What would a small village made up of hobgoblins and hill giants look like? Who would be in charge?
I like to think that the Hobgob warleader would have figured out a way to enslave or enlist the Hill Giants.
Thw Hob will be the governor. The Hill Giant would be the mobster. The things about monstrous race is we have a hard time imagine they have commoners too.
Somebody to extort, somebody to pay taxes and work the fields. People who wants to pass the times playing dice, or want to have their daughter married.
But they must have somewhere. Or else they won't be a village or even civilzations.
>>55106399
>The things about monstrous race is we have a hard time imagine they have commoners too.
I don't have a hard time at all.
>>55106037
Depends on how bright Hill Giants are in your setting, I see a hobgoblin war leader with a shaman or caster who helps to curtail the giants through spiritual means. If the giants are bright enough one would be the leader instead of just bully boys.
>>55106656
Look quite humanish to me.
Don't look like an orc or a hob.
>>55106399
Yeah it depends on how common giants are I guess. They may need way more food than they can easily grow themselves. If there is just one family of giants they would be more valuable and be fed well by the hobs. If there were more of them I can see some of them going hungry and being pests who are too large to see off if they try to rob your farm for food.
>>55106037
>Who would be in charge
Me.
>>55107124
He's a small giant.
>>55106037
The village is very well fortified, possibly to the point of basically being a large fortress.
The giants have a pretty good living, their loyalty bought with the fact that hobgoblins make them things.
The deal-sealer is usually beer, though it can be weaponry or useful tools.
Usually only one small clan of giants will live in a village.
Hobgoblins know not to push the giants and treat them fairly well.
In peace they build and assist with farming, under goblin direction.
In war, they usually don't need much direction, but more intelligent giants double as siege weapons.
However there is a part of the fortress, generally at the centre, that's purely goblin-sized.
It's not generally talked about, but if the giants decide that, hey, they're big, they shouldn't listen to these stunties, it's somewhere to fall back to.
It'll generally be under the keep, or in the base of the motte in a smaller fortification.
Arrow slits and goading the leader of the rebellion to charge the gate (which is goblin-sized and probably home to lots of hobgoblins with long pikes) mean the goblins usually win, though it's not unheard of for giants to bury them in their hole.
Most of the time though, it's a pretty happy symbiotic relationship