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/swg/ First Order edition

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Thread replies: 313
Thread images: 52

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Previous Thread: >>55003618
Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement
>https://www.fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>mega:#F!blI01Jga!6uL6fLHF2rJFKDN57E14WQ!69Z3HZzT

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>http://pastebin.com/cJY5FK9T
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign
>>
>>55042005
It's glorious, I didn't even notice the first order discount till my third viewing.
>>
Are adjustments to the Edge of the Empire beginner box necessary to run it for three players?
>>
>>55042422
I think it has its own adjustments built in.
>>
>>55042005
>>55042263

>FO logo made up of pizza slices

It's the little things that count.
>>
Has anyone ever done an Imperial ARC-170 conversion for X-wing?
>>
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>>55042005
Stat me for AoR, guys.
>>
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Anyone think they will have rules for a Star wars map campaign that combines Armada, Xwing and Legion?
>>
>>55044506
Yeah it's called Rebellion
>>
The ffg legion subforum grows stupider day by day

Unpainted/unassembled miniatures was a mistake, the grognards have awoken and brought all their legendary stubbornness and idiocy

Not like the other ffg subforums are centers of erudite discussion, but legion's is some fresh new kind of awful
>>
Has anyone seen/read the Star Wars Front Line book? I typically borrow books like that from a library but I've been unable to find it.

Cant even find it on pdf either. Anyone seen it around?
>>
Has FFG confirmed an official scale for Legion? 32mm?

Furthermore are there any vehicle kits in Legion's scale? Want to get started on an Imperial hangar themed board.
>>
>>55045703

>Has FFG confirmed an official scale for Legion?

Yes, 35mm.

>Furthermore are there any vehicle kits in Legion's scale?

Core box looks like it comes with a salvaged AT-RT for Rebels and some speeder bikes for Imps. Developers name-dropped AT-STs specifically for future vehicle units, so expect some action on that front yes.
>>
>>55043157
Would the Empire remove the Astromech slot and replace it with a second crew?

I'm thinking you could replace the title on it with the TIE/sf title.
>>
>>55045729
That seems like a terrible idea for vehicles in the future.
>>
>>55045729
By vehicle kits I mean, non-FFG miniatures of the same scale
>>
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>>55045865

Nonsense, plenty of imperial vehicles work in this scale.
>>
Can someone explain to me the whole "can't use my IA minis with Legion" backlash?

Why the fuck would you be able to use minis from a tile-based, campaign focused dungeon crawler to play a fucking skirmish miniature wargame?

It makes much more sense to make Legion in a bigger scale since hobbist will be able to use pieces from other wargames to customize their units. I can already see a lot of fun ideas for mixing and matching shit from Bolt Action with Legion stuff.
>>
>>55046312
BA is 4/5ths the scale of Legion m8
>>
>>55046341

28mm to 35mm isn't that huge of a difference to be honest. You can still use a lot of bits.
>>
Aren't the old star wars miniature battles game in scale with legion? Should I buy them up on ebay now and make hundreds selling to people too lazy to paint or assemble their own?
>>
>>55046569
Weren't those only 25mm?
>>
So, "All-Terrain Megacaliber 6".

We've confirmed the First Order is entirely made up of edgy teenagers then.
>>
>>55047258
>Megacaliber
What the hell is a "megacaliber?"
>>
>>55044030
-10 hp
>>
>>55047280

A million hundredths of an inch?
>>
>>55047258
That's silly even for Star Wars. That said some of it is just what you're used too. Let's not act like Mon Calamari isn't dumb as hell.
>>
One of my PCs in Edge of the Empire is on the edge of getting a lightsaber. How do i make sure this doesnt turn every encounter into "use the lightsaber"? They seem insanely powerful.
>>
>obviously, we need everything to be BIGGER
>bigger ships, louder explosions, more CGI
>but we also need it to be the same, or half the marks - I mean, fans - won't pay up
>...
>wait, that's it
>what if we wrote a faction whose entire ideology and personality was "we are literally fans of the old designs but want to make them bigger?"

it's just that lazy
>>
>>55047480
Simply said: If your pkayer ever uses it near imperials or snitches, he and the group is fucked. The imps have no problem with bombarding some civvies to get a jedi-kill... And if he survives... Congratz the inquisitor wishes to have a word with you. And if this doesnt work either... Well lord vader always LOVES taking things in his own hands
>>
>>55044674


>game of Rebellion
>space battles are resolved with a game of Armada
>combat between starfighter squadrons is in turn resolved by a round of X-Wing
>ground battles are resolved with a game of Legion
>combat between hero units is in turn resolved by a round of Imperial Assault
>hero missions are played out with a mini-campaign of EotE/AoR/FaD

This is exactly what I've been wanting for like two years now. Legion was the last necessary piece.

>>55047258
>edgy teenagers

Their entire leadership gives off school-shooter-vibes, so, yeah, that's exactly what the First Order is supposed to be.
>>
>>55047354
So 833 ft?
>>
>>55047489
It is conviniant marketing wise obviously but I do like that they are basically neo-nazis. All the flash and terminlogy but with even more fanaticism and none of the professionalism
>>
Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 25

Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 25

"Omega Leader" — TIE/fo Fighter 21
Juke 2
Comm Relay 3
Ship Total: 26

"Omega Ace" — TIE/fo Fighter 20
Predator 3
Ship Total: 23

99 points

instead of 3 Sienar Specialist with one OL I figured having 2 Sienar Specialist with 2 TIE TO aces might work.. thoughts?
>>
>>55047480
The way I had it was each player went on a vision quest about 1/3rd into the campaign so I knew their backstory and personality and could thus play on it during the visions. Included in the vision quest was a Jedi igniting their lightsaber in order to fight off some thugs in a back alley, followed by a woman seeing the fight, telling the local ISB, and that Jedi walking back to their ship only to have it bombarded by a Victory class SD. If you don't want do do that, you could also have some sort of mentor (as I did) tell the character that if they want to win a fight and aren't 100% sure there won't be witnesses, it's better to run than pull out your saber. Remember, Obi Wan was totally accepting of the possibility of his death, which is why he was willing to cut off a guy's arm in a crowded bar. Make it clear to the PC that unless the stakes are as high as the Chosen One's son being killed, you should use other options first.
>>
>>55047625

It certainly feels like a more natural evolution to the universe than "and then a bigger, scarier and more evil threat comes from another galaxy and everyone back home has to team up to fight them".

The Empire and the Galactic Civil War - and by extent the Clone Wars that lead directly to them - were big deals that completely turned the galaxy upside down after a thousand years of stability. It makes sense that it would cause waves for generations to come, be it the Imperial Remnant holdouts of Legends or the neo-Nazi-esque First Order of NuCanon.
>>
>>55047480

Well, remember Lightsabers use the Lightsaber skill, which no EotE class is able to get, so sure, he'd have a Lightsaber, but he'd be pretty shitty with it.

A single guy with a Lightsaber is no match for a bunch of dudes shooting at him, or even a well trained guy with a vibro blade.
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>>55047489
Don't forget BLACK (shuttle, TIEs) and SHINY (chrome trooper and other detail elements). Just Vader-ize the whole operation.
>>
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I play WEG 1E instead of FFG. I've GM'd the game for a while but until now I've never really bothered with astrogation and hyperspace travel time rules. I feel like it's a good idea to start since travel time allows for training skills, making repairs, and installing upgrades to the ship. And since the Smuggler who owns the ship starts 25k in debt, I want to make sure he's spending money on things he needs and not just things he wants, to provide some tension with the crime boss he's indebted to. Thus, I'd like to instate a sort of cost of living. The PC's stock light freighter has a consumables capacity of two months. My thinking is that the PCs should have to watch their supplies during travels. After a few trips it will be time to reup on consumables.

Only problem is that consumables aren't listed on any equipment charts that I can see. Does 500 credits a month altogether for 7 characters seem like a reasonable cost of living? Should I go higher or lower?
>>
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>>55046008
Fuck yeah Mini-Rigs!
>>
>>55048473
Grab the Tramp Freighters sourcebook, it has everything you need for this sort of thing
>>
>>55047607
Now if we could just find a way to play a round in less than a day.
>>
>>55045547
>Unpainted/unassembled miniatures was a mistake

It's almost like you don't actually know anything about wargames or something.
>>
>>55048213
There is a jedi in exile that he could learn the skill off. I don't want to be a total "no you cant" sort of GM. I just want to ensure it doesnt turn the rest of the party into the supporting cast.
>>
Post your preferred RPG system for Star Wars if you would please and maybe a sentence or two why it's your favorite.

>West End D6
>WOTC / Saga Edition
>FFG (which one?)
>Other
>>
>>55048928
Particularlly the other melee fighter in the party might end up feeling outclassed.
>>
>>55044506
We had a month long game in San Antonio where each game affected the others. I imagine it will be even better next time around, and I'd be willing to play a 3 month campaign if they make it.
>>
>>55048928

If you get him an exiled Jedi as trainer, make sure you have AWESOME arcs for every single other player in the group, otherwise it will TOTALLY make them into a supporting cast.

Believe me, I've been in this situation twice before, once with Saga Edition, and once with FFG SW. It sucks.

Watch Rebels, to get some tips on how to do this, like for example having the other melee fighter, who otherwise would be pretty outshined by a Jedi, fill in a sort of leader position, and give him an entire arc where he's the central figure calling all the shots, like a family/clan ordeal, or something in that vein.
>>
>>55048923
It's a pain. Considering 80% of the labor is saved for the player, maybe the cost of these things is a bit too high. Maybe you pay them for the opportunity to paint your stormtroopers how you want. It's a star wars game so I personally couldn't care less if my troopers have a special snowflake stripe on their armor or not.

I'm not ragging on Legion. I'm ragging on people who have made such a market the norm but give little regard to the game mechanics themselves. The game is what matters. That's why I'm here. To beat you.

