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/5eg/ Fifth Edition General:

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D&D 5th Ed.

>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>55325848

UA: Food and Provision hype thread.
>>
No question OP?

Tell me about your run-ins with enchanters, /5eg/
>>
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I need some edgy looking oathbreaker paladin types, face covered by helmets.
>>
>>55331184

I've decided to go ahead with my le stickman of peace and tolerance build >>55329785

What are some good-aligned deities for an arcane domain cleric? I've only been playing DnD for a fairly short time and don't know a great deal about the pantheons
>>
All ToA leaks here.
https://imgur.com/a/iglMj
>>
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>>55331207
>>
>>55331210
Mystra might work
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>>55331179

I don't like them as feats, but I would like them a lot as class features. The ability to trade accuracy for damage is an interesting one and one with usefulness that varies depending on what you're fighting so I think it's a good mechanic, just sucks that it's a feat instead of a Champion feature or something.
>>
Is Heavy Armor Master worth it? My Fighter only has a 15 STR right now because Hobgoblin, so I'm looking at either getting a +1 STR feat or boosting it and my odd-numbered INT to a 12 along with it when I hit level 4.
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>>55331207
duplicate my ass.
>>
>>55331207
zcvbcs
>>
>>55331241

Definitely better at low levels where there's plenty of mundane damage happening and those few points count for more.
>>
>>55331241
It is, it stays useful even in later levels because many of the high end monsters have plenty of multi attacks.
>>
>>55331201
We have an enchanter in our group, it's pretty great when he can just use his action each turn to just completely take a powerful enemy out of the fight.
>>
>>55331207
rtshjuk
>>
>>55331254
>>55331267
Huh. Good to know, I'll do that then.
>>
Hey /5eg/ I need help coming up with a character. Its the straight man in a buddy cop duo with the other guy being an loose cannon urban ranger(with dog companion).

The basic plot is that a super rare magical resource popped up in insane quantities in unclaimed territory. The area is next to impossible to conquer so many major powers in the world sent large contingents of people quickly forming a massive city with loads of money/racism flowing through it. Where we come in is we are employed by the church of this worlds god of law and order who set up a massive presence here to stop the city from imploding. The priests and paladins take care of the general peace(beat cops) but they hire specialists to deal with the more fucked up situations(detectives).

My original idea was just to be a cleric/paladin of the law god but that seems too easy, I want to try some character that might not be so obvious for a straight man. The other guys background has him as an exstreet rat with criminal connections so the gutter side of the city is taken care of, I was thinking someone who knows how to handle the fancier folk would be good.

Any suggestions would be great as I can't really find something that seems right.
>>
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>>55331207
Last one. Don't have too many edgelords, not fond of them.
>>
>>55331324

oh no he broke his sword
>>
>>55331211
I was 90% sure this was going to be another trick. Thank you to whoever compiled this.
>>
Has does the All Players Make Rolls attacking and defense rolls variant actually work?
Please explain it to me as if I'm a retard.
>>
>>55331468
>defense rolls
You roll 1d20+(AC - 10). The DC for this roll is the monster's attack bonus + 11. If you pass, the attack misses. If you fail, the attack hits. If you roll a 1, the attack is a critical hit. If you roll a 20, the attack is a guaranteed miss.

Example: you have an AC of 17, and a monster with a +4 to hit makes an attack against you. You roll 1d20+7 and have to get a 15 or higher to avoid the attack.

Attack rolls are not changed with this variant.
>>
>>55331468
When monsters attack a player character, the monster's attack is not a roll, but a target number (their attack bonus plus eleven). The player rolls to defend--blocking, dodging, whatever--and their roll is 1d20+(their regular AC minus 10). If their roll defeats the monster's target number, they have defended and are safe from taking damage.

In the event that a regular non-variant monster attack would have advantage, the variant defense roll instead has disadvantage. The opposite is true: if normally a monster would have disadvantage, the PC's defense roll has advantage.

If a player crit-fails a defense roll, the damage behaves as though they took a critical hit. If for example a monster crits on 19-20, the crit-fail roll is 1-2.

This has the purpose of making players feel more involved. Instead of the feeling that they are just standing there waiting to get smacked on, they instead feel like they are taking a more active role in defending themselves.

That's defending against NPC attacks. Let me check whether or not there's other stuff the players get to roll with this variant rule.
>>
>>55331223

Thanks, sounds good. As gimmicky as it feels I'm actually pretty excited about this character

>>55331306

Well you'll want int and wis for the detective RP, along with proficiency in investigation and perception and insight. The cleric thing could be a good idea, but you could write a criminal past into his backstory and make him trickery domain with the Charlatan background?
>>
Two quick rules question:
One, does a creature with a multiattack explicitly only get two attacks - as in, two attempts to deal straight damage - or can a griffon, for example, make an attack and then an attack action such as a grapple?

Two, can a creature sio muktiattack attack, move, and then attack, or must the attacks be made in succession?
>>
>>55331528
>attack, move, and then attack
Yes
>>
>>55331468
>>55331512
There are also rules for the players rolling a monster's saving throws. If you're curious I can sum those up as well.

Personally, I think the "Players Make All Rolls," is pointless beyond the players rolling their own defenses. Frankly speaking, with the level of agency players feel is returned to them with the defense rolls, they will not care in the slightest that you are rolling the monster's saving throws.
>>
>Making villain character
>"I'll roll stats, why not?"
>Decide to roll 3d6 because 4d6d1 is broken as fuck
>Get two 18's anyways
lmao
>>
>>55331538
I bet you make him using PC classes and rules too, nigger
>>
>>55331528
The multi-attack limits them to whatever the multi-attack says can happen.

As for attacking, moving, and continuing the attack: from what I understand that's something anyone can do. Just like anyone can attack and then move or move and then attack; whatever works for the narrative they have in mind.
>>
>>55331549
Death domain cleric is explicitly a villain "PC" class
>>
>>55331549
You say that like there's something wrong with it.
>>
>>55331306
Warlock of a celestial or the undying light is a personal favourite of mine, I'm not sure how to tie that in with the nobles though. Maybe a mastermind rogue and play it as a courtier.
>>
Noob GM here. How do I make a villain from the ground up stat wise? I'm planning on making an evil druid. Before all i did was steal from/ slightly modify things in the monster manual.
>>
>>55331594

Depends on how you design the encounter. If he's by himself you could just build him as a player character in the druid class up to the level of the party, a party of 4 or more people would have no problems dealing with that. But if there's a lot of trash enemies around/circumstantial advantages it would be too powerful. You have to keep in mind that a PC build of equal level is too hard for a 1v1 fight with an actual player, but in a group vs that 1 PC build, the gank potential means the party will tear them apart anyway.
>>
>>55331594
Make a druid PC. Give him an evil alignment and minions. Pick something awesome you want him to do and say he can do it.
>>
Great Weapon Master and Polearm Master seem really good, worth taking? Although my Paladin has only 14 Strength, should I take 2 Strength or one of these?
>>
>>55331652
>Great Weapon Master and Polearm Master seem really good, worth taking?
Are you new here?
>Although my Paladin has only 14 Strength
Are you REALLY new here?
>>
>>55331662
Yes.
>>
>>55331501
>>55331512
>>55331536
Sweet as, thanks heaps bros!
>>
>>55331594
Make a druid character of the same level/1-2 levels higher than the party (depending on how many people), give him some minions and maybe some legendary resistance/legendary actions/lair actions.
>>
>>55331501
>>55331512
>>55331536
These do seem fun but could potentially slow down combat.
>>
>>55331758
In my experience it runs like everything in 5e run: quick if your players know what they're rolling, slow if otherwise.

A cheat sheet or cards, as with most things character-related, helps.
>>
>>55331594
Am i only one who is bothered by the fact that monsters and PCs use different mechanics to build? When everyone use same mechanics, the world feels more real, more objective. If monsters are made differently, it feels bit theatrical, artificial. Like when you witness respawning monster in videogame.
>>
>>55331796
Yes
>>
>>55331796
No DM wants to spend like 4 hours making a single combat encounter. Monster rules are different for the sake of expediency.
>>
>>55331796
I suppose, if that's what matters to you. It's a toolkit for telling a story. Sometimes the story is benefit by the foes using other mechanics.

But then, there's no much really stopped by you from making humanoid enemies the way PCs are made. Monsters? Yeah, that's a bit different and I get the frustration if you want pure mechanical consistency.
>>
>>55331796
>use PC rules for creating villains
This creatres mechanically boring villains and makes the player characters feel less unique.
>>
>>55331796
When a bear mauls a person, it doesn't break immersion in reality. People, even adventurers, aren't "built" the same as animals, let alone things like eldritch horrors, demons, and magical constructs.
>>
>>55331813
>It's a toolkit for telling a story.
>DnD
If i wanted toolkit for telling a story, i'd probably use something much more narratively focused than DnD. I've got particular soft spot for Fate. DnD is great for fantasy battles on grid, but not so sure about its storytelling capabilities.

