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/srg/ - Shadowrun General

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>Welcome back to /srg/, chummer
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>Shoot straight
>Conserve ammo
>Do not buy CGL books
>And never, ever cut a deal with a dragon

Escapism Edition
How does your runner deal with Real Life?
Does he drown himself in alcohol?
Get zoned out with drugs?
Flee into virtual realities?
>>
>>55307355
Religion.
>>
>>55307355
Chummer, the shadows -are- his escape.
>>
>>55307447
>the shadows -are- his escape
What in Adversary's name is he escaping from that he willing chooses this life?
>>
>>55308003
CGL rules and editing.
>>
>>55286898
>>55286642
I also get these, seemingly at random

I get them with created characters, characters that are in creation and also those that are in career. It's also not easy to reproduce - I only have one thing I can say, it's that it is a recent phenomenon, it's only happening since 194
>>
>>55308003
Jewish mom.
>>
>>55307355

He has a succubi Ally Spirit. He doesn't need escapism, his life is awesome.

Thank you Forbidden Arcana, for allowing a magician to summon any spirit they want outside their tradition for an absolutely trivial karma tax.
>>
>>55307382
Praising Our Lord and Saviour Buddy Christ (tm), brought to you by your friends at Renraku?
>>
What is your favorite starting weapon?
In 4E i liked the HK227-X. What should i go for in a 5E game?
>>
>>55308666
Ingram smartgun probably gives you the most bang for your buck when it comes to SMGs.
>>
>>55308666
I have a softspot for the rain-forest carbine, even post nerf. I realise this will bring out the autists schreeching REEEEE SUB-OPTIMAL! but still.
>>
>>55308666
Colt Agent Special/Savalette Guardian combo. Ammo sharing simplifies things a lot, especially when your new character is poor. Now if only there was an SMG that used heavy pistol ammo as well.
>>
>>55308748
Well, it was not so much about the money, i used to go full retard with foregrip, personalized grip and gas vent 3 for sweet 6 RC and then added a high velocity mod and an extended clip, so i could squeeze out 2 long bursts per action phase without losing any dice, for three action phases in a row before reloading.
I want to do this again, but have not read all the material yet.
>>
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>>55308966
>Savalette Guardian
>>
>>55308666
Ares Alpha is the best.
>>
>>55308966
>sharing ammo
That sounds nice. Must be cool if the whole team has the same weapons and can share ammo in combat.
>>
>>55308420
Wait, what? How do your do external summons?
>>
>>55308666
I love the Fichetti Security 600. Really solid damage for a light pistol, and with a 30 round magazine you've got staying power without having to pack lots of spare clips.

Honestly, though, I like to pick up whatever gun(s) the local security corp is using, even on a run-by-run basis for ammo scavenging, just in case. Their sidearm, at the very least. Your don't have to worry nearly as much about conserving ammo if you can get spare clips off of every corpse you drop.
>>
>>55309095
You can use Ritual Spellcasting to summon any Spirit you like using the Calling ritual (i.e Calling [Succubi]). Once you've ritual-summoned it, Banish it. When you banish a spirit you can decide to bind it yourself. Not practical to do during a run, but that's why you have downtime.

There's also some new qualities in Forbidden Arcana that allow similar things, but with drawbacks (Chain Breaker, Dark Ally, Dedicated Conjurer).
>>
>>55309267
What's this Banishment into Binding bullshit?
>>
>>55309267
If you combine this with the Summon Great Form Spirit/Endowment/Inhabitation trick, you can pretty much consume every spirit in the game and aquire every ability they have. Naturally, this makes you virtually unkillable.
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>>55309339
>>
>>55309339
"If you (or another magician) has an action before the spirit departs, you can use Summoning (p. 300) to try to get it to owe you some services. It doesn’t matter what type the spirit is or which tradition you are in this case, since it’s already out and available." - Core Rulebook, pg. 301.

This means that you don't actually have to bargain with a spirit once you summon it with the Calling Ritual. You summon the spirit (ANY spirit), then immediately banish it. If your initiative is high enough that you get another action before the spirit does, you can bind it yourself.

Bam. Any spirit in the game bound to your magician.
>>
>>55308666
You mean weapons right ?
How can you call yourself respectable runner if you don't start with a Holdout(Streetline Special), Light Pistol(Fichetti Executive Action), Machine Pistol(Steyr TMP), Heavy Pistol(Ruger Super Warhawk), SMG(Ingram Smartgun X), an Assault Riffle(Ares Alpha), Shock Glove and a Survival Knife?
>>
>>55308666
Usually I go for the FN HAR for main weapon, Lemat 2072 for secondary and the Mossberg AM-CMDT for special ordnance.
>>
>>55309537
I'd rather have one weapon with all the mods i want, than a bunch of of the shelf trash.
>>
>>55309537
Are there Really people who start the game with more then 3 weapons? If so, why?
>>
>>55309624
What?
What kind of crazy person won't modify them all?
>>
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>>55309537
>Light Pistol(Fichetti Executive Action)
I think you mean Fichetti Security 600.
>>
>>55309754
h2get nuyen? pls halp.
>>
>>55309743
My street sam has knucks (subtle, can be made to look like gloves) so he's always armed. He also has a hidden ceramic knife, because they are a useful tool.
He has a taser because they are legal everywhere.
He also has a hidden light pistol (with a palming skill high enough that it remains hidden), and a heavy pistol as his principle sidearm.
Next comes the SMG, because it can be taken along more often than a rifle.
And finally, a flash-pak and assorted grenades.
That's 5 weapons, not including the grenades. You have to be prepared.

'course it's a karmagen build, no way I'm wasting points on 3-4 weapon groups in priority-build.
>>
>>55309743
To be fair thats only for my combat character
So holdout always in my boot, just to be safe
Light Pistol for times when I need to get in sneaky and have to take people down silently
Machine Pistol for sneaking it in but going loud afterwards
SMG is for general purporse fights, infiltration and bike clashes
The SuperHawk is primary side arm. Load it with 2 Gel Rounds, 2 Hallow Points and 2 HE combined with Ammo Skip System.
Ares Alpha and 20 grenades is self exploratory
Shock Glove is safe takedowns but taser is good alternative.
Survival Knife is just good tool to have
>>55309777
hahha
No
>>
>>55309973
exploratory? what
I meant explanatory
>>
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How do you GMs here plan runs? Because im about to plan my first run and I have no idea where to start.
>>
>>55308463
>Renraku
I think you mean United Oil
>>
>>55310058
I do it by establishing the objective, then I had who, what, where, for how much. Then it's time for my favorite word: COMPLICATIONS (3-4) and then I make the maps/tokens/descriptions up.

Take it gradually, point by point. Best advice: Watch movies.
>>
>>55310058
Plan what they need to steal, which corp/gang has it, what the layout of their facility is, the type of security, and then the inevitable twist/complication
>>
>>55310093
Yeah the part I'm struggling with is the actual layout and stuff like that. I just don't know where to start or how to stat stuff like that.
>>55310167
Im somewhat tempted to just make the layout up on the spot. I just have no idea how to make the enemy guards and things like that
>>
>>55308666
I'm overly attached to the Ruger Superwarhawk. My first character I ever ran was a 4th ed really cheesy cowboy build with two of them and way too many dice.
>>
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>>55310271
Fear not
1/2
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>>55310297
2/2
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>>55309267
>>55309371
>>55309339
>>55309431
HOLY KEK MUNDIES BTFO
>>
>>55310271
For guards and stuff I don't actually stat them up unless I plan for them to be re-occuring enemies. For temporary things I assign a temporary dicepool to them depending on what they're trying to do and their training. So Guards are good at perception, fighting and average at everything else, bad at technical shit. Technicians are bad at fighting, good at technical things, medium at face things.

