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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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Previous thread: >>54982929
>Pastebin:
https://pastebin.com/7HiVphFm
>News
https://www.kickstarter.com/projects/200664283/chronicles-of-darkness-dark-eras-2
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
>This week's Monday Meeting Notes:
http://theonyxpath.com/a-brief-respite-before-the-deluge-monday-meeting-notes/
>Question:
Where do you find your inspiration?
>5th editons cliffnotes
https://pastebin.com/cp0r59da
>>
First for Mage Supremacy
>>
Is there any OWoD news from gencon?
>>
>>54993320
Yeah it's shit and buy more CofD
>>
Reminder:
If you want a piss off a magefag, remind them a mage can't pick a Demon out of a crowd.
>>
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>>54993225
Manga and Anime
>>
>>54993320

Once the X5 lines are released from nuWW, I expect OPP to lose all the oWOD/X20 licenses.
>>
>>54993397
We've been through this already.
>>
>>54993422
Here we go.
>>
>>54993397
>If you want a piss off a magefag, remind them a mage can't pick a Demon out of a crowd.

That's debatable, but if there's an issue, simply incinerate the entire crowd. They're only Sleepers and inferior supernaturals that aren't even "people."

>This message brought to you by your friendly neighborhood Mystagogue
>>
>>54993422
No go over it twenty billion times because it doesn't actually matter, because we're not playing either game, but love to shitpost endlessly
>>
>>54993414
>I expect OPP to lose all the oWOD/X20 licenses.
Why would they stop 'publishing' books when all it takes to store them is some ones and zeroes on a server? Pulling the licences from OPP is like throwing away free money. They might want to maintain purity, but I doubt they'd just stop making the 20th line of books when they still sell.
>>
>>54993320
Yes. Brochure lists the following forthcoming OWOD books:
Ghost Hunters
Prince's Gambit (simplified V20)
V20: Beckett's Jyhad Diary
W20: Changing Ways (player's guide type thing?)
M20: Victorian Mage
M20: Rich Bastard's Guide to Magick (aka Phil Brucato hates the wealthy)
Wr20
Wr20: Book of Oblivion (pace yourselves faggots, how about releasing Wraith first)
C20
C20: Anthology
C20: Guide to Freeholds
C20: Quickstart
C20: Kithbook: Boggan
C20: Immortal Eyes 4
C20: You'll Buy Anything You Fucking Otherkyn Faggots
>>
>>54993457
I actually do play mage but all our stories is about mage enforcers whose job is to kill unruly supernaturals including other mages. It's fun as fuck thinking of creative ways to annihilate vampires with fate or life spells
>>
>>54993495
>This bait again
new bait please this is stale
>>
Describe and stat your favorite Supernal entity from your games.
>>
>>54