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/osrg/ — Old School Renaissance General: Back to Basics edition

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Thread images: 80

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Welcome to the Old School Revival/Renaissance General!

>Trove:
http://pastebin.com/QWyBuJxd
>Online Tools:
http://pastebin.com/KKeE3etp
>Blogosphere:
http://pastebin.com/ZwUBVq8L

Previous thread: >>55027838

Have you ever done a wavecrawl -- that is, a hexcrawl at sea?
>>
>>55051059
>Have you ever done a wavecrawl

I have not. There's a fantasy conversion of Traveller with this conceit though, and I'd like to run that someday.

Working on homebrewing race-classes that fit the B/X alignment, would it be meritous to make Tieflings essentially Thiefs with a truncated skill list and a Cleric's turning ability, just focused on Law instead of Undead?
>>
>>55051608

>meritous

Why does my phone know truncated, but not meritorious?
>>
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Oh /tg/. Such a fucking weird place.
>55051110
I'm working on a Middle Class Burgher table (which has "Wants" instead of "Smells", because the middle class is defined by ambition, and an Upper Class Baron table (which is sort of covered by my Ruler generators, but hey, why not). Barons are defined by their Eccentricity instead of their Smell or Want.

Hadn't considered animals though. That's a good idea.
>>
>>55051059
>Have you ever done a wavecrawl -- that is, a hexcrawl at sea?
I tend to be pretty free form about ocean travel, given winds, ocean currents, and my lack of knowledge about maritime shit.
>>
>>55051059
Wouldn't that be an island crawl and therefore more of a pointcrawl than a hexcrawl?

I mean, I'm sure you could fill up all those empty ocean hexes with seaweed fields and frozen whirlpools of ice and cloud castles and anchored iron ghost ship dungeons and actually nevermind, a wavecrawl is both possible and very neat sounding

I've got an underground ocean as the level 4 of my megadungeon but I fear the campaign is going to peter out due to a death spiral of the characters that I think is caused by boredom and a lessening interest.
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Let's say that the classic trio is
-Fighter
-Thief
-Magic-User

(if you disagree, fine, sure, but that's not important here)

Clerics are weird because they kind of take the magic-user's slot, in a weird way. There are arguements that they are a blend of fighter and magic user. I don't quite believe them.

So Cleric = weird church Magic User
and Paladin = weird church Fighter

What is the weird church Thief equivalent?

(Assuming the above dubious propositions are true)
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>>55051728
IDK man, I'm just here to talk about games and OC. What're you here to do?

>>55051690
I bet you could do it with metaphorical hexes. I.e. two adjacent hexes might be "Weather Event" or "a Safe Harbour" or "At Sea For A Week" rather than being distance.

You roll to see where you are going but the GM also rolls, and if the GM's roll beats yours, you go in a random direction (1d6, for each face of the hex)
>>
>>55051750

Where ideally you'd actually cut it back to Fighting-Man and Magic-User (Thief came after the fact and was objectively a mistake), I'm gonna actually say Bard.
>>
>>55051750
The weirdo cultist. Has religion, but not mainstream religion, so they're always creeping around robbing tombs and accepting converts from the ranks of scum and monsters.
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>>55051795
>The weirdo cultist.
>>55051781
I'm gonna actually say Bard.

Ooh, both good answers. Both have "weird knowledge" skills, both are kind of shady... yeah, I like it. Thanks anons!
>>
>>55051059
>Have you ever done a wavecrawl -- that is, a hexcrawl at sea?
That is a great idea, which system would be the most suited for it?
Is there an OSR title with fun things for sailing?
>>
>>55051750
Why thief at all?

If you go fighter/mu, you can do a lot more interesting things with it.

>Paladin = clergy fighter
>Cleric = clergy MU

>Thief = sneaky fighter
>Illusionist = sneaky MU

etc.
>>
>>55051750
>What is the weird church Thief equivalent?
Assassins. Or at least a particular flavor of them.
>>
>>55051608
>would it be meritous to make Tieflings essentially Thiefs with a truncated skill list and a Cleric's turning ability, just focused on Law instead of Undead?
Undead are a class of monsters you run into a fair bit. What creatures would fall into the Law category? Or are you talking about anybody with a lawful alignment? Because that seems way too broad.
>>
>>55051059
I'd like to, the idea sounds really cool, but I haven't found a good way of doing it. Like with hexcrawls you have different types of terrain and their difficulties and travel times and monsters, wilderness encounter checks, and such... But with a wavecrawl? I guess every once in a while you could get attacked by pirates, sea elves, sea monsters, or have weather, but it just seems kind of boring.
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>>55051835
>Why thief at all?
see
>>55051750
(if you disagree, fine, sure, but that's not important here)

More seriously, because three is a very convenient number to build around. Three allows for 4 blended classes (half fighter-half magic user, etc.) as well as nice neat mirrors.

Besides, Fighters are for dealing with physical problems like fights. Wizards are for dealing with weird problems. And Thieves are for avoiding the problem entirely and not dying stupidly because you tried to use a hammer to turn a screw. Thieves are the planning class, and it's important to have a class that says, to one player "your main job is to think, listen, observe, sneak, steal, and not die. You have no survival tools but your brains - no fancy sword, no fancy spells -so you'd better use those brains."

It's a good balance.

>>55051838
Considered, but I'd put Assassins as just a different kind of thief, rather than the difference between Cleric and Magic-User. Assassins are just thieves who steal lives.
>>
>>55051877
>I'd like to, the idea sounds really cool, but I haven't found a good way of doing it.
c
>>55051779
>>
>>55051904
...And bards are just thieves who steal hearts...
>>
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>Skerples plans a heist module
https://vimeo.com/230559377
>>
>>55051904
>Considered, but I'd put Assassins as just a different kind of thief, rather than the difference between Cleric and Magic-User. Assassins are just thieves who steal lives.
I'm saying that if you go with a hashashin vibe, you've certainly got a religious vibe going on. If you're talking about slapping cleric spells on a thief, that gets a bit trickier. Maybe some form of mystic / monk?
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>>55051980
>...And bards are just thieves who steal hearts...
Funny, I could have sworn the heart was much further up.
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>I'm saying that if you go with a hashashin vibe, you've certainly got a religious vibe going on. If you're talking about slapping cleric spells on a thief, that gets a bit trickier. Maybe some form of mystic / monk?
>>
>>55051744
>Wouldn't that be an island crawl and therefore more of a pointcrawl than a hexcrawl?

Sure, but "wavecrawl" and "saltbox" have been bandied about the OSR blogosphere for a while. "Island crawl" just doesn't roll off the tongue as nicely.
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>>55051750

>Religion/Holy Family
Fighters are Paladins
Mages are Clerics
Rogues are Inquisitors

>Noble Family
Fighters are Knights
Mages are Court Wizards
Rogues are Jesters

>Criminal/Occult Family
Fighters are Thugs
Mages are Witchs
Rogues are Assassins
>>
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/osrg/, what demon is best to scare the absolute shit out of your players?
>>
>>55052067

But the important question: How do you build Cat class to best fit each of the three roles in the picture?
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>>55052067
>Rogues are Inquisitors
Ok, can you break down this class concept a little more for me? I'm used to 40k Inquisitors which are... different. (And the historical inquisition which is useful but probably too weird)
>Rogues are Jesters
As a class?
Speak Truth To Power
Fool's Wisdom
Turn Up Unexpectedly
Dodge Like A Motherfucker
... oh, I like this.
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>>55052098
>: How do you build Cat class to best fit each of the three roles in the picture?

Race: Catling
At character creation, reroll Dex.

