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Warhammer 40k general /40kg/

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Thread replies: 439
Thread images: 66

Teleporting kastelans edition

Lucius
https://www.warhammer-community.com/2017/09/14/forge-world-focus-lucius-sep-14gw-homepage-post-4/

Mars
https://www.warhammer-community.com/2017/09/11/forge-world-focus-mars-sep-11gw-homepage-post-4/
>Graia
https://www.warhammer-community.com/2017/09/12/forge-world-focus-graia-sep-12gw-homepage-post-4/
>Metalica
https://www.warhammer-community.com/2017/09/13/forge-world-focus-metalica-sep13gw-homepage-post-4/

>GW FAQs (1.1):
https://www.games-workshop.com/en-US/Rules-Errata

>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Thanks Chart-Anon!)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
So far AdMech seems pretty damn good.
>>
you can summon after disembarking

seriously though?
>>
>>55386610

Kind of sucks that Electro-Priests have to be Lucius in order to teleport. Still, it's one way to move units up the board.
>>
I can't wait to teleport my power fist kastelans up my opponents ass.
>>
How best to utilize vulkan hestan?

Company vets seem to shine brightest here
>>
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>>55386623
No.
No you can't.
>>
>>55386610
Yeah, the sub-faction rules actually seem like they could be the basis of different styles of armies, whereas Mars gives you "standard but powered up" if you want that.
>>
So in the fight phase, if you do more wounds to an enemy unit than they have models within an inch do those wounds get thrown away or do they carry over? If you split fire chainaxes first and kill enough models for them to remove the units keeping your guys in base contact, do you not get to use your chainswords, or do they have to allocate wounds after you finish all attacks?
>>
>>55386653
eh, lucius is really the only standout, since being able to Deep Strike anything is such a game changer. The others are all in the "standard but powered up" category.
>>
>>55386654
I think you can't put yourself out of combat with an enemy unit within the fight phase by overwounding
>>
Is this one gonna get nuked too?
>>
>>55386671
I think you're underestimating how the "shoot in CC" or "fall back and shoot" Warlord traits could impact things.
>>
>>55386687
I think so too, but I also don't quite understand how it is supposed to play out
>>
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>*teleports behind you*
>01011001 01001111 01110101 01110010 01100101 00100000 01100001 01101100 01110010 01100101 01100001 01100100 01111001 00100000 01100100 01100101 01100001 01100100 00100000
>>
>>55386654
Since wounds can be allocated to any model, all wounds must be allocated to the target unit, no matter how far away certain models may be. A unit makes all of its attacks at that unit regardless of which ones you use in which order. That said, if a unit is locked at the beginning of the fight phase and didn't charge, and another unit kills enough models to knock said unit out of combat range, then that unit cannot fight.
>>
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Fug this impostor edition, long live the rightful edition!
what happened to the other thread while I was away?
>>
>>55386687
You can. So long as if all enemy unit(s) are more than 1" away AFTER they pile in 3"
>>
>>55386760
Mods having autistic seizures.
>>
>>55386760
Merkle thinks 40k is racist.
>>
>>55386760
Nuked for /pol/shit
>>
>>55386734
>*teleports behind you*
>https://www.youtube.com/watch?v=gsNaR6FRuO0
>>
>that teleport rule

fucking fuck yeah, you know what that means? I think it means Orks are gonna get a similar ability because of their teleportation rules from last edition and stuff in the canon

That also means, if we get a rule similar to that AND bring a weird boy, we'll be able to throw 60 boys all the way up the table turn 1.
>>
>>55386644
do you mean his re roll hits/wounds because multi melta devs could be very nice, but yeah company vets with combi flame weapons seems good
>>
>>55386760
I think it got /pol/ bombed. And I think I see that damn copypasta again.
>>
>>55386654
Once you're in combat resolving the attacks, it's abstracted, and positioning doesn't matter.

You make your hit roll, your wound roll, then your opponent chooses a model to allocate it to, then saves, then inflicts damage, if any. You can repeat this process as many times as you want, or you can take each step for each attack at the same time and go through the process once. It doesn't matter, because your unit is in combat.

What your opponent can do, if they want, is allocate all the wounds to the models within 4 inches of your unit. If they can eliminate every one of their models like this, your consolidation can't keep them in combat. They won't get to fight in the fight phase, but they don't have to fall back to get out of combat and shoot.
>>
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>>55386734
>>
>>55386734
Terynn is Questor Imperialis though.
>>
>>55386781
/40kg/ is basically /tgpol/ite
>xenophobia
>shit talking
>intense dislike of money grubbing, beak nosed, slimy cunts
>shitposting
>>
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Every once in a while until you like it.
>>
>>55386791
ok that makes sense. My friend allocated all of the wounds from the first of my splitfire attacks to the guys within 1 inch of my guys which he said protected the rest of his unit from anymore attacks from my unit
>>
So since my ideas are shit, how should I play Death Guard?

What should I buy and how should it build it?
>>
>>55386820
>dat webm
these guys are so good, i just wish they made more videos
>>
>>55386833
Two Mortarions run in two separate armies allied against your opponent.
>>
>>55386833
Start by not namefaging
>>
Any advice on my army?

2400 points "Shooty Ultramarines army"

Brigade Detachment +9CP

HQ [27 PL, 483pts]

Captain [5 PL, 101pts], Combi-plasma [15pts], Power fist [12pts]
-> Upgrade to Chapter Master
Librarian [6 PL, 109pts], Force stave, Storm bolter
Primaris Librarian [7 PL, 105pts]
Lieutenants [9 PL, 168pts],
//Chainsword, Combi-plasma [15pts], Jump Pack [1 PL, 18pts]
//Chainsword, Combi-plasma [15pts]

Troops [43 PL, 715pts]

2 x Tactical Squad [9 PL, 158pts]
Space Marine Sergeant [28pts], Chainsword, Combi-plasma [15pts]
Space Marine w/ Plasma gun [13pts]
8x Space Marine [104pts]

2x Tactical Squad [5 PL, 93pts]
Space Marine Sergeant [28pts], Chainsword, Combi-plasma [15pts]
Space Marine w/ Plasma gun [13pts]
3x Space Marine [104pts]

1 x Scout Squad [6 PL, 55pts]
Scout Sergeant [11pts], Bolt pistol, Chainsword
4x Scout w/Boltgun [44pts]

Elites [15 PL, 308pts]

Company Ancient [4 PL, 78pts], Combi-plasma [15pts]
Dreadnought [7 PL, 162pts], Twin lascannon, Dreadnought combat weapon w/Storm Bolter
Primaris Apothecary [4 PL, 68pts]

Fast Attack [22 PL, 401pts]

Bike Squad [9 PL, 161pts]
Biker Sergeant
2x Space Marine Biker w/Bolt Pistol
2x Space Marine Biker w/ Plasma gun

Bike Squad [9 PL, 165pts]
Biker Sergeant
2x Space Marine Biker w/Bolt Pistol
2x Space Marine Biker w/ Grav-gun

Scout Bike Squad [4 PL, 75pts]
Scout Biker Sergeant [25pts]
2x Scout Biker [50pts]
2x Twin boltgun [4pts]

Heavy Support [25 PL, 493pts]

Devastator Squad [8 PL, 170pts]
Space Marine Sergeant
4x Space Marine w/ Missile launcher

Devastator Squad [8 PL, 184pts]
Space Marine Sergeant
4x Space Marine w/ Lascannon
Armorium Cherub [5pts]

Predator [9 PL, 139pts]
Predator autocannon [49pts]

Concept:
The chapter master, apothecary, librarian, ancient, and 1 lieutenant stay with the bulk of the troops for rerolls
The Devastators, Predator and Dreadnaught stay with a lieutenant,and I use "Wisdom of the ancient" each turn on the Dreadnaught
Bikes for flanking
>>
>>55386820
Not watching it again.
>>
>>55386641
I'm just hoping to teleport some sicaran ruststalkers into cover to try for a charge the next turn. They're probably still not a great choice even with deepstrike, but I want to use them because the models are cool, and this seems the best shot.
>>
>>55386820
cringe
>>
>>55386854
Is this a troll?
Fuck off and fix your list.
>>
>>55386833
Buy dark imperium box and sell primaris marines for $85 and then but the mini dark imperium box, sell the primaris for $40, but some DG 3 packs.

