Help me /tg/, I'm struggling with some Song of Swords.
I've recently introduced my friends to this system, and they're all really loving it - myself included. Love the gritty, hyper-violent fights and the general accuracy of the weapons and armour... but I'm having an issue. I just noticed that when you're doing damage to someone, your SDB is HALF of your characters Stength score, rather than the entire thing (which is what we've all been doing wrong this whole time, I suppose).
This presents a weird issue for me.
Doesn't that mean, with the average human, that if I stab you in your face, I'll do literally no damage? (Assuming a Strength 4 human stabs a Toughness 4 human in his face with 2 BS). Seems that, with a weapon that has no damage modifier, your average man needs 3 BS to do a single level 1 wound.
That's kinda weird. Am I missing something?
>>55100679
Unless 2.0 changed something, it's full Strength unless you're doing a joint thrust or similar maneuver.
That said, very high TOU and high armor enemies can cause the same issue, so the same advice applies. At least for 1.9.9.
A) Don't try to fight them on fair terms. Hook the leg, beat the blade, make them incapable of defending properly so you can get a good hit in, etc.
B) Power Attack, unless changed in 2.0, was very strong and very useful for these situations
C) If you have the superior skill, Hilt Push. Leverage your skill by turning your attack and defense into a single roll, making sure you'll be able to Lever Down or similar.
D) Use the proper weapons for the job. A Pollax or a Bardiche can mess up a poor fucker real good.
There's more things one can do, but in general yeah, it can be hard to do a level 1 wound because a level 1 wound is game over for the large majority of wound types and CP levels. It's just too huge a penalty for most to handle, unless their Grit is good enough.