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Was Battlefleet Gothic a good game? Did it do well? Are you look

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Was Battlefleet Gothic a good game?
Did it do well?
Are you look forward to the inevitable relaunch?
>>
>>55213873
The models were god-tier. The gameplay was okay, but then I only ever got to play a couple of times on account of player scarcity.
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Another question.

Will the continuing success of Star Wars Armada help or hinder the coming relaunch?
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>>55214000

>star wars armada popular

Thought it was the red headed stepchild of the two FFG systems.
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>>55214185

Maybe, I'm out of my depth here.
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>>55213873
It can be a lot of fun. Its not really well set up for competitive style play, more for campaigns with your friends. Imp and chaos fleets are the most well thought out, things getting a bit more borked from there but the rules updates help a lot and fix attack craft spam.

Models are fucking dope. No idea if it did well, it got canned with the other specialist games and didn't see much play at the gw store when it came out, but it got a few newer video games and interest seems to have picked back up.
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>>55214000
DropFleet Commander is the real competitor, given that it was written by Andy Chambers as a chance to fix the problems with bfg.
But if they can give me big tough ships instead of modern tinfoil ones, decent rules, and beautiful models, I'm in.
>>
>>55213873
Great concept, beautiful minis. The main thing I remember is that the dev team seemed to fucking *love* that game. There were always little articles in WD about it, even when it had waned in popularity as far as I can tell. I really liked the advice on fighting out a campaign mixing 40k and BFG, with each victory or defeat affecting what happens in the next game.
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>>55213944
>>55214306
>>55214729
>https://3dwarehouse.sketchup.com/collection/6d39a009-c707-4bf5-9a96-64eed0442519/Battlefleet-Gothic
I've been trying to digitally recreate BFG ships; not really serious about it but I'm not a detail-obsessed autist so they're simple enough for 3D printing
>>
>>55214000
>Will the continuing success of Star Wars Armada help or hinder the coming relaunch?

I would say Star Wars and Warhammer 30,000 are different enough that it wouldn't matter.

Sci-fi/space opera games are not interchangeable with each other.
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>>55213873
Yea it was pretty awesome. It was never that popular but when you think about it the majority of the wars fought are decided in space. Can't get those marines planet side without transport ;)
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>>55214607
DFC is a totally different game though. DFC is all about close range combat and dropping troops. BFG is more naval combat in space.
>>
The rules ultimately devolved into shit, but the community BFG-XR rules are pretty good now.
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>>55213873
>Are you look forward to the inevitable relaunch?
I am. but less so now that its been revealed to be another horus heresy humans vs humans borefest setting.

I'll still play with my imperial fleet but I was really hoping to get my hivefleet back on the table.
>>
If they do relaunch it, I hope they use a bigger scale. Capital ships around 6" would be the sweet spot.
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>>55215839
is it possible for you to make the models for the 4 expansion races for "forbidden stars" ? people made amazing cards for them and all they miss is like 3 tiny shitty models for each race.

i have been waiting for someone to do those for so long
https://boardgamegeek.com/thread/1695580/all-expansion-files-now-available-single-download
>>
>>55216365
>small flag AND big flag
>chaos has two walkers
concept team needs to be fired desu
>>
>>55216422
>all races play differently.
yeah fuck those designers.
>>
>>55216476
wut?
I was literally only referring to the visual design. should have worded that better I guess.
>>
>>55216296
I'll give it 99.99 % odds the first box will be Imperial Navy vs Chaos, but hopefully they would eventually release Xenos fleets as well.
>>
>>55214185
I wouldn't go far as red headed stepchild.

It's really popular for big communities/organized ones. The game simply isn't suited for pick up games as much as X wing.
>>
>>55215933

But for what you're getting out of the game, it's gonna be pretty similar isn't it? I never played either game, so maybe they're totally different...But to me both games at their core are sci fi space battles, and no matter how different the setting, I feel most players will only have the "need" for one sci fi space battle mini game, same reason most of the TT battle game that try to compete with 40k don't do well, only this time it'll work against gw since armada is the "entrenched" game instead of 40k.

(note, I don't think skirmish tabletop games try to compete with 40k, so don't yell at me and use like infinity or warmachine as an example of a tt game that's doing well despite 40k)
>>
>>55216365
Got a measurement on that Gargant? Thinking about picking some up to use as tinboyz.
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>>55216620
even as both scifi gsmea BFG will liwkely be different enough to still be of interest. while it does the same "space is an ocean" thing most space games do. BFG is rooted in age of sail style warfare with lines of battle and broadsiding. Othergames like SW armada are closer to more modern naval tactics.
>>
>>55214000
I want to play Armada but I want them to release more fucking era's. I want old republic ships damn it. I want my hammerheads.
>>
>>55215839
wow man thats some nice work
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>>55215839

Yeah i did much of the same - but only with freighters, q-ships and thunderhawk bases.

Just printed them on the office 3D printer!

And bonus orbital defence platforms made from Tau drones...
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And another
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Platforms...

God i miss playing BFG. Those rulesbooks...
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Thunderhawks...
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>>55217441
>I want my hammerheads.

???
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Big game with loads of system traffic...
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How the Q-ships/freighters work
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>>55217754
But is it a whole side or just one unit?
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ANNND finally - orders for my Chaos/Imperial admirals. Each pack had different objectives and bonus cards that neither side knew about.

Im spent.
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>>55217774
Just a unit. But they are there.
>>
>>55217779
That's awesome. But one ship type does not make a fleet. I don't really like any of the rebel or imperial designs. Grey triangles and squares and white ovals and bulbs aren't really my thing.
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>>55216067
DropFleet Commander is a great game, and Andy Chambers mentioned he intended to solve a lot of problems he learned in BFG.
Namely, BFG had two big issues: #1 was that only Chaos v Imperials (and Space Marines) was really balanced, Orks were garbage, Necrons were OP, Eldar either auto-win or auto-lose depending on matchup, Tyranids literally play themselves (poorly), and no other faction got enough support to matter.
Second issue is that the special orders in BFG really didn't work. Anything that halved your firepower was nearly unusable except Brace, which was key.

While BFG is 'age of sail in space', Dropfleet is 'WW2 Guadalcanal naval campaign in space' when lethality goes way up.
>>
>>55214729
>I really liked the advice on fighting out a campaign mixing 40k and BFG, with each victory or defeat affecting what happens in the next game.
That sounds awesome, and is exactly what you'd want to do with an extended campaign

It gets even better now if you factor in Zone Mortalis (and possibly things like Planetstrike and having Strategic Assets or whatever that represent a ship in orbit) - while admittedly most of these are for 7th, the fact that NuBFG is Heresy-era means you can run HH versions of these games just fine.
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>>55214185

So did we all, then it turned out to be the #3 best selling collectible miniatures game, just behind 40k and X-Wing.
It doesn't stop FFG from TREATING it like their red-headed Stepchild though.

