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Starfinder General /sfg/

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Thread images: 81

Starfinder General /sfg/

What adventures have you gotten to play in Starfinder so far?

/sfg/ unified link repository: https://pastebin.com/BBVzM7tm
Cheatsheet: http://paizo.com/paizo/blog/v5748dyo5lk2n?Starfinder-Cheat-Sheet
FAQ: http://paizo.com/starfinder/faq

Old Thread: >>55194962
>>
>>55223217
>You will never hear the Serval girl Pilot declare her love for you over the comm.
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>>55223248

Don't be a Negative Nelly, anon.
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>>55223248
>mfw she activated the death flag mid-combat
>>
>>55223418
>yfw when she'll drag everyone down with her for doing that because you're all on her ship
>>
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In the last thread the concept of Spell Modules was brought up allowing a ship to have "ship spells" it could use.

I've been thinking about it for a bit and wonder what your guys opinion on the current idea so far;

>Spell Modules do not follow the standard tier template, instead, they have 3 tiers based on the type of magic they are replicating ( Tier 1 for 0-2nd level spells, Tier 2 for 3rd - 5th, and Tier 3 for 6th level spells)
>Ship Spells are not one for one replicas of actual spells but can combine multiple spells of the given level
>You can buy additional modules to enhance a given module up to 6th level or you can buy multiple tier 1 modules (i.e. you could have 3 T1 modules, one T1 and one T2, or one T3 module)
>Modules take up one Expansion bay space per module (T3 modules take of 3 for example)
>Their roles are based on school of magic used and are used to fill out areas not covered by regular ship tech (So primarily special sensors, security, and defensive abilities)
>>
>>55223506
Why would an android have to have a gender at all? I would have more fun playing a computer who thinks that organics have a weird and unsettling obsession with sex. "This unit does not comprehend the 'bow-chicha-wow-wow'. Are you feeling unwell?"
>>
>>55223506
I play a gender-null android. Where does that put me?
>>
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>>55223617
Completely normal, androids are machines. They don't need dicks unless the manufacturer made them to be a sexbot.
>>
>>55223217
We were on page 4, numbnuts.
>>
>>55223644
What do you expect from weebtrash?
>>
>>55223611
Androids have (subdued) emotions and basic organic needs like food and drink. They are not pure machines.

That said, they're probably vicious perverts on account of them experiencing sensation without any of the pesky emotions getting in the way.

Though they're stereotypical "teach me this emotion you call love" types, so when they fall in love they FEEL it.
>>
>>55223639
>You will never adopt a Fox-girl

How do you think the catfolk from the Veskarium feel about becoming manservants or meidos? Cats in suits tickles me.
>>
>>55223690
Except y'know, they're robots. They can't feel emotions.
>>
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>>55223506
is playing a futa android ok?
i want to play a xeno seeker android envoy that travels the galaxy to document and exterience the sexual behaviors of many types of aliens. it has a 3d printer on its ship that creates xeno genitalia, essentially a dragon dildo factory. then the android can insert them into its natural armor slot and fuck its way around the galaxy.

is that degenerate?
>>
>>55223777
Different kind of Degeneracy, I mean you are essentially having sex outside of marriage, and that's hella degenerate. But it's really only bad if your futa android fucks anything else with a dick, because that's gay. And being gay is a form of degeneracy so high, you will go to hell for it.
>>
>>55223757
They can feel emotion and sensation, though. That means love and pleasure.
>>
>>55223796
no no no, the dildo factory can also create alien fleshlights. any type of crazy xenocock or xenopussy, this machine can create. also, is it still degenerate if the intercourse does not result in children? i think its only degenerate if it results in bastard children
>>
>>55223732
The thing about tabletop is you could suggest your Catfolk was specially bred to be hairless and more human, or genetically engineered by Oras, or drank a Serum of Appearance Change to get more headpats by the Humans, or even Catfolk just look like cat-people.
>>
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>>55223873

>Implying they'd get more headpats by looking more human
What foolishness is this?
>>
>>55223852
Absolutely, it is however not degenerate if you're using the collected semen to impregnate other people.

You'd be a succubus, eagerly getting fucked by the party's Pilot only to strap on a penis and inseminate the party's Engineer with the Pilot's seed like an Incubus.
>>
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>>55223852
Dude stop, we're reaching levels of degeneracy so deep, you could swim in it. I'm almost horrified.
>>
>>55223920

I'm just as horrified that someone would go without their goddamn helmet. What was she thinking, leaving the armory like that?
>>
>>55223757
Your argument would be better if you had actually read the book, anon, since it explicitly says they feel emotions keenly. They just might have trouble expressing it.
>>
>>55223920
centaurs are my fetish
>>
>>55224212
Are you ready?
>>
Paizo is such cancer their fans are obsessed with anime trash and sex in everything. You game is trash, it should not have stopped from ripping of 5E, it should have become 5E because with things it stole it can't live on its outdated shitty template that is Shitfinder/3.5 .
>>
>>55223217
>implying anyone actually runs this game
furfags and robosexuals, this thread is your cage, it has no other purpose.
>>
>>55224249
i am confused
>>
So what are good options for technomancers? I know I've seen things pop up like using Energize Spell and abundant first level spells to spam Supercharge Weapon, and I've seen things about spellshot sniping, but what about their other hacks? Are things like Quick Scan potentially useful utility, or are they just trap options?
>>
>>55224296
>>55224306
I thought you were calling it shitseeker nowadays?
>>
>>55225373

Yeah, that could be handy. Of course, "could be handy" isn't exactly what some people look for in a character option.
>>
>>55223506
Said the guy posting monstergirl shit.
>>
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So! With the Alien Archive coming out next month, what kind of life-forms would you like to see?
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>>55227065
the kind you fly in space
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>>55223472
Shoebill would never have done that.
>>
>>55227065

More variety of small races and some large races as well.
>>
>>55227065
Robots, Azlanti, Drow, Big Stupid Jellyfish, Nuari, Humanoids that aren't explicitly "Human, but..."
>>
>>55227065
Lots of sexy loli furries with gender fluidity.
>>
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>>55227674
giant telekinetic heads
>>
>>55227789
Do they have a Swallow Whole ability?
>>
>>55224306
I was never interested in these threads before now.

Downloading the core rulebook.
>>
>>55227065

Drow, Formians, whatever the "PC friendly" Eoxian undead is, and a lot of weird player races.

I am hoping that they could sneak in some good racial feats or adaptations, but that would be unlikely.

In other news, has anyone tried setting up a game with the starting AP module?
>>
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>>55227928
No, but they are often one of the oldest creatures in the universe.
>>
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>>55228255

My thing in a jar is better than your thing in a jar.

Beyond that, I would like to see more transhumanism as it where. Far being it than simply another alien race I want to see groups who take in different groups and change them
>>
>>55228431
>I want to see groups who take in different groups and change them

The Augmented already do that.
>>
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>>55228445

Well I want more damnit!

I plan to introduce Miindflayers in setting after discovering the Illithid tadpoles frozen in an underground facilitiy
>>
>>55228646
>I plan to introduce Miindflayers
you can't. they are not in the PF/SF setting.
you are allowed to use aboleths though.
>>
>>55228768
>you are allowed to use aboleths though.
https://www.youtube.com/watch?v=LcQq6VR13Ls
>>
Is there a way to get your dex bonus instead of str for melee weapons? like weapon finesse from pathfinder/D&D?
>>
>>55229177
Operative weapons are basic melee weapons that can use dex instead of str for attack rolls, though they only get half your level to damage from weapon specialization. They're daggers and batons, plus the two special stun-rod batons that are too fancy to have "baton" in their name.

