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Why hasn't your game ended the thieves guild yet? Are they

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Why hasn't your game ended the thieves guild yet?

Are they too strong? Are they in the pockets of the constabulary? Does their code of ethics make them tolerable? Do they defend the city when shit hits the fan?
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>>55155397
Most officials insist the thieves guild doesn't even exist.
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Many investigators have attempted solve the riddle of the Thieves Guild. Despite repeated proofs that no viable Thieves Guild exists, the rumors persist. Whenever historians search for evidence of this shadowy organization, nothing is found. Witnesses know nothing. Safe houses are empty. Fences turn out to be simple businessmen.

Let me clarify by stating that thieves most certainly do exist. They rot in dungeons all across the world. Certainly bands of thieves work together to commit crimes. On rare occasions there has even been documented cases were persistent bands of thieves have worked together for years at a time committing thefts and other crimes.

However, a guild is different than a band. A guild implies an organization with membership rolls. It would have a financial structure, which would include member dues or some other means of securing funds. It would have rules of conduct or behavior. It would have a hierarchical leadership structure. Within this structure there would be methods of advancement and succession.

The problem with determining the non-existence of the Thieves Guild is quite logical. It is not possible to prove a negative. I cannot prove definitively that the Thieves Guild does not exist, only that historians have been unable to document one.

If a Thieves Guild were to be operational, one would think that crime would be rampant, which it is not. The very nature of thieves makes it impossible for them to trust one another sufficiently to work together for very long. By nature a thief is a rule breaker. Therefore an organization that has rules would fail if all it's members were thieves. For these reasons, I dispute the existence of a modern day Thieves Guild.
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>>55155397
>Why hasn't your game ended the thieves guild yet?
can you really end the mafia or any other big crime ring?
even developed countries like the US and the constituents of the EU still have problems with them, and this would go double in a highly decentralized, pre-internet society
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Ill-gotten goods are automatically in the highest tax bracket and equipment is not deductible. The thieves guild pays their taxes because the taxman of the country is a literal devil. After the guild's take, an item is only giving someone 40% of its value, and they don't like people cutting into their share.

Hilariously, they are tolerated because their thievery means that clever nobles who exploit small loopholes in the tax law end up paying their fair share anyway by way of the thieves, and the destruction of the thieves guild would cause a massive decrease in income. Ironically they have greatly reduced more serious crimes like murder and trafficking, and completely eliminated the opium trade.
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>>55155397
There is no thieves "guild," just a bunch of lawless gangs the guards have yet to break up.
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>>55155486
The thing is though, we absolutely have the power and capability of destroying them. Elliot Ness was king of this, but even more recently, a small town police department took down one of the US's largest crime rings because one of their own was shot.

The problem is motivation. Too many corrupt apples in the tree poisoning the rest of it.
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>>55155445
ICWUTUDIDTHAR
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>>55155397
>Why hasn't your game ended the thieves guild yet?
The thieves guild, a legal if somewhat shady enterprise consisting of professional lockpickers and trap specialists, closed down after three years of operation.

Sadly, both treasurers embezzled the guild's coffers at once.
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>>55155397
They pay their taxes and keep unlawful thievery out of the city.
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>>55155397
They're a loose club of professional thieves who are independent enough to resist joining a more independent gang, but who recognise the value of working together sometimes. Membership of the club could be considered a whitelist that only contains thieves who have proven their competence and professionalism, but they have no real hierarchy or structure and couldn't be disbanded except by somehow catching them all. Calling themselves a "guild" is more of an ironic joke than anything, but often confuses members of the public who mistake them for some shadowy conspiracy (a rumour they are happy to encourage).
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