Bonus: you may reroll any failed Saves vs Death. You have 9 rerolls. You automatically fail your next Save vs Death after you use your 9th reroll.
Penalty: you are an asshole. If someone gives you a direct command, you have to Save to obey it. Otherwise, you'll fuck off, do something more fun, fall asleep, or ruin things just to spite them.
>>
>>55052073
>/osrg/, what demon is best to scare the absolute shit out of your players?
The demogorgon. Because then they'd have to roll 13.
>>
>>55052104

Rogues are Inquisitors because 'Rogue/Thief' class is usually about skill and dexterity or similar concepts. While the Inquisitor could easily be considered a scholarly caster type, you could also argue its more about the social/investigation aspect along with torture devices and so on, which you could fluff it that way, especially if you like your Rogues more on the specalist/skill monkey side.

If you really don't like it, just make them a special kind of church thief- the Antiquarian. This is the type who houses and fetches the relics of a religion, polishes the floors, and generally puts an ear to the door whenever high level bishops talk about their spending excesses. If you're feeling spicy you could just name the church thief class a 'Choir Boy' instead.
>>
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>>55052179
No, sorry, I guess I wasn't clear. What /is/ and Inquisitor?

Like, what's a normal average everyday session/dungeon look like for an Inquisitor? What do you do, in the party?

Side note: relic thieves were a legit profession for a while. I have a copy of "Furta Sacra: Thefts of Relics in the Central Middle Ages" somewhere around here. It's very, very good.
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OC from last thread; some door traps.
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>>55052152
>The demogorgon. Because then they'd have to roll 13.
I'm tempted to rewatch Stranger Things and restat the Demogorgon accordingly.

First off, it can only be hit on a 13 (or a crit). Ever. Unmodified.
>>
>>55052073
Succubus with the soul of a murderhobo and no interest in behaving like a stereotypical succubus.

>Dimension door everywhere
>charm spam
>can fly
>reads your mind to know if your spell list/equipment makes you a safe target or not

Seriously. A succubus arriving in a village should be far more terrifying than a dragon. You can't outrun it. You can't hurt it. And its going to mindrape all those level 0 commoners about as fast as it can find them. Instant minions from any faction she infiltrates, and she can leave the players to clean up the mess without ever so much as looking their way. She doesn't even have to ever use a single ability on the players and I bet it can be the most horrible thing to ever happen to them.

Undead spawn apocalypses are bad too, but a succubus could be like a kill satellite lurking overhead, listening to your thoughts, and eventually, after causing attrition or simply waiting for the inevitable, she swoops down and charms everyone, and that's the end. Or the beginning of your time working for a succ if you have players who are good sports and wouldn't prefer death than the ignominy of being minionized.

Of course you'll have to be indirect to make this scary and not a bullshit TPK, or worse yet an unkillable pet villain.
>>
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>>55052228

The Inquisitor is a presser of truth and arm of the church. They are not the head, nor the feet. Nor are they the judge of any crimes; the bishops and holy men are those. The Inquisitor is the hands of the church, the calloused and cruel, unfeeling hands. You were sanctified or at least baptized to get your job, but you are not held to an especially high standard due to your amoral nature. It is said the best inquisitors are ex-criminals and sodomites, as to better understand the mind of a sinner, since they were one. During mass you sit in a special box underneath the pews, with only a tiny slit of light between the feet of other church goers letting you look out at the priest and alter.

>Inquisitors get bonuses to sneak attacks and blades through their experience with torture, just as Rogues do.
>Inquisitors get a bonus to stealth, as they often sneak by prisoner's cells to here them confessing their sins to one another, or to almighty god.
>Inquisitors are skilled with lockpicks and disarming traps, as they know their way around a rack or iron maiden. Devices are well understood by them.
>Inquisitors replace Roguish guile and cunning with a more brute force interrogation method; but are still very good at extracting information from others.

You sneak around, picking locks, and attacking people with torture instruments. Maybe the Relic thief is more tried and true to the D&D thief, and I didn't really give the inquisitor any special abilities, but there you go.
>>
>>55051750
>>What is the weird church Thief equivalent?

Monk. Mystic power of an inspired or semi-divine nature combined with stealth and scouting.

>>55051795
>weirdo cultist

It could also be a witch-hunter type. I've often seen the lawful thief archetype gear toward bounty hunter
>>
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>>55052073
retrievers are pretty terrifying
relentless giant spiders that shoot rays out of their eyes
>>
>>55052686
>retrievers are pretty terrifying
>relentless giant spiders that shoot rays out of their eyes
I'm pretty sure all spiders can do that. I can't say for sure because I try to never get too close.
>>
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Can I pour my soul out to /osrg/?
>>
>>55052798
no

go write in your blog
>>
why have the latest ops not included the discord

it's a valuable resource for workshopping
>>
>>55052073
The kind that's the size of a man and twice as deadly.
>>
>>55051750
It's obviously the assassin, especially historically speaking. But your view on classes is already flawed and you already wrote that you didn't want to use it so I guess you won't use that. How about "sneaky priest"?
>>
>>55052280
Don't they have energy drain too?

Nothing scares a player like energy drain.
>>
>>55051781
Why stop there? Magic is for the bad guys anyway, just have one class and call it 'Conan'.
>>
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>>55055035
Why not have four classes and call them Conan, Gandalf, Loki, and Clerky McPriest Dungeon Doctor
>>
>>55055592
>not Van Helsing
>>
>>55054946
>energy drain
Delete this.
>>
>>55055592
>LotFP
>better than ad&d or 2e
Are you on a heavy dose of antipsychotics by chance?
>your homebrew
I have to agree with that one tho
>>
Has /osr/ done any collaborative dungeon or hex stocking in the past?
>>
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low level gameable OC
>>
Is there an OSR equivalent to Mekton Zeta?
>>
>>55052798
if you post a more serious picture, maybe. That one invites derision and shitposting.
>>
>>55056087
Not that I know of. You should start something! I think a hexcrawl would be more fun, dungeons require more adherence to a unified theme and there are also a few very complete random dungeon generators, which makes it a bit less necessary.
>>
>>55051750
Weird Church Thief = Dark Brotherhood from Elder Scrolls.
>>
What system handles Thieves best?

I hear a lot of praise for LotFP in this regard. But I'd also like a system that has lots of class options, the way BFRPG does. Do I just settle for d% based Thieves or try to mash the Specialist (and LotFPs d6 skills) into another system?
>>
>>55056087
Yes, but it was the idiots on the discord server who did it. On top of that, it was for Gamma World out of all possible settings.

https://docs.google.com/spreadsheets/d/1-jQp3-1kAcvzpovHUWsjdS-PDMjsM--NEMS4fs2W7nA/edit?usp=sharing
>>
>>55057040
I'll try to post something later this weekend or on Monday. I agree that a hexmap might be more suitable since it doesn't require the same level consistency as a dungeon. The workload of filling a whole wilderness map is quite heavy as well and it would be nice to split the burden. Suggestion for where to place already published or created dungeons could easily be included.

I think you could start of by either establishing a concept for the area and the world (such as high fantasy, dying earth or something along those lines) or treating as a blank canvas and letting the tone or concept arise spontaneously.
>>
How hard would it be to add stuff from Skerples's Monster Menual into the game, mid-campaign? Looking at some of this stuff, you'd think a lot of people would've tried eating some of the weird shit already, meaning it probably should've come up in the past as it is.
>>
>>55058529
I mean, from what I've read of dungeon meshi, everyone thinks Laius is crazy for eating monsters, and either a kind of taboo or downright illegal

Maybe it's something only known to high-class gourmets, or even a secret society, and people so poor they have to do it in order to survive.
>>
>>55057405
Gamma World is best world.

https://docs.google.com/spreadsheets/d/1-jQp3-1kAcvzpovHUWsjdS-PDMjsM--NEMS4fs2W7nA/edit?usp=sharing
>it's the post-apocalyptic remnant of an advanced civilization. grab Gamma World, Mad Max, Thundarr the Barbarian, Yor Hunter from the Future, Fist of the North Star and He-Man and put them in a blender. Probably with a fair helping of Carcosa and Fallout. Fallout 1 and 2, not Fallout 3 and 4.

