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>Game has bleeds and poisons >They're mechanically

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>Game has bleeds and poisons
>They're mechanically identical
>>
>game set in the future
>currency is credits
>game set in the past
>currency is gold
>>
>Game has Bleeding, poison, fear, and pain
>>
>storm and lightning attacks are mixed in with water or ice magic skill trees.
>>
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>reflect 2 physical damage
>>
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>A boss can make multiple party members fall asleep at once
>>
>>259861693
>The boss stun locks you and heals himself
>No hint that he will do this so you can avoid it
>>
>freeze
>paralysis
>sleep
>stun
>daze

>ALL THE SAME
>>
>poison does 10% of health damage per turn to party members
>poison does 0.1% of health damage per turn to foes
>>
>>259860725
>toxin and poison
>>
>game has Ice spells
>they don't actually freeze opponents, just do damage

What's the fucking point then?
>>
>>259862002
>theming
>>
>kill minions because they're annoying as fuck
>boss summons them again
>>
>>259862002

Even better is when said game doesn't have elemental resistances or weaknesses.

There's literally no reason for me to throw a god damned snowball if I can shoot someone with a gun.
>>
Why does poison make you lose HP

why isn't it a countdown to death

why doesn't it physically impair you
>>
>>259860725
>South Park
>Gross out = poisons and stops healing
>Bleed = Can be stacked and does high damage
>>
>>259860725
>game has poisons and bleeds that apply on hit
>your attack speed is so high that you keep refreshing them before they even tick once
>>
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>>259860725
>game has bleeds and poisons
>bleeds aren't very effective but if the person bleeding starts moving they take a shit ton of damage
>poison does more damage the harder the hit you applied it with
>bleeding can be resisted by armor
>poison is harder to resist but it's possible
>>
>water resists ice
>ice is weak to water
>>
>>259861147
>game set in japan fantasy
>currency is Zenny
>>
>>259862172

Why poison doesn't lower you physical/magic defend? You know, you're suppose to be weaker while sick.
>>
>>259862454
Poor water on an ice cube and see what happens
>>
This means that they can stack and need separate antidotes

Also bleed is red and poison is purple, duh
>>
>being poisened leaves you with 1HP
>>
>>259862542
poison is green, toxin is purple.

faggot
>>
>>259860725

I always figured poison is less damage per tick but longer, and bleed was more damage over a shorter period.
>>
>poison only works on non-boss foes
>>
>>259862521
I don't think it applies to poison, but in Pokemon some stats are cut by some status ailments like paralysis and burn.
>>
>>259862150
>Minions drop money on death
>break world economy
>>
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>>259861476
>ice attacks are mixed in with the water skill tree
>>
>every 15 seconds you have a 20% chance on critical hit to increase critical hit chance by 10% for 4 seconds
>>
>upgraded version of poison does more and more damage every turn
>almost every character can learn it
>>
>>259862532
>poor water
>not having rich water
>>
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>enemies are too weak
>bosses are immune
>>
>poison and other damage over time effects like burning
>mechanically the same but poison damage shows up in a different colour
>>
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>>259862446
>bleeds aren't very effective but if the person bleeding starts moving they take a shit ton of damage
>>
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>Lightning is not it's own element
>Have to mix Fire and Wind spells to create Lightning

More games need to do this with their elements.
>>
>>259863446
>having pretentious rich water
>not having good ol' bro tier poor water
>>
Bleed tends to be a steady loss of HP while poison is generally chunks of HP every few seconds. That's how it works in action oriented games anyway. Poison sometimes lowers some stats as well.
>>
>>259862542
>bleeding
>antidote

What.
>>
>Battle Area with random encounters
>weak defenseless npc characters is inexplicably just chilling in the area
>>
>mmo has global dot times
>individual dots you cast don't have their own damage times
>they all just lump in damage together on these global timers

Name that game.
>>
>>259863824
Wasn't this ARR?
>>
Game has
>Poison
>Silence
>Confusion
>Rage
>Fear
>Exhaustion
>Enervation
>Down
>Dizzy

>All important enemies are immune to all of them.
>All Player characters can self heal to base no-status effects in a single turn.

WHY PERSONA? FUCKING WHY?
>>
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>can't inflict bleeding on enemies that have no flesh
>holy damage deals double damage to undead
>>
>>259863652
Bandages.
>game has bleeds
>it stops you fro bandaging
>>
>bonus fire damage!
>bonus holy damage!
>bonus lightning damage!
>game doesn't have elemental weaknesses
>>
>>259863952
You win a prize. I don't have a prize, so just have a bear in a little pool.
>>
>>259860725
>game where swords and knives are frequently used
>bleed is a "special effect'
>>
>raise attack on kill
>enemies only come in 1s or 2s
>>
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>>259864259
oh gosh I got it right
>>
>>259864330
>only rusty weapons cause bleeding
>>
>normal enemies have insta kill attackts
>>
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>>259863492
>game has no lighting element just fire wind lighting and earth
>beat the game and best the fuckers who were impossible at the start by mastering the 4 elements
>ng+
>hard as fuck
>2nd boss fight with the 2nd to last boss who you must fight 4 times in the game
>she fuses fire and earth to create lighting
>an element you can neither create nor counter
>at the end of the game on ng+ she recreates your most powerful attack too
>>
>>259864662
>normal enemies have insta kill attacks
>if the party leader dies, game over
>>
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>pure energy
>>
>>259864662
>insta-kill always goes first
>25% chance to hit
>enemies always come in groups of four
>>
>>259863984
This always really bugs me. Not the base heals, but the fact that bosses/importants can't have status ailments, or can only have a couple of the tons in the game. If their "save throw" is over the level of a particular type of spell, there should always be a higher level of the same spell/status that CAN affect them.
>>
>Robots can get poisoned
>>
>>259864715
>game has no lighting element
>just fire wind lighting
>>
>game has dozens of unique debuffs
>you learn Full Cure in the first half hour
>>
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>Diseases are just stronger poison effects
>Curses are temporary debuffs
>>
>game has 500 mechanics for character builds
>the boring conventional shit is always the best
>>
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>diamondized/petrified
>>
>Game has poisons

>They're fucking useless in every sense of the word

fuz gro dah :DDDDD
>>
>>259860725
>Game has a class that uses fire
>everyone has something that can combat fire easily, and it goes away if that same class uses an air blast if friendly
>game also has bleed
>nothing can be done other than healing it
>used by a few classes
tf2 is a crock of shit, I tell you what
>>
>poison
>deadly poison
>same labeling
>>
>>259863984

Meh SMT and Persona are pretty good with status effects. Half the things you listed are only meant for clearing mobs anyway
>>
>>259865470
Go kill yourself, pyro faggot
>>
>Dragon Slash
>you never fight Dragons
>>
>wind element
>can't suffocate enemies
>>
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>all water magic is based around ice
You're a louse, Bravely Default.
>>
>>259865753
>wind attack
>enemies stay where they are
>>
>>259865753
>wind is only gpod against flying enemies
>>
>food has healing qualities
>>
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>proc effects scale with weapon speed and dualwielding/2h
What's the point?
>>
>>259865573
>Implying
Nigger I was pro axtinguisher nerf and still think pyro needs some class buffs and the demo needs to get a sticky nerf
On top of that, why do they have one class who is based around doing one type of damage that everyone can counter easily, and a few classes who have an on hit effect with little to no counter? that shit doesn't fly.
>>
>gravity attack
>does a set % of HP
uwot
>>
>gain resistance to poison every time you are poisoned
>>
>>259866081
>TL2
>Procs don't
>Two handers useless
That's the point
>>
>Giving a shit about Damage Over Time effects

normal mobs die in 4-5 slashes so the damage that the bleed/poison/burn/frostbite/etc did was nothing

