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/WMG/ Warmachine and Hordes General

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Thread replies: 329
Thread images: 45

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CID tomorrow Edition

>Newest No Quarter: (NQ73)
http://www110.zippyshare.com/v/dPkDQ8mh/file.html

New theme stuff:
https://www.youtube.com/watch?v=9mZLbyizm40 [Embed] [Open]

Mk3 list building:http://conflictchamber.com

Warmahords chat:https://discord.gg/KmXzbwD

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader <dot> com / d0thm

PP Youtube
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata: January 2017
http://files.privateerpress.com/op/errata/WMH-Errata-January-2017-2.pdf

Theme Forces:
http://files.privateerpress.com/op/errata/Theme%20Forces.pdf

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues

Lexicanum Iron Kingdoms Fluff wiki:
http://warmachine.lexicanum.com/wiki/Main_Page

MK3 RULES:
http://files.privateerpress.com/allnewwar/Prime.pdf
http://files.privateerpress.com/allnewwar/Primal.pdf
https://drive.google.com/folderview?id=0B5OHGgAx7q66NUdvUFp3LWVQRlE&usp=drive_web

Warmachine/Hordes Army Creator (WHAC) .apk
http://charbon-et-charentaise.org/blog/content/app-release.apk


>Mk3 Trollbloods Command
http://www20.zippyshare.com/v/1tLOuOW7/file.html

>Mk3 Protectorate Command
http://www20.zippyshare.com/v/LToez2J8/file.html

>Mk3 Circle Orboros Command
http://www20.zippyshare.com/v/dAMPtJKy/file.html

>Mk3 Cygnar Command
http://www104.zippyshare.com/v/aG3otFxu/file.html

>Mk3 Legion of Everblight Command
http://www93.zippyshare.com/v/cJMBctzR/file.html

>Mk3 Khador Command
http://www92.zippyshare.com/v/JI62A5Ll/file.html

>Mk3 Cryx Command
http://www42.zippyshare.com/v/kAGpNygA/file.html

>Mk3 Retribution of Scyrah Command
http://www108.zippyshare.com/v/9gF1X7iU/file.html

>Mk3 Grymkin Command
http://www3.zippyshare.com/v/tBkUxma2/file.html

What are your wish lists for the upcoming "Twelve Factions of Christmas" CID?
>>
Age of Sigmar has more going for it than us.
>>
>>55027229
It's almost as if a year of rampant shitposting drove off the people who actually enjoy the game and left mostly "LMAO DED GAME MK3 A SHIT" trolls and crossposters who have no desire to invest time into an actual discussion.
>>
>>55027075
Hoping Harpies and Sirens are competitively costed and not Gorgon 2.0/3.0 on account of being less efficient than Griffons.
>>
>>55027914
With CID its guaranteed they at least will mark at C instead of Ds.

>>55027888
Pretty much. I barely post here because its the same bitter complaints that have been addressed or players from other games so insecure about what they enjoy that they have to shit on Warmachine.

I was this Gencon and last years, and hings seemed fine. Saw lots of people Gawking at the Grymkin and saying how cool they looked (As in these where people who never played warmachine), so their idea seemed to have worked.

The line for the sales was pretty much as big as last years.
>>
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>>55027229
I prefer playing a game with actual rules, thanks.
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>>55027229

>I prefer when an awesome setting completely shits on itself and sells more SPACE MARINES
>>
>>55028071
>GW spams space marine releases because space marines sell because space marines are really popular because space marines are really visible because GW spams space marine releases because
Where did this cycle begin, and where is it going
Both questions are irrelevant, for all games shall feel its choking influence regardless
>>
Well this thread seems just as bad as the last 40. Better luck next time everyone
>>
>>55027888
this is true
>>
>>55027075

black 13th are awesome...

not a fan of that art though...What the fuck are they doing with their feet? Playing hop scotch?
>>
Ok guys new to warmachine - ok maybe not new but I had 6 years break or something like that so I forgot almost everything(only two games in mk3 so far)

So I'm playing PoM and can someone tell me how good Durant is compared to tried and true pKreoss and pSeverius?

Also bought vanquisher cheap but I hear infantry is mostly dead in mk3 so I might not get a lot of mileage out of him
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>>55028022
>lizardmen didnt get a meme unit
Sadness covers me.


How is blind water? Still a meme?
>>
>>55035428
Themes and scenario rules have brought infantry back (lots of themes reward some unit spam), so having a way to clear them is really useful.
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>>55035732
I guess so. Anyway with choir and severius he can bump that gun to 17 pow and he still can put out some hurt in close combat. Big downside is 17 pts thou. IMHO redeemer can clear infantry for 11 but I might be mistaken about that
>>
Holy shit why are we not talking about the merc theme list? Shit looks choice as fuck! For anyone who might not know: you get to pick everything from the merc catalogue except ogrun bokurs. For every 25 points of units or warjacks you get a (non lesser warlock) solo for free. Your jack marshalled jacks get flank, and one heavy jack gets advance move for each unit.

Spicy! Nomad spam here we come?
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>>55036546
I really wish all factions had a theme like that.

Or you know, themes not being mandatory to play.
>>
>>55035746
Good old Vanqui also gained the deserved 2" range and trehser. His gun is especially good as there is still lots of blast immunity out there. Play him with Malekus or Amon. Either gaining another shoot or 2" more range and pathfinder are worth it. Momentary i dont use him as the revised Battleengine is a gift from Menoth himself.
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>>55036980
Ech I dislike both amon and malekus so I would rather try to make do without them.
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CID for Christmas releases starts today?
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>>55037792
Yup, plus some extra stuff by the sounds of it.
>>
>>55035476
>How is blind water? Still a meme?
Nah, they're doing OK. They've probably had one of the more interesting rides through Mk3, since their faction essentially doubled in size when they reorganized minions. And now they've got a Blindwater theme list, so there is some real incentive if you want to stay gator purist.

I haven't seen much coming back for them nationally, but we've got one local player that does pretty well with them (playing Calaban / Rask, usually).

>>55036878
>Or you know, themes not being mandatory to play.
It's definitely becoming a bit of an issue. It's not breaking the game (yet), but something will have to give eventually. My bet is you'll end up seeing a split in the formats at some point, with a No-Themes steamroller variant spinning off as a counterpoint to Champions.

>>55037792
>CID for Christmas releases starts today?
Is it? I saw some of the Trencher CID stuff started showing up in the database.
>>
I'm the Anon planning to run the Battle for the Athanc campaign at my store starting in a couple weeks. As much of a PITA as the rules have been to get together I'm really looking forward to seeing what players do with it.

Now I'm starting to think that if it goes well I'll set up another one down the line that deals with our own alternate history of the game based on who ended up in control. I'd have to write out a narrative for how it changes the state of the world and set up another round of goals and shit. I may be getting in over my head
>>
Anybody been using the mini-calandra squad this edition? I really like the idea of them, especially in lists with a few high quality shots like Grims and Gunny. But in practice, I keep running into the issue of more support in a faction that's already plagued by support bloat.

It doesn't help that the mathmachine on limited rerolls is a bit tricky, so quantifying their value is kinda tough.
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>>55038154
Ech why not make it simple - big fishes in a small pond. Have the factions stranded on an island that houses the Athanc and have them make do with what they can salvage or get sent in from the homeland
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>>55038229
Because I'm retarded, obviously.

In truth I could probably use the writing prompt anyway. Plus I'm just excited to be back in the role of PGing after a couple-year break. Gotta find ways to keep my sanity after I burned out on monthly SRs last time.

>>55038123
>we've got one local player that does pretty well with them (playing Calaban / Rask, usually).

Hey I've got one of those too, he's a PITA. Calaban is a beast now, still haven't beaten him once.
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>>55038319
>Calaban is a beast now, still haven't beaten him once
Yeah... he went from being the faction's worst warlock to maybe it's best. A small bump to his spells and abilities, plus the addition of actually-usable arcing, totally upended him. Same applies to Maelok to a lesser extent.
>>
>>55038229

After a storm in the Meridius, multiple faction expeditionary forces are shipwrecked on Athanc Island...

>WHY is this familiar?
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>>55038737
They will fight kung fu pandas
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>>55038749

Nah, I have faint memories of a bunch of late 19th Century Great Powers involved... may have been somebodies Call of Cthulhu homebrew scenario, I dunno.

This shit could work, anon.
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>>55038219
I always want to try them out, but always forget about them at list creation time.
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>>55038845
I could imagine small warbands exploring some abandoned Orgoth(or what were they called) fortress
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>>55038319
>Hey I've got one of those too, he's a PITA. Calaban is a beast now, still haven't beaten him once.

PITA?
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>>55038873
>PITA
Pain In The Ass
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So all I have right now is pic related. Whats the next stuff I should look towards gettting? Where can I find tactics to help learn to use it so I dont get shit stomped?
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>>55027075
Can someone explain this fluff? I thought Caine was the new leader of the sortof Black 13th.
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>>55039186
He is, they're called Caine's Hellslingers. That's new art for the original unit's entry in the Cygnar command book.
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>>55039186
They were separate units before, just in the same line of work.