Boom. Army.
>>
>>55386860
>showing emotion while playing is cringy
Magos-chan pls
>>
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It's been like four months since I've started this hobby and I still can't fucking decide on a faction. I change my mind every day.

Dubs decide which faction I play out of the following.

>Chaos Space Marines
>Admech
>Tyranids
>Sisters of Battle + Deathwatch
>Blood Angels
>Imperial Knights
>>
>>55386833
Morty and Typhus +pox +tallyman +adorable tank are two strong components.

Epidimus + daemon engine (and or prince) spam looks neat.
>>
>>55386885
my vote is that instead of using dubs to determine things, you grow a spine.
>>
>>55386885
AdMech. New codex is coming out next week.
>>
>>55386885
Tyranids.
>>
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Who is best 40k girl and why is it celestine?
>>
>>55386888
What exactly does epi do so well that everyone says to include him
>>
>>55386885
Nids. If you get fed up painting carapace, you can always branch out with GSC and from there to Astra Militarum.
>>
>>55386908
That isn't slaanesh on mondays.
>>
>>55386885
nids are cool
>>
Should I get a Rhino to haul around my Plague Marines?
>>
>>55386868
How?
>>
>>55386885
Kill yourself
>>
>>55386877
Do you get different models in Dark Imperium and the mini-box and the easy-to-build kits or do you just wind up with the same three dudes duplicated several times?
>>
>>55386877
>>55386833
You want Typhus. Plenty of him on ebay for about 30 bucks or convert your lord of contagion (idk if they are buffing him tho so I might wait). Dark Imperium stuff is pretty handy, and you want some helbrute/defilers to get a cheap lascannon platform. Those are basically what I have in my list.

>>55386885
EC with demons
>>
>>55386912
Whenever a nurgle daemon (keywords) kills a unit his tally goes up one. Starting at 2 you get army wide buffs(to nurgle daemons), starting with reroll 1s to hit.
>>
>>55386931
The easy to builds are different but the rest are the same afaik
>>
>>55386885
Have you tried painting a test model from each (go hunting on ebay for cheap abominations and paint over the top)? You may find you don't like a certain faction once you're seeing how your models will actually look, or conversely you may look at one model you've painted and think "yeah, those guys look really cool" and go from there.

On the off chance I get dubs, blood angels.
>>
>>55386885
Orks
>>
>>55386885
Have you already decided on a subfaction for each?
Because I vote Chaos Space Marines either way.
>>
>>55386885
Orks
>>
>>55386885
Nids, Anon. Eat the Galaxy.
>>
>>55386916
>slaanesh
>girl
Pick one
>>
>>55386885
CSM
>>
>>55386885
AdMech
>>
>>55386885
Play AdMech or Nids. They're getting their books soon and have reasonably up to date model ranges.
>>
>>55386973
Mondays tend to be femdays.
>>
>>55386885
Tyranids!
>>
>>55386973
on mondays slaanesh is the best girl. The trick is maintaining the presence of mind to leave before tuesday.
>>
>>55386922
no, but you should get at least one of those new blighthaulers for their cover bubble
>>
>>55386784
It's a Stratagem used before the start of the game, that means you aren't limited to using it only once. That means you can throw as many full units of Boyz up the table turn 1 as you have command points.

.....if you actually get that Stratagem which you're being really overly optimistic about.
>>
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>>55386922
Not necessarily. A slowly advancing gunline hiding in the bubble of a Plague Roomba seems perfectly viable. In such a list, a Rhino is only useful if you take a task force of, say, 9 Plague Marines with melee weapons and a Biologus Putrifier. Those ten guys can rush forward and toss grenades then rush into melee.
Or you take a full armoured task force of Rhino-squads, deep-striking Terminators and some Roombas to rush forward and support the marines once they're out of their Rhinos.
>>
>>55386999
So it is decided. Enjoy nom noming shit.
>>
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Okay I guess 4th times the charm. I'm running out of guard related images.

Dubs decides my next build.

Conversions/assembly
>Rapier Laser Destroyers x 3, possibly with 3d printed conversion parts so I can run them as Thudd guns
>Heavy Artillery Carriage x3, all 3d-printed conversion parts except for the gun and deck, which is magnetized from my basilisks
>Octoblade-magnetized Baneblade
>Fully Magnetized Valkyrie/Vendetta x 3
>Rough riders x 10 (using AoS Cold Ones as mounts with catachan-esque riders)
>Mortar team x 6
>Autocannon Team x 3
>Commissar Ciaphas Cain and Gunner Jurgen

Painting
>Wyvern/Hydra
>Chimera
>Tempestus Scions (Kasrkin scheme)
>random special character (primaris Psyker, commissar, standard bearer, etc)
>special weapon gunners
>Lascannon Team x 3
>Autocannon Team x 3
>yet another goddamn infantry squad

I look forward to all of it. Well, most of it.
>>
How does having multiple psykers work in practice? I was thinking of it because the Death Guard powers are pretty cool and really easy to manifest, and smite and Deny the Witch seem useful, but is it worth taking other Sorcerers or Malignant Plaguecaster, or psykerable Daemon Princes, or would just having Typhus be good?
>>
>>55386898
>>55386927
No.

>>55386953
I have but I like them all too much. I keep trying to read lore and fluff to help me decide but I can't.

>>55386960
Yeah. CSM would probably be Night Lords, Admech Ryza, SoB Argent Shroud, Nids Kraken and House Terryn for Knights.

>>55386999
Nids it is!
>>
>>55386931
Just wait until they release all the new DG shit before you buy just a load of Plague Marines.
Meanwhile get a Helbrute and a Defiler.
>>
>>55386882
>le over 9000 xd
>>
>>55386973
It's Slaanesh the whole point is to not have to pick one.
Slaanesh is best boy and best girl at the same time.
>>
>>55386898
Fucking this.
>>
Only if you want to field stabby Plague Marines. Shooty PM shouldn't need transport.
>>
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>>55386991
>>55387012
>not doing trap Thursday or Futa Friday
Gay
>>
>>55387025
dubs for throwing all your miniatures in a fire.
>>
>>55386885
The Trips have spoken, bitchboy, get to work for the Great Devourer!

>>55386999
>>
Fucking /pol/ I'm looking for real advice in my GSC tourney list

+++ GSC Tourney (Warhammer 40,000 8th Edition) [121 PL, 2000pts] +++
7 Command Points

++ Battalion Detachment (Tyranids) [39 PL, 567pts] ++

+ HQ +

Malanthropes [5 PL, 90pts]: Malanthrope

Primus [4 PL, 76pts]: Bonesword

+ Troops +

Neophyte Hybrids [5 PL, 64pts]
. 7x Neophyte Hybrid (Shotgun)
. 2x Neophyte Hybrid (Special Weapon): Flamer
. Neophyte Leader: Autopistol, Chainsword

Neophyte Hybrids [5 PL, 57pts]: 8x Neophyte Hybrid (Lasgun)
Neophyte Hybrid (Special Weapon): Flamer
. Neophyte Leader: Autopistol, Chainsword

Neophyte Hybrids [5 PL, 50pts]: 9x Neophyte Hybrid (Lasgun)
. Neophyte Leader: Autopistol, Chainsword

Neophyte Hybrids [5 PL, 50pts]: 9x Neophyte Hybrid (Lasgun)
. Neophyte Leader: Autopistol, Chainsword

+ Heavy Support +

Biovores [4 PL, 72pts]
. 2x Biovore: 2x Spore Mine Launcher

Biovores [2 PL, 36pts]
. Biovore: Spore Mine Launcher

Biovores [4 PL, 72pts]
. 2x Biovore: 2x Spore Mine Launcher

++ Vanguard Detachment +1CP (Tyranids - Genestealer Cults) [55 PL, 885pts] ++

+ HQ +

Patriarch [7 PL, 150pts]