So on and so forth.
>>
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>>55310271
>I'm struggling with is the actual layout
>I just don't know where to start
This is much more involved than you probably need.
>>
Is there any rule which forbids me casting improved invisibility on a wall, so i can shoot people with my sniper rifle?
>>
>>55310895
The GM's patience.
>>
>>55310895
You can only cast invisibility on people iirc.

There's a spell for vehicles that specific and iirc there's a spell that allows you to see throught a certain element. Or maybe it's Shapechange I'm not sure.

If I was the GM that'd be a fat no however.
>>
>>55311125
>You can only cast invisibility on people iirc.
"Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well."
It is sort of vague. I'll try making a small object invisible. If the GM allows it, I'll try a wall.
>>
I'm going to have my runners steal a shipment of blank simsense chips on behalf of a mafia-backed BTL production group.
This will be the group's first run after food fight. What twists can I throw their way?
>>
>>55311125
Improved invisibility is a physical spell, thus it can affect inanimate objects.
That being said, there is already a spell for this, Looking Glass.
>>
>>55311305
They're the ones running BTL chips. It's all BTL chips, all the way down.
>>
>>55311341
Is this the Shadowrun version of "it was a dream all along?"
>>
>>55311398
Nah, i just once shamelessly ripped off total recall and this reminded me of that.
>>
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>>55309431
I'd assume that spirits summoned via Calling would use the same rules for banishing as Free Spirits, where you have to reduce their Edge, and they're immediately disrupted if you beat them.
>>
>>55311586
ETA on next Chummer update?
>>
>>55311677
Depends on when I next fix something? Shapeshifter stuff should be done soon, I just need to sort out the bonuses which is essentially just data entry.
>>
>>55307355
Johnny B Goode just wants a cheap date with his qt corpworld gf. Something memerable but low budget, like a fair, open concert, or talking her into sneaking into a trid show. At some point she will ask for something he can't afford, & he will be embarassed & defensive. She'll then understand & start not asking for things... he will notice but not say anything & internalize it into riskier & riskier runs, trying to make better nuyen, til he finally bites off more than he can chew. He will die in the gutter, overflowing with rain & blood, whispering her name with his dying breath. She won't get over it & never move on. She will raise their son, conceived on the day Johnny dies, to be a successful & powerful mage. She'll name him after is father, & hope it will be a warning... Johnny B Goode.
>>
>>55310058
I think out a random objective. I the build a modern world equivalent dungeon in which the objective is located/based in. I then add character, style & NPC's. Then i make the Johnson & his thoughts.
>>
Where is the star mentor spirit mentioned in the cosmic tradition section? Is it in another book?
>>
>>55311305
One of the Foo(d) Fighters they just encountered is also a mule for the chips.

They are chips of shadowrunners, problem is they arent recorded yet. The idea is that they want you to pick up blanks, slot them in, & then run for your life as they try to kill you & record it to the chip. They dont tell you the last part...

The chips get damaged easily in their uncased/blank state. Players are basically given a cartoon of eggs & can't break them. Give them plenty of physical challenges as they must quickly transport the chips & deal with other obstacles. Play up the fragility of the chips & maybe some comedic slapstick events.
>>
>>55311755
Yekka, are variant metatypes supposed to add to the negative karma quality limit?
>>
>>55310058
Do what Shadowrun Storytime GM does. Use existing Pre-build runs but change the fluff and the general goal. For example, in their very first run, 2D (decker), Dervish (Street Sam), & Trout (Infiltrator(?)) met for the very first time in a Fast Food Joint when an Irish lady ran into the joint to escape mob goons. Cue fight and turning into the Shadowrun team.
>>
>>55312100
>Fast Food Joint
no, it was a stuffer shack
>>
>>55312175
He said to change up the pre-existing runs. So take food fight & change it to a burger king/fastfood etc. & an elf running from a hit with an irish girl running from mob. Fucking idiot
>>
>>55312278
work on your phrasing moran
>>
>>55311838
I think that's just a refluff of another mentor spirit.
>>
creating character in 4e. I want to make a enemy for my char, like an anti-contact. I heard there's a quality like that?
>>
>>55312278
>take food fight & change it to a burger king/fastfood etc.
Isn't that exactly what the 5e version did?
>>
Can you make a decent character with the default priority/sum to 10 in Chummer?
>>
>>55312346
Which one though?
>>
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>>55312396
>>
>>55312354
Stuffer Shack is more like a Speedway, coffee & food & snacks & shitty burgers premade & sad hotdogs made of devilrat turning on a spit
>>
>>55312354
No, that's a different premade run with the very similar name of Fast Food Fight 5.0.

It caused more than a little confusion.
>>
>>55312405
Fuck it guess my cosmic mage wont have a mentor spirit at chargen
>>
>>55312349
yes, Runners Companion p132
you build a then just like contacts, with the difference that instead of loyalty you have incidence, which is how much they hate your char and which is used to determine if they interfere in a run
in chummer they are below the contacts
>>
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Hi /srg/
I want to play Shadowrun, but i dont want any of picrelated shit.
What edition\time period should i choose?
>>
>>55312490
cheers mate
>>
>>55312532
3rd. I will always shill Shadowrun 3e
>>
>>55312357
Yes? That's the typical way you do it with sum.
12 for higher power characters, but 10 is just fine.
Priority itself is flawed though.
>>
>>55312638
I mean the default spread of a ACBDE Dwarf Adept. How do you optimize them?
>>
>>55312532
2e
>>
>>55312653
What do you mean? Just make an adept sammy.
>>
>>55312532
Anything before Year of the Comet in SR3. Year is that Halley's Comet event. The transition to wireless is System Failure, the very last 3e book.

Accessing the Matrix without a deck, however, has been about since 2e, though 4e blew it wide open by changing Otaku to Technomancers.
>>
>>55312532
Shadowrun 4e 2050
>>
>>55312683
I guess it's that simple.
>>
>>55312690
Well I mean it won't be optimal, but really you should be more focused on making a well written character than an optimal character.
>>
>>55312532
2nd if you want none of the above
3rd is shit & introduced those things
5th does a half assed way of retconning some of the worst things. The Matrix is now more or less fixed in the meta, but the rules/mechanics are a bit unwieldy. Changeling exist but you can just say fuck off to any player wanting to play one. They aren't included in the core. Technomancers (wifi dudes) are really weak & don't get much love. Deckers are back in style, which is awesome. Decks are like full computers where as commlinks are more like smart phones. You can still technically hack on one but its limited.
>>
>>55312723
>3rd is shit & introduced those things
The Otaku are from 2e.
>>
Would using the living bodies of people count as an exotic melee weapon?
>>
>>55312611
>>55312668
>>55312686
>>55312689
>>55312723
Welp, i guess ill have to read through all of it and decide for myself.
>>
>>55312532
If you don't want Halley's Comet and Changelings, then you've got to go back to 2e timeframe.

