Bare with my till the end
>Enter game in LGS
>PF (I know I know)
>GM only allows books translated to our language
>People seem new with the system, including the GM
>Roll pretty high so I decide to go monk (PHB though)
>GM trys to push a backstory for my character in which he's the chosen one, avatar of perfection trained by the best masters of the continent because he's convinced my char is incredible powerful
>As you know this doesn't translate to well to the game because mechanics
>Fail at pretty much everything
>GM gets mad at me because he thinks I'm doing this on purpose
So my question, how do you conciliate mechanics with background?
Another example
>In Anima BF a 1st level character is supposed to be way more powerful than 1st level NPCs and easy can beat even 3rd level knights and stuff
>LA+1 blood heritages make you even more powerful
>Literally can't beat a bandit in a 1vs1 because again lore is not equal to mechanics
>PF
>is a foreigner
>rolling for stats
>weirdly pushy GM
>is also petty and vindictive
cool
>>55191621
>anima
1 anima level is about 2 D&D levels.
You need to scale things appropriately and that entails knowing what a level is (4 and 5e in D&D had tiers for this IIRC).
level 1-2 is normal. level 5 is the top a realistic, gritty IRL human can be. level 10 are fantasy heroes. level 15+ are epic high-powered fantasy characters.
>>55191742
Having eyes of the destiny doesn't make you as good as a +1 level dude, at all.
>>55191621
Its what the others say. Your just not as good as someone +1 or 2 levels from your own.
If gm really wants you to be a avatar see if you can have a pool of d6 you can add to any d20 roll.