What do you guys think would be the best system for a haunted house-based adventure conducted over Roll20?
If you've ever played Project Zero/Fatal Frame, I want to go for that kind of atmosphere with an emphasis on exploration and puzzles but with some malevolent ghosts which increase in number and danger as the players get closer to solving the mysteries of the house.
I want players to be mostly forced to flee from ghosts, or perhaps use limited items to seal a ghost within a room (which would then render that room inaccessible).
I will also accept ideas for spooky ghosts.
For example, I was thinking about an obviously foreboding, perhaps presealed room which turns out to be a child's bedroom. Inside is a chest of drawers, itself sealed. If someone opens a drawer then the horrifying ghost of a child slowly emerges. As it is released, this ghost may now appear anytime a drawer or similar object is opened in the rest of the mansion.
>>55300824
Call of Cthulhu. Always Call of Cthulhu.
World of Darkness
Call of Cthulhu
Trail of Cthulhu
>>55300906
What's the appeal of World of Darkness over CoC?
>>55301140
Closed, shorter skill list. Individual rolls dependent on pooling attribute and skill, dependent on player description off the action. Arguably slightly less deadly.
And that's pretty much it. They're both good systems imo.
Before I come up with ideas OP - what was your backstory for the house? Why are there so many ghosts in that house?
>>55300824
GURPS
>>55300824
Dread/Fear Itself would be my choices. Maybe Nemesis.
Or, Unknown Armies 1st/2nd ed
>>55301208
I haven't finalised the idea, but I was going for something like a mass homicide in the mansion's history. The head of the household killed all of the servants, his family and then himself. It seems like his spirit is the main antagonistic force haunting the house but in fact through investigation it can be discovered that he was compelled to commit the murders by an outside entity (more akin to a demonic spirit) which remains sealed beneath the house. After awakening from his possession, the head sealed the demonic spirit and then committed suicide out of grief for what he had done.
The spirits within the house aren't really capable of human thought and mostly just relive their deaths and attack the living. They move around almost randomly.
The demonic presence is fully sentient and can do whatever it likes within the house if released.
The players will learn the head sealed the demonic presence improperly and in order to escape the house and put the ghosts to rest they will have to face the presence and conduct the ritual properly.
>>55300824
I'd fuck that ghost.
>>55301416
I've never heard of Fear Itself, what's that like?