>>55331810
Good point.
>>
>>55331796
You're not the only one who's bothered by it but that doesn't make such a stupid complaint any more valid.
>>
>>55331845
>dnd lacks storytelling capabilities
5e does nothing to hinder storytelling. Yes, social encounters should be ran using roleplay and not rollplay, but that's pretty much its only limitation.
(Social skills should not be used in place of roleplaying, but to support roleplaying).
>>
>>55331845
I'm fond of PbtA myself, but snide comments aside D&D is still a toolkit for telling a story together. In fact 5e is the best of them all for this so far; it's the most streamlined and narrative of the set.
>>
>>55331845
>>55331860

I see lots of people say the storytelling is the soul focus and want the game streamlined more and more to make it less restrictive... But isn't the "game" aspect one of the main draws in and of itself? Many people get their kicks from the mechanics of the game, others get their kicks from pretending to be a dwarven noble who sold his soul for power. Most get their kicks from a combination of the two things.
>>
>>55331889

>soul

sole*
>>
>>55331889
All am i saying is just that if you prefer more story or more "game" than DnD offers, you should consider other games.
Mostly agree with what you're saying.
>>
>>55331900
"Hey Satan I'll trade you this flatfish for the power of hell"
>>
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How would you do fantasy sportsball? Planning on having players compete in a coliseum but I want something more than just chariot races, gladiatorial battles, and jousting.
>>
>>55331662
Well?
>>
>>55331953
Volleyball with chainmail banana hammocks.
>>
How does a character get blindsight? I hate my eyes and want rid of them
>>
>>55331953
https://en.m.wikipedia.org/wiki/Medieval_football

This, just on a pitch.

Or Royal/Real Tennis (the tennis episode of Slayers is fucking great)
>>
Lifebloom - 1 bonus action, range touch. When you cast a spell, you may heal a target by 1d4-1 HP as a bonus action.
>>
>>55331979

hahahaha

humie shitter detected
>>
>>55332025
ELVIES GET OUT GET OUT GET OUT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>55332012
>>55332012 forgot to mention, it's a cantrip
>>
>>55332025
>tfw dark vision is handed out like candy to the speshul snoflake races
>>
Sometimes I think even the 5e creators forgot that paladins don't have to worship a deity

>Oathbreaker atonement - the paladin must choose a deity and sacred oath
>>
>>55331979
Warlock's invocation Devil's sight gives you ability to see in total fucking darkness.
Rogue 14 have blinsense - ability to hear hidden and invisible enemies in 10ft radius.
Some beasts have blindsense, so you could go druid and just wildshape all the time.

But probably best advice i can give you is to forget such stupid idea.

>>55332046
No. Cantrip that heals HP totally obsolete Hit Dice mechanics and makes short rests even more useless.
>>
>>55332046
>Healing cantrips
No. Absolutely not
>>
>>55332079
Yeah but what if it stipulates you can only use the cantrip as a bonus action when you cast a spell.
You could spend 4 lvl 1 ss to heal 4d4-4 HP
Not op imo
>>
>>55332046
>>55332070
It's strictly a combat heal since it specifies having to cast a spell first. Throwing out a cantrip won't trigger it, so it isn't spammable,
>>
>>55332109
exatly, I like it because you can heal a downed comrade without it taking your entire turn. Makes healers more fun to play.
BUT
1 extremely short range,
2 25% chance of not working
3 it costs you a cantrip space
>>
>>55332109
Oh, i overlooked that, my fault.
Not sure whether it is useless enough to be a cantrip, but i guess it might work, then.
>>
>>55332056
>I'm a paladin of an IDEAL
/r/atheism pls
>>
>>55332055
This and racial abilities for creating things are my two biggest pet peeves for 5e's races. I'm not sure who thought the lizardman's Cunning Artisan was a good idea, it sounds like something anybody with the right know-how could do.
>>
>>55332143
>Magic items are rare in 5e! Don't feel like you need to give your PC's specific items
>By the way here's a class that just shits out free bags of holding lul
>>
>>55332128
>>55332127
With the failure chance, and it not being spammable I think it's fine for a cantrip slot. It will save the day one time over the course of a campaign and go completely forgotten for the rest of it because nobody will care about maybe healing 1-3 HP.
>>
>>55331889
Those people can go play 3.P or 4e. They have their game-y games. It's time for streamlined and narrative D&D. We've put up with enough overly-complex bullshit and deserve it now.
>>
Any news on Tomb pdf?
>>
>>55332167
Not worth sacrificing a cantrip space in order to heal downed pcs without using your whole action? Throw a lightning bolt, throw on your shades and say "I guess I could heal you brah"

Would it be worth it to you as a 1d6-1?
>>
>>55331677
Polearm
>>
So how is the Three-Pillar XP UA in practice? Anyone tried that out? I've been thinking of using it since my table has expressed they want to go back to the old XP tracking instead of milestones for our sandbox.
>>
>>55332187
the 1d4-1 is fine for what it wants to do, it's not for healing it's for getting people up. i think it's fine the way it is.
>>
>>55332170

You don't "deserve" anything you entitled fuckwit.
>>
>>55332231
/pfg/ is down the hall and to the left.
>>
>>55332231
>grognards
Let's go with me using the wrong phrasing. Does that trigger you less?

It doesn't change the fact that WotC have made multiple game-y D&D games. Making at least one that's streamlined and narrative makes sense; opens up your audience.

You can get pissy about my specific words all you want but making another game-y D&D would have been the stupidest thing ever. So they didn't do it.
>>
>>55332231
Well, that went from 0 to 100 fast. Why don't you be quiet and let adults talk, darling?
>>
>>55331889
I literally have no problems running multiple games in a row with almost no combat or use of complex mechanics using 5e
>>
>>55332253

Yes, that triggers me a lot less.
>>
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>>55332270
That was remarkably simple.
>>
>>55332109
First of all, cantrips are spells too. (PHB 201)

Secondly, even if they weren't or you wrote something like "non-cantrip spell", there's still plenty of exploitable edge cases, and you'll never be able to do enough research to cover every conceivable angle in such a way that your players couldn't find an infinite or very plentiful healing source.

Hell, even as is, it turns practically every wand into a wand of cure light wounds.

Yes, it's a cute idea if you sorta turn your head and squint a bit, but no, it's not worth doing.

If what you want is a cantrip that gets people back on their feet, you're better off with something that allows people to regain 1 hit point if they have zero hit points, specifically. And even then, that still damages overall game balance in at least about a handful ways.
>>
>>55332290
"When you cast a spell using a level 1 SS or higher"
>>
>>55332304
A huge improvement, but it's still more trouble than it's worth.
>>
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>>55331211
Oh hey, my pics are here
>>
Running a group and all 4 want to be pure illusionists.
What the fuck do I do?
>>
>>55332419
>dinosaur zombies

another thing into my list of things i didn't realize i wanted my whole life
>>
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>>55332459
Explain why it's going to make for a shitty game.
TALK TO YOUR PLAYERS.
>>
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Anyone got some hot tips for a new DM? I got bamboozled into the role after showing up late and finding out everyone else made characters and no one wanted to DM
>>
>>55332472
>>55332459
Is there a problem in being illusionists? Curious.
>>
>>55332056
We had a heated discussion some threads ago. One guy just couldn't stop sperging that paladins are totally independent now.

Whatever people may think in general about paladins, oathbreakers who atone probably need a deity figure to aim for since they messed up being on their own.

Like addicts needing a buddy or caregiver.
>>
>>55332482
For starters, review their characters. If you're the DM you have the right to see if the characters fall within the vision of the table.
>>
>>55332459
Suggest they take Illusionist, Bard, Arcane Trickster and Trickery Cleric?
>>
>>55332505
There's a problem with every player in the game all wanting to play essentially the same character, regardless of what that character is.
>>
>>55332520
>>55332459
Maybe throw a Feylock in too
>>
>>55332526
What's your opinion on 2 bards in a party make up where the 3rd and 4th are a Paladin and a Monk? Assuming Bards went Lore and Valor then Paladin is Vegeance and Monk goes Sun.
>>
>>55332526
You know it actually works thematically. It makes sense that specialists in a field of magic would travel and work together. I mean think about it. Why are there always such diverse groups of super specialists traveling together. I mean, what are the odds?
>>
>>55332528
If you allow the Beguiling Whispers invocation to grant expertise, a fey lock can substitute Bard in this scenario

>>55332546
Bards are the Raspberry Pi of PC classes. Depending on how you build them you could have an entire party of bards without any one of them stepping on the other one's toes
>>
>play a grave cleric
>get to level 5
>DM says people I heal at 0 health gain exhaustion
F U N
>>
>>55332526
All of them are playing the same character, and don't know which ones an illusion and which ones the original
>>
>>55332611
That's a pretty neat houserule to discourage 0 hp whack-a-mole.
>>
>>55332617
The one who can't regain spell slots is the simulacrum
>>
>>55332617
Yet all of them can cast spells etc?
What happens when they get dispelled?
Even if everything goes smoothly this sounds like a boring game.
>>
>>55332617
Tell them they can still do that character concept especially with different classes. They can each represent a different personality of the real character with one of them being the real one, and the whole campaign can be a journey to the center of the mind, where at the end of the adventure the "real character", maybe the best player, maybe an amalgam then wakes up into the real world.