How or if my units are painted has zero effect on the game result. Too often people only care about "muh doodz" and that shit makes me cringe honestly.

Yes. I get that it's a hobby. "It's a hobby" is the only rebuttal ever given to people who shit on unpainted unassembled games. Its just a hassle when you've got limited time and the game you want to play is sitting there in pieces.

I'd like to start playing now, please.
>>
>>55049069
And if the painting is better than the game mechanics themselves, why fucking bother? That's not a game. That's a toy.
>>
>>55049069
I understand that, but as someone who doesn't care about the game and gets all of my enjoyment from the hobby side, I disagree with you.
>>
>>55049059
I dont think theyd be much front and centre. Not like Kanan. Just an offscreen/between sessions justification for gaining the skill.

That said i agree, arcs for all. Or at least cool shit for all.
>>
>>55048940
D6 is fast and easy for players and GMs and has practically unlimited material to draw from.
>>
>>55049118
What do you do with them though? Look at them? I'm looking at them right now on the computer screen. Play the game dude. Play the game.
>>
>>55049287
build and paint them. Is that hard to comprehend?
I play the game when I finish but that's more of a consequence of building and painting them.
>>
>>55049287
also this is like saying
>What do you even do with a painting after you're done painting it? Look at it? I can just look at paintings on my computer.
>>
>>55049358
You sell it, actually.
>>
>>55049118
You should sell me your painted miniatures at a steep markup if you don't use them.
>>
>>55049069

I agree with you, but there's no point in starting that discussion, in /tg/ of all places.

Honestly I'll probably get the core set and play them unpainted, just like I play Imperial Assault.

Some people enjoy painting figures, and they'll keep the game alive by buying more products, so everybody wins.
I do think it's pretty autistic when hobbist go out of their way to reprimend a game for having "inferior quality plastic" or pre-painted minis when the focus of the game is on the mechanics themselves. Many great games have been overlooked by wargamers because of their obsession with the mini-side of the game.

On the other hand, many great games also get overlooked because of the entry complexity of having to assemble and paint the minis. I would love to play Infinity or Warmachine, but I don't have the time to put into painting an army, nor the money to hire someone to paint them for me. Something like RuneWars and Legion can be easily assembled and comes with tons of color-coded bases and icons that make them ready to play right out of the box, just like Dust Warfare used to be.
>>
>>55049391
What if I don't want to sell it because I've grown an attachment to the art that I've created? Just because it doesn't have a practical application doesn't mean people can't enjoy it.
>>
>>55049421
I've considered doing professional mini painting actually, but right now I don't sell the minis I paint because I like to keep them around to remind me of the progress I've made with my painting and conversion skill, and I like to think they make good display pieces. I will probably buy minis specifically to sell after painting when I'm confident enough people will buy them.
>>
Imperial Assault campaign "GM"/skirmish player here, looking forward to Legion with some interest. If the minis are made of good hard plastic and have good detail, I'll deal with assembling and painting them, and I might even look into making terrain. But if the minis are the same material and quality as Imperial Assault, I really don't want to bother.

>Official /swg/ miniatures game painted/unpainted power rankings
1. Playing a game with miniatures you painted yourself to a high standard
2. Playing a game with miniatures you painted yourself to a low standard
3. Playing a game with miniatures someone else painted
4. Playing a game with unpainted miniatures
5. Painting miniatures to a high standard
>POWER GAP
9001. Playing a game with cardboard tokens instead of miniatures
9002. Painting miniatures to a low standard
9003. Admiring your well-painted miniatures that you never play a game with
9004. Looking at your poorly painted miniatures that you never play a game with
>>
>>55047607
10/10 would play in.
>>
>>55047661
Replace Omega Ace with Pure Sabacc with LWF and VI.
>>
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>>55042005
>your first order.png
Beautiful

>>55047258
Emo Sith and Ginger Hitler aren't exactly the most stable of people to begin with. Somewhere out on a bumfuck nowhere planet are a design team that hasn't seen sunlight or fun in a long time making goofy shit and even worse names for their products.
They just throw stim packs, spice, inflatable hutt sex toys and hardcore rodian porn over the wall to keep them happy, then a Megacaliber-6 wanders out after a long enough time.
>>
Question re sabres in the FFG rpgs. There are guides to making them in FaD but from what ive read in new lore you need to be force senstive to make one. Does that mean a normal pc wanting a saber would have to outsource the last step of making it?
>>
>>55049805
Not even new lore, even old lore had the only non force sensitve to make a saber be the Rodian from Kotor who stayed on his space station till it blew up right as he finally got it right.
>>
Are there any good rules for capital ship combat in Star Wars d6? I want to run a star destroyer campaign and i had some rules for ffg's rpgs but those sucked...
>>
>>55049849
I feel like old lore was less explicit but either way my question is the same. A pc with a high mechanics skill and a broken hilt is trying to source a crystal but they'll need a force user to attune it right?
>>
>>55049873

The general rules for space combat should be fine. Be sure to use the starship stats from the 2nd edition, as they're the only ones with hull/shield codes listed.
>>
Not sure if you guys answer SW Destiny questions here but I was wondering because I pulled a Luke Skywalker from one of my booster packs today if a viable Hero deck is possible as I'd like to try and make one to implement him in though I'd need more hero cards seeing as my main deck is a villain deck.
Is it worth keeping him until I have enough working cards to make a deck for him or should I just sell him for the $22 he's worth
>>
>>55049689

How can pure sabacc compliment Omega Leader with that speed? Unless i fly Pure Sabacc with the Sienar Specialist in formation.
>>
>>55048940
I've had experience paying FFG and running Saga and I preffer Saga a whole lot. There's so much material out for it, is based on d20 so most folks probably have a rough idea of how things work. When compared to other d20 games, it feels way better with maybe the exception of 5e.
>>
Here is an enemy pitch in star wars for you:

As a rebel you have to take down a moff ruling over a region with an religously iron fist. Forming a death cult, he has stormtroopers under his command to fanatical zealots with no regards to their well being or others. If they must suicide bomb themselves to take out a rebel base they will do it. The moff's reputation for cruelty is well known. Known to put up gruesome displays to dissuade rebel activity. Backup with a retinue of bloodthirsty commanders with a berserker reputation

What weaknesses does he have?
>>
>>55050723
Monologues. Can't resist them.
>>
>>55050299
He draws crazy amounts of aggro- you have 3 ships that they desperately want to chase down, and Omega Ace with Predator of all things is bad. Adding a 4th ship that needs to be dealt with ASAP is the way to go.
>>
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>>55050723
>Rotten logistics with fuck all medical support
>Line and support troops (anyone but Stormtroops) think he's a cunt and hate him
>No strategic ability and very limited tactical flexibility

People like that rarely do well past a stand up scrap and shitfight, anything that either sidesteps the bulk of their assaults, lures them into ambushes or even manages to drag it out for long enough to cause unsustainable casualties will probably do ok.
>>
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So, how do I know what an appropriate difficulty for an encounter is for a group of players in the FFG system?
Is it really just eyeballing it and adjusting with conditions on the fly?

How many stormtroopers should I be able to throw at a batch of PCs fresh out of character creation and have it be fair? What about big scary monsters?
>>
>>55051542
really depends on how combat heavy the party is and how well equipped they are. Even then, PC's can only take so many hits so keep that in mind. If you have their sheets you should do a quick mock battle by yourself if you're unsure how much they can handle.
>>
I am running Jewel of Yavin and the party is nearly at the race. Only thing is none of the PCs have more than 1 or 2 piloting planetary. The pilot has really high piloting space. Would it be reasonable to let the space pilot use his piloting space skill with some black dice thrown in?
>>
>>55051689
>Would it be reasonable to let the space pilot use his piloting space skill with some black dice thrown in?
sure, why not? I probably wouldn't be as lenient if I wasn't running a module though, sometimes you gotta bend a bit more than usual to keep modules on track.
>>
>>55051742
Yeah it's a big set piece and would be a shame to leave the PC as a copilot although that is the other option.
>>
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If a ship isn't statted in AoR, you can just take the one in X-Wing and extrapolate, right? Pic related.
>>
>>55047607
Play time: 8-36 months
>>
>>55050723
"Moderate" Imperials waiting to stab him in the back
>>
>>55048923
It's not worth the playerbase it attracts

I'm on the "I hate painting and am just here for the game" side, but different strokes for different folks, it's fine that some people are into the hobby. I'd prefer a prepainted game but some other people wouldn't and FFG has chosen to cater to them rather than me this time around.

But the average autism level has already skyrocketed and the game's not even out yet.

I didn't need the cancerous 40k/WMH fanbases to pollute the FFG Star Wars fanbase
>>
>>55053879
Here's my take on the U-wing for FFG
I'd advise against extrapolating directly from XWM stats because they're WAY too coarse-grained and things will look very same-y if you do that

U-60D Light Assault Transport

Silhouette: 4
Speed: 4
Handling: -1
Def: 1/1
Armor: 3
HT threshold: 20
SS threshold: 16

Hull Type/Class: Light Transport/U-60D
Manufacturer: Incom
Hyperdrive: Primary Class 3; No Backup
Navicomputer: Yes
Sensor Range: Short
Ship's compliment: One Pilot and One Co-pilot
Encumberence Capacity: 40
Passenger Capacity: Up to 8
Consumables: One Week
Cost/Rarity: 85,000 credits/7
Customization Hardpoints: 4
Weapons:
Twin Foreward Mounted Heavy Laser cannons
(Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1).
>>
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Fairly interesting analysis of the first order pizza slice
http://fractalsponge.net/?p=2568
I laughed

>>55051542
Lot of it is eyeballing it, players in SW are pretty squishy in a sense that they don't usually have a lot of hit points like say D&D or similar level based systems.
The good side is that its pretty easy to lay them out and they'll probably be hurt (base critical %), but its a little harder to kill one outright unless you're packing something brutal like a disruptor rifle or other +% critical weapon.