Like Gamma World isn't gonzo enough to begin with.
>>
>>55058585
That is how unusual food usually starts. Look at the Orange Roughy, formerly known as the Slimehead or Deep Sea Perch. It is poor in nutrition, high in mercury, and was basically a fish you would not normally eat due to its depth and taste. But in the 1970's, when commercial fishing became viable, they were rebranded as Orange Roughy and almost fished to extinction.

Consider the potato as well. It took a posting of guards and royal endorsement to become the widespread staple it is today.

Making cooked monsters a delicacy of the royalty will make the eating of monsters popular and legitimize the desperation of the poor.
>>
I heard the finished PDF for this went out recently, still waiting on the book to come out. Anyone ever get a copy of the complete PDF?
>>
>>55055592
"LotFP" is false edition. Most like it's YOUR homebrew and you're some sort of "purple prose" shill. Forsake your false editions.
>>
>>55060017
wtf are you even trying to say
>>
>>55060594
Retroclones are false edition.
>>
>>55060594
It's AD&D memeing
>>
>>55060639
try again
>>
>>55060947
AD&D is truth.
>>
>>55060655

Correction: It's True AD&D memeing. Gotta get it right, man.
>>
false editions:

• 3E
• 3.5E
• Pathfinder
• 4E
• 5E
• retroclones
• house rules

True Editions:

• OD&D
• Holmes
• B/X
• BECMI
• RC
• AD&D 1E
• AD&D 2E
>>
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>>55061262
>>
>>55061262
Agreed, complete truth.

But D&D is shit, so the false editions are better games.
>>
>>55061371
>D&D is shit
>So false editions are better games
>Even though the false editions contain all the D&D in them
>????
>>
>>55061412
False editions aren't D&D at all, anon. Only True Editions have any D&D.
>>
>>55061262
>false editions
>• house rules

You are so deluded and out of touch with these supposed true editions
>>
>>55061474
Oh look, another heretic whose laughable RPG worldview seats his own headcanon nonsense rules above those immutable Truths known and embraced by all for decades.
>>
>>55061262
But OD&D can't be played without some house rules.
>>
>>55061533
you've missed the point of my post if that's the response you came up with
>>
>>55061570

You don't get it, man, you have to play by the rules as set down by TSR. All of them. Only then will you know True AD&D enlightenment. Also something about Tupac.
>>
>>55061570
You're fucking too stupid to hold a dialogue with but try to understand, if your false edition mind can handle it, that adjudication of rules is not house rules.
>>
As someone that genuinely prefers 2e over B/X, your "True AD&D" memeing is making me sick.
>>
>>55061596
another false assumption
>>
>>55061623
I suppose you'd prefer that HasbrotC paid shills continue to attempt to fracture the "OSR" community by promoting 5E, retroclones, and the notion that 2E and 1E are different editions "at war" with one another.
>>
>>55061675
What in the holy hell are you smoking?
>>
>>55061675
No, I don't much like that either.

In fact now that I think about it, the whole "True AD&D" meme is probably a part of what you just said.
>>
>>55061675
Yo, you can get paid for this? Awesome.
>>
>>55061675
2E doesn't even belong in /osrg/. Why would a Hasbro employee shill for retroclones?
>>
>>55061696
This poster is the paid WotC shill who's been endlessly promoting 5E in these threads lately, attempting to impugn the Truth of the real editions.
>>
A quick primer for the noobs: True AD&D guy was this crazy dude who hung out around /tg/ preaching the unity of all TSR publications; now he's become a meme.

This current guy's not doing the meme right; he kinda sucks at it.
>>
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>>55061675
>>55061700
>>55061728
I don't think anyone in Hasbro would bother with OSR at all: it's probably nice enough to imagine that we're some kind of a threat to them with our objectively better play, but the truth is that we're too niche to pay anyone to further fracture us.
>>
>>55061724
Because True AD&D™ is the greatest threat to profitability that WotC has ever imagined. Ever since 3.0E. They realize that an edition with more content than 3E, 3.5E, 4E, and all that 5E will ever have combined will destroy demand for their current false edition.

Should RPG players see the light, wake up and realize the truth, they will embrace the True systems as a unified whole and obviate the need to give any further money to WotC. They must shill against True AD&D™ by any means necessary to prevent their own intellectual property from competing with themselves.
>>
>>55061767
Found the Shill.
>>
>>55061748
It's not an OSR quick primer without drab descriptions of 3.x play.
>>
>>55061773
That would be shilling AGAINST retroclones, not FOR them.
>>
Are people actually having an argument about True AD&D™

The bait that went so stale it became a meme
>>
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Thinking of running Mouse Guard in BFRPG even if it means I'm a false edition peasant.
Anyway, anyone know where to get miniatures for it? Could be mice warriors or giant snakes, etc.
>>
>>55061917
Retroclones are bait meant to land fish and fry them in a pan. True AD&D™ is catch and release, allowing those caught back into their natural ecosystem to thrive and live in happiness.
>>
>>55062149
Then what's 3e and beyond?
>>
>>55062159
Already expunged from this thread's realm of interest by means of their nature
>>
>>55062024
The pet store.
>>
What is an edition with skills or something like that but that doesn't scale so high in power like the newer editions
>>
>>55062262
I believe LotFP is the only one that even tries.
>>
>>55062262
Warhammer Fantasy Role Play 2nd Edition
>>
>>55062024
You can buy Mice and Mystics (a boardgame) and use it's miniatures
>>
>>55061917
I know, I can't believe people ITT are responding to True AD&D as though he's a real guy and serious, and not the long-standing local troll.
>>
>>55062599
There seems to be little else to talk about. We're bored.
>>
>>55062024
Reaper have "Mouselings" or whatever the fuck they call them which are basically exactly this.
>>
>>55062024
>>55062659
In fact, have a link. http://www.reapermini.com/OnlineStore/mouseling/sku-up
>>
>>55061262
Forgot Runequest.
>>
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>>55062845
These look great, thanks.
>>
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>>55056087
We did one maybe 5-6 months ago. Its a point crawl though. Someone might have done one of the dungeons on the map too. I don't remember.
>>
Shadows drain a point of strength with each attack. But unlike in later editions of D&D, virtually no OSR game gives strength scores to the monsters and other enemies.

So what happens if a shadow decides to punch something like an owlbear or a mimic?
>>
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>>55060017
>>
>>55063056
Up to you. That's the point of OSR
>>
>>55063185
I know. I'm just asking what you would do.
>>
>>55062928
>OSRG map final.pdf

Very cool. Do like.
>>
>>55063056
Shadow gets +1 to-hit and damage. Owlbear gets +1 to-hit and damage. This can only happen once per creature.
>>
>>55063359
>Owlbear gets +1 to-hit and damage.
I meant -1 to-hit and damage.
>>
>>55063359
>the shadow seethes before the PCs
>it floats towards a wandering owlbear that wanted to see what the ruckus was all about
>the shadow punches the owlbear right on its beak
>the owlbear's eyes go wild for a moment, then deepest black
>both creatures are strengthened by the unholy union
>>
>>55063391
Sure, that works too.
>>
>>55059931
#F!cY9QFaqY!21ebSheL5F74ZCHUw1oLyQ
>>
Does anybody have that article explaining how the thieves skills were originally supposed to be almost supernatural feats of the abilities?
>>
>>55058529
>>55059471

>meaning it probably should've come up in the past as it is.
So characters can roll to know stuff. Same as any knowledge skill.