Spoilers for the story.

Caine ended up quitting the cloak and dagger work over some issues with his boss and his methods, which the general was not exactly happy about. Then Denny steals a part of Caine's soul and creates a shade in his image, who starts going around murdering people. The Black 13 get sent to kill Caine over this, and hunt him down. Turns out, Denny has Caine's daughter, and is trying to rescue her. In the fight, the leader of the Black 13th ends up dead, if I remember right killed by the phantom Caine, and the other two agree to work with Caine to help get his daughter back. Thus, Caine 3
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>>55039017
In it's current state, CoC is basically all vectors, all the time, so consider picking up some more heavies. You can make just about every vector work in faction, though certain ones only do well with certain casters.

The TEP is an incredibly good choice, though if it's too spendy for you you don't need it right away. Buying other casters can be a pretty huge chance in tactics for little investment, since they change how the faction plays on the table so much.

I'd say for the moment to avoid most of the infantry, it's just not doing it's job.

As for how to play, a brief rundown:

CoC is an attrition focused faction with a secondary in denial, focused on specific Order of Activation abilities and building towards a specific plan. On it's own, most everything in the faction is kind of meh at best, but it often works with other aspects to create big combos for huge plays.

CoC is not harder to learn how to play, but it is a steeper curve, because the faction asks you to master game basics far quicker than other factions do.

The one thing to learn to do is how to control induction, because induction is what makes the faction work well. Done right, your heavies are going to be all blowing 3 focus every turn, which is something other factions can only dream about, but done wrong, you've got a bunch of pieces that are worse in every way to your opponents.
>>
http://privateerpress.com/community/privateer-insider/insider-08-24-2017
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>>55040955
Amen. Ding Dong the Witch has been crippled.
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>>55040978

Haley's odds of dying an unloved spinster increase with every fluff year, but I'd hardly call her a witch anon
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>>55041813
Right thats her sister who is yet to be crippled. So I guess the Sue has been crippled.
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>>55041813
I don't know...she could be an awesome foursome, but damn wouldn't the sychronozied period be terrifying.
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>>55040978
>d3+5 chosen models
This feels like a really sensible change. She can still lock out key pieces and/or jackspam at the usual 16"-18", but doesn't just say "fuck your list" anymore and might actually have to think harder against infantry lists.
Also HAHA EAT SHIT HALEY2 SUCK THAT NERF
>>
Cids up Dudez!

Man Wolds look kinda scary overall now. Cheaper, harder hitting, and the new guy looks solid. Not so much a hurter as a shield guard.
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>Isn't a Venator
>Breaks the FURY=SPELL+2 rule
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>>55042357
>Makes Slingers bonkers good.
>>
Is Cygnar even playable now?

Not a Cygnar players btw. I was asking myself that ever since Storm Lances and Hunters got nerfed in CID.
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>>55042509
>Cygnar brought down to normal
>not!Cygnar players immediately start asking if their faction is still good just because it isn't bullshit.
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>>55042509
>I was asking myself that ever since Storm Lances and Hunters got nerfed in CID.
That's barely even going to slow us down. I'm honestly surprised the nerfs ended up being so mild considering how much these models get complained about. Hunter loses AD, but it's cheaper - fine. And lances lose the bounce on their shot, but their obnoxious resilience / jamminess is untouched.

And in return we get a working Kraye back - who can take those Hunters and make them completely insane all over again. I'm not complaining at all.
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beep
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boop
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>>55027075
Is Cygnar still top tier ? What is best build for it now ?
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>>55042875
FLIGHT

ON A FUCKING ROBOT

EXCUSE ME NO
>>
I'm pretty sure I'm going to be playing nothing but Gaston2 forever once he drops (assuming he survives CID in anything like his current form). What a cool design for a WC.
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>>55040598

Thank you. This is really helpful.

So basically if I can buy a battlegroup I should do it? that gets me another caster and some more vectors. the TEP is spendy right now so i'm holding off unless i can find a good deal.

Thank you this is very helpful
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>>55043074
So the one problem is that so many of the vectors work with specific casters. The Modulator is solid with Syntherion and Orion(new caster, dropped today), but kind of bad with everyone else, for example. Well, alright with Mother.
>>
>>55042920
>Elara2 with Ghostly Harpies
Bite me roundears
>>
Can someone post link to CID pdf?
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>>55042848

RIP Ghost Fleet- Goreshade didn't sign a non-disclosure.

Or maybe he did and just ignored it. The man *is* a bastard.
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https://conflictchamber.com/#c3201b_-0f477t7tf88tgc7Z7X7W7X7W7X7W

Khador Army - 75 / 75 points
[Theme] Winter Guard Kommand

(Sorscha 1) Kommander Sorscha [+29]
- Marauder [10]
- Marauder [10]
- Victor [38]
Kovnik Jozef Grigorovich [4]
Winter Guard Artillery Kapitan [0(3)]
Winter Guard Field Gun Crew [0(4)]
Winter Guard Rifle Corps (min) [8]
- Winter Guard Rocketeer (3) [6]
Winter Guard Rifle Corps (min) [8]
- Winter Guard Rocketeer (3) [6]
Winter Guard Rifle Corps (min) [8]
- Winter Guard Rocketeer (3) [6]

Can't wait to test this shit at the shop. The big guy needs table time.

http://imgur.com/gallery/ZhkK2
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>>55042920
>FLIGHT
>ON A FUCKING ROBOT
>EXCUSE ME NO
Yeah, why didn't they just give it Bounding Leap like a normal "flying" robot. Flight on a SPD 5 light is so OP.

>>55043410
>Elara2 with Ghostly Harpies
You look at a new shooty light with a built-in push / crit knockdown and the first thing you think is Elara? Seriously what is going on in Ret. Any one of your ranged buff casters is going to turn a pack of Harpies into the basis of a vicious control list, and the first thing you think of using it for is as a melee assassin.
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>>55043074
Generally a good idea, yeah. As >>55043137 points out though, every caster likes different vectors, so definitely magnetize if you can. A battlebox + a heavy multikit, all magnetized, gives you a lot of options.
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>>55044574
Shit, I got the Siren and Harpy's mission profiles mixed up. Siren is the melee jack, with Oracular not Flight. My bad.
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>>55042848
This is gonna be so annoying in Vyros2 list.
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>>55044889
It's slower than a Griffin, less accurate on the charge, and cuts you off from Forges. I could still see it being popular with PS14/12 dual wield and Oracular cockblocks if not for that last part.
>>
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I am one paintjob away from my 4th Marauder. Did I go full retard?
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>>55045921
I hope you at least magnetized the kits.
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>>55046847
Magnetized models look like shit. Glue them or be a mono-pose loser.
>>
>Llael theme force
Oh for fuck's sake now I have to actually play again.
>>
>>55043460
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>>55049835
So basically, PP are doing what I said they should do and are nudging some numbers around to try and make models better. Reminds me of that time faggots in this thread shit on me for suggesting it.
>>
>>55050350
They've been doing that since Erratas started arguably. CIDs are more just public input in the process.
>>
>>55050350
Jesus fucking Christ how far up your ass is your head
>>
>>55050472
;^)
>>
Hey protectorate dudes, how do you feel about the zealots changes?
Might they be worth taking now?
>>
Did Llael get it's own line yet? Or is it still just a weirder mercs list?

ashlynn best waifu
>>
>>55050877
>>
>>55050935
Woo, Llael Resistance more restrictive than Irregulars, and generally worse.
>>
>>55050959
>yfw Caine3 likes the tier better than Ashlynn or Gastonne2
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>>55050935
Wow that's even worse than Ashlynn's old tier list.
>>
>>55051347
Hilariously, her old theme shat all over most Cryx lists, and that was pretty fun.
>>
I am shitting myself with excitement over Orion
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>>55051754
As you should, because he's fucking amazing.
>>
>>55050660
Played then with Malekus. And now they go in my Vindictis list again
>>
>>55050935
Wait, so we can do the true Protectorate ISIS list now?
>>
>>55051754
Red pill me on orion.
Does he mke conflux good?
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>>55052402
Looks like, yeah. Deliverers seem pretty scary now.
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>>55050935

Wow, Lhaelese Resistance seems really, really shit.
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>>55054144
Do they? I was thinking about menite gunline but I'm not sure how this theme helps them(well arms master for free is ok)
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>>55047109
>Magnetized models look like shit.
If you suck at hobby, maybe. There isn't any pose you can do with glue that can't be achieved with magnets and maybe an occasional pin.
>>
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>>55054725
If you build a model with a stance and pose dedicated to holding up an axe, the model would look fucking stupid should you replaced the axe arm with a fist arm. Same for a model whose head follows a gun barrel; remove the gun arm and it will look retarded.

Magnetizing is efficient, but it kills the artistic part of the whole miniature game. You can't immortalize a character or moment for the miniature to depict with a magnet.