Good new though, because 4e has a conversion book to let you play in the 50s.
>>
>>55312754
This is the deckless Matrix access from 2e/3e.
http://shadowrun.wikia.com/wiki/Otaku
As distinct from the 4e/5e version.
http://shadowrun.wikia.com/wiki/Technomancers
Main difference is that Otaku still need a bit of hardware, just not a full-on deck.
>>
>>55312532
Honestly you can just run an SR game and have none of those themes anywhere.
>>
>>55312532
just rewrite/retcon history yourself. All part of worldbuilding, use the ruleset you like.
>>
>>55312792
Other main difference is that Otaku have never been core content, always supplemental.
>>
>>55312686
>Year of the Comet
Speaking of, anybody have a copy with a functional Page 136 (137 in PDF page numbering)? All the loose copies I've found have p136 damaged.
>>
>>55312751
nah, that's still clubs
4e had stats for them
>>
>>55312891
https://rpg.rem.uz/
Shadowrun/
Sourcebooks/
10650%20-%20Year%20of%20the%20Comet.pdf
>>
>>55312920
I don't just want to use them as clubs, I want proficiency with throwing, slamming, and ground puns slamming people. Maybe attacking a motherfucker with another motherfucker, but not necessarily.
>>
>>55313003
Exotic Melee Weapon (Metahuman)
Then begin publishing a series of trideo tutorials teaching a new martial art based around the manipulation and weaponization of the Metahuman body.
>>
>>55312742
3rd is shit. Otaku aren't technically technomancers. 3rd doubled down.
>>
>>55312532
>>55312754
In light of this what are peeps favourite editions?

I played 2nd a few times and thinking of giving shadowrun another go, just gotta look at right edition.
>>
What metatype should I make my decker, dwarf or elf? I really cant choose.
>>
>>55313215
elf for bonus inteligence
>>
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>>55313215
Dwarf.
>>
4e, making a Fomori based on Wario. Giving him mad unarmed, treasure hunting skills, and either a severe or burnout addiction to money. Any other ideas?
>>
If you have a fire spirit channeled, can you use engulf to vore people?
>>
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>>55313341
forgot pic
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>>55313215
Dwarf, you get an automatic +1 for the nexkbeard
>>
>>55313087
Third. Pretty much fully compatible (or easily adaptable) with any prior content, and still has that made-in-the-90s-ness that makes cyberpunk good.
>>
why use the karma system over BP?
>>
>>55309607
>HAR/LeMat combo
fuck yeah
>>
What would be some good tech to convert from older editions to give to people who got their augmentation done/bought their guns/whatever 15-20 years ago and haven't needed to upgrade?
>>
>>55313909
Slightly more customization I think, it's more discrete.
>>
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>>55307355
/srg/, after teaching us a bit with Missions legal play, my DM is allowing me to rebuild so I can take non-Missions legal shit. Which is rad as fuck, because I want to rebuild my mage around being a monster with Manablade.

I'm still kinda new to the system, any pointers for priority building with that spell in mind?
>>
What character creators do you guys use? I use chummers5 and I cross-reference the different books constantly. Is there a way to import the information into chummers or a different program that does this on its own?
>>
I need some concealable Longarms ideas, I'm going to be conspicuous enough just existing without hefting a huge gun around.
...On that note, should I even bother to be subtle if I'm playing a Naga?
>>
>>55314171
Depends on the longarm. I can see sniper nagas being sneaky by virtue of just staying out of everyones sight and not even bothering to try and blend in. But a giant fucking snake with a shotgun at point blank range? No way you can pretend that shit was swamp gas.
>>
I almost forgot to put Custom Look on my assault rifle. I was almost a plebian.
>>
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>>55314171
>>55314193
>>
>>55314171
How the fuck do they even hold guns?
>>
>>55311949
Not that I'm aware of, they should be free.
>>
>>55314451
Very carefully.
>>
In practical terms how stealthy is +0?
>>
>>55314143
There is the official chargen tool, but it costs money and you can't yell at yekka for a fix and see it done within the next 12 hours. There's also that hyper-neon one, which exists solely for the layout. Stick with chummer. Cross-referencing is good practise for GMing.
>>
>>55314451
mage hands?
>>
>>55314143
You can add notes to stuff, but there's no current way to do it automagically. At some point I've got a plan to make the content from the PDFs be parsable directly from Chummer, but it's a ways off.
>>
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Am I over-preparing? I feel like I should make use of chargen while I can.
>>
>>55315091
Yes. Yes you are overpreparing.
I take 5 spare mags (plus the one that comes with the gun leaving me at 6), then split them. 3 with APDS and 3 with stick and shock. I only buy enough to fill each mag and give them a reload. Thats plenty to get you through a run.

Ammo is easy to get. Spend your nuyen on other things you'll need.
>>
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>>55315091
>>
>>55315141
Its only like, 3000 14f 3000 12f and then assorted other f's
>>
>>55315091
Where are you going to put 12k rounds?
>>
>>55315204
Downrange
>>
>>55315091
You will never need all of this. Use money from your first run to buy ammo. Make sure your gun has Extended Clip 2 and you should have enough bullets to never ever require reloading. Bring enough ammo to get through a first run. For each gun, this should be 3 full clips of regular ammo (which is good enough for every situation and cheap as hell), 1 clip of APDS for when you need to take out something with hardened armor, and 1 clip of gel rounds for either abusing knockdown or going nonlethal. Alternately, 4 of gel and 1 of APDS depending on how nonlethal your party is. 5 clips on your person is the most I as a GM would reasonably let you carry without special ammo pouches/containers and if you have a 60+ extended clip 2 round, it's 300 bullets - enough to mow down a fucking arcology.

Subsonic rounds are AIDS. If you want to be silent, use a silencer/suppressor. It already applies a -5 penalty to the perception check of any mook trying to find you, which is enough to make it nigh impossible. Stick-n-shock rounds are good for grazing hits, but otherwise I'd prefer gel rounds as I can load those with contact drugs if I require a payload, and they're cheaper. EX-EX and APDS fill the same niche: Pick one. Also, bring some regular ammo so you don't have to chose between "WAR CRIMES" and "Criminal with a heart of gold."

Seriously. Justify this to yourself. Why do you need EX-EX -AND- APDS? Why do you need SubSonic when you can just attach a silencer to your gun? Why do you need stick-n-shock when gel rounds are cheaper and nearly as effective, plus knockdown?
>>
>>55315263
SnS is good for drones at least.
>>
>>55315322
So is regular ammo, and APDS depending on the type of drone.
>>
>>55314987
Is there anyway I could contribute to that? I'm kinda a neet right now due to circumstances and I have nothing better or productive to do most of the time.
>>
>>55313215
Dwarf. Only downside is they run slower and have slightly higher living costs. Not a problem for basement-dwelling netnerds.
Get Metatype Modification if you want to look human/elven.
>>
>>55315263
Subsonic + Silencer so you can full auto without anyone ever hearing.
>>
>>55315344
If you're okay at C# then it's essentially just a matter of using the iTextsharp library and a given page reference to find the relevant text in the PDF, which you'd generally define from the name of the object. Problem I had was figuring out how to stop it, since itextsharp doesn't retain formatting; simplest would probably be to stop at the next line that has text in allcaps. I suspect it'd also need a lot of edge-casing for the different classes of objects, since spells are formatted differently to qualities and such.
You could probably use this codeplex example to get started with it: https://www.codeproject.com/Articles/14170/Extract-Text-from-PDF-in-C-NET
>>55315332
SnS is always physical to drones though, you can't necessarily guarantee that you'll be getting enough hits/base damage to ensure that your damage isn't just getting soaked.
>>
>>55315477