Bosses are immune or highly resistant

literally what's the point
>>
>fight any enemy
>gain experience to fighting anything in general
Are there any games that give you a title and stats based on what enemy you more commonly kill? Or just a game that only gives experience towards fighting one kind of enemy.
>>
>>259866662
Maybe you just don't make a build around proccing with a 2h? If you're going to scale everything to be the same regardless of weapon speeds, what's the point of weapon speeds?
>>
>>259863490
he was probably referring to the witcher.
>>
>every rpg ever
>status ailments are overpowered and cripple anything you fight and render the game a cakewalk
>or everything is fucking immune to everything and there's no point in fucking around with any of them
>>
>>259862446
Bloodseekers a faggot but Witch doctor is sick
>>
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>Boss has only 2 moves and both stun you.Later on you face 2 at once
>>
>>259866995
Give 2 handed weapons a skill that others don't like instant decapitation.
>>
>>259866998
You spelled dota wrong
>>
>Thunder is electricity based
>>
>>259863029
>earth magic is mixed with fire magic
>>
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>>259866875
Warhammer Online
RIP in peace
>>
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>Dual wield
>Instead of each swinging on its own attack speed you just alternate
>Essentially using 1 one hander and one stat stick
>>
>>259867262
This is what I'd like to see. Keep the flavor for different playstyles, it can be balanced if slower weapons have other mechanics like that.
>>
>>259867313
>people still misspell lightning as thunder in games because japanese faggots didn't know english good and thought thunder was the same as the bolt
>>
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>AoE spell costs all MP
>>
>fire spell
>can't be used to burn down locked doors
>>
>>259865753
>that one episode of Korra
Fucking finally.
>>
>game set in the future
>white people exist
>>
>>259868002
>Implying gene manipulation wont exist in the future
>>
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>Put an enemy to sleep
>Next turn
>"CRITICAL HIT! 900 DAMAGE!"
>Enemy is still fast asleep
>>
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>Fight Boss early in the game
>Near the end of the game, that boss becomes a regular enemy

I fucking love games that do this.
>>
>>259868328
Sawing off a coma patient's arm doesn't wake them up anon.
>>
>freeze enemy
>hit them with a fire spell
>still frozen
>>
>>259864810
>the one item to protect against this has a chance of not activating by some stupid rng bullthi
>>
>game has elemental spells
>they're all the same and don't do status effects

Hurry up and evolve, SquareEnix.
>>
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>item has a chance to trigger an effect
>doesn't say what the chance is
>the item also has an internal cooldown
>>
>>259868002
>thread on /v/
>/pol/ visits
>>
>>259868516
>Implying a chemically-induced coma is the same thing as sleeping
>>
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>rock
>weak to water
>>
>get poisoned
>instead of losing HP every turn, I get my attack and defense debuffed every turn
>>
>>259868886
>rock type
>is weak to grass

what
>>
>>259862002
Fucking MapleStory
>>
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>fight glitch monster
>die to it
>game freezes
>>
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>>259868886
The Colorado River called, it says you're a faggot.
>>
>>259869042
Think about what happens to sidewalks.
>>
>>259862172
>>259862521

somebody hasn't played a D&D-based RPG before
>>
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>Bleeds are weaker but stack/refresh on stacking
>Poisons don't stack/refresh
>>
>>259869250
Wow it's like it had a 1 million year head start.
>>
>>259867064
>starting an rpg and don't know which kind of game it is
>have to decide between a good status ailment spell or a high damage spell early on
>you beat the game and find out you chose wrong, should have used those status ailments or should have spent your time dealing damage
>>
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>boss reveals his weakspot
>he stuns or freezes you at the same time it opens
>>
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>>259868337
>ninja gaiden
>at the beginning of the game its a difficult boss
>alter on its an enemy
>the player is not stronger
>the boss is not weaker
>the game just trusts the player is better at the game
>>
>>259869250
>>259869284
As long as rock doesn't move for years upon years then grass/water can win, got it.
>>
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>Only reliable way to kill the boss is status effects
>>
>>259864502
>rusty weapons inflict torpor which slows enemies to a snail's pace
>>
>>259868337
Depends on the game. If it's some RPG and I've gained experience to kick it's ass, then it's fine. If I'm playing an action game and this enemy that they used to make a big deal of is now just thrown in with regular enemies fuck it.
>>
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>>259861693
>boss charms your entire party
>>
>>259860725
>Poison deals damage every second; heal potency decreased by 33%; stacks duration.
>>
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>two enemies are conjoined together to form one
>defeat it
>they split back into two
>both of them are at full health
>>
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>>259869606
Or under extremely high pressure.
>>
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>Boss Name: ???
>>
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>>259869729
>Buffs/Debuffs are necessary or else the boss will give you a new asshole within a few turns
>>
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I'm sure I missed something.
>>
>>259870246
>Frightened
>Not Feared

You are literally everything wrong with the internet.
>>
>>259870246
Charm
>>
>>259870090
I don't think bubbles could be used at extremely high pressure.
>>
>>259868337
>zelda 2
>third boss fight is a powered up version of the highest powered reskin of the hardest enemy
>it appears several times after that as minibosses
>>
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>>259869481
Black?
Holy shit, am I a fucking casual.
>>
>>259870090
Two guys are fighting, if you give one superman's powers he'll win.
>>
I fucking love palette swaps. I know they're literal rehashes, but I just love seeing enemies I've faced before in a different coat of paint.
>>
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>disease works mostly like poison
>>
>>259870331
"Feared" isn't a word. You'll notice I used "asleep" instead of "sleeped", which also sounds retarded.
>>
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>>259870510
What if the other guy is Goku?
>>
>>259861686
>reflect 8000 damage when attacked by any source!
>only when frozen, on fire, shocked, poisoned, bleeding, corrupted, feared, stunned, silenced, and chilled.
>>
>>259870246
Tired, Exhausted, Cursed
>>
>>259870689
Superman wins.
>>
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>the boss instant kills you after a grueling 30 minute battle
>you were supposed to lose to advance the story.
>>
>>259869891
Behelit bread
>>
>>259870246
Charmed
Weakened
Chilled
Crippled (different from slowed)
Knocked Down
Berserk (would it be a debuff or buff?)
Stopped
Sundered
>>
>>259869419

>game with hyper evolution
>hyper erosion is completely out of the question
>>
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>You do 100% more damage at 25% health
>>
>>259870930
I load my save and do the battle over so I don't waste items.
>>
>boss has a move that OHKO's your entire party
>>
>>259870246
Shocked. Like literally, with lightning

Diseased is different from Poisoned.
>>
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>>259870902
Not anymore he doesn't.
>>
>>259870652
Feared is a word, you dumbass.
>>
>>259870652
>"Feared" isn't a word.
No, feared is a word, it just means the opposite of the effect that you want to describe.
"A is feared" = People is scared of A
"A is frightened" = A is scared of something/someone.
>>
>>259871348
Yeah, a word which means the complete opposite of frightened.
>>
>>259871347
Superman has beaten gods before and goku's only means of killing a dude that's more powerful than freeza are either the spirit bomb (which won't work on superman) and shooting them into the sun (which will maker superman superduperman)
>>
>Game has poison
>Drink it
>Start bleeding
>>
>>259870246
Lust from Baroque

Coolest fucking status effect ever.
>>
>>259870246
Refrigerated
Contaminated
Haunted
Pleasured
>>
>>259870598
I have a mathematical proof right in front of me that says you don't exist
>>
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>cast charm
>enemy reflects it
>charm yourself
>>
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>poison is green
>>
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>>259870902
This guy comes to DC's Earth instead of DBZ's Earth
How long does the Justice League last?
>>
>>259870004
>Playing some dragon ques VIII
>chilling near Trodain castle
>suddenly five monsters fuse together and kick my shit because i fucked up