"Oh yeah, there was this one tribe that ate dragonflesh. The survivors took over a continent."

"Ugh, Catoblepas? My grandfather warned me not to eat that stuff."

Just drop a few hints here and there. It's a good way to get the PCs thinking about eating the stuff at all.
>>
>>55063815
Cringed hard
>>
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>>55056802
These are really good! I love minor dubious charms.

"Pig grease behind the ears, twice a day" is apparently default folk wisdom in my setting as a way to ward off witches, curses, disease, mother-in-laws, and any other afflictions.

The one PC who swears by it has survived everything so far, so the other PCs are taking it up. Mechanically, it does nothing, but it wouldn't be superstition if it was measurably effective.
>>
>>55062024
buy the mousling line of miniatures from reaper
>https://www.reapermini.com/OnlineStore/mousling
>>
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>>55059471
>>55058585
>>55058529
Also, even if you live somewhere bears are reasonably common, you probably haven't eaten bear. Hell, deer are pretty common all over and most people haven't eaten them either.

And yeah, back in the days of near-subsistence agriculture, you'd be a lot more open to eating bear or deer... but there are also lots of weird hangups as well. Maybe only the local monarch can eat dragonflesh, by ancient decree. Maybe boiled Stirges are reserved for feast days.
>>
>>55064094
>hillbilly upbringing here
Can confirm, most woods critters are edible, most people don't edible them or like to hear about it. They really don't like it when you do this in the park in the middle of a city.
>>
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Okay, so I fully believe in looting other games for stuff, and I've been wanting to adapt the mass Battle rules of Legend of the Five Rings for a while. L5R's mass battle rules are not really about playing out the battle itself, but rather how the PCs fare during the conflict. This is a first draft/very naive conversion of the 1E Battle rules.

Things to note:
I'm not satisfied with the Battle roll. In L5R, it's a Water + Battle roll, meaning a character skilled in small-scale action like a duelist can find themselves hopelessly lost when armies clash, but most OSR stuff doesn't use individual skills. I generally want to keep warrior types ahead and caster types on the back, but I'm not sure mucking about with level numbers is worth it. Perhaps something involving their attack tables? That might quickly get too unwieldy, however.

Also, I'm not sure about the damage. A starting L5R character has something like 40+ hit points, which might sound like a whole lot until you remember all damage is done in d10s that may explode and in true '90s fashion they're divided into a series of wound levels with accompanying dice penalties, so death spirals are assured. But what matters here is that the large number of individual points means there's more granularity for damage effects. In the original rules, damage came in the form of a number of wound dice that were added to or removed depending on stuff like armor and so on, and damge was further reduced by the total of the PC's Reflexes + Defense skill, stuff that doesn't have a real equivalent in OSR material Plus, L5R PCs have a much slower health increase scale since it depends on pumping up their Earth attribute, and it's possible that a PC's health total doesn't change much during a complete campaign.

Thoughts?
>>
>>55064369
Oh, and I'm not sure what to make of Glory just yet. Fame and glory are great to have in L5R's socially conscious setting, but OSR stuff with its grimy survive at all costs attitude might not care as much. Then again, why are PCs actively involved in a mass battle instead of giving it a wide berth?
>>
>>55061773
Paizo is the greatest to WotC, shilling useless bloat to power wanking teens.
>>
Anybody know a good weather system that would work with BFRPG? Like with hypothermia and shit? Or would it be easier to just wing it?
>>
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>>55064369
>>55064381
That's a pretty cool idea.

I'm not sure what to do about Glory either. Maybe there's just a chart from -10 to +10 at the end (or something, did not bother to calibrate range) that goes:

What People Think Of You After The Fight

-10: Utter coward. You will be hunted, tried, and executed as a disgrace
-9: Coward. People spit on you and piss in your boots when you are sleeping
...
3: Neutral. You did your job. However, there's one fucker who thinks you are really [-1d10]
...
6: Proud. People know you can hold your own. You get a little bit of bonus XP
...
10. Legend. Long after you die, people will tell the story of what you did on the battlefield. You might even get a statue. Bonus XP and bonus ego boosting.

Or something like that.

>But what matters here is that the large number of individual points means there's more granularity for damage effects.

Just make it 1 or 1d4 or 1d6 damage, and remind people to re calibrate it for their games.
>>
>>55064369
Looks pretty good so far. I miss L5R.
>>
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>>55064664
Cold, fatigue, frostbite, and madness take up inventory slots. Sometimes you can remove them by resting, or food, or healing.

The worse things get, the less you can carry or do, until you eventually die.
>>
>>55064720
That sounds like a good starting point at least. How would you do the numbers though, like with damage? I'd rather not make it up on the spot so it's fair for the players
>>
>>55064664

Check out LotFP's Weird New World. It's part adventure and part sandbox environment in a bitter cold region. It might contain what you are looking for.
>>
>>55064696
Hm, that gives me an idea - maybe there's a cutoff point for Glory, depending on class. Say something like "fighters must get 15 Glory before the battle ends, mages must get 10 Glory" and so on, or example. You must at least try to make cutoff so as to not be branded a coward, but anything that goes over that can become bonus XP and other bennies.
>>
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>>55064960
Being Cold is where it starts. You get that just for being out in the cold or the rain without proper gear. It takes up 2 inventory slots. Goes away if you warm up.

Frostbite takes about an hour to kick in properly. Probably does 1d6 damage +1 for every hour you've been taking frostbite damage (so the 4th hour deals 4+1d6). Save vs Con for half.

You get an inventory slot filled up with Fatigue for each 12 hours you go without proper sleep past the first 24 hrs. Sleeping less than 4 hours counts, or if you slept but had night terrors or were ambushed or drank a lot.

So at 36 hours, you get 1 slot filled. At 48, 2 more fill up (3 total) At 60, +3 more (6 total), etc.
>>
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>>55065036
>mages must get 10 Glory
Mages must just live. They might need a separate sheet. They're supposed to stay well back from fights.

But having Glory be the defining cutoff sort of reduces the effect of the Commander roll-offs. Glory should be personal, not strategic. You might end up covered in glory and totally lose the battle, or be branded a coward even if you won.
>>
>>55065140
Cool, thanks man.
>>
>>55065180
Holy shit what a cringeworthy piece of """""art"""""
>>
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Scary fucking monsters.
>>
>>55065180
That would be in line with L5R, yeah. That's why the column with the most attractive Glory bonuses and number of special results (along with the biggest damage numbers) is Losing/Vanguard: you're going down, but like a glorious motherfucker. As mentioned, these rules really don't care much about who wins the overall combat, which is why the result is left to GM fiat or simplistic rolloff.

I'm not married to the Glory cutoff, however, just thinking of something to make it useful beyond being basically a high score.
>>
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>>55065271
Bonus XP, bonus money, cool loot, or interesting scars might all be worth adding as outcomes.
>>
>>55065193
I don't really see what's wrong with it? It's cartoony but that doesn't make it cringeworthy.
>>
>>55065290

Well, "cringeworthy" is a meme for reddit morons in the first place, so I wouldn't think about it too hard.
>>
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>>55065290
Don't take the bait anon. Nobody who talks like that is worth worrying about.

>>55064362
>They really don't like it when you do this in the park in the middle of a city.
Unless you're slaughtering invasive red squirrels to bring up the population of native black squirrels.