+ Elites +

Purestrain Genestealers [16 PL, 255pts]: 17x Purestrain Genestealer, 17x Purestrain Talons

Purestrain Genestealers [16 PL, 255pts]: 17x Purestrain Genestealer, 17x Purestrain Talons

Purestrain Genestealers [16 PL, 235pts]: 15x Purestrain Genestealer, 15x Purestrain Talons

++ Super-Heavy Auxiliary Detachment (Imperium - Astra Militarum) [27 PL, 548pts] ++

+ Lord of War +

Shadowsword [27 PL, 548pts]: Heavy Stubber, Twin heavy bolter
. 2 Lascannon & Twin Heavy Flamer Sponsons: 2x Lascannon, 2x Twin heavy flamer
>>
>>55387026
You can run a few and be good, but you'll want to ally in csm for hex and warptime.
>>
>>55387025
>Rough riders x 10 (using AoS Cold Ones as mounts with catachan-esque riders)
That sounds pretty cool, can you post a pic whenever they're done (whether they're next in line or whatever)? Always up for seeing some neat conversions in /40kg/.
>>
>>55387025
Dude fucking stop
also laser rapiers fucking suck this edition
>>
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>>55387035
>>
>>55387032
We have everything except points costs now.

Also who else is ready to rape entire conscript blobs off the table with blight grenadier squads lead by a Putrifier using VotLW and the Bombardment strat?
>>
>>55386926
Who plays at 2400 pts?

That's a weird limit.
>>
>>55386922
>>55387021
Oh god.
How close do models have to be and still be considered in unit cohesion?

Depending on how far apart you space your Blighthaulers they could give a shitload of models cover saves, hell even just two inches of space between the three models in one Blighthauler unit gives you an 11 inch oval cover bubble
>>
>>55387052
Reverae dubs dont count, you mediocre clarinet player.
>>
>>55387082
>le animoo reaction picture xd
>>
>>55387025
sentinels or massed leman russ
>>
Think I'm gonna make a thread just for asking advice about your list, is this a good idea for getting rid of these people?
>>
>>55387067
You know all the units in the Battalion cannot use Cult Ambush since it includes non-GSC Tyranids, right?

Other than that, seems alright.
>>
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*teleports behind your backline*
>>
>>55387109
just make a dubs thread and pull all the morons out.
>>
>>55387080
Hence the plan to modify them so they can be Thudd guns, which are basically cheaper, weaker Wyverns.
>>
>>55387101
>le
>xd

your kind should stay in facebook
>>
>>55386885
>>55387025
Mods need to stawp this, threads are getting cluttered with this "gib yous pls" bullshit that just clutter threads with nothing meaningful and then the people never pull through. If dubs please consider removing yourselves from 40kg forever.
>>
>>55387026
In my experience, three to four powers per turn is a nice number. The Plaguecaster, for example, can do well with damage powers and then go for extra damage from his Pestilential Fallout ability. Meanwhile, Typhus or a DP can toss out some nice buffs.
>>
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>>55387101
>complains about animoos
>on a Thai stop motion animation website
I'll never understand you people
>>
>>55386885
Orks are a good choice.
>>
>>55387116
That doesn't seem like the most efficient unit.

What's the shootiest unit for the points in admech/knights?
What's the choppiest unit for the points in admech/knights?
>>
>>55387127
>le not getting irony xd
>>
>>55387109
>Warhammer 40k general discussion thread
>except not list-building, that doesn't fall under general discussion
>also not hobbying or modelling, that goes in /WIP/
Might as well also make a separate thread for fluff autism and another one for tactica and rules questions and then abolish the general thread since all that would be left would be horrific quantities of /pol/ shitposting and bait.
>>
So what do you guys use to read the general rulebook and other epubs? I've tried four different programs and it just becomes a nightmarish mess with variable results.
>>
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>>55387101
>>
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>>55387116
>lucius gets to CREEEEED knights behind enemy lines
I feel like I missed out a little for not picking AdMech now.
>>
>>55387176
Best boy.
>>
>>55387169
Try not downloading retarded epubs and use PDFs like any person with a fucking brain.
>>
>>55387159
>I was only pretending to be retarded

Ah, the classic excuse of retards.
>>
>>55387169
Readium for epubs. But seriously, get the pdf version in the mega instead. Epub is a stupid format.
>>
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>>55387109
They used to exist, but there wasn't enough content to keep them going, so we merged it with this one.
>>
>>55386623
no.

disembarking counts as having moved, as it is a movement (from the inside of the vehicle to the outside of the vehicle) itself.
movement happens before summoning.
if a model disembarked, it moved and forfeits it's ability to summon as it must choose one or the other.
>>
>>55387115
Oh shit - wow, can't believe I overlooked that. Okay. So in that case, the Patriarch/ 3 Purestrain squads go into the Batallion and the Biovores / Malanthropes form a Spearhead Detachment.

Thank you for catching that!
>>
>>55387135
>40kg, what 40k army should I play?
>40kg, what unit should I build next?
>FUCK OFF YOU DON'T BELONG HERE

Hmm.
>>
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>>55387091
Yep, 2 inch is the maximum distance to still be considered in cohesion. Keep in mind, though, that the Blight-Hauler explicitly states that the unit must be wholly within its buff aura, so no conga-lining.
>>
>>55387164
Do it, that sounds infinitely better.
>>
Primaris marines are like playing Tau
>>
>>55387169
Readium, although the headings in the 8th edition codexes are sometimes wonky on that. Everything else is perfectly fine though, and I think there was a fix but couldn't be bothered to try it because, well, everything else was fine.
>>
>>55387116

Can Knights have <Forge World> affiliations, though? Or do they get <Knight Houses>?
>>
>>55387116
>>55387190
Knights are probably like the least impactful unit to do this with because they're already fast and tough enough to cross the table into combat by turn 2.
>>
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>>55387159
>>
I'm thinking about starting an elder army of some sort, I really like jetbikes. Am I better off going craft world or dark eldar or maybe some mix of both?
>>
>>55387206
Where is this in the rules?
>>
>>55386644
Dual Cyclonic Melta Leviathan in half range does about 32 damage with him.
>>
>>55387213
Note, if you decide to run 3 you have enough room to do what the fuck ever.
>>
>>55387239
craftworld eldar are better rules, dark eldar are better models, Ynnari lets you take both
>>
>>55387209
You can ask for fucking reccomendations but when you just leave it up to dubs and never pull through because you wanted bloody yous just serves to clutter up the already spam ridden 40kg.
>>
>>55387213
well considering all of them have the aura you can for sure conga line them because there is no way for them not to be entirely within their own aura
>>
>>55387235
You're correct and that is unlikely to change. But let the boys have their fun or they'll start the autistic screeching again.
>>
>>55387239
I'd recommend dark eldar only because jetbike-spam craftworlds was a really cheesy army in 7th, so you may catch some carried-over hatred.
>>
>>55387253
in the transport rules under disembarking it says that doing so counts as having moved for all rules purposes.
>>
>>55387196
>>55387237
>current year
>actually unironically ever using "le" or "xd"
you people
>>
>>55387235
The ones in the AdMech Codex will probably have <Forge World>. They're "new" Knight units that fall under "Questor Mechanicus" unlike the ones in the Index which are "Questor Imperialis", think the difference between Hive Fleet Tyranid Genestealers and GSC Purestrain Genestealers, basically the same unit but with different faction keywords and they get their parent armies army-wide ability (Cult Ambush, or in the case of AM Knights, I assume Canticles)
>>
>>55387235
We don't know. They are specifically Questor Mechanicus though, whereas the Index ones are Questor Imperialis. This means it's reasonble for the ones in the codex to have different tags from the ones in the Index.
>>
>>55387258
I like the vehicles and large walker models for craftworld more than I like dark eldar. DE have way cooler infantry models though.