Otherwise, no.
>>
>>55223732
>Anything more than a 20% furry is unfuckable

What is it like to be so wrong about everything in life?
>>
So: Break down the meme for me.

I've seen it thrown around that characters actually get worse as they level up.

So, show me some numbers either supporting that or refuting it.
>>
>>55229263
You don't need to see the numbers because Paizo is going to fix it.
They are going to fix everything. Just you wait and see.
Just make sure to preorder the next rules supplement so you don't get left behind!
>>
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>>55229263
Here's how the Soldier does against equal-level skill checks if they invest everything they can get into that skill.
>>
>>55229263
>>55229310
For the longer version of this, the Soldier represents any character whose class does not provide a bonus to the skill they are trying to use. Every class but the Soldier and effectively the Solarian gets a bonus to at least two skills that increases as they level. As long as characters in those classes are trying to do something their class specializes in, they can expect a reasonably consistent success rate throughout their career vs. same-level DCs, varying up or down by maybe 5%. It's because the default DC is 15+1.5*CR, or item level, or what have you.

If you're a specialist in something, you're fine for most of your career. If you're absolutely dedicated to something, and your class supports it, you're fine even at level 20. If you're thinking of doing something outside what your class enables, and you want to stay good at it from levels 1-20, you can fuck right off.
>>
>>55229310
Ah, I recall seeing the sliding CR thing before, never a good idea.

>>55229367
So, they've effectively made every class T3/4. Good at one thing, possibly, and shit outside it.

Assuming people are stupid enough to RAW a paizo game.
>>
>>55229310
>>55229367
>>55229399
Note that this only applies to checks that use the DC=15+1.5*CR formula which would be something like the bluff DC to feint, most checks have a set DC.
>>
Dumbass party member burned more of our resolve with his flamethrower than the Necrons we were fighting did.Screw Eox.
>>
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>>55229452
>disgracing Necrons by putting them in shitseeker
>>
>>55229538
Idk what they're really called. Every description of them just sounds like a Necron though.
>>
>>55229412
all the opposed-type ones follow that formula, and that formula's the minimum (it's the encounter CR into that formula OR the critter's own total bonus to, say, perception).

Stuff like acrobatics you're okay, but only the envoy can hope to keep a 50% or better chance of succeeding at diplomacy at high levels.
>>
>>55229965
Yeah the opposed ones get dumb, and the starship ones are even worse. Side note, I just realized an Operative that maxes Int at 20th level has enough skill points to max out every skill but profession.
>>
>>55229452
Think when I finally get to play I'm going to ignore spending Resolve on short rests and just have Stamina regen be automatic.

On the flipside, Resolve won't regen from long rests and only resets when you reach a quest milestone.
>>
>>55223217
Why would anyone play this garbage when Stars Without Number exists?
>>
>>55230752
Lots of people don't know about SWN.
>>
>>55230101
And he'll still be worthless at half of them and all the starship ones.

Sausage, Paizuri.
>>
>>55230698
That will fuck over certain classes like Envoy hard and if your players get knocked down too much they are dead.
>>
>>55229965
Acrobatics for balancing or flying, sure. Acrobatics for tumbling, that's the only place you get 20+ instead of 15+, trying to tumble through someone. Because they really needed that extra +5 to the DC for the final touch.
>>
>>55230752
Because OSR is a meme spouted by grognards who are even more afraid of change than the fucking 3aboos.
>>
>>55231285
And yet SWN is still the superior game in every possible way.
>>
>>55231590
Sell me on why SWN is good and I should feel bad for not knowing it exists.

>>55231285
Sell me on why SWN is bad and anon should feel bad.
>>
>>55230867
So players should just bed down for the night in the middle of investigating an enemy base?

I'm not saying "only regens at the end of an adventure." I'm saying "regens at the end of a chapter in an adventure."
>>
>>55232025
>So players should just bed down for the night in the middle of investigating an enemy base?

Of course! Everyone knows an advanced research facility has all sorts of alcoves and hidden places some identified intruders can just hide away for days and days at a time, without anyone either disturbing them or calling for reinforcements off-world.
>>
>>55230752
SWN has three classes, each of which has one class feature. I get why some people like it, but I prefer games with more complexity and options.
>>
>>55232318
Has exactly as many viable options as shitseeker
>>
>>55231706
Don't get me wrong, SWN isn't bad for what it is. But it's definitely OSR at its core so it's made to cater to that specific crowd. If you like character building or having lots of options you're going to be disappointed.
>>
>>55232472
Why the fuck are you even In this general you shitposting piece of filth? Oh wait I just answered my own question
>>
>>55232712
Someone has to educate the unwashed masses.
>>
>>55232798
On what? How to suck big black dicks?
>>
>>55232712
Autistic people can't accept the fact that other people have different tastes.
>>
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What class lets me play as a SPESS MUHREEN?

And is it actually good?
>>
>>55233421
Soldier.

If you want to be a Wolf Runemaster type, take a dip into Soldier and then Solarion
>>
>>55233421

Soldier without question

Armor Storm for power armor

Bombard as your secondary fighting style for Devestator Marines, Blitz for Assault, Hit and Run or Sharpshoot for Tactical, Arcane Assailant for with the inkling connection feat for Psyker
>>
Do we have space catfolk yet?
>>
>>55235323
they're officially canon but we don't have stats yet.
>>
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How come Ungarato in Dead Suns can have a bayonet?

Does it take a LEVEL 20 ARTIFACT weapon to make a bayonet possible?
>>
This looks like an interesting game. I've never played a TTRPG before. Where would I find a group who could help me learn?
>>
>>55236675
Maybe try out the Starfinder Discord?

https://discord.gg/YAk263j
>>
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What class in Starfinder if I want to OPERATOR?
>>
>>55237221
Well, you've potentially got two; the Operative is the iconic Operator, being adept at stealth missions and being a cool character, while the Soldier is good if you want to be an excellent shoot-bang gunman.
>>
>tfw no Lashunta gf
>>
>>55237234
>the Operative is the iconic Operator, being adept at stealth missions and being a cool character

Do operatives use only pistols?
>>
>>55236665
>bayonet guy is back

I see you're still in the good fight to get official rules for duct taping knives to guns.

>>55237269
They also get sniper rifles, but those don't jive with their class abilities very well since a lot of those are restricted to small arms and "operative" melee weapons.
>>
>>55233421
Don't forget to take a Gyrojet Rifle come 13th lvl.
It's basically a bolter.
>>
>>55237485
>Gyrojet Pistol
>Jarlslayer
>Fangblade
>Azlanti Imperial Citizen

Space Marine!
>>
>>55236707
>>55236675
There's a discord linked to the starfinder reddit here.
>>
Any early gear work better for operatives than others? I honestly am having trouble telling some of what's good.
>>
>>55238305
>>55236707
>>55236675

https://pastebin.com/BBVzM7tm
>>
I genuinely hate my computer.