Also the obvious downsides, which are not being able to pick up the model by touching it wherever you want and having to carry around a bag full of arms are real.
>>
>>55055352
Man I never liked those dynamic entry conversions especially with warjacks
Just makes it look goofy
>>
>>55055352

I can't speak as to anon's autism, but from what I've seen it really depends on the model then. Skorne bugs certainly magnetize good.
>>
>>55055352
I get what you're saying, but you're taking the argument to a bit of an extreme. Your pic is a competition entry piece, for instance, and unsuited to actual gameplay. I've found that, having a variety of poses and arm mounting positions on my chassis, along with said bag-o-arms, I can get very satisfactory looking poses (and the joints are not visible). To your other points:

A) You pick up jacks by their arms generally? Because even glued, it is not at all difficult to snap those off on most models.

B) If anything, magnetizing makes transport easier. I'd much rather have a handful of bodies that each fit into their neat little spaces, and a separate foam tray of arms, than your hypothetical alternative where I need to transport 4x as many jacks and each one is in a wacky pose that demands its own custom transport solution.
>>
What's the point of magnetizing if you only play two lists anyway?

it's not like people haul their entire collections to the store whenever they want to play, magnets or not.
>>
>>55056969

Well, back to my observations on skorne bugs I see them being interchanged in the same list a lot. It makes a huge difference- one one-rounds your collossal. The other one-shots your warcaster.

>also it seems magnetizing makes transport a lot easier, anon
>>
>>55057313
>one one-rounds your collossal
Oh you mean the Soldier?
>The other one-shots your warcaster.
Oh you mean the Soldier?
>>
>>55057325

I'd like to hear how you managed to let a Soldier into melee range of your warcaster, anon.
>>
>>55057313
>>also it seems magnetizing makes transport a lot easier, anon

Unless you are trying to transport 200 points in a shoe box, that shouldn't matter at all. A Feldherr bag or GW case should effortlessly fit 15 large bases and 80+ infantry guys. You will never need more than that.
>>
>>55057551
I'd love to hear about why your colossal ended its activation within 8.5" of a Soldier that survived your turn.
>>
>>55057603

7 inches. Terrain doesn't keep them away, if skorne doesn't want a warbeast to die they've got some tricks, jamming.
>>
>(Jalaam 1) Primus Jalaam [+28]
- Basilisk Krea [7]
- Molik Karn [19]
- Titan Cannoneer [17]
- Titan Gladiator [15]
- Aptimus Marketh [5]
Extoller Soulward [3]
Mortitheurge Willbreaker [4]
Swamp Gobber Chef [1]
Praetorian Swordsmen (max) [13]
- Praetorian Swordsman Officer & Standard [4]
Swamp Gobbers Bellows Crew [2]
Venator Slingers (max) [13]

I don't know why people are trying to force him into the theme. Deadeye on Reivers is wasted because they rarely miss anyway
>>
My flgs only has warmahordes and no games workshop stuff and i'm looking to get into a wargame so how do i get started?
>>
>>55056969
I mean, I haul my entire collection to the store every time I play. Granted that's cause the only place I have to store it is my trunk but I did it before that too.
>>
>>55058395
Well I guess that depends for what you're looking for in the game.

If you just want something that looks awesome on the table pick the faction that you love the look of and grab their Battlebox or All-in-one Army box if you can find one. Faction balance is generally close enough that you won't be completely screwed by any faction choice.

If you want to pick a faction by playstyle tell us what sort of style you tend to like in other games like strategy games, MOBAs, and RPGs and we can help point in the right direction. Or just an idea of what you want to do; "I want to be able to move my opponents around and kill them with a crazy combo" for example.
>>
>>55058516
hmm. Well i think that the protectorate of menoth looks the coolest. As for playstyle i usually like to tank in rpgs and turtle in startegy games. I'm not super into aggro startegies
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>>55057847
Deadeye goes on Slingers, not Reivers.

But he does a lot of interesting shit, I think.
>>
>>55059066
Protectorate is a good choice for you then, they're big in to denial and defensive tech.

Depending on how quickly you ramp up the Army box 2017 is a good buy if you can find it, otherwise the battlebox is a good start as well. You'll likely want a unit of Choir of Menoth early as they are going to end up in a lot of your lists to support your warjacks.

I'd check out Battle college.org for a general idea of what different models can do or check out the gallery at privateerpress.com and ask about stuff you like the look of.

Two things to keep in mind: you will get you butt kicked a lot early as you try to learn. There's a lot of rules and many models can surprise you if you aren't familiar with the way some of the rules interact. You can get the core rules at privateerpress.com/rules and download model cards at cards.privateerpress.com to get started.

Second is that there is a very vocal segment of the community that likes to promote tournament play as the one and only end goal of the game. If that's your thing then that's great, but if it's not feel free to be hear a lot of strong opinions about models that are considered sub-optimal. My opinion is that you're going to lose when you're new anyway so play what you want but others will disagree.
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>>55059316
But that list has Slingers, not Reivers.
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>>55059576
I'm not debating the list.

I'm just pointing out that Deadeye is for Slingers, not Reivers.
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Is Harkevich a bad caster? He makes his army super mobile and has a nice feat, but he doesn't actually do anything else (no hit buffs, no damage buffs, etc).
>>
>>55059814
He doesn't really need to do anything else. Khador jacks are fairly accurate and hit plenty hard already.
>>
>>55059851
>MAT7 PS19 ARM20 PC12
Totally fair.
>>
>>55057847
For my own part, I'm thinking about giving this a try.

https://conflictchamber.com/#c9201bjueGeF6ScQ6N6v5N5U6X

Skorne Army - 75 / 75 points

!!! Your army contains a CID entry.

(Jalaam 1) Primus Jalaam [+28]
- Aradus Sentinel [16]
- Aradus Soldier [16]
- Cyclops Raider [9]
- Despoiler [19]
- Aptimus Marketh [5]
Extoller Soulward [3]
Cataphract Arcuarii (max) [17]
Paingiver Beast Handlers (min) [5]
Venator Slingers (max) [13]
>>
>>55059863
Speed 4 Rat 4 (carried across EVERY chasis)

I could say the choirs not fair as well.
>>
>>55060612
DEF 10 is not a "free" weakness either. Hitting on 3's is not the same as hitting on 5's.
>>
>>55061004
Also consider how it interacts with cover and concealment.

A wall is a way bigger safe heaven for a ironclad then a jugger.
>>
>>55059814
>Is Harkevich a bad caster?
No, no he's not. Quite the opposite.
>>
>>55061141
The subtle difference between "lets take the coinflip" and "nope, fuck that."
>>
>>55061004
Speaking of khador jacks being big walking sides-of-barns... anybody tried taking new Drago with a superiority caster and playing a few rounds of Berserk Red Metal Cyclops Warpwolf? Seems decent. Granted, there's a lot of cool stuff you can do with superiority. But DEF 15 / no KD on a khador jack seems like it would turn a few heads.
>>
>>55061521
That's true, but then he becomes unstable.

Drago is probably the only F Lister in Khador.
He needs serious revision.
>>
Man I feel like Warmachine is like Smash Brothers.

All this cool shit and stuff that you can do to really give meaning and context to the world.
Change strategies and really mix up play.

But has a playerbase of "Fox Only-Final Destination!"
>>
>>55061587
He has to spend MORE than one to unstablify. He can happily walk around at SPD 6, being DEF 15 / ARM 18 steady poltergeist, chopping people's faces off all game. Being MAT 9 with berzerk, he can pretty reliably clear his immediate area every turn without spending a focus.
>>
>>55049835

I really like the look of the Champion of the Order of the Wall. It's nice to finally see some more Paladin stuff rather than exemplars.

Also: Jesus Christ, 15 damage boxes? Someone apparently decided to tell Bastions that it was fucking on.
>>
>>55061587
The Decimator and the Berserker are a lot worse than Drago. Arguably Black Ivan, the Spriggan, Beast 09 and the Grolar are too, but their only flaw is arguably their abhorrent points cost, the actual rules are fair.

At least Vlad can use Drago as an infantry murder machine or force it to blow up and get a nice Signs and Potents POW 14 hit against a caster. If Winter Guard Kommand wasn't such a tight list, I could see more people slip him into the space of a Juggernaut in Vlad lists (14 points is okay).

>>55061521
I used a Berserker with Strakhov1 in a 15p game against trolls recently. It somehow managed to avoid taking an relevant damage by the full unit of Fennblades while grinding them into the bloody piles without spending a single focus, it was beautiful.

15 point games vs Trolls might be the only viable place to use a Berserker in mk3.
>>
>>55061956
>Also: Jesus Christ, 15 damage boxes? Someone apparently decided to tell Bastions that it was fucking on
He's a dragoon, they all have 15 total
>>
>>55061956
>Also: Jesus Christ, 15 damage boxes? Someone apparently decided to tell Bastions that it was fucking on.
Its Dragoon Rules. 10 Points Mounted and 5 Points Unmounted. Which I have found to be not all that bad, considering it still forces an extra attack.
>>
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>>55062136
>He's a dragoon, they all have 15 total
>>
>>55062136

Ah, I missed that. I've not actually played with/against dragoons very much.
>>
>>55061973
> or force it to blow up and get a nice Signs and Potents POW 14 hit against a caster

Wew, I read that Bond completely wrong; I always thought Vlad was able to blow Drago up at will as well as keeping him safe.

