How common are prehistoric creatures in your campaign, /tg/? Any obscure organisms from before written history that you'd like to employ in your setting/game?
Maybe we could stat them out!
>>55223655
Actually, I already did. Keep in mind that I made up their behavior as suited me.
>Megatherium
Huge beast, unaligned
Armor Class 16 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft., swim 20 feet.
STR DEX CON INT WIS CHA
24 (+7) 9 (-1) 21 (+5) 3 (-4) 12 (+1) 6 (-2)
Senses passive Perception 11
Languages —
Challenge 6
>Grief-Mad. At the start of its turn, the megatherium can gain advantage on all gore attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
ACTIONS
>Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) piercing damage.
>Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 23 (3d10 + 7) bludgeoning damage.
>Mates for Life - Adult megatheriums form life-long pairs. If one of them dies, the other becomes insane, gaining the Grief-Mad trait, resistance to bludgeoning, piercing, and slashing damage, and it also can’t be charmed or frightened.
>>55223992
>>55224060
Ok, that's quite a reaction, but I don't get it.
>>55223992
This is. Sad. I'm sad.
>>55224136
The grief-madness