I swear Armada was literally just meant to be one guy's vanity project that since FFG were making so much money off X-Wing they just greenlit regardless of whether it would be successful or not.
Then it turned out that starship battles in the Star Wars universe is a big seller. Whod'a thunk?
>>
>>55214729

>I really liked the advice on fighting out a campaign mixing 40k and BFG, with each victory or defeat affecting what happens in the next game.

Yeah, that would be fun. My only disappointment there is purely fluff related, that as a SOB player I'd likely end up playing generic Imperial Navy as the SOB don't have a naval presence due the Decree Passive. Not remotely an argument against the game idea itself though, just not being able to quite interact with it in the same way that say a Marine or Eldar player could.
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>>55217721
>>55217731
>>55217768
My merchant marine was just a pauldron for the prow, flamer(s) for the stern, and either modules for weaponry or cut-up dowels for cargo...
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>>55216548

Imperial Navy vs Chaos does make a lot of sense. Both of them play with all the rules of the game/most basic weapon types. Trying to get Necron reactionless drives or Eldar Solar Sails in the core box could be a little confusing for new players.

Though I do wonder if they'd actually do necrons like the old BFG as they've changed a lot as a faction since then.
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I loved BFG. But the rules havn't aged well at all... Still got my chaos fleet on my shelf :)
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>>55217872
Well the Sisters go on crusade occasionally, no?

Probably wouldn't get much, but you've got to be able to bring the light of the Emperor to new worlds.
Also the sisters had drop pods at one point, so there's got to be some way of deploying them.

As a plus side, any ships with sisters, be it a semi-civilian pilgrimage barque or the convent's strike cruiser, will be really hard to capture - Sisters are incredibly well armed for ZM battles
>>
It will be 30k game and I'm not big on Spess Marines in identical fleets. And I doubt they manage to fix any of the problems with other factions...
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>>55217804

The only thing putting me off giving DFC a try is only sorta liking the UCM and PHR miniatures, and not really enough to buy both to demo with friends.
>>
>half-assed Blood Bowl, literally sold idiots copy-pasted rules piecemeal
>currently looking like they'll fuck up Necromunda
>Epic to be turned into 8mm Heresy-wank with mirror factions

Not looking forward to it
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>>55218037

If SOB got anything, I'd image they'd be either 'Capable of self defence' transports (Aka: terrifying boarding ships with very light weapons for class), Rogue Traders they'd contracted or Q-Ships. Stuff that falls JUST within the Decree Passive, as they are not warships, they are transports and self defence options.

If I had to design them I'd go 'Tough and fast but lacking the terrifying broadsides of the imperial navy, making up for it with fantastic morale and boarding'. A single SOB can't match up with a single marine in a fight but much like how Eldar Ghostships suck at boarding because they don't have many dudes, the SOB can bring a LOT of Heavy Flamers and Multimeltas to make even terminator boarding teams worry.
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>>55218209
In fairness, barely changing the Blood Bowl rules was one of the best decisions GW made. There was a lot of consternation that they'd ruin the rules and split the community. Instead, the community has had a massive boost, interest has surged and very nice plastic kits and accessories are coming out. Despite the multiple expensive books, the Blood Bowl re-release has been overwhelmingly positive.

Also nu-MVP is a good rule

>>55218209
>currently looking like they'll fuck up Necromunda
>Epic to be turned into 8mm Heresy-wank with mirror factions

Can't really argue there, things are not looking amazing I suppose we'll have to wait for release. In honesty, I'll be ecstatic to get affordable plastic BFG minis even if the rules are sub-par. Good rules would be icing on the cake.
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>>55217760
>You will never be able to find someone to even play bfg with
>Let alone a huge game with a whole bunch of ships


Kill me now
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>>55217872
Just say the Shrine World of their order is also the "Captial" world of the local Sector. Its Battlefleet is defacto the Orders Battlefleet if not officially.
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>>55218392

Yeah, that's likely the best way to do it.
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>>55218338
I know those feels.
I have 7 Battleships and I'd love to field them all in a massive game.
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>>55217872
BFG inquisition fleets (Mixed imperial navy, specialist crews and upgrades and marines if you want them).

Done.
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>>55218338
Well, Vassal does have a bfg module and its surpringly decent. Its no Megamek but it'l definetly do
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>>55218209
>>55218259
>8mm Epic
I'd be more bothered about the scale change for epic if the 3rd party people that make epic models nowadays actually sold the bloody things without you having to jump through a dozen hoops. But they're all like MUH SEKRIT CLUB, so fuck 'em. If you're not actually going to sell your stuff to the majority of people, you don't get to whine that GW are ruining your sales by changing the scale.
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>>55213873
>Are you look forward to the inevitable relaunch?

Not after seeing "Necromunda".
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>>55216710
pick up ?
the base game is 80 bucks
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>>55218431

Shit, I had entirely forgotten those. Thank you so very much.
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>>55218514
I can do alot better then that

http://www.mediafire.com/file/durkcsjdfbgpgwc/BFGXR_-_Inquisition.pdf

Community balancing effort. I've enjoyed it quite alot and an ork player I know absolutely loves it

Enjoy your endless supply of SoB melta torpedoes, Emperor knows nobody else will
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Its a glorious and awful game in equal measure

>Glorious
Most fluffy GW game, the elves are massive douchbags, orcs are orky, cathedrals made of skulls flying through space trying to hit each other with swords.
Great models, especially the plastics
Campaigns
Small elite community
OK rules

>Awful
Totally unbalanced
Campaign can lead to nigh unwinnable games with horrific consequences
Totally unbalanced
Ordinance EVERYWHERE

Did I mention it was a bit unbalanced

I love/hate it and I love/hate this ship
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>>55218557

Cheers Mate! May the emperor watch over your travels!
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>>55218557

Jesus those torpedos look nasty as fuck.
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>>55218660
Yea, dropping firecrits instead of damage is nasty, especially with how Inquisition fleets have a lot more ways of inflicting hit&runs compared to standard IN
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>>55218247
Yeah, that's basically how I'd do it - even the big ships wouldn't be much offence-wise, though I'd imagine something built to take huge numbers on a massive pilgrimage would be pretty solid, but you'd have impeccable morale and horrifying boarding (or anti-boarding at least).

Add a couple of defensive cutters for anti-pirate duty and you've got your fleet - maybe no match for a battlefleet, but good for raid missions, and excellent allies for other imperials (esp. the inquision, who have nice weapons but are always low on numbers)

That said, the current idea for the BFG reboot is HH-era, so it'd have to be homebrew anyway
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>>55218681
So a mix of the Rogue trader lists recommisioned freighters and Inquisition fleet? Entirely doable and even legal.
Would be interesting to see how that fleet would look
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>>55218681
>That said, the current idea for the BFG reboot is HH-era
That seems pretty dumb, because it means you wouldn't even have Imperium vs Chaos (who in the original BFG used largely the same mechanics but were still distinct in having different mix of defence, speed, and range), you'd effectively have Imperium vs Imperium as the traitors and loyalists should be using the same ship classes (which would actually be a combination of BFG Imperial and Chaos fleets).
>>
>>55218567
they fixed the ordnance issue with one of the earlier erratas, adding a limit to how much ordnance can be on the table.
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>>55218786
yeah agreed.
HH fluff is interesting, but its a poor setting for wargame. At least compared to 40k in terms of variation and distinctiveness of forces.
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>>55218786
Chaos and Imperials having such different ships never made much sense - outside exceptions like Abaddon's ship and a few abandoned classes, most chaos shit was looted from the imperium in the first place.