No idea what rules are like though, haven't played a game in ages.
>>
>>55387213
Can you post plague burst data sheet please
>>
>>55387254
Valid way to kill Morty?
>>
>>55387271
Certainly, but you cannot pull the "1 out of 20 Poxwalkers is within 7" so I get the buff" thing that you can do with a Noxious Blightbringer.
>>
>>55386549
Can I teleport a Knight?
>>
>>55387087
It's for a campaign (my first one). Two teams, a total of 12.000 points. But one guy left our team, so we have more points now
>>
>>55387318
Didn't save that one, sorry. If you're up for it, that one was posted four or five generals ago
>>
>>55387271
He means you can't conga line the infantry that actually benefit from the aura.

You know the haulers don't affect themselves right? They aren't INFANTRY.
>>
>>55387345
Probably, but I think it's a waste of a command point.
>>
>>55387258
>craftworld eldar are better rules
I do not agree with this statement. CE played under Ynnari might be said to have better rules, and even then it's arguable. CE as CE though? No chance.
>>
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>>55387318
>>
>>55387345
Not right now, but people think knights are going to get the <forge world> tag in the codex. If they do, then yes, you could teleport a knight.
>>
>>55387193
I'm learning this

>>55387197
>>55387228
It's a chrome thing? Guess it's better than nonworking garbage. Will try it out, thanks.

There isn't a PDF of the whole rulebook is there? Main mega seems to only have a epub of the whole one.
>>
>>55387373
Is this from the Winters SEO video?
>>
>>55387355
Low effort List building thread
Post your lists here
>>
>>55387345
We don't know. Depends on if they change the tags they give the new Knight datasheets.
>>
>>55387345

Not until we know if they can take the <Forge World> Keyword, as opposed to the <House> Keyword, or if it's instead filled in by something else like "Questor Mechanicus" that doesn't specify a Forge World affiliation.
>>
>>55387380
look again, there is a pdf of everything in the mega.
>>
>>55387386
Now where's the /pol/ posting thread?
>>
>>55386833
Three plague vacuum cleaners, three weed wacker drones. Just cause.
>>
>>55387291
No, they only count as having moved for the purpose of shooting Heavy weapons, and I think that's from an FAQ.

A unit may move and shoot normally after disembark. I don't have the book on hand but straight from warhammer community:

"Units now disembark at the start of the Movement phase, before the Transport moves, but can then move, shoot and fight normally in that turn."
>>
>>55387380
If it helps, you don't actually have to open chrome to launch readium. I know some people have a serious aversion to it.
>>
>>55387409
in /pol/
>>
>tfw want to field a 10 man squad of Purifiers and Crowe irregardless of how shit they are because of their fluff
No wonder I never win games.
>>
>>55387409
>>/pol/
There's a board for it surprisingly enough
>>
>>55387373
Thank you my man
>>
>>55387413
as well as etc.

If a unit could summon, it can summon after disembarking, because that's a normal part of its turn.
>>
>>55387413
>all rules purposes, SUCH AS heavy weapons
>>
>>55387384
Yeah, grabbed one or two quick screencaps, but couldn't be bothered to get the lot. And he didn't show datasheets for a lot of units (all the new characters, both terminator units, and morty) anyway.
>>
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>>55387413
Disingenuous as usual
>>
>>55387442
Too bad. I liked his other spoiler videos.
>>
>>55387422
Combat-squad the Purifiers, cram everything into a Stormraven and drop it right next to whatever you want to die for 3d6 mortal wounds. Doesn't sound that bad, just a little tricky to do properly maybe.
>>
>>55387450
>>55387438
Ah, whatever, I don't play daemons. I just wanted to make sure my ogryns could charge after a grav chute drop.
>>
>>55387472
He was specifically asked by GW to show off less in future videos because his previous ones could basically be used to pirate the whole Codex.
>>
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>>55387438
>>55387450
>Double BTFO
It keeps surprising me how bad people can be at reading
>>
>>55387400
Woops you're right

>>55387414
I do use chrome, just have an aversion of it using up ram. Seems alright though.
>>
>>55386796
That's fantastic
>>
>>55387501
There is nothing stopping you from doing other actions after deep striking/disembarking

daemon summoning is completely different, in that it foregoes moving in the movement phase for summoning daemons. As disembarking is treated as moving, you can't.
>>
>>55387503
As if any true pirates would settle for youtube screengrabs.
>>
>>55386820
lmao
>>
>>55387142
If it makes its charge it could usually cripple a vehicle in shooting and kill another one in melee with rfbc, rocketpod, and gauntlet. Its similar to using first turn warptime and demonforge on a Lord of Skulls.
>>
>>55387035
It's okay, anon. You can laugh at decade-old memes and we won't think any less of you.
>>
>>55387413
>counts as having moved for all rules purposes

if you disembarked, you moved. you may still move normally, but choosing not to do so does not invalidate the status of counting as moved.

you may either move (which disembarking counts as) or summon. not both.
>>
Lots of new DG players at my LGS, me included.

Primaris hype feels oddly muted for what was supposed to be a big release.
>>
So since other thread apparently got deleted literally right after I posted this...I'm finally starting an ork army. Got a box of boys and picking up a SC today or tomorrow. Other than metric shit tons of boys, is there anything else I should try to build toward?
>>
>>55387599
>He thinks you can summon from inside a transport!
>>
>>55387611
It's because they suck on the tabletop.
>>
>>55386885
Nids, come nom together!
>>
Ok so I have some confusion here.

Do Space Marine Relic vehicles count as Relics? Like item Relics in the sense that you can only have one per force unless you use the stratagem?
>>
>>55387613
Heres some general ideas for you of units that can be good this edition:
Warboss
Big Mek (with KFF)
Lootas in Trukks
Kans, Dreads, and Nauts (walkers of all kinds)
More Nobz
>>
>>55387650
No, they list there own restrictions.
>>
>>55387611
Some people I know just run the models as normal SM as truescale rather than a pure Primaris army.
>>
>>55387635
So does DG to be fair.
>>
>>55387622
where did he say that?
>>
>>55387650
One for every other specific slot filled.

So pretty much one unless you take an outrider or spearhead detachment. Then you can take 3.
>>
>>55387673
Right now yes, but the codex looks pretty good.
>>
>>55387673
Not with this Codex.
>>
>>55387326
No still not in one turn when hes buffed.
>>
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>>55387611
People supposedly loved primarines here, but I've only seen two or three people actually painting them and only a single person that used them in a game once.
Maybe the initial hype died down real fast because in the end they're still just more space marines, and there are a lot of people who are at least a bit tired of all the marine releases there always are.
>>
>>55387650
No. Relic tagged units and Relics given to characters are separate things governed by their own different rules restrictions.
>>
>>55387698
I bought into the hype, but the models look a lot better in pictures. Kind of regret my Primaris purchases now. Death Guard on the other hand... I started putting my Dark Imperium Plague Marines together and I'm sold on the faction. The models are incredible and GW's paint job doesn't do them justice.
>>
>>55387686
>>55387686

Looks meh to me.

Lack of speed and their toughness is greatly exaggerated, they pay a hefty tax for this too.

Like Poxwalkers are just a noob trap meme. 6 points for them while cultists are 4pts and Plaguebearers are 7 points.
>>
>>55387611
The core Primaris models look good but shit like the Reivers, Inceptors and such look like ass.

Also they were the first Codex of the new edition which is always the weakest.
>>
>>55387698
I mostly saw people ripping on primarines here.
Then again I'm usually asleep by this time and should be asleep now.
>>
>>55387732
Speed can be fixed by transports and Poxwalkers can get to S5 T5 with Typhus. I won't spam them but I'll definitely take at least one squad.
>>
When are we expecting the Tyranid Codex? November? I cant find the news post about it.
>>
>>55387769
As soon as they give Crudance the order.
>>
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Whatever happened to the SW.A threads?
>>
>>55387732
>Lack of speed
They have access to Rhinos and Deep Strike for anything slow. Poxwalkers are disgusting with Stratagems and buffs.