This is the more common starfinder discord server (If this doesn't work I'm throwing the computer at the wall):

https://discord.gg/SDJp8t
>>
>>55228882

Man, I loved that game.
>>
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>>55236707
>both of the ongoing games are just nerds pretending to be animu catgirls

Fuck that cancer
>>
>>55239275
Seriously, is anyone around here planning an honest attempt at Starfinder?
>>
>>55239275
surely it cant be that bad *clicks on "cast"*
>Player Name: Lily Fae
I'm fucking out.
>>
>>55239294
I wish I could. There's nothing preventing me other than the fact that I've never had a good experience gaming with fa/tg/uys like, ever.
>>
>>55239294

It's a flawed game but looks fun. The maths is a bit off for starship DCs but it is being looked at so it should be fixed.
>>
>>55239275
>>55239325
Both games are over.
>>
>>55239349
I hope I could be a good experience, anon!
>>
>>55239436
>session alpha lasted less than a month
It appears the cancer was terminal.
>>
>>55239573
They were one-shots you dumb dumb.
>>
>>55239578
from a .357 i hope
>>
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>>55239610
>>
>>55239275
>>55239294
do you guys want to do play by post?
>>
>>55239811
depends, can I be a bisexual, genderfluid, half fey catperson?
>>
>>55239848
nope DM doesnt want any of that erp crap
>>
does anyone here play by text?
>>
>>55239907
It's generally superior to voice, though just as slow.

Easier on the mind and ears especially when darth-vader ("female") is playing the catgirl princess. Plus 90% or more of people who think they can do accents can't, and there's no accounting for connections by 4-6 people in different parts of the world.
>>
>>55240154
>>55239907
i agree
but why the fuck no one plays by text
>>
>>55240269
I play text!
>>
>>55240460
lemme play with you
>>
>>55240546
I'd love to play with you, anon. You're a lot of fun.
>>
>>55239907
Almost all games from starfinder/pfg threads are text exclusive, in no small part because of social ineptitude.
>>
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>>55223217
post cute aliens plz
>>
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>>55241600
>>
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>>55241611
>>
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>>55241628
>>
>>55241658
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>>55241600
>>
>>55229249
Anon is not a furry, so he wouldn't know.
>>
>>55242043
How would you stat these for a Starfinder campaign? I'm thinking +2 Con +2 Int -2 Str, with a vulnerability to mind-affecting spells or charisma-based skills performed by humans.
>>
>>55242488
why would disembodied heads get bonus con?
>>
>>55242501
The Puazi featured in Xenobiology (made by InCase) indulge in frequent sexual encounters without breaking a sweat.
>>
>>55242488
I'd just have them make a fort save take a -2 to Wis every minute around humans. -4 and a higher DC if there were a lot of humans or they were perspiring a lot for some reason.
>>
>>55242597
>I'd just have them make a fort save take a -2 to Wis every minute around humans.

That seems extremely debilitating when you consider there's likely to be one human in the party.
>>
>>55242707
>fetish race
>with fetish drawback

evidently anon just wants lots of NPCs of that race
>>
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>>55242734
>tfw I just want a capable race with a lewd yet manageable drawback

The setting's already got an omnisexual androgynous sex deity and Serums that can give you a futa or bombshell figure, a race of deer-people that get aroused by Human pheromones shouldn't be difficult.
>>
>>55242707
Well if you treated as an inhaled poison a gasmask or similar would protect from it.
>>
>>55242707
>>55242766
I also wouldn't make it cumulative. So just -2 as long as they kept failing the save.
>>
>>55242707
You could wear a respirator or a space-suit. It's easy to work around if you really want to.
>>
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>>55242766
>>55242811
>>55242914

>Masked Deer-people that indulge in the pheromones around people they trust
>>
>>55239907
I play by text exclusively because
>mumble mumble
>doesn't turn off mic to chew
>clackclackclack
>four people talking so no one is heard
>MUMBLE MUMBLE
>>
>>55243237
SO TRUE
where do i find faggots to play SF?
>>
>>55243361
Me! Me! I'm a good player!
>>
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So when do you suppose they'll get into stuff like the religions of the setting in more detail? So far we just have a few do nothing dieities but the big ones I'm interested in are Asmodeus and Sarenrae. I suppose they get along because they have a common enemy in the Devourer but how do their cults and worshipper's get along?
>>
Anyone care to dump armor/weapon/character art?

Doesn't have to be real Starfinder stuff but things that fit in the setting would be much appreciated, for inspiration.

Much as I dislike the series the futuristic CoD games have some decent looking future guns. A lot of ass looking ones but some decent.
>>
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>>55243484
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>>55243484
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>>55243534
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>>55243501
>>
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>>55243587
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>>55243621
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>>55243684
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>>55243776
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>>55243707
The big guy's head bothers me. It just looks like it's not shaped quite right.
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>>55244794

I don't know, maybe it's the way his head is tilted.
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>>55245151
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>>55245166
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>>55245185
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>>55245197
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>>55245214
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>>55245235
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>>55245255
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>>55245197
Damn Belter scum.
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>>55245267
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>>55243484
I don't have any of that on hand, but I do have an encounter. Thinking you could throw a weak one in around level 2 or 3, right before See Invisibility becomes an option. Play up the spook factor a bit. In the magical science fantasy space future, not everything you need to worry about is bullets and steel...
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>>55245283

With some changes this could make a cool power armor for Kasatha
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>>55245354
>You will never play with a Halfling in Starfinder
>You will never play a Halfling in Starfinder
>You will never play Starfinder
>>
>>55245404
>>You will never play with a Halfling in Starfinder
>>You will never play a Halfling in Starfinder
Good.
>>
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>>55245404
>mfw I'm going to play a halfling operative
>mfw I'll be the party's pilot, blasting retro music over the ship's intercom
>mfw said halfling will be a smartass in his early 40's

Feels good
>>
>>55245587
DELET THIS
>>
>>55245332
The displacer beast better be part of the monsters for the setting, given that the Coeurl was originally from a sci-fi story.
>>
>>55245776
no
>>
>>55246228
The displacer beast would be a great addition to the setting, but since it's right up there with beholders and mind flayers as one of the things Wizards won't let you touch, Paizo's not going to put it in.

There's no reason you can't, though.
>>
Is str melee viable as a caster class?
I'm thinking about going for a str based mystic that relied on his spells for dealing with ranged targets.
>>
>>55246559
>>
That's what I want to do with Mystic if I play one. Either a healer to be a party tank that can heal themselves as a move action or as a tanky damage dealer mindbreaker that can make enemies hit themselves when they hit you.


Dwarf for free advanced melee proficiency/specialization, Vesk for AC and melee goodness, or Kasatha for being able to hold melee and ranged weaponry. Stat bonuses of all those lean nicely for a melee mystic.
>>
how is melee viable in a setting like SF? i really dont get it.
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>>55246971
Mechanically, or as fluff?

Stamina points give a non-meatpoint damage buffer, and with level-appropriate armor, it's easier than you think.

Plus lots of combat in complex terrain, instead of wide-open flat fields. Think Shadowrun.
>>
>>55246503
That's pretty disingenous on WotC's part, considering they never got permission from Vogt or his estate.

>>55246971
During spaceship combat add a chance for missed shots to cause hullbreaches or damage equipment.
>>
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>>55247041
Starship melee combat
>>
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I wanna play a kitsune child soldier on the Red Planet!
>>
>>55247309
I see you also delight in the misery of children forced into a living hell for nothing more than the misfortune of their birth.
>>
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>>55247474

I mean, you could always be pic related

>Physically and mentally better than most humans
>Was born originally to be the contact for the Zohar
>Was conscious since being a fetus
>Instead, was made to have an inferiority complex that would drive him to kill himself (the Emperor) whom he was cloned from)
>Died being mocked by the very same woman who not only brought him into existence but was also his confidant and lover
>>
>>55247115
I meant boarding but that works too.
>>
>>55247524
>Died being mocked by the very same woman who not only brought him into existence but was also his confidant and lover
So... he fucked his own mom?
>>
>>55248037
You wouldn't?
>>
>>55247309
>>55247474
Given how Starfinder has replaced ripping off LotR for races with ripping off Humanx Commonwealth for races, I kind of want to play Skua September.

