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Maps Thread: All Varities/Genres Welcome

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Thread replies: 256
Thread images: 151

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It's Chill-out Sunday Edition: Post your favorites, from simplistic, to virigin-declaringly detailed. From local cities, towns, roads, waystations, castles, space stations, trenches, forts, underground lairs, bunkers, or star ships.

Feel free to add whatever software choices you guys use to create maps, or modify pre-existing ones.

One I found online with some nice textures:

http://pyromancers.com/dungeon-painter-online/
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Also feel free to post what game you play, or if you just collect
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Cross the bridge!
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Others around today?
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>chill sunday maps
Just found this guy Arlin Ortez. Get ready to be excessively comfy.
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>>55089913
*ortiz
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>>55089913
>>55089935
Ohhh boy, incoming looks comfy-tastic. actually reminds me of Adventure Time style art
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>>55089935
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>>55089971
Yeah, folk style stuff usually isn't my jams but something about his understated clutter does it for me.
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>>55089992
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>>55089992
It's funny, I can't really use these, but I want them all to collect...
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>>55090005
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>>55090044
They look dope, and I think I could use one for a 1shot or short osr campaign by riffing on all the ruins and weird eyeball temples. But yeah, I think primarily they're a e s t h e t i c objects.
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>>55090078
>so comfortable I forgot to attach the file
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>>55090093
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Inkarnate, lovin it.

My current project start.
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>>55090136
>80+ 30 mile hexes
BIG.
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>>55090136
What's in the Dead Spot?
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>>55090136
>dirt road is ~15 miles wide
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>>55090471
it's the LA Freeways of the middle ages
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Asking something I asked in the worldbuilding thread without any awnsers

I'm planning on making a map for the hub of my players in a post apocalptic campaign. The place is a stadium reconverted into a bartertwon, probably the biggest in the region. I was wondering if any anons who ever went to a very big stadium knows what room there is besides the fields, changing room and the thousands of rows, what place of interest could I put in the stadium, for instance, in pic related, I have no idea what is inside the big orange structure.

I would also need a software to make the plan for it, what could I use? What I found on the internet was to design house floor or world map, it's quite far from what I am looking for
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>>55090748
Well my university's stadium big structure is full of big open rooms for the president's box and college boxes. Of course there's a ton of concession stands too.
The Raven's M&T Bank stadium also had massive ramps up and down the stadium.
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>>55090901
Concession Stand might be useful for me to set up various shop. I also plan on making the stadium a huge "thunderdome"
The stadium you mentioned is fucking big holy shit, it's what I was looking for, I can't believe it's this big.
Are the parking lot only on the exterior though? I thought about having a car workshop for the settler inside the structure
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>>55090372
dunno yet

>>55090263
>>55090471
yeah scale is off by a good bit right now
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>>55090748
put a detective agency with a robot detective
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>>55091108
Yeah. When I went to see the Iggles play at M&T all the parking lots were outside and for big spenders. I ended up in a pay garage about a 20m walk away.
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A map I made for some of my Age os Sigmar dudes, not really ment to be anything other than to show where they have their base/camp, etc
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>>55091463
>>55091478
>>55091532

Did you make these? What software is this?
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>>55090093
Definitely the best one of these, all the details are tops. The little egg houses one of shich is on stilts, but they have their own harbor, the three-eyed wolf, the gate into the mountain, the spider emblem, the black gems sticking up out of the earth, the gem temple, the observatory...
Yeah, it all came together in this one.
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>>55091941
Yeah. I think its the most composed for sure. Its a bit zoomed out scale wise too so all the stuff going on fits a bit better as a map. I like >>55089935 because it seems usable as a contained game map.

He's prolific as fuck, I think it was for a map-a-day contest.
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>>55090136
>>55090263
>>55091235
given how most medieval societies tended to be built, I think you could cut that down to 10-20 mile hexes.

