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How would one go about making a Dark Souls movie? Cast? What

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How would one go about making a Dark Souls movie?

Cast?

What story of the games would you pick up?

What game fits best? Bloodborne?
>>
>>86142411
>Demon's Souls
>Latria
>Low dialogue film, only one conversation with an inmate. Have it be about some menial bullshit.
>Exploring and the occasional quick fight with a piece of shit guy
>Spooky, steampunk set pieces
>Protagonist dies, alone
Basically a mid 90's anime movie.
>>
I wouldn't.

Alternatively: minimalistic dialogue, slow pacing, long shots of landscapes, slow but meticously choreographed fights, almost silent protagonist, a mute colour scheme, a soundtrack that creates a slow sense of dread consisting kostly of ambient noises... basically: you know how the stalker.games took the Tarkovsky movie and turned it into a series of action games? I'm gonna take those action games and turn them into something a bit like a Tarkovsky movie.

Which one to film: DaS 1, I guess. It doesn't require much in the way of context. Bloodborne is a pretty good answer too but that kind of gothic horror movie aesthetic would probably look a bit silly in a movie.

Cast: Not that important, most human characters will be in heavy armor and most nonhuman ones will be either CGI or people in heavy make-up. Might as well just hire some stuntmen to do the action scenes and dub what little dialogue there is with professional voice actors. Would be nice to have some shakespearean actors in there too, like Stewart or McKellen.
>>
>>86143357
>gothic horror movie aesthetic would look silly in a movie
>>
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>>86143357
>Minimalistic dialogue
>Tarkovsky movie, like stalker
>>
>>86143251
I can get behind this, tbqh.
>>
>>86143357
>that kind of gothic horror movie aesthetic would probably look a bit silly in a movie

What? There plenty of films out there similar looking to Bloodborne's artistic style.
>>
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>>86143483
>>
>>86143437
>>86143923

Maybe I'm wrong but I feel like it would be hard to adapt it in a way that wouldn't make it look like a parody.
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>>86144326
I think it comes down to whether or not they make it mostly CGI or go the practical route. I believe It's really going to come down to what team they get for costume design and set design if they go with practical effects; otherwise it'll look like a parody like you said with goofy looking characters like the WoW movie.
>>
>>86142411
Can you really translate artificial fun into a movie?
>>
>>86143251
I think this setting would work really well for set pieces. You have vibrant greens, a stained glass window, pipes, prison imagery, a fucking heart chained up, cathulu monsters.

Imagine a huge gate in a hall, everything is quiet. Then steam whistles, lit with green light, start blasting, and the gate shower opens. The guy sees this monstrosity on the other side of the gate. Then we have him running away, outside of the hall before the gate opens. The whistles transform into a full musical movement as he runs.
>>
I've been working on a screenplay. Hear me out.
>Guy in armor (protagonist) walks into a big room
>Giant demon gives long monologue about being the bane of existence, the doom of this world and the alpha and omega of the universe
>Protagonist quips, then charges
>Giant demon casually knocks him through a wall
>As protagonist flies out, time freezes
>*Record scratch*
>"Yeah, that's me. You're probably wondering how I ended up here. Let's start at the beginning."
>*Rewind effect*
>"In the age of ancients... The world was unformed, shrouded by fog..."
>"Naaaah, not *that* far!"
>*Fast-forward effect*
>Cut to protagonist getting his ass handed to him by Anri (female) while she tells him of the Bells of Awakening while a drunk Siegmeyer pisses against a tree
I haven't quite worked out the rest yet, but I think it has potential.
>>
>>86143483
Who is the actress you put for Darkmoon KNightess? I like using actor pictures to get a better idea of characters for fiction writing
>>
>>86146399
Elisabeth Moss
>>
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>>86146330
Thread posts: 18
Thread images: 6


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