Although Human Soldier Spacefarer probably wouldn't be an optimal build.

I could just make a Shirren Envoy Scholar and play as Ryozenzuzex.

Damn I miss 70s and 80s sci-fi.
>>
>>55248081
>Literally who
>>
>>55248150
This is why /tg/ sucks so bad.
>>
>>55248201
I'm sorry anon, but 1980 was almost 40 fucking years ago now.
>>
>>55248043
I might've fucked his mom too, but now she has a history of killing her lovers so I might have to pass.
>>
>>55248225
it's almost like /tg is made up entirely of fat old white men who constantly try to cling to a past of when they were relevant
>>
>>55248037

Not literally but Miyang had the ability to possess the body of any woman if she was killed because she was the progenitor of humanity but her contribution to him coming into being was just assisting the guy who cloned the Emperor.
>>
>>55248081
You know your shit, good sir, and I commend you heartily.

Up the universe!
>>
>>55248280
Actually, it's more like people forgot how to read.

Larry Niven's Known Universe, and The Commwealth would make perfect Starfinder settings.
>>
>>55248479
>Larry Niven
whose garbage writings are rife with sexism and racism?
how about "no"?
>>
>>55248479
>Larry Niven's Known Universe, and The Commonwealth would make perfect Starfinder settings.

Huh. And now I wonder where my copies of those books went. Probably shoved in a box with my Anne McCaffrey books. Her Talents universe could maybe work, with their focus on ESPer abilities and Pern would cover Pathfinder.
>>
>>55248542
>Racism
>Core setting involves a future where humanity has blended to the point where race is a cosmetic choice.

I'm going to assume you're baiting.

Anyways, Niven's Known World books are too hard sci-fi (Or trying to be) for Starfinder.
>>
>>55249377
>I'm going to assume you're baiting
that's because you are an ignorant white hillbilly
for just a small taste of Larry Niven go look up his views on latinos and healthcare
>>
>>55228768
>you can't.
License constraints are for authors. Referees can ignore that BS.
>>
>>55229538
Pfft. Further disgrace is of no concern to those concepts imprisoned by GW. Their dignity was stripped long ago.
>>
>>55230752
<still thinking d20s are cool
>>
Y'know, given how extensive the list of 'shit we took inspiration from' is for Starfinder, you could just go look in the list, see if that thing's there, and call it good.
>>
>>55240269
I've played by email before, but not a strong tactical game like anything D20.
>>
>>55248150
Dude.

Alan Dean Foster. any book identified as a Flinx book or Humanx Commonwealth.

Back when books were short.
>>
>>55249672
>back when books were short

Man I remember those days...
>Jack has a ball
>A big ball
>A big red ball

was fucking brilliant.
>>
>>55249686
when modern "novels" are a thousand pages and take Will Saves to finish, yes, the 220 page long addictive page-turner is short.

Take off the fedora and enjoy something.
>>
>>55249713
Chillax bruh, it's just the /pol/utant.

Tell me.aboit those books. What's a cool thing I can hijack to use in a Starfinder campaign
>>
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Is the shitposting going to be a forever thing or will they all eventually migrate back to pfg, /pol/ or their unobserved but empirically determined place of origin?

I just wanna see more people fixing rules and working homebrew.
>>
>>55249735
Gotta learn to ignore it homie.

What do you think of the Shirren? They seem.really cool, to the point where I'ake them the main race if I ran, in the same way that most people default NPCs to Humans.
>>
>>55249735
If it's just Pathfinder IN SPACE, why would you expect it to be different from /pfg?
>>
>>55249763
Shirren are cool; they fulfill a neat mechanical niche and I like their backstory.

Of all the races they may be my favorite from the standpoint of adding to the world. Like, if I had to put a bunch of aliens on a space station and Babylon 5 this shit, they make the top of the list.
>>
>>55249763
As someone who really likes the Vesk, I think Shirren are probably the best race in Starfinder from a creative standpoint. The Vesk have the seeds of something good and interesting, but just from what's been written so far they're not really that different from the general archetype of proud combative race. Shirren, though... maybe it's a major lack of experience here, which I'll admit to, but I don't feel like their particular mix of flavors has been done very often.

They're also the better psychic race by far, so they have that going for them too.
>>
>>55249730
Just. About. Everything.

You know about the Death Star Effect? Where a setting and story are so tightly woven that it is difficult to even imagine anything ELSE significant happening at the same time?

Foster doesn't have that problem unless he chooses to, but even in Bloodhype or Nor Crystal Tears (two books with significant events), you feel the larger universe around the events.

If you've ever read the original novelization of Star Wars, you've read Foster. He was Hollywood's go to guy for novelizations of SF movies for a good twenty years. His novelizations of the Star Trek Animated episodes are good stuff, and most qualify as short stories.

The character that started this discussion is a side character in the larger Humanx picture, appearing only twice (I think) in twenty plus books, but he is such a PC that you identify with him immediately.
>>
>>55249846
>so far they're not really that different from the general archetype of proud combative race
PWRs are the cancer that is required for life, sadly. Especially in an RPG. The trick is to not overdo them. It's a trick I don't expect Paizo to pull off.
>>
>>55249800
I apologise for my phone spelling.

I really like how they were attached to the Swarm, one.of the big bads of the setting, and how they deal with their new freedom.

From a purely 4chan'd position, I think they make for better Tieflings and other edgy species. You still get the main point about coming from a bad origin, but I think they offer more possibilities about moving on from it. Especially since GMs don't have to bend over backwards explaining why they weren't purged.

Steve could just play 4e Tieflings, but he has to be a snowflake about it and gets NOTHING.

>>55249846
You know what I really like about the Vesk? They've already conquered planets and people, now they have to deal with running it. It adds a bit to them that they actually have to run the places they take over, and the effect it has on them.

Use this thought exercise as a planet they can visit: What would happen if the Vesk came to the Earth we have now?
>>
>>55249850
Sounds cool. I might give them a read when I get some time. Should I start with the beginning of his work, or any stand-outs?
>>
>>55249850
I will be the voice of reason and advise people NOT to read Alan Dean Foster.

>He was Hollywood's go to guy for novelizations of SF movies

That should be warning enough.

If you like his stuff, that's cool. But he really is lukewarm shit.
>>
>>55249928
What short stories would you recommend then homiesaurus?
>>
>>55249890
That angle on the Veskarium is something I actually hadn't really considered. Not actively, at least - some ideas about characters feeling conquest is a moral imperative, bringing lesser races in line and all that, but actually having that pointed out... they're a culture of conquerors, but they definitely have a bureaucratic challenge going on to that they're already dealing with. I don't get the feeling they're struggling with it inside their own system, but maybe outside of it things are a lot more interesting.

I'm not sure it'll change a whole lot of my thinking, but it's definitely something I was overlooking.
>>
>>55249909
Looking back, I think I would start where he did: The Tar-Aiym Krang. Classic "We think we've found a thing, and we are assembling a team to go look" story in space. Just about every element of the story is liftable.
>>
>>55249936
Probably some recent soulless mil-fic gun porn. Dreck. All of it.
>>
>>55249936
Honestly anything else other than Foster. Hell, I'd recommend David Eddings before ADF. I'll admit I am biased and his books probably touched me in a bad place as a child. BUT THAT DOESN'T MEAN I'M WRONG!!!!

>>55249978
I don't even know what that is.
>>
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>>55249713
Didn't even get the reference...
>>
>>55250022
>I'd recommend David Eddings before ADF
Ew.