Mumboh-Jumboe was a the best enemy design.
>>
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>get confused
>all the text in the UI becomes completely illegible
>>
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>>259863985
>healing spells do damage to undead
>>
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>>259860725
>1% hp left and nearly dead
>Body still fights as if you're unscratched
>>
>>259871905
He's about as powerful as Darkseid, I'd say. So he dies.
>>
>>259871348
Did you finish highschool? Its just the past tense of 'fear'. Also frightened, or plainly 'fear' makes more sense.
>>
>>259871925
>game has soldiers and tanks that use poison gas in an early level
>game also has a gas mask MUCH later in the game
>if you get the gas mask, go all the way back to the level with the enemies that use poison gas, and then PUT ON the mask, they can't hurt you
>you're given a reward for killing one of them with the slowest, weakest weapons through this method
Name the game.
>>
>>259870246

zombified

berserk
>>
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>Player inflicted by "Small"
>Triples their evasion

>Player inflected with "Blind"
>Becomes immune to Petrify and flash-based attacks

>Player inflicted with "Chill"
>Nullifies next incoming fire-based attack. Will also cure the status
>>
Pokemon has the best use of status ailments of any game ever. Prove me wrong you can't

>all status ailments work on "bosses"
>freeze can be melted by hot weather or fire attacks
>paralysis lowers move speed and randomly stuns
>burn does damage over time and reduces attack
>poison does damage over time by a fixed %, making it useful even at endgame (although overshadowed by toxic)
>toxic does increasing damage over time, starting weak but ending up instant death
>sleep is a standard stun over time, but allows the use of special attacks like Sleep Talk
>if a monster is immune to a status effect it's for a specific and logical reason

truly god tier. Except in Gen 1 where every status aliment was bugged as fuck
>>
>>259872176
Some idiot said it wasn't a word, and they were wrong.
>>
>>259870170

Level: ???
>>
>lose HP
>attacks become weaker
>>
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>all party members dead except for one
>try to revive one of them
>get petrified
>game over
>>
>Bosses can never be hit with any useful status ailment

Or the opposite asshole.

>Many Bosses have a status ailment that pretty much puts them out of commission for the entire fight
>>
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>get silenced
>you can't use any skills at all
>even skills that don't require moves or even magic
Fuck you dota2.
>>
>>259870246
Charmed, Knocked up.
>>
>>259870771
>activate to reflect any fire spell back at caster
>doesn't work at bosses or any hard enemies
Then what's the fucking point?
>>
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>bleed is harder to cure than poison

It's the opposite you fuck fuckers
>>
>Bio spell
>Classified as a water element

Well? Is it a water spell?
>>
>drinking alcohol makes your screen blurry.
>Increase strength by 1
>>
>>259861147
>ducats
>dinars
>>
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>>259860725
>Items that heal bleeding heal poison too
>>
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>>259872483
>finish collecting all the god tier weapons, kill a couple of black aeons
>decide to fiinally finish the plot
>killing every enemy with a single attack
>suddenly attacked from behind
>"stone breath"
>entire team petrified
>GAME OVER

fuck this gay earth. Should have grinded for Ribbons I guess
>>
>>259861147
>game set in future
>some stupid shit like Xyszxycsxyxs's
>disliking credits
>>
>boss can only realistically be defeated by casting status ailments on it
>it randomly uses a move that converts its statuses into free health
>>
>>259872558
What game?
>>
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>>259861147
>Game set in the future
>The currency is the canadian dollar
>mfw
>>
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>>259871752
>cast charm
>enemy is charmed
>joins your side permanently until it is killed
>>
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>game has bad thing
>>
>fight boss
>is just a tanky enemy that deals lots of damage
>has no weaknesses
>has no special moves that you're supposed to dodge/block and then counter
Why?
>>
>>259873050
charmed is in pokemon and SMT
>>
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>>259865470
The Guillotine takes skill to use bud.
>>
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>>259873089
>you can still hit them
>can't tell the difference between charmed enemies and normal enemies
>npcs still attack them
>>
>>259873089
>cast charm
>enemy is charmed
>joins your side for 30 seconds
Bonus points if this applies to any conjuration and resurrect spells. I fucking hate it.
>>
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>>259872308
>chill doesn't do much, but chill + chill = freeze
>freeze + warm = chill, chill + warm = nothing
>burning is like 2x warm
Cool so far
>immunity to burning negates the 2x warm effect too, so fireball won't cure freeze
>mfw
>>
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>>259861147
>>259862516
>>259872912
>>259873068
>game set in the future
>currency is Neo-Shekels
>>
>>259862172
>Why does poison make you lose HP
>why isn't it a countdown to death
>you lose HP
>countdown to death
Anon pls
>>
>>259865869
It had nice status ailments at least. The elemental thing is bullshit, especially since you can find weapons in the game with every kind of elemental affinity except wind/earth, which are also the only two elements that can't be fucking added to a weapon via spell fencer
>>
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>>259861147
>Game is cosmic space apocalypse
>Currency is Meseta
>>
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>face late-game boss
>it has impossibly high defenses but utterly shit HP
>you can only deal 1's and 2's on it
>>
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>>259873113
>boss is just larger, recolored version of regular enemy with higher defense and more hit points
>lots of adds
>all of the bosses are like that
>>
>>259873380
Barkley 2 when
>>
>>259873307
There was a game like this. You were fighting aliens, and there was a cheat/ability to make you into an alien. The human NPC's then thought you were an enemy, and they killed you.

Playing co-op where someone had the cheat/ability activated was great fun.

Such a shame I can't remember what it was.
>>
>>259873050
Elona has knocked up.

It makes you vomit out alien babies that can murder your ass unless you drink poison and kill them before they're born.
>>
>>259870930
wtf man
>>
>>259872310
>freeze can be melted by hot weather
not true. You can't be frozen during hot weather, but inducing hot weather whilst a mon on the field is frozen will NOT thaw it.

Leech seed and confusion and the stat debuffs also work really well. If they make infatuation actually worth it then it would be good too. Seriously, infatuation is so hard to induce it needs to cut special attack and double PP usage as well.
>>
>game has future elements set in space
>currency is spices
Fuck this gay shit. I'm not some 16th century Dutch merchant.
>>
>>259870505
2
>>
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>>259861147
>Demon infested future
>Currency is HP
>>
>>259862274
Grossed out only stops healing for you, enemy that are grossed out can still heal themselves
>>
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>>259873471
>with careful strategy you can still beat it with a low level party
>>
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>Poisons just damage HP over time instead of damaging stats
>>
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>>259861693
>sleep is a status ailment
>>
>>259873815
>What is Dune
It's a reference you nignog
>>
>>259873307
>Charm an enemy
>He becomes neutral
>Will attack both your enemies or you if there's no enemies left
>>
>>259873815
SPICE MUST FLOW
>>
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>>259873964

>game allows you to switch out characters during battle
>Cannot switch character if K.O'd
>>
>>259873815
>16th century Dutch merchant game
>currency is tulips and hyacinths
>>
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>>259861693
>A boss can refill his entire health bar.
>He will keep doing this infinitely.
>You're screwed unless you hit hard and fast enough.
>>
>>259871224
>you loose all your items anyway
the only game that has done this right is red faction
>fight through a bunch of enemies
>you get gassed
>you loose all your shit because the enemy isn't dumb and thinks that you will kill them with proper means, except they made the mistake of leaving you alive.
>>
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>currency is items
PoE is such a disappointment once novelty wears off.
>>
>>259874117
Actually I was thinking of Spore

But Dune is cool too.
>>
>>259874226
It should take two turns to switch out a KO'd ally.
>One turn to drag said ally away
>Next turn guy comes back
>>
>>259873992
Is that Fairy Tale?
>>
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>Game with magic.
>Magic power is called Mana.
>>
>>259871321
>you have to win the fight to progress
>>
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>main character dies = instant game over
>even if other party member are alive and have resurrection abilities/items
>>
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t-thanks
>>
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>>259874226
>Battle vs Villain w/ cohorts
>Villain revives cohorts at random intervals
>Can't target cohorts while they are downed
>Your party member falls
>revive with phoenix down that gives them some paltry amount of HP
>Villain strikes them down the very same turn
>>
>>259874425
SPORE WAS REFERENCING DUNE YOU DICKFUCK
>>
>>259874394
>currency is orbs n shit
>>
>bleeds lower max health until you rest
>poison does nothing at first but does massive damage damage if it isn't cured before it takes effect
>>
>>259869481
fuck me that first boss on master ninja took me so long to beat
>>
>>259874513
I have no idea, I just saw that gif while browsing and remember that it used to be too big to post so I posted it.
>>
>>259874652
Really? I never caught on to it. Then again it has been almost two decades since I last fired up Dune.
>>
>>259870004
>That one Devil Survivor 2 Boss
>Splits into two forms
>One is immune to melee, one immune to magic
>Fuses back together after a set number of turns
>Is immune to almost all attacks when whole