The first time you see a DG player melt half a Conscript squad and add 30 free models to their S5 T5 Poxwalker horde you'll shit yourself.
>>
>>55387732
Now that I think about it, I love the look of Poxwalkers and how they work (infecting more models in melee) they are sort of meh at T3, S3, 5+ to hit if they don't have the model # buff and Typhus baby sitting them to buff them. Cultist have shooting after all at much less the price and plague bearers are auto T4, S4 and have plague weapons...
>>
>>55387705
>>55387681
>>55387659

Ok I thought so; thank you.
>>
>>55387769
https://www.warhammer-community.com/2017/08/31/breaking-news-studio-preview-from-the-nova-open/

Read this, faggot.
>>
>>55387236
It'd probably be used as a way to tilt the other guy. Suddenly having a knight teleport behind your line would cause all sorts of having.
>>
>>55387785
ded gaem & catfags
>>
>>55387785
8th Edition
then Necromunda will be the final nail in the coffin.
>>
>>55387785
Game died, to my disappointment, it looks like HoR are working, slowely, on itegrating some of SW:A's rules into its Killteam game however.
>>
>>55387769
They said Nids, CWE and IG will be out "by November", not sure if that means before November or before the end of it.

>>55387783
Codexes aren't one man projects anymore and Crud is not their main Tyranid guy anymore, he's lucky he didn't get fired like Ward for all the hate.
>>
>>55387798
Everyone says "behind your line" but what kind of shit deployments are you people using that will let a model with a massive footprint like a Knight fit behind you and more than 9" away from any of your guys? Jesus learn to wrap.
>>
>>55387783
>Cruddance, people are actually playing and buying tyranids. You know what to do.
>On it, sir. Pete, hand me the nerf bat !

>>55387785
The same as the game. ITH DED.
>>
>>55387789
>horde

Limited to 30 in a unit. Stop making shit up.

>>55387790
Plaguebearers move more, more base s, t, ws, rerolls on wounds, 5++ and 5+++, -1 to hit if in a big unit.

All for 1 more ppm.
>>
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>>55387815
>fired like Ward
>he doesn't know!
>>
>>55387840
FLG playtesters already confirmed Tyranids are getting way stronger with their dex. They're saying Nid players might be the most excited of every faction to get a Codex this year.
>>
>>55387842
>Limited to 30 in a unit. Stop making shit up.
He says, making shit up.

Please show me where the Poxwalker rules say they cannot exceed 30 models when adding new guys from Curse of the Walking Pox or the Dead Walk Stratagem.
>>
>>55387846
Ward was commissioned for a brief consulting temp job, he doesn't work at GW again.
>>
>>55387879
Meant to type 20. Sad!

And you can't exceed starting unit size without paying reinforcement points.
>>
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>>55387785
No one plays it anymore. It had great promise but GW fucked it up completely.
>>
>>55387805
>>55387807
>>55387814
>>55387840

Disappointing to hear, I've spent a while gathering my Inquisition team.
Still, if Necromunda's on the way that's a good sign, maybe I'll still be able to use my team in that at some point.
>>
>>55387879
>Please show me where the Poxwalker rules say they cannot exceed 30 models when adding new guys from Curse of the Walking Pox or the Dead Walk Stratagem.

Not him, but Daemon Horrors have a blurb that states:
>...but the additional models can take a unit above its starting strength.

Which sounds like unless Poxwalkers get an extra line giving them permission to exceed their starting strength, they'll be capped AT the starting strength.
>>
>>55387892
>And you can't exceed starting unit size without paying reinforcement points.
That's not how reinforcement points work. They only need to be paid for new units, not adding models to an existing unit. Note that horrors specifically state in their special rules for splitting that they have to pay reinforcement points, because normally you wouldn't. Poxwalkers don't pay points for new models. The new stratagem lets them add a model for every non-poxwalker infantry model killed within 7". That means if you get your poxwalkers near a conscript blob and then shoot it with everything, you basically transform it into a poxwalker blob, and it has no maximum size.
>>
>>55387855
They said the Tau were too strong too tho...
>>
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I like the idea of using Teleport on a full block of Corpuscarii. You guarantee a full volley of 60+ S5 hits before you even start thinking about enemy retaliation. Can't combine that with Fury of Mars, obviously, but still pretty sweet against Daemons or similar.

>>55387837

Well, you could always go second and have the enemy advance first, or just wait a turn if going first (although the latter's probably a poor call with something as shooty as a Knight).

Mostly I'm just imagining that it'd be a brilliant emergency button.

"Archmagos, we're outnumbered by the Marines!"
"Copy that, Magos Delta, all units prepare for Titanfall"
*Surprise Knight Intensifies*
>>
>>55387899
According to >>55382492 it was just meant to keep sales going before the edition change.
>>
>>55387953
Tau were top table at BAO because of Commander bullshit and are getting nerfed.
>>
So is it just me or did Metalica basically get a strictly better version of Black Legions trait?
>>
>>55387963
>tau are miserably monobuild
They deserved it
>>
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>>55387890
Then why is Guiliman back?
>>
>>55388070
>Ignores Assault -1 vs. +1 Ld
>>
>>55388073
On the other hand FLG playtesters also said Riptides are getting buffed back up again to a middle ground between where they were before and where they are now.
>>
>>55388070
>No +1 to morale
:^)
>>
>>55388070
They can't really use it at all, though. Admech Assault and Rapid Fire weapons that you could reasonably get use out of that way are pretty much limited to Vanguard.
>>
Is it worth it at all to take close combat options on Devastator Sergeants?

I have two missile launcher and lascannon Squads so I'm curious if a sword or Fist is optimal to toss in.
>>
>>55388085
>Leadership mattering ever
Okay I guess it's not strictly better but it's functionally way superior.
>>
>>55388092
Sauce?
>>
>>55388114
Signals from the Frontline.

Commanders are getting nerfed, Riptides getting buffed.
>>
>>55387963
They were nonexistent at the bigger event NOVA
>>
>>55387213
So the 19 out of 20 pox walker in the aura wont benefit until the last pox walkers gets into the bubble slightly?
>>
>>55388109
They are usually just used as ablative wounds and should never really be in combat
>>
>>55388097
Having your entire Troops force able to Advance and still fire Carbines and Plasma Calivers without penalty is pretty good.
>>
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I had a minor aneurysm and bought the latest copy of white dwarf, the 30th anniversary one. It's still shit.

Remember when you'd get a breakdown of each army list with why the players picked this units and how they plan to use them ?

Now you get units seemingly chosen at random and thrown together with no thought.

Remember when battle reports were written with thought and clarity and actually broke down the game turn by turn?

Now they consist purely of massive glossy images with both players entire turns, in a 4k+ game none the less, summarised in a blurb and a few footnotes, as if they didn't even bother to play the game.

Remember when you got a thoughtful summary from both players of what went right and wrong and what they'd do next time?
Now you get Guilliman is good lol.

I get that printed battle reports are old hat now video ones exist but would be nice if good quality ones were still a thing as you don't always have 2 hours to watch two people Duke it out on YouTube.
>>
>>55388126
Signals re: guard?
>>
>>55387136
Can you use the same power multiple times if you have multiple casters? I forgot the exact wording and I don't have my codex on me.

Like can Typhus and a Plaguecaster both cast the same power, or because Typhus already cast it, the Plaguecaster now can't?
There's something in the codex about limiting power use when in matched play
>>
>>55388134
Correct. It's the same way cover works.
>>
>>55388134
They won't benefit until you get shot and remove the one guy out of the bubble first, and then the remainder get the benefit.

