How about a standard fantasy setting aesthetically based on native cultures of North America rather than Europe? Not historically, aesthetically. In fact, it's the stuff that's historically impossible (big cities, horses, wizards) that'd be most interesting to think about in those terms, I guess. Haida instead of vikings and all that.
American indian culture is pretty tame and boring though. The south american indians the mayan and azteks and shit had a much more interesting culture. North american indians were just tribal nomadic hunter gatherers mostly.
>>55117245
>says "natives"
>posts images of invaders who genocided the original mormon inhabitants of North America
2/10, probably a cuck.
>>55117245
Read some Native literature. Even the modern stuff is heavily spiritual and pretty interesting. Green Grass, Running Water has a pretty interesting take on time, and Ceremony literally turns white people into a curse unleashed by a story somebody told. Yellow Woman basically is about mantling in the TES sense.
I've done it before.
It doesn't lend itself to much complexity or depth, makes everyone feel like a stereotype even if you try to avoid it, and people will think you're some kind of native american worshipper even if you aren't.
Now if you want to steal elements, go ahead. And no setting is complete without a 'chief sitting on bull testicles' leader of the plains and forest tribes. I just wouldn't recommend breaking the medieval style unless you need to.
>>55117245
Big cities are far from impossible in that context, even if you're restricting yourself to looking north of Mexico.