I find the lack of other old masters in Starfinder's Appendix N troubling, while the presence of several authors on that list do tend to support the meme soup shitposting we keep seeing.

>>55250022
>I don't even know what that is.
Lucky you, or ignorant you, depending.
Think Dan Abnett when he isn't being paid enough to be good. When you read a war scene and wish the author was up to David Drake's standard, or even Robert Adams' standard.
>>
>>55250022
>Hell, I'd recommend David Eddings before ADF.
Hey don't talk shit about David Eddings.
>>
>>55249774
And it can't even do the space right.
I've nearly given up on bothering with a version 7 of the space rule homebrew... adding boarding and rewriting every last expansion module's just felt like a damn chore.
>>
>>55250185
I'd appreciate it existing, but I understand burning out on it. They did a bad job of those chapters, and there's a lot to change.
>>
>>55250184
Nobody needs to say it, he puts it in writing himself.
>>
>>55250185
I'm also working slowly on redoing space combat rules for my home games, is there anywhere people are coordinating this? Big thing for me is unifying rounds and totally redoing the weapons.
>>
>>55250170
Red Dwarf isn't in the Inspirations list. No Captain Scarlet or Thunderbirds, either.
>>
>>55250179
>Think Dan Abnett when he isn't being paid enough to be good.
Ah! I see. Yeah some of Abnett was bad, like most of the later parts of the Gaunt's Ghosts - definitely not the Sharpe's it was trying to be. But Eisenhorn was a fun read at least.
>>
>>55250206
I'll take another day or so off with some hot hot freespace open action, hopefully get back in the mood. The main frustration was that the entire module system was completely fucked from the ground up especially because it's the exact same values no matter what size of ship it's on.

So every single module needs to be rewritten with sizes taken into account, and things like ejection seats on fighters added in to make sense too.
>>
>>55249909
His main novels are the Pip & Flinx series, but he also wrote a bunch of one shots/trilogies.

I'd personally recommend Icerigger, which is an adventure story about an escape pod that crash lands on an ice covered planet and the survivors team up with natives to build a ship in order to travel the 2000 some odd miles to the only research station on the planet.

There's also Nor Crystal Tears, which is probably one of the best first contact stories ever written, and about the race I think the Shirren heavily borrow from.

>>55250179
Yeah, it's like there was one actual sci-fi fan that got to make a half dozen suggestions, and then the rest was millenials flooding the list with entry-level modern shit.

I nearly choked on my gum when I read "Robotech - Carl Macek" under television.

On the mil-fic front, I prefer David Weber or early John Ringo to David Drake's "Introduce a character, give them ten pages of backstory, kill them off as soon as they interact with the main plot." writing style.
>>
>>55250292
But if they got it right the first time they couldn't sell the advanced spaceship rules splatbook at the next Gencon!
>>
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>>55250260
Fucking hell.

>>55250253
Only weapon I adjusted was +1 die on the particle beam to better match its bigger bretheren as well as its cost and reduced range over coilguns. Also had to add docking and boarding...

Main change I worked on were mounts, optimized powergrids, redline reactors, structural integrity upgrades, a better overview and definition for interscale warfare, and mount options.

Point-link and turret purchase clarifications, Missile Spam, Improved Tracking (side/vertical launch tubes at a cost in speed), and the ability for smaller vessels to use a larger weapon as a multi-mount spinal setup.

Specifically: Tiny/Small starships can exchange two mounts for one heavy weapon, but because it's running along a large section of the ship (like say front to back, or an entire front/side weapon pod, though it's possible to just eat the two fronts alone as well though then you couldn't link it up) weapon damage to either arc stacks up. Preliminary tests showed this was usually about equivalent to what you'd get if you did a triple link. Medium/Large ships can do it with a capital weapon at the cost of three heavy mounts, getting similar overall results.

Oh and a small compensation for rippers: They can be fired unpowered, but have limited fire 2 while in that way: there's no new ammo being generated.
>>
>>55250321
Sad part is.... that's probably accurate.
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>>55250360
Oh wait no that was a previous version. PCU on the particle beam was reduced to 8 instead of upgrading the damage dice, improving its damage per PCU to better fit both the ratios of it's larger versions and the ratios of weapons around its same cost and damage.
>>
>>55250360
Just to note, some of the inspirations for these also came from things like x-wings (two side/forward twin-lasers; though their damage is a bit low they offer top-notch damage per PCU/BP ratios and long range) and missile-spam is just doubling ammo expenditure for a slight bonus. Smaller ships in particular will usually want to blow their missile stock fast rather than see one nuke shot down turn after turn.
>>
While you'll have to ignore the half-assed very incomplete work on the modules I'll .pdf the rest of it in the morning. at least put that stuff out.
>>
>>55250362
So they had to make it completely and utterly worthless?

... That implies that there's so little content planned for the book that they plan to fill it with errata.
>>
>>55250464
Forsooth! It won't be "errata", it will be "optional advanced rules" (that make the game functional).
>>
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>>55250499
Of course.
How foolish of me. I should have seen it coming from a good light-year away.
>>
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My group has embarked on their first surface adventure as Rangers. My players thoroughly enjoyed it, though there were some kinks in the balance department. This was to be expected for the first game with a new system.
>>
>>55250531
To clarify, the issues mostly stemmed from me attempting to use some pathfinder critters ported over, seeing as at the time I did not have access to suitable starfinder monsters. The players found even wolves and jackals hard to kill at level 3. Perhaps this was just poor rolling.
>>
>>55250573
>The players found even wolves and jackals hard to kill at level 3
your players are retards then. my character would kill 1-2 wolves every round because i didn not build him like a bumblefuck retard.
>>
New to DMing any quest/dungeon ideas for a short starfinder campaign ?
Any rules to give to my players ?
>>
>>55251168
Ground only, Chapter 9 is a bamboozle.
>>
>>55251207
Any ideas for the storyline/quest ?
>>
>>55250573
That's a bit surprising. Just glancing at the conversion rules, a PF to SF wolf would have 14/13 AC and 17 HP. At third level, even just a starting 14 in the attack stat should hit half the time if there aren't any other modifiers in play. If everyone's using small arms and operative weapons I can see that going badly, but if anyone's dedicated to dealing damage, a wolf shouldn't be too hard to deal with.

If you had a lot of poor rolling going on, I can see that causing unexpected issues. But in general, I don't think wolves should be an issue at level 3. Not unless there's a lot of them.
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RAVIOLI RAVIOLI GIVE ME THE CAMPAIGNARONI.
>>
>>55254190
Wait until people get settled into school and jobs.
>>
>>55249943
It's something I noticed about the Klingons. They talk about Honor A LOT, but then when we meet them, they tend to be more pragmatic. Same thing for the Vesk. They do seem to enjoy the battles and struggles, but they don't seem to go out of their way after a conquest to cause trouble, like them not liking the pacifist planet because it is dull and offers no opportunity for advancement. Just think about it, would our 'Urf be like that? Would the Vesk just end up as Peacekeepers and be annoyed that the 'Umies want them to put down space elevators and power generators and are eager to work with them?

>>55250426
Cool, thanks.

>>55251567
Simple Delivery Mission: some scientists want them to deliver a thermos containing 'Something Important © and Dangerous ®' from Point A to Point B. Along the way, one or two groups want it. One group thinking it's drugs, another because they were highered by some government authority wanting the research.

Populate it with wacky NPCs and you're done.
>>
>>55250305
>I prefer David Weber or early John Ringo to David Drake
Sure, but the combats are well written for the most part, which is the point I was aiming for. Drake paved the way for other mil-SF, and ended up above average compared to the results.