Cmon man we've been in 8th for months now, this has been covered so many fucking times. It's basically just Focus Fire worked into the mechanic directly instead of needing to be spelled out.
>>
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>>55388145
A Tale of Four Warlords more so goes over their tactics and why they chose their units than that article did.
>>
>>55388147
>Can you use the same power multiple times if you have multiple casters?
No, except Smite.
>>
Alright, before the thread auto sages, what is a good way to deal with DG? pox walkers aren't a threat if you just kite them, DR is a pain but mass fire is still good enough, but I still get stomped with mortal wounds.
>>
>>55388134
Yeah the twentieth one has to be in or none of them get anything.
>>55388147
Rule of one. Any power can only be attempted once successful or not.
>>
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Which Poxwalker would make the best base for a Pennywise conversion?
>>
>>55388180
Take a horde.
>>
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>>55388166
>>
>Admech can teleport
01110000 01110011 01110011 01101000 00101100 00100000 01101110 01101111 01110100 01101000 01101001 01101110 01100111 00100000 01110000 01100101 01110010 01110011 01101111 01101110 01101110 01100101 01101100 00100000 01101011 01101001 01100100
>>
>>55388139
It's decent, but unless they dish out some buffs this codex Vanguard were't exactly turning out by the score. You took a few squads to screen things and generally be dogsbodies and left the gunning to their friends.
I think that Lucius making them tankier against the AP-1 that tends to hit them en masse and allowing selective teleporting probably does more for mobility and willingness to get stuck in with them than Advance with full shootiness, especially since it's only a 33% penalty anyway.
>>
>>55388228
Actually, only a 25% penalty, they're not BS4+ to start with.
>>
>>55388192
Tie between lab coat and the one behind lab coat
>>
>>55388175
>>55388183
That's annoying.
At least the Death Guard powers have really low charge values
>>
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Fellow neckbeards of /40kg/, what are you working on? Finishing up a previous project, or starting up something new?

I continued work on my Freeboota Nobs, gosh it took me all day to do the Big Choppa man, thought I could do more in a day but nope. Spent all my time doing and re-doing the hazard striped Shoulda just left the others in the drawer
>>
>>55388219
Is teleporting admech worth giving up on Cawl?
>>
>>55387599
No. Counts as having moved only affects things like heavy weapons, which ask whether you moved.

Summoning doesn't ask whether you've moved (for instance, if somehow you moved as a result of an act of faith in a hypothetical chaos sisters list, you could still summon by giving up your normal movement). Summoning only asks whether you can move. If you do, you can forgo that to summon.
>>
>>55388219
>"01001110 00101101 01001110 01100001 01101110 01101001 00111111 00100000"
>>
>>55388266
I have 100 poxwalkers , 14 death guard, 3 DG characters, a Daemon prince, 2 blight drones and 2 helbrutes to assemble and fully paint for a game Sunday in order to avoid the shame of greytide. Wish me luck.
>>
>>55388270
You can bring a second detachment with a different faction keyword
>>
>>55388219
Considering how often I've seen admech fags lament their lack of a dedicated transport option, this seems like an amazing buff for them.
>>
>>55388270
Probably not, but if you're in a game big enough for a decent chunk of CP then you can use Elimination Volley to reduce the need for rerolls. I'm probably rocking Lucius anyway because that sounds great, though, and we haven't seen their relic or WTrait yet.
Alternatively, rock a main firebase with Cawl under the Mars banner and put together a teleporting Lucius strike force, but that feels a little gamey.
>>
>>55388316
Not going to happen. Gray tide isn't shameful btw. People should really stop grayshaming.


gray is beautiful
>>
>>55388266
They look great so nice work.
>>
>>55388292
summoning doesn't ask if you can move, it says you may either move in the movement phase or summon.

disembarking counts as having moved in the movement phase, and therefore disqualifies a model which disembarked from summoning.
>>
>>55388292
>Summoning only asks whether you can move
No it doesnt, it says you can not move in the movement phase if you want to summon... transport rules say you deploy in the movement phase that it counts as moving for rules purposes.
>>
>>55388368
>>55388366
>doesn't know what instead means
>>
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>>55388166
Is it just me or does it's mouth look like a vagina
>>
>>55388352
>gray is beautiful

You sicken me.
>>
>>55387901
I'm still building teams for Shadowwar. No one i know has ever played it.
>>
>>55388352
>I'm a lazy cunt and people should get down on my level
>>
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>>55388388
I wouldn't know
>>
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>>55388266

got a couple of things goin'.
>converting my multilaser chimeras to THB 'Sturnn' variants with storm bolter pintle guns for extra dakka
>painting my snipers
>painting a Hydra kit for my Wyvern
>>
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>>55388266
Last Primaris in my command squad ( they count as Manlet marines in game)
>>
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I'm glad that the Admech subfaction rules actually seem unique, rather than just re-roll 1's.

Too bad I don't play Admech
>>
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>>55388385
see>>55387438 for transport rules

Summon instead of move, disembark counts as moving for rules ANY purpose
>>
>>55388385
choosing one or the other.

by disembarking you chose to move the model.
>>
>>55388459
transport rule say you can move, therefore you can give it up to summon.
>>
So is the khorne stratagem for CSM worth the 3 cp?

And is it worth it to use a 20 man zerker blob as AL for infiltrating?
>>
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>>55388388
>>
>>55388477
there are no rules suggesting that if you can move twice you can summon before your second move, this is something you have pulled out of thin air, the rules simply state you can summon or move and that deployment counts of movement
>>
>>55388441
They aren't really, if you think about it. They're variations on a theme.

Take the lucius rules released today. -1 to AP if the AP is 1. That's a minor defensive buff, at most a -1 penalty to a save, which mathematically is the same as a -1 penalty to hit or a -1 penalty to wound, but attached to a condition. Can you think of any other factions that get a conditional -1 defensive bonus?

Then look at the stratagem. It lets you deep strike any unit in the codex. Can you think of any other subfaction specific stratagems that let you deep strike a wide variety of units?

Lucius is just a variation on the AL/RG template, and further proof that we'll probably get one faction that follows it per major faction codex.
>>
>>55388481
You're Khorne, what else are you going to use it on?
>>
>>55388316
You will not succeed, and if you do they will look like shit
>>
>>55388477
>note though that even if you don't move disembarking units further in your movement phase, they still count as having moved for any rules purposes.

counts-as-having-moved is the same as having moved during your movement phase. you gave up the ability to summon when you disembarked.
>>
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>>55388166
Beautiful.
>>
>>55388553
No, because you can still move.
>>
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>>55388388
>>
>>55388316
>100 poxwalkers
Jesus
>>
>>55388512
>Can you think of any other factions that get a conditional -1 defensive bonus?
Imperial Fists' Warlord Trait
>>
>>55388572
the rules dont care if you can move they only ask if you have moved and the rules say deployment counts as movement.
>>
>>55388596
Incorrect. They do care if you can move. That's why they say "instead of moving you can", rather than "if the model hasn't moved you can".
>>
>>55388596
Dude if you pull this shit on me, I swear to god, I'm popping a cloud of flies right into your face.
>>
>>55388609
yes and as deployment counts as moving you can summon
>>
>>55388625
>you can summon
Glad you agree.
>>
>>55388624
sorry what?

>>55388641
sorry was a typo, meant to say can't
as deployment counts as moving you can't summon
>>
>>55388650
No. Because you can move after disembarking. You're just going in circles now.
>>
>>55388572
>>55388596
>instead of moving
disembarking counts as moving.
>>
>>55388550
Eh. Nurgle is easy to speed-paint. Spray white, work with tons of shades and then do the metal and you're done. Looks lazy, but decent.
>>
>>55388661
>>55388662
Both of you are in circles, no new info or lodgic has been added this entire thread.
>>
>>55388506
>>55388553
I actually think he is right. It does not say you cannot summon if you have moved so the fact that disembarking counts as movement doesn't matter. It says you summon instead of moving, so the fact that you can move after disembarking DOES matter.
>>
>>55388672
This is going in an FAQ now, isn't it?
>>
>>55388678
if one of the waacfags desperate to keep daemons down asks gw enough, probably.
>>
Is melta still worth it for chosen or should I just give them plasma, put a lord next to them and overcharge?
>>
>>55388672
This is no langer as important as deepstriking and summoning now.
>>
>>55388689
Meh, I use havocs like that and they nuke things pretty well. Why Chosen?
>>
>>55388690
You can't deep strike and summon, because both take place at the end of your movement phase.
>>
>>55388671
you are supposed to be patient and consistent with people autism so im doing my best.