Then it's OK. And a nice excuse for a BBQ.
>>
>>55065290
Looks like something out of a tumblr comic
>>
>>55065290
He's in the pocket of Prince John, ignore all monarchic shitposters.
>>
>>55065342
And your posts are worse than most youtube comments, what's your point?
>>
>>55065342
I was gonna say '90s Hanna Barbera cartoon.
>>
>>55065290

It's because it's 'tumblr xd'

Not that tumblrs art is especially bad or anything, compared to deviant art it's godly. Most of us writer and non-artist plebs think anything above a stick figure is pretty impressive though.
>>
>>55065362
Hahaha good comeback mate you sure showed me
>>
Anyone know any good OSR equivalents to MYFAROG?
>>
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Do not. Reply. To bait!

Come on guys, I know school starts in a few days and you're all worried about finally going to High School, but simmer down a bit.
>>
>>55065450
Hahaha good comeback mate you sure showed me
>>
>>55065466
Good to see there's another paladin here to clean this place up. Cheers mate
>>
I'm trying to learn B/X and it seemed good when I started reading it but I encountered a few things that I can't get over.
Why the fuck does armour LOWER your ARMOUR CLASS? Am I misunderstanding something or what?
Also, and this isn't as big a deal, why are non-humans so limited? Like if for some reason I wanted to play an elf magic-user, I can't go above level 8??? And why can dwarves only be fighters? Are you telling me there aren't any dwarves smart enough to be a wizard? Isn't that what stats are for? To let me decide what he can and can't be?
>>
>>55065562
>Why the fuck does armour LOWER your ARMOUR CLASS?
Because your armor class is a bonus to enemy attacks. You'll want to give them as little of that as possible.
>>
>>55065589
So wait a second, if somebody hits me for 10 damage and my AC is 10, they do TWENTY fucking damage?
>>
>>55065562
>Why the fuck does armour LOWER your ARMOUR CLASS? Am I misunderstanding something or what?
There's a thing called Descending Armour Class. It's basically the mirror of the AC you're familiar with.

It's classic, with all the problems that entails. It's also not used much elsewhere. So if you don't like,it, you're free to drop it.
>Also, and this isn't as big a deal, why are non-humans so limited?
Design choices, pretty much.

So 5E and a lot of modern games are heavily character driven. You pick your race and class and stats and feats and backstory and all that stuff. By the time game starts you already have a Total Badass (or at least a badass in training).

Those games are designed to make creating a character awesome. It's like a CYOA. But OSR games mostly rely on stuff that happens after character creation. You don't get to start off a badass. Most of the time, you don't get a lot of choice either. You need to shift your mindset a bit to "get" this if you aren't used to it.

By skill or luck you might have one of your characters "make it", but chances are good you'll lose a few along the way. Sometimes it's dumb luck. Sometimes it's because you went left when the rest of the party went right. So it goes.

Main thing is... characters do not start as important. It's way less important that you can't start as a Dwarf Wizard if being a Dwarf and being a Wizard are the least interesting parts of your character's path. It's like not being able to start left-handed or with blue eyes. Whatever.

At least, that's my take on it.
>>
>>55065608

If some hits you, they hit you. If they hit you for 10 damage, they hit you for 10 damage.

An AC of 10 suggests you have no DEX modifier and no armor. Thus you'd be pretty easy to hit.
>>
>>55065608
Attack rolls, not damage.

They roll 1d20 to hit, and let's say need to get 19 or higher to hit you. Your armor class is 10, so they get to roll 1d20+10.

Wear armor.
>>
>>55065642
Holy shit what a cringeworthy piece of """""art"""""
>>
>>55065642
>>55065651
>>55065653
Fuck this piece of shit game, I'm going to go play 5E and I recommend you guys do the same
>>
>>55065562
Demihuman level limits are in place because the racial bonuses give them power equivalent or superior to a human character a few levels higher, and character growth drops significantly after level 10 so it doesn't matter much. A lot of people don't like them and I think they're gone by Expert. Race-as-class is just to simplify the game when compared to AD&D, so the demihuman classes don't represent every single member of a race, just the ones that usually go adventuring

Check out BFRPG, it has separate race and class, ascending (modern) AC, and no level limits.
>>
>>55065681

Tell them /osrg sent you.
>>
>>55065681
Quitter.
>>
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Wow I sure didn't see that one coming
>>
>>55065697
I have a better idea. Im going to stay here like I have been for the past 6 threads
>>
>>55065714

Glad you stayed.
>>
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>>55065714
Nobody really cares man
>>
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>55065714
Maybe put on a trip so that it'll be easier to hide you. Or don't. Don't really care.
>>
>>55065738
If you dont care then why do you keep telling me you dont care?
>>
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Just stop replying, guys. Eventually, someone will come around and give him his ritalin.

>>55052280
This is a fair point. Fully rational demons who know their own abilities are pretty scary.
>>55052328
Makes sense, thanks anon.
>>
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Alright so obviously MYFAROG is a bit clunky. Everybody knows that. The swimming table, etc.
But what if I ran the setting in another system like BFRPG? I feel like this would make for a very enjoyable game. I'm going to be DMing a game soon for both my girlfriend and my sister and hopefully one other person and I think this is what I'm going to try to do among other things, obviously. I might try running Mouse Guard in BFRPG as well.
>>
>>55063185
>Up to you. That's the point of OSR
That's the point of "house rules" you mean, to obfuscate the True nature of the rules and set up one's own kingdom of inferior rules so that one can feel powerful while kicking others out of the game who do not bow to the inferior rules
>>
What's the deal with spellcasting in ACKs? Is it like sorcerers in Pathfinder where you don't prepare spells?
>>
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It's been a while but I'm back did you guys miss me.
>>
>>55067021
Compared to the rampant pre-school-year shitposting... yeah? I guess.
JK, genuinely think your stuff is great.
>>
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Because
>>55051110
asked, here's a set of tables for generating barons or other lower landowning nobles, as well as a very simple but chaotic way of generating families.

https://coinsandscrolls.blogspot.ca/2017/08/horrible-baron-npc-generator.html

Come roll up some landowning assholes, robbers, old soldiers, falling stars, rising snakes, and windbags.
>>
>>55065681
Lol math is hard
>>
>>55064664
Wolfpacks & Winter Snow does this shit well. It has an entire (if brief) chapter on dealing with the weather.
I mean, fuck, one of the saves is 'vs weather'.
>>
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>>55067378
>Wolfpacks & Winter Snow does this shit well
You know, you've got a point. I don't really like W&WS that much for a few reasons, but you're completely right. That bit is useful for weather-based trouble.
>>
>>55065821
>MYFAROG
I, uh, I genuinely don't know if that's a terrible idea or not.
I can't work out if the 'lol it's so racist' thing is just a meme or if Varg's game actually *is* very very racist. If it's not klan-level, it sounds like the setting is weirdly fascinating.
>>
>>55067427
I'm curious. What are the issues with it?
>inb4 neo-weird
>>
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>>55067498
Mostly length, editing, and formatting. The signal-to-noise ratio is low. There are lots of rules and lots of extra bits that don't really add anything. It needs serious, brutal editing to trim it down to size, but it's the author's darling and they are obviously reluctant to shred it, and the sheer length makes /tg/ reluctant to go through page by page and fix it.