>If you're okay at C#
I've never really touched any programming languages but I feel like I have the required autism or as I like to call it "patience" to learn them. Is Chummers purely coded through C#?
>>
>>55315607
Yup. There's some Linq code which is kinda convoluted to read and the detestable XSLT stuff, but aside from that it's not a particularly difficult language to pick up. The application itself is reasonably simple, provided you're not digging too deep into the core systems.
>>
>>55315737
Thanks for the information, maybe at some point I will do something. Do you need to know a lot about C# to mess with chummers or would a basic understanding after a few months of learning?
>>
>>55315798
I had basically no experience with working on a full application before I started on it, most I'd done was some powershell scripting for work. It helped that a lot of what I originally wanted to do in the code was essentially just re-enabling stuff that was already there and tweaking it, but provided you can understand what the code is actually doing then there's not a long tail onwards from there.
>>
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>Want to play a different kind of character once I realized TMs are not fucking fun aside from abusing puppeteer
>GM has locked my character into the plot so I can't retool or rebuild
>No end in sight

a-at least I have a game
>>
>>55315921
>>GM has locked my character into the plot
You're now immortal, do whatever the hell you want! Pick up a sword and charge the nearest enemy, if you win, do it again! If you fail, you're free of your chains and can make another character!
>>
>>55315921
Why not cause something to make your character have some sort of change for in-story reasons?
>>
>>55315921
Also what don't you like about Technomancers? you could also just get vampire aids and then you are no longer capable of being a technomancer.
>>
>>55315921
>Not talking your GM into killing your PC in a shocking and plotline defining event.
>Not being that character in every Final Fantasy or most good anime that dies and motivates the rest of the PCs into progressing the plot.
>>
Are there any technomancer homebrew rules that make playing drone technos viable?
>>
>>55315921
https://www.youtube.com/watch?v=4gO7uemm6Yo
>>
>>55316149
I know that they allow you to have a built in RCC with one of the technomancer power things(I think).
>>
>>55313215
Elf lets you double as a Face, doing the Digital engineering side of hacking, and is cheaper than being a dwarf.

Dwarf gives you bonus Willpower, meaning you're better at surviving matrix combat, and dwarves lend themselves to cheap and easy boosts via drugs.
>>
>>55288446
Not much, chump change really but that might be because I live in a smaller city where a few older people still have their own private offices and do book binding and other book maintenance stuff so they might be just undercutting it to just truck along for a few more years. And yeah, when at the table pdfs are good for a quick search but nothing beats having actual books. Now I wonder if the collector edition is properly bound because since it's well, a collector edition, I don't want to ruin whatever pictures it has by taking it apart.
>>55288551
From what I noticed before I had it bound, the 500 or so pages are simply glued to a sheet of paper that's glued to the cover and binding and you will see the stress of all the pages partially rip a layer of that paper off the binding with time, kind of hanging there. So it's best to have that replaced with a proper binding by a professional and a sewn binding.
>>
https://youtu.be/mxzgwJ8tSE0?t=59s

This is normal in the 6th World.
>>
>>55316177
yeah, but you have to initiate for those.
>>
What kind of music do you guys use at your tables? Do you keep it strictly to cyberpunk/techno music or do you use other songs that might fit the mood better?
>>
>>55316445
When in the video does she get fucked?
>>
>>55316472
"Hey (Name of whoever runs your game) can I start with this initiate power at the start, I have an idea that I think would be cool to RP but I don't want to get stuck being useless until I can have access to this"
>>
Whats a good martial art for a gunbunny adept who uses smgs/assault rifles and the occasional heavy weapon? Should I even bother one or just stick a point in clubs to smack bitches over the head with my gun?
>>
>>55316482
The entire time, but the guy's wearing Ruthenium.
>>
>>55316533
Yeah, don't bother with martial arts.
>>
>>55316533
>Whats a good martial art for a gunbunny
>smgs/assault rifles
Underbarrel chainsaw or underbarrel stun baton, depending on how loud/killy you want to be.

>Should I even bother
No.
>>
>>55316563
>>55316568
Thank God thats one thing off my mind. And I cant use an underbarrel chainsaw because I already have an underbarrel grenade launcher.
>>
>>55316445
Asia may or may not have been a mistake.
>>
>>55316579
>And I cant use an underbarrel chainsaw because I already have an underbarrel grenade launcher.
Then put it on your SMG.
>>
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>>55316720
Can you add underbarrel weapons to smgs? if you can then pic related.
>>
>>55316742
>Can you add underbarrel weapons to smgs?
I'm about 80% certain they have an underbarrel mod slot.
>>
>>55316752
Well then fucking bueno it is then. Time to chop some trogs.
>>
>>55316533
If you're packing heat as an adept, martial arts are a waste of karma.
>>
>>55316762
Kick gives +1 dice for only 7 karma. That makes it a better investment that buying up your Unarmed skill post creation a lot of the time.
>>
>>55316742
But you need that for a counterweight. How else can you get up to 6 RC and pour lots of bullets into people with 2 high velocity SMGs?
>>
>>55317017
Because I already have 5 RC, its enough. Plus I doubt I'll ever dual wield guns. I dont have the ambidextrous quality.
>>
>>55315864
you're doing gods work man
>>
>>55317017
>high velocity
Are you talking about fucking 4e?
>>
What happens when the Caribbean League gets hit by Awakened Hurricanes?
>>
>>55318139
Lotta dead minorities.
>>
Is it possible to take off a gas vent from a gun and put a silencer on it, or should I just take two identical weapons, one with the vent and the other with the silencer?
>>
>>55318139
A lot of bored gun adepts try to kill them by shooting into the storm. Suprisingly, it sometimes works.
>>
>>55318327
If it's built in, you can just add the attachment. If you added it, you can just remove it.
>>
>>55318022
Yes. It's my favorite mod. I go out of my way to put it in sniper rifles. If it's not in 5e, i don't wanna play it.
>>
>>55319341
Okay, so don't play 5E. Just realize that most of the discussion in the general revolves around the latest ruleset.
>>
>>55313368
Bumping this question.
>>
Does anyone know the complete list of Special Forces of the Sixth World?
>>
>>55313909
BP gen actively encourages hyper-specialization by using different resources than you use during play. You can make overall better decisions with karmagen and get a lot more value for your points by generalizing a bit more.
>>
>>55313368
>>55319937
What does that even mean? Engulf is a power. If a fire spirit uses it, it surrounds and burns people. If a spirit have a shape with a mouth, you can fluff it's use of Engulf as swallowing.
>>
>>55320145
Karmagen punishes the shit out of trying to be a specialist, and makes being an ork, dwarf, or troll even more expensive than usual. BP let's you follow the game's premise - which is to be a specialist who needs a team to balance them out, while still letting you cheaply fill in the holes after chargen.

Karmagen gives you a bunch of runners who, instead of being good at their specialty, are mediocre at their specialty and subpar at a handful of additional things.

It's bad.
>>
>>55320145
>You can make overall better decisions with karmagen and get a lot more value for your points by generalizing a bit more.
Generalizing at CharGen is a bad move simply because of one thing: Geometric costs.
If at the start you aren't already good at your thing then you won't get much better in game.

Best progression is to start Specialized (for which Priority and Sum-To-X are good) and round off during game.
Because you won't increase a high stat in game (increasing an Attribute costs 5*(New Rating), so just 5 to 6 costs 30 karma) and you won't increase a high skill.
But you will most likely increase your dump-stats (from 1 to 2 it's just 10 karma) or get new skills/raise low skills (2 Karma per skill or 2*New Rating)
So you have Sammies that learn how to behave in public and maybe coordinate teams. Deckers that stop being couch-potatoes and learn some firearm skill. Mages that become more resistant and learn how to use computers well.
>>
>>55314818
Well, it's not working like that in the latest nightly I downloaded. Made an oni and it says the metatype itself is -4 karma. When I try to add more than 21 points of karma to my negative qualities, I get hit with the 25 karma limit message.
>>
How many points in firearms is the "safe" number at chargen?