So yeah, that would be the actual fix I suggest for Drago: Change the Bond to "While bonded with and in control of Vladimir, you can choose to pass or fail unstable rolls."

Done. I don't thing the boy needs anything else; Characters should only run with their respective character.
>>
>>55062241
No problem. In a way they have even more because no matter how hard you hit them the damage stops after the first ten and they get to dismount.

So if the horse has two boxes and you hit it for 8 6 of that damage just disappears instead of going to the dismount.
>>
>>55062330
Really? I just find him completely unimpressive for his point cost. Weakish attacks (Pow 17 is the lowest end of beatstick), with a very short ranged berserk.
>>
>>55063106
Two 17s are roughly the same as one 19 and one 15. You also get an decent crit effect (which turns into a broken crit effect against gargantuans).

14 points is only 2 more than a Juggernaut and exactly the same as a Destroyer (whose gun you trade for the second axe basically). If you have a way around exploding (which is using him with Vlad) 14 points is okay, though I would be happier with 12 to feel like I'm making an actual choice picking him over a Juggernaut. But Drago doesn't feel as bad as Beast, a Spriggan or Black Ivan, who are just unarguably impossible to slot into any lists.

btw, for 5 points more than a Berserker, you get:
- Poltergeist (which scales well with terrain; 15-17 with risky pushback is not worth attempting to hit)
- More power and a crit effect
- 2 more MAT
- a third cortex box
- a way to work around the Berserker drawback

Drago individually is fine. If Vlad 1's lists weren't so restrictive in terms of points cost (3x squads, mechanics, Joe, 2 free crews and 2 Juggers + 3 Marauders leaves 0 wiggle space) I would slot him in more often, especially since dudespam can be an issue for Rocketcorps sometimes.

The thing that does need a rework all across the board, is the god damn unstable rule. Unstable is actually the worst.
>>
>>55063505
>Two 17s are roughly the same as one 19 and one 15.

Except when buying attacks which is when 17 begins to fall FAR behind.

Im just not seeing it.
>>
>>55063822
I mean, his job isn't really going after other heavies, it's going after infantry. 17 is plenty for that
>>
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Anyone have any experience with grymkin yet? I bought the core army box and I'm trying to plan out what to buy next after the obligatory DK. As far as warlocks, the king of nothing and the dreamer appeal to me the most, but I suck at this game and evaluating models/lists. Anyone have any advice or direction? While, I intend to eventually get everything for the faction, I want to make my next couple of purchases as effective and meaningful as I can.
>>
>>55057798
>7 inches. Terrain doesn't keep them away, if skorne doesn't want a warbeast to die they've got some tricks, jamming.

This is true. It's kind of like stalking Panzers in a different game. Ideally you'll want to start out with more than one, but one will do if you're clever, have terrain to work with, and combined arms to feed into the meatgrinder while you set up.
>>
>>55063953
>I mean, his job isn't really going after other heavies, it's going after infantry.
Kodiak. Sans the COC and Some skorne, the Kodiak is a way better go to infantry clearer.
>>
>>55064225
Grymkin is generally a Chaffless Faction.

Just about everything serves a purpose in it.

Depends on what you want from the faction I suppose.
>>
I'm new to Hordes and have only played a few games. So far I only have a Orboros battlegroup box and a Baldur the Stonecleaver. What units would be worth picking up to help what I have?
>>
>>55066513
Shifting Stones are a good support piece I hear. Baldur tends to like the construct warbeasts more.
>>
>>55061004
You're talking to a Skorne player, senpai. I know exactly how easy DEF10 is to hit because my heavies are like yours but easier to kill.
>>
>>55067088
I'll look into getting some of those.
>>
>>55064225
Can't go wrong with 30 wm dudes for 36 points. Also can't go wrong with Child launching overbuffed S&Ms at 12".
King is too wacky for me to figure out.
>>
>>55059814
He was good until everyone figured out that Synergy light spam and beast bricks with free support in theme crushes Khador dumb heavy spam.
>>
>>55067118
You know I honestly wouldn't mind at least upping Titan Boxes or giving them Def 11 (Or both).

Skorne is getting good things slowly at least.
>>
>>55061629
Is it always you saying this every other general or is there more then one of you.
>>
Honestly, is the age of the Jackspam over? Or at least greatly diminished?
>>
>>55063822
>>55063953

Rolling doubles has a chance to do anywhere between 0 to 5 extra damage against a warjack or more against warbeasts.

Critical amputation scales really well against Hordes, specifically gargantuans
>>
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>>55068085
Not on my watch it's not.
>>
I prefer to run jack heavy in my play, though I'm finding that I'm having a growing need for infantry for certain scenarios. I only have about 4 models in my current army that are infantry/solos that aren't my caster. Is there a general rule of thumb of how much infantry to run or is that just something I pick up as I play more?
>>
>>55069784
It all depends on list, faction, meta, and personal playstyle. Just work with what you're comfortable with, and adjust as you run into problems.
>>
>>55042509
>Storm Lances and Hunters
Are so early-2017. It's all about Storm Striders and jacks now and maybe Trenchers soon too.
>>
>>55057847
Deadeye itself might be a trap. At least it's not something I'm sure I want to build a list around. That said, I imagine these would be reasonably good:

https://conflictchamber.com/#c9201b_-0kju6S6S4C4C6vcvgggg5U6X6XhVhV
Skorne Army - 74 / 75 points
[Theme] Winds of Death

(Jalaam 1) Primus Jalaam [+28]
- Cyclops Raider [9]
- Cyclops Raider [9]
- Cyclops Shaman [8]
- Cyclops Shaman [8]
Extoller Soulward [3]
Mortitheurge Willbreaker [0(4)]
Venator Dakar [0(4)]
Venator Dakar [0(4)]
Paingiver Beast Handlers (min) [5]
Venator Slingers (max) [13]
Venator Slingers (max) [13]
Siege Animantarax [17]
Siege Animantarax [17]

https://conflictchamber.com/#c9201bju4x6S4A4C4Cfs6c6d6c6c6c
Imaginary Preatorean Spam Theme - 75 / 75 points

(Jalaam 1) Primus Jalaam [+28]
- Basilisk Krea [7]
- Cyclops Raider [9]
- Cyclops Savage [7]
- Cyclops Shaman [8]
- Cyclops Shaman [8]
Legends of Halaak [8]
Praetorian Swordsmen (max) [13]
- Praetorian Swordsman Officer & Standard [4]
Praetorian Swordsmen (max) [13]
- Free UA
Praetorian Swordsmen (max) [13]
- Free UA
Praetorian Swordsmen (max) [13]
- Free UA
>>
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>>55066513

Can't go wrong with a Blackclad Wayfarer either.

Sentry stone & mannikins are good too. Make sure you get the latest cards from the card database though, their rules have changed since MK3 came out ( http://cards.privateerpress.com/ )

Then you can check where you want to go first: stones, tharn/savages or druids and dig in to that.
>>
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I trash-talked Kozlov a while back in here, but noticed him showing up on Discount recently (three top-3s or something).

What did I miss? Because most of the lists are using not even using him for ADR, but the way the lists are constructed he just looks like a bad Vlad2?
>>
War Room Army

Retribution of Scyrah - 8/15(CID)

Theme: No Theme Selected
75 / 75 Army


Elara, Death's Shadow - WJ: +28
- Fane Knight Guardian - PC: 4
- Banshee - PC: 18 (Battlegroup Points Used: 18)
- Hemera - PC: 16 (Battlegroup Points Used: 10)

Dawnguard Sentinel Scyir - PC: 4
- Harpy - PC: 9
Dawnguard Sentinel Scyir - PC: 4
- Harpy - PC: 9
Arcanist Mechanik - PC: 2
Lys Healer - PC: 3
Houseguard Thane - PC: 4
Eiryss, Angel of Retribution - PC: 6

Houseguard Halberdiers - Leader & 9 Grunts: 13
- Houseguard Halberdier Officer & Standard - Officer & Standard: 4
House Shyeel Arcanists - Leader & 2 Grunts: 7


---

GENERATED : 08/25/2017 21:41:24
BUILD ID : 2047.17-07-25

Thinking of trying this. The Harpies can get extra move out of Righteous Vengeance and Marked for Death gets you more accuracy and a stealth out. Feat turn they can fly to stuff to punch it.
>>
>>55042875
I'm all in favor of more flight models.

Everyone said I was a stupid idiot for building a Viktor out of my Colossal kit, but who's laughing now?
>>
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>>55073080
>Everyone said I was a stupid idiot for building a Viktor out of my Colossal kit, but who's laughing now?

Same thing Buddy. I even magnetized my guy. So now I have 2 Colossals and both of which can be Conquests or Victors.
>>
>>55071244
Thanks, anon. I'll look into those and see what I like.
>>
>>55074170
Also the Wold Warbeasts are going through CID to become way more powerful.