You can even have your villains who are also all twins of them with gimmicky variations, like Scary Gary, and Gender Swap Gary, and Child Gary, and Spider Gary
>>
DMs, do you ever challenge a player who talks big out of character? I mean, I know DMs have to cut it down the middle but whenever I hear a plyer in my table go "My class is so damn OP I can literally move mountains!" and says he's the strongest out of the table, I can't help but roll up an encounter that challenges him and the party. I'm not going out to kill him though but I guess it was those moments where I want the PC to walk the walk. Most of the time, they get humbled due to the challenge. Last time I did this, a cleric who felt his Life Cleric was the hottest shit in the table cause he got Guardian of Faith (he wrongly thought he can control it in battle like a Pokemon) realized his limitations in combat as it went. In the end, he has somewhat dialed down his boasting a lot and the table gotten much saner.

That said, am I misguided with this approach? There's a bit of me that feels like this is wrong cause it's putting a player in his place and putting him on the spot is something a DM shouldn't do. At the same time, I think it's better to apply DnD towards these people cause I feel that if they don't overcome the challenge, they'll realize they're not all that and stay put and if they overcome it then I guess his ego is just fed but at least he earned it.
>>
>>55332611
>>55332626
pretty common house rule
>>
>>55332626
>>55332685
Sure, but it would have been nice to know about it before I started playing the wack-a-mole healer archetype
>>
>>55332676
Well, rather than rolling a single hard encounter when party feels overconfident, it'd be better to just increase the overall difficulty a little.
>>
>>55332676
So long as you don't act like my DM did when I made a character whose whole shtick was huge crits, so he proceeded to have everything we face be uncritable after only a few encounters.
>>
>>55332703
oh yeah, 100% - so talk to your DM about it. If they refuse to change the rule, and if its a big enough deal to you (which it sounds like it is), talk about retiring the character and the next one you want to bring.
>>
>>55332676
I'm not gonna call you an asshole, but I think it's a wrong approach. The guy is feeling like a hero. Good! Let him have it, it's probably the biggest joy he has in his life. He comes to your table after his shittu retail job to feel good and have fun.
It doesn't mean you shouldn't make things challenging, but "I'm gonna fuck this guy up, that will make him humble" is a bad way to handle things and a bad way of thinking.
>>
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>>55332611
Wow, it's almost like your DM doesn't want you exploiting the rules by having people 0hp-tank everything. Wow, it's almost like your DM wants it to be a big deal when people go down in combat or risk dying.
>>
>>55332878
There are better ways to solve that "problem." Changing the rules to specifically fuck over a character is poor sport.
>>
>>55332932
That doesn't specifically fuck over one character. Literally anyone coming back from zero is exhausted. You just so happen to be playing a character that can do that. I fucking guarantee you're not the only subclass that can manage it.
>>
>>55332942
Read his post again.

>DM says people I heal at 0 health gain exhaustion
>I heal
>>
I need some DM help. I'm new, and running my friends through LMoP. It's been great so far, but Phandalin was tricky. Too much info at once, which meant that I somehow both introduced too much, and also sort of rail roaded them into going straight for the Redbrand hideout. They are doing well, but next session they want to clear Cragmaw Castle, and I've failed at introducing the side quests in a meaningful way. I'd like for them to at least meet the dragon (and one player knows her character goal is driving off the dragon). Right now nothing but Gundren and Cragmaw are on their minds.

Any ideas?
>>
>>55332878
Then why doesn't the DM go after downed people, counterspell stabilizing cantrips or not allow unearthed Arcana?
>>
>>55332990
The implication there being that the GM is targeting him because his subclass is the only one that can heal people from zero in any meaningful way.

If it turns out that the GM is doing that because of the fluff of his class or something, consider me corrected and I will admit that what's happening to him is stupid.
>>
>>55333009
I thought Phandalin was destroyed
>>
>>55333009
Don't let them meet the dragon. If you play it like a dragon should behave, the encounter will end with either a wipe or a few survivors running for their lives.
>>
>>55333038
>>55333038
should ask the dm to make it a house-rule for all healing
>>
>>55333009
Do whatever you want man, but if it were up to me, I'd go for the throat.

There's be no shortage of warning signs and all, but you're there to have fun too man
>>
>>55333009
Did they save Sildar? He can pull them aside and ask them to help around town or ask them to investigate Cragmaw Castle first

Fighting Venomfang at level 2 or 3 is suicide
>>
>>55333073

Yeah, Sildar is established in town and has been a great help and character so far. He's guarding two prisoners. They are soon level 3, so I guess the dragon can wait. Last session was a big dungeon though, so I guess I'm afraid of tiring them out with another long dungeon next session. Besides, the mine looks like it will be fucking huge
>>
Alright, I'm going to be really, REALLY dumb here. My character upcoming is starting at level 3 and is going to be a Raven Queen Tomelock using Shillelagh to melee shit, and will take a 1-level dip in Fighter for level 4. My character is the standard Tiefling, and I have these cantrips and will get EB at the next chance;

Booming Blade
Greenflame Blade
Mage Hand
Shillelagh
Toll the Dead

Should I replace one of the -Blades with something, or should I be good?
>>
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So, here's a question
One of your players asks you, the DM, to change one of his subclass features into a feature from a different subclass, or even equal level from a different class, because it fits better their character concept, do you allow it?
eg. Create Thrall from Old One patron warlock replaced with The Raven Queen: Queen's Right Hand, maybe replacing it with a different, equal level spell or Wizard's School of Necromancy: Command Undead
>>
>>55333251
I'd ask them if they have tried to find an alternative first, because drastic switching oft comes with unintended consequences.
>>
>>55332150
To be fair, that's UA content, and it has a whole shitload of problems that we all know Wizards don't actually fix with this next revision.
>>
>>55332150
Speaking of artificers, are they overpowered or underpowered?
>>
If a character cut off his hand and replaced it with a set of various hooks and swords that screwed into the bone, would this cause them some combat disadvantage? And would it hurt?
>>
>>55333313
Depends how it's done for the pain part, and would probably need a long rest to recover.

I see no reason for disadvantage though
>>
>>55333303
depends on which magic items they pick up, but generally they're pretty weak. They can sorta make good support characters however.
>>
Is the new UA suppose to be out today?
>>
>>55332193
Should I try to get my Strength up?
>>
>>55333326
Sweet, Peter Pan won't know what fucking hit him
>>
>>55333303
I don't know about over or underpowered, but 1/3 casting and their abilities make them pretty boring to play
>>
>>55332459
>>55332670
Have them be quadruplets and wear the same clothes. Now they all look alike even before illusions. Then when they use illusions, enemies won't have a fuckin' clue.
>>
>>55333437
Could be worse, they could be a full-on martial.
>>
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>>55333230
Oh, also, while I'm at it, since I'm planning on taking Hellish Rebuke anyhow and it fits with the character, the Devil's Tongue trait replacing Infernal Legacy is perfectly fine, right? It's not broken as shit or anything, right?
>>
Might be joining a sort of epic style game with a variety of players changing in and out for various sessions and quest lines.

What are the best classes to play for this style that will generally always prove useful no matter the party composition?
>>
>>55333661
Bard
>>
>>55331211
>leaks
The book has been out since Friday my dude. It's easily the best adventure book for 5e. It actually has me excited to run it.
>>
>>55333661
I'm running a campaign like that right now and my initial guess would be cleric. Unlike most classes more clerics in a single party don't feel redundant.
>>
>>55333230
talk to your DM about respeccing your character at level 4 for having started Fighter, in order for you to get more apropriate armor proficency

If it were AL, it'd be legal
>>
>>55333251
I allow some small stuff, like switching Domain Spells...
>>
okay gang, settle up, heres an idea my wizard loving flatmate thought up.
class; wizard, arcane tradition; theurgy, domain; arcana.
my question is, at 14th level do you gain the ability to cast a 9th level spell using this build?
>>
>>55333836
Yes, but you do not gain a 9th level spell slot