>>55388678
it will be one of those really catty one word answers where they think it was supposed to be super obvious from the rules (like charge roll needed for deep strike)
>>
>>55388689
Plasma is a bit more relevant, but you might as well do fallen nonsense if you want to do full competitive mode.
>>
>>55388579
Trust me, I know what one looks like, I'ved every close to one all my life.
>>
>>55388705
to be fair, the charge distance after deep strike was obvious, if you understand what "more than" means.
>>
>>55388705
To be fair, they did say "more than".
>>
>>55388702
Chosen because they can take 1 more special weapon than havocs , I'm not sure if it's more cost efficient.
>>
>>55388703
Then what the fuck is the point of disembarking three inches and summoning???

Why not just put your 《CHAOS》《《《CHARACTER》》》 next to the transport and still not get shot???
>>
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>>55388266
Picked up the brush after weeks of doing anything but painting. Going on with this fella.
>>
>>55388730
Because you can disembark after moving with Valkyries, which are available to chaos characters through Renegades and Heretics.
>>
>>55388730
To reposition first.
>>
>>55388726
>>55388719
it also says instead of moving and that deployment counts as having moved for "any" rules purpose.
>>
>>55388705
>where they think it was supposed to be super obvious

More than 9". It couldn't be any clearer.
>>
>>55388752
can your character move?

Then they can do something instead of moving.

QED
>>
I really like a few really big tough units that act as juggernauts and I really like Crusaders, so how does this look for 1500 points?

>Chapter Tactics: Black Templars
HQ:
>Captain w/ Terminator Armor, Storm Shield (Shield Eternal) and Thunder Hammer
>Emperor's Champion

Troops:
>Crusader Squad w/Power Maul, Chainsword and BP
>Crusader Squad w/Power Axe, Chainsword and BP
>Crusader Squad w/Power Fist, Chainsword and BP

Elite:
>Ironclad Dreadnaught w/ Chainfist, DCCW with Heavy Flamer, Meltagun, Grenade Launchers
>Terminator Squad

Heavy Support
>Centurion Devastator Squad w/ Missile Launchers and Lascannons

Dedicated Support
>Razorback w/ Heavy Bolter
>Razorback w/ Heavy Bolter
>Razorback w/ Heavy Bolter
>>
Would anyone mind lightly converted morhhasts (pic related) as Nurgle DPs?

I wouldn't think so, but Nurgle hate is on the rise.
>>
>>55388795
No, use giant nude barbie dolls instead.
>>
>>55388672
>instead of moving during its movement phase

did the model disembark, and if so did it do so during the movement phase? if yes then the model (counts as having) moved during the movement phase.

instead = substitute

since the model moved during the movement phase, you may no longer substitute summoning for not moving, as the model moved.
>>
>>55388777
If it disembarked, it has moved in the movement phase.

ipso facto
>>
>>55388809
Nurgle Dp, not Slaanesh.
>>
>>55388823
irrelevant.
>>
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I wish GW would port more stuff into 40K from 30K. I have no interest in 30K whatsoever, but they have like infinitely better models.
>>
>>55388437
Best chapter, check. Best company, check. 10/10
>>
>>55388837
We got the Sicaran laser tank now.
>>
>>55388777
At which point the character would have both moved and summoned, you cannot do something instead another thing when you have already done it

>im going to eat this cupcake instead of the ham sandwich i just ate said mike
the fat piece of shit
>>
>>55388835
You are incorrect.
>>
>>55388795
Out of the box it's kinda more khorne looking though innit? Maybe if you made the skull belly some kind of gooey yucky pussy mess instead it could work fine.
>>
>>55388875
No, because the rules give the character another movement (or rather, make clear that the rules don't affect anything to do with the character's ability to move or do things that require movement).

Stop arguing irrelevant points waacfag.
>>
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>>55386623
Wheres that faggit claiming otherwise?
>>
>>55388837
>teleporting castellax
>teleporting myrmidons
>teleporting thanatars
>teleporting ordinatus
Oh myyyyyyyyyyyyyyyyy.
>>
>>55388795
Yes, because those are obviously night lords.
>>
>>55388837
I wish they'd give more to CSM. I'm still mad they gave loyalists both terminator variants and traitors get neither.
>>
>>55388837
Things from 30k that you can't put into 40k
>solar auxilia infantry and some viechicles
>Talons of the Emperor
>Legion's special troops, charaters(Primarchs)

honorable mention Mechanicum till new IA book.

Things from 40k that you can't put into 30k
>literally everything except some Marines vehicles
>>
>>55388921
When are we getting new non-cult CSM sculpts?
>>
>>55388921
>soldiers from 10,000 years ago getting 10,000 year old equipment

Lol, yeah right, lets introduce time travel instead
>>
>>55388898
>separate my Devastator's movement into multiple 1" moves
>use all but 1
>fire at full BS because the rules give my character another movement and I didn't use it
>>
>>55388923
>Things from 40k that you can't put into 30k
>>literally everything except some Marines vehicles

And yet every army in 30k, despite being all space fags, is still more unique, fluffy, and mechanically diverse than any army in 8th.
>>
>>55388923
All the interesting stuff.
>No.

All the shit no one cares about.
>Yes.
>>
>>55388931
I know it may be unrealistic but I hope we get sculpts for each legion. Plus we need new sculpts for chosen and havocs badly.
>>
>>55388939
It's dead Jim.
>>
>>55388923
>Talons of the Emperor
Horseshit. The Custodes and SoS have been active in the galaxy since Rise of the Primarch. They're totally justifiable in 40k.
>>
>>55388938
You can't do that. Once a model has been moved, it cannot be moved again (unless a rule provides otherwise of course). Literally the first rules paragraph of the movement page in the rulebook. You should try reading the rulebook sometime.
>>
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>>55388939
That's funny because it's true.
>>
>>55388316
welp sounds like a job and a half but maybe you can do it
well
some of it
>>
>>55388931
Not for a few years, they already got their codex release.
>>
>>55388923
>Can't bring Talons of the Emperor
Wrong
>>
>>55388898
the question isnt if he CAN move simply if the summoning rules require you to have not moved, given it says instead of moving and if you have summon after deployment you both move and summon you would not have summoned instead of moving you would have moved and summoned.
>>
>>55388951
You know their toys were pretty rare in 30k, in 40k they are all but forgotten.
>>
>>55388835
the qualifier for substituting summoning with movement is whether the model moved during the movement phase, as movement happens before summoning. as weather the model moved is a binary state and disembarking causes a model to be counted as having moved, this disqualifies a model from summoning as one of the original options (movement) has been selected automatically by the transport disembark rule.
>>
>>55388512
Teleporting in during game and setting up 9" away have pretty significant mechanical differences.
>>
>>55388949
There's zero chance that legions without their own codex are getting specific sculpts beyond maaaaaaaaaaaybe a named character. (and even that's unlikely)

The Cult models are so far above the basic troops in levels of quality it's ridiculous. I don't know why they don't refresh them considering all Chaos players would use them.
>>
>>55388934
>soldiers from 10,000 years ago still using equipment from 10,000 years ago as well as makeshift equipment arbitrarily can't use certain equipment from 10,000 years ago.