Cheaper, Harder hitting and their druid support person handing out +2 STR.
>>
>>55074215
So wolds are basically mixing all the good parts of hordes with all the good parts of warmachine and remove all the downsides of both.

What a great idea. I don't see anything going wrong about this at all.
>>
>>55074943
>What a great idea. I don't see anything going wrong about this at all.

Eh the Druids have been whinging about it forever. They still fall into significantly higher expense brackets, and with still not as great points layouts. On top of that they are not compatible with a large amount of Buffs available in faction.

Again we shall see in CID.
>>
>>55075147
I'm not going to blow up the hyperbole just yet, but the fact that the wolds (including the big guy) were somewhat pillow-fisted was one of the few was to actually beat Baldur2.

Giving them buffs in this direction seems like it's removing the only weakness that list has. Imagine they made a CID that gives Gaspy2 Fog of War or Vlad1 Spellpiercer.

When the circle players ask for the help these days, I think they are mostly concerned about their other stuff, not the wolds.
>>
>>55075267
>I'm not going to blow up the hyperbole just yet, but the fact that the wolds (including the big guy) were somewhat pillow-fisted was one of the few was to actually beat Baldur2.

So adjust Baldur2 in response to these buffs (Not saying make him bad, but counterbalance the increase of power with maybe the decrease of something else). Im not a fan of "X is Shit with 90% of faction but godly with 1%" stuff. It really makes purchases hyper specific.

Maybe the Koldun Lord is Godly with OW2, but I would rather it be great with OW2 and functional with everybody else.
>>
>>55073797

Double-Victor?
>>
>>55077501
All the way. Firing across the sky.
>>
>>55077501
Viktors write history.
>>
>>55073080
Me
my faction doesn't have flying units
>>
bump!?
>>
>>55079475
No, I can't be pushed
>>
http://lormahordes.freeforums.net/thread/2181/tommy-jerry-warmachine-player-profiles

>Hey guys, here's a nice article about accepting different kinds of players

>"Other kinds of players don't exist cause muh competition"

This is why we can't have nice things.
>>
>>55079706
>disable ad blocker
Go fuck yourself lormahordes
>>
>>55079706

Reminds me why Myers-Briggs is called "astrology for geeks" desu
>>
>>55061973
>Drago somehow managed to avoid taking an relevant damage by the full unit of Fennblades
Do the actual math on that. There's no "somehow" about it. Drago with superiority is actually really tough to drop... 15/18 is a hell of defensive statline. And that's not even considering how poltergeist impacts the opponent's boosting decisions when throwing a heavy at him.

Consider this for a moment - if the opponent doesn't have a model available to move into a blocking position, an enraged bronzeback fails to kill him on average dice. He needs to spend all his fury boosting to hit, and he's STILL likely to miss one of his first three swings even boosting, and get pushed out of range. You put him behind a wall or something, even most fully loaded character heavies come up short. Superiority Drago doesn't need to worry about unstable, because he never needs to buy attacks... he can just stand in the thick of it, chopping models up turn after turn.
>>
>>55074943
>Oh god they're giving some mild buffs to some models that have sucked since forever (bar one janky interaction in one theme list for a couple months in mk2)
>DOOOOOOOOOOOOOOOOOOOOOOOM
seriously? we're starting up the doom train for melee wolds now?
>>
https://conflictchamber.com/#c2201b_-0O151r22223qjCjC3E3r3r3r3z2_3G3H

Protectorate Army - 75 / 75 points
[Theme] The Faithful Masses (CID)

!!! Your army contains CID entries.
!!! You are using a pre-release theme.

(Harbinger 1) The Harbinger of Menoth [+24]
- Devout [9]
- Reckoner [16]
- Reckoner [16]
- Hierophant [3]
Champion of the Order of the Wall [8]
Champion of the Order of the Wall [8]
High Paladin Dartan Vilmon [0(6)]
Paladin of the Order of the Wall [4]
Paladin of the Order of the Wall [4]
Paladin of the Order of the Wall [4]
Vassal of Menoth [3]
Choir of Menoth (min) [4]
Idrian Skirmishers (max) [15]
- Idrian Skirmisher Chieftain & Guide [5]

Not quite sure this is the best way to go about it, but its an option. Can anyone think of a better battlegroup/caster/unit/solo choice to stress test Paladin spam?
>>
Wisconsin Team Championship 2017 Results:

1st = Muse on Minis
>Ret (Kaelyssa - Defenders of Ios/Ossyan - Defenders of Ios)
>Cygnar (Haley2 - Storm Division/Haley3)
>Mercs (Ossrum - Hammer Strike/Thexus - Operating Theater)

2nd = Mighty Fluffy Tuna
>Khador (Harkevich - Jaws of the Wolf/Sorscha2 - Winterguard Kommand)
>Cryx (Deneghra1 - Ghost Fleet/Coven - Dark Host)
>Retribution (Ossyan/Kaelyssa - Defenders of Ios)

3rd = LOS? We don't need LOS where we are going
>Skorne (Hexeris2 - Winds of Death/Makeda1)
>Cryx (Gaspy3 - Infernal Machines/Coven - Dark Host)
>Retribution (Vyros2 - Forges of War/Issyria - Shadows of the Retribution)

4th = C-Faction^3
>Circle (Wurmwood - Deevourer's Host/Kreuger2)
>Cygnar (Haley2 - Heavy Metal/Haley 3)
>Convergence (Lucant - Destruction Initiative/Iron Mother - Destruction Initiative)

5th = Nonokrion Order
>Cygnar (Caine1 - Storm Division/Haley2 - Storm Division)
>Grymkin (Heretic - Bump in the Night/Child - Dark Menagerie)
>Skorne (Zaal2/Xerxis2)
>>
>>55082558
>more skorne than any other Hordes faction
But I thought Skorne sucked
>>
>>55080774
It wasn't Drago though, it was just a normal Berserker.

>>55082558
>Harkevich and Sorscha2
I take this guy was the dedicated Circle and Cryx drop.
>>
>>55083608

Those particular warlocks can give you some pretty nasty games.
>>
>>55083608
The top lists in Skorne also heppen to be the top lists in Hordes. Skorne is not Cygnar/Cryx-Tier but can certainly compete while offering some pretty nasty skews, that the meta is sadly adapting to. I kind of expect Skorne to drop off a bit unless our themes turn out to be excellent.
>>
Starting up this game because my playgroup is getting into it.

Skorne is the only army that hasn't been chosen yet so I'm going with them. How are they? I've heard that Cryx is super busted but I haven't heard anything about Skorne other than "elephant torture".

I got given the Skorne Battlebox, any clues at to where I should put my money towards?
>>
>>55086537
Skorne are a bit behind the other factions when it comes to release schedule, which should be fixed next month. Other than that they're a really solid if a bit straight-forward faction. Some of our models are a bitch to paint however. Armor trims are a form of torture.
>>
>>55086579

Do them early and just paint around them
>>
>>55081274
Can't do better than that.
Zero wracks seem suspect though.
>>
>>55068085
Jackspam died when hordes got their beast themes and didn't need to dorop heavies from lists to get support.
>I'm gonna bring 10 marauders and have 16 focus total per turn
>I'm gonna bring my 5 beasts and have 20 on them plus 7 on caster for spells per turn. Also you ain't hitting shit and I outthreat you by like 4"
>>
>>55071265
Seems to do less with Kozlov and more with Seer marshalling which is the only answer to Cryx shitters currently.
>>
>>55090765

I think this may be the case, but the Imperial Warhost just came out, anon.
>>
>>55090786
Does that even matter? Thanks to the dumb ghost engine, it's way too hard to blast banez away and playing attrition against Ghost Fleet with Kozlov seems... brave?
>>
>>55095303
Speaking of the Wraith Engine, did it get a price rise with the buff?
>>
>>55050350
You're still a faggot
>>
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What's you favorite looking model in your faction?
>>
Makeda1 sucks dick when your opponent has no shooting. I'm sat there with Quicken, a Krea, FM shield guard and a unit of Scarabs to tank shots, and my opponent has given me nothing. This is what I hate most about this game, your opponent can just blank your shit before the game has even started, then your probably lose because of it.
>>
>>55097722
>not using her to launch fuckers around
>>
>>55097767
I tell a lie, my opponent last game had a Blightbringer. So I Quicken my dudes up the board, and all the extra DEF does is make it easier for him to miss so I can't shield guard the shot somewhere safer. I don't know how PP managed it, but they managed to actually give Makeda1 a whole new level of Skornegy.
>>
>>55082558
Go figure, the muse guys are actually good players
>>
>>55097722
Quicken means MK almost always out-threats them in melee, so why complain?
>>
>>55086537
Just saw this.

First and foremost: ignore what anyone says about balance unless they say it applies to new players. When players discuss balance, they're talking about high level play. There's a shitload of shit to figure out before game balance becomes a major factor.

Anyways, to Skorne. Skorne is the beat face faction with a secondary in attrition. They tend to have a very big focus on gaining value from death, either their own or others. Many of their models get better when stuff dies, or they have tactics that center around losing their stuff.