What this is mean, is that if should you wish to multiclass out of Wizard into another caster or full caster, you will eventually be able to cast Wish at some point.
>>
>>55333854
Nice, ill have to consider this build for when we do a sigil based rick and morty style game. "Magic is my god bitch!"
>>
>>55332304
>Dip into warlock for the at will free spell invocations
What now buddy? Your cantrip is broken, can it.
>>
>>55332509
Seems like you're still sperging.
>>
>>55333895
Kill yourself
>>
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>>55333914
>>
>>55333905
You're definitely that one guy. I have no problems with your mental condition as long as you try to discuss topics. Stop being a pussy and reply to my last post.
>>
>>55331652
>>55333363
GWM and PAM are broken as shit. If you're a strength paladin then definitely get your strength to 20 and charisma to at least 18 before getting feats.
>>
What are the most interesting Paladin oaths?
>>
>>55334045
Ancients is the best Oath. Fun loving happy paladin best paladin.
>>
>>55334026
What are you even talking about? And it's great letting everyone know you're mentally disabled but we really didn't need to know.
Now, ToA, that's a great module.
>>
Just a reminder that the milestone rule in the book basically says you can give XP for achievements. It's still using XP.
>>
>>55334107
That's basically how I'm doing it in my campaign
Want to get those levels? Well get off your asses and adventure, killing 1000 deers won't give you a fucking level
>>
>>55331833
>my fighter is stronger, tougher, and does more danger than a bear
>>
>>55334045
I gotta agree with Ancients, but Devotion has its appeal as well, because it is so classic.
>>
Am I losing my last shreds of sanity or is there no way to download the books from the Alternate Trove?
>>
>>55333661
bard or paladin
>>
The Tomb of Annihilation everyone is so hyped about is mega dungeon? Or is there bit of outdoor world and stuff? The name suggest it is going to be very dungeon-crawly? What should i expect? Should i get it?
>>
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>>55334054
>Tfw making an OoA paladin styled after the Three Musketeers
This is gonna be fun
>>
Books out, but PDF isnt right?
>>
>>55334350
>5e
>PDFs
>>
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What kind of helmet works best for tiefling girls?
>>
>>55334368
>>55334350
scans, pdf etc, none?
>>
>>55334242
You've lost it. Open the PDFs and save them.
>>
>>55334393
No, no one who has a copy has finished a scan yet. I'd probably say two weeks before we get a scan on here.
>>
>>55334374
One that has nothing to do with the rest of that outfit, that's for sure.
>>
>>55334434
dang as boy
>>
>>55332505
Illusionists and enchanters are meme characters played by trash people.
>>
>>55333359
West coast time. Their offices probably don't open for another hour and a half.
>>
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>>55334497
>living on the west coast
>intentionally
>when new england exists
>>
>>55334508
Maybe anon lives in the state of jefferson.
>>
>>55334508
Do you not know where Wizards of the Coast are based? Do you know where Gygax and the hobby were born in the modern era.
>>
>>55334428

Thank you, friend. I was so sidetracked looking for a way to download the folders mega.nz style that I didn't think to try that.
>>
>>55334045
Vengeance can be a ton of fun to roleplay if you're willing to embrace your inner edge lord in the heat of the moment.
>>
>>55334350
Which book? The guide to everything?
>>
>>55334520
If you can afford a multi-national business you can afford to move to the only part of the first world in the US.
>>
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>>55334520
Wish we could turn back time~
>>
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tg, give me feedback on my homebrew for the "I know magic!" sorcerer. I tried to somehow implement all the fixes the class needed in the one thing about the class no one cares about, Origins!

It's still very much a WIP and english is my third language, so if you can look past that, I'd apreciate it
>>
>>55334558
Tomb of Annihilation, Guide to Everything is November
Speaking of, what level is appropriate for ToA?
>>
>>55334629
Level 1. Supposedly you can start it at different levels though
>>
Is the new UA out yet?
>>
Hey guys, is there a program or a website I can use to whip up a magic item so it looks like I printed it from the book?
>>
>>55334617
Lvl 18 feature might be better if it was the same as the abjurer wizard's lvl 14 feature.

>When you use a magical item capable of casting spells in order to do so
This sentence needs work.

Those were the only parts that really stood out to me as problem areas.
>>
>>55334562
Who, in the Pacific Northwest, hurt you Anon? Please, don't be afraid to tell your story.
>>
>>55334665
Homebrewery?
>>
>>55334671
I thought about it, but my reasoning behind not doing so was that I didn't really want to totally step on the Abjurer's toes.

Thanks anon
>>
How long does Hide last? Like I do the following

Round 1:
Action - Dash
Cunning Action - Hide (assume success and in between rounds, the target failed to detect me)

Round 2:
Cunning Action - Dash to target (assuming I need that much range to get to the target)
Action - Attack

Thing is, do I get the jump on him for a Sneak Attack bonus since I succeeded in the Hide action last round (and target failed to detect me) or would "Dash" break my stealth and I'll have to re-hide again to make that happen?
>>
>>55334662
As mentioned earlier their office isn't open until at least 9am Pacific Standard time. As of now that's an Hour and 15 minutes. Then you have to consider its Monday therefore likely meetings in the morning about the weekend, wrap up of Hascon, and the tasks to be set about in the week going forward. Prepping for Dragon Talk's recording in the afternoon, and preparing the UA document. We might now see it for a few disparate hours yet. And do remember, there might be an office announcement or moment of silence for the September 11th attacks, so that too might cause delay.
>>
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>>55334731
>inb4 UA cancelled once again becasue of 9/11 aniversary
>>
>>55334719
has the enemy detected you since you went into hiding ? No? Then your Hide lasts until you make yourselef known, like for example, with a direct attack

The DM adjudicates if you have made yourself known in other ways, such as walking directly into the enemy's line of sight, but there's no timer in it
>>
>>55334689

Thanks, that should do.

>>55334719

There's something you need to keep in mind about Hide: Combat, as we use it, is an abstraction. What we're supposed to envision, however, is that the combatants are actually fighting in real time. People will be using their periphrial vision and checking their flanks, as well as moving around, changing their entire field of vision. It's unlikely you could run 30 or so feet undetected by everyone (bar invisibility), but your DM might say that the one guy you were hiding from had his back turned to you at the time. So, talk to your DM basically.
>>
>>55334713
>I didn't really want to totally step on the Abjurer's toes
It seems to me like stepping on toes is exactly what you're doing. Getting an identical feature at a later level lets abjurer stay king of the "not taking magical damage" castle. Getting a better feature, even at a later level, reeks of one-up-manship.
>>
>>55334765
I figured if I removed resistance to half damage on failed saves, it would make it more or less even on the long term, and by pushing it to a level campaigns never get to, it wouldn't be too distracting.

Besides, the reason why that feature is so tough on an Abjurer its because its combined with all the other stuff abjurers get like the Arcane Ward. The Arcanist doesn't get it.
>>
>>55334810
I suppose that's fair.
>>
>>55334747
I'm triggered
>>
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>>55334747
>mfw they make an UA in September about building damage and requirements for causing them to collapse.
>>
>>55334719
The rules are intentionally open to DM interpretation regarding how much a hidden character can get away with before being spotted.

>In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.
>>
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>>55334935
>UA: False Flags
>>
>>55334947
>>55334756
>>55334753

Ah that helps. But for you personally, would you rule Dash action as a way to break stealth? Let's say the situation is that the enemy is indeed looking away so if he flanked around but needed the Cunning Action'd Dash so he can cover that enough to reach him for a Sneak Attack, would you rule that I still maintain my stealth? Or will I have to wait next turn just to attack?
>>
What are the odds of Celestial Warlock making it through playtesting? I really like finally having an outright good-aligned pact, but I realize that kinda steps over Warlock's reputation as a darker kind of class
>>
>>55334662
Also you'll know the UA is out by the massive amount of responses it'll have once it has been posted here.
>>
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So why is this the case in the D&D world? Why are orcs so special?
>>
>>55335017
High. They're running out of powerful, otherworldly beings.
>>
>>55334992
Personally, I'd say that breaks stealth. It's very hard to be sneaky while running full tilt in my mind.
>>
>>55332170
DnD as a whole is mechanical, that's been a draw to it since inception, though 3.5e takes it to the extreme I agree.

If you want narrative, play FATE or something, as opposed to trying to change a core element of a series.
>>
>>55334992
Dashing probably does make more noise than walking. So that would increase the chance that your DM rules that the enemy noticed you running right at him.

There's no facing or flanking unless your DM is using the variant rules for them. And even if your DM is using the facing variant rule, characters don't have absurdly narrow cones of vision and hearing disabilities like in stealth video games.
>>
>>55335017

I was about to ask "what about Undying Light?" then I remembered that's what Celestial is.

I think I prefer the Undying Light fluff desu.
>>
>>55334992

I would not say that the Dash action breaks stealth in and of itself, but just as talking is a free action, if you are fighting against intelligent creatures, one of your target's allies could spot you and warn your target. So it's tricky. It's better to hide and either shoot, or wait for some poor sucker to get within 5-10 feet of your hiding spot, then shank them.
>>
>>55335017

90%
It got revised so it's almost certain.
>>
>>55335033
I want a Machine patron that works in Non-Modern settings.