What a damn tense boss fight
>>
>>259874435
RPGs in general need better mechanics for switching out characters mid-battle and helping downed party members.
>>
>>259874952
What is the entire plot to dune centered around you moron?
>>
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>Poisoned and "badly poisoned" are two mechanically different status aliments

>game uses the same symbol for both of them
>>
>>259874530
I've seen lots of people try to defend it, especially Purse Owners but I still think it's complete bullshit. Even without my help, am I supposed to believe they are so stupid they can't even live one round to revive MC?
>>
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>>259874514
>the concept of magic power has been nearly universal throughout all cultures of humanity
>the word Mana to describe it is in dozens of languages
>>
>>259875227
You are not the party, you are the MC. The story ends when you die.
>>
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>Game has items that cause damage
>They are actually useful
>>
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>luck stat
>"affects many things"
>>
>every venom and poison is different and requires a different antidote
>every disease requires a different cure
>every curse requires a different ritual with its own reagents to lift it
>wounds require bandages and tourniquets
>experts in toxins, medicine, voodoo, and surgery are required to be on hand to administer each of these properly and in the proper amounts
>these experts all require food and water for the days-long journey to, into, out of, and back from the dungeon
>carrying food, water and medical supplies requires multiple wagons drawn by animals
>the animals require food, and handlers, and the handlers require food, necessitating another wagon for even more food and water
>also require ropes, picks, hammers, nails, canvas tents, cooking pots and pans, knives, bow-strings
>all this equipment can break and needs repairing, by a blacksmith or blacksmiths if you have specialized equipment
>wagons can break and need repairing, drastically slowing progress
>treasure is heavy and bulky, and you need separate wagons to bring it all back with you
>page boys to help you into armor, servants to carry equipment and help with the wagons, guards for all that equipment you're lugging around, a bard and a couple whores to keep the boys' spirits up, a cook, a guide through the wilderness, your wizard's apprentice, the soothsayer your berserker insists on keeping around, and more wagons of food for all these people
>a spoiled, useless, nobleman insists on accompanying you to see what the adventuring life is like
>he's bringing a cadre of his own people
>if he is killed or wounded his father will put a bounty on your head

all i want is an autistic party-management/dungeon delving game, is that too much to ask for?
>>
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>game has different strengths of the same kind of poison
>you can make yourself immune to the deadly kind by giving yourself a weak kind on purpose
>>
>>259873160
>implying
>>
>>259875367
If they other players don't "die" when they go K.O., why do I?

If we're going in depth here, why can't the A.I. attempt to revive me? Am I supposed to believe everyone is that retarded?
>>
>>259875442

sounds like the most unfun piece of shit thing ever
>>
>>259875367
Which would make sense if the game world didn't have items capable of bringing someone back to life.

Am I supposed to believe the second my body hits the floor everyone just goes "fuck this noise" and runs away?
>>
>>259875147
matrilineality
>>
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>>259875226
>poison and venom are two mechanically different status aliments
>they share the same cure
>if you use it, it only removes one of the two at a time
>>
>>259875147
Fuck if I know. It's been nearly two decades. But since you are so angry, I'm going to guess spices.
>>
>>259875396
>luck stat is completely useless
>luck stat is completely broken and is better than attack stats

Happens every time.
>>
>>259875367
This makes sense for games like main SMT where the party is made of demons who don't care about you, but in Persona it's still fucking stupid.

It should just go on auto-mode and the A.I. will hopefully attempt to revive you, that makes way more sense than the bullshit it's set to now. Fucking ATLUS just doesn't know how games work.
>>
>>259875396
>Not dumping all your points in luck
>>
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>has a 50% chance to do nothing, 25% chance to do moderate damage, and 25% chance to cast this spell again twice

Would you use it, /v/?
>>
>>259875613
it makes sense in SMT Nocturne because the demons have no reason to do what you want once you die. They'll just go do their own shit since you're obviously a faggot failure if you die like a bitch to something.

It's stupid in the new Persona games though, because they're your fucking friends
>>
>normally if you miss, you just miss
>against this enemy if you miss the bullets are reflected back at you
>this can kill your character or cause them to panic and kill a teammate
>the enemy can also mind control a teammate and kill another
>>
>>259875732
There's also another scenario where luck is marginally useful and should be invested in when the primary stat is maxed.
>>
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>>259861693
>Demon Gaze
>Enemies can kidnap your party members and they don't return until you kill them
>Bosses can mind control you and you attack your party members for the rest of the battle
>Confused team mates are deadly and can one shot other party members
>If you use demons too much they go berserk and start fighting you too
>game has main menu game overs

if you don't save constantly and can keep the buffs that prevent any of this active at all times, demon gaze is not for you
>>
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>Mythical creature slaying evil thwarting bandit smashing high powered demigod MC walks by bandit camp wearing armor made from the bones of ancient beasts
>"OI M8s LETS CUT THIS CUNTS FOKIN GOBBA U BETTER GIVE ME SOME COIN"
>>
>>259875601
Really? it sounds fun to me. maybe if you like easy, action-packed games where you don't need to think and can just mash QTEs to see colorful explosions on the screen you wouldn't enjoy it, but i would.
>>
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>you can target individual body parts
>aiming for the head is the best strategy 99% of the time
>>
>>259875442
>somewhat survival based dungeon crawler with rations/multiple poisons and anti-venoms/multiple curses and stuff

Sounds cool

>Have to worry about every fucking person on this 150 man team that is part of this long bullshit caravan that you apparently need just to survive going into a cave for a few hours, and also need to micro-manage each individuals shit

Not fun.
>>
>>259876135
>the head
>not the eyeballs

FO3 fag detected

also on robots it was better to hit the power generator on their back
>>
>boss makes your warrior go berserk
>he slays 2 of your other party members before calming down
>>
>whole party is slowed/stopped
>enemies are doing terrible damage
>keep casting slow/stop
>no end in sight
>>
>>259876135
I like 3d Fallouts but VATS is complete shit and needs to be replaced.

>>259876205
He pointed that out because Targeted shots are actually a good mechanic.
>>
>>259875442
>>
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>get put to sleep
>take damage
>don't wake up
>>
>>259871982
>use healing spell on undead
>they turn back into whatever they were before they died
>they help your party for the rest of the fight
>>
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>>259861825
>Be a big badass monster sent by my master to guard something really important
>This is my big break!
>Maybe after this i can afford to buy the wife that dress she's always wanted...
>Four dudes appear
>Oh shit, it's the guys Boss told me about.
>Bulk up and get right to it, they're so small they probably won't stand a chance.
>What the fuck, one of them just did something and now any time i use magic it gets reflected back at me.
>That fucking guy just brought his friend back to life, how the fuck is this fair? I just spent like five minutes trying to kill him.
>They keep fucking healing their wounds.
>Why don't I have any magic like this? Jim does, but boss said he could hang in that super secret cave inside a fucking swank ass treasure chest.
>I just wanted to buy my wife a dress...
>>
>>259875442
yeah man there is a game about this, its called Autismus Maximus

Sadly it only works on linux
>>
>>259861693
>Djinn Storm

BULL
SHIT
>>
>>259875885
Does it also do damage when it recasts twice?