I think.
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>>55091435
>>55091419
>>55091408

Thought I was the only one who remembered star wars miniatures. It was pretty fun while it lasted.
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>>55090748
you're in luck, I work in a stadium

>stadium control room overlooking seats
>police control room possibly with cell or two
>seating decks
>concourses with bult in kitchens or food stalls
>hospitaliy boxes overlooking pitch
>full industrial kitchens for hospitality lounges
>function rooms
>players section (gym, first aid room, changing rooms, showers/baths, physio suite)
>trophy room
>groundskeeping garages with atvs, tractors, mowers, sunlamps grass seed paint etc
>electrical acessways and under stadium tunnels for plumbing, electricty, pitch heating
>roof acess if outdoors
>gantryways for light and screen acess if indoors
>press boxes and TV coverage rooms
>merchandise store
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>>55092564
pic related, suites layout of a large stadium, the smaller ones in the corner face onto the pitch
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>>55092483
Gotta love the privacy of that centre bedroom.
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>>55092483
Beautiful
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Westeros

Middle-Earth

Which of these two maps is more famous today?
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>>55094257
lotta kelp going on here
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>>55094268
The names were randomly selected from /tg/ posts asking them to describe the setting. All the oceans are kelp.
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>>55094223
Definitely Westeros. The Lord of the Rings and Hobbit movies didn't really feature the map, whereas the TV show always has the map in the opening.
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>>55094223
Westeros. Partly because there are a ton of unanswered questions, like of scale, so people keep talking about it. And it has a way better visual crawl.
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>>55094268
Oh, and the islands are just the trunks of giant kelp plants.
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Drew these two maps for a DnD 5E module I'm making. Critique, comments, anything helps.
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>>55094748
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>>55089156
why are there toll booths at each end?
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>>55094783
This guy would make the worst tax collector... You realize people travel BOTH ways across a bridge right?
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>>55090136
Medieval villages are about a days walk to and back, or closer if terrain prevents fast cart movement.
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>>55094748
>>55094766
I like your style. Do you do it all in pen or do you do a rough sketch first?
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>>55090136
I missed the old stuff, since it made it more cartographic like
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>>55095916
You realize that you'll pass the single toll booth no matter which end you enter from, right?
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>>55096610
>Not collecting two tolls from every bridge-crosser
It's like you don't want to be rich
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>>55096332
Thanks, and it depends on how ballsy I feel that day lmao. Most of the time, I just draw pencil circles where I want "encounters" to be and connect them with interesting terrain. The Ettin Cave map was all freehand though. You can see where I fucked up in zone 7 and made the walls separate.
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Have some Saga Edition.
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>>55100153
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>>55100162
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>>55100187
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>>55091263
It will be far from being a Diamond City tier city
Seriously have you see what this shit look like? Garbage everywhere, even inside the houses, and I don't think I'll put the houses on the seats like they did, or at least, just a part of them, there must be room for people to watch the gladiator fight
>>55092564
Fuck I'm lucky to have you anons, that's more than helpful. You americans really don't fuck around with your stadium
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>>55100239
service corridors in stadiums are fucking labyrinthine, too
source: had to find a staff room in the stadium on the property I worked at once, got lost for half an hour.
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Setting map.
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>>55090748
Assumably, a big part of the population would be living in the parking lot or in nearby structures, not in the stadium itself.
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>>55100260
Got the perfect place for illegal muties who wants to take control of the place then
>>55100286
I was thinking of having a huge barricade near the parking lots where guards decide who gets in or not, I'll put some sort of refugee camp near it, they absolutly want to get inside because there are some fucked up things outside and the stadium is a stronghold with every ressources you might need
>>55092581
Also forgot to ask, is there the same kind of structure on every corner of the stadium? I guess there is another entrance on the oposite side
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>>55100367
>I was thinking of having a huge barricade near the parking lots where guards decide who gets in or not
I'd say that's more important for the actual stadium, which I imagine would be the fortified hub part, the one where people come to trade or work rather than merely live. It could also be used as, well, a fortification, where the townsfolk go in case of raid or whatever dangers your setting has.
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In case you need a map for blue apocalypse/ post-apocalypse.
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>>55100395
The stadium itself is a self functionning city (roughly a thousand people), controlled by an ancient raiders band who saw the opportunity to do more than pillaging and killing. I think I'll make people live around the stadium, but the life outside of it is absolutly horrible compared to the life inside the stadium where people find safety and plenty of ressources. Outsiders can get in but they can't live there unless they gain citizenship (which is given if you are useful to the community, mechanics,doctor and farmers are in demands here, but proving yourself in the arena might allow some people to obtain the citizenship)
The fields serve as an arena for gladiator fight (sometimes against mutated beast) but also as a place to barter for outsiders and travelling merchants, the richest merchant have their own shop where the concession stands where

