I want to run Witcher themed game called Steel and Silver, which is a variant of Lasers and Feelings, with my group. It's very rules-lite and I was wondering if anyone had any suggestions for making it a little crunchier without going overboard?
As far as I'm aware, there's no hitpoints or any combat system at all. There's also no leveling up. Anyone have any ideas? Thanks.
There's no combat system, because combat is the same sort of roll.
You could add leveling up by giving more proficiencies. Ask the characters what they learnt during/after the adventure, and write it down as a prof.
There's no spell/potion system, so inventing/learning new spells could work for one.
>>55220467
Reminds me of this thing. Someone tried doing Vampire: The Masquerade with L&F. Horrible presentation but nice concept.
Saved.
Bamp