This will presumably take the HH ethos of using your standard baseline and then sub-factioning the shit out of it, then adding whole factions as you go.

What it does mean is that both of the big sides get more ships, and you also get fun shit like the Glorianas (all of which were slightly different, being that they were personal flagships)

>>55218774
Yeah, basically, and if it's legal all the better.
As far as fleet composition, I'd say there's 3 elements, but the ratios between them would be variable: The Escorts, The Meatshields/Centre (well, pilgrim transports, but dying for the Emperor is a fine way to go), and the Elite core of Inquisitor/Rogue Trader Flagship
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>>55218925
>Chaos and Imperials having such different ships never made much sense - outside exceptions like Abaddon's ship and a few abandoned classes, most chaos shit was looted from the imperium in the first place.
they kinda dealt with that in older BFG fluff. Not to long after the heresy there was a shift in combat doctrine, that lead to a shift in ship design and outfiting. So the "modern" imperial navy ended ip different to the old heresy era traitors that make up the bulk of the chaos forces. Grand cruisers were a transitional design and that's why they're frequently present in both sides.
Though there were rules for running the current IN patterns in chaos fleets as more recent traitors and old mothballed "chaos" patterns in imperial reserve fleets.

personally I found a couple of Carnages made good flanking support for my mainline Lunars, Tyrants and Gothics
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>>55218925
Yepp, yepp and yepp.

I'd say the Carrack (Big, slow, ponderous but decently armored and with escort-grade broadsides that are dangerously short ranged, but cost about as much as an escort

and the Merchantman (Light carrier that does Fighters and boarding pods, bombers are for the Navy proper) are both fantastic fits for that theme.

http://www.mediafire.com/file/6w0sdpba6pdpz6i/BFGXR_-_Rogue_Traders.pdf

http://www.mediafire.com/file/aegfueq91dm50h0/BFGXR_-_FLEET_SUPPORT.pdf

Here are those books if SoB Anon is still around and likes the idea
>>
I actually got an imperial fleet off a guy for free, so if the game ever comes back I wouldn't mind giving it a go.
>>
When they killed specialist games I picked up a couple of fleets off ebay for an okay price.

Those fleets and the two I already had have sat in boxes ever since.

Makes me a little sad even if the game had it's problems.
>>
>>55214729

I remember reading the WD's as it developed into a full blown game. Andy Chambers basically made the whole thing up during his lunch breaks and made everyone around him play test it.

It started out with minor articles to fill page space, then rules followed by cardboard tokens, and then finally a full release.

Mid 90's GW was truly the Golden Age of Man
>>
Great game. Really enjoyed my time playing a multi player campaign on Vassel.

Sadly life gets in the way and I stopped.

Boyz is best!
>>
>>55219169
oh? How'd it work/go?
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>>55213873
>Good game
Well I enjoyed it but only got to play a dozen or so games at 500-1000 points
>Did it do well?
I remember it being popular for a couple months then it all kind of petered out, kind of like all the specialist games really.
>Relaunch?
yeah why not, more of the modular plastic kits would be nice or just plastic kits in general would be neat. But I don't know if it would be worth it for GW
>>
>>55219012
Yeah, I had heard that, though it still works better IMO to have them more standardised and open to both sides, letting players decide what doctrines are "in"

Grand Cruisers are always cool though

>>55219027
Nice, yeah, seems like it fits down to the ground, and thanks for sharing.
>>
>>55217804
DFC is neat, I like the orbit layer gimmick, but the limited scope of the game (landing ops only) makes it boring, much like limited weapon types. I do appreciate the simplicity of movement though, many games struggle with it. I still think launch assets are garbage, but it's always a sore point for any space game- in FT they were either garbage in small amounts or doomsday weapon in spam quantities, and Firestorm armada had an interesting take on them, being "tethered" to carriers, but still made them clumsy to work, requiring separate phase.
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>>55219067
You lucky bastard!
>>
>>55217887
Aren't they relaunching it as a Heresy-era game? Because nu-GW has given up on releasing anything but Space Marines.
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I haven't checked in a long while, what happened with Armada? Is the game still alive?
Have something from long ago in the meantime.
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>>55220014
No idea. For some reason ever since the patch with Tau came, I've been unable to play. Something about my graphic card suddenly being incompatible.
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>>55220014
They added a skull shaped asteroid for a 40k steam sale promo.
other than that, fucking nothing
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>>55218114
>It will be 30k game
So does that mean we'll see the funky 1st edition Imperial ship designs again?
>>
>>55219770
Launch assets aren't bad in dfc. Especially fighters. PHR bombers are rape and pain all while Chad mocks you on the broad band too.
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>>55220014
More dead than SoB plastic update

Devs left it unbalanced and broken.
>>
Are there any wh40k books that heavily feature space combat?
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>>55220734
>tfw no steamworkshop support
>>
>>55220816
Do any of GW games have mod support? I know DoW has mods, but is not something they encourage.
>>
>>55220847
total warhammer and DoW3 has it, the latter probably from desparation
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>>55213873

It was an amazing game with some brilliant mechanics. I'm a huge fan.
>>
>>55220858
>DoW3
don't remind me
>>
>>55218442
Are you that retard that whined in /awg/? Because if so, you are dumber than a bag of hammers. Forumware Casters don't give a shit about sales and actual third party manifacturers have webstores. With pictures. Where you can order stuff. It's hardly a secret club, you can just go and order not-Nids, not-Sisters or not-Tau right now.
>>
>>55218338

Anon, they brought back Necromunda with unique minis. BFG's resurrection just increased in likelihood.
>>
>>55219184
I created a small sector and fluffed it that lots of factions had control of groups planets.

Each player got resources for refits and reinforcements each turn plus fought another player each turn. It was a cross between 2 home-brewed rules sets and the official campaign rules. I think it worked really well. Everyone seemed to enjoy themselves.

My finest moment was drowning a eldar cruiser in mines from my mine laying kroozer.

Had some people drop out early but about 6 stuck with it. I had to go quickly about 6 weeks in and feel shitty that I left so suddenly but that is life.

I haven't played in over a year bit still love the game. Now I have BT to been playing as well some I'm a happy Anon for TT gaming
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>>55220695
They're still fairly awkward and the whole phase is (imo) needlessly split up. I just don't like it.
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>>55223252
I don't think ANY game does carrier strikes well... because they're either too finicky, or too abstracted, particularly when said games place the glory in capital ship gunnery duels.