If yes then yes, if not then no.
>>
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>>259876068
>Decide to pay off ambushing bandits because fuck wasting my time
>THANKS FOR THE DOSH, M8 TIME TO GET KLONKED
>>
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>>259876317
>boss has an attack that charms entire party
>it also has an attack where it turns into 4 forms, all of them have the charm attack
>they all spam it every round
>>
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>>259876406
yes please
>>
>>259860725
Rick and Morty is the greatest show of this century
>>
>>259876406
That adds some really creepy questions about the world you are in, though. What is death when the basest of healing spells can bring even ruddy old as fuck corpses back to life?
>>
>>259873068
muh nijer
>>
>>259876135
>head is the hardest part to target
>hit chance is too low to be worth trying for headshots until later when your skills are higher
>>
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>>259876552
>Check their body afterwards to get your coin back
>It's not there
>>
>>259876726
Yeah, it''s been a fucking awful century
>>
>>259876657
Oh man you'll love the game its Never Been Made.

>>259876774
Well Undead are basically spirits trapped in a decaying body. Restore the body and it's proper functions and you get a living being.
>>
>>259860725
>Game has stacking ailments
Easy as fuck
>Enemies use this to their advantage and fuck you in the ass with it
Beyond: Two WHYs
>>
>>259877043
But if the spirit is violent in a spoopy skeleton body why would the spell that cures the body also cure the spirit?
>>
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>>259875924
THAT'S XCOM BABY YEAH!
>>
>>259876774
>cast weakest healing spell on a spoopy skellington
>now he's got a couple half-formed organs and is vomiting blood everywhere
>>
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>>259876068
>Bandits try to mug supermega godfucking walking apocalypse MC
>recognize him
>"Oh shit it's you! Fuck this!"
>runs off
>>
>>259877258
What? The spirit is the energy of the body, the brain guides that energy. Being dead means no brains, so either you are bound by instinct to fucking kill everything or you are bound by whatever guy made you rise again. It stands to reason that as long as you restore the brain, the spirit will no longer be out of control.
>>
>>259861147

>Game set after an apocalypse
>Currency is something completely non-nonsensical
>>
>game has lanterns
>you can collect oil to keep lanterns lit
>you can also throw oil on enemies
>if enemies are doused in oil, they can be lit on fire
>if enemies are lit on fire, they will panic, fall out of the sky because their wings are burning, and roll around trying to put the fire out
>if a panicking, flaming enemy comes in contact with an explosive barrel, it will ignite and cause even more damage

Basically, Dragon's Dogma has some of the greatest enemy scripting ever.
>>
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>game set in future
>currencies are Mass and Energy
>>
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>Final boss
>Main theme overture of game starts playing
>>
>>259878098
But anon Mass IS Energy!
>>
>game has bleeds, poisons, burns
>certain abilities and powers deal bonus damage to an enemy affected by a certain status condition
>there are items that cause DoT effects, but unless otherwise specified they are a completely separate category that affects nothing
>and then there are some items that say "set the enemy ablaze" but do not actually count as burn, "tear into the enemy" but don't count as bleed
>>
>>259876420
I felt bad for that first big monster in TERA, the one that's really proud that he guarded the mcguffin even though he died.
I hope his evil overlord brought him back to life for being such a good and loyal minion (like he said he would) but he probably didn't
>>
>>259875396
Shit helped in Fallout tho.
>>
>>259877675
>Enemies are fearless in the beginning of the game
>They grow more and more afraid of you to the point of cowering in fear as they watch you slaughter their allies
>Endgame has them babble complete nonsense as they swing at you
>>
>>259875493

FFXI
>>
>game has a hidden counter mechanic where you can get cinematic finishers if you block or attack at the right time
>so rare that most people aren't aware it exists
>>
>>259872483
Dragons Dogma for sure
>>
>>259878235
Dragon Age: Origins?
>>
>>259861147
>Game set in future
>Currency is Brouzouf
>>
>>259860725
you got Brouzouf
>>
>>259876205

man, I'll never walk up to a giant scorpion and punch it in the eye in full 3D

feels batman
>>
>>259875924
>Highly trained special forces with alien fucking equipment wet their pants and cry because something is shooting at them.

Fuck XCOM why you do this?!?
>>
>Pokemon has five fucking attacks with the same exact stats as Tackle
>>
>Have spellcaster cast Mass Spell of Fuck Every lifeform
>Spell backfires and wipes your own party
>>
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>>259878098
>Futuristic/Sci-Fi game
>Currency is "Credits"
>>
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>bleeding
>damage over time

>poison
>damage over time

>fire
>damage over time

>lighting
>extra damage

>"magic"
>extra damage

Thanks video games for all your creativity.
>>
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>bleed cures poison
>>
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>fog of war
>>
>>259877696
Either way, a world in which healing spells just fully "restore the body" of a corpse also bringing back their mind and personality would also just have eternal youth and immortality for anyone who can get to a healer, right? Be a pretty unique world.
>>
>>259862516
Zeni was real currency, though. I was surprised myself.
>>
>bleeding and poison do shit damage
>but each makes the other do 3x damage
>>
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>game set in future
>currency is linden dollars
>>
>>259878778
>Highly trained special forces with alien fucking equipment, ESP/cybernetic implants/FUCKING CYBORG BODIES who have been in DOZENS of engagements with the toughest of the extraterrestrials wet their pants and cry because a rookie got killed
>>
>>259874325
>21st century Dutch merchant game
>you trade weed
>>
>>259878994
Well you'd also need to have someone to either retrieve your soul or bind it so it never leaves your body, even after you die.
>>
>3% resistance to fire damage at night if the damage exceeds a threshold of 60% of your max health within 5 seconds
>>
>>259876726
Nigger we are only 14 years into this century stop jumping the gun.
>>
>>259878787
I loved Storm of the Century in Dragon Age.
>>
>>259876726
It's the best show on Adult Swim since Check it Out season 1 and Venture Bros season 1
>>
>>259862172
Nethack
>>
>>259867507
you know that you have to use your whole body weight to make good strikes with real weapons right? and that you can't put twice as much body weight on the strike just because you are fucking using twice as many weapons, right? And that if you try to attack with both at once, either you are going with a weird angle with one of them, or they are going in different directions, and therefore one subtracts weight from the other, right? Or maybe fucking video games logic, it just works
>>
>game is set in future
>currency is blowjobs
>>
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>>259861147
>Game is in modern Japan
>Currency is Macca
>>
>>259876726
>what is futurama before it got cancelled and had its corpse dug up by comedy central

Also Always Sunny is an acceptable answer.
>>
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>>259879145
Again FUCK XCOM WHY THE HELL YOU DO THIS?!?
>>
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>Boss uses his arms to defend himself
>Cut them off
>Hit the boss a tiny bit
>Arms almost immediately grow back
>>
>>259863985
>play a character / class with bleeds and poisons as a central mechanic, have to consume bleeds to cause certain effects or spreading poison / bleeds to many targets is your primary AoE
>entire area is golems, undead, elementals
>all immune to bleeds, poisons, status ailments

The double damage to undead seems cool but it creates weird situations like in EverQuest where clerics had to go to undead areas to grind
>>
>>259875806
Did that on 1st playthrough of DeS cause I was a retard never made it past Old Hero or Maneaters
>>
>>259862542
>purple
>not green

doc pls
>>
>Boss has a move that instant kills part of your party and make them your enemies.
>>
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>>259860725
>Action RPG game
>Entire game healing is a vital element and without it you'd practically be fucked.
>Usually die in five or so hits from moderately decent enemies if you don't heal.
>Boss.
>Starts the fight by silencing you completely.
>He hits ridiculously hard.
>Only way to get heals back is to beat two things up that don't even deal damage to the actual boss when hit.
>Have to rely on limited items
>He does it again later and will continue doing it in a cycle until you beat him.
>Around the third silencing cycle he gains a ridiculously powerful, long winded, and difficult to dodge attack that sweeps by multiple times.
>Party members constantly dead, can't even hurt him anyway.