>I nearly choked on my gum when I read "Robotech - Carl Macek" under television.
As re-writes go it isn't the abomination that Macron-1 was. That one tried to use two different shows to depict two fronts of the same war at the same time...
>>
>>55251168
Search for Star Wars maps and deckplans. There are Rebel base maps that would make fine starting points.
>>
>>55249450
>Separating an author from his work.
This is why the regressive left doesn't have a creative leg to stand on. They can't just create a work without trying to cram some bullshit agenda into it.
>>
Why are there still white people in the Starfinder universe? Isn't Paizo aware that total racial equality and mass transit maintained over the course of five thousand years is going to result in a completely mocha-colored society?
>>
>>55255858
if there were no white people, then who would be the bad guys?
>>
>>55255864

Easy-lawful characters.
>>
>>55255864
Very true, Paizo's already shown off naught but white men as the antagonists for their CRB and AP.
>>
>>55255820
Nonsense. The modern Left is actually less talented at subtle propaganda than the Right.
>>
Stat me.
>>
>>55254575
Sorry if I'm asking for being spoonfed too much but any examples of characters ?
Maybe some sidequests so that it last for the afternoon ?
I think you guys have great ideas and as a beginner GM I'd like help
I was thinking of
>Home base is attacked by the bad guys
>teacher gives serum
>drug dealers attack to steal serum
>then Government does
>we end up giving the serum to the wrong guy which make him super swole (or sidekick decide to steal it and drink and then becomes superswole)
After the fight we steal the bad guy's ship and fly off to new adventures
Seems kind of short any thing I could had to this ? Like wacky personnalitys for sidekicks/vilains or just any sidequest orbetter property for the serum ?
>>
>>55255970
Seascarred Skinwalker Soldier
>>
>>55255905
The keyword being subtle, the Right still maintains a nominal prescence but the modern Left has come to dominate media as its expanded in the modern era. Its influence is why we got that diaster of a Ghostbusters remake. The choice to cast all women wasn't an artistic or creative one, it was done solely to push an agenda first and foremost to the detriment of everything else. It's why the all girls Lord of the Flies is going to be a trainwreck. Not only because it destroys the premise of the orginial, but because the change is absolutely motivated solely by progressive bullshit.
>>
>>55231285
Someone is jealous that you can bring someone who has never played D&D before into a game, have them make a character in 30 minutes or less, and have them playing the classic D&D experience which 3.PF strayed from (but which a lot of people who aren't into RPGs want to try).
>>
>>55250305
>I nearly choked on my gum when I read "Robotech - Carl Macek" under television.
I honestly prefer the McKinney novels to the TV show

>I prefer David Weber
Really, nigga. HH puts me to sleep, and the only thing I enjoyed from him at first (Safehold) started putting me to sleep after the second book.
>>
>>55255740
>Sure, but the combats are well written for the most part, which is the point I was aiming for. Drake paved the way for other mil-SF, and ended up above average compared to the results.
Drake was also in combat with the Black Horse Cavalry, which gives him a degree of authenticity that most gun-porn wankers (eg. Stuart Slade) lack
>>
>>55256291
Email them before the session starts: "How are you familiar with Professor Tamallo and his genetic research? Do you have a relationship with the Long-Term Habitation Project and it's recent genetics work?" Make this up as you go along, taking into consideration their suggestions about why they would be trusted with delivering an important, thermos sized container.

As for the enemy groups, a Gang styled after the Jokerz from Batman Beyond would be good. A rival Corporation who just wants to take the opportunity to steal research is easy enough to make. If they've been mowing them down, a Black ops government group that's stronger than the others wants to steal it, but they never identify themselves and are prone to self-termination.

Simple side quests would be that the Thermos is leaking coolant. Find a way to keep it cold.

Pull up Google Maps of some city like Hong Kong. Tell them there is a traffic jam
>>
>>55256713
Actually, neither of those is a left or right affair, despite the framing that US politicians have been trying to give everything for years now.

First, the left and right parts of the spectrum are economic: Should the profits of production and labor be spread across the workers (and to what degree; "everyone working at that factory should get a share" is very different from "spread all profit evenly across entire population") or concentrated on their owners.

The SJW and neo-"progressives" you're taking issue with, the ones with the agendas you're talking about, are actually pretty far up the Authoritarian side of things. The "right" got a wise (if troubling) head-start by doing everything they could to lump these with the left which has proven highly effective for ideological battles, but in reality, they're a different beast entirely. The entire "gender" agenda is, when you look at it carefully?

>People must not be allowed to say things we personally deem offensive. The government must take steps to prevent and punish this.

>This is the reality I choose. Other people not believing in the reality I want them to believe is unacceptable and the law must prevent this

>This select group of individuals deserves far more than these other ones, by virtue of their birth

Sound familiar to you?
>>
>>55255858
Fuck, Europe's going black and it's only been really trying for the last fifty years. Five thousand? That's going to be Galactic Brazil.

Seriously though, why are there still white people in Starfinder?
>>
>>55259367
So how would I use this in a Starfinder campaign?

The Shirren love choice, but they are also good parents, so what do they think about the opinions of the escaped Aboleth pets?

The Vesk have probably conquered species with multiple genders, so what would be their policy about that?
>>
>>55259438
Who cares when the Serum of Gender Change is there to alter your junk.

I'm more surprised Paizo is suggesting Humanity is a rapidly expanding species of hearty, fertile people... When everything we've seen about technological development and indeed society (which Starfinder mirrors quite closely to modern Western sentiments) suggests the opposite. Humanity should not be a race of colonizers and breeders of "almost virus-like efficiency" as I think the book puts it. Humanity would be stagnant and struggling to grow at all.

>The average woman has 2.05 children! Oh wow! Look out Universe, these Humans are going to COLONIZE THE SHIT OUTTA YOU.
>>
>>55259543
Even though it mirrors it, Starfinder Humanity isn't us. In fact, there probably isn't a real Humanity you can point to, since people raised on Shirren worlds are going to view things way differently than ones raised in Aztlan who aren't going to agree with ones raised on Vesk run systems.
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>>55259613
Uhh... Humans are kind of considered an extremely expansive, fast-breeding and rapidly-growing race that can take over worlds quite easily with their birthrates.

Which doesn't make a lick of sense because nothing about the setting even suggests Humanity has somehow found a reason to use the things in their pants beyond pleasure. Are you going to actually suggest to me there are worlds in the Vast where Humans are typically having large families? Don't be stupid, you don't see this happening in the Western hemisphere or even parts of the Eastern hemisphere, and you shouldn't see it happening in Starfinder.

Unless you're going to suggest they're all modeled after Africa?
>>
>>55259438
Shirren: Aboleths might bring a little bit of pity in that they can't help but be what they are due to their genetic memory (so many Goa'uld parallels when you think about them) but are still an embodiment of anti-choice. That it can't be any other way for them is a little sad, but they're still gigantic mindraping slaver assholes and the antithesis of feeling good on top of it.

Escaped 'pets' of aboleths are probably treated as severe trauma victims, especially if they're showing strong stockholm or cult-brainwash signs of mental conditioning. "To one day be able to choose for yourself again" is probably a pretty decent deprogrammer calling.

Vesk: If they're rational scientific beings, and anything that's reached the point where it can design massive interstellar craft should have at least a modicum of reasoning to it then they're not going to take issue with biological differences. Although they might wonder why - having the technology for it - something like Shirren

On the other hand some idiot who insists on "the struggles" of nobody believing they're "genderfluid" when all he/she needs to do to fix the problem once and for all is drink a potion of slaanesh is probably worth a tailslap of the weapon-kind for being a dumbass. Vesk don't strike me as the type who'd have much patience for idiocy.
>>
>>55259697
Not the guy you were responding to but you bring up a very interesting point. The modern birth rate or worse yet the fat-forever-alone-paizuri-style "women should never have to suffer the existence of sex or its consequences" in no way allows rapid interplanetary growth in the fashions so many settings describe.