BFG (with eratta/revision) was OK, though some ordinance didn't work as intended (torps come to mind)
DFC just abstracts it as time-to-target attacks.
Firestorm had awful ways of implementing it that were mostly useless.
Armada is 'all or nothing' units, which isn't very fighter-like or fun.
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I loved BFG. I've probably played it more than any other GW game.

Pic related from a weekend-long 3,000 battle, Orks vs Tau/Eldar.
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>>55220452
Oh I loved those!
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>>55224292
Nice house.
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>>55224314
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>>55213873
It was a game made during the golden era of GW products that had a lot of love, detail and passion put into it. Outside of escorts being too skewed towards glass cannons, the game was pretty solid after errata's and FAQs. It also had a phenomenal campaign system that worked suspiciously like blood bowl (a point in its favor for me)

The recent video game has fun gameplay, a decent campaign and absolutely nails the atmosphere
>>
It was a great game.

Additionally, if anyone wants non-cast BFG stuff cheap email: [email protected]. I'm liquidating my BFG stockpiles, and I'd love to see you wonderful gentlemen get them instead of some grubby randos.
>>
>>55220014
I want to play but my PC is dying and can't do it anymore. I hope so, I've been dying to play it again and own some Tau faggots.
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>>55224853
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>>55213873
Leviathan has really got me back into the game. I have a nice pile of minis cobbled together from old stock and old players, but there isn't a single play in my area. I thought about providing minis for a 40k campaign about breaking a seige, but I don't have enough xenos to cover all the players. Making people go out and buy OOP minis is kinda hard.

I really hope the relaunch is more then a box set for horus heresy. I fear it could be a pump and dump system, release a few expensive box sets, then never return to fully flesh out a proper ruleset.
>>
>>55224218
>though some ordinance didn't work as intended (torps come to mind)
what was wrong with torps on BFG, they always seemed fine to me.
>>
>>55225691
I think we'll have a better idea when we see how Necromunda pans out.

so far its looking like BBs relaunch is the template for these, initial boxset release with updated factions and expanded rules down the track among the regular release cycle.
>>
was a great game, shit balance outside of Empire vs chaos battles. The moment that GW make and support a new BFG and 10mm HH epic, sadly they will bury Hawk Wargames.
>>
>>55228384
Dropnoun plays uniquely and is made mostly of Spartan refugees, not hard anti-GW guys
>>
>>55228699
This. They only compare in the spaceship wargame department, not in gameplay or theme.
>>
>>55228857
Being a British game, I think everyone expects it to be played in addition to their government mandated 40k army
>>
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>>55213873
It was a good, fun game that felt 'right', really got the cinematic aspect of it right. It felt like WWI in space, plus fighters and bombers but not to the extent of the Pacific theater in WWII. Maybe it was like WWII if the US had kept its battleships and tried to use them as their primary ships.

It wasn't quite balanced, and some people didn't like the bookkeeping, especially the gunnery table. That table basically took your Firepower value, ran it through 2nd-ed-40k-style to-hit rolls with modifiers, and spat out an average number of hits - you then rolled that number of dice as if they were to-wound rolls. They had used the table in Epic 40,000 but few people liked it. I don't see them using it again.

It did better than 3rd and 4th edition Epic, but not well enough. The core games were more profitable so they axed it and all the other Specialist Games. The plastic cruisers in the starter box were great, but everything else was metal and they were pretty lousy casts. Lots of cleanup required, pinning, drilling new holes for the stand because they weren't anywhere near the center of gravity... you're so much better off using Aliexpress recasts.

This is my Repulsive-class and I didn't realize for a long time that the stubs on the sides were supposed to have more detail on them.
>>
Things I expect from the coming BFG Relaunch:

>Imperials vs. Chaos mostly
>Imperial Navy plays second fiddle to Space Marines
>Overdesigned ships with gigantic cannons that take up half of the hull
>All-new ship designs we've never heard of but have always been there somehow to replace the old
>Old concepts like "marine vessels are designed towards planetary assault, Imperial Navy has best 1 on 1 warships" are scrapped
>Sleek Star Wars-style Imperial starfighters
>Everyone has a Nova Cannon
>Simplified ruleset that eliminates stuff like taking cover in asteroids/nebulae or different parts of the ship taking different levels of damage
>No Dark Eldar, Nids, or Necrons
>>
>>55229041
I'd add:

Set in the Horus Heresy, so initially only one set of miniatures to define each side outside of bits detailing.
>>
>>55229041
Honestly the ship designs from BFG are engrained in 40k art and media, I wouldn't imagine them replacing them
>>
>>55229416
>Cawl pops up with new Primaris ships
>>
>>55229435
Primaris actually do have their own ship hulls, don't tempt them.

They're escorts though
>>
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>>55229041

>All-new ship designs we've never heard of but have always been there somehow to replace the old
>Everyone has a Nova Cannon

So... the AdMech fleet?
>>
>>55228699
Dropzone/Dropfleet's played by a lot of general players in the US. My LGS had a pretty decent 14-ish person tournament not that long ago (of dropzone).
The ruleset is very tight, and it's a very tactical game. Different strokes for folks, nothing in common at all with the 'roll dice beer and pretzels' Spartan stuff.
>>
>>55229816
Another important distinction is that it still exists.
>>
>>55229816
The rules are both tight and refreshingly themed. I enjoy that the base game for both dzc/dfc is very focused on something besides shooting each other. I like the Blackhawk Dawn feel of zone and starship troopers feel of fleet

Putting down two/three flat circles on the table and playing king of the hill is not a real objective game for me anymore
>>
>>55220197
>doublepenetration.jpg
>>
Models were ok, gameplay was wildly unbalanced, samey, and boring. Fighting on the same generic black speckle painted felt gets old fast. Most specialist games were actually pretty mediocre and only remembered fondly because of nostalgia and low standards.
>>
I wish someone would start a Quest thread about being an Imperial Navy officer rising through the ranks.
>>
I was an Eldar Player in BFG. Basically, the game went like this.

You 'hit' most ships on a 5+. Orks and Imperials with frontal armor got hit on a 6+. Most gun batteries fired a number of dice, depending on how the enemy was positioned to you. All good so far. Most ships have shields that absorb a hit per round. Average cruiser has 2 shields, so usually two cruisers exchanging fire only did like 1 or 2 points of hull damage against each other through the shields per round, without outside help.
Powerful lance weapons always hit on 4+, so they were good at cracking armor and going in once shields were down.
Torpedos always skipped shields but could be shot down.
...
And Eldar ignored all of this. No. Fuck you.
Did you score a hit with your lance? Well too bad, my to-hit was 4+ anyway. Now I will roll a 2+ save to ignore your shit entirely.
Land a torpedo salvo? Fuck you again, I utterly ignore them on 2+.
My superior lances fire repeated shots instead of one. My superior batteries get extra dice over your clumsy mon-keigh weapons. My superior torpedos reroll misses, and my fighters dance like the falcon and can dominate yours.

