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How do I narrate travelling through mountains to achieve a form

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How do I narrate travelling through mountains to achieve a form of suspension? Should I go Tolkien level of description or "you travelled three hours until you spotted [enemy]"?
What kind of interesting things might just be there that I could describe and the PCs could interact with?
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>>55402695
>What kind of interesting things might just be there that I could describe and the PCs could interact with?
Everything your party interacts with should be interesting. If it's not, why are you wasting time? If your party doesn't care about the context of what they are doing and just want to murderhobo, just throw more enemies at them and it doesn't matter what kind of enemies.
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> a form of suspension

wut?
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>>55402695
Tailor it to the urgency of their situation. If they're in a big fucking hurry, a sentence describing the scenery which " flies by as you gallop along the path to your destination!" If they're not in much of a hurry, spend a few sentences setting the general scene of the landscape and how it changes as they progress (eg. windswept stone slowly begins to give way to sparse woods as you make your way down from the pass". Maybe give them an interesting set piece to interact with as they go along which may or may not give them a side activity or a bit of information (which might become useful later). For example, a lake stop and rest at, or weathered statues of long-forgotten civilisations.
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>>55402695
Roll dice to determine how harsh the conditions are, like weather. Dice always tell the players that something COULD go very, very wrong.
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>>55402695
Give them choices and hazards. X path is safer but Y path is quicker. Roll Dex to keep your footing. Make a save against cold temperatures. You can erect some ropes but that's going to take a skill check. etc. etc.

Most DMs skip this for a reason, though.
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>>55402695
>What kind of interesting things might just be there that I could describe and the PCs could interact with?
Ruins of a castle from a long forgotten kingdom, entrance to a forgotten dwarven hold at the back of a cave, statues carved into the mountains, a community of people that haven't had contact with the outside world for centuries, several dragons gathering at a mountain peak for some unknown reason, a frozen monster no one has seen for millennia in a cave they rest in.
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I like throwing red herrings.
Telling one player they think they see somthing moving . Caves with nothing in them but a single gold coin, dark storm clouds .
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Say one sentence about something glorious happening and never mention it again. Maybe after few decades someone turn that sentence into 5min expensive as shit cgi.
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