Essentially for starting level players, a couple of hits with a basic blaster pistol will have them extremely broken and possibly unconscious. So a minion group of say a section's worth of 5 stormies and their NCO will basically wreck the shit out of an average group of 4-5 players, expect to have at least 2 unconscious, maybe one badly hurt and probably a 'win' for the troopers with high casualties (3-4 of them dead). Unlike the movies and cartoons a decent sized minion group of stormtroopers working together will fuck some serious shit up with plenty of dice to throw around when it comes to shooting.
2 troopers, much lower threat with much less in the way of dice, if they connect with their blaster carbines though, it will really hurt.

As players get xp, some more hps, some defensive talents, higher skills, better gear, stim packs, some armour- they can take on more. It is something you do need to get a feel for over time though and make clear (to players) that its not like they can expect to come out unscathed.
>>
LUKE: Rey... you are... the LAST JEDI™, only you can... stop Snoke...

REY: But I can't! The Mandator went back to Jakku and destroyed the female force tree!

LUKE: No, Rey... the force tree never mattered... the real force was the friends you made along the way... now go, and put an end to these STAR WARS™
>>
>>55055431
I would throw my popcorn into the air and cheer.

Finally, Star Wars is inadvertently fun again.
>>
>>55055098
I don't agree on his scaling criticisms yet, since Rian was the one who requested the flat surface for the pizza slice. Scale might be judged by the narrative impact of seeing a Resurgent class dock on one. They shouldn't have even shown it, there won't even be toys of it like the AT-M6.
>>
>>55047343
>150+ crit roll
Fixed that for you

>>55047480
Do what happened to Luke: have his saber (I'm guessing you're using the EotE core lightsaber stats, they're pretty brutal) removed some way or another, forcing him to build a replacement. Basic hand-made sabers from F&D are pretty much melee blaster pistols that ignore body armour, so he won't be outclassing much.

Also, unless you're using F&D (which you should, considering you have a Jedi and a guy who evidently wants to become one) he has to pay XP out the arse to learn the Lightsaber skill.
>>
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>>55055431
>>
>>55055500
>not "oh my star, it's wars!"
o n e j o b
>>
>>55050199
Luke is worth more than $22.
If you only have 1 copy, then I don't think I've seen a good decklist with him.
eLuke/Rey is pretty solid, but still lacks stuff that Vader/Raider has.
Run Maz's castle as your battlefield. This, combined with Luke's ability will allow you to go through your entire deck extremely fast to get the cards you need, like vibroknives and force stuff.

And once the next set is out, Kanan might be an excellent partner for Luke. In that case you can run eKanan/Luke
>>
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Minor question unworthy of its own thread: are there any canon (in old EU or new EU or the films or whatever) humanoid aliens with one eye?
>>
>>55056531
Abyssin are the closest you'll come.

http://starwars.wikia.com/wiki/Abyssin/Legends
>>
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Status = Happening

https://www.fantasyflightgames.com/en/news/2017/8/25/the-grand-admiral-arrives/
>>
>>55056734
OH SHIT

I'm excited even tho I don't play Armada, that's a sexy ISD
>>
>>55056700
Or a mutant, like Leela. I mean, hey, Triclops and Trioculus were mutants with extra eyes, so why not a mutant with less eyes?
>>
why wouldn't they show that on gencon
>>
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>CR90s deepstriking in MC80s into ISD rear arcs

What a wave
>>
>>55056776
Not enough time at their presentation, they probably wanted to make sure that X Wing and Legion got as much coverage as possible.
>>
>>55056763
I hope we get Trioculus in one of the new movies.
>>
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>>55056797
>multiple, simultaneous deep strikes
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>All-Terrain MegaCaliber Six

What do they even mean by that?
>>
>>55056929
It's a platform for the fughuge gun on the back more than it is a transport
>>
>>55056734
AAHHHH RADDUS

>>55056929
I bet there's going to be higher number with bigger cannons
>>
>>55056929
The big ass shouder cannon is a mega caliber 6.
Putting in the AT-APET makes it an AT-M6.
>>
>>55056734
The fuck, they put the decals on the wrong side of the Chimaera unless this is from Season 4.
>>
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>>55056734
So the Chimera has some really interesting upgrade slots and weird dice. It stole the Pelta's fleet command slot, and it looks like it's adding a new one, Intensify Forward Firepower. It's got five defense tokens, so it must have a title or upgrade that adds or replaces one. It also includes two new squadrons, and it looks like it uses the ISDs titles.

This reveal didn't tell us much about the MC-75, but Raddus is spooky as fuck. Profundity less so, but still neat.
>>
>>55057029
Oh my, there are some trap cards in this expansion
>>
>>55056734
Oh cool Cymoon 1 got a reference

http://starwars.wikia.com/wiki/Cymoon_1
>>
>>55057029
>that fucking tattoo decal

Completely against Thrawn's style. I could see one of the succeeding captains of the Chimaera, like Pellaeon or Daala outfitting it like that in honor of Thrawn even though Thrawn himself would say it's very shitty art.
>>
>>55057199
That's the Chimera design from SW: Rebels, though in Rebels it's on the underside, not topside
>>
>>55057029
>Vader
>remove ANY non-commander upgrade

Hot damn. Yavaris? Avenger? Engine techs? Gunnery Teams? No, fuck you, Vader.
>>
>>55056999
Probably so you can actually eyeball it and differentiate between the chimaera and a regular ISD.
I would assume.
>>
>>55057369
It comes with 3x of each ship card, and uses the same title as a regular ISD. So the models are completely interchangeable.
>>
>>55057029
>>55056734

This is interesting news for Armada. It means they probably won't get X-Wing's "Aces" treatment, FFG will just release a new ship expansion with a new print which has new variants of the ship in it.

(Also that Chimera is fucking sweet)
>>
>>55056929
It's a MegaCaliber Six™ Cannon mounted on an All-Terrain walker.
>>
>>55057029
What the fuck is that red square above the shield dial? That's new
>>
>>55057639
It's the First Order™ MegaCaliber Six™ cannon mounted on top of an All-Terrain™ series Walker™ from Star Wars™ The Last Jedi™™
>>
I am pretty hype to double deep strike an MC-30 and Hammerhead. Or a Yavaris full of B-wings and rapid launch bays.
>>
>>55055098
I actually disagree completely with his own self-critique of his Praetor as insufficiently busy..
>>
>>55050723
>What weaknesses does he have?
He's allergic to basil
>>
>>55057379
Then the only other explanation is just because it looks nicer and warrants a model change compared to having it on the underside that you'll never see while playing
>>
>>55055475

We need to see the pizza slice next to other ships, ala Execturo reveal in RoJ. Right now, the giant gun makes my brain scale the entire thing down, so the gun is a reasonable size.

How long is the gun actually supposed to be? because 3 km for a autocannon seems silly. Maybe if it was a railgun designed to snipe from out of system? But nah, that would actually make sense
>>
>>55057834
>Yavaris
>Rapid Launch Bays with B-Wings

Choose only one anon - the Neb does not have the correct upgrade slot for RLBs.
>>
>>55058632
The "Autocannons" are essentially down-sized Galaxy Guns but still big enough to fit a Victory-Class Star Destroyer in the barrel.
>>
So what's the cost of entering X-Wing and/or Armada?

I was looking to get into X-Wing but I noticed that a shitton of stuff is out of print/sold out everywhere.
And I'm really put off by the upgrade cards being scattered around different products, some useless ones, in order to get everything, and apparently that is enforced at tournaments?

Sounds like some major nickle and diming.
>>
>>55058744
You can get a lot of mileage out of just a starter pack and two expansions.

cards can be bought piecemeal from ebay for cheap if you want upgrades but can't be arsed to get the whole expansion
>>
>>55058744
Armada is $200-$250, with the biggest expense being the $100 MSRP core set.

Throw another $100 at it and you have a fairly complete collection for one faction.
>>
>>55058744
That depends on what you want out of the game. If you want to get into x-wing just for fun you grab a starter box for $30 and then either two rebel ships for $30 or two or three imperial ships for $30-45 and you've got a perfectly playable and enjoyable list for casual games for a total of $60 or $75. If you want to get into it to play in tournaments then you're probably looking at around $100+ because none of the stuff in the starter boxes will count towards the Scum list you're guaranteed to be building.
>>
>>55057834
Maybe switch out Yavaris to a generic Command Pelta w/ Expanded Hangar Bay, Toryn Farr, Fighter Coordination Team and packed with B-Wings?

That's 4 B-Wing squadrons that reroll 1 blue each and can keep up with the Pelta without specific orders

All for the price of 75 (Pelta) + 56 (B-Wings) = 131 points
>>
>>55058836
>>55058850
>>55058903
Thanks.

How active is the ebay market for cards? I read that some pilots/upgrades come with the huge "scenerio" ships too. Are those thus harder to get on the secondary market?
>>
>>55058928
Never mind, that's supposed to be
Command Pelta w/ Rapid Launch Bays, Toryn Farr, Fighter Coordination Team and packed with B-Wings

Total points would be 76 for the Pelta and 42 for the 3 B-Wing squadrons for a total of 118 points.
>>
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>>55058744
X-wing: you can get a pretty reasonable collection for about $300 or so for one faction, if you don't care about upgrades. Also a lot of the older stuff isn't really necessary anymore either.

Armada: $400 will buy you a pretty much complete faction. You could probably get away with buying the core, a large ship of your choice, a small/medium of your choice, a pair of flotillas, and one of each squadron for about $250, and that would give some real replay value too.

>>55056734
Both Thrawn and Raddus make me uncomfortably excited. Deep-striking Salvation? Deep-striking a goddamn motherfucking Liberty behind the enemy? Fuck that is going to be awesome/horrible depending on which side of it you are.

Thrawn just looks solid. He's actually going too be really good with squadron ISDs, let them do something else and command their buddies. Drop an engineering for the late game too. Going too have to plan ahead a bit though.