I intend to have the game take place in america but I don't know in which states and city.
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Anyone got hex grid (or gridless) battlemaps? Modern would be best, but I'll take anything.
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>>55100205
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>>55099300
So..small...map for ants status...
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>>55103282
It's hardly that small - it's legible to me on mobile
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>>55091520
Another picture for my dudes
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>>55091520
>>55105257

Very comfy, but shame on you for wasting it on AOS
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>>55105352
Why am I wasting it? Are you so used to not using any creativty of your own to make your own little slice in a setting
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>>55105432
relaaax. it was a joke. I think we can all appreciate good work when we see it, no matter where it's applied.
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>>55100502
The playing field being used for gladiator fights honestly sounds retarded
It could be cultivated and provide a valuable walled-in source of food in case of siege, and dedicating such a large, arable space of your hold to a brutal pasttime that threatens to drastically reduce your population is really not a smart move
If you're hell-bent on having thunderdome gladiators, have them fight in a dedicated spot in the seating area, and don't forget to use the bodies to make compost
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>>55091520
My recent one here as well, it's a closeup on the Bullgor Hills
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>>55088473
This was from a random generator some anon posted a while back.


Question: how obvious is too obvious when it comes to references?

Say I have a castle
I say it's at a crossing of the river Traf.
I say it's one of the largest and most powerful castles in the kingdom - the largest non-royal castle, in fact.
I say it contests territory with both prominent local lords and the invader-castle (think crusader castle) of a wealthy eastern kingdom.
I say it's the ancestral castle of the McFergus clan.
I say that the clan's great hero was Alexander.
And that their banners are red.
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>>55106682
lol, depends if you're playing with history buffs.
Why not just change the names, and details? It's your fantasy game... Just name the name from Alexander to...I don't know Roofus or something
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>>55106899
>history buffs
That one wouldn't count as history, surely?


What I'm asking is at what point does it go from "eh? oh, I get it" to "this is blatantly obvious and you're kind of taking the piss"

I probably wouldn't give all that information at once, if that helped

Another example, same type: A fortress at St Ann's Field - blatant and dumb, or just right, for a reference?
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>>55107369
>"this is blatantly obvious and you're kind of taking the piss"
I don't think that's even a possibility.
I don't think anyone even cares if you completely ripoff a real place verbatim.
So if just to satisfy your own sake you can change one aspect of it you'd be totally fine.
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>>55094783
Why wouldn't there be? Presumably you are not just paying to cross the bridge but also to have access to the various services along it which would necessitate such a design.
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>>55106682
Name of the generator?
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>>55106014
I don't mean to start shit, but these are at least as good if not better than some official AoS maps I've seen.
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>>55090005
Dude, I think Blue Team lost.
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>>55092581
>fighting a post-apocalypse plant boss
>THISTLE TEACH YA
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is map, yes?
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>>55109612
That's really complex for such a small kingdom.
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Does this count?
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>>55114929
BLOBS
L
O
B
S
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>>55114958
I was just copying Gundam tradition. Don't worry, I actually have plans for civil wars and the breakup of the mega-blocs after the space colony rebellions are over, based primarily on ethno-nationalist conflict.
>tfw I don't even have Gundam 00 or Gundam IBO's blobmaps saved
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>>55114958
Blobs have a long and glorious tradition.
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>>55112877
shitsonfireyo.map
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>>55105672
But muh thunderdome
But you are right, the playing field is really big, gladiator fight are not football game so no need to take the whole field, I'll have it separated in two part, one for cultivation purpose, one for gladiator fight (which will be much smaller there are too much seating anyways so no need to have it take the whole playing field, the population is around 1000 inside the stadium and 1500 around it
The bodies will serve as compost but also to feed the mutated bear they keep somewhere in the stadium
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>>55096610
>You realize that you'll pass the single toll booth no matter which end you enter from, right?