You all know who I'm talking about.
>>
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Immune to:

Silence Sleep Darkness Poison Petrify Slow Zombie Power Break Magic Break
Armor Break Mental Break Threaten Death Provoke Doom Nul Shell Protect Reflect
Haste Demi Regen Distill Sensor
>>
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>Leveling up doesn't heal you
>>
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>start with 0 MP, get MP every turn
>ultimate spell costs a shitton of MP but does a shitton of damage to every enemy on the map
>by the time you have enough MP to use it, your fighters could have cleared the map two times over
>>
>>259879827
Obviously a physical attack based boss that you cast Blind on.
>>
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>>259879910
>Leveling up heals you fully
>>
>>259879827
>Free attack if you leave the panel
>You have to kill him 4 times, with 4 different attacks
>>
>poison deals set HP damage instead of percentage based damage

>enemy class focuses on sacrificing health at a 1/1 conversion into true, 100% accurate damage spells
>the boss you steal this from has 100x the amount of HP you could ever aspire to
>>
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>Forced to use caster for a fight
>Enemy is weak to magic
>>
>>259860725
>game has more than one type of poison
>each one does something different depending on the source

It's funny how Elder Scrolls is one of the few games to do poison right.
>>
>>259879416
In the real world the point of dual wielding is to strike with both weapons simultaneously against an opponent using a shield, in such a way that guarding with the shield allows you to stab him where his shield doesn't cover.

I watched a pretty good video on it but I didn't save it and I'm not going to go find it for you. It was about vikings and viking shields and how they used the edge of their shield and blade at the same time for that purpose
>>
>>259867535
>not being so much of a badass that you purposefully miss your lightning attack just to kill your enemy with the sound wave

No, it wasn't mistranslation, your eyes just weren't open to the truth
>>
>>259869891
>your healer full heals the boss
>>
>>259879769
Lavos?
>>
>>259880549
I am quite sure that would get you stabbed too, you know, the opponent also have a fucking weapon, and he also wants to fucking stab you.

Normally people don't want to die just so they can stab the opponent
>>
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>stuns/silences one enemy
>doesn't work on bosses
>>
>>259868886
>Erosion
>>
>30 minute battle
>used all your important items
>barely managing to stay alive by the skin of your dick
>boss kills you instantly
>you were supposed to lose
>OH HELL NAW FUCK THAT SHIT
>reload save
>fight him again
>save all your items
>lose
>game over
>you're supposed to get him to low health and make him use that move on you to keep going
>can't actually get to that point the next dozen times you try fighting him
>>
>>259880274
Boss before Joining your party/After Leaving your party:
>more hp than all of your members can get combined times two
>gear from ancient crypt that is not accessible in the game stronger than any that you can find, and you cant steal it
>magic spell sealed away by the gods that he can use in rapid succesion with 200 percent accuracy

Boss in your party:
>standard, even sub par skill set
>the best gear he can equip barely outclasses your most featherweight healer's
>starts off with only 5 max hp
>>
>game uses high numbers
>maximum damage you can do in one hit is 9999
>get to late game dungeon
>normal enemies have 10,000 HP

It wouldn't be as annoying if it didn't feel so arbitrary.
>>
>boss fight
>you can't win by cheesing the fight because the boss has the same level of power that you do
>you have to think faster than the game to win

where can I get this shit /v/
>>
>>259880637
>it's visually an electric attack that strikes
>defending shitty translations
>>
>>259874513
Yes
>>
>>259880907
You're wrong, watch this entire video and then you'll understand

https://www.youtube.com/watch?v=dkhpqAGdZPc
>>
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>Game has poison, burn, bleeding effects, and chill effects.
>Only one status effect can be applied to an enemy.
>>
>>259881093
DMC 3 and 4
Vergil and Uncle Dante fights respectively.
>>
>Be able to fuck Akihiko
>>
>game has bleeds and poisons
>they're useless

just why?
>>
>>259878387
What is Farcry 2?
>>
>>259871321
>Boss has multiple stages
>on its last stage, right at the start, it uses a party death attack
>you need to be zombied from the stage before to survive it

Fuck you yunalesca
>>
>>259879582
PTSD works in mysterious ways.

Trust me, I'm around military folk all the time.
>>
>>259881023
I personally prefer large damage numbers than small numbers because it's just easier to calculate, but letting the player reach the max and then gimping them like that is stupid
>>
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>>259881249
>mfw throw jarate, mad milk, hit with a bleed weapon, burn, and mark for death the same person all at once
>>
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>>259880806
>>
>reflect is instant kill
I could hit this bitch for 1 damage, and even if it was reflected back at me for 1000%, it'd kill me.
>>
>>259881287
I never really liked the DMC games. I dunno why. I enjoy Platinum a lot, I like Bayonetta, W101, etc. but I never really got into DMC. I hate that stupid walking animation, too, especially when Nero does it. It looks stupid.
>>
>Game has all kinds of harmful magical spells.

>They're all pretty much the same, aside from the visual effects and lingering drains.
>>
>>259863249
>Pokemon
>>
>>259874530
I despise this shit. I like Persona and SMT but this shit just grinds my gears every time. Especially in boss fights.
>>
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>boss is a hundred times bigger than you
>you stand on a little platform and attack his hands, then attack his face when he leans in
>>
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>have to fight overpowered boss with only your main character
>if the rng wants to fuck your shit he just slains the fuck out of you and you cant scape
>if you die gotta restart the whole level again just to go into the same bullshit
>>
>>259882017
KURT NIGGERFUCKING ZISA
>>
>>259881126
>implying it hits them
>implying it doesn't strike just behind/infront of them
>>
>>259882357
Well you named the other two. Tales games usually have one or two fights like that in em as well. God Hand is a good one, along with The No More Heroes boss fights, though only slightly for NMH. The In KH, the Sephiroth fights do this kind of well.
>>
>three guards in a room
>throw a rock at the wall
>they all turn and look at the wall for a few seconds
>>
>cutscene before fight
>camera rig does a close up on the face of the villain
>his lips aren't properly synced to what he's saying
>>
>boss can instakill you at the start of his first turn unless you guard
>he does it again when he is at 1 HP, which is a scripted event

Fuck you, Grahdens.
>>
>Set of armor is half your equip load
>It has the highest stats in the game
>And it's completely fucking useless

Brushwood, I love you, but God damn.
>>
>>259883786
>lips are synced to the japanese version
>in the english version of the game
or
>english only game
>lips move up and down and sometimes the tongue comes up to show a letter is being pronounced, but none of it is really synced up to anything
>>
>>259868886
You ever drive on the side of the mountain? Ever notice how you're driving right next to a cross-section of a massive stone wall? That was done with drills and blasting it with water.
>>
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>>259875367
Okage was morbid and implied the other characters just forgot about you when you die.
>>
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>Poison weapon
>enemy block the attack with a shield
>It still poisons him

Thanks Skyrim
>>
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>>259884192
>in some parts, the lips move perfectly fine
>in others, there's some sort of mouth movement but not perfect
>in most of the game, the mouth goes from a line to a perfect circle for the dialogue

fucking Kingdom Hearts

also
>Ace Attorney
>ABOAM ABOAM ABOAM ABOAM ABOAM
>>
>>259865374
>pemanently delitized
>>
>>259884686
>Bought Okage for $3 at FUCKING GAMESTOP
>Still haven't played it
I really should.
>>
>>259875442
This game could work if it has huge as fuck dungeons and the main story is going to the center of the Earth with long ass underground civilizations with other huge as fuck dungeons.

>Assemble 150 man party, only 33% of them fight
>The rest are maintenance
>No returning to the surface

Also, doesn't necessarily have to an entirely subterranean game, the whole "underground" could be a layer of a plane from D&D or something like that.

>Water layer
>Fire layer
>Layer vaguely like the surface
>>
>>259884862
>looked at the gif before the post
>mario mario mario mario mario mario mario mario
>AB O AM
>MA O BA
>OBAMA
>>
>game has a plethora of awesome spells.
>bosses are immune to all but elemental and pure damage spells.