This all looks goddamn nuts. Huge upgrade splash for the Chimera expansion too, so tons of new shit for the Imperials, and they didn't even show the card spread for the MC-75.
>>
>>55058940
Do a search for X-Wing Miniatures on ebay and see for yourself.
>>
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>Thrawn is a better Commander Leia
>Cymoon 1 refit has Pelta's fleet command upgrade slot (plus a new upgrade of that type in the box)
>Cymoon 1 refit has Liberty's two turbolaser slots
>>
>>55045547
>Unpainted/unassembled miniatures was a mistake
Agree.

>>55048923
Legion is monopose anyway, so there's no joy in custom assembly. And you can paint over the factory shit without any detriment, as any player who has painted their X-wing miniatures can attest. All arguments against it are invalid in this instance.
>>
>>55050199
If you have eAckbar you can run inverted Skybar. Make sure you're packing a lot of Melee weapons for Luke, try and mulligan for two times It Binds All Things, and replace some of the Red Luke-supporting tech (like Leadership) with hand-attacks (like Commando Raid) to contain your opponent. It won't beat Tier 1, but it competes at Tier 2.
>>
>>55058696
Welp i'm a retard. The command Pelta would be fun though.
>>
>>55059518
>>55059518
This. If you're desperate for arts and crafts just paint them anyway.

It's such a stupid concept to sell unassembled unpainted miniatures for the price they should be sold at if they were complete when the main purpose is to participate in an in depth wargame.


> but warhammer
And thats why there is warhammer. So you can paint 600 "army mans" and talk about chapters.
>>
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>>55060524
>It's such a stupid concept to sell unassembled unpainted miniatures for the price they should be sold at if they were complete when the main purpose is to participate in an in depth wargame.
>for the price they should be sold at if they were complete

This is a pretty big assumption
>>
>>55060524
>This. If you're desperate for arts and crafts just paint them anyway.
Usually factory prepainted stuff is messy, and cleaning the paint off is a fucking lot of work with nasty chemicals.
>>
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Thrawn's Star Destroyer has the decal on the bottom and the top I think. I don't actually recall ever seeing it from the top so I can't say whether that's true or not, but that design is the Chimera.

Also the audacity of Fractalsponge bitching about the new dreadnought is a real kneeslapper. Pot meet kettle.
>>
>>55061461
He has a few points.

Some of his designs are pretty good, Ironically the one he held up as his worst design was actually one of the better ones he did.
>>
>>55061077
Luckily you don't have to paintstrip the X-Wing and Armada stuff. I know guys who paint X-Wing stuff on commission and even they just spray a white or gray basecoat over the original paint and then go to town with whatever colorscheme they want
>>
>>55061509
For one thing, that wasn't his design, the Praetor II was an invention of the early marvel comics from the 80s. For another he has a nasty habit of poorly or over-greebling even those designs that came before him. It's bad enough with horrible bullshit like the Assertor, but his renditions of even the ISD are really not very attractive. It just takes a lot of balls to bitch and moan about the "faults" of the Mandator IV as if he knows anything about anything. There's a reason he's not working at Lucasfilm, and that reason is very obvious.
>>
>>55061555
He likes visible turrets rather than abstracted bumps that shoot lasers, I can respect that.
>>
>>55061555
He's right in this case, though. The Mandator design completely fails at conveying scale.

If you look at the Executor, it clearly looks big even if there isn't a regular ISD in the same shot to compare against. It's got that "island" superstructure on its center that looks like a small city, the bridge structure is much smaller in comparison to the rest of the vessel than on ISD (implying the rest vessel is larger), and its much longer silouette also helps make it look large.
The Mandator on the other hand has little in the way of details that would helpt establish scale, and what it has actually makes it looks smaller. With the comparatively huge bridge structure and cannons, it looks to me more like a smaller vessel with an oversized weapons. I certainly wouldn't quess it's anywhere near 5 times as long as an ISD unless you told me.
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>>55061756
I like having visible guns too, but the Profundity is doing it right, and Fractalsponge sticking 36000 quad turbolaser ball turrets on the bellator is clearly doing it wrong.

>>55061838
Contrariwise, the flat landscape as it transitions abruptly into the stark monolithic T-tower is magnificently scaled, reminiscent of Wayne Barlowe's surreal hellscapes. Furthermore, each of those so-called "anti-Starfighter turrets" are actually twice the size of an ISD's main guns, and the close-up photos show you the tiny little turret "bridge" windows they have on them.
>>
>>55061940
>Contrariwise, the flat landscape as it transitions abruptly into the stark monolithic T-tower is magnificently scaled, reminiscent of Wayne Barlowe's surreal hellscapes. Furthermore, each of those so-called "anti-Starfighter turrets" are actually twice the size of an ISD's main guns, and the close-up photos show you the tiny little turret "bridge" windows they have on them.
Which makes it seem like they really did just take a smaller ship and scale it up.

If its point defense turrets are bigger than quad heavy turbolasers.
>>
>>55062083
the "point defense" turrets are probably good at engaging other capital ships too, other starships in the movies do that all the time

and since I'm just eyeballing it I can't actually say with certainty the scale is twice as big, that's just how it looks because of that little window space on the bottom left of the big CIWS lookin turret
>>
>>55059270
>Thrawn is a better Commander Leia

He's not? Leia effectively makes all your actions better. Thrawn is a better Officer Leia. Commander Leia and Thrawn are basically apples and oranges. Both really really good though.
Thrawn HAD to be 32pts, any less and he'd blow a lot of the others out of the water, and even as good as he is, there are still some times when JJJ seems better. All the dials in the world can't help you if you simply don't have enough clicks in your movement ruler.

I'm really struggling to understand why the Kuat Refit is 2pts more than the ISD1. It has the same guns, less Squadron, a Defensive Retro over double Offensive Retro and a Missile Slot over a Turbolaser slot. Are any of those things worth -2 Fighter Command?
Which should have, if anything, made the Kuat refit cost LESS that the ISD1 by about 10pts.

The command refit? I get that though. Slightly less forward gun, but decent blue and red, for NO increase in cost AND a Double Turbolaser and a Fleet Command Slot? THAT is really good.

What do we think Intensify Forward Firepower is going to be? Because that IS what that card is going to be called. I am calling this now.

For my money I'd say something like: Discard this Card or Spend a <Firepower> token. Each ship in your fleet may add 1 attack dice (of any color) when attacking from their forward arc.
>>
Join us, fellow companions and let our power grow
https://discord.gg/bFCDHd
>>
>>55062202
>He's not? Leia effectively makes all your actions better. Thrawn is a better Officer Leia. Commander Leia and Thrawn are basically apples and oranges. Both really really good though.

Leia gives you a free token of your dial, but each ship can do it's own thing. Thrawn gives you a free dial with your dial, but you have to choose them in advance and they're the same for each ship.
>>
>>55062083
>>55061940

This still means that somebody in writing and development is retarded too.

How the hell do you use a "point defense" gun larger than a building? Especially when generally this setting is established as having huge anti-ship guns have a terrible fucking time hitting snubfighters (See rules for attacking smaller targets in FFG and modern canon works like R1 and Rebels).

Also, Fractal does have a point, while he admits he's a big autist about this kind of thing, if you put his Vindicator render and those images of Mandator IV we have side by side, who the fuck is actually gonna note the difference in scale? While yeah, we're out of context - we need an ESB style establishing shot - the fact that this is like the production images really is making me feel like maybe LFL let Johnson have too much freedom in his art direction, and he's just 100% bigger space dicks. Not even like JJ's nostalgia boner, just "I want an AT-AT but like Kong Skull Island up in here. With a giant dick gun on top". I'm glad this shit is so out of scale with Armada that FFG doesn't have to fuck with it. Worst we could probably do is like an "epic" scale Resurgent - which I think has merits as a design outgrowth. It's a little squat and ugly looking, but I can believe the First Order building these fucking long-haul Battlecruisers.

But seriously, are we stuck in the 80s and 90s again? What is all this edgy dickwave bullshit? "Silencer", "Megacaliber"?
>>
>>55062346
>Especially when generally this setting is established as having huge anti-ship guns have a terrible fucking time hitting snubfighters
The very first fighter to be downed in the series is Porkins when he gets hit by one of those big flak turbolaser towers. I need not reference every single other instance.
>>
>>55062153
>>55062346
Maybe the little antenna cage things on top are elevators for smaller true point defense guns?

>>55062391
True, but the commander points out that generally speaking the turbolasers are mostly being evaded.
>>
>>55062391

AND YET

>"We count 30 Rebel ships, my Lord. But they're so small they're evading our turbolasers."
>>
remember when Star Wars was WW2 naval battles in space
>>
>>55061940
fractalsponge's billion-turrets-on-every-ship approach is autistic and doesn't fit with the rest of Star Wars, but if you stripped his designs of most of the turrets and some overgreeble, they would look fantastic. When it comes to shapes more or less every ship of his (with exceptions such as that overgrown arrow-shaperd Venator) looks fucking great, he conveys the sense of scale pretty well (not by turrets and greebles, by shape) and appropriately intimidating.
>>
>>55062391
>Porkins
And that was after his X-wing had been malfunctioning due to hitting debris from one of the deflection towers. He was also the only one at Yavin to actually die to turbolaser fire on-screen. All the other on-screen Rebel deaths at Yavin were caused by TIEs. Still not exactly a good showing for the Death Star's AA guns.
>>
Good ship for an ISB crew to roll around in? I'm thinking Republic cruiser or an Arquiten
>>
>>55062501
How secret are we talking?
>>
>>55062501
what time period?
>>
>>55062486

Yeah, 3% accuracy is pretty shitty, especially given how many guns something the size of a moonlet like DS-I should have.
>>
>>55062444

Rogue One is basically a WW2 war film in space.