Not so! People who wish to visit the merchants in the middle and return home will only pass the booth if they approach from the wrong side of the bridge.
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>>55109467
I think it's this one: https://watabou.itch.io/medieval-fantasy-city-generator
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So this is a kind of map I definitely haven't seen on here before.

For our current setting we're doing a kind of "urban fantasy" set in southern Washington. The great thing is my friend/the GM built the entire town in Sims 2. Every single building is fully built, has a small backstory, NPCs etc. So whenever we go to any location in the main town, the building is completely set up and fleshed out. It's actually really nice.
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>>55117038
I have been wanting to do something like this for a zombie apocalypse game, that's really great anon

Have a speculatory map of what Mars would look like with an ocean.
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>>55117414
Have a better map of Mars.
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>>55092483
>>55092483
>this inn needs a whole herd of sheep every day. Must be pretty expensive.
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>>55094223
Why does argentina have a tumor?
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>>55111607
Civ?
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>>55118113
Yep, Civ V Worldbuilder. I really love how it looked in the 3D presentation, but I could not stitch together that many screenshots, even using the debugging tools to zoom out.

Also, autgenerating resources meant those steppes in the middle were full of cow and buffalo and no strategic resources, which made being a Mongol really fucking hard.
>>
File: Dark Wood Tomb.png (297KB, 2700x2700px) Image search: [Google]
Dark Wood Tomb.png
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>>55088473
>All of these fine looking maps.
>All I have to share is a dungeonographer map I made for my third game DMing.
>>
File: Bahadea grocery.jpg (125KB, 448x928px) Image search: [Google]
Bahadea grocery.jpg
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>>55118756
I use Dungeon Painter.
>>
File: Bahadea grocery upstairs.png (202KB, 480x416px) Image search: [Google]
Bahadea grocery upstairs.png
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>>55118837
>>
File: Bahadea grocery cellar.png (190KB, 576x384px) Image search: [Google]
Bahadea grocery cellar.png
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>>55118849
>>
>>55118837
>>55118849
>>55118857

Free software? Can you do towns as well? or only for dungeons/tombs etc?
>>
>>55119875
Only for dungeons. But you can create a sci-fi base, a town street, or a forest terrain with it as well. As far as I remember, it's free in its basic pack.
>>
>>55117414
wtf is going on there? Why are the highlands ocean? Looks like the coastline is pure fantasy.
>>
>>55120310
Someone post Mundus Magicus from Negima.
>>
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The Beastlands.jpg
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The Grey Wastes.jpg
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File: The Outlands.jpg (3MB, 4767x3127px) Image search: [Google]
The Outlands.jpg
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Ysgard.jpg
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Planes.jpg
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>>
>>55123876
>>55123899
>>55123955
>>55123976
>>55123986
>>55124022
>>55124042