Also, is there a table of the "safe" numbers of primary attributes compared to effect force when resisting drain?
>>
>>55320579
>How many points in firearms is the "safe" number at chargen?
I honestly have no Idea what you are trying to say.
Generally 3 dice give you one hit on average, no difference if they are from Attributes, Skills or Equipment
For skills you should follow the 12/9/6 rule: 12+ dice in your primary thing, 9+ dice in your secondary thing, 6+ dice in your tertiary thing
>>
How do you guys feel about sum to 10?
>>
>>55320652
That's what I was asking, thanks.
>>
>>55320745
Much more powerful than priority if you do it right.
>>
>>55320768
I think that it has the possibility to make a really strong mundane character but I think it may such if you want to be awakened.
>>
Which spells you ALWAYS take when making a magician character?
>>
>>55321321
Improved Invisibility and Heal. They never fail to find a use.
>>
>>55321321
Levitate
>>
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>>55321321
>>55321422,>>55321427, and Physical Barrier
>>
>>55321321
Manabolt to hit spirits
Offensive spell (optionally, a stun spell)
Heal
Levitate
Improved Invisibility
Trid Phantasm (create an illusion of ANYTHING)
Increase Reflexes, then when you Initiate, Quicken the fuck out of it and go first every time
Then probably that telekinesis and mind control/read thoughts spells that I forgot the names of.

Not that I pick that for all characters, but that would be my to-go "optimized" list.
>>
>>55321321
You should always take a couple of spells that reflect the theme of your character rather than them all being taken simply because they're awesome. That said, here are some spells that you'll probably eventually want on most builds:
Heal, Increase Reflexes, Influence, Levitate, Physical Barrier, Mind Probe, Increase [Attribute], Improved Invisibility, Physical Mask, Stealth, Trid Phantasm, Armor, Fashion, Magic Fingers, Shapechange, Sterilize, Turn to Goo.

If you have Ritual Spellcasting (and you SHOULD): Calling [As many spirits outside your tradition as you find useful] and Create Ally Spirit.
>>
>>55320786
>it may suck if you want to be awakened.
Why?
>>
>>55321321
Turn to goo with reagents, insta kill pretty much anything.
>>
>>55321321
Improved Invisibility, Influence.
>>
>>55320178
The issue is with channeling it's using the body of the summoner and I got no damn clue how to describe a petite elf girl eating a troll in one bite other than creepy vore shit
>>
>>55322407
She explodes fire out from her and surrounds the target. The actual powers can still be magic as fuck.
>>
>>55311586
>>55311755
>>55314818
>>55314987
>>55315322
>>55315477
>>55315737
>>55315864
>>55315942
Hey, Yekka, remember that problem I had, with being unable to get Adapsin to apply to a Cyberware Suite? Well, I tried following your advice - making a bunch of Standard (Adapsin) items into a suite. Well, when I went and added them to a character, wouldn't you know it, it defaulted them back to Standard, so there's still no way to apply Adapsin to a Bundle.

Just wanted you to know that's still an issue, and that the kludgey fix didn't turn out to work.

Same for Burnout's Way.
>>
My players are afraid of Magic - namely learning its rules. The next campaign im putting together features a foe with a good amount of magical resources. How likely are they hang using mundane skills and tactics to fight Barghest, Vampires, and summoned spirits?
>>
>>55324508
What equipment do your Players have?
>>
>>55324508
There is no threat that can not be resolved with liberal use of artillery.
>>
>>55324527
I'm letting them roll new characters since it's geographically further from Part 1, but if they bring their old Runners, we've got a Rigger with handful of fly-spys, skimmers, and a Doberman. He has the EBR, but refuses to throw it on a Rotodrone. The Troll Sam can walk into small arms fire unphased to use the weeb-blade. I'm certain our munchkin will try and make something cheesy and Awakened. Unsure about the last player.
>>
>>55323778
You may just have to use an essence anti-hole to fudge it until it's fixed. like how you have to use an essence hole to fudge the essence cost for digigrade legs.
>>
>>55324657
Well, Barghests are a bit more resistant to damage than normal dogs, but not much
Vampires are nasty, but it depends on their power. Staying away and using artillery should keep most danger away
For spirits it depends on their type and force
>>
Can AIs be technomancers? Also, why no ware focused technos?
>>
If I make an adept with a Qi Focus for Powerblade in the form of a sword hilt, could I also enchant that to be a Weapon Focus for the extra dice?

I really want to make a character with a crazy-sick magic sword, you see. On a related note:

>CRITICAL STRIKE (SKILL)
>Cost: 0.5 PP
>This power improves a specific melee skill: either Unarmed Combat, Clubs, Blades, Astral Combat, or a particular Exotic Melee weapon skill. The specific skill is chosen when you buy the power. Increase the DV of your attacks with the selected skill by 1. Critical Strike is compatible with weapons and other adept powers. The power may be selected multiple times, each time for a different melee skill.

>Increase the DV of your attacks with the selected skill by 1.

Powerblade uses Blades or Clubs. Would Critical Strike grant +1 to Powerblade's damage rating?
>>
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So I'm pondering something on a media side of things: I'd assume that Japan would still be running Tokusatsu shows.

So I'm trying to come up with the premise of either a Kamen Rider or Metal Heroes type of show that would have aired in the 2040's to 2050's. Gimmicks, aesthetics, even plotlines for the show would be appreciated for ideas and suggestions.

The insect thing that Rider has going for it would be kind of ironic given what would happen a decade later, at least.
>>
>>55324759
>Can AIs be technomancers?
No. Neither can any Awakened critters.

>Also, why no ware focused technos?
All technos are 'ware technos. Throw a Machine Sprite into your cyberarm and cackle madly.
>>
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>>55324759
>Can AIs be technomancers?
No, AI aren't people

>Also, why no ware focused technos?
Because the Techno book is indefinitely delayed, so Machine Sprites or nothing
>>
>>55324798
>>55324791
>AIs can't be technos.

That doesn't make any fucking sense.
>>
>>55324904
>That doesn't make any fucking sense.
Okay. Good talk.
>>
>>55324904
>That doesn't make any fucking sense.
Why would it?
AIs can't be technos just like Free Spirits can't be mages
>>
>>55324904
>That doesn't make any fucking sense.
Welcome to Shadowrun friendo.
>>
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>>55324904
Technomancers are metahumans with a magical connection to the Resonance, a Matrix Realm that doesn't follow any of the Matrix rules.

AIs are smart programs, or copies of metahuman brains into computer programs. They can use their natural knowledge of Matrix architecture to do some neat tricks.

Just because they both know what computers are, doesn't mean they have anything to do with each other.
>>
>>55324941
Well, then AIs should be as capable at manipulating resonance as humans, if not more so, even if they aren't technically technomancers.
>>
>>55324956
It's not magic, Technomancy works in space which is impossible for magic.

>>55324759
AI can only become Techno's if they upload themselves to a meat body via CFD.

No Captcha, I'm not a robot.
>>
>>55324981
Well, turns out they're not. They have no connection to Resonance realms, so the Spirit/Mage analogy was actually really shit. They're closer to Deckers than they are to Technomancers. They interact with the normal layer of the Matrix.
>>
>>55324991
>No Captcha, I'm not a robot.
that's what YOU think
>>
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>>55324991
>>55325008
Well then what is Resonance? Why does it touch biological creatures if it's not created by life? Why does it not touch artificial creatures even though it's created by the Matrix?
>>
>>55311883
>They are chips of shadowrunners, problem is they arent recorded yet. The idea is that they want you to pick up blanks, slot them in, & then run for your life as they try to kill you & record it to the chip. They dont tell you the last part...

thats dumb, the runners would just take the chip out.
>>
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>>55325060
>>
>>55320477
Can't reproduce it.
>>55324772
Stacked Foci don't exist in 5e, and if it did work, you'd only get the benefits of the weapon focus while hitting people with the hilt of the weapon.
As far as Critical Strike is concerned, yes that works fine.
>>55323778
Hrm. I'll dig into it.
>>55324708
What's wrong with the essence cost for digigrade legs?
>>
>>55325060
Nobody knows, because Technos haven't gotten a book in either edition. They're the overwhelmingly least supported splat in both fluff and crunch. Everyone hates them.
>>
>>55325217
>>
>>55325060
Somehow Technomancy is the brain being re-wired on a subatomic level so that it's part of a huge network. Maybe it allows the person to communicate with another universe, like how magic works with other planes. It's all a bit eclipse phase really, and it's never actually explained anywhere.