I hope TLJ follows suit.
>>
>>55062525
3 years after RotS
>>
>>55052005
I was waiting for FFG to post their FAQ/Errata after Gencon, and now that Gencon is over and I don’t see a FAQ/Errata, I figured now is a good time to start this.
Recently, the design of the game has gotten worse- There are more NPEs, lists have more hard-counters to each other, fewer iconic ships are on the table, and the difference in strength between a beginners list and one that is seen at a tournament has gotten wider.
I would like to implement a player-run FAQ/Errata, and in order to do so, I would need help from 2 types of people- Community organizers and designers/high level players.
The first type of person I would need support from is community organizers- We would need people to be willing to play with this FAQ/Errata in order to see if it is effective, and to encourage people to make the switch after it is finalized. If you organize your area’s weekly meetups, monthly tournaments, league nights, or the like, I’m asking for your help. I understand that this is a big thing to ask of a group (using a player-run FAQ) so I have something to offer in return-
Prize Support, in the form of playmats. I have and can make playmats and offer them as prize support- I have around 20 designs, and can make more. I made a couple for the still-unclaimed Krayt bounty, and I figure I might as well use those for trying to support this experiment. I can pretty easily print off more as well (and ones that are significantly less silly at that).
If you want playmats for prize support in exchange for running events with this FAQ/Errata in place, or plan to run events with this FAQ/Errata in place email me at [email protected] for playmats and survey forms.
>>
>>55063033 (fuck, typo'd the OP's post number)

Secondly, I’m looking for high level players, or people who understand the game well who would be willing to join in as a designer of this FAQ/Errata. I would need at least a few other people, as if I was to do this entirely on my own, I’d be more likely to get caught in some sort of spiral. The more people that we would be able to get would be more viewpoints to be able to use to solve problems.

If you think that you understand the game at a high level, have worked with game design, or think that you would be a good person to help with the design of this FAQ/Errata, email me at [email protected]

I’ll be trying to respond to any questions or comments posted here as well.

Feel free to post this to any of the podcast or regional group pages- The more visibility this gets, the better.
>>
>>55063033

That's insane, anon. You basically want to do FFG's job for them, with none of their resources.

I commend your initiative, but I don't see how you'd go far without having the player-made FAQ already at hand.
>>
>>55059588
Reverse Skybar wouldn't work that well though. The whole point is to use Ackbars focus side to deal 6 damage with Luke. Rolling the focus is not as interesting if you only have 1 Luke die.
eMaz would probably be a better choice in that case, even if it isn't super good.

Luke will have a great partner next set, with Kanan. eLuke/Kanan will probably be good, and eKanan/Luke will also work.
>>
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>>55062927
I'd go with a Consular-class, painted gray. modified with some extra antennas, like the AWACS Gozanti pic related

Arquintes seems to be more of a combat-focused vessel.
>>
>>55049691

>somewhere in the unknown regions there's a group of designers so drugged out and insane that even Sienar thinks they go too far
>>
>>55063913

They must be Jaemus then.

Sounds almost Irish. I bet they get smashed on Corellian Whiskey when they design things.
>>
>>55063913
Nah mate. The First Order design team look up to and wants to be Raith Sienar like Kylo Ren looks up and wants to be Darth Vader.
They probably have a shrine to the Raith Sienar somewhere including Raith's first TIE Fighter scale model and his old rank badge, all covered in various space drugs.

All these dickwave-class superduper Star Destroyers are their way of channeling their inner Sienar. Only they fail as hard at being Sienar as Kylo ren fails at being Darth Vader
>>
>>55055098

Being unable to scale a vessel is actually tactically useful, especially when eyeball targeting is used so much in SW.
>>
>>55049069
You are a bitter little man.

You don't think the aesthetic matters? Then play with unpainted minis. Apparently only the game matters to you, so why should you care?

And what, everyone who bothers to paint stuff is making you cringe? That's pretty weak.

Seriously at this point you should just play chess, why even have themes or flavour?
>>
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>>55059009
>Deep-striking Salvation? Deep-striking a goddamn motherfucking Liberty behind the enemy?
Ohj-oh my.
>>
>>55063072
>That's insane, anon. You basically want to do FFG's job for them, with none of their resources.

I'm intending to crowdsource FFG's job for them, as it doesn't look like they are doing a great job right now.

>I commend your initiative, but I don't see how you'd go far without having the player-made FAQ already at hand.

I do have a comprehensive FAQ written up, I just want an actual team to help me tweak it before I release version 0.1 to the public and actually mail out prize support.

Thanks for the input anon.
>>
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>>55064448
>Freudian Nightmare-class Star Destroyers
>Sienar

That's not how you spell Kuat Drive Yards
>>
>>55066143
This guy knows the Empire's Military-Industrial Complex.

As a side note: to be the rep that nailed down the order for several million Tie fighters for the Empire!
>>
>>55066199

Man, I dont even want to know how much glitterstim he bought with that bonus.
Hell, he probably bought an island on Zeltron and retired.
>>
>>55056734

>jump a ship up the Empire's asses
>do it on the Profundity as well, and jump a cap ship and a support ship up your opponent's ass

Hell, I hardly play Armada and I want to play around with this stuff.
>>
>>55042005
Sup /tg/ i've decided that I want to get into Armada. I know I'm going to be going purely with the Empire, and that my first purchases will be a Core Set and the new Chimera expansion.

What should I get to go with that?

I want to build around the ISD- will I need any of the cards in the current ISD expansion?

What ships will pair well with the ISD and 2 of the fighters that will come with it?
>>
I wanna make a full team of scout troopers in legion
>>
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>>55066238
>being so rich you built an island made of spice in a lake of whiskey on a pleasure planet

The degeneracy of the mega-rich in an environment that has a "Galactic" levels of sales must be truly profound, I mean we see things at an earth-level of just big business tycoons and 3rd world dictators with solid gold toilets. But if you multiply that by even million inhabited worlds buying your products... god damn thats some big numbers.
>>
>>55061555
Lmao kiddo I wouldn't praise anyone working on these shitty Disney Wars flicks.
>>
>>55068119
They might even approach the raw degeneracy of the barracks on a Friday night
>>
>>55068119
That's not Tagge isn't that the cyborg Bounty Hunter that used to hate droids because he hated being turned half droid but eventually decided to not turn Luke in and isntead stalled Vader?
>>
>>55067626
enjoy buying duplicates
>>
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>>55068553
Barracks can be sorted out with either some particularly cruel and terrible screws like 'Corporal Pasty' that used to sort them out by yelling at them all the time and being an extremely violent manlet who could twist their limbs off in wrestling. It wasn't often said, but prison rules is definitely a thing with the enlisted. Course if they really got out of hand 'Sgt Cranky' did an impromptu flash-bang drill once which was all kinds of funny, he was a very kind man because he didn't use tear gas (probably because they wouldn't give it to him) and I still have no fucking idea where he managed to squirrel away the grenades.
Sometimes its best to not ask.

Fobbits on deployment probably take the cake for being the most disgusting creatures on gods green earth, or sandpit, or jungle or anywhere really.
Basically throw in all the-
>Insane and bored
>Chronic masturbaters
>Tired, worn out and broken
>Sexual deviants
Then mix them in with combat troops, logistics muppets, autistic intelligence wastrels, signals nerds, the odd idiot pilot, the spastics in armoured cavalry, spec forces knuckle draggers... then wonder why everything is a cum receptacle, equipment being used for non-standard applications, random punch ups and other passive aggressive bastardry- it takes about a week. Maybe a month at most if they're getting shot at or bombed regularly
>>
>>55068652
That was Tagge after Vader finally got around to killing him
He got blinded, then Vader really fucked him up and I think the 3rd time he actually died.
>>
>>55068119
>>55068652
>>55068737
You sure that's not http://starwars.wikia.com/wiki/Beilert_Valance ?
>>
>>55068808
Same era of comics and possibly artists, Valance had the blue jumpsuit and armour, Tagge had the pink/purple onesy with gold.
They had similar injuries though
>>
>>55068709
Arguably, unleashing a sociopathic asshole NCO to molest junior enlisted for your own sexual amusement is pretty close to the top of the degeneracy scale, so you're kinda just proving his point
>>
>>55068844
It' s Valance https://rebelsconsciousness.com/category/star-wars-eu-reviews/ Cover art alternate.
>>
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>>55068875
>>
>>55068875
Far as I know, he didn't sexually abuse anyone. But if they're not a sociopathic arsehole by the time they're NCO's, they soon will be as its just that kind of job.
Pasty was a funny guy for the most part, came from a very tough upbringing, pale as death, then add red hair, 5'6 and built like a brick shithouse. It just gave him about a 2 second tolerance for any kind of fuckery and he'd be all over you like a bad rash, actually out of all my Cpl's over the years he was the 'least' trouble in terms of doing something dumb or contribute to my premature aging.
>>
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>>55068940
Well damn, they shopped at the same antagonist store for outfits.
No wonder its so confusing.
>>
HIYA FOLKS THIS IS STUPENDOUS THEORY HQ AND WE GOT A NEW REVELATION ON WHO SNOKE IS

SNOKE

IS

me
>>
>>55068875
>for your own sexual amusement
Doubtful. He's a Australian and there's not livestock or a drunk thirteen year old involved, so he likely wouldn't even get to half mast
>>
>>55069015
But I thought he was wes janson after three drinks ?
>>
>>55069015
>damn you youtube clickbait!
>>
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Someone made a cool hybrid of a BX, a Droideka, and the old HKB model Trade Fed bodyguard droid.
>>
>>55063516
>Reverse Skybar wouldn't work that well though
Nah, it works fine.
>>
>>55064448
>TIE Fighter scale model

lol, m8, do you even Seinar?