Inevitable Pact perhaps?
>>
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>>55334974
>UA: Hiding "Plots"
>>
>>55335027
It's not orcs, it's men. They breed with everything.
Also source.
>>
>>55335033
Isn't there a big-ass homebew that has a ton of warlock patrons? IMO there are plenty more concepts.
>>
>>55335104
NEUTRONIUM GOLEM
>>
>>55335104
Primus as a patron when
>>
>>55335176
They probably all suck.
>>
>>55332685
Would it be unreasonable to allow the Spare the Dying cantrip to prevent a character from accumulating levels of exhaustion?
>>
>>55335308
Probably, but I've heard good things.
>>
>>55335315
Is there already a spell or cantrip that does that? Does your idea step on that spell's toes? If so, I personally wouldn't allow it.
>>
>>55335315
You know, it hasn't come up, but it's something that I would allow.
>>
>>55335344
My bad, I meant in the context of that houserule where hitting 0 HP and coming back from it gives a character a level of exhaustion. So far I know nothing really does that.
>>
>>55335164
I mean their children would always be more orc than anything.
64308906_p0
>>
>>55335388
I imagine it might, if your DM were forgiving.

Ignoring my opinions of the houserule, it doesn't make sense to introduce a houserule meant to punish just to give the players an easy way around it.
>>
What are the actually interesting elements of Forgotten Realms?
>>
>>55335439

Those don't exist.
>>
>>55335402
Newfag, what site do I use that with?
>>
>>55335439
I feel like we've long since raped the Forgotten Realms of anything of worth.
>>
I wish things were more granular.
>>
If you believe in the martial / caster divide, then to address it would it be beneficial to balance the different classes against the three pillars of experience?

For example, gimping direct damage spells for some casters, allowing some martials more solutions to out of combat situations via new abilities or types of rolls, etc?

Basically taking each class, looking at their abilities, and rebalancing them keeping in mind being strong at one pillar, midline in another, and weak in a third?
>>
>>55335512
As a vague concept it's good. More specific solutions include things like the concentration mechanic.
>>
>>55335439
The interesting thing about forgotten realms is it actually got people to make their own settings by being so shit that no one would ever want to play in it.
>>
>>55335439
The Brimstone Angels books are pretty good.
>>
>>55335439
There's a reason it's called the "Forgotten" Realms
>>
>>55334508
I've read enough books to know that nothing good resides in New England. Only madness.
>>
>>55335439
That its on a planet with other and more interesting settings?
>>
>>55335659
And clowns.
>>
There hasn't been a UA spelljammer yet, has there?
>>
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>>55335083
Undying Light fluff is best. Nothing like purging the undead in the name if The Light. Lux Vult!
>>
>>55335439
Al Qadim?

If you just mean the sword coast, then it's only interesting because wow just like muh vidya, I call playing as Imoen!
>>
>>55335439
The major cities are big enough and have enough intrigue going on within them that they're decent sandboxes to work from i guess?
>>
>>55335718
No, though Spelljammer content is heavily implied in Volo's Guide to Monsters. Between the Mind Flayer Nautiloid Ships and the general existence of Neogi.
>>
>>55335718
Unfortunately no. But with today's UA: expanded arms and equipment maybe guns will be on there and we'll be one step closer.
>>
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FR may be bland but it's still better than 90% of the homebrew settings I've seen.

Reminder that nobody, especially your players, wants to adventure in the failed remnants of the fantasy novel you've been trying to write since middle school.
>>
>>55334629
The book has a paragraph in the first chapter on how to run the adventure if your party isn't at first level. Basically it's this: if they're level five or below, run the entire thing but consider not awarding XP until chapter three. If they're at level 9 or higher, start with chapter three.
>>
>>55335768
I thought today's UA was supposed to be about food?
>>
>>55335793

no dude it's Civic Upkeep on Major and Minor Towns and Cities
>>
>>55335793
If only
>>
How do I correctly roleplay a character who always tries to have a plan for everything, to the point where he overthinks situations as a flaw? He is almost paranoid, but his plans and strategies should still be clever.

I realize that this is mostly dependant on the situation he is in, but what would some general guidelines be for playing like this? What are some things I could do to show and clarify that nature to the others regardless of the situation?
>>
>>55335768
Don't tease me anon. I was just bitching about how there aren't any greatbows that'll throw a man off his feet upon impact and that its the one thing stopping me from making an archer
>>
>>55335439
I'm a huge fan of Netheril and Karsus' Folly.
>>
>>55335793
It's UA: Horseracing and gambling
>>
>>55335768
I think the guns in the DMG are fine, desu. Good for a rogue, bad for a fighter.
>>
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>>55334374
>>
>>55335798
Knowing them they'll roll the announcement about Tortles in with today's UA and call it a month.
>>
>>55335817
sounds like a lucky halfling diviner wizard to me
>>
>>55335817
Constantly spam your party with ideas, abandoning the last one as soon as you think of the next? Bitch about how x thing could have gone better if y was done differently?
>>
>>55335817
Every now and again take your logic to straight-up left field. Sometimes you just get so caught up in the possibilities that a potentially obvious solution is entirely unknown to you.

Otherwise be polite, be professional, and have a plan to kill everyone you meet.
>>
if you wouldn't fuck a tiefling you're weak
>>
>>55332459
Up your skill level and run it.
>>
>>55332459
Enable Highlander mode.
>>
I haven't been in a 5e thread in a long time, so I don't know if this information has already been sorted out, but I'm going to post my findings. I've been playing in and out of campaigns, one-shots, small adventures, and reading through the different adventures, both official, adventurer's league, and house brew.

I've noticed that some skills are more valuable than others, and have separated them into this tier list. If there already is a tier list, I haven't seen it yet, so you can just take my findings as my own study. Because of word count, I can't explain all of them, so if you have any questions what the tiers mean or why a skill is in one tier and not the other, just ask.

GOD TIER
>Perception
>Stealth
>Insight
>Athletics

HIGH TIER
>Acrobatics
>Sleight of Hand
>Medicine
>Survival

MID TIER
>Arcana
>Nature
>Persuasion

LOW TIER
>History
>Religion
>Animal Handling
>Deception
>Tool Proficiency
>Thieves Tools - On the list simply because you can expertise into it and I find this is usually a bad idea

SHIT TIER
>Intimidation
>Performance
>Investigation
>>
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>>55335841

If you wouldn't swordfight a wolfman you're weak.
>>
>>55335439
Depends which realms.
AD&D1e Realms is all about the exploration of different lands, societies based around magic, pharoahs, ancient greek style champions, bandit lords, and even seeing how the kinds (and sometimes rules) of magic can differ in different lands. As a result it has loads of interesting elements if you're looking for exploration.

AD&D2e Realms is more focused in exploring the intrigue of cities and major power player countries, seeing plots within plots, and having and endless supply of world ending bad guys due to every novel being made canon. The interesting elements here being based on what kind of city you want to explore and how much of a "big brother is watching you" feeling you want.

D&D3e Realms is about taking a step back and turning everything into fuedalism fantasy land. As a result the only interesting thing is that they stuck the guns in a small sidebar so you can tell your DM to fuck off if he says no guns in fantasy.

D&D4e is about exploring a post-apocalypse where the writers who actually are willing to take risks don't want to write about a post-apocalypse and the writers who do want to write about a post-apocalypse don't exist. The interesting thing here is the one class they added to the game.

D&D5e is "Hey we dug out some old greenwood notes and retconned a bunch of shit, please love us." The only interesting thing here is seeing them carefully trying to avoid all the sex references in greenwood's writing.
>>
It's out!

https://media.wizards.com/2017/dnd/downloads/UA-AlternativeDefenseSystem.pdf
>>
>>55335870
listen here u lil shit
>>
>>55332617
That'd be fine for a one shot, but basing a character off of a gimmick always gets old fast.
>>
>>55335860
Persuasion in mid tier? Also I see why you would put investigation in shit tier, but I feel like that comes down to DM preference because of all the crossover it has with perception
>>
>>55335860
>history
>bad
Only if you the type of nigga who can't identify magic items without spells because you know all the poetic eddas referencing them.
>>
UA and planeshift when?
>>
>>55335885
Perception to spot the trap/hidden door.
Investigation to figure out how to disable/open it.
>>
https://media.wizards.com/2017/dnd/downloads/UA-AddedOgreMagi.pdf

oh shit
>>
>>55335870
>players rolling their AB to hit an enemy's static defense
>players also rolling their AC to dodge an enemy's static offense
As if combat didn't take forever already
>>
>>55333052
Yes because that's the standard house rule for 0hp whack-a-mole anyway.
>>
>>55335860
I think it depends on your DM, with my DM the only skills you ever need are perception, history, arcana, and maybe religion and you can find anything and you know pretty much everything about everything as well.
>>
>>55335909
It works better than you think. Players also pay more attention when it's not their turn because they feel they have more agency.
>>
>>55335838
>>55335839
I like these, thanks.

The character is actually chaotic good, but I kind of like the idea that he tries to make plans for killing or disabling people he hasn't met, because they could be evil or harmful to the party. Most of the time he probably wouldn't do it in the end though.