In short, it's a classic passion project.
>>
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I seem to recall some guy on /osr/ was working on a horror sci-fi hexcrawl set on the Moon a while ago. Did anything ever come of that?
>>
>>55067021
You're one of the better OC posters
>>
How is tunnels & trolls?
>>
>>55067985
Isn't that one of the 'literally only exists to get around copyright' pointless retroclones that is just sort of a mildly incomplete OD&D

Disclaimer- I might thinking of labyrinth lord
>>
>>55067985
It's trash but there's one guy on this board that shills the shit out of it. He had a thread up earlier, I'm assuming that's what brought it to your attention?
>>
>>55068040

No, tunnels & trolls has a weird dice pool system.
>>
>>55067839
Isn't Mystara already a hexcrawl based on the moon?
>>
>>55068122
WELCOME TO THE D&D WORLD
>>
>ASS&SH 2e pushed back to October

The wait is killing me.
>>
>>55068474
What's ASS&SH 2e?
>>
>>55068548
A Song of Swords & Songbird Heliotropes, 2nd Entourage
>>
>>55068548
Astonishing Swordsmen & Sorcerers of Hyperboria
>>
>>55068567
That sounds rad as fuck
>>
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>>55068548
Assorted Skirt Snakes & Sultry Hookers, 2nd E-dick-shun
>>
>>55068548
Some flat-earther shit apparently
>>
>>55068548
Ahem: Sordid Stories & Sexual Horrors (2 Erections)
>>
>>55068548
AWESOME Spellcasting Slugs & SEX Heroes, 2nd Edition. Published by Lamentation of the Flame Princess
>>
>>55068548
Advanced Squad Soldiers and Squad Helpers, 2nd Elucubration
>>
>>55067985

It's kind of a ghetto D&D. The solo modules are fun if you can handle 80s instadeath silliness.
>>
>>55068548
Amazingly Scenic Shores & Seaside Houses, 2nd endeavor
>>
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>>55068548
ASS and SH, two E.

It's a game mostly about stealthily approaching butts.
>>
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>>55068590
Oh, duh. I should have been able to figure that out.
>>
>>55068733
>>55068711
>>55068684
>>55068667
>>55068650
>>55068629


I unironically prefer this 10,000% to True Edition shitposting.
>>
>>55068771

Agreed. True AD&D guy was funny, but his imitators are lacking his spark of delightful lunacy.
>>
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>>55068848
>>55068771
>I unironically prefer this 10,000% to True Edition shitposting.
It's not like we get a choice. People really need to stop taking the bait.

>>55068548
Akira, Stalin, Superman, & Stephen Hawking, 2 Evil.
>>
What is the next big Lamentations of the Flame Princess Module?

Gently Smiling Jaws keeps appearing in the creators blog but seems a little too conceptual.

Wolfpack & Winters Snow Second Edition is apparently in development but nothing has been said.

And The Driftwood Verses seems to have vanished entirely from the map after a second draft was published.
>>
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>>55068939
>Wolfpack & Winters Snow Second Edition i
Wait
>>55067605
>>55067427
Did I get Wolfpacks & Winter Snow confused with that stone-age homebrew thing that's been floating around /osr/?

I totally did. Awesome.
>>
>>55068939
Speaking of which, is there a pdf of the Driftwood Verses draft floating around? There doesn't seem to be anything in the trove.
>>
>>55068939
>Wolfpack & Winters Snow Second Edition is apparently in development but nothing has been said.
>>55068980
>Did I get Wolfpacks & Winter Snow confused with that stone-age homebrew thing that's been floating around /osr/?

U wot m8?
>>
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>>55069014
>U wot m8?
Yeah, there's this one anon working on a PDF thing that's a heartbreaker homebrew for neolithic gaming or something. I think I got the titles confused and thought
>>55067378
was recommending it to >>55064664
as both books have chapters on weather.
>>
>>55069043
those are the same thing, anon
>>
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>>55069079
>those are the same thing, anon
...I should probably sleep.

Goodnight /osr/
>>
How much of the general OSR ruleset do you personally think is a sacred cow, and how much do you think is actually good game design?
>>
>>55069115

All of it, and all of it.
>>
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>>55068985
Saltmouth issue 0, there are others, but they cannot be found
>>
>>55056943
Stars Without Number does mecha.
>>
Any good blogs to read over for inspiration for an Arabian nights campaign?
>>
>>55067021
How does anyone like this? It's shit.
>>
>>55068939

Wolfpacks and Winter Snow woman (yes a woman) is doing some sort of podcast thing with the creators of Driftwood Verses/ Vacant Ritual Assembly in December, previews promised.
>>
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>>55069377
>>
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>>55069317
It's still getting art
>>
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>>55069422
>>
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>>55069431
>>
>>55069398
It's in VRA #6
>>
Anyone got issues of Wormskin and other Dolmenwood campaign material.
>>
>>55068939
>What is the next big Lamentations of the Flame Princess Module?
Broken Fire Regime by Patrick Stuart, early 2018.
>>
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When your heroes visit the ancient ruins of Arkhosia.
>>
>>55068939
According the latest post on Monsters & Manuals, noisms' next project is a hexcrawl set in 19th century Japan.
>>
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>>55069581

And Bael Turath
>>
What does /osrg/ think is better?
>Few, general classes
>Many, setting specific classes
>>
>>55069531

Speaking of him, picked up Deep Carbon Observatory, Maze of the Blue Medusa and a few other books he is related too. I'm completely new to OSR so I am not sure which false edition game to go with, I am leaning towards Swords & Wizardry Complete since it has a nice SRD I can easily reference during game, but is there any other systems I should be considering or will S&W cover everything?
>>
>>55070026
Classless.
>>
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>>55070139
Friendly advice: if you are new to OSR, you should probably run a dungeon or two before those ones, they can be a bit hard to DM.
Anyway, Swords & Wizardry Complete will do the job nicely. You may want to also check out Sword & Wizardry Whitebox for lighter rules.
The system of choice for those dungeons would be Lamentations of the Flame Princess, which goes a step further than retroclones like S&W by refactoring the rules into a more cohesive package.
>>
>>55068474
Fuck's sakes, I've got plot hooks to take the party there and everything. I was banking on it to come out before they'd get there.

Could someone at least link me a good full map of the place?
>>
My players keep asking me how big the barrels are - how many bottles of wine could fit in one, and such - and I have no fucking idea.
>>
>>55070805

Bottles by themselves or poured into it as liquid?

Seems they might use them as an easier method of transport. Like instead of filling a bag with wine bottles, they use the barrel instead. Stuff it full of grass and sheets to keep them from shattering.
>>
>>55070255

Do people actually like classless OSR or is it just this one memelord?
>>
>>55070820
Sure, but that doesn't really answer the question.
>>
>>55070805
A standard 53gallon/200liter wooden alcohol barrel is about 36 inches tall with a 22 inch diameter.
>>
>>55070826
Classless is nice in that it allows any character to try anything, rather than restricting some actions to a few classes, like magic.
>>
Is there actually classless OSR?
>>
>>55070987
Into the Odd
Macchiato Monsters
Maze Rats
Godbound
>>
>>55062877

B..but I'm not alone Sonic the Hedgehog! I have you and my /tg/ buddies...r...right guys? Guys?
>>
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>>55070987
IIRC Searchers of the Unknown does not have classes.
>>
>>55071071

Sanic may have been referring to getting some on Friday night

>>55070255

Many people like classes because they provide a template from which to follow. There are some that want complete freedom too. But Idon't run into too many of them.

>>55070805

Just wing it. You're the DM/GM/Judge/Referee

>>55067985

Feel the same way about FF books.
>>
I'm obsessed with finding the perfect OSR game.

Not necessarily a retroclone, but any rules of any kind. Any level of production. Any amount of houserules.