It might as well be magic really, because nowhere is it adequately explained.
>>
>>55325060
But it does affect artificial creatures. They're just not called AI, they're called Sprites.

How would you stat a Free Sprite PC out, /srg/?
>>
>>55325256
Oh right, I forgot about Proirity C.
>A few metavariant options end up giving the character a little extra Karma to spend. This extra Karma counts toward the Karma limit allowed for Negative Qualities.
>>RF 102
Specifically, Priority C Oni and Hobgoblins have to pay for their negative qualities.
>>
>>55325422
Well, in that case, I still don't fully understand what would really be preventing that from happening to an AI. It's not like rewiring a computer is any harder than rewiring a person.
>>
>>55325483
Oh. Learned something new!
>>
>>55325485
It's magic.
>>
>>55325485
AIs aren't computers, they are malleable, self-repairing and -replicating bundles of code. The big 3 started as dedicated programs, but AFAIK currently every program could effectively turn into an AI.
We have no Idea what leads to TMs being able to send and recieve digital data. Maybe you could eventually create virtual connections to the Resonance, maybe you need an actual body and CNS for it, who knows?
>>
>>55325483
I still say that's a bloody obvious typo.
>>
Hey chummers

I need to play some sort of decker or technomancer demolitionist on wednesday. But I'm in a creative slump.

Any metatype I think, no Infected or Drakes. Game set in seattle. Any ideas?
>>
>>55325628
I've always gone with "Technomancers are a little understood flavor of Adept" explanation myself. Instead of letting them jump tall buildings or throw rocks through armored car doors it morphs into Resonance.
>>
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>>55325461
Xenosapient AI, with the ability to take some Sprite powers as Advanced Programs
>>
>>55325091
Why? Instructions are to chip them in & start recording. You know they are blank so no trap there. Maybe J just wants you to make sure they are viable. Only after the drek has hit the fan would anyone care to pull them out. Plus. It's just a starting point of an idea. Craft it how you will.
>>
Had my first session of my new campaign today. Thought I was in a creative slump, but improvising myself through the first session got me inspired again. Anyone else ever encountered this as a GM?
>>
>>55326000
Ehh, remember that being awakened is only 1 hit on the Assensing table, so unless they are functionally blind or roll EXTREMELY shitty you can instantly notice the magic in their bodies. But noticing a TM needs (IIRC) 5 hits, so unless you are the most perceptive motherfucker on earth or use Edge you have almost no chance to see the technomancy in someone.
Also, as previously said: TMs don't need mana. A TM in a -24 BC is just as capable as in a +0 BC. They need no mana AT ALL
>>
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>>55325962
Dwarf Decker, put that max Logic to good use. Neo-Anarchist history, Wanted by U-O. Get an Arm of God, but do Throwing Weapons instead - perfect for throwing bathtub semtex through the windows of corporate facilities.

Runs to get the corps to eat each other, while taking the profits and spending them on breaking his community out of the consumerist straightjacket. Also on drugs.
>>
>>55325962
Even though Decker is your main role, focus more on the other stuff. Your Logic applies well to Chemistry, Demolitions, First Aid, and Medicine for all kinds of fun stuff. You can pick up a Mnemonic Enhancer to trick out your Knowledge skills. And then, occasionally, you can open a door or retrieve some data.

Be the party nerd.

Some college kid who got into debt with the wrong people to pay tuition, so now he's committing crimes for money using his STEM education to pull through. Combat drugs, explosives, and medical skills. Quality of life/student implants like a Sleep Regulator and Mnemonic Enhancer. At the very least the basic level of Pacifist, because he's not a hardened criminal.

Be the nerd.
>>
>>55326081
As we're unlikey to get an answer anytime soon it makes enough sense to my players to get them to stop debating it and get on with things. Also I scapegoat Adepts every chance I get. Don't ask me why, I don't know.
>>
>>55325217
>As far as Critical Strike is concerned, yes that works fine.
Are there any other effects that could boost the damage? I don't think that Witness my Hate would work, since it's not a Single Target Direct spell.
>>
>>55325947
Only reason I don't treat it as such is that the rule I mentioned earlier would have no reason to apply otherwise.
>>
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>>55326267
Powerblade is already an obscene spell. Don't worry about it.
>>
Just making sure I'm not being a blind idiot: Techomancers can get a control rig through Mind over Machine/MMRI. I can't find an equivalent for getting an RCC. Am I missing it, or do they not get a brain-RCC?
>>
>>55326613
Technomancers do not get an RCC, you would need to buy that one.
>>
>>55326592
Powerblade gets subject to a full Defense pool and is resisted by Armor. Mechnically, it's strictly worse than a Monomolecular Whip. It's not Manablade.
>>
>>55326592
>Powerblade is already an obscene spell.
The fuck are you talking about? A Force 6 Powerblade only does 6P and gets resisted by Body+Armor. It's crazy fucking weak.
>>
>>55326738
Correct me if I'm wrong but doesn't get Force + Net Hits damage?
>>
>>55326900
It gets net hits on the attack roll, like a normal weapon.

So, you roll Agility+(Clubs or Blades) against (Reaction+Intuition). If you hit, you get Net Hits+Force as your damage, which gets resisted by Body+Armor.

It's fucking garbage.

>A Powerblade operates on the same principle as a Powerbolt or Powerball, affecting physical objects, capable of parrying and resisted by armor.
>The damage for the weapons created by this spell equals to the Force plus the net hits rolled on the melee weapon skill of the wielder’s choice. (In spite of the name, the Clubs or Blades skill works equally well). The Accuracy of the Spellblade is equal to the Force of the spell, and the Reach is 1.

A Manablade is only resisted by Willpower (again, if you hit) so it's amazing. A Powerblade gets resisted like a normal attack, so its (Force)P base damage is embarrassingly bad. It hits about as hard as a Streetline fucking Special.

Unless, of course, your GM rules that 'on the same principle as a Powerbolt' means it's resisted by only Body because, unlike what the Freelancer thought, Powerbolt isn't affected by armor, god damn it.
>>
>>55326900
Doing as much damage as a streetline special isn't exactly a glowing recommendation.
>>
>>55326900
It's force plus the net hits of your melee weapon attack.
>>
So a reach of 1 means you get 1 extra die on your attack right?
>>
>>55327016
Only against a Reach 0 target. If you're fighting someone with Reach 2, they get +1 on you. Reach 1 is the same as the Sword, the Katana, and so on.
>>
>>55326625
They really really need to just let Technos have the option of having them in their heads
>>
>>55327131
>CGL
>Doing anything good for Deusspawns
>>
>>55327070
>Tfw playing troll sam with 5 reach
>Getting in bar brawls with 3 reach unarmed
>>
>>55327175
How even?
>>
>>55327189
3 Reach weapon, +1 Natural, +1 Elongated Arms or whatever
For the unarmed +1 from callus's
>>
>>55327131
What CGL really needs to do is just drop Technomancers entirely. They haven't been properly supported for two editions in a row, and have basically 0 presence in the fluff, compared to other archetypes. They may as well not exist - they're a dumb idea someone had while writing the 4e core rulebook that never really got worked out.