Not a single one of his designs had a scale model, they usually start with a batch of flying and armed prototypes, sometimes they skip this phase and go straight to mass production.
>>
>>55069081
Snoke is really all the friends we made along the way
>>
>>55067222

Gladiator SD and Raiders are good escorts. A Gozanti or two is also hard to go wrong with. The Quasar if you want a dedicated carrier. The good thing about Armada is there aren't really any terrible ships, so you can do pretty much whatever you want.
>>
>>55069384

cool, disturbing but cool
>>
>>55056929

IT BROKE NEW GROUND
>>
X-Wing, Imperials. Is there a way to pass off an evade token to another ship?
Planning something evil with the Aggressor...
>>
>>55071319
Hyperwave and Intensity only for now.
>>
Does anyone play Imperial Assault? AoS has died where I'm at, but I know a few people play a few of the star wars FFG games.
>>
>>55071972
>>55071972
Intensity doesn't pass over evade tokens.

Side A: After you perform a boost or barrel roll action, you may assign 1 focus or evade token to your ship. If you do, flip this card.

Side B: (Exhausted) At the end of the Combat phase, you may spend 1 focus or evade token to flip this card.
>>
>>55050723
See:
>Seven Dark Jedi
http://starwars.wikia.com/wiki/Seven_Dark_Jedi

>Empire Reborn
http://starwars.wikia.com/wiki/Empire_Reborn

>Disciples of Ragnos
http://starwars.wikia.com/wiki/Disciples_of_Ragnos

There's also a few rogue Sith from SWTOR who run similar outfits.

Their weaknesses tend to be their faith or whatever they're seeking (which somehow can be used against them), along with general Imperial overconfidence.

The end result is pretty much what happens to the bad guys in every Indiana Jones film
>>
>>55050723

I mean it sounds like his regime would be absolute poison to his PR.
So there'd be an awful lot of locals ready to rise up and gangfuck him if given the chance.

So maybe the Rebels would be able to contact significant local resistance for backup? Just gotta work on getting some actual armament for them, as well as weeding out the double agents.
>>
>>55073039
I thought he meant ways to get ships that cannot evade evade tokens.
>>
Anyone got any good stencils for sponging on to large XWM ships? Squadron markings, faction logos etc are all welcome.
>>
>>55067222
Nobody knows the answers to your questions because we don't even know what's in the box yet.

What upgrades does it come with? What do those squadrons do? What will the Wave 7 meta look like?

We just don't know yet.

Try asking again closer to release, when all or nearly all of the cards in the wave 7 boxes are known.
>>
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Is this fat spic the example on why autists shouldn't be put in charge of a company's PR?
>>
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I am really excited to fly this ship and I don't even know what the fuck to do with it.

Side arcs of an MC80 (minus one die), front arc of an MC30 Torpedo Frigate broadside? Even if we knew it's manuever chart/speed and upgrade slots I still wouldn't know how the fuck to fly it, but I'm excited to find out
>>
>>55074340
He's not in charge of PR. He's not even part of the PR department. All the stuff he posts is on his own personal account, and he's repeatedly stated that the things he says are his own opinions and may not reflect actual fact.
>>
>>55074628
Fly it in at angle to your target. Beyond that its gonna depend heavily on its defense token and movement profile.
>>
>>55074628
Use its massive squadron compliment to move huge numbers of squadrons in of course. Then either put spinal armaments on it if it has a turbo battery upgrade slot or rapid reload on it if it has a conc missile slot and represent a pretty scary arc that gets rougher with concentrate firepower.
>>
>>55042422
It should be okay with three using its suggestions.
If you only have 2 PCs you'll need to tweak the final escape a little more, because otherwise they're a bit too fucked.
>>
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>>55074628

We need to know more about it's ship cards. I'm not sold on the title at all though.
Radduss on the other hand, literally could not be broken ONLY in a post Lifeboat nerf Armada.

The best use for his ability that I can see would be to take a Liberty MonCal or similar, leave it aside, have a pure speed build CR90 run up as fast as you can towards the biggest nastiest and least maneouverable ship they have, get into it's side arc and at the start of the next turn, vomit out a fully loaded Mon Karen into the things rear arc at the same speed it's going at.

At that point, what is a VSD gonna do other than die?
>>
>>55073498
I did indeed. I'm trying to find a way to get Kestal an evade token to go with Juke for green-dice-cancelling shenanigans.
>>
>>55076271

Nah, you're pretty much fucked in that regard. There sadly not a comprehensive database of abilities with what effects, but just skimming it there aren't any imperial upgrades which pass out evade tokens. The only thing is Hyperwave, but that only places in setup and the Aggressor can't take Comm Relay.
>>
>>55072978
Yes
>>
>>55075500
That's a real risky strategy. You've got a lot of points of ship that's deleted if a CR90 takes a spill.
>>
>>55075500
>>55076652
And to expand: that's what I see as the weakness of Raddus.

He's got certain fleet/deployment matchups where he just can't do much at all. We'll have to figure out a fleet composition that's flexible enough in who is held back and what ship brings them, and is able to maximize that deep strike to compensate for the lack of another commander.

For example: say you've got that strategy, an engine techs Jaina's light, trying to bring in a Liberty. Round one you gave a VSD list, perfect. But now round two you're up against Demolisher, 3 raiders, and a Jendon / Marek / Vader / Mauler / Saber ball ("the works"). What's the plan now?
>>
>>55076793
The card doesn't specify the reserve ship is tied to only one other ship, if the CR90 bites it you can just drop it on any other ship as a backup.
>>
>>55060952
How is any of that an assumption?

>inb4 I want to buy action figures
>Inb4 thinking is hard
>>
>>55073226
>http://starwars.wikia.com/wiki/Seven_Dark_Jedi
I have a feeling "Fallen Jedi" would be a better name than Dark Jedi, as it the latter makes as much sense as Grey Jedi
>>
Did any of the post-imperial warlords ever introduce new capital ship designs of their own, or any distinct new variants of existing ones?
>>
>>55064448
I feel like this has potential
>>
>>55069384
But if it can't turn into a ball due to the design, doesn't this just make it a slower, shorter M1?
>>
>>55077401
Pentastar had their own vindicator-derived heavy cruiser, the Enforcer-class, but that's basically it
>>
>>55077401
>>55079758
Zsinj had the Night Caller and its sister ships as CR-90 pocket carriers. And also an upgunned TIE-Bomber carrying near-Bulk freighter.

I've made up my own variant VSD that's intended as a hybrid of the 1&2, with high speed engines, a handful of ion cannons. and of course the Macros Circus of the VSD1. Creatively called the VSD3.
>>
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>>55077401
>>55079758
>>55079911
Oh, oh wait, the Night Hammer/Knight Hammer a semi-stealth SSD.
>>
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>>55080880
A shot of a fan render of it.
>>
Im about to GM my first Sagas edition game. Ive dm'd a lot of 5e games so I have some idea of what im getting into.

Can anyone give any advice for running the game?
>>
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>>55072978
I play and really enjoy Imperial Assault, both in campaign and skirmish modes, and the minis are fine for use with RPGs once you get them painted.

But the skirmish mode is nothing at all like a real miniatures wargame. For that, you would be looking at Star Wars Legion, which FFG just announced for release in early 2018. It's entirely too early to tell if it will be any good.

If you're looking for something lighter than a real wargame, Imperial Assault is good fun. Competitive skirmish isn't in a great place right now, with bounty hunters pretty severely outclassing most other lists. That could change with the upcoming wave, though. Darth Vader is set to get an enormous buff, and FFG says a couple of other iconic figures are getting upgrades, too (my bet is on Han and either Chewie or Boba Fett).
>>
>>55060952
They've already proven that they can make single-piece miniatures at a reasonable price with Imperial Assault. And I hardly think spraying three tones onto each figure would break FFG's bank.

They're unassembled and unpainted because that's the standard people expect of a 'serious' wargame. If they had come as a single-piece (like IA) and prepainted (like X-wing) their safe audience would have rejected the game as being for 'casuals' or 'normies' or some shit. It's lip-service so that the serious community can buy into the game without risking their grognard cred, as evidenced by the snap-together monopose nature of the Legion figures.
>>
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I'm reading the novel "Thrawn" that came out earlier this year... I've already read the first Thrawn triliogy from the 90's...and I gotta say... I really wish and would love to see Tarkin and smack the living daylight out of the little blue shithead. He's so cliche, so arrogantly written, like no matter what he's always this moustache twirling super villain that is infalliable and can't lose and will always outsmart everyone cause he's Thrawn. I hate the character, I think that's a big flaw with him, if he were to actually lose and make mistakes and not foresee everything and know everything he'd be a much more likeable character...
>>
>>55082710
You mean... like he does in the show?
>>
>>55082710
But he does fuck up at the end. He gets rewarded for it, but he fucks up by failing to account for human variables.
>>
So any idea what the expansion boxes will be for legion post release? Also what do you guys want to see added?
>>
>>55083079
SpecForce expansion
T2-B Repulsor Tank expansion
>>
>>55082710
That's kinda the point. In the EU, he was brought down not by tactics or strategy, but miscalculation regarding sentimentality and loyalty. Human qualities are beyond his ability to plan for.
>>
>>55082710
Yep. Zahn fell for the same damn memes of his character that he more or less spent the entirety of the Hand Of Thrawn duology shit talking on, and we ended up with this miserable book.
But then, it's been a quarter century since, and hey, why the fuck not get a passel of dollars for more or less writing fanfiction a your own book of days long past?
Really, it's on Disney and nucanon trash afore anything else
>>
>>55076652

Not really? I can't just deploy the thing out of Raddus's ship instead. His card doesn't specify which ship you deploy things out of.

Alternatively, you could do it with an MC30 at Speed 4, those things can burn their defences to survive for at least the turn you need.
It's a trick that needs you to be going second though, so you can move that thing as close to last as you can.
>>
>>55076793

>What's the plan now?