In fact, I can zip forward, shoot, then dart out of range because while you only turn 45 or 90 degrees, I can go in any direction with my advanced eldritch sails!

Nothing can stop me, Imperials, Space Marines, Orks or Tyranids! You have no hope because the only weapon that I don't auto-save against are Batteries, and yours are too short ranged and few to harm me!

Ah, Chaos ships. Now I will dart in and--- (horrible death from their numerous long range batteries)

Basically, Eldar auto-lose vs Chaos and auto-win vs pretty much any other faction.
>>
>>55220858
And the modding is gutted. For example you cant put new models into TW because GW demanded it.
>>
>>55214306
most of the xenos fleets are pretty balanced against the chaos and imperials... but if you fight xenos vs. xenos, weirdness will happen (like eldar LITERALLY running rings around orks, etc)
>>
>>55234212
>>55233077

I'll admit, I'd be very interested to see another take on BFG wargame-wise. Not to say I didn't like BFG but I'd be interested in seeing how you could represent the same setting differently.

Necrons were my personal bugbear. It's not much fun to fight a guy where your win condition is 'Kill a single ship' and the game makes you push for managing that. It often felt like you didn't get to really interact with them most turns.
>>
>>55233077
I didnt find eldar overly challenging with my nids.
Go escort heavy to control table space and abuse the sporeshield shenanigans.
>>
>>55217872
>>55218037
>>55218247
>>55218681

I made a SoB order (The Order of His Guiding Light) for my RT campaign. Fluff was that they had the ships due to being a Rogue Trader force.

The first Captain-Abess' brothers left her in the Schola when she was very young, right after the dead of their father, a Rogue Trader. After a war for the control of the family, she was the only inheritor. The problem was that the Warrant was signed during the Great Crusade by Malcador itself, and it was mandatory (probably written for those the Emperor wanted far away from Him or just plain dead).

Of course this resulted in a long trial between the Inquisition and the Ecclesiarchy, specially those within the Temple Tendency. After 50 years of deliberations, blackmailing and assassinations by both parties, she was given control of the Fleet, but invited to preach His Word in the darkest corners of the galaxy to avoid more trouble.

The fleet was manly old Conquest-Class Galleons, Carracks-class transports, Q-ships and heavy retroffited transports and raiders, with a trio of Ambition-class Cruisers as flag-ships. They work mainly with the Missionaria Galactica, helping them to proselytize the pagans while getting a fair share of the booty, but also doing anti-pirate operations against those who pray on pilgrim ships, saving uncountable members of His flock.

Also, the few ships that are armed with torpedoes use Repentias as kamikaze pilots. The rest just use them in the classic fashion during boardings, but dressed with void-suits rather than rags.
>>
>>55235092
SoB Retributors would be THE boarding troops to have, powered armoured squads armed with heaby flamers would be brutal as fuck in tight corridor fighting.
>>
>>55235527
Don't forget meltas if you don't mind wrecking the internals/spacing the area you're in.
And since they are fantatical murderbitches in sealed power armour I somehow doubt they would mind to much
>>
>>55236212
>will never storm a capital ship
>never deprive defenders of skin, cover and oxygen with righteous flames and meltas

It's a real struggle sometimes
>>
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>>55233077
Eldar were very heavily dependent on how much "terrain" was on the board, in addition to being bad against Chaos and good against Imperials.

I find that the fanmade MMS (move-move-shoot) rules work much better.
>>
>>55237658
>good against Imperials.

Did *nobody* but me use Dominator CAs, Overlord-class BC, and Retribution BBs at all? 45cm+ weapon batteries work just fine against Eldar; set up a rotating box formation and they have no open angle to come in at you.

Imperials weren't auto-win against Eldar like Chaos was...but they could certainly fuck up Eldar something fierce if you were willing to fly something besides Nova Cannon and Ordnance spam.
>>
>>55238739

Eh, I liked Avenger GA's and Tyrants myself. But it's all good.

Also, bombers.

>Don't they get a 2+ save against bombers?

Yeah, but each time they do that, it drops a blast marker right in front of them. And they are technically unshielded. And 15 unshielded blast marker rolls will kill most eldar ships.

Also, fight in the suns corona so you get solar flares. Those things literally wipe the board of Eldar Escorts.
>>
>>55238739
My go to long range was Vengeance and Emperor class
>>
>>55238853

Which one was the Vengeance again?
>>
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>>55229041
>Overdesigned ships with gigantic cannons that take up half of the hull
I'd say that batteries taking up most of the hull is a hallmark of Imperial Navy ships.
What most people forget is the fucking scale they're working with with here, everything's hilariously oversized. Excuse the textures on the Retribution, all the other ships look great.

I haven't ever played the TT game but BFG:A is a pretty fun game,even if it does have some balance issues, namely Eldar being extremely difficult to deal with if RNG fucks you as a space marine player.
>>
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>>55239312
Whoops, wrong image
>>
rawr
>>
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>>55238912
This Beauty right here
>>
>>55242133

I still can't believe they just put a chaos cruiser on top of an imperial cruiser and called it a grandcruiser

And I can't believe it actually worked
>>
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>>55229041
I think that it will mostly be Imperiakls vs Chaos too.
But i dont think they will exclude DarkEldar, Nids or Necron.
>>
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>>55242220
Me neither. And i dont really like that design choice.
Besides they represent older ship design, the easiest way in space is and was to get frontal weapons. This just try to emulate sailing ships too much.
And i never saw the appeal of this frontal ram and full broadside. The normal cruiser had at least torpedos.
>>
>>55242133

That's the Lance version right? I always preferred either the Avenger for it's purity of design, or the Exorcist for being a really good middleground between the Mars and Emperor.
>>
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>>55242414
I believe it's a custom setup, but I agree that the Avenger and Exorcist look a bit better.

>>55242220
>>55242340
Honestly I like the way it looks, it's suitably impractical but in some odd way very aesthetically pleasing. The Repulsive is also one of my favorite designs, and it sucks that they didn't expand more upon that hull as well.
>>
>>55242414
vengeance was lance and weapon batteries.
Each broadside was FP10 Range 60 WB and FP2 Range 45 Lances.
I got good milage out of them as gunships to anchor one end of the line of battle.
>>
>>55242507
I always thought its more like an ork shipdesign, it looks like a mix and match with parts you found than an own ship design. but ok, i can see why some like the design.
>>
>>55242646
>it looks like a mix and match with parts you found than an own ship design
its a transitional design between the "old" chaos ones and the "modern' imperial ships
>>
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>>55242697
For me it still looks like chaos thrown on top of imperials. Like they repaired it with left over parts. I understand where it comes from, but i cant see it. Its just my perception.
>>
>>55242798
perfect ! thank you anon
>>
some more to add i think >>55242798
>>
>>55242697
Unfortunately, the fluff in the original rulebook didn't seem to be very well thought out. We know that the Imperial Navy moved away from Chaos-style ships towards IN-style ships, but it sounds like that change occurred in M33-36. Most of the examples of ships turning to Chaos mentioned in that rulebook are well after the Horus Heresy. It also has weirdness like that IN-styled Overlord battlecruiser being based on the Chaos-styled Acheron heavy cruiser. Makes no sense. Finally, they screwed up by saying that the Despoiler-class battleship was created in M36 but then they later released the Terminus Est, which was clearly a ship of the same class but dating back to the Heresy. They fixed it by saying that the Despoiler really was developed in M36 using plans for the Terminus Est, which had been a one-off.