On the warbeast end, Skorne is about maximum damage. Skorne beasts are some of the hardest hitting models in the entire game, and there's very few things that they can't straight up kill. They are, however, also generally pretty slow and often linear in their threat, so the problem often becomes learning how to deliver the model in question.

The Battle Box caster, Xekaar, is trash. He's not bad to learn on, but he has a lot of very big issues that will be even worse for a new player. Learn with him, but do not take him as indicative of what the faction does. Most casters in faction are either very survivable, very dangerous, or both.

Past that, it's mostly about what caster you're interested in. Every caster has a different playstyle and gameplan, including the various iterations of the same caster.
>>
>>55097569
Harlan Versh is a simple model but I love it
>>
Have a pity bump for your dying games general to keep you from falling off the board. Just because I used to play it and I feel bad for you guys.
>>
>>55101329
Awesome! Great job dude! Love it!
>>
>>55101329
I'm too busy looking for the Guildball general to check in here.
>>
>>55098605
>Anyways, to Skorne. Skorne is the beat face faction with a secondary in attrition. They tend to have a very big focus on gaining value from death, either their own or others. Many of their models get better when stuff dies, or they have tactics that center around losing their stuff.

The best Skorne that I've seen played was attrition with a secondary in beat face, with tactics centered around losing their stuff.

If anything from the Battle Box showed up on the table, it would have been by accident.
>>
>>55102931
>If anything from the Battle Box showed up on the table, it would have been by accident.
Dude. The new battle box has a Raider, which shows up exactly once in every good Skorne pairing.
>>
Well, the Pirates have had their Theme force previewed. That's a thing.
>>
>>55104537
Arrr
>>
>>55105171
Pretty Solid Overall:

-All Merc Jacks are allowed. Only Privateer Solos, Infantry and Warcasters Allowed.
-Free Solo for every 25 Points of Privateer stuff on the board (So Non-Privateer jacks don't give you a privateer bonus)
-Solos Gain Dodge
-Press Gangers Gain Ambush

If I played pirates, I would make a custom Pressganger unit of the weirdest possible things they could pressgang, wearing Eyepatches and pirate clothes.
>>
>>55105278
>a storm pod with a pirate cap and eyepatch
Oh yes please do
>>
>>55105278
Wow, that's pretty cool since the warjack allowance alone gives you a thing at least,

Galleon is already the second best Colossal in the game and the Mariner got buffed, so maybe Pirates are a thing maybe?
>>
>>55105358
Wait a minute. Because of Company of Iron, I wouldn't mind just a Unit of Pressgangers!

The Stormpod couldn't work, because its a Construct, however Im thinking stuff like:

Cephalyx Drudge: Wearing Eyepatch over Monoeye
War Dog: Pirate Colors and Pirate Hat
Incubi: The Soldier remains Normal, but Incubi has a Pirate Bandana (And Twin Eyepatches)
Dreadrot: One of the Ones with the bags,
Bloodweaver Night Witch: As the Lass
Commander Nemo: Stripped of lots of his stuff, with piratey stuff
Troll Whelp: Just kinda a hat or something
Paladin of the Order of the Wall: With Piratey stuff instead of menothian stuff scrawled over his shield and tools. All gold picked off.
Mage Hunter Infiltrator: Mostly Unchanged with a Sign Saying "Not an Elf"
Venerator Slingers: because its easy and skorne kinda lacks a funny one.
>>
>>55105613
>Venerator Slingers: because its easy and skorne kinda lacks a funny one.

There's unironically probably a few of those by now. For some skorne, Venator is something you just do until it's time to go to hell. They'll desert to a life of banditry given a realistic option, and they had a pretty big army raiding the Protectorate recently.
>>
>>55105278
That's going to be an INSANE amount of free shit
If the main 75 points of your army are going to be made out of privateer stuff, that's 3 free solo/weapon crews.
Then at least one free solo if you take privateer jacks.
>>
>>55106386
It is but the Privateers depend more than any other faction on support Solos. Also, the Commodore is apparently not selectable for free.
>>
Are Ayana and Holt Privateers? I genuinely never bothered looking that up.
>>
>>55106776
Yes
>>
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Finally i have finished it. Behold the weaponised version of the Ark of the covenant. So far it is a great model.
>>
>>55107030
Is it possible to open the doors any further in the model? If I could Id grab some of thos Cryx Souls and have them emerge from behind the wall.
>>
>>55105698
Not exactly true. Venerators are still regarded as warriors, and still follow their own version of Hoksune.

They're not even the lowest on the totem pole of warriors either, as the actual house guards are barely considered warriors.
>>
>>55107030
Good shit
>>
>>55107030
Dayum. Have you thought about making the other half of the front arc blue instead of green to better match your color scheme? But the mini itself looks great.
>>
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>>55108109
Well the backark is turquoise for most parts.
>>
Is there a comprehensive list of all warnouns who are immune to being stationary? I decided to main Sorscha1 for my pairing now, because I'm tired of playing attrition in 2017.
>>
>>55108594
Its not so much Warnouns as casters. As comprehensive as possible this is whatcha need:

http://battlecollege.org/index.php/Category:Cold
>>
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New Sorscha.
I like her!
>>
>>55109699
Samus Aran Spotted!

I'm gonna hide her face with regular MOW Helmet. Or Maybe one based off the Juggernaught.
>>
>>55109986
its very likely they will have 2 heads. like Vlad3
>>
>>55109699

I wish she weren't a manowar. Cool model, but I'm sick of high tech powersuit releases.
>>
>>55108594
From the top of my head:
Sorscha1
Sorscha2
Zerkova1
Zerkova2
Goreshade2
Goreshade3
Goreshade4
Vayl1
Vayl2
Borka1
Borka2
Caine2 (upkeep)
Garryth1 (upkeep)
Denegra2 (sometimes)
TheDreamer (sometimes)

Animi to watch out for:
Safeguard (Cyclops Brute)
Earth's Blessing (Gnarlhorn Satyr, Woldwatcher, Trollkin Bouncer, Earthborn Diretroll)

Random Shit:
Priest of Nyssor (Retribution)
High Exemplar Gravus (Protectorate)
>>
>>55109699
>sexy bad bitch in power armor
i'm gonna splooge my pants
>>
>>55109699

>I heard you liked pauldrons, Vlad
>>
>>55110273

Pshaw, that isn't manowar armor. That's Vad2's armor, mekanized. Powered by steam and social awkwardness.
>>
>>55111081

Is it actually? Havent' read the last book.

I'm not sure if that makes me resent it more or less though.
>>
>>55113211
It's not. It's a joke.

I fully expect another Khadoran caster to be put through CID at the same time as Sorcha 3, so it will be like getting a bunch of new casters that I don't have to pay money for.
>>
>>55110273
It's better than the run of "X, but on a horse" that we had there for a while.
>>
>>55113419
I mean, now we're getting "x, but in a battle engine/chariot"
These things come and go I suppose.
>>
>>55113565
>I mean, now we're getting "x, but in a battle engine/chariot"

These are waaaaay better.

Old Witch 2 in a massive kick-ass Walker truly living up to her idea, and A Pirate Ship Skarree thats held up by legions of the Damned...

Kinda outclass "X on a horse!" of course the "X...But on ALLOT of horses!" wasn't inspiring either.
>>
>>55113315

I knew it had to be a joke, I did... but I'm about ready to believe anything when it comes to this game lately.
>>
>>55105278
Ambushing press gangers lord have fucking mercy
>>
>>55109699
What a waste.
>>
New benifit for the llael theme
" If Ace is included in this army it is a friendly Mercenary model instead of a Cygnar warjack."

Wow blew me the fuck away with that bonus
>>
>>55106386
Maybe I'm missing something but getting 3 free solos out of your theme doesn't seem insane, it seems par for the course
>>
Holy Zealots: We hope to further incentivize players to bring Zealots with a slightly reduced point cost bringing them in line with other options.

Cost 7/12.


Kapitan Sofya Skirova: A bit high for what she brought to the table compared to other options, Sofya should be a more attractive option with this point cost.

Cost 5


Eminent Configurator Orion: Orion will be receiving a Dev Talk tomorrow (8/29) to talk about the inclusion of a variable MAT and RAT. We can also discuss him more in depth then. Be ready!

Gain Pathfinder, Repairable, CMD 10


Ashlynn d’Elyse: Welcome Ashlynn to the party! With these two changes we hope to make Ashlynn a little more durable while also forcing the players to make interesting choices. Please add her to your list of models to test during this CID.

Increase damage boxes to 16. Replace Twister with Heightened Reflexes.


Lieutenant Crosse, Resistance Fighter: These changes will give Crosse a little more army support as he takes the time to build up Soul Reaver and make him a little less reliant on gathering souls as quickly as possible to have an impact in his games.

Cont.
>>
>>55116244
Replace Sentry with Dauntless Resolve.
Crosse gains Ghost Walk.
Replace Shadow War text with the following:
Friendly Faction models currently in Crosse’s control range are affected by Ghost Walk this turn. Addiionally affected models gain Stealth XICONX and Run & Gun for one round. (At the end of its activation, if it destroyed one or more enemy models with ranged attacks that activation, a model with Run & Gun can make a full advance.)


