What would a tabletop RPG based on pay-to-win gacha mechanics be like?
Would it make lots of money?
How could the gacha be enforced in the face of groups with house rules?
What a dumb and cancerous idea
>>55379534
Just play trading card games instead.
>>55379534
You pay the Master not to kill you.
>>55380214
Wait, me or my character?
don't you mean "gotcha?"
>>55379534
>How could buying cards be enforced in the face of groups with proxies?
>>55379534
Any publisher who even toys with this idea deserves nothing less than bankruptcy.
What the fuck is gacha.
>>55379534
>How could the gacha be enforced in the face of groups with house rules?
Verification cans
Expand the popularity of RPGA through a promoted ladder system with prizes, while adding strict loot accounting through server-side rolls and a one play per character per paid module policy. If there aren't enough modules to support constantly selling more to delve for loot, make it one play per x amount of time and sell stamina recovery.
>>55379534
Blind draft MtG matches, with an option to pay money for an additional booster pack to draft from. You can purchase multiple booster packs, but they don't carry over into the next match unless you also pay a "permanent purchase" fine.
>>55380783
This is just one of those "I need to make a new thread" threads.
>>55380380
Yes
>>55382555
I've seen an LGS do this.