>Bitch about how x thing could have gone better if y was done differently?
I also will do this. If I bombard the party with stategies and plans, they will probably ignore some or all of them at one point. If it doesn't go well I will blame them for not using one of the plans (or the correct one if there were multiple)
>>
>>55335860
>GOD TIER
>Perception
>SHIT TIER
>Investigation

These are just signs of a shit DM
>>
>>55335908
up yours, anon
>>
>>55334520
>Do you know where Gygax and the hobby were born
...Wisconsin
>>
>>55335860
This >>55335920
Some DMs use only select few, some use a lot. As DM, of all the listed skills the only one I didn't ask to roll in the last 7 days was Peformance. It's most desirable to just cover as many skills as possible within your party, in case they come up.
>>
>>55332676
That's a good approach. If he's saying he's OP he's either going to get bored very fast or is bored already.
>>
So is there relation to Tomb of Horrors and Tomb of Annihilation? I mean demilich boss, the focus on the free ice cream face and all that. Did Acerarak just moved out to a new crib?
>>
>>55335991
Yes.

Unfortunately, he's a retard.
>>
>>55335885
Persuasion is in midtier simply because most players tend to use it to negotiate a simple bonus for themselves that could be forgone completely (more money from the quest, a better magic item), and because often times failure at a persuasion check will not drastically alter the course of events. The DM/Adventure will usually be smart enough that if everyone fails that check, there's a back up path to take.

In regards to investigation, DM preference is taken into consideration. After all, half of the game involves human psychology.

>>55335891
History is bad because like I said above, on the event of failure, the adventure/DM will have another way of finding out the information regardless, and even if you do succeed, the information gained is more or less lore based. If you specifically want to immerse yourself in DM lore, feel free to take it.

>>55335920
>>55335968
>>55335980
Again, I've played in a lot of games since 5e released and have read a lot of adventures, both official and custom. I've also played with many different adventurer's league DMs. The list takes into account the psychology of the DM to naturally be drawn to, say, call for perception instead of investigation 9 times out of 10.

Or, less verbose, your average DM is a shitlord and the list takes this into account.
>>
>>55335991
ToA is just 'what if tomb of horrors was a real adventure instead of just a dungeon'
>>
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>>55335176
Here you go. Hope you find something to your liking.
>>
>>55335976
Is that why the game feels so cheesy sometimes?
>>
>>55336010
Is it still designed to PK the fuck out of you?
>>
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>>55336023
FUCKIN--
>>
>>55336010
>Acey still hasn't figured out how to make a lair
How does one even stay as a godlike lich with supraintelligence for centuries and not learn
>>
>>55331796
>>55331845
>If i wanted toolkit for telling a story, i'd probably use something much more narratively focused than DnD.

You shouldn't be using D&D for simulationism either, it's always been a gamey kind of game.
>>
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>>55335439
It's not impossible to tell an interesting story in Forgotten Realms. The trick is usually to just get far away from the Sword Coast, which is not exactly supported by the modules.
>>
>>55331845
"Narrative focus" means it doesn't have rules getting in the way of you telling a story. The great thing about rules that do get in the way of telling a story is that you can just ignore them. Every system is narratively focused if you want it to be.
>>
>>55334617
>You also learn the identify spell, which does not count against your number of sorcerer spells known..
typo. you have two .. instead of one.

>Aditionally, your number of sorcerer spells known to you increases to a number equal to that of your inteligence modifier, to a minimum of 1.
typos. If you want to increase the number of spells known, write it like this.
"Additionally, the number of sorcerer spells you know increases by your intelligence modifier or 1, whichever is higher."

>Starting at 6th level, your ability to warp the tight [...]
"Starting at 6th level, your ability to warp the tight strung mechanism of magic expands to things which are beyond the reach of others. When you cast a spell from an item, you may apply your metamagic features to that spell as if you were casting them yourself."

>The Arcanist: Arcane Beacon
Nothing to fix, but I think it's not as fitting as the rest. It turns shoves your sorcerer even more into an utility spot. The rest of the features reflect his talent, but this one is more about raw energy instead. Maybe allow yourself or your ally to use you to change the point of casting? That would be a 'beacon' as well. Dunno, but review this one.
>>
>>55336034
Sorta. They took a lot of the fangs out of the traps which in my opinion ruin a lot of what was good about the dungeon. Keep in mind, I don't encourage PK or TPKs, but I prefer to play with players at full efficiency and what not, and a lot of the traps that could kill before, most players will probably walk out of. NEAR death mind you, but alive.

The things that really kill players are the sphere of annihilation, which is a trademark of the dungeon, and some of the other traps which are specifically written to outright kill you.
>>
>>55335909
It's literally the same amount of rolls, just more focused on having the player roll instead of the DM
>>
>>55333326
>a long rest to recover
Try several months?
>>
>>55335659
my nigga
>>
>>55335860
It's why I like the skill variants in the DMG, especially background skills.
>>
>>55335864
Beastfolk that have hair pisses me off.

Nigga your whole body has fur, yet you got locks like a human?
>>
>>55336077
That actually kind sounds pretty fun, especially with a whole adventure based around it now.
>>
>>55335869
>the only thing interesting here is seeing them carefullly try to avoid all the sex references in greenwood's writing
Really? I don't believe it
>>
>>55336116
everyone knows that 5e PCs heal insanely fast.
>>
>>55336180
>muh verisimilitude
>>
>>55336153

What about beastfolk with moustaches?
>>
>>55336197
the cleric cast cure wounds on his hook-arm. he should be fine
>>
>>55336155
Eh, I mean I mainly play OSR games, so it's not quite my cup of tea to have the players on a somewhat gimmicky thrill ride where they get taken near death, stand outside for an hour, and then they're back in action fairly quickly. It doesn't encourage them to play smart, it encourages them to use the ancient Dwarven Trap Finding technique to trip through the dungeon.
>>
>>55336207
Did he... style his whiskers? Wouldn't that actually be extremely painful?
>>
What would you do if you don't know if you are cursed or not?
Could the local or party cleric identify such a curse, or identify if you aren't cursed?
>>
Ive been thinking about putting a troll on the bridge into nightstone in SKT
How fucked would my players be
>>
>>55336265

Tremendous pain is no excuse for improperly-trimmed facial hair, anon.
>>
>>55336272
1. Strip naked to check if the curse is attached to you
2. Buy completely new equipment (the super cheap stuff) and attempt using it in a sparring match or combat with a lesser foe to see if the curse auto-equips itself to you when you try to do things
3. Well, you're probably not cursed then, so just leave it alone.
>>
>>55336272

>father I am experiencing terrible night terrors, and my arm blackens at 3:30am every morn. could I be cursed?

>shit yeah oh shit that's real bad dude. like that's fucking grim. I can't help you though, this is some real primordial shit. some old, old juju. one of our older clerics is on expedition to the marshlands a few days' ride from here, he may know something about it. no, no, don't shake my hand, don't touch me. just get lost before it spreads or something."
>>
>>55336062
Even if you don't want to leave the Sword Coast, you have a few options:

1) ACTUALLY USE THE FUCKING LORE OF THE REGION
Amn, for example, is some crazy ass shit, but the most of its weirdness that you'd ever see it described in materials that many people are familiar with is when those dickass wizards show up at the start of Baldur's Gate. The country is basically conquistador-era Spain undergoing its own version of 1984, yet the perception and the play of most people is that it's a generic feudal England most everywhere.

Waterdeep also has potential for interest, but you've got to play up politics or the Undermountain stuff instead of considering it a city-state in a vacuum with a lot of shops. The difficult part there is explaining why any critical threat isn't dealt with by adventurers who are way better than you; it's got that weird MMO-style vibe where level 50 guards stand around and the townsfolk ask you for help killing a level 2 boar. That guy could throw a rock and kill it.

2) USE THE FUCKING FORGOTTEN REALMS PART OF FORGOTTEN REALMS
The setting is called such because just about every nation is built upon the ruins of an older civilization with its own wacky kind of world-altering magic, and many of THOSE were also built on previous civilizations with even greater power. The ancient history of FR involved massive wars and planar struggles and the creation of oodles of slave races to fight or build, and magical whatsits that cast spells so strong they're still in effect today or that reshaped whole parts of the continent. All of that crap is still around, waiting for someone to dig it out (or use it, if they already have). This can give a lot of games an apocalyptic feel given the power that's at stake, since there's so much "ancient evil" or "ancient technology" just lyin' about, but even lesser artifacts or knowledge can be the basis for a bit player becoming a regional power.
>>
>>55336291
You don't have to put a troll on every fucking bridge.
>>
>>55336347
Just this one, and you didn't answer my
question
>>
new unearthed when?
>>
>>55336394
Not today
Its the aniversery of 9/11
>>
>>55336394
Around noon Pacific time

>>55336405
Shut up
>>
>>55336405
dog bless
>>
>>55336328
>when those dickass wizards show up at the start of Baldur's Gate

Which pissed me off no end, because in the actual setting the Cowled Wizards are an underground group of wizards in a country that persecuted mages hardcore, not the fucking enforcers of Athkatla.
>>
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Shilling my own sorc homebrew since the other guy posted his. been playing it for about 6 months now, maybe a little longer. It's pretty fun. How I'd ideally like to play it is with these adjustments to the base class.