The Horus Heresy fluff doesn't help. It mostly uses IN-styled ships, some with Vengeance-like Chaos-styled rear decks.
>>
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>>55215839
In my 3D models, I tend to follow this color scheme for IN/SM/Chaos ships:
Hull-main (sometimes airbrushed on)
Hull-alternate (prow, chaos module flat bits)
Hull-dark (hangar bays, recessed areas)
Gold/Bronze trim (raised ridges/borders)
Silver trim (antennas, engines, gun barrels)
Glow (engines, windows, antenna tips)

Is that simple enough for actual minis? Having not actually done any painting in years, I wonder if the palette won't work for other races from the original lineup or the upcoming Heresy-era range...

>>55246806 looks like just hull, alt hull, and a touch of gold, with more paint for darker areas...I assume the light alt. hull was used as a basecoat to make normal hull look lighter?
>>
>>55249972
>Is that simple enough for actual minis? Having not actually done any painting in years, I wonder if the palette won't work for other races from the original lineup or the upcoming Heresy-era range.
most people go simpler for basic tabletop quality, droping the hull dark, and one of the trims normally.
That'd be plenty of detail for painting the minis.
>>
>>55235092
Sounds bretty cool
>>
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>>55218167
I thought PHR were the only 'adequate ' designs until I got my hands on models. Ymmv, but UCM and scourge really grew on me.
>>
>>55225691
>leviathan
Since when?
>>
>>55228699
They've got Andy Chambers, don't they? He's credited as the author of the BFG rulebook.
>>
>>55257709
Yep Dropfleet was Andys attempt to improve his spaceship legacy
>>
>>55242954
Reading this, though cool, I can see one big area where there's likely to be changes - restrictions and the in-lore "known quantities" of ships.
Instead of saying "there's literally just 3 of them", it'll be "very rare" and "thought to be a handful" or whatever
>>
>>55217860
Jedi are the Marines of Star Wars.

They are the dullest fuckers of the setting but the plot is all about them and shoehorning them into the game, media and marketing at every step.

Turns out there is a market for other things than Jedi though.

Go on GW, give Marines a miss for a change, its worth the experiment.
>>
>>55220197
>thatsmyscreenshot

Sniff, it was a glorious moment.
>>
>>55239385
Man, i miss the BFG threads.
>>
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>>55259584
ditto for me.

I want to try get games going locslly again, I have a few "chaos" ships in my Imperial navy Reserves fleet I couldbyse for demos.

Just not sure if I should try build hype now or wait till the relaunch, the necromunda relaunch has hyoed up the local gamers for that and people are already building terrain and digging out old minis.
>>
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>>55259879
Wanna post some old pics?
>>
>>55259584

Me too
>>
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>>55259935
Not him, but OF COURSE!
>>
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>>55242798
As a total noob, can I get a quick overview of what's what - >>55242996 is good, but it misses the core
>>
>>55220806
There are two bfg novels. Both are pretty great.
>>
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>>55259584
Oh the amount of salt Nova and torpedos produced was priceless.
Ork players bitching about eldars when it was their best match up.
Chaosfags bitching about nova spam when they runned nothing but super long range lance

The biggest mistake was dividing the player base into two modes drastically opposite. Never addressing the problem of too much grind
>>
>>55262159
you can find all the rules and erratas for the game here.
http://www.forum.specialist-arms.com/index.php?topic=5203.0

To get the rest of the imoerial navy you'll want to look at the core rulebook and Armada.
>>
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>>55263703
I just wanted a quick rundown, but thanks
>>
>>55218461
Fuck whatever game GW tries to foist on us, I just want dem plastic gangs. I'll just find some like-minded folks and play the old rules.
>>
>>55263023
Man, it was just priceless.
>>
>>55262159
As ships get bigger, they get more survivability per points, but not more firepower (greater range, maybe). Imperial fleets in particular should hold escorts (frigates/destroyers) back until mid/late game to use their superior firepower/points then. They're extremely fragile.

Battleships have 12 hull points. The Emperor has two launch bay pieces and then a weapons battery (WB) bay on each side. Retribution is 3 WB pieces each side - it's all guns. Apoc is 3 lance pieces, and Oberon is one of each. With that, you should be able to figure out most of the cruisers.

Grand Cruisers are 10 hit ships with a Chaos-like top deck and you can plug two Imperial-style modules along the lower flanks.

Battlecruisers (8 hits) are normal cruisers plus dorsal lance turrets. On normal cruisers, you stick antennas in the holes those turrets use.

Most prows have either a nova cannon or torpedo tubes and a ram.
>>
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>>55262586
>>
>>55262159
I would consider
Ramilies, Apocalypse, Invincible, Nemesis, Oberon, the Grand Cruisers, Armaggedon, Inquisition BlackShip, Defiant Light Cruiser, Endeavour, Endurance, Falchion, SM Battle Barge SM Strike Cruiser, SM Escorts, Chaos PlanetKiller, Desecrator, Hecate Heavy Cruiser, VoidStalker, Eldar LightCruiser, Ork SpaceHulk/Rok, Ork Battleship, Demiurg
to be good. Since that are ships they either gave miniatures, were added in the firestorm book or were published while BFG was played and tested.
>>
>>55213873
>Was Battlefleet Gothic a good game?
Yes

>Did it do well?
It did well till Firestorm book and shift from GW to Forgeworld. Guess its always about spotlight.

>Are you look forward to the inevitable relaunch?
Kinda, i hope cheap miniatures and some fleshing out other factions.

>>55214000
Is it that popular? And i would agree with the other anons, no.
>>
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>>55262586
>55262586
I made that!

Here is a bigger version.
>>
>>55217804
Indeed, Imperium and Chaos were favoured. But to be honest they tried to give the other factions a different approach and mechanic.
>>
Anybody have the "the flowchart demands it" pic?
>>
>>55269436
Necrons always deserve to get nommed, but I fear I don't have it.
>>
>>55225691
I really liked Leviathan until it crashed right at the end of a 30+ minute battle, right after wiping my mid-battle autosaves but before making a post-battle save.
>>
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My hope for a BFG relaunch would be expand others fraction.
And update some rules.
>>
>>55270881
I have never ever bought a mobile game before but I love bfg. Is it worth it?
>>
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>>55216365
china cast guy does it
>>
>>55229041
>Imperial Navy has best 1 on 1 warships
Been a while since I played a game, but I seem to remember that Chaos had the best 1 on 1 warships, but Imperials had better synergy.
>>
Anyone ever try playing with FW's Badab war ships?
They seemed pretty cool, would've loved to see models of the Nicor and Night Hag
>>
>>55273907
IN still had better warships than space marines.
>>
>>55273152
he has models for the the fan expansions of forbidden stars ?
>>
>>55276037
just cheep copies of the models from the base set
>>
>>55276177
y so not different models for tyranids nekrons ig and tau
>>
>>55276037
like 10$ per 3 ships

you get what you pay for
>>
>>55276263
make your own tyranids with some bits and green stuff or clay
>>
>>55272986
It's a little unpolished, but yes, it is. It's a straight port of the TT rules.
>>
>>55276345
i was hoping for some anon to make them, i know someone with a 3d printer
>>
>>55273907
>>55274349
Chaos > IN > SM

In small games (up to 1000 points), Chaos always had an edge. They just have a lot of raw firepower and range, and are better off circling the enemy from afar. That does waste the opposite broadsides, but their forward weapons usually have 135 degree arcs so they do get used.