Maybe I'll never find it. But I can't stop trying.
>>
>>55071446
Depends heavily on what you're looking for.
Just make it yourself. Nobody else will magically guess and compile a perfect document containing only things you love.
>>
>>55071446
Perfection doesn't exist, but it doesn't mean you shouldn't stop looking.
>>
>>55071486
>>55071487

I know I have to make it myself. I've been trying to make a game for a long, long time. I feel like I will probably just write up a 1 page document one day in like 20 minutes and be fine with that.
>>
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If I like B/X and LotFP will I like AS&SH? Does it bring something new to the table?
>>
>>55071611
B/X and LotFP are closerly related, but AS&SH is a clone of AD&D and therefore quite the different thing. You might like it, it almost certainly brings something new to the table, so give it a look and decide for yourself.
>>
>>55071446
B/X with whichever set of extra rules you need to emulate whichever genre you're trying to play.

The trick is that there's no such thing as "always perfect," only "perfect for this situation."
>>
>>55071446

While finding perfect rules is a nice goal, hopefully the end result of any game is to have fun with the people with you. Rules only facilitate the game, but not whether people are actually having fun.
>>
>>55071685

B/X has a lot of baggage I don't want to deal with to change just a few rules. If have to just make the whole thing from scratch at that point.
>>
>>55071728
Whitebox, then.
>>
Has anybody on /osrg/ ran a game for fellow fa/tg/uys? If started an osr game, what do you think the reaction would be?
>>
>>55071611
System-wise, it's an AD&D clone, although it's simple enough to just adapt another OSR system if that's a problem. The setting is the biggest appeal; a big mashup of pulp fantasy and sword n sorcery. Big influences from R.E. Howard, Clark Ashton Smith, Moorcock, Leiber etc. Plus the 2e IS made a good amount of cash so they're going all out to make a really good looking product.
>>
>>55070758
The AS&SH 1e section in the Trove might have something for you to work with. I know the Referee manual has a setting guide at the very least.
>>
Never been a big fan of the scaling HD system. I've always preferred playing WHFRP in part because I liked how wounds scaled in it (namely wound progression was slow and a high level character could still be killed by the same shit a low level one was). Any houserules/system that has that sort of scaling? Preferably houserules so I could more easily slap it to my own little hack.
>>
>>55073702
I think it works fine. Hit points scale up pretty fast, yes, but it's also much easier to give and take a lot more damage, keeping it sort of balanced. Think of how in WFRP you get less hit points, but also get a lot better at dodging and parrying, leading to a sort of a reverse advancement. But they both work fine in practice.
>>
>>55073702
Divide all hit points by six so that 1 HD = 1 HP.

Have fun.
>>
Random encounters based on distance/location rather than time? Stick to one place for a long time and you're less likely to encounter anything, but have the odds of coming up with something in each empty room you move into?
>>
>>55074094
Random encounters are to keep your players from sticking to one place for a long time. Its to keep even 'empty' rooms from becoming safe spaces so the players have to weigh risk/reward and can't just sit and heal in a room. If you want to make it easier for them you can do this though.

Coming up with odds per room ahead of time seems like a lot of work you can probably just figure out based on what the players are up to. The more noise they make, the more they fuck around, argue, waste time, etc. increases the chance of rolling an encounter.

Distance from what? That's an interesting idea, I think it can be largely covered by increasing difficulty and chances of encounters the deeper into a dungeon you get, but you could also adjust it on each level.
>>
>>55070826

I'm not aware that there are any classless OSR games, and I'm not sure I'd consider them OSR anymore if there were. No, nobody actually likes classless OSR; one of the key points of the OSR playstyle is that it's easy to pick up and play, which enables the high lethality gameplay.
If you have to spend more than five minutes to make a character, then it starts to break down when you can lose him in the first five minutes.
>>
>>55074365
Macchiato Monsters does it decently since character creation still is pretty quick.
>>
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>>55074365
Does this change any of your opinions?
Chargen page from Maze Rats with the game's "skill roll" + leveling process slapped on.
>>
>>55074471

I'd have to look at that.

>>55074501

That looks.. surprisingly usable. Usually when I see "classless" the author goes full autism and it becomes all about "you can do anything! if you can spare the time" character building.
I would play that. I'd have to read the whole thing to decide if it's OSR or not -- my general benchmark is "Can I run Keep on the Borderlands easily with this out of the box, or do I have to do a significant amount of reworking first?"
>>
>>55074590
>classless osr you can do anything
What did that?

I use the B1 measure too. More of a gradient than an pass/fail based on how much conversion work I would have to do.
>>
>>55074659

I meant "classless" in general, not specifically classless OSR, because I hadn't seen anyone try it. (Except Into the Odd, which I forgot all about)
>>
Does anyone here play 2e AD&D? Is it considered Lorraine Williams heresy? Im just curious because it seems that OSR covers BECMI and its clones, maybe a little 1e but thats about it.
>>
>>55074839
I've heard bad things about 2e's history and politics and Williams and whatever, and these days you've got the whole True AD&D trolling going on, but personally I don't care about those too much: all I care about is whether the game itself works - and it does, and I rather prefer it over 1e, B/X, original, and all the retroclones.
>>
>>55074985
I appreciate the answer, and I feel much the same as you do.
>history, politics, LW et al
Its been dragged through the mud, thats for sure
>True AD&D trolling
heh, that is pretty funny
>>
>>55075184
>heh, that is pretty funny
It worked better with the original.
>>
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>>55073702
>wound progression was slow and a high level character could still be killed by the same shit a low level one was). Any houserules/system that has that sort of scaling? Preferably houserules so I could more easily slap it to my own little hack.
You can always just scale hit dice more slowly. Pic is a rather dramatic example of that. The biggest issue with this is that you need to adjust the damage of spells to make shit work properly. In something like Basic, that shouldn't be too big of a problem, as the number of those spells is pretty limited, but it'd be a bigger undertaking in AD&D.

As guideposts, I might have magic missile shoot an extra missile to begin with (2 instead of 1), each missile do 1d6 damage, and you get an extra *one* every 10 levels. And fireball would do 2d6 damage + 1 hp per level.
>>
>>55067839
Oh man, I want this one too. I don't remember him ever posting anything, unfortunately, but his mooncrawl sounded cool as fuck.
>>
>>55070026
>Few, general classes
is better. If you add too many classes is loses the point of them being classes and reduce them to "job", which isn't great (unless you choose to take it all the way like WHFRP).
>>
>>55070805
What barrels? Where?
Anyway, take this: https://en.wikipedia.org/wiki/Hogshead
Somewhat unintuitive page to find it on, but that summarizes the premodern English barrel sizes for wine and beer. By comparison an ordinary-size wine bottle would contain about a quart.
>>
>>55073702
>Never been a big fan of the scaling HD system. I've always preferred playing WHFRP
Maybe this is a stupid question, but... why not just keep playing WHFRP then? You can run low-level-D&D-style dungeon crawls perfectly well in it, and if you're not concerned with D&D compatibility (as I assume you're not, since changing the way HP works in D&D would force you to extensively refactor any adventure you wanted to use) you don't really have anything to gain from switching from the game you actually like to Basic.
>>
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I don't want to use the elemental based spells given in ACKs for my battle mage class. I'm thinking of adding the Force Spells from D&D as their main bread and butter. Thoughts?
>>
I need some GMing advice, as both a brand new GM and a person fairly new to the OSR paradigm, please.

>Background:
I want to GM Stars Without Number for a few of my friends, and to that end I've been reading the Revised 1.0 beta rules.
I got to a section where it talked about modding ships and requiring pretech components, which are not on the market and are acquired through other means - one of those means being "salvage adventures." The game doesn't have any advice on creating salvage adventures, really. This lead to me wondering...