Fuck you Final Fantasy, i love you but fuckoyu and your bosses.
>>
>>259875442
Having something like an indiana jones party of hired guides and mule-men to carry your shit would be really cool.
>>
>>259861147
>game set in the future
>currency is credits
But that's an accurate projection of the future. Today, private banks own everything. All of our money is really just credit.
>>
>>259877675
Can I get a list of games that do this?
>>
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>>259865374
>>
>>259877981
My favorite thing about DD is that some of the skills/spells in the game have uses outside of combat. I know thats not unique to DD but not enough ARPG's do it. Best example is the ice spell that creates a pillar you can use as a platform.
>>
>>259876135
>letting the game play itself
ill never understand it
>>
>>259879769
You're supposed to summon Tinkerbell before he locks your magic so you can be constantly healed over time.
>>
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>>259879435
>"Hey protagonist, I'll give you 245 blowjobs if you kill this group of bandits for me."
>>
>>259886354
I really appreciate the Strider having a bunch of moves that are purely for platforming as well.
>>
>>259886728
Doesn't help you that well if you're playing Proud and picked the dream wand. He can drop you in two hits no matter what, so Tink won't last too long anyway.

Unless you grind to a ridiculously high level because you hate fun and challenge.
>>
>>259887115
Just learn when to block and when to roll.

Also bring Aladdin instead of Donald
>>
>>259869481
Just beat Sigma 2 and loved that about it. IIRC you're talking about the black spider fiends right?
If so not only are they normal enemies but they toss two at you at once in hayabusa village. Fucking loved it.
>>
>Get over 100% resistance to a damage type
>Getting hit by that damage type now heals you
>>
>>259878595
EYE is so fucking crazy
>>
>Game lets you play with a variety of weapons
>Swords Spears Axes Boomerangs Javelins, you name it
>Final boss can only be killed by a sword and you're fucked if you didn't train your sword skills at all.
>>
>>259888165
>burning still lowers your fire resistance
>this can bring it back to below 100% so magma kills you
>>
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>>259870930
>tfw you can win but it plays the losing cutscene anyways
>>
>game allows you to throw fetuses at enemies
>game allows you to chop enemies with palm leaves transmuted to gold
>game allows you to eat spikes at the bottom of the spiked pit
Roguelikes are made of TECHNOLOGY
>>
>>259875885
Ahhh fuck I've been trying to work out the odds of doing damage with this spell but it is just too complex for me to work out.

It can potentially deal infinite damage and I reckon roughly 66% of the time it does nothing and the rest of the time does at least one case of damage.

Ahh fuck, I want to make a program to work out the statistics for this.
>>
>>259864986

Fucking Starbound
>>
>>259889646
>It can potentially deal infinite damage
"Any arbitrarily high number", not infinite.
The chance of it dealing infinite damage is exactly 0.
>>
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>>259864715
Yeah, no lighting element sure does suck. Right?
>>
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>>259861147
>Game is set in medieval fantasy
>Currency are broken parts of tools
>You can craft currency into those tools
>the tools can be used to customize your weapons and armor
>>
>>259881786

PTSD doesn't kick in immediately and make you wet your pants in fear against the enemy that is now going to kill you because you lost your shit.
>>
>>259874226
>game allows you to switch out characters during battle
>Frontline force dies
>Reserve units just sit there and get a game over
>>
>>259890115
Explain why I'm wrong and you are right then. Because I don't think you can.
>>
>>259873160

I consider myself to be pretty damn good with the Guillotine and even I can acknowledge it's really hard to miss if you just toss the thing into a crowd.
>>
>>259869117
yo even Maplestory's Ice abilities had the chance to freeze a monster inplace.
>>
>>259870246
Sick
>>
This thread has inspired me to make a character in my game attack by holding a box of still air around an enemy/projectiles to stop them breathing and moving.

Would only hold it a couple of seconds as a stun and eventually a non-lethal knock out - too violent to stand there choking individual people to death for two minutes at a time.

It would only work against enemies that breathe but would double up as a silent take down (still air means no noise) and stop projectiles in flight, stop fires.
>>
>same old fireball, lightning bolt, magic missile shit
>poisons and bleeds and burns might not even affect boss monsters at all, and regular fights are so short that using a DoT effect is always a wasted turn
>despite the fact that random encounters might take up 70% of your gametime, too many games turn them into a 'just get it over with' situation before you've even finished the game once

Is an interesting combat system too much to ask?
It's hypocritical that loads of these games tell stories of fantastic wizards who could do shit like summon demon lords, or wave away an army with no effort, but nowhere in the game do you ever get to see such acts never mind actually perform them.
Then you go up against this super wizard and you blow him away with some dinky fireball spells and da powur of frendship, and all he fights back with is a slightly fancier variant of your own spells, fucking please.
>>
>>259891715
0.25 to the power of infinity is zero.
Twincasting this spell an infinite amount of times would take infinite time, which is impossible.
>>
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So what game has the best magic system, and why is it pic related?
>>
>>259891715
I may not be able to explain this to you, but if it's the case, it's because you are too uninformed, not because I don't know what I'm talking about.

First off, if the chance for infinite damage was larger than 0, then the expected value of damage would be infinity (infinity * x = infinity if x > 0).

Let's say the "moderate damage" means 1. This way we can write the expected value of damage as infinite formula:
0.25*1 + 0.25*(0.25*1 + 0.25*(...
This formula "clearly" converges. While this convergence should be obvious to anyone in STEM, actually proving it could be a bit harder.
I can try to explain it if you really care, but I don't know how much do you know about math, so it probably won't be understandable.

Anyway, if the formula converges to a finite number, it means expected value of damage can't be infinite, so the chance of dealing infinite damage has to be exactly 0.
>>
>>259893936
>spam butens to cast faster
>>
>>259893635
>>259894197
I'll address both of you, but we must all agree that the comes down to different interpretations of what is and isn't possible when we are talking about magic in a video game, and if we consider the spell to take time.

The spell could work instantly and work out the damage from no damage to the highest it can go. There is no limit to the spell dealing damage, there is always a chance (that approaches but never reaches zero) that the spell can do more and more damage.

The alternate interpretation is the spell is iterative and takes time to work out each duplicate of the spell, wether being cast by the wizard or existing as some sort of effect on the target. Again, the chance to deal more damage each iteration is never zero.

Come back when you understand probability and magic kiddos!
>>
>>259876958
It doesn't seriously do this, does it? Not even oblivion did that shit
>>
>>259894197
http://www.wolframalpha.com/input/?i=sum+0.25^x+as+x+goes+to+infinity
>>
>you heal undead to damage them
>it heals them

?
>>
>>259867304
>being this fucking new
you spelled Rogue wrong
>>
>>259896158
>There is no limit to the spell dealing damage, there is always a chance (that approaches but never reaches zero) that the spell can do more and more damage.
Still, the chance of it dealing infinite damage is exactly 0.
>Come back when you understand probability and magic kiddos!
You're the one who should learn probability, because you obviously don't know what you're talking about.

"Expected value" is an extremely basic term everyone with non-zero background in probabilistic understands.
Infinite series adding up to a finite number is not as basic, but it's still not anywhere near complex math.

>>259896614
It's a bit more complex than that, because you add that tiny extra with each iteration.
It requires much more complex tools to solve than a simple limit like that.
Wolframalpha is helpful with that, but you need to use
>expand 1/(1-x)
and the like, find a formula that looks like the one we're dealing with and then plug numbers into it.
I solved quite a bit of problems like this one few years ago, but I forgot how to do this shit.
>>
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>>259876492
>using Crucible on a summon you were just about to use
>soft resets

Dark Dawn Dullahan is fucking impossible
>>
>>259897392
I'm sorry, can you describe for me again the maximum limit on the damage the spell can do?