They need to stop giving people the impression that they're playable like the other archetypes are.
>>
>>55327205
>callus's
Striking Callus?
>>
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Would you run with this decker?
>>
>>55327283
yeah
>>
>>55327355
I don't recall them giving a +1 reach.
>>
>>55327393
>I don't recall them giving a +1 reach.
Because they definitely don't.
>>
>>55327393
>>55327471
muhbad i think its sharkskin or something that gives you the reach
>>
>>55327714
Sharkskin does, yeah.
>>
>>55325217
Digigrade is supposed to increase the base essence cost of the leg, since you can't put in on it's own and the formula in the table is (leg)+0.25
>>
>>55328642
Damn, why'd they do that? It basically makes them unusable on four cyberlimb characters.
>>
>>55327167
>>55327206

Technos just need good lore backed up by good mechanics.

The way i see them is that they are wired like mages. Able to perceive & effect another realm of reality & energy except instead of the astral planes it is the Matrix. What they need to do is work on it from that angle.
Make technomancers who can tear through Matrix stuff the way a mage can tear through astral stuff. Allow them to create in-world effects not thought possible because of this. Let them fuck with stuff wirelessly, jam signals with a thought, turn your programs off etc. & let deckers have to be more plugged in, more straight forward. Introduce technodepts, people who are fully transhuman with their cuberware. Able to wirelessly communicate with their gear & get those little extra bonuses. I would also change gear so that wireless bonuses where pretty much only for the technodepts.Give them a rigger option. Let there be that weird guy who talks to his car & sees it as a living thing & always gets so much more from it than anyone else. Handle the Matrix like a wired version of the Astral Plane, that anyone can glimpse with tech, but allow the technomancers to use it like their own playground.
>>
>>55329066
You mean bring back the Merge Realities echo?
>>
>>55329066
>Technos just need good lore backed up by good mechanics.
That would have been all well and good two goddamn editions ago, but we've gone all of 4e and all of 5e with technomancers being give zero spotlight time in the fluff and as good as zero actual playable mechanics.

They're dead. They've always been dead. They were stillborn, and all of the writers could see that from the 4e Core onwards.

Just give up on them. Everyone has.

Maybe there was a good idea there once, but that was over a decade ago.
>>
>>55329093
Why must technos be so garbage?
>>
>>55329124
>Why must technos be so garbage?
Because they were barely half-finished in 4e Core, which meant every subsequent writer had fucking nothing to go off of, so they didn't bother.

They did a half-assed 'digital astral planes and mentor spirits' bullshit in Unwired, and that's the closest thing they ever got to real fluff.

Since then, every bit of metaplot has completely ignored them, and they've gotten fuckall in additional mechanical support.

Every goddamn book has a new weapon, or piece of 'ware, or spell, but there are no new echos or complex forms because nobody's interested in writing for them, nor playing them, because they were a half-assed piece of trash that nobody ever full-assed.

They're bad. Treat them like they don't exist. Because the setting's lore and the game's mechanics have already done that for you.
>>
>>55329093
>zero spotlight time in the fluff

Central to Crash 2.0, and currently the only real treatment for CFD requires them. Not to mention how many Jackpointers are toasterlovers (love it or hate it, the Jackpoint commentary defines the setting for people just picking up a book as much as the actual fluff paragraphs).

They've gotten a decent amount of attention, just really shitty mechanics. Nobody is giving up on them as a concept, even if the current crop of writers can't be assed to finish Echoes and Mirrors.
>>
>Real Shadowrun on CGL headquarters to save the game licence when?
>>
>>55329180
It's going to be 6e and they still aren't going to have real mechanics or a real place in the lore. Your hopes are misplaced, you've overestimated how prominent their tiny niches in the lore are, and everyone else has already given up on them because, as a whole, the entire community hates them - not just on a mechanical level, but a conceptual and fluff one too.

No matter how much you like the idea behind them, or wish they'd been executed better.

Their chance came and went.
>>
>>55329180
>Echoes and Mirrors
Isn't Echoes and Mirages held up in Hardy's Editing Hell?
>>
>>55329225
It got canceled outright. They're considering taking content that was already written for it and including it in a general matrix book, but even that is strictly hypothetical.

The best possible chance Technomancers have for 5e is that someone will take whatever's leftover from their failed/canceled book and clumsily add it to someone else's project.
>>
>>55329093
I can understand taking them out of core. But i honestly like technomancers better than any metavariant or sapient or shifter. (Drakes are okay, if they could fucking balance them better) Those are just trash, but they always feature largely in one splat in the last couple editions.

Technomancers need thier own splat in a new edition, that makes them the end all, be all of the matrix, make an interesting & nuanced Jackpointer to talk about it (Not Neocat unless in this hypothetical she is also made better) have them explore what it could be like to actually communicate with technology on a personal basis, where a coffee maker might have a personality to them. Maybe not a sentient awareness, but that vibe you get from inanimate objects sometimes. Like an old & reliable truck or a car that seems to alwaus want to slip into high gear. Have technos be that guy who can always seem to keep the rickety boiler from exploding or make the jutebox work with a touch of his hand not because of Matrix action but simply because he understands the tech on a whole oher level & knows that the pkug in the back is sensitive without even knowing. Every smartgun they wield is more accurate & faster, jams less & their cyber arm somehow functions correctly even though Lone Star but an inhibitor on it, because its not just connected to the wires & the wifi, its connected to the technomancer & he needs it to move.

This might be a bit rambling. Its late & im passionate
>>
>>55329247
Oh damn. When was this?
Goes to show how little people pay attention to Technomancers, I guess.

What a fucking joke. So much for Little Mac's hype that they were getting a whole gigantic book instead of a PDF pamphlet. She failed Drakes and she failed Technomancers.
>>
>>55329250
That's really fucking stupid, and I feel dumber for having read it.

What you want is a technology-themed literally-magical Shaman or some shit, not whatever 'resonance' bullshit technomancers are supposed to be.
>>
>>55329267
I barely paid attention to the details, but it was something about Little Mac either having personal problems or getting in an argument and getting shitcanned.

Either way, they have about half of an actual book, and the idea of recycling some of its content is, at best, hypothetical.

As in 'there is nothing in the works yet, but they've expressed maybe some interest at some unspecified future date using it.'

Ain't fucking happening, in short.
>>
>>55329250
Ugh, dont remind me about how shit drakes are. Cool concept, but the 5e drake that somehow polymorphs with cyber is shit. Plus the entry cost is terrible for not much bonus. You have to buy every niffty power. I'd personally make them cost 25 Karma & ban cyber & bioware, they also should look more li,e dragons than lizards. & you should only play one if the GM is okay with drakes in general
>>
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Respec.png
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>>55329267
Little Mac did her work on it, though, including stuff for spriteless technomancers and adept-equivalents. Submitted it months ago. Rumours about her relationship with CGL tanking are just that, and come around about every 6 months regarding whatever project she's currently on contract for.

Hardy didn't do shit with what he got, and quietly word leaked that they were going to roll the technomancers into a broader Matrix book, which will also have stuff for AIs. Not cancelled outright, but unless the editor actually feels like editing a book, or the line manager feels like getting his line managed, it's not coming any time soon. There's also no

>concept art from 2015 for Respec, a character from E&M who has shown up in books since then
>>
>>55329291
You resonate with technology...
>Doesn't want communitive vibes
>>
>>55329311
I'll take your word for it. The way I remember it, she claimed it was a whole book that went way over the pay offered.

>>55329342
Then why do they claim that there's barely anything actually written?
>>
>>55307355

So. Brainscan. How is it?
>>
>>55329345
What you want is a type of Shaman, and a new class of Machine Spirits, on top of stuff like Man and Guidance.