Well, for a start, he's unlikely to one-hit KO any of your ships, so you have more margin for error as to when you deploy whichever ship you choose to keep back.
I feel cheap transports are still going to be a big part of Raddus's listbuilding, and if the MC-75 is in the 80pt rough area I think it is, just having one of them as a defensive bunker for Raddus to sit in. Or perhaps an AF2. But then you probably wouldn't have the points for a Liberty.

It's tricky. But not without possibilities. But then again that's often the case with these mid-20 point Admirals. Consider Screed, Tagge, Cracken or Konstantine they're all Admirals that require a very specific build tailored around making best use of them. Well Screed is a little more flexible than the others but you still need to make sure to pepper every ship with crit enabled upgrades all the same.
>>
>>55084594

So, as a general thought exercise maybe something like this:

Raddus Test Fleet

Faction: Rebel Alliance
Points: 398/400

Commander: Admiral Raddus

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Intel Sweep

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Advanced Projectors ( 6 points)
= 81 total ship cost

MC80 Star Cruiser (96 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)
= 116 total ship cost

[ flagship ] Assault Frigate Mark II B (72 points)
- Admiral Raddus ( 26 points)
- Paragon ( 5 points)
- Reinforced Blast Doors ( 5 points)
- Enhanced Armament ( 10 points)
= 118 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Slicer Tools ( 7 points)
= 27 total ship cost

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)

Clocks in a 398pts. Which might be too many, I feel initiative bidding is going to be very important with Raddus, you could in theory swap out the Slicer Transport for a 14-15pt squadron and use the rest of the points for a 13-14pt bid. But that's losing you activations that Raddus sorely needs.
Anyway, candidates for being held back are either the MC30 or the Liberty, and the trick will be not to be too wedded as to how and when you want to bring them in, basically, when you think to yourself "I could really do with an extra ship right there" then bring them in.
>>
>>55083337
A box with 2x each basic squad
Something for the other slots
So like maybe six expansions total
>>
We played the edge of the empire beginner box last night. I've got some questions / concerns. This was our first time playing an RPG (not technically, but more or less).

Should I buy the full rulebook? We're planning to play through long arm of the hutt next, but not necessarily with the same characters. I know we need the full book for character creation, but I'm willing to run that from a PDF.

In the space combat at the end, we had a pilot, a gunner, and an engineer (we've got three players). But the engineer basically had nothing to do, and the pilot/gunner just did the same things every round. It ended quickly enough (2.5 rounds) to not be big deal, but is it more interesting in the full game? (If not, how do I make it more interesting?) We can't have Star Wars with boring space battles.

Combat was repetitive too. Move/cover/aim, then shoot. Repeat six times. I'm not really sure how to fix it, other than constantly suggesting things they could do with ability checks; but I can't imagine much that wouldn't just be inferior to making an attack. The party also felt a bit too strong, but we also had both Lowhrick and Oskara, so it was just a combat-oriented composition.

Advantage/threat, triumph/despair. We had a real hard time parsing these outcomes. After the intermission I started leaning more heavily on the RAW uses, but that just amounts to strain and boost/setbacks getting tossed around (also free manuevers, but, what use are those when you're already where you want to be?) And that still leaves triumph / despair.

Downtime. They made an astrogation check to jump to the next planet (to begin long arm of the hutt next session), and got a success with threat, so I said the route would be slow and take two weeks to arrive. What things can they do in the meantime? Mechanics check to repair ship a bit? Anything else?

It's probably just a combination of practice and me reading the included rulebook (will after breakfast), but input would be helpful nonetheless.
>>
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>>55083079
>wish list
Hell's Hammers
Wraith Squadron
Kyle Katarn
Jerec
Rom Mohc + Dark Troopers
Death Troopers
Delta Squad
Royal Guard + Kir Kanos and Carnor Jax
Crew-served weapon teams
CIS
GAR
Gungan faction
Wookiee faction
Mofference command squad
Ewoks
Lieutenant Kettch
Wes Janson with an Adumari blastsword
>>
>>55083079
Skippy the Jedi Droid
Ewok Sappers
Gungan Slingers
CIS Scum Mercenaries
SPIN agents
Aunt Beru and Uncle Owen
Jedi Younglings
Bantha Biscuit Beast
>>
>>55086663
>Wraith Squadron

Honestly, the minute I can get my hands on some Rebel special forces I'm jus going to paint them as the Wraiths anyways.

Im sure I can get a gamorrean from somewhere to kitbash, and Runt should be doable too.
>>
As someone who never played any warhammer-like stuff, is having a variety of factions important? If so, why? For example it doesn't seem like it's a problem in X-wing, but I've heard many complains about only two factions in Runewars.

Do you think in Legion they will add notEmpire and notRebels (and maybe GAR and CIS) as separate entities?
>>
>>55087392
A lot of existing wargames have many factions with wildly different playstyles.

FFG's systems tend to have fewer factions with more nuanced balance between them.

In theory, the only difference between many factions and few is whether you're forced into varied playstyles, or just have the option. In reality, FFG's balancing doesn't tend to promote the wildly disparate playstyles of other games, instead preferring superior balance and subtlety.

Keep in mind the Runewars players are all disgruntled Warhammer players.
>>
>>55049069
cringiest post I've seen on /tg/ all week.
>>
>>55087392
I do think Legion really needs multiple factions -- I would say five or more -- to be healthy long-term, because this is the scale of game where a lot of players will collect just one faction. More factions means not just more options for you, but more variety in opponents.
>>
>>55087392

I'd hope they do Clone Wars stuff. In fact, it would seem crazy not to, since as we've already seen the Rebels are using old Clone War tech.
They already have the rules for the little RT walker, for example.


That said, I wouldnt be surprised if they did the same as X-Wing and have Rebels vs Imperials and Resistance vs First Order, then just allow some mixing and matching between eras.
Third party scum like x-wing would be nice too.
>>
>>55087607
We'll probably see more factions once it gets off the ground
>Scum & Villainy (kinda like WarmaHorde Mercs maybe?)
>Black Sun (cheap troops but lots of illicit tech shenanigans)
>Mandalorian Clans (costly elite troops but few if any vehicles)
>Rebel Subfaction (Saw Guererra's extremists maybe?)
>Imperial Subfaction (COMPNOR or Zsinj maybe?)
>>
>>55075241
Yeah when I ran it for 2, I had the overseer from the command building join the players with the reason of the Empire or Teemo would kill her for letting the players go.
>>
>>55077256
"Dark" Jedi = Jedi who practice the Dark Side

It indicates (nowadays usually non-Sith) Jedi or Jedi-like force users who use the Dark Side. "Fallen" wouldn't necessarily apply to all of them, as some were never "real" Jedi to begin with.


It's also a leftover from before the term Sith was coined, to describe Darth Vader and Emperor Palpatine
>>
>>55088275
Well, not before the word Sith was coined - that's been around since 1976 with the novelization of ANH written by Alan Dean Foster.

But it's from before we knew what a Sith actually was.

Hence why Zahn's books introduced the Noghri as being the "Sith" that Vader was the lord of.
>>
>>55086442
I'm new to the system myself and didn't start with the beginner box, but it sounds to me a good idea would be to practice better narrative descriptions for combat. The mechanical result may still be "you hit, you miss, you take strain" but describing the action breaks up the monotony a lot. Also invite the players to interpret the narrative results as well, since the book encourages that. A miss that causes strain can be that the target has to dinner out of the way, or is showered by debris from the impact. Giving someone a boost should be roleplayed (calling out targets, distracting enemies, etc.)
>>
>>55087815
I could go for a couple of Galactic Civil War-era "scum" factions, like Black Sun or the Zann Consortium, but I really think they need to expand outside that era. The Clone Wars are a gold mine all on their own.
>>
>>55049069
I followed for the first bit, but honestly there's not enough "your dudes" in non-40k games right now.

X-wing and Warmachine have a very heavy "play the meta" attitude online and Malifaux straight up revolves around counterpicking armies instead of my preferred route of playing Lady Justice every single game.
>>
>>55084594
>if the MC-75 is in the 80pt rough area

It's almost certainly not. It has more attack dice, shields, and hull the both the Assault Frigate A and the Vic II and those are 80 point ships. I'd guess it'll cost more than the MC80 Star Cruiser - probably in the region 100 to 110 points.
>>
>>55086442
>Mechanics check to repair ship a bit? Anything else?

Well it's a stolen ship!
Just think what sorta thing they could encounter aboard.

Perhaps the shipboard computer doesnt recognise them and they'll have to do some mechanicing to fuck around with that, perhaps the captain's quarters have a bunch of strange weapons they can mess with, maybe the cargo hold has some rotting corpses from a hunt.
Perhaps there's a smugglers cache aboard which has some funky drugs, perhaps there's people in carbonite in the hold and they can work out whether they want to wake them.
Perhaps in hyperspace they get s hypercomms message from one of the previous owners' friends and they'll have to try and bluff their way through the conversation.

Sky's the limit really with a stolen criminal's ship.
>>
>>55088917

Yeah, comparing it to the Liberty classes probably does mean that it'll come out ahead, the 75 has a point more hull (more hull than any Rebel ship in fact) as well as more shields than the Liberty (by 2 total, so not a massive amount) and 2 extra attack dice with a more balanced all round spread. So, low 100's, probably not going past the 110 limit.

The weapons spread is actually pretty interesting, it's one of the few ships I can think of which lacks a focus on either broadside or frontal firepower, but doesn't really slouch in any of them. The front range firepower is a little close due to it being mainly black dice but if you barrel into your opponent then there isn't much in the way of safe spaces for your opponent to go on.

You'll want advanced generators on this thing for sure though.
>>
>>55090069
I wouldn't be surprised to see it cap out at speed two, which might pull the price down a bit.
>>
>>55090814
Speed 2 did little to reduce the cost of the Interdictor and MC80 HO.
>>
>>55084756
Here is a thought: deploy a small ship out of Profundity with the title, then deploy a big ship out of the small ship with Raddus. Is this even remotely doable?
>>
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>>55091184
>>
>>55091184
Now deploy squadrons with Rapid Launch Bays.
>>
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>>55091184
I can see a reverse Ackbar with Profundity into Raddeus into Rapid Launch Bays being a fun thing.