Imperial ships by themselves have piddly broadsides that can't be counted on to do anything more than take down shields... but they have good forward weapons and frontal armor that they can use while flying right at the enemy fleet. They really need to do some damage with those and then cross through and get broadsides off with multiple ships.

Space Marine strike cruisers and battle barges can do a little big of damage with conventional weapons, but the former are better off squadroned and you should be making use of Thunderhawks, boarding, and ramming. For firepower I'd count more on escorts.
>>
>>55276345
>not available in your country yet
AAAAAAAAAAUGH I'M LITERALLY LIVING IN AMERICA, CENTER OF THE WORLD, HOW CAN THEY DO THIS TO NEW
>>
>>55276701
Android, I assume?

It works well on a normal iPad (10"), but to my knowledge there aren't a lot of 10" Android tablets out there and I don't see it working so well on a large phone screen.
>>
>>55277357
I'm not sure I can justify getting an iPad for a $10 mobile game. Fuck.
>>
>>55277380
Yeah, I'm not suggesting that. Just warning you that it looks like it was designed for a tablet-sized screen.
>>
>>55277616
i have it on both my mobile and tablet.

ita nicer on the tablet, but it plays fine on the mobile.
>>
If the relaunch is 40k and not 30k
what are the factions and fleets they could make?

>Imperium of man
Imperial Navy
Space Marines
Inquisition
Mars
System ships

>Chaos
Chaos Marines
Demonforces
Chaos worshippers

>Orks
Orks

>Eldar
Eldar
Craftworld
Pirates

>DarkEldar
Dark Eldar
Pirates

>Tyraniden
Tyraniden Hive
Cultists

>Tau
Tau
Kroot
Demiurg
Nicassar
Vespid

>Necron
Necron
>>
>>55277976
What would a demon fleet be? Space monsters like the nids? Possessed wreckage of millenia old conflicts? Blo
>>
>>55277976
Blood Bowl is the only recent example of a Specialist Game and they've been quite slow in releasing teams. Slow enough that it'd take a decade to get through that list so don't even bother trying.
>>
>>55278008
ships that are demon infested and crew made out of demons.

>>55278050
Ok, welp!
>>
>>55276588

Yeah Space Marine Ships guns aren't ENTIRELY for show, but they pretty much are. It's boarding actions when they shine.
>>
>>55278304
But even though it's true that they'd never get through such a list, it's a good list.

>Imperium
Do the Sisters of Silence's black ships count as Inquisition? Or are the black ships crewed by somebody else in M41? Also don't forget Rogue Traders and the merchant marine (combined with system ships, I guess).
Do titan legios use the same ships as the AdMech?

>Chaos
I assume daemon ships would be a combination of ship-sized daemons and possessed ships that might've belonged to anybody in the past.
Would all of the post-Heresy Imperial Navy ships that defected to Chaos be in the Worshiper category? They aren't all marine-led.

>Eldar
The old breakdown is Corsairs (aka pirates), Craftworld ships, and Dark Eldar. But why would corsairs have their own designs? They're either craftworlders who left (like Yriel) or they're originally from Commoragh. I never understood that.
Exodites probably don't have ships, Ynnari can just combine them (if Dark Eldar movement isn't kept different from the rest), but let's add Harlequins.

>Tyranids
I don't really see cultists getting anything other than stolen system ships or merchant ships.
>>
>>55225691
Oh shit skipper I'd play the fuck out of thi
>not available in appstore
Hold me because I think I feel the warp overtaking me...
>>
>>55277976
>Necron
I imagine that the agents of the Triarch have different vessels than normal necrons.
>>
>>55233077

My imperial fleet could reliably kill Eldar fleets. Not always, but pretty often.

The trick is to pile up blast markers on them which if you are sensible you can force them to fly through. Holoshields don't protect against the save, and on a six the Eldar escort is destroyed, or a larger ship takes a point of damage (crit on 4+). That crit often leaves an Eldar cruiser gimped even if it's not actually crippled, so you can run it down.

The thing is, vs everyone else, you concentrate fire and do direct damage. If you get WB shots then use em* but Eldar laugh at lances etc.... up until there's a wall of blast markers between your fleets that you roll right through but they crumple against. And eldar players don't seem capable of taking calculated risks; in my experience they either plow through (killing 1/6 of their escorts who try) or avoid them like the plague and I box them up against a board corner. BFI as needed; people never seem to do that enough, but vs Eldar you'll always have more ships than they have guns to force a BFI with.

So you unload with everything and aim to spread the blast marker coverage as far as possible.

Vs an experienced player this is hard, but doable. The thing is, dice are fickle and you throw as many as you can (and force them to save as many times as you can). You can afford a few bad rolls. Eldar can't. I've also found paradoxically that I have more trouble using a specialized anti-Eldar list than an all-comers list. Probably because my strategy needs lots of blast markers to work, and that means lances and torps and such. Batteries are cool but get attrited down by the column shifts along with usually bad firing conditions. Lances are blast marker generators mostly, but they're reliable at that job. Obviously attack craft are deployed as singles.

* I actually am scared enough of Eldar ordnance that vs an ordnance-heavy fleet I'll try to kill big torpedo and attack craft waves with WB gunnery.
>>
>>55278784
They've having issues right now... try again in a day.
>>
>>55273907

I found imperials competitive at all points levels but yeah they love big battles. The thing is, vs chaos you can't afford to play their gun deck duel game. You have to form up and barrel into them and get the most out of that 6+ frontal armor.

IMO chaos are at their best in skirmishes but imperial cruisers are excellent in numbers so long as you keep your head and stay in formation.
>>
>>55278689

I agree about Dark Eldar. IMO the best rules and models were on the sggames site. They were kitbashes out of dark Eldar jetbikes and hoverboards, looked way better and more compatible than the official de ships, and were easy to make.
>>
>>55276345
>>55277357
Imps & Tyranids only, or 5+ factions?
>>
>>55278689
>Do the Sisters of Silence's black ships count as Inquisition? Or are the black ships crewed by somebody else in M41? Also don't forget Rogue Traders and the merchant marine (combined with system ships, I guess).
>Do titan legios use the same ships as the AdMech
the old blackship rules had them as Inquisition ships.

