What can you guys tell me about the Mutant Chronicles RPG, specifically the 3rd edition. I've never actually seen anyone here talk about it. It looks interesting enough, and I definitely dig the over-the-top 90's art. Can anyone here give me some opinions on it?
>>55262553
No idea, MC first edition was damn good. And also had useful splat books for its time. It was a game not focused on balance as much as it was developing fleshed out characters to help you get immersed in the wonderful fluff they had written around it. A big part of character creation was rolling to see how experienced your character was at start of play, sort of like Twilight 2000 did it for number of terms in the military you had before the start of the war. Also the game played very different based on the types of characters. If a party was all Brotherhood, it turned into heretic purging porn. Doomtrooper/mixed corp type games became murder hobos taking it to space.
2nd ed I do not know. 3rd, even less so.
>>55262553
I'm quite a fan of both MC3 and Modiphius' 2d20 systems in general, so I'm a little biased. I've no idea what it's like compared to the earlier editions.
It can be quite lethal, but, for the players they're heavily dependant on Momentum, unlike the Conan game, which allows them to 'buy' Momentum with Doom/Dark Symmetry.
My group is suffering from a little dark futuristic setting fatigue at the minute, so I've not had as much a chance to run or play it as I would have liked, but I really rate the little I've played.
>>55262553
Old one was d100 roll under. New is 2d20 roll under from the sounds of it.
>>55262923
Oh they are not using the custom d6 dice pool of Muant Year zero then? Any reason given? I liked that.