>Character has a everything proof shield.
>He's still effected by things like knockback and gravity. Meaning if he's not careful he'll end up rolling right down a hill because the shield is basically a hamster ball.
What can be some ways to make this encounter fair if the PCs are medieval knights without any magic?
>>55424951
Just roll him away and drop it down a well.
>>55424951
It depends what the guy can do while he's in the shield. If he has to hold his arms out or to his chest and can't do anything else, then it'll be pretty easy to just surround him and nudge him somewhere he'll die once it goes down. It also depends how quickly he can raise or lower it. If he can do it in the blink of an eye to react to a sword swing, then it's possible the guy might know how to actually use it in a fight.
In short, your players will have to be a little creative, but the guy sounds like a pushover so long as he has nothing else going for him. It could be a good encounter to get them to think outside of the box though if all they ever do is smash things.
Someone remind me how he was eventually beaten inMother 3.Was it that they distracted him while a scientist NPC hacked his life pod/time machine and forced him to teleport to Entropy, which was the only point in time he WASN'T locked out of?
>>55425261
Basicly they cause the apocalypse and the reset of the entire universe. However its so everything-proof it protects him even then. However he is now completely and utterly alone as well as immortal.
>>55425425
Ok, I couldn't remember as I think the last time I played it was when the fan translated version was just fully released, and that was... 6 years ago now?
>>55425425
And thenhe locks himself in a giant, impenetrable hamster ball.And they throw him off a cliff.