All interesting designs, and I like the art style, but just not a fan of what it's actually showing. I'd love to see that artist do actual land/village/environment maps, not really into the planar stuff
>>
File: land of dreams.jpg (5MB, 1728x1152px) Image search: [Google]
land of dreams.jpg
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>>
>>55117932
Is that map canon? Or just fan made?
>>
>>55124134
This is gorgeous ...
>>
File: the trickle.jpg (3MB, 1275x7200px) Image search: [Google]
the trickle.jpg
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>>
>>55116823
Neat thanks
>>
what color water do you fuckin use for a swamp
>>
>>55126300
I believe Crayola calls it, yellow-green.
>>
File: sai_2017-08-29_17-52-47.png (925KB, 1206x728px) Image search: [Google]
sai_2017-08-29_17-52-47.png
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>>55126300
ahh pic, god damnit
>>
File: sai_2017-08-29_18-09-45.png (544KB, 936x510px) Image search: [Google]
sai_2017-08-29_18-09-45.png
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>>55126387
?
>>
>>55126551
This one looks better then the first one. But it looks a bit too green. Try adding some grey.
>>
>>55126612
>>55126551
Both look great by the way, you are a very good artist.
>>
>>55126612
>>55126637
Thanks, maybe this?

Also added the waterfalls back in
>>
>>55123681
>>55123730
>>55123762
>>55123788
>>55123810
>>55123857
>>55123876
>>55123899
>>55123955
>>55123986
>>55124022
>>55124042
>>55124061
>>55124105
>>55124119
These are so cool but I can't even begin to figure out how I'd set something in any of these.
>>
>>55126764
How did you make that? Any tips/tricks?
>>
File: sai_2017-08-29_18-22-49.png (691KB, 965x579px) Image search: [Google]
sai_2017-08-29_18-22-49.png
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>>55126764
fuck im dumb

>>55126869
just a shitload of time spent drawing and practicing
>>
>>
File: myst.png (176KB, 500x597px) Image search: [Google]
myst.png
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>>55113052
>>
>>55115228
What system are you using?
>>
>>55127796
Nothing at the moment.
>>
File: map78.jpg (3MB, 1754x1240px) Image search: [Google]
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map81.png
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>>
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>>
File: Jutland.jpg (104KB, 666x543px) Image search: [Google]
Jutland.jpg
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I love fantastic maps, but sometimes it seems there is little understanding of the scale of things. The fattest part of this peninsula is only 110 miles or so and the idea that all major cities and towns and strategic locations are hundreds or thousands of miles apart seems a little silly.
>>
>>55115238
>a dark tower
>MOUNT DEATH
wew
>>
File: MapCamlannClean.jpg (1MB, 1024x768px) Image search: [Google]
MapCamlannClean.jpg
1MB, 1024x768px
>>55129019
Hey, Mount Death is a perfectly legitimate name.

>>55129000
That's why I went and made >>55109612, an entire kingdom only 7 days ride across. A lot of "realms" weren't that huge, and battles can happen in a lot of ways in just 20 square miles.
>>
>>55128805
Nice..but a bit *too* produced and well made...I like more simple and basic
>>
>>55128569
I am 100% on-board with the Tiger-headed Opium Nightmare
>>
>>55128605
Hmm this looks like a mirror flipped version of Europe
>>
File: map144.jpg (287KB, 1498x1216px) Image search: [Google]
map144.jpg
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>>55129414
I had that thought too.
>>
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Ikareyls player map.jpg
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This is the continent map I have created for my DnD campaign.
This is the players map that they will get if they choose to look for a map from a vendor or cartographers guild.
The idea of it is it is a large continent so only major citys and towns are shown on the map they can get smaller regional maps with more smaller towns and detail to those regions.
Let me know what you guys think and if theres any improvements I can make.
>>
File: Ikareyls GM map.jpg (691KB, 958x763px) Image search: [Google]
Ikareyls GM map.jpg
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>>55129673
Here is my GM map in colour.
>>
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img.png
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>>
>>55126502
>>55126551
Oh hey its you, I didn't see you in the other threads so I thought you died.

Hows the full map going?
>>
File: map145.jpg (171KB, 1075x931px) Image search: [Google]
map145.jpg
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>>
>>55130305
Its a bit stuffy, but I like the realism.
>>
Does anyone have that infographic on how to make a realistic continent and place features on it naturally?