Titan legions just use Ad Mech transports, they don't have their own dedicated warships.
>>
>>55280232
Imperial Navy, Space marines, Tyranids, necrons and chaos I'm pretty sure.


it started as just IN vs tyranids, looks like they'll eventually port over alll the factions. Given time.
>>
>>55281342
Free, or nickle and dime?
>>
>>55263023
I think the last pre-DLC attempt at "balance" put the nail in the coffin.

The basically made all of the factions feel really weak and play like shit. Some time right after launch I had a feeling that would happen since the devs said they felt like the IN was the faction that was in the right place, while IN were the worst faction by a huge margin, totally incapable of doing anything well, with horribly ineffective weapons that don't reliably produce damage.

Regular weapons not actually doing damage was a problem in general, orks, eldar and chaos were all reliant on ability based functions to win, be it lances, strike craft, traktors and ramming or torpedoes, whereas the IN had shittier ramming and torpedoes and nova cannons, which were so wildly inaccurate it wasn't even funny.

Then waves of hilariously dumb balance changes started rolling in. The really funny one to me was removing taunting, people were complaining about Eldar being overpowered (after they had been given taunt resistance between the beta and launch) and taunting was one of the only effective means of dealing with them and also helped versus kiting in general, but because people whined about not liking taunting on reddit they decided to remove taunting completely.

Then they nerfed eldar, which did very little, because what they nerfed was lance range, when the reason eldar were powerful was because they can avoid detection pretty much indefinitely and continuously outmaneuver people, so instead of spamming lances people just went to carrier kiting instead.

Then they nerfed orks to the most extreme extent I've ever seen happen in a game. Using the big red button does critical damage to their engines, they take extra criticals from regular damage, lose armor penetration on all their weapons and a laundry list of other shit, rendering the only thing they could actually do be spamming zapp guns, what the shit.
>>
>>55281365
necrons and chaos have been paid for expansions.
>>
The carrier rules were stupid at launch and only slightly less stupid after the FAQ said you can only have as many flights out as hangers. I still don't know why it wasn't "this ship has this many squadrons, return to reload and when they die they die".
>>
>>55283237
>return to reload and when they die they die".
we tried that as house rule. They're too fragile for it to work,people just kill the straight away and carriers end up as dead weight for most of the match.

the current system works well enough, I've not come across any that are better rather than just different.
>>
>>55283859
Well you'd have to alter things a little to make it work, like saying each launch bay is for 3 squadrons, only 1 can launch a turn (like how carriers irl have wings stored below decks), and/or maybe giving them a 4+ save with the eldar bullshit being a second 4 up or something. But anything to not have destroyed attack craft magically coming back to life.
>>
>>55284011
they're not destroyed ones coming back to life. they're damaged and dispersed squadrons repaired and rearmed as well as those extra "below decks" wings you mentioned.
>>
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>>55255633
>sell UCM
>twinge of regret the moment I see them across the table
All the factions have such delicious variety in their visual designs. BFG always struck me as being too blocky outside of Eldar, and as far as I could tell Firestorm Armada was all about choosing a flavor of flying cinder block.
>>
>>55284200
Its really just the imperium and orks that are blocky, and thats part of their style.
>>
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>>55278891
Good point

So it would be like this

>Necron
Triarch royal fleet
Necron scavenger fleet
>>
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>>55278689
Tyranids Cultist would be like rogue trader and systen ships. Maybe slightly tyranid weaponised and have access to a tyranid Space Hulk?
And they would just be a flavour of a fleet or as auxilary for hive fleet.
>>
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>>55269436
>>
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>>55278689
>Sisters of Silence'
Sisters of Silence or Ssoriritas i guess wouldbe Inquisition.

>Rogue Traders
Yeah forgot that.

>titan legios
I would put them into mars/adeptus mechanicus

>chaos
Indeed, daemon ships would be like daemon machines. either aware ships or with a demonic crew.
And Worshipper would be the equivalent to rouge trader or system ships for the chaos.

>Eldar
good point. I went for the fleetlist and the additional ships they printed.
>>
>>55284791
Not an auxiliary to the hivefleet, that'd try eat any cult ships it can you catch.

Cults being a themed variant of the rogue trader/pirates fleet is how I'd do it. Mostly just a fluff thing. Only distinct thing they have that'd make difference for gameplay purposes would be genestealer boarding teams for some sort of boarding bonus
>>
>>55284819
I love you anon
>>
do we have a board that is allowed to discuss irma on 4chan ?
>>
>>55286600
Several. What does it have to do with BFG?
>>
>>55284819
As someone who as only ever played Battlefleet Gothic Armada, can someone explain this image to me?
>>
>>55286726
Tyranid ships need to pass a leadership test to do what the player wants. Otherwise they must obey their instincts as laid out in a flowchart.
>puny escort krakens great at shooting
>but no you are within 15cm in the front arc of an enemy
>so board it
>b-but it's the biggest necron ship out there, why are a handful of rowboats trying to board the USS Nimitz?
>THE FLOWCHART DEMANDS IT

Playing tyranids is like unfolding a comdey skrtch you don't remember writing.
>>
>>55286872
Now admitedly, the boarding action was fairly even since there was a cruiser there and the necron ship was "inly" a cruiser and not a bb. Still, half of those ships died to kill that cruiser instead of safely shooting it to scrap.
>>
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>>55284896
Makes sense. From fluff, tyranids would eat or absorb the cult.
But i like the idea that tyranids could have some zombie humans and converted ships along.
>>
>>55286872
>>55286906
The upside is with planning and careful positioning you can make the flowchart work for you, since most steps set an special order without a test.

One of my favorites is the Ordnance and melee weapons only Hiveship, always reloads except when it can board. Which you want to do with it since its the best ship at boarding 1 v1 short of a spacehulk.
>>
>>55286872
What about a synapse ship that gives within 15cm a 2+ on leadership?
So an enemy would like to target that ship and the tyranid player still has the ability after itts dead that his fleet is still deadly?
>>
>>55287009
Current rules is synapse is what lets you take the test, at 45cm range.

Each hiveship can try every ship in range until it fails, then the next hiveship in your fleet can have a go. Its actually a bit better than the default rules eveyone else has, for eveyone else a single failed test means no more command checks at all for that turn.
>>
>>55287072
But if you could buy an escort synapse, like tau have this escort for targeting, you could ensure to have a better controll and some sort of hive mind.
>>
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>>55229041
>Star Wars-style Imperial starfighters
Skull-cockpit TIEs with miniature Nova Cannon when?
>>
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>>55290568
Maybe play the BFG mod for StarWars Empire at War
>>
>>55290506
Maybe, but that doesn't fit the fluff. The hivefleets have a few big synapse ships and swarms of mindless drones.

And the hiveships work fine for controlling the swarm, you just need to take more of them than normal for BB and keep them back as support.
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