Bradigus Thorle the Runecarver: Some times you have to throw magical rocks! Bradigus agreed.

Weapons gain Damage Type: Magical.


Wold Wight: This rule was already grantd by Fire's Fury. It is redundant and unneeded.

Remove Steady.


Farrow Valkyries: This change should open up a lot of synergies with various Farrow warlocks and make them a more consistent mid-line unit.

Replace Assault with Point-Blank:
Point-Blank - During its activation, this model can make melee attacks with its ranged weapon, with a melee range of 0.5˝. Do not add this model’s STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted.
Sons of the Tempest: Changing the final benefit to allow for free upkeeps will help focus hungry warcasters in the theme force. Now allows all non-character warjacks.

The Faithful Masses: Allowing Paladin models to generate free points will really open up the list building options for this theme.

Llaelese Resistance: We have taken the feedback given and decided to shift directions with this theme. We have removed Constance Blaize and Precursor Knights, added a benefit for Ace to make him a friendly Mercenary model, and doubled down on the first benefit rule so players can choose to take up to two Cygnaran, Protectorate, OR Crucible Guard units in this theme. (Players must choose one faction for this benefit. It does not allow a player to choose one Cygnaran unit and one Protectorate unit for example.)
>>
You are da boi, CID-anon. Thank you

>>55116138
You are easily able to get 4, which is normally reserved for the warjack themes only.
>>
>>55109699
I'm not a specialist on Warmachine, but I never really thought her fantasy/theme was based on Man'o'Wars and she was more the "sorcerer" fantasy. Is there any explanation of why is it happening?
>>
>>55116686
Relationship-induced depression is a hell of a drug
>>
>>55113882
My main issue is it feels a lot like the GW attempts to sell big expensive models. There is nothing inherently wrong with big setpiece models, but when they're pushed this hard it kind of feels a bit scummy.

Also, considering colossals had a run of like 15 years of being cited as impractical and obsolete, the fact they're being pushed as the biggest baddest unbeatable engines of destruction now comes off as weird.

Gotta make them dollarydoos, I guess.
>>
I'm looking for a breakdown of the composition of the skorne armies fluffwise. Does anyone have a picture or something that might help?
>>
>>55116832
There is the old Skorne supplement for the D&D RPG if you can track it down. Even if that is pre-Venators getting beefed up lore-wise it still has a ton on Skorne social structure and military service.

Basically, it used to be Praetorians and Cataphractii charging in to score ancestor glory points, with Venators getting the shit jobs that give no glory and are basically a one-way ticket to the Void. Think of the way medieval European armies regarded heavy cavalry charges as compared to archers and you more or less have it. Lately they've realized that guns (well, gas powered needlers and slings, at least) are actually super useful and don't shit on dudes without swords so hard. Hell, you can actually (sort of) advance in rank as a Venator now!
>>
>>55116862
>Playing Primus Jalaam
>In my list is Zaadesh1, Rhadeim, and a Tyrant Commander
>My warlock is only 4th in command
>>
>>55116808

>My main issue is it feels a lot like the GW attempts to sell big expensive models. There is nothing inherently wrong with big setpiece models, but when they're pushed this hard it kind of feels a bit scummy.

I'd sorta like to see Lhael get something like the Trencher Blockhouse. A couple of advance deployment buildings with semi-stealth (Not that they can't be seen but you can't tell the rebels are hiding in it until you get close) that allow you to teleport units between them (Guys travelling through hidden tunnels) and have some minor attack (A few rifles, maybe grenades).

Something more unique than 'Here is a new big robot/dude riding a battle engine'
>>
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>tfw Llael is going to have better Assault Kommandos than the faction with actual Assault Kommandos

JUST
>>
>>55117539

Which Lhaelese model is better Assault Kommandos than the Khadoran ones?
>>
>>55117539
Well the llael theme is a better gunmage theme than the actual gunmage theme.
By a huge margin too which is so depressing
>>
>>55116808
>Also, considering colossals had a run of like 15 years of being cited as impractical and obsolete, the fact they're being pushed as the biggest baddest unbeatable engines of destruction now comes off as weird.

Well the colossals we have now aren't the colossals of old, those were like twice the size and took a team of sorcerers to control
>>
>>55116808
I dont see it. Mechanically all of them mainly look cool, but have eh mechanical rules. Sans maybe the death knell, nothing huge has really proved itself vital to the running of the faction.
>>
>>55105613
>not having a gallows grove press ganger.
>>
>>55118636
Thats a great idea, but they are Medium based. Unless I pruned it a bit and then made a Skorn Lass with a BDSM theme.

Also could work.
>>
>>55116832
>>55116862

The mk2 Command Book had a good example (as it usually does). That said Skorne armies can get pretty weird- The Army of the Western Reaches isn't strictly normal (but since it's big and the one fighting other nations it may as well be), most everything in the world is House armies and they have tiers of troops that haven't shown up in the game at all (2nd and 3rd line types). You are also getting some deeply weird force-mixes at the tip of the spear- somebody gave all the skorne Ascetics armies- so void spirits and massed nihilators. Ancestral Guardians and Immortals were a House's last line of defense before some Cygnaran expat made a Skorne-pope. The same asshole standardized Cataphracts into multi-house formations, organized by role.
>>
>>55117762
aren't gun mages comparable to lesser nobles in lael compared to cygnar. I don't think its uncanon at all
>>
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>>55097569
this fucker here, best solo in game
>>
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>>55116832

>picture or something
>>
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>>55116832

>that might help
>>
Currently in CID:
>Orion doesn't get to benefit from his own Field Marshall
>"well why not?"
>because he doesn't get to benefit from his own Field Marshall
>>
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>>55097569

This guy looks cool in the gallery pic, but the model looks even better in real life. Nice and chunky, with a much more dynamic pose than PP usually gives MOW models.
>>
>>55123180
So doesn't Harkevitch (Reposition 3 Field Marshal). Fuck OFF. There is already literal precedent for it not happening. But that's not good enough for CoC suckers.

>>55123321
This guy could have been a Warcaster on his own. Hes like a Heavy Warjack on a medium base.
>>
>>55123484
Harkevich also isn't in a faction where 80% of the casters share their field marshal ability with their army. And if you're counting mk2, 100% of the casters had their field marshal as a personal ability.

It creates a dissonance, where a rule is true across the board factionwise but not here.
>>
>>55124075
>Harkevich also isn't in a faction where 80% of the casters share their field marshal ability with their army.
.....And? If 80% of Khador has a powerful melee presence should my spellcaster get one too?

You're saying "We should have it because Our faction deserves to have it!". Also in MKII you couldn't pass along 3 focus to every warjack every turn.

Get over yourself.
>>
>>55124214
Calm your tits and having an oddity in faction's primary gimmick should be something that's addressed.

It will be like troll casters not being medium base or bigger and not having tough.
>>
>>55124272
>It will be like troll casters not being medium base or bigger and not having tough.
Big trolls don't have Tough.

I guess having your ranged caster handing out elite melee or ranged stats to all your jacks whenever you want just isn't enough eh?
>>
>>55124495
You're the guy bitching about Butcher not being able to have Guided Fire, aren't you.

I get that you dislike other people getting toys you can't have, but bitching because you want it won't get you anywhere.
>>
>>55124612
>I get that you dislike other people getting toys you can't have, but bitching because you want it won't get you anywhere.

Well the Coc bitched about their Ranged caster not being good in melee so now he's suddenly got the capability to do both. Pretty sure it gets you exactly where you want.
>>
>>55124612
>butcher
>guided fire
What? What's this stupidity? Who fucking thought to demand this?
>>
>>55124689
Interestingly, most of the complaining I seen was about him not doing anything to uniquely configure his battlegroup or army. Now that he has an ability that goes with his name I'm pretty excited, but I would have been no matter what they made his configuration ability.
>>
>>55124885
Someone who was pissy that Convergence was getting a caster who was supposed to be range-based but ended up so far being someone with a toolkit that allows him to decide how he's going to play into pretty much everything.
>>
>>55124893
I understand some ability to configure his warjacks, but he is also a Ranged caster. Why does Convergence get to "Configure" to cover flaws that other factions just get to stick with?

I guess that was the CoCs design philosophy, which is obnoxious as fuck. "We are just better than you" is a fucking shit design philosophy.
>>
In case people are confused as hell about what these guys are talking about...
>Orion's MAT and RAT both become 5.

>Configuration: At the beginning of this model's activation it gains +2 MAT or RAT until the start of its next activation.
>>
>>55124965
A large majority of the casters in CoC have always been about being able to both shoot and melee.

The only caster that is truly focused on one end is Axis. Everyone else both shoots and melees.

The fact that the new caster follows that theme is not surprising in the least.
>>
>>55125726
So CoC gets one dedicated to shooting. And the only thing about shooting is two spells. Magesight and that other one. Everything else is Universal from the feat to spellpiercer.

Is that not good enough for "Melee and Ranged" why isn't the Transfiguration not something like "Jacks get +2 Range or Arcing fire" or something like that?
>>
>>55125825
Mother is a dedicated shooting caster as well, except that she also has good melee capability.