If mankind is spreading across the stars in virus-like fashion, that means everyone should be having at least 4 kids apiece again on average. Certainly not 2.05 or so. It needs to be increasing. Almost exponentially even. Those humans have to come from somewhere, and someone's going to have to raise them too.
>>
>>55259799
>Those humans have to come from somewhere, and someone's going to have to raise them too.

Nonsense, these humans are just popping out of the aether and mumble mumble because shut up the birthrates have to come from some mysterious source!
>>
>>55259830
THE STORKS ARE FUCKING.
>>
>>55259728
>Tailslap
I am stealing this slang.

The Escaped Pets of Aboleths is a Human joke. In PF, Humans were brought to Golarion, scene missing, and they broke free.

>>55259838
>>55259830
You've got a typical cyberpunk campaign right here.

Are Humans being cloned and used as pets/labor by other species? Will the Human PCs run into themselves on the street?
>>
>>55259799
We see lower birth rates in places with higher populations and higher tech. That being said, I live in the mid-west and I still see plenty of families with 8 or more kids, especially around farming and ranching households or religious (mormon, menanite) househoulds.

These are the folks who'd be leaving to start up families places, and there's no reason they'd stop until there's large cities on planets.Once you need kids to work the farms and do the difficult work of setting up a society, people will have those kids.
>>
>>55259543
A bit of enforced mandatory breeding alongside mass use of artificial incubators would clear that right up! More than enough people to go around if you make sure everyone has to do it; you're not a citizen if you're not doing your part to ensure the future of the empire!

Not that such an explanation will ever be forthcoming.
>>
>>55259938
>That being said, I live in the mid-west and I still see plenty of families with 8 or more kids, especially around farming and ranching households or religious (mormon, menanite) househoulds.

Sadly, that is a wholly anecdotal statement and runs counter to the reality of population trends in the American Midwest, which hovers around 1.93 to 1.89 fertility (that is, the average woman has 1.89 children.)

>These are the folks who'd be leaving to start up families places, and there's no reason they'd stop until there's large cities on planets.

Because this is something observable in a post-revolution, post-industrial, largely liberal Western society? For every large family, there's a dozen who just aren't picking up the slack. Virus-like growth and "explosive populations" insinuate a return to the practices of the 1800s or, dare I say it, the 1500s, not the society portrayed in Starfinder. Modern societies and modern cultures are sustained entirely through people moving in, not people building up. This is not a growth in population, it's a shift. Nomadic, not a proliferating one.

>Once you need kids to work the farms and do the difficult work of setting up a society, people will have those kids.

Again, as has been seen with places where industry begins to boom and societies prop up dead or decaying cities, the population growth is largely supported by immigration more than domestic birth rates. There are plenty of rust-belt towns in the Midwest, why aren't those people moving there to "start up a society?" Why do people who come from farming households typically fuck-off the moment they can to move down in the 'burbs to pump out a kid? You assume things will be "different" in Starfinder Humanity, that these people are having a "virus-like growth" of exponential fertility rates (aka, average woman having 4 children) but literally nothing beyond the wild assumption that "this is just how sci-fi Humanity works" is expressed in the setting.
>>
>>55260394
That average is taking those mormons with 8 into account, too.

In other words, the average woman is having like 1.5 kids, but the results are skewed by enclaves in kansas and utah
>>
>>55254575
The Klingons are quite open about their hypocrisy on that front: sneakiness and guile are bad unless you win with them. Then you won so it wasn't dishonorable. I mean for fucks sake their most common ships have battle-cloaks.

That aside... Here you go without the rewritten modules themselves as promised last night, I hope it proves of some use for now.
>>
>>55260394
>>55260445
It's also worth looking into how population declines can have massive consequences to a nation's power and projection throughout history; for example, the post-Napoleonic French population began to rapidly dip compared to their pre-war numbers due to a substantial decrease in fertility rates, which not only allowed the Germans/Prussians to overtake them in both population and power, but eclipse them entirely.

https://hailtoyou.wordpress.com/2011/02/20/why-did-french-fertility-collapse-in-the-1800s/

A civilization that is utterly struggling to survive is hardly a society that could be described as "virus-like" or "so prolific, even friendly races need to be cautious when a Human couple moves into town."
>>
>>55260494
Might help if I included the proper file instead of hitting send after a choice error.
>>
>>55260495
>https://hailtoyou.wordpress.com/2011/02/20/why-did-french-fertility-collapse-in-the-1800s/

>“Demographics is Destiny” may be a cliche but it is a powerful one. War broke out in 1914 in the West because Britain and especially France were afraid of Germany’s growth. The dramatic turn in German-vs.-French population balance, over a single century, made war inevitable.
>This may have even fed into what became the Voelkisch movement in Germany — German writers from the 1870s already wrote of France as enfeebled, decadent, even degenerate, inspiring Voelkisch intellectuals perhaps to be even harder-line in defense of European Mankind, which “naturally should be led by the dynamic Germans” (who were growing while France was shrinking)

This is a pretty killer quote, and one I think paints both modern demographics and the way you could portray competition or even antagonism in Sci-fi settings; the insidious Swarm is typically seen as the Great Other primarily because they're an apex competitor for both resources and living space, considering their beyond exponential growth rates.
>>
>>55260514
Oh, you've even thrown in new frames. Wonderful, this looks to be coming along nicely. Thank you.
>>
>>55260495
Plus add in that "virus-like" implies a short time between generations. If you've got similar lifespans and growth rates, you're not outbreeding them if you have as many kids or less.

Just looking at the tables humans are likely outbred by Vesk slightly, Yoski massively, and Shirren at "holy shit we were born at the same time so I'll be going to high-school with your grand-daughter"
>>
>>55260569
Just mild alterations. Fighter was renamed bomber and only changed a tiny bit, Heavy Carrier added, and freighters/transports mostly just renamed because it felt not quite right.
>>
>>55260514
Why are the masses still so low for ship sizes? I mean they're a lot better but they're less than half of what I would expect
>>
>>55260619
Oh, yes, looking at it, Fighter is Bomber now. And Small rather than Tiny. That does give the Interceptor a slightly larger niche now, though it would rather inconvenience the Mauler. Oh well. Examples can be remade as needed.

I will note that some "tiny" things in reality can have quite an impressive capacity; the V-22 Osprey can carry 24-32 troops or up to 20 tons of cargo, though that is a VTOL tiltrotor rather than a starship. Whether you want to consider a tiny transport frame like that is up to you. Good work anyway.

>>55260687
High tech science fantasy space materials. You can adjust up if you want something heavier.
>>
>>55260597
>Just looking at the tables humans are likely outbred by Vesk slightly, Yoski massively, and Shirren at "holy shit we were born at the same time so I'll be going to high-school with your grand-daughter"

But anon, unlike those races Humanity is the only one noted as being virulent colonizers and rapid expansionists! Humanity is fast-growing, you see? They just are, even if absolutely nothing in modern society or in-setting society points to people having a lot of kids.