>Question, as such:
In a sandbox setting, how do you determine what is and isn't available in a given space, relating to the PC's goals?
For example, if the PCs went "I want to find some cool stuff to salvage so I can find a pre-tech component for my ship so I can add a cool mod to it", how do I facilitate that? Do I just arbitrarily decide if there's wreckage nearby or not?
Given the frame of the game (giant empty space), it seems to me a lot of things come down to either making some skill roll (Notice for examining long-range scanners, maybe Talk/Connect to ask somebody (police, merchants, etc) if there's anything nearby) which isn't the most engaging thing, or just them saying "well I guess we zip around until we find something, then", which essentially goes back to "I just off-hand decide if there's wreckage nearby" which also seems lacking.


How would you guys handle that request? What way do I approach such things?
>>
>>55067839
>>55075937
I haven't heard anything of it, but I'm half-tempted to give it a shot myself.
>>
>>55076361
I'd take a look at the various planet/system tags you have for the sector, see which ones you can think of interesting ways to have pre-tech salvage there, jot a few notes and make a few outlines of locations/ruins with the tables in the beta/Dead Names. Keep them lose enough that you can plug them into a few different situations, an index card or two of notes with threats/hazards/tech.

Skill checks for talk/connect is a good call for finding rumors of ruins and salvage, but going exploring is good too. I know it sounds vague. Basically you should figure out how difficult you want it to be for making your ship cool. If its a big thing the players want to do, probably put more ruins and such in the sector, have a faction that's focused on finding old stuff the players can join and/or compete with, a faction that needs an ancient mcguffin drive for their plans. Stuff like that.

I tend to run exploration fairly lose, but some people really enjoy making more detailed rundowns of each sector. Other thing to keep in mind is how far they can get in a session with their drive, you don't have to worry about stuff that's on the other end of the map today, just the stuff that they can feasibly get to.
>>
>>55070026
personally I like having both around, several core "generic" classes, surrounded by a bunch of more specialist and/or setting specific classes
>>
>>55067242
To accompany the Horrible Baron NPC Generator, here's a table of 1d100 Baronial Grievances.

Want to see what's troubling the local lord today? Roll on the table and go from there. Or just pick a point and start ranting until the PCs find an excuse to leave.
https://coinsandscrolls.blogspot.ca/2017/08/osr-1d100-baronial-grievances.html
>>
>>55076638
Hey, cool. Thanks.
I'll just be looser with things I suppose, and not be afraid to add specific things from elsewhere, like relevant factions and whatnot.
And it all goes back to experience and just knowing what calls to make and sliders to move, unsurprisingly.
>>
>>55076783
>48 He has no shortage of people willing to speak his praises.
>49 And the King pays very close attention to his movements.
>50 And his barons can only express their total devotion.
Particularly enjoyed these.
>>
>>55074839
>>55074985
The biggest issue with 2E mechanically is that its timing rules start to break away from the paradigm of B/X and 1e that provided the rules for a strict exploration/resource management game. It's the start of a push towards characters and story over challenge and environment.
>>
When using pre-existing settings, does anyone actually like having virtual-Mary Sue NPCs like Elminster around? Or completely immovable setting features like the Lady of Pain?
>>
I know it isn't strictly OSR, but it is old school and you all are the most likely to know. What's the best edition of Stormbringer?
>>
>>55077010
Given how magic works, I'd imagine the world would need at least a few really powerful wizards like Elminster in it. Humans always seek power, after all, and some succeed.

The Lady of Pain, meanwhile, is an adequate explanation to why gods can't come to Sigil, which in turn is one of the setting's main draws.
>>
What would be a good newspaper title that dealt with exploits, tales, and advice for adventurers?
>>
>>55076934
Yeah, I take a few cues from story games to fill in bits when the players go places. I ask them a questions like what they notice about the landscape, or the aliens, or what rumors they've heard about the system and try to work it in. Gives me more ideas I wouldn't have, gives them more to be interested in. They're also chill with rping/planning while I take 5 to flesh things out a bit more when I need to.

If you haven't, I find making a format for index cards that's intuitive/fast to parse helps a lot, and putting in a decent amount of prep-work to the first area gives you a decent feel for what you're actually going to use.
>>
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>>55077085
The Next Level News

The Scrying Dutchman

The [Local City] Sun and Moon
>>
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>>55076965
Thanks!
>>
>>55077085
An in-universe newspaper, or a fanzine with a gimmick?
>>
>>55076934
Oh, right. There might also be youtube videos of people playing SWN to check out too. Sometimes that sort of thing's helpful, if just to see how other people do it. Haven't looked though.
>>
>>55077150
In-universe newspaper. The players live in something akin to late 19th century London and I want to have a way to foreshadow big plot points and show that there are other parties doing things too.
>>55077118
I like the Scrying Dutchman a lot.
>>
>>55070026
I like having setting specific classes as an option. Core classes are core, and should be refluffed if necessary, but if your setting is choking out the eyeballs with ghosts/nature spirits you should have necromancers/shamans available to players, for example.
>>
How does this custom race look so far? Are the racial abilities adequate or should I go for something different?

>Deor Canines/Felines

Racial Skills: 0
-Claw & Bite (2)
-Infravision (1)
-Wilderness Evasion (1)
-Tracking (1)
-Naturally Stealthy (1) OR Climbing (1)

6-1=5 5x40=200xp
*Each point in ability either increases a given trait or adds an additional one.

Racial Skills: 1
-Claw & Bite (3)
-Infravision (1)
-Wilderness Evasion (1)
-Tracking (1)
-Naturally Stealthy (1) OR Climbing (1)
-Inhumanity

7-1=6 6x40=240xp

Racial Skills: 2
-Claw & Bite (3)
-Infravision (2)
-Wilderness Evasion (1)
-Tracking (1)
-Naturally Stealthy (1) OR Climbing (1)
-Ambush (1) OR Cat Burglar (1)
-Inhumanity

9-1=8 8x40=320xp

Racial Skills: 3
-Claw & Bite (4)
-Infravision (2)
-Wilderness Evasion (1)
-Tracking (1)
-Naturally Stealthy (1) OR Climbing (1)
-Ambush (1) OR Cat Burglar (1)
-Difficult To Spot (1)
-Inhumanity

10-1=8 9x40=400xp
>>
>>55077234
>In-universe newspaper.
This is a good idea I am stealing. Reminds me of mordheim campaign town criers. Using it for rumors and hooks, writing fantastically inaccurate reporting on things the players have done.
>>
>>55077118
The New Amsterdam Times
>>
>>55077118
>>55078064
These are all pretty good, but I'm thinking of naming it The Starry Wisdom. The country's name is Sidero and has a big astrological theme with its mages and wizards.
>>55077947
I'm glad to hear that!
>>
>>55078155
A bunch of papers called themselves thing like The Monitor, The Guardian, The Herald. You could call it The Oracle, The Celestial, The Comet.
>>
>>55076998
> its timing rules start to break away from the paradigm of B/X and 1e that provided the rules for a strict exploration/resource management game
Call me a stupid old fart (i am) but could you explain please?
>>
>>55058585

>>55078756
>>
>>55051904
The AD&D Assassin class was a weird death cultist, in the vein of the thuggees.
>>
>>55077010
I like Elminster the way I like putting my foot in a shoe and finding it filled with poison ivy.

The Lady of Pain is fine, though; doubly good, actually. It's both a decent Plotonium for Sigil like the other Anon said, and a good shit-playerometer. If a player gets buttmad that he by definition can't kill or in any way beat LoP, you know you should drop him right then and there.
>>
New thread: >>55078756
>>
>>55079130
l8
>>55078643
Thread posts: 319
Thread images: 80


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