Is it feasible for a nation to have completely unique magic if the only difference between them and another is culture and geographical space?
My players entered a city that uses golems for all forms of labor, and a player asked if the other kingdoms and city-states that bordered the city had any form of golems. When I said no he asked if there was a reason and I didn't actually have an answer.
So /tg/ IS there a reason that a kingdom which closely borders another kingdom wouldn't have the incredibly useful things that their neighbors developed, in some form?
>>55378016
Economics. Is it actually worth doing -thing- locally and for the cost of the startup?
>>55378016
It's completely feasible if the magic involved is semi-divine in nature and only available to the worshipers of the particular pantheon of that state.
Golems are based on jewish folklore that has migrated into the wider European mythology, and were traditionally only creatable and controllable by a rabbi. Thus, there is precedent for such magic being culturally limited.
Super guarding of the golem tech. It all comes from the state and no one knows how to do it aside from a few guys in the government.
The current golem count is from decades of steady growth.
That or the golems are fairly recent.
>>55378016
Of course, since magic works by it's own rules.
It could easily be explained that the people in culture pursued a line of thought different from another, and that the golems are the end result.
>>55378016
It's done with demon summoning, which uses the patent laws of hell to keep it exclusive.