Syntherion is also a very good shooting caster, who does great melee as well.

Orion is not new in this factor.
>>
COC is not even a real army, they should be happy they get anything at all.
>>
Anything fun Khador can do at 25 points?

The setting is a big dogpile 8-player-free-for-all on a big table.
>>
>>55128307

Roman Nose, some Suckers, and a Warjack
>>
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>>55128307
C L A M J A C K
>>
>>55047884
No ya don't. Not if it releases in this state.
>>
This is the same thread from a week ago. Lol.
>>
>>55132158
>Slow thread = bad thread
Fuck off /v/
>>
>>55118625
D-did you miss MkII? Because dual Stormwalls, Galleon/Earthbreaker and Sacral Vault were totally things that appeared in every single tournament.
>>
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>>55101804
>>
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>take trip back to 2011
>40k dominates LGS
>couple of us also play fantasy
>old friends start WMH
>pick up some Legion
>Mostly just Abby monster mash
>plus old starter box
>friends live far away
>play a few games when visit
>fun as shit
>they stop playing because reasons
>try to start at LGS
>nothing except one dude
>total sperg
>play a few games
>hes shit and loud about how unfair everything is even though he's just shit
>rip WMH
>store eventually closes
>fast forward to most recent xmas
>get new 2player box
>no one to play with
>40k once again dominates new store
>jump to present
>visit store over an hour away while visiting friend
>they have WMH crowd
>cancerous tourneyfags who give people shit for playing what you want instead of hyper competitive lists
>nope
>2 player box is untouched
>old legion models are warped pieces
>nearly brought to tears trying to reassemble
>snapped my drill trying to pin
>gave up on them entirely
>fighting the urge to buy shit anyway
>not even legion or Cryx
>want some gators
>realize there is no point
>darkness embraces me like a blanket
>>
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>>55133009
I've bought massive collections in four different games, including Warmachine, in the past 18 months. So far the only people at my LGS who have expressed any meaningful interest in playing non-GW games without sperging out are a single good-natured Trollbloods player and a bunch of dudes who desperately want to play Kingdom Death now that somebody else has dropped the $500 entry fee for them.

The bleakness of this situation makes for a nice diversion from the actual self-induced sources of depression in my life
>>
>>55133417
That's kind of how I feel. Death is the only option
>>
Victor is fun with Sorscha1.
>>
>>55133009

Give a cancerous tourneyfag a chance to do something fun with the game, they'll probably leap at it.

>also the trick with pinning is to just score the site and then drill the bit with your fingers
>takes time, patience, and calluses but success is your reward
>gotta carefully control the torq and motors ain't got no feedback mechanism
>>
>>55132679
Sure, and think all about the Huge stuff that set on shelves and did nothing.
To me, this says that PP designed them the way they designed everything, with Hit&Miss aspects.
>>
>>55105613
Nah, for Ret you need a Soulless Escort with normal eyes instead of the black pools the soulless typically have. Maybe a sign that has "Found a Soul" on it, but that might be a little too obvious.
>>
>>55136527
I get how that's also a weird thing, I guess it works on more of the subtle side.
>>
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>>55133009
>assembling
>>
>>55136593
Aight, good for you mate.
>>
>>55136593
>let's market to layabouts who don't even have the drive to put their own models together
>but let's also leave the models unpainted because surely those layabouts will find it in them to do it themselves

What did Guildball mean by this?
>>
>>55137990
Like I don't dismiss pre-built miniatures but if your gonna sell unpainted Minis with the expectation that they will be painted, then why is pre-building such a marketing hook?

I don't really get the point.
>>
>>55138135
Now I can play it faster, because it saves me 2 hours assembling it? What's not to understand
>>
>>55140149
>because it saves me 2 hours assembling it?
If it takes you 2 hours to assemble miniatures (At least on THAT scale) then you have much bigger worries than play speed.

It also depends on the environment. 2 Hours Saved (If you use a turtle for assembly and then spend 1:45 Jacking off directly near the drying minis) when you're gonna spend 5 hours painting them your still gonna do it at home.
>>
You know what I don't get?
Why do people try to shill Guildball here? It's a skirmish level sports game, no where near close to what Warmachine is.
>>
>>55141023
Validation I suppose?

Maybe "I didn't like it so if you didn't like it I guess the only reason you're not playing my game is because you never heard of it or its benefits"
>>
>>55141023
Because 4chan culture is built upon the honorable principle of blindly shitposting whenever possible, and we have proudly upheld that principle for at least four years
>>
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How do I use Hex Hunters with pThags? You can't rely on their pow10(12 w buff) to kill stuff and trigger battle wizard so should I just screen my beasts with them?
>>
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>>55141023
>DC is the mastermind behind MKII's success
>DC is now working for the company behind Guild Ball
>MKIIV is a hot pile of garbage
Really makes you think
>>
>>55142739
Yeah, but I'm not playing a game because of developer, I'm playing because of what the game can offer. Guild Ball and Warmahordes offer two very different things.
>>
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>>55142795
Anybody that is familiar with WMH would be more than familiar with GB

Just a shill though, please ignore
>>
>>55142829
Does Guild Ball offer a wargame that is a middle ground between skirmish games and 40k? No? Then it's not what I'm looking for.
Wouldn't you be better off trying to shill this in the Blood Bowl threads?
>>
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>>55142872
>that is a middle ground between skirmish games and 40k?
What did he mean by this?

>Wouldn't you be better off trying to shill this in the Blood Bowl threads?
If you think GB and BB are the same because 'lolsportsball' then you're retarded and have no idea how GB actually plays
>>
>>55142894
or guildball looks like a stupid soccer thing and we'd rather push our toy soldiers around a battlefield than a soccerfield
>>
>>55142894
>>that is a middle ground between skirmish games and 40k?
>What did he mean by this?
More models than skirmish games, less models than 40k. More focus on individual models than 40k, but not focus on ALL of the models.
>>Wouldn't you be better off trying to shill this in the Blood Bowl threads?
>If you think GB and BB are the same because 'lolsportsball' then you're retarded and have no idea how GB actually plays
I mean, it didn't stop Warmahordes players from trying to attract 40k players. Why would this be any different?
>>
>>55135744
Eehh. I already had a chat with a few of them, and they were very pushy about shit. Having dealt with people like that in the past, I've found it best to just avoid them.

As for pinning, I've pinned before, but this shit is fucked and all my shit is in pieces that don't even want to stay together. Info go back to Legion, I'll just have to get new shit that I can magnetize. However, I'm leaning toward Cryx and Gators anyway. Fucking Gators I think are my favorite, especially the Wrastler. The only reason I didn't start them years ago was because they didn't have a starter set. They still don't, but meh. The Dracodile also looks sweet as fuck, but I'm just worried about the faction being limited as a whole.

Idk, I still like Legion and Cryx, but it's whatever without a group.
>>
>>55143177
>battlefield
What game are you playing? Every convention I've gone to the Warmachine/Hordes tables are full of flat printed terrain and unpainted models. Literally the worst looking gaming area I see evry tiem
>>
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>>55143880
Then I guess you don't go to Conventions then!
I don't get you shill. I really don't. Has shame shilling ever worked?

So that's why I doubt your a shill as much as a person who needs validation.

So your game is the best, good job.
>>
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>>55144475
>a table made by PP itself
Oh wow you really disproved my real world experience of seeing gray, bare metal armies playing in a tournament. I'll just skedaddle down to any other table in the entire convention to not have my eyes bleed.

Watch out, having any depth of terrain might throw off muh millimeters and laser LOSfinder
>>
>>55144534
...But Guildball is also played on a completely flat table. What's your point?
>>
Guildball is shit, nothing perma dies. If I wanted to play a sports game, I would leave the fucking house reeeee

>>55143880
>not having painted armies only as an enforced rule
consider suided
>>
>>55144557
That WMH players are playing on the same barren soccer field.

It's skirmish level, solo-based WMH with a moving objective. Picture it as a Grind ball and you're right back in the theme. The gameplay is entirely similar as if every solo generated focus and you had to allocate it at the beginning of the turn
>>
>>55144590
>It's skirmish level, solo-based WMH
Okay, but I don't WANT a skirmish level, solo-based WMH game. I want the regular WMH game. I imagine most other people in the thread feel the same way.
>>
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>>55141023
>Why do people try to shill Guildball here?
Because their general dies before it hits 4 posts
>>
>>55144640
>Company of Iron

>I imagine most other people in the thread feel the same way.
Narcissist
>>
File: cephalyx-table-199.jpg (473KB, 800x939px) Image search: [Google]
cephalyx-table-199.jpg
473KB, 800x939px
>>55144534
fuckin' boring tables right? good thing PP doesn't make the majority of the cool ones i guess, no way a fan would put together anything cool
...oh wait http://thefigurepainters.squarespace.com/tips-tutorials/2017/2/10/making-the-las-vegas-open-2017-cephalyx-finals-table.html
>>
New thread
>>55145455
>>55145455
Thread posts: 329
Thread images: 45


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