What you're describing is actual-magic, not technomancers.
>>
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>>55329350
Who's the they? Bull runs his mouth, but he also said he wouldn't touch the book with a 10-foot pole, which is the best thing possible for people who want to see it come out. LM posted here semi-regularly with updates and peeks at the mechanics, including the Fading changes that are now in Goodman's Ninth Circle of Errata. The other writer on the project didn't finish their half, afaik, but given that LM was the one who was supposed to be handling the mechanical side and she finished that, that's not 'barely anything'.

They may have thrown out all her work, but that's a whole other issue.
>>
>>55329342
>and adept-equivalents
I always thought that sounded like the dumbest fucking thing. How would that even work?

Moot point, since we're never going to actually see it.
>>
>>55329342
Man, mac's waifu is cute.
>>
>>55329342
>which will also have stuff for AIs
Will it finally bury them and have rules for Free Sprites?

Because they're the Technomancers to AI's Deckers. It makes no sense that they're totally ignored.
>>
>>55329531
>Will it finally bury them and have rules for Free Sprites?
Sure, they day they bring back rules for playing a Free Spirit.

I.E. never.
>>
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>>55329354
I remember liking it at the time. Definitely a case where at the end you'd better have some people really good at the Matrix and everyone better have a datajack already or the mage is going to be real salty and a GM who can make you feel important when you're on a glorified escort mission next to some powerful NPCs.

>>55329461
Someone who's better at scraping warosu than me could probably turn up her exact words. IIRC the effect was something like the character having Machine Sprite/Gremlins powers, trading in broad matrix fuckery abilities for specific boost and burn powers to mess with devices.
>>
>>55329378
Well, no.

The machine has no real sapience the way a slirit does. It is just the technomancers connection to it that allows him to get more use out of the machine than normal. & a technodept to use cyber at greater levels & even when inhibited. He is more than just a walking commlink, he is the connective force between other forms of technology. When he touches his mind to a smartgun that gun is now more natural to him than breathing. When i talk about tech personalities im speaking from a fluff perspective. Him seeing his car as a moody woman that only he can turn on, does not actually generate a sprite or intelligence within the car that he can trade favors with or some such, it is only the way he visualizes his Resonance. Take Firefly or Doctor Who as examples of normal dudes who see their conection with their spacecraft as a personified one, now add the ability to literally feel every inch of the ship, to think of its vents like you do your lungs. Of course they would be able to pilot their ship better than even the best pilot, not theough sheer skill but through intuition & resonance with it. A technomancer should be able to feel that close to almost any technological object. Not only that but add functions only imagined before. Best example is using a cyberlimb that has been shutdown. The techno would be able to extend his connection with the limb beyond just the wires in his brain but to the arm itself because to him it does rip his soul to install it, it resonates perfectly with his soul, & through that the arm is able to function because just because signal is jammed doesnt mean that the techno is disconnected to his soul
>>
>>55329543
Then there should at least be parity. Put AIs out of their misery.
>>
>>55329564
Well, that was fucking stupid.
>>
>>55329564
Once again, you're literally describing magic, not anything resembling what technomancy has been, conceptually.
>>
>>55329578
Look at my first post on the subject. Technomancers are/should be just mages on a different wavelength. Whatever biologically happened to let some of metahumanity connect to the Astral Plane also happened to let some connect to the other pervasive realm next door (the Matrix) Equal in function & form but wholely different things. Like Am & FM radio.

>>55329565
Constructive critisism is better than petulant disagreement. What parts do you have a hard time understanding/liking? This is just my take on technomancy anon, you dont have to like it.
>>
>>55329641
Sorry second was response to this guy
>>55329568
>>
>>55329641
>Whatever biologically happened to let some of metahumanity connect to the Astral Plane also happened to let some connect to the other pervasive realm next door (the Matrix) Equal in function & form but wholely different things. Like Am & FM radio.
It just keeps getting dumber and dumber. I'm astounded.
>>
>>55329664
Cry more faggot
>>
>>55329545
I really want to be a technoadept who walks around shooting fingerguns at cars to make them blow up.
>>
Whats the best martial art for a face/infiltrator to learn so they can quietly murder guards?
>>
>>55329787
>Whats the best martial art for a face/infiltrator to learn so they can quietly murder guards?
Monomolecular Garotte.
>>
>>55329799
What skill would that go under? unarmed?
>>
>>55329799
What about nonlethal? Too amny slit throats gets you the same down the road
>>
>>55329811
Yeah, it uses the Subdual combat rules, but kills them dead.

>>55329823
>What about nonlethal?
Use regular Subdual in that situation.
>>
>>55313909
Frank Trollman has rules for BP advancement, which IMHO are mandatory if you're using BPgen.

The biggest issue with BPgen is that costs during creation are linear, while karma costs for advancement are geometric, which actively encourages minmaxing.
>>
>>55329811
>Using a garrote requires and initial successful attack test to get the weapon in place similar to subduing combat. The attacker uses their Exotic Melee Weapon (Garrote) skill to initiate the subduing.

>The attack must use the Called Shot Location modifier and needs at least 1 net hit to succeed. After the weapon is in place, the attacking character can choose to do the damage of the weapon during their next Action Phase along with improving their hold with another Attack Test or knocking the opponent to the ground.

>Breaking free of the garrote requires an Agility + Unarmed Combat [Physical] Test with a threshold of the attacker’s net hits on all attacks or a successful Knock Out of Hands called shot or similar attack that breaks the attacker’s grip.
>>
What ware should an adept definitely get?
>>
>>55330046
Social? Physical? There are hacker-adepts and rigger-adepts too.

It depends on the archetype you're pretending to be.
>>
>>55330046
Are you retarded?
>>
>>55330100
Are you?
>>
>>55330046
Centaur body for more kungfu kicks
>>
>>55330046
Burnouts go and stay go.
>>
>>55330097
Physical of course, for pure combat potential.
>>
>>55330046
Used wired reflexes 3 and a used pain editor. Adepts are gonna be tight on cash, so you have to go used.
>>
>>55329545

i'm the mage
>>
>>55330310
Thanks for the advice anon.
>>
>>55330310
>pain editor
>used
Can't get used cultured bioware, omae.
>>
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>>55330310
>>
>>55330379
That's the joke.
>>
>>55330379
You can't get second hand cultured bioware. You can get prototype, damaged, or otherwise defective cultured bioware.
>>
>>55330440
No, you can't use that. It has to be made for you.
>>
>>55330450
>You can get prototype, damaged, or otherwise defective cultured bioware.
>>
>>55330046
Definitely? Nothing. There are bits of ware (bioware mostly) that are useful depending on what you're doing but nothing that's truly mandatory, or that they don't have an equivalent adept power to.
>>
>>55330046
Aim for atleast one essence of quality of life stuff, There is nobody in the world of shadowrun that shouldn't have atleast a datajack, and if you have a datajack you may as well get cybereyes too, and while you're at it some muscle toner or augmentation...etc
>>
I have .36 essence left to spend on my gunbunny adept. I already have muscle toner, datajack. smartlink and platelet factories. What else should I buy? orthoskin? I'm just looking for anything to give me an edge in a firefight.
>>
>>55331249
Cyber penis.
>>
>>55331292
Foot long dong it is
>>
>>55331249
Cybereyes if you want something serious.
Cyber-Dick with Bulk Mod and inbuilt taser otherwise.
>>
>>55331349
I'd rather not do cybereyes since I have the hawk eye quality.
>>
>>55331387
Then get Tetrachromacy. Hawk Eye is only incompatible with cyber & bio.
>>
NEW THREAD:
>>55332103
>>55332103
Thread posts: 346
Thread images: 39


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