Can choose to use Spell Point system, combine Spell Point and Sorcery Points into one pool

Pick a wizard school or cleric domain that fits your character's natural aptitude, when attaining spell level 2, 4, 6 and 8 you select a spell from that school or domain to add to your spells known, the spell chosen must be of a level you can cast

Whenever you learn a metamagic option, you learn one additional metamagic option

Expanded metamagic options incoming.
>>
People who actually play the game and aren't just white room/paper theorycrafters/etc etc, how are Sorcerers?
>>
>>55336372
>start of the adventure
>level one players
>already have to deal with a bunch of goblins and potentially Zhentarim in what is a more interesting and appropriate skirmish
>hey guys, should I put a creature with 80+ HP who regenerates 10/turn and has three attacks, two of them being 7ab 2d6+4, against a level one party with fuck-all equipment
>who will have to dedicate one party member to being the Torch Bitch who ATTEMPTS to hit it every round (after lighting one up, because we approach the city in the day and no one has their goddamn torch out at 2pm) IF the party of novice adventurers even knows how to beat trolls
>even as it's murdering 1-3 players every time its turn rolls around
>on a bridge with no cover or anything interesting around to utilize in combat
No, you shouldn't. Even if you brewed up a shitty baby troll, there's zero narrative reason for its presence there. This is a city that's been rockbombed by Cloud Giants, who wouldn't want or need a stinky troll around to begin with, and some Orcish forest raiders don't have the pull to haul one of these beasts around, either. And the Zhents immediately blow their cover by bringing this dumbass over.
>>
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>>55336460
Some of these numbers probably be adjusted for use with the spellpoint system.
>>
>>55336265
for you.
>>
>>55336447
>Shut up
You're shutting up freedom, anon. Just spend some time with your family and wait for next week.
>>
>>55336467
I hesitate to call my group's old Sorclock a Sorcerer, and the ones we're using now are heavily modified. But no one in my cheese-heavy groups would deign to play one straight as they were, which might tell you something.
>>
So I heard a pretty interesting idea coming from an Anon the other day where death can be throttled in game by adding a penalty, maybe even a serious one not to the person who comes back from the dead, but to the Ressurectioner Cleric instead.

What do y'all think of this?
>>
>>55336509
The one who casts resurrection ages a number of years equal to some fraction of the age of the one being resurrected (adjusted proportionally for racial lifespans)
>>
>>55336467
What, their ~real~ viability mechanically, or how fun they are? You should be able to figure out how fun a pile of numbers is if the latter, if the former they're good twin haste/invisibility/fly machines, and if you ignore that they can do a decent wizard impression, just only with the very best spells, and tiny versatility. Then there's also sorclocks.
>>
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The table I'm DMing for in a FR campaign turned it on its head and without warning the Sword Coast is suddenly the setting of a shounen manga style campaign. We're gonna have a tournament arc sometime down the road.

It's fun, lore-breaking and ridiculous but whatever.
>>
>>55336509
Terrible idea. They'll just pay some NPC cleric to resurrect them and avoid suffering any penalty at all. If you want to make it harder to bring someone back from the dead, play out what happens to their soul in the Outer Planes and come up with odds for it getting trapped there by overpowering bliss, despair, loss of identity, or imprisonment by an archfiend, depending on what their alignment was and where they went.
>>
>>55336467
I'm playing a sorc right now. This guy.

>>55336477
>>55336460

It needs to spells known, I feel like my options are always limited. Metamagic is a lot of fun, and using the homebrew it's nice to have detect magic and identify for free, it makes me feel like I have some utility. Survivability is fine with shield, the only 2nd level spell I have is invisibility. Doing the conversion thing is alright, but feels pointlessly wasteful. It does allow you to go ham with your bigger spells, at least for the moment anyway, I'm level 7. Metamagic makes the spells I do have feel more important and I can use them more effectively. A lot of the fun with the character is the high Cha score makes roleplaying easier when mechanics get involved, and the sorcerers being full of themselves archetype is pretty fun to play.

I'm enjoying it a lot, but I feel like it's the fighter of caster classes.
>>
>>55336467
fun if you don't mind being inferior to a wizard in nearly every way.

Don't get me wrong, I like sorcerers, even better than wizards, but the complaints against them are 100% valid.
>>
>>55336550
That's actually entirely in keeping with FR lore.
>>
>>55336467
I play with a Draconic Sorcerer Kobold.

It's incredibly fun and engaging but the thing about it is, that it drives from him being such a limited character by design. Kobold wants to be a real dragon, that's what he's all about, all the time.
If you can be mature about it, it will work. If not, you won't be a good fit, even if you splash a little Warlock on it.
>>
>>55335909
Only if your playing with tards.
>>
>>55336575
"Sorcerers are fine, if there is no wizard in party" ?
>>
>>55336575
What are these complaints? Never played a pure caster class.
>>
>>55336550

How does 1v1 shounen style fights work in DnD anyway? I can imagine it being boring with how the combat works in a 1v1 situation. I imagine a DM with a vivid way of describing the fights can only make this work.
>>
>>55336467
Our sorcerer can't stop complaining about being underpowered and having too few spells known. I think he has a point - I'm a cleric, and I have no issues with spells known whatsoever.
>>
>>55336558
I think any reasonable setting will have no surpluses of Ressurecting clerics willing to gain permanent curses Dark Gift style, in exchange for coin.
>>
>>55336608
Your spell selection is shittier, your class features are worse, and the Wizard will still cast more spell per day than you at most levels. The only reason to be a Sorcerer is to be a Quickened Eldritch Blast turret or a double buffbut with Twinned Spell.
>>
>>55336608
Sorcerers are essentially inferior to wizards in all regards with the sole exception of twinning concentration spells.
They get less spells known
only have access to 8 spells wizards do not
and wizards get just as many spells per day due to arcane recovery.
Wizards also have access to more archetypes to customize

>>55336603
>"Sorcerers are fine, if there is no wizard in party" ?
basically, yes.

I mean, don't get me wrong, a sorcerer is still a full caster, and thus, powerful. But a wizard is better.
>>
>>55336608
Spell conversion is cool, but wasteful.
You don't have enough spells known, so it feels like you're just a cantrip machine + party buffs.
Spell List arbitrarily limited.
Metamagic is very cool, but incredibly limited for being the class' "thing".
>>
Anything cool you can do as a Ravenqueen Warlock? Also chain or tome?

I've noticed that you can still cast using your bonus action when you are merged with your raven. You could use spiritual weapon for example.
>>
>>55336608
Sorcerer is a fun role playing class. Wizards are a fun mechanics focused class.
>>
>>55336603
More like you won't notice it
>>
>>55335454
Pixiv.
>>
>Brainstorm up Bard builds
>They all invariably end up Lore Bards

Dammit all!
>>
>>55336603
>>55336608
I'll give you an example:
Sorcerer:
>CAREFUL SPELL
>When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.

Evocation Wizard:
>SCULPT SPELLS
>Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other
creatures that you can see, you can choose a number of them equal to 1 + the spell's leveI. The chosen creatures automatically succeed on their saving throws
against the spell, and they take no damage if they would normally take half damage on a successful save.
>>
>>55336629
You know how much gold people would pay for a no-strings-attached resurrection? You know how many widows and orphans that could feed? People would pay enough to train a whole new cleric and get him to the same level as the last one.
>>
>>55336720
>You know how much gold people would pay for a no-strings-attached resurrection?
You know how many people would actually be able to afford it?
>>
New thread with new UA when?
>>
So no new UA today confirmed?
>>
>>55336629
They can just cast Remove Curse
>>
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Why do you still play th is gay game?
>>
>>55336732
>>55336733
>they think there's going to be UA after last week's was postponed and today falls on 9/11 while a quarter of the country is on fire and another quarter is underwater
hhhh
>>
>>55336739
Because gays won the culture war, grandpa. Now get on your knees and suck, and maybe we'll let you keep one of your phallic guns.
>>
>>55336705
now let's analyze this for a moment:
Sorcerer must spend a limited resource to let a target auto succeed a saving throw (still suffering from any "save for partial" damage)
Wizard spends no resources, and target takes no damage.

the ONLY saving grace for the sorcerer is that they can use it for non-evocation spells, though let's be honest, this ability is used for evocation spells 99% of the time.
>>
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>>55336739
Because I can easily hand wave that shit off to make it more to my tables taste one way or the other, or in Stradh's case go full Tim Curry
>>
>>55336750
Has it been confirmed though, that's all that matters
>>
>>55336733
You could easily answer that question by checking the dev's Twitter
It'll be out at around noon Pacific time, just like every other UA release
>>
>>55336739

that's a bad picture for that article since from what I recall every bad thing strahd has done is because he's super fucking thirsty for a single woman and no one else is good enough for him
>>
>>55336618
You can swap out spells during long rest, he can't. More room to experiment.