>Imperial-player's face when you pull a CREEEEEED in Armada
>>
>>55091184
>>55091371
Profundity deploys an MC30c Torpedo Frigate with External Racks.
Admiral Raddus deploys an MC80 Command Cruiser with Rapid Launch Bays next to the MC30c.
The MC80 deploys Havoc and three Scurrg H-6 Bomber squadrons.
>>
>>55091690
Note: in all likelihood, this list probably starts with only Profundity on the map.
>>
>>55091184
>Here is a thought: deploy a small ship out of Profundity with the title, then deploy a big ship out of the small ship with Raddus. Is this even remotely doable?

Yes.

But for what purpose?

Raddus is already going to take some tough listbuilding and battleplanning to make him shine, but Profundity is even more niche yet.

You, too, can deploy a flotilla or a Hammerhead at range one of your large base ship.

>>55091679
Don't forget to be playing Hyperspace Assault.

Fun fact: the rules (both the rulebook and the tournament regulations) only state you lose the game if all of your ships have been DESTROYED at the end of the round. The FAQ for Hyperspace Assault implies the same thing - you can hold all your ships in reserve via Hyperspace Assault and deploy nothing (although you can't have any non-RLB squadrons), then drop your entire list onto the table in multiple, simultaneous deep strikes.

>>55091690
>Profundity deploys an MC30c Torpedo Frigate with External Racks.
Nope, has to be a one command.

>The MC80 deploys Havoc and three Scurrg H-6 Bomber squadrons.
Why not B-Wings? You're already putting them where they want to be, after all.
>>
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>>55091690
>mfw rebel scum drop an alpha strike fleet behind my star destroyers
>>
>>55091757
>Nope, has to be a one command.
Oh, my bad. Missed that part.
>>
>>55091690

MC30 has command 2. You could do External racks on a Hammerhead though.

>>55091729

Yeah, this is a big issue, activations are a big thing in Armada. If you don't have enough then your opponent can force you to effectively move first, and then take his entire turn. This is the main strengths of Flotilla's, 20ish points (plus upgrades) that you can slip in to pad out activations in your turn.

So yeah having a single ship on the board is absolutely terrifying to begin with as tactically your opponent is going to be able to outmaneouver you so easily early on.
But then in this instance, your opponent KNOWS that when you get close enough (and the Profundy looks like it can take a hit better than anyone the Rebels have.) all of a sudden your entire fleet is going to be there if he doesn't kill the fundy in that turn.

The key here is going to be what defence tokens they give the 75. If there was ever ship that deserves to be the first to get a double Brace, it's this.
>>
>>55091910
Swapping out the MC30 and Scurrgs for a Hammerhead and B-Wings, you could probably get a second ship -- either another Hammerhead or a flotilla -- on the map.
>>
>>55091970

What IS the average fleet size in activation terms in Armada anyway?
>>
>>55091910
Lately the meta has been swinging away from high activation fleets. Gencon and Australian Nationals both had low activation fleets doing extremely well.

>>55092051
Probably 4.5ish if I had to guess
>>
>>55091910
The Neb has a double brace
>>
Profundity can drop in a slicer tools GR-75

While not as shock-and-awe as doing dice, it's def a useful way to get in those slicers without risking it dying in an unsavory arc
>>
>>55092461
Or a Hammerhead with Cham for 16 points more.
>>
>>55092556
So stick Raddus on some ship, call in Profundity near an enemy VIP ship, have Profundity call in Garel's Honor with Cham on board. Garels activates first, screwing their dials and Rams for a faceup.

Not a bad combo
>>
>>55046611
yes. exactly 25mm.
>>
>>55092683
The much more interesting combos are going to be Profundity without Raddus, and Raddus without Profundity, respectively.

Ramming a Liberty up an ISD's ass will be fun as hell if you can figure out a list/deployment/strategy to make it happen consistently.
>>
>>55092461

I need to double check the wording on the latest FAQ, but isn't Profundity right now the only way to put an Admiral onto a Flotilla again?
>>
>>55093121

Your best options for a Postman is going to be the MC30 or CC. The CC has more agility and the option of Engine Techs, the MC30 with a mix of Lando, Admonition etc is better able to survive in the turn when you park the thing.
I feel Engine Tech availability may be what swings it in the Corvettes favour, since it enables you to swoop right in a ludicrous speed.
However, how are you going to stop that ISD from just fucking off since you can't activate the Liberty first, whereas if you have initiative and are trying this with an MC30 you at least have a fucking murderous black dice missileboat to activate first.

This feels like a trick that wont work on anything that isn't slow and unmaneouverable, which makes Jerjerijod led Imperial Fleets a poorer matchup than most. Although, then again, JJ lists are where you're most likely to find a VSD chugging along at Speed 2 max.
>>
>>55093960

>Jerry

Now that you bring him up, Jerry is going to LOVE the Cymoon and it's ability to take Shields to Maximum isn't he? It basically removes any downside to his ability. Just toss Yularen on it as well and you have constant Redundant Shields on everybody.
>>
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>>55088917
I'm guessing it will be in the 95-105 range, depending on its engineering and squadron values. It has solid dice but nothing extreme, and it needs to be at close range to really do damage, unlike the Rebels other large ships. So unless it has something crazy like double offensive retro with a defensive retro as well, it will probably be cheaper than the other larges Rebels have.

I'm actually really wondering what upgrades this thing won't have. Most large ships are missing at least one important one. It's definitely going to be max speed 2, but might be fairly maneuverable with that.

>>55091184
Profundity title is actually going to make me want to run hammerheads. Garel's Honor with external racks deployed exactly where you want it is going to be great.

>>55091910
The thing is activation advantage is done to give yourself good positioning. Which is exactly what Raddeus and Profundity give you, good positioning. Obviously will need to try it out in practice, but I think the hyperspace assault where you want it will make up for that.

>>55093121
Quantum Storm transports got an exponential increase in usefulness.

>>55094009
Sounds about right. Goddamn these are both going to be amazing expansions and we don't even know what 90% of them do.
>>
Hey /swg/

Yesterday I had a little fun with this list, and I wanted feedback. It was a test and I'm starting to like Rage Norra and the potential for a TLT BTL-A4 Title Y-Wing (if I can save two points to put Predator on the Y-Wing that would be even better)


ARC-170: · Norra Wexley (29)
Rage (1)
· R2-D2 (4)
Inspiring Recruit (1)
Alliance Overhaul (0)
Y-Wing: · "Dutch" Vander (23)
Twin Laser Turret (6)
Targeting Astromech (2)
BTL-A4 Y-Wing (0)
U-Wing: · Cassian Andor (27)
Veteran Instincts (1)
Fire Control System (2)
· Hera Syndulla (1)
· Ezra Bridger (3)
Pivot wing (0)
-- TOTAL ------- 100p. --

>>55088407

Right, I forgot about that

Now that makes me realize how closely The Sequel Trilogy is following in the footsteps of the Original Trilogy, with Kylo Ren being the mysterious Master of an organization we know little of, and Snoke being a eerie and enigmatic force user figure like The Emperor was before he got fleshed out in The Prequels.

I dunno, it's more meta than I realized
>>
>>55096379
Which kind of makes it interesting - Pablo hsa all but outright stated that they're sticking pretty close to George's plans for the sequel trilogy (I think the quote is "I think we're pretty close to what he had in mind", or something similar). Which makes you wonder how much of the ST story is what George had intended - we know that he didn't like VII because it was "too retro." Maybe he had problems with how JJ made so close to a remake of IV?
>>
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>nah I don't play armada
>>
>>55096942
They fucked up my Interdictor. Yurusenai.
>>
>>55083582

>fell for the same damn memes

Confirmed for not having actually read hand of Thrawn. Luke, Mara, Han, and Leia all make the point several times that Thrawn wasn't the omnipotent god of destruction that scaremongers in the new republic were making him out to be.
>>
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>>55049069
found the soulless WAAC, guise
>>
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>>55068119
>built an island made of spice in a lake of whiskey on a pleasure planet
>an island of snortable drugs in a hard liquor lake surrounded by naked horny women.
>cerulean nyborg: tits engage

my sides have achieved hyperspace
>>
>>55095038
> Garel's Honor with external racks deployed exactly where you want it is going to be great.

I dunno, the more I think of it, the more I like Dodonna's Pride + Engine Techs for the Profundities baby

>Activates first
>Goes crithunting to activate the Title
>1 Faceup
>Rams
>1 Face down
>Engine Techs
>Another Face down damage card through the shields.

That's 3 damage past shields potentially. Sure an ISD will tank that shit, but nothing else will.
>>
>>55091757
>Fun fact: the rules (both the rulebook and the tournament regulations) only state you lose the game if all of your ships have been DESTROYED at the end of the round. The FAQ for Hyperspace Assault implies the same thing - you can hold all your ships in reserve via Hyperspace Assault and deploy nothing (although you can't have any non-RLB squadrons), then drop your entire list onto the table in multiple, simultaneous deep strikes.

That is actually fucking genius. There's no objectives on the board, there's nothing for him to do but try and guess which hyperspace token you're going to jump out of.
Hell, if all you needed was 6-7 draw to win, you don't have to EVER pop out of hyper. Or maybe you just appear on the last turn, annihilate a VSD and pack up.
>>
>>55098200
Did you even read the rest of the post? It was agreeing with you m8
>>
With Raddus, you can guarantee deployment advantage and last deployment for your heavy hitter, which is really strong.

Put a flotilla on either end of the deployment area, and the rest of your fleet in the middle. No matter what your opponent does, your Liberty can now flank his fleet, even if you're playing his Superior Positions.

Is that worth not having Dodonna or Madine? Probably, if you can do it right.
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