I want to do a campaign centered around humanity's invasion of an alien planet, but not a military game. More politics, agents and possibly guerilla. Rec me a system
Fiasco
>>55388744
Dungeons and dragons 4e
>>55388744
Stars Without Number, it can do the military stuff but also politics, trading, espionage, etc.
>but not a military game
Reality will force it into being one. 40K.
>>55388744
just refluff pathfinder;)
WaRP
>>55389122
Expanding on this one, bits you'll want to use (or just steal for use somewhere else)
>agency rules, Darkness Visible
For playing a bunch of government or NGO spooks and quickly resolving the things agencies do to each other.
>army/mercenary rules, Starvation Cheap
Like the agencies, but for sending people to their death.
>colony rules, Suns of Gold
Maybe, mostly deals with the economic side of setting up a colony that is usually handwaved.
You can use them in the background to generate events for your players to deal with, or hand control of a faction to the players for their downtime.
>>55389221
lol, why waste your time? just go with starfinder, just ignore all the tactical minis 4.5e bullshit.
>>55388744
Is that Ronnie James Die?
>>55389344dI0
Just refluff Mouse Guard
Fate.
>>55388744
Burning wheel, there's an alternate setting called 'burning empires' which a scifi version of the system.
>>55389356