/kspg/ - Kerbal Shit Posting General
Bump the damn thread edition
Latest patch is 1.1.3
>fixed a whole bunch of bugs and created even more in the process
>game still unexpectedly crashes and freezes, albeit to a lesser extent
>wheels are still unpredictable and near unusable
>still unplayable for a significant portion of the playerbase
The general consensus at /kspg/ is that you should avoid buying KSP due to various persistent issues with both the game and the developers. Please refer to http://pastebin.com/iQyyfR2A for more details.
Previous thread:
>Trailer:
https://www.youtube.com/watch?v=DKqY8sy3nkM [Embed] [Embed]
>Dev Stream:
https://www.youtube.com/watch?v=BY6uZPvgBqQ [Embed] [Embed]
>FAQ
http://pastebin.com/11ESnTdE
>Important links
http://pastebin.com/uHV7qaUj
BARIS, Orbiter, Space Engine, OpenTTD, Take On Mars, Project CARS, ULA posting, Aurora, and planes are also welcome ITT.
1.2 when
>>5301220
Don't be entitled
Does anyone here play Realism Overhaul?
I tried to get a fully modded game to run a few months back, complete with reskinned and rescalled Kerbin to look like Earth. The whole thing was very... difficult. Half the time I wasn't sure if the game was bugging out on me or if these were difficulties intentionally put into the game to make it harder. For example, real-fuels is listed as a recommended mod in Ckan. It has a feature where engines (especially those in the early tech tree) will spontaneously fail. And when they fail, you can't turn them back on again. I must have scrubbed 50 missions over that campaign from those god-aweful "features".
I feel like trying again though, before the big 1.2 comes out. Because when it does come out it'll probably be another 3 months before all of the mods are properly patched. So right now might well be the best time to try, when everyone is all properly synchronized to 1.1.3.
>>5309400
One of the biggest problems with using stock parts in realism overhaul is that the stock parts are nerfed to make up for the kerbol system being small.
Real engines have much higher ISPs than kerbal engines, and kerbal fuel tanks are really heavy compared to real ones.
Why is this here? Doesnt KSP have a place on /v/?
a
>>5311455
>generals
>on /v/
>>5311455
The mods hate us.
I just successfully launched a NASA-style shuttle into low Kerbin orbit for the first time.
The cargo compartment contains a science probe built entirely into a small service bay, a couple of RCS tanks and a docking port.
>>5315115
This is what it looks like on launch. The trick is to set the orange tank booster's thrust limiter to 50% just as the balance of the craft's weight shifts past the tipping point - usually when the solid boosters have about 10 seconds left on them.
>>5315122
>>5315115
I also made a super-heavy launch variant. Since the shuttle itself has several thousand metres per second of delta-V, getting it into orbit with the entire fuel payload intact lets it do some pretty neat shit.
>>5315862
>mainsail as an orbital engine
Anon do you have brain damage or have you just not heard of the vector engine
>>5316905
I use a Skipper as the orbital engine for the heavy-lift version (see >>5315147), though I could probably get away with a Poodle.
And for the low-orbit version, I needed something with extremely high thrust since the engine is in use from take-off to orbit, and needs to match the power of the two solid-fuel boosters and the Mainsail on the orange tank (see layout on >>5315122).
>>5316985
High gimbal, efficient as hell and can be surface attached as well as stack mounted. Two of them will fit on a 2.5 meter tank and have more thrust and isp than a mainsail
>>5317116
So you're suggesting I drop the mainsail from the shuttle and orange tank, and replace each with a pair of vectors?
>>5317185
The shuttle will probably do fine with one vector engine, it's quite high thrust. Try it out.
>>5317316
I'll give it a shot, thanks.
Also, what about surviving re-entry? I used the heavy-lift variant of the Shuttle to capture a Class A asteroid that was coming in near Kerbin, circularised its orbit at about 4,000km up, then de-orbited with a periapsis of around 38km (my usual when de-orbiting standard capsule-based ships) and the shuttle blew up rather quickly - the wings went first, then the landing gear, nose-claw and cockpit.
I take it I should be de-orbiting with a higher periapsis for planes?
>>5317565
You should be trying to get your apoapsis as low as possible before going in for a landing
Do multiple aerobraking passes, if needed, then on the final pass set it up so that your landing site will be where your periapsis is
The Trajectories mod will certainly help with this
If the fag that wanted pictures of my other cats is here, well, here they are
This one's male, other two are female
>>5320212
Delete this at once.
>>5320249
Don't really blame him desu
He is pretty receptive to handies
ded
>tfw your improvised dinner turns out tasty
>>5324552
Well post shit then.
I'd post my latest space plane, but I'm still working on reentry and making it look less retarded.
HULLO
>>5327628
>this is what billies actually believe
Space is fun
Kerbal is fun
Squad is fun
Hello /kspg/, did you thank MAN yet today for bringing us here through his schizophrenics? Thank you MAN.
Should I finish some 1.1.3 missions before 1.2 comes out
>>5337390
who the hell is MAN?
>>5338149
Take your meds.
>>5320212
>he wouldn't fuck all 4
Pleb.
>>5342810
Oh, I would.
I'd just be more enthusiastic about the black one.
>>5346375
Delete this
>>5346375
now
Not much to look at, I know
Hence why I didn't take pics until someone asked for them
>>5356322
As I said, not much to look at
And besides, it's a vagina, are you really expecting a whole lot?
Jesus, no wonder you faggots got banished.
>>5360891
The guy who got us banished isn't even here.
a