I must have missed that when you talked out your arse.
>>
>>259861147
>game is set in Europe in late 2004
>currency is pecetas
>>
>>259865378
Bro you can make a poison that paralyses for 10+ seconds, applies a direct poison hit for 250 damage a ticks for 25 dps for the 10 seconds easily in that game. And then slap in mt on an arrow. And fire it after sipping a potion for +100% sneak and archery for 60 seconds.
>>
>>259898129
Yeah, go full retard.
That will sure help you understand what you're talking about.
Kid, go to college, learn some basic math and then you can shittalk. Until then, respect your elders and superiors.
>>
>>259887115
>picking the wand
>not the shield
It's like your friends aren't your power.
>>
>>259874623
Did Pick Me Ups in Super Mario RPG restore full health or something? Because I remember specifically having an inventory full of nothing but pick me ups when I played as a kid and I beat the game multiple times
>>
>>259862532

The ice cube melts, and the water freezes. They exchange the same amount of energy.

....they affect each other equally...
>>
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>>259878650
>you got Brouzouf
>got Brouzouf
>got
>>
>>259898642
Look, don't be mad mate.

I'm sorry for stirring you up. I'm going to go now, take care.
>>
>>259863789

>battle area with random encounters
>weak defenseless npc's rush after the enemy despite their enormous fear of said enemy.
>>
>Boss fight
>Have to S-rank DDR on Maniac while juggling constantly dying party members and attacking
https://www.youtube.com/watch?v=VSAoggVnbb4
>>
>>259887115

>Not shield

casul
>>
>>259898906
It was a timed hit.
50% if you missed the timing, 100% if you made it.
>>
>>259873089
>game has mind control that lasts forever
>only way to un-mindcontrol is to deactivate the mind control device or use your own mind control device
>mind control enemy
>kill rest of enemies
>can't advance past level until all enemies are killed
>can't target the mind controlled enemy
Fuck you FTL
>>
>>259896158
>>259897392
You can simplify the problem by simply pointing out that the only way it would be able to do infinite damage is if it had a 100% chance to continue doing damage, ie if there's any chance that additional casts could fail regardless of the magnitude of that chance it will inevitably fail.

I'm really tired and I think I may have misread what you guys are arguing about though.
>>
>>259860725
>game allows for layered armor
>doesnt account for ice/fire buff & debuff

or even worse

>game doesnt allow for layered armor
>>
>>259865956
i wanna see an mmo with ragdoll physics on players
instead of stuns n shit, you could just be knocked off your feet, kicked around, or blasted away

maybe im just sick of
>sword goes through body
>12 dmg!

is anyone else excited for sui generis?
>>
File: Lubed Up.jpg (7KB, 320x180px) Image search: [Google]
Lubed Up.jpg
7KB, 320x180px
>Boss gets stronger the less health it has
>>
File: 1364368896801.png (162KB, 541x558px) Image search: [Google]
1364368896801.png
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>Shock is effective against ice
>>
>>259860725
>Game has fireballs, ice blasts, energy bolts etc. etc. etc
>They're mechanically identical
>>
>>259903918

>sui generis

Thanks for the tip, dude!
>>
>>259873759
to make a long story short: asians are not human and do not have souls
>>
File: x0R46.gif (485KB, 500x286px) Image search: [Google]
x0R46.gif
485KB, 500x286px
>doom status
>die in a set amount of turns no matter what
>>
>>259863985
>Paladins have quirky dialogue with undead
>>
>Dwarves have a scottish accent
>>
>>259874615
>my paenus waenus! haha!
>>
>>259875147
I'm going with "unnecessary exposition".

Seriously, that book was a slog.
>>
>>259909715
I do not get this shit
>>
>>259871039
Underrated post
>>
>>259909715
it doesnt make sense but i love it regardless
>>
>>259899835
Literally what in the actual flying fuck is this
>>
>>259860725
I liked how bleed worked in DaS.
>>
>Fear
>Can't catch the enemy before fear runs out

Pointless bullshit.
>>
>>259901906
>>game has mind control that lasts forever
I've never used it but I'm pretty sure it runs out after a set amount of time just like stealth and hacking.
Also just put a fire/breach in the enemy ship and tell him to go sit in it for a bit. If it's an enemy on your own ship then send him to the airlocks.
>>
File: wut.jpg (596KB, 1572x972px) Image search: [Google]
wut.jpg
596KB, 1572x972px
>>259871039
I just searched behelit on Google (I know what it is already, just wanted to post a picture to help others maybe get the reference) and welp...

This is what I got on Google.
>>
>Dark Souls bleed
Was it ever useful when stacked?
>>
>>259874615
That fucking hurt to read.
>>
>>259878595
>>259878650
Brouzoufmind
>>
>>259875442

>want to heal lvl.1 poision sting
>the toxin expert died of dysentria yesterday because the cooking pot wasn't repaired in time fifteen days ago, gg wp
>>
>>259866773
most games do AoE poorly, but the idea with DoTs is that you can kill multiple people at the same time easily. imagine kiting 20-30 enemies and crowd controlling them with debuffs + dots. this is how DoTs are supposed to be used but somewhere along the line someone decided proper AoE mechanics weren't important
>>
>>259875442

Why take the whole fucking village, rather than taking the poisoned person to the village.
>>
>DivOS
>poison and bleed
>poison leaves patches of ooze or poison gas, which can be used for explosions with fire spells
>bleed leaves puddles of blood which can be frozen or electrocuted
Did it pretty well, I think.
>>
>>259918043
there are day-long walks through the wilderness between you and a village
>>
>>259870246

Impregnated
>>
>Hercules/Hulk/Superman join your party
>they're not invincible
>>
>>259867324
Fucking Titan Quest

> there is a Nature school
> earth is in Fire anyway
>>
>Warriors have basically the same damage output as a Magic user, except their regular attacks are free and mages have to use mp for their spells
>>
File: what a shame.png (592KB, 561x606px) Image search: [Google]
what a shame.png
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>archer units advance to machine gunners
>they lose range
>>
> build a character around poison or death spells
> all enemies are immune
>>
> fear an enemy
> enemy runs away, I receive no XP
>>
dota/WC3 does it best

stun
>can't move
>can't cast
>can't attack
>can't use items

mute
>can't cast
>can't use items

silence
>can't cast

root
>can't move
>can't attack

ensnare
>can't move
>can't cast

sleep
>stunned
>can't be targeted by enemy
>can't be hit by AoE

hidden
>physically disappeared from the game (skillshots don't hit you)

paused
>stunned
>overrides almost all effects

invulnerable
>can't be damaged
>>
>>259921362
forgot Blinded, Cycloned, Disarmed, Ethereal, Hexed, Invisibile, Magic immune & Taunted
>>
>>259861147
>game is set in a swamp
>the currency is shrekels
>>
File: 1406338825827.jpg (29KB, 419x249px) Image search: [Google]
1406338825827.jpg
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>spell: Death
>instantly kill target
>does not work on bosses, mini bosses, common enemies, rival characters, side characters, ambient creatures, developers, yourself, cannot be used outside of combat, cannot be used in duels, cannot be used in combat
>>
>hundreds of food items everywhere
>cooking system
>barely heal any health and made completely pointless by easily obtainable potions
Bethesda, pls.
>>
>>259881883
what is paper mario
>>
>>259921558
Hex is mute.
Cycloned is as same as sleep, but can be dispelled.
Ethereal means magic only.
Magic immune.. Well...
Taunted - oh boo fucking hoo, I can't micro my units to stop attacking those 2big mountain giants.
>>
>any status ailment
>doesn't work on bosses
>regular enemies can be killed in one turn

JAPAAAAAAAAAAAAAAAAAAAAAAAAAAAAN
>>
>>259873759
she's teaching it how to walk

tough love and all that

why do you think they're all so good at math
>>
>Enemy can freeze you for X amount of time
>If you get caught by two at the same time you will never unfreeze because they'll alternate their freeze attack
>>
>those fucking singing flowers in Paper Mario 2
SO I HEARD YOU LIKE SLEEPING.
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