I meant for Christ's sake, reaper autocannons are from before the heresy, and loyalists don't have those anymore (except now on the fucking pre heresy terminator variants they get)
>>
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>>55387413
Jesus, you really want to summon after disembarking.
>>
>>55388955
Precisely, disembarking does not grant an extra form of movement, it is all part of one movement option. Whether or not you take any more movement after disembarking, you cannot summon.
>>
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>>55388266
Some anons from the thread last night wanted to see pics of my fucked up aspiring champion, my first ever model. I accidentally glued a termie lord powerfist to him and decided he'd look silly with just one thicc arm so I went all in and glued a second one to him as well. His weapons are thicker than his chest, which I guess is pretty 40k
>>
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>>55388969
40k talons
>custodes squad, custodes dred, custodes LR
>SoS squad, SoS rhino
30k Talons
>Custodes HQ, Custodes troop, Custodes Elite(termies) Custodes Jetbikes, Custodes dred with rapidfire lascannon spear, Custodes tanks and transport
>SoS HQ, SoS troop, SoS elite, SoS flying dildo
>Psychic Titan
>>
>>55388976
>in 40k they are all but forgotten
They've just been gathering dust in the basement of the Imperial Palace. The Custodes haven't left Terra since the Heresy. If anyone has access to old forgotten toys it's the Custodes.
>>
>>55389017
no, because you can still move after disembarking, and act normally. Those are the only relevant considerations.

Summoning is something you can do in exchange for your movement, and a normal action you can take in your turn.
>>
>>55388949
>>>55388931
>I know it may be unrealistic but I hope we get sculpts for each legion. Plus we need new sculpts for chosen and havocs badly.

Sculpts for each legion isn't happening. You might see conversion sprues, but even that is unlikely now that everything is plastic.

New generic Chosen and Havocs should happen at some point though.
>>
>>55389020
metal as fuck
>>
>>55388437
These look pretty cool, digging the blood stains on the Apothecary.
>>
>>55388994
Only person is Marine chapter who can use volkite weapon is Termie Sergant in Tartaros, not even a chapter master can use this weapon.
>>
>>55389048
Thats fine though, he can have it. It sucks.
>>
>>55389048
They should have given loyalists one terminator variant and traitors the other.
>>
>>55387611
1. Primaris are just yet more space marines with very little unique or interesting about them design-wise.

2. They're pretty whatever on the tabletop.

3. The lore is shit.

The manufactured hype train could only prop them up for so long.
>>
>>55388437
That looks fucking amazing. How did you do the yellow?
>>
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>>55388388
>>
>>55389083
Who leeps posting these pictures of Jet Li?
>>
>>55389027
You know that bolts used in their stormbolters were hand crafted by terran artificers who can barely satisfy Custodes demands, and after Siege of Terra they all are probably death.
And most of custodes exuipment was destroyde during webway war and siege of terra
>>
>>55387890
All the Ultramarine wanking could have fooled me.
>>
>>55388166
>CAN'T WAKE UP
>>
>>55388989
If I ran chaos I would pick up some 30K models because the 40K ones are so shit.

I do think GW is planning to release updates for most Chaos legions with a primarch, but it's going to take them fucking years to do it.
>>
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>>55388477
You lose, fucko
>>
What's the power level to points conversion?
>>
>>55387953
FLG hates T'au. IIRC one dude (Reece?) even said they should be squatted.
>>
>>55389030
>instead of moving during its movement phase
so you're saying that disembarking doesn't count as moving in the movement phase?
or that disembarking doesn't happen during the movement phase?
>>
>>55386549
Can you buy beakie heads that will fit Primaris?
>>
>>55389124
I'm saying that disembarking lets you move during your movement phase, which can then be exchanged for summoning, or any other action that a unit could normally exchange movement for.
>>
>>55388974
>schizophrenia, the post.
>>
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>>55389116
>imagine being so mad about riptides that you tell GW to squat the faction

>>55389143
Yes.
>>
>>55389143
All shortie heads and pauldrons should fit
>>
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What are my fellow death guard bois using to paint their guts?

Im thinking some sort of fleshy tone, with a reddish or purple wash but I cant decide on a paint to use
>>
>>55389160
>>55389157
Who makes beakie heads?
>>
>>55389173
Games Workshop
>>
>>55389173
GW
>>
>>55389160
>>55389143
I'm hoping GW somehow bundle GK bits with Primaris limbs so you can have true scale GKs. ManletKnights are repulsive
>>
>>55389177
>>55389178
Nice joke. There's no way to buy a pack of beakies.
>>
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>>55389145
>Dead horse.
Where are you located? Need to put out an APB warning on your WAAC, shit interpretation of the rules.
>>
>>55389145
but it says instead of moving, not may give up it's movement.

disembarking counts as moving.
>>
>>55389151
nice counter argument i guess

>>55389145
If this were the case you could move 5" and then summon instead of moving the last inch
>>
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>>55389157
>tau faggot
>>
>>55389109
This. I've actually just given up on the CSM range. I've got a bunch of Mk IV and Mk V marines for my Night Lords, and I'm just going to add some ornaments, skulls, and other stuff to make them suitable for both 30k and 40k. GW isn't going to get around to regular CSMs any time soon, probably not until at least 2019 at the extreme earliest.
>>
>>55389124
>>55389145
The disagreement comes from the word "instead" and the fact that disembarking and moving in the same turn essentially means you have moved twice. Whether it means instead of making a single movement action or instead of making any movement at all is something that needs to be clarified by GW.
>>
>>55389145
>instead of moving
You can't do anything that constitutes moving, anon.
>>
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>>55389076
Yup. I will play them because they look 100x better than normal Marines, but from a lore and rules perspective they suck.
>>
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>>55389145
>instead of moving
>instead
>moving
disembarking counts as moving. You're not 'giving up your move', you're summoning 'instead of moving'.

The rules for both are CLEARLY written in the rules. Just for clarity, here's the definition of 'instead'.

Because disembarking IS a move, even if the unit can move effectively twice, the unit DID MOVE, which means that it cannot summon, because the summon only functions INSTEAD of a move.

not 'if the character did not make its normal move'.

not 'if the character disembarked from a vehicle'

INSTEAD of choosing to move. With disembarking, it DID move.
>>
>>55389205
No, you can't. Because you can't break up movements. >>55388955
>>
>>55389170
I painted them deep purple and added some nurgles rot
>>
>>55389190
Just buy a pack of heads for a few bucks on ebay. You'll end up with extra, nonbeakie heads, but you'll eventually get the bits you want. I guess a bits site will do it as well.

Besides Beakies, any of the older heads that just look damn good on primaris? I want a lot of older helmets on my guys.
>>
>>55389190
>>
>>55389276
Can't go wrong with Mark III
>>
>>55389151
>summoning lets you summon instead of moving
>rules say you move
>you think you can still summon

It's mindboggling that this is so difficult for you to grasp. I sincerely hope I'm being rused.
>>
>>55389190
Just buy recasts from chinaman
>>
>>55389283
To be fair, those are like the shittiest beakies available.
>>
>>55386683
>>55386683
>>55386683


Migrate
>>
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is white dwarf worth a sub?
I keep hearing mixed things about it.
>>
>>55389239
>>55389276
>>
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>>55389276
Aegis style helmets look great on Primaris.
>>
>>55389170
rakarth
druchii/lahmian 50/50
and pallid wych
>>
>>55389326
Not Justin's that but that being able to understand that doing something instead mean so not doing the the first thing is so hard to understand it constitutes a mental illness to them.
>>
>>55389366
With the current state of the internet, I would say absolutely not.
>>
>>55389116
>FLG hates T'au.

And love their Tyranids and Dark Eldar. I wonder why the respective power level of those three is as it is.
>>
Is there a codex chapter which is suitable for an ordo malleus army? I have some space marines around i'd like to ally to my scions + inquisition army
>>
>>55389366
>paying for advertising
really
>>
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>>55388795
I think you should do it.
>>
Is there any lesser known chapter which has been in all SM codexes?
>>
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What is this image trying to convey?
>>
>>55388794
>overwatch shut
>w/ heavy bolter
Here's your (you) fucking retard
>>
>>55389020
Anon who requested, that looks awesome.
Silly, true, but awesome in its silliness.
>>
>>55391176
Beaky on the left
>Holy shit, that dude has a huge fucking head
Thread posts: 439
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