Like, let's put this all in perspective. Let's say you have a million humans on a world, and they're having an explosive growth of 3 children per average woman. Within 100 years, that population will have grown to the monumental size of... 7,600,000 million. That's not a lot, and we're assuming Humanity in Starfinder operates on fertility rates equal to Namibia or the Phillipines. You want to discus "virus-like" growth - that is, growth of 4+ per average woman? That is African-tier, similar to everyone having the same view on family and child-bearing as the average Congolese person.
>>
>>55260775
>7,600,000 million

Well, shit. This is what happens when you don't proofread. I meant 7.6 million.
>>
>>55260792
I'd be terrified of a humanoid species that could increase its population to 7.6 million times its original in just 100 years, personally.
>>
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>>55260775
>even if absolutely nothing in modern society or in-setting society points to people having a lot of kids.

>You will never play a schoolteacher, babysitter or other such profession dedicated to the rearing and protection of children in Starfinder
>>
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>>55243040
>>
>>55260687
>>55260750
I'll do you one better, while of course there's some abstraction, I started at Tiny and based it on replacing aircraft-grade aluminum with high-density CNTs.

So the change in density from 2.7g/cm3 to 1.6g/cm3 had that effect on the range for tiny craft: Basically a carbon F-14, assuming it kept the same volume (doing so will make it many times more resilient than existing ones in almost every way) would lower its mass by a over 50%

The masses are then roughly x8 and doubled longest dimension per category.

A modern aircraft carrier, though its length promises Gargantuan, is actually just straddling the line for that on volume but is actually falling well into Huge for mass if you replace all of that steel with something much, much, much tougher (some of which internally can also be crafted in such a way as to double as circuitry and conduits. It's some impressive shit).

It's lighter because much of the best stuff we've discovered that's way better than high-grade steel is also lighter than aluminum!
>>
>>55260775
This discussion makes me think about what a colony society would look like in order to maximise population growth.

Adequate medical care is a requirement. Big population surges have historically occurred after infant mortality rates drop and before society mentally adjusts to 11 kids not being the norm if you want to be sure you'll have a few survive to adulthood.

But what would the economy be based on? You've got a tech'd up civilization, but high tech nations tend to have economies based on large populations of wealthy citizens being taxed rather than the exploitation of natural resources. If you don't care about natural resources, then why exactly are you establishing a colony? Just for more living space? That doesn't sound right.
>>
>>55260858

Who's to say you can't? I'd think a synthetic nanny could be a compelling character.
>>
>>55260858
actually our economic system has been carefully crafted so as to discourage children as much as possible.

it's fucking unsustainable in truly long terms.
>>
>>55260936
>If you don't care about natural resources, then why exactly are you establishing a colony? Just for more living space? That doesn't sound right.

Therein lay the reality of space colonization, and why it is always seen within the purview of science-fiction, rather than science-fact. Humanity is not and never will colonize the stars, for it is simply infeasible from not only an economic standpoint, but a simple biological one. We do not need the resources, we do not need the living space.
>>
>>55260942
Like this sort of synthetic nanny?

I like the concept of a seed ship propagating or preserving the human race but with no actual humans on board, just artificial wombs and preserved embryos. Generation Zero is a crew of gynoids, the first generation is as large a group of women as the Zeros can manage who then bring the subsequent generations into the new world. Quite possibly no males until the second or third generations, or even later. Need to get those wombs into play first, that's the bottleneck.
>>
>>55260936
>If you don't care about natural resources, then why exactly are you establishing a colony

If resources are not the prime limiting factor, then something is.

It could be a heavy regulatory environment, different political systems or goals, etc. And if resources aren't the problem, splitting off is going to be a lot easier than if they were.
>>
>>55260858
In ye olde Europe, kids were a financial advantage. Today, they are a liability.

Make having kids great again. How? I don't know, but reducing education costs is an easy answer (since money spent on educatoin is almost completely un-linked to the results thereof). A stock system would be too: have parents entitled to a tax from the first 10 years of their kid's income, thereby incentivizing the parents to raise and train their kids to become rich instead of poor.
>>
>>55261165
>different political systems or goals
I do like this idea. It's a bit like surrendering the argument about rationality. "Sure, there's no logical reason to go into space, but they did it anyway because they wanted to build Space Rapture. And now you're stuck here. Would you kindly watch out for Space Splicers."
>>
>>55260936
Explosive population growths are based on three major things.

1.) A lack of Social Security
2.) Children are cheap and profitable
3.) The Culture supports and glorifies childbearing

It's something you see again and again in African nations with birth-rates around 4-5+, they have so many kids because when they're old and frail they have a huge network of children and their children's children to support them. This is due to a lack of social security in their countries, and in fact in countries where social security develops, you see the fertility rates begin to drop. Secondly, for many of these places children are extremely cheap (don't gotta worry about paying for things beyond simple food and clothes) and can begin bringing a profit to the family as soon as the age of 6, when they can begin herding chickens or tending to a simple mammal like rabbits. Finally, with those two realities in place you often develop a culture that glorifies the "virile" man or the "fertile" woman, as virility and fertility now have substantial economic benefits. Where children are no longer profitable, you don't see those things as being especially desirable in a partner.

What this means is the Colony population must have a means of reducing the "cost" of children while offering economic incentives to women who have multiple births. A phrase I've heard before is, "one child for the mother, one child for the father, one child for the state." That must be codified into law. More importantly (and here you get a little morally ambiguous) it should be necessary to ELIMINATE universal social security, and instead base your retirement benefits off how many children you have. The more children, the better your golden years will become.

With those in place, #3 naturally falls into place over a few centuries.
>>
Why are you retards arguing about birthrates and other stupid shit?

Starfinder humanity is an advanced society. Clearly they are not going to subject women to the oppression of sex, nor the indignities of pregnancy. BIRTHRATE IS IRRELEVANT!

The human population doesn't grow via birthrate, it grows because they adopt children.
>>
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>>55261422
>The human population doesn't grow via birthrate, it grows because they adopt children.
>>
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>>55261422
And where do these cabbage-patch-kids come from?
>>
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>>55261487

Kitsune. They've been secretly maintaining the human birthrate for centuries now. It's all part of a grand conspiracy to make humanity an intergalactic power despite their self-destructive efforts.
>>
Why the FUCK would galactic common originate on Golarion, which is not only backwards as fuck compared to the rest of the galaxy but also FUCKING GONE?
>>
>>55261522
>Why the FUCK would galactic common originate on Golarion

Because Absalom Station is the center of intergalactic travel. Anyone that plots a course to the Station will get there in 1d6 days, regardless of distance.
>>
>>55261522
Because Golarion was awesome. Too awesome to exist.
>>
>>55261540
>Because Absalom Station is the center of intergalactic travel

I can almost imagine the conversation they had at Paizo about this, bemoaning the SECONDARY status of Absalom and figuring out some way to make them even more important.
>>
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>>55261422
>Don't know how kids are born
>>
New thread
>>55261807
>>55261807
>>
>>55261581
Of course you know that Absalom Station will never see any content in the future either; they'll be banking on fast travel without considering that going there then somewhere else will always be faster than just going somewhere else directly.
>>
>>55262007
It actually won't be faster, since Absalom's super high speed connection to literally everywhere is only one way. The rest of the galaxy will take however much time it will take to get there no matter where you start from.
>>
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>>55262043
That was my point.
The way they wrote it seems to imply that players should think "first we'll stop by at Absalom, it's a shortcut anyways".

Except you're doing nothing but adding 1d6 to your travels, as you'll be needing that d6+3 or whatever to get to your real destination either way.

On top of that, it's bad for traders: It's basically this giant walmart with cheap as fuck import costs (but no guarantee at all - in fact with FTL comms chances are corps standardize prices across all of the core regions - that the prices one must pay are any better) so instead of going there you want to trade between fringe regions for what each-other's lacking in.
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