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>guys we need to make a stat for each character type Fighters?

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>guys we need to make a stat for each character type

Fighters?
>give em str

Barbarians
>con.

Thieves?
>Dex

Bards?
>Cha

Wizards?
>Int

Clerics?
>well shit. theyre the antithesis of wizards so we'll make em dumb as fuck and call it common sense
>WIS.
>>
>>55175277
Dark souls has faith which is superior.
>>
>>55175277
So, I'm going to reveal my ignorance of RPG history, here. D&D had the six stats before we had anything but Fighting-Men, Magic-Users, and maybe Thieves, right?
>>
>>55175277
There should only be two stats in the game and all characters have the same stats

>YOUR GIMMICK
>EVERYTHING ELSE

The only statline for all PCs is 18 YG and 8 EE
>>
>>55175342
>"My gimmick is magic that can do anything I want it to"
>>
>>55175296
True, but then there's attunement and resistance being their own fiddley bits instead of being derived, and vitality and stamina not being unified seemed kind of weird as well.
>>
>>55175342
Not going with mind, body, and sanity, preferably color-coded blue, red, and green.

You're going to anger Xel'lotath, bro.
>>
>>55175380
Dark souls 1 had some wonky stats but mostly it worked.

Darks souls 2-3 have a bunch of stats that may or may not do anything.

Bloodborne has awesome stats
>>
>>55175600
Why is Bloodborne the best souls game?
>>
>>55175328
>So, I'm going to reveal my ignorance of RPG history, here. D&D had the six stats before we had anything but Fighting-Men, Magic-Users, and maybe Thieves, right?
Correct. There was also Comeliness, which tracked your character's physical attractiveness.

OP is just a boring troll that perpetually remakes the same thread about "clerics shouldn't be a Wisdom-based class because fedoras", though, so no matter what we post in here, he'll make a new thread about the same topic next week.
>>
>>55175328
Thieves are actually relatively new, and caused a lot of problems early on. Priests/clerics were introduced to counter a player's broken ass custom vampire PC well before any kind of skillmonkey.
>>
>>55176120
>Thieves are actually relatively new

You're right they weren't there at the very beginning but...D&D was released in 1974 and the thief was introduced in 1975, so "relatively new" might be stretching it.
Thread posts: 12
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