I think in the future I'll stick to clerics, they rock.
>>
>>55336720
What if you're not a Cleric of charity?
>>
>>55336765

I wish you had been my CoS DM. That would have been fun as hell.
>>
>>55336693
Thanks, anon. That's good shit right there.
>>
>>55336759
>though let's be honest, this ability is used for evocation spells 99% of the time.
No, it isn't. It's for spells like Hypnotic Pattern
>>
>>55336765
If I run CoS again I'm doing this. Holy shit I love it so much.
>>
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What's more suited towards a cooking skill? Wisdom or intelligence? I'm leaning more on wisdom
>>
>>55336824
I said "used for" not "intended for"
>>
>>55336845
Intelligence for by the book recipe cooks
Wisdom for "What you see, you put" cooks
>>
>>55334045
Fluff-wise? My favorite is Devotion, being the OG flavor: a Paladin who is nothing but a Paladin in an editiom where you can't be forced to act like a dumbass by your DM or else fall.

Ancients is fantastic, too, 10/10 would make my next character one.
>>
>>55336853
It's not a problem of the class if you're making intentional bad decisions
>>
>>55336757
Enjoy your emasculated army when the Chinese come for you. Maybe you'll be one of the lucky ones and kept on a leash for General Mao until he gets bored of you.
>>
>>55336845

Intelligence is having an encyclopedia knowledge of spices and where they come from. Wisdom is knowing which of them taste good on what dishes.
>>
>>55336870
I'm not sure why you are fighting me on this when i am not disagreeing with you.
>>
>>55336585
Did you meet that player on here? I played with a guy in a tg looking for group thread forever ago that only played kobold characters... that wanted to become dragons.
>>
UA when?
>>
>>55336803
Oh it definitely was, for me and the players even though only a couple understood the reference.

>>55336842
It's the most fun I've had running a module.
>>
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How do I make a good map? Like a garden+castle map the players explore.

It feels like everything is either too big or too small. squarebased grids are hard to follow
>>
>>55336845

I'd say cooking falls under the purview of the Survival skill, so Wisdom for certain.
>>
>>55336739
I'm literally playing a a bisexual horse. This is not a thing that bothers me. Though it's stupid they feel the need to wave it around like a badge of honor.
>>
>>55336914
Read the thread, newfag
It's always released at around noon Pacific time.
>>
>>55336020
>15 Patrons
>Details as to why they made it, with plot hooks pertaining to each Patron.
>Storm Lord
>Warlock Librarian
>GELATINOUS CUBE

Who says homebrew can't be good from time to time?
>>
>>55336948
this is fucking subtle compared to Paizo, though.
>>
It's up
http://media.wizards.com/2017/dnd/downloads/GreyhawkInitiative_v2.pdf
>>
>>55336952
I've been getting up earlier than usual, forgot they use fucking PST.
>>
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>>55336985
>>
>>55336966
I don't know anything about paizo, never played pathfinder and the last thing I want to do is communicate on a community forum on the internet. So I guess lucky me. Just because paizo is fucking retarded for doing it bigger doesn't mean wizards isn't still stupid for doing it at all.
>>
>>55336985
Well atleast they addressed some of my issues with it
Though they really did make bards op by making instruments not count as implements for the purposes of initiative like how they made wants/staves/rods count
>>
>>55336739
Because other people play it. My group is slowly converting to other systems.
>>
>>55336875
>he says, after his whinging "alpha" daddy does more to cede global financial and political leadership to the Chinese than anyone else in history
>after being the kind of cuck who gets in bed with a dying petrol power (whose GDP is smaller than two states) that has to subsidize liquor for its junkie population and lets China run roughshod over everyone in the mean time
At this rate, buttsex might be the only thing that can save us. Good going, retard.
>>
>>55336842
I tried to channel more David Bowie rather than Tim Curry, but the gist was the same
>>
>>55336875
>>55337035
I get the end of the thread is for shitposting and all but can you two go stroke each other off elsewhere, preferably /pol/ where this shit belongs?
>>
>>55336901
Nah, I play it at table. Sorry
>>
>>55337063
Damn, that's actually a good point I just got the idea for Tim because I used to watch that movie growing up.
>>
>>55337074
We're just doing our part to hasten the demise of this thread and encourage someone to make the new one.
>>
>>55336467
I played one for about 5 sessions, and spent every level up browsing the spell list thinking "There's nothing here that matches my character's flavor, but there is on the Wizard list"

It just wasn't fun getting absolutely dicked on spells. Which sucks, because I really like Wild Magic from a flavor perspective.
>>
>>55337093
You can also Google the song "Drácula's lament" for extra juice
>>
>>55337109
Posting more after bump limit isn't going to kill the thread faster
I once saw 5eg reach over 600 replies due to the most autistic, tard-rage argument I've ever seen
>>
>>55337109
The issue with that strategy is if you rile up the wrong sperg it'll cross threads and keep going
>>
>>55337093
There's also a few phantom of the opera overtones that you can play up


For example, I'm a fan of having Strahd drop a chandeleer. Even (especially) in an open sky
>>
>>55337169
Spike Growth doesn't do anything and you know it.
>>
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>>55337142
>>
>>55337169
What was the argument about, out of curiosity?
>>
REEEEEEEEEEEEE ARCANA WHEN
>>
>>55337241
I'm about an hour and 6 minutes
>>
>>55337203
It wasn't that

>>55337228
It was the argument over whether it was possible to stack your AC above 40 given the various options present in the system (multiclass features, spells, magic items) without breaking RAW. Then one or two turbo autists started raging about how the calculation used a +3 shield and +3 plate armor, because "No sane DM would ever allow a player to have those items", when the argument was about theorycrafting, not actually playing the damn thing.
It was absurd.
>>
So I'm looking at the Monstrous Adventurers in Volo's Guide and they seem really powerful, especially the bugbear and yuan-ti.
Those bonuses be damned.
>>
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>>55337228
Not him, but I saw some guy sperg out about Bahamut turning into a hobo and walking the world. He kept screeching how "railroady" it would be if he tried to kill a hobo and it would turn out to be a god. Through the entire thread, he could not answer either of those questions:
>Why would you kill a hobo?
>Is going around and killing hobos a thing you always do in DnD, if it concerns you so much?
>Why do you refer to Bahamut as "railroading", if it's an element of the setting, not a practice that your DM does?
He kept trying to come up with reasons why it would be perfectly logical and not evil for him to try and kill the hobo, and why it's the very POSSIBILITY that he would turn out to be a god is bad, when whatever happens in the game is exclusively up to DM and whether or not he's tired of the player's shit.
>>
>>55337273
Do you know if they used the Sage Advice which says you can only use one alternate ac?
>>
>>55337273
I think Bracers of Defense are rather plausible

So if you go Blade Singer, Mage Armor, Haste, Shield then... 13 + 5 + 5 + 5 + 2 + 2, which gives ya a consistent 32.

What am I missing here? No UA.
A high Charisma and a dragon mask?
>>
>>55337273
I dunno, that is pretty autsitic, but I think I've been part of some more autistic arguments. Like that one time I got into an argument with a turbo-tard that kept denying Turn Based and Real Time Strategy Games were the same thing, but with one rule changed that changed the meta. He kept insisting that they were two, wholly uncomparable genres of game that were in absolutely no way alike in any capacity. He even made a metaphor at one point comparing RTS to Football and TBS to Chess.

>>55337313
I dunno man, sounds like weeding out the hobo trash is lawful good to me. It's for the GREATER GOOD after all.
>>
>>55337262
Are we there yet?
>>
>>55337366
I SWEAR TO GOD I WILL TURN THIS THREAD AROUND AND WE WILL HEAD STRAIGHT BACK TO PAGE 10.
>>
>>55337329
Robe of the Archmagi is 2 AC higher than mage armor.
>>
>>55337346
But Madden is the only consistently good console RTS game
>>
>>55337414
>>55337414
>>55337414
>>55337414

new thread
>>
>>55337346
I actually think he is right. I mean, can you really compare Starcraft and HoMM 3? They have nothing in common.
>>
are y'all ready for a southern cooking UA?
>>
File: I'm not sure.jpg (50KB, 640x480px) Image search: [Google]
I'm not sure.jpg
50KB, 640x480px
>>55337401
>>
>>55337425
What? Of course you can, the-ooooh, you little...
>>
>>55337320
Everything they used was RAW. They didn't use more than one AC calculation, everything else was just bonuses. They also didn't exceed attunement limit.
>>
>>55337300
The only monster PCs I allow are goblins and orcs.
Kobolds and hobgoblins I ban b/c they don't exist in the homebrew setting (I'm open to reflavoring), bugbear and yuan-ti are just broken as all hell.
>>
>>55337537
Here's how to get unlimited AC.
Get a Tome of Dexterity and use it every hundred years. Bam.
>>
>>55337693
Your Dex would still hard-cap at 30
>>
>>55339190
+10 ac +10 to hit +10 dmg +10 initiative +10 dex saves wow totally not worth 0/10
>>
>>55339342
>unlimited AC
Literally none of what you just said has anything to do with what was being discussed
Thread posts: 447
Thread images: 50


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