My players are about to get a quest that takes them off Tutorial Island so I have to draw out and plan the world map now. A britain sized island wasn't hard to do because it doesn't have very many biomes, but I'll be needing at least a couple full sized continents.
>>
File: map193.jpg (46KB, 513x386px) Image search: [Google]
map193.jpg
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>>
File: LgFairylandMap.jpg (6MB, 6000x1842px) Image search: [Google]
LgFairylandMap.jpg
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>>
>>55124261
Fan-made, and not very well at that
>>
File: the_only_fantasy_world_map.jpg (157KB, 1017x786px) Image search: [Google]
the_only_fantasy_world_map.jpg
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>>55128569
i actually prefer this version of that map.
That map takes the for too seriously for what it is, this one is easier to read and still gets the point across, and its humor.
>>
>>55094114

I wonder, did any society have something like this?

A... feudal city, with defined quarters under the influence of a specific house.
>>
File: grandmap.jpg (606KB, 1146x940px) Image search: [Google]
grandmap.jpg
606KB, 1146x940px
>>
Can I request things here? I'm looking for a thieves guild/criminal organization city hideout map.
>>
>>55115228
>Nothing can satisfy the Swiss
>>
>>55128829
I've always wanted to do a giant city map like this, but have each district's buildings use a different variety of the same color.
Like blues for the temple district, reds for the foreign district, green for trade etc
>>
>>55109635
The city is looking very nice. What technique did you used to make the buildings? Some sort of randomizer or by hand?
>>
Would anyone happen to know of any good, preferably free, resources to make maps similar to this?

http://travellerrpgblog.blogspot.de/2017/02/traveller-15mm-deck-plan-collection.html
>>
you guys know of a modern city generator? Been thinking of just using google maps, but if a generator exist that might be cool
>>
If this thread survives until I get home I can post my castle blueprint maps.

>>55138563
I've done it, but I feel like most medieval large cities will have mixed neighborhoods.
>>
>>55138874
Inkarnate.
>>
>>55140132
it sucks
>>
>>55090136
Impressive
>>
>>55092564
thx m8
looks comfy
>>
File: Castle Bhooleyaghn.png (44KB, 1013x591px) Image search: [Google]
Castle Bhooleyaghn.png
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These castle plans are very rough drafts of what I'm planning with them, and they're only the initial state. Eventually, players would expand them and enlarge them.
>>
File: Castle Stormcove.png (40KB, 1164x650px) Image search: [Google]
Castle Stormcove.png
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>>55143699
>>
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Castle Wardgate.png
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>>55143706
>>
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>>
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>>
File: Screenshot_20170830-155458.png (2MB, 1920x1080px) Image search: [Google]
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How does /tg/ feel about 3d maps?
>>
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>>
>>55143868
I don't understand them.
>>
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AtlasCountry.png
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>>55143699
>>55143706
>>55143722
>>
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Atlas.pdf
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>>55145939
>>
got any citadel-cities?
>>
>>55143868
Is that an Elric of Melniboné reference?
>>
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>>
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>>
>>55091108
It probably has a loading dock for receiving freight, plus a small parking lot reserved for players and team personnel, but idk for sure.

On the other hand, Post Apoc, so it's not hard to imagine they'd store cars wherever its convenient.
>>
>>55126827
They're all from Planescape.
>>
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Inn.jpg
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Small dump of generic locations and floorplans incoming.
>>
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Large Village.jpg
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>>55148853
>>
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Riverside Town.jpg
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>>55148863
>>
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Riverside Village.jpg
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>>55148890
>>
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Ruined Village and Castle.png
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>>55148905
>>
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Small Hillside Temple.jpg
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>>55148913
>>
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Small Village Near Crossroads.jpg
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>>55148928
>>
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Subterranean Temple.jpg
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>>55148940
>>
>>55149003
New thread
>>
bamp
>>
>>55150688
We've hit the image limit friend, go to the new thread.
Thread posts: 256
Thread images: 151


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