ITT: post your favourite dungeons. Any game, any setting, any system, the reason why you like them doesn't matter, although saying a word or two about them is welcome. I need inspiration /tg/, give me the best of them
Eh, shameless self bump, one can't hurt
>>55184189
The Quintessential Dungeon is probably my favorite, not just for the awesome iso illustration but for the neat archetypal elements that are absolutely perfect for a beginner dungeoncrawl.
>>55184189
Deep Carbon Observatory as a complete experience, Maze of the Blue Medusa as an ideas bank.
>>55186197
Man, that shit was deeep carbon.
But not as deep as Nega-Pyramids!
>>55186197
>Maze of the Blue Medusa
I was wondering if that was good. Thanks for the recommendation.
Tegel Manor, released by Judge's Guild.
I know the module itself is pretty gonzo (a lot of their stuff is), but I am determined to turn this giant haunted mansion into something for a game either set in Innistrad or just some spooky mansion my players can find exploring a custom setting.
I've already been working on the history of the Manse itself, along with a number of set-piece encounters and wandering monsters to populate it. My favorite of which, so far, is a Mimic that looks like a door. I'm hoping to ramp-up the pc's paranoia by having this thing occasionally attack them and run away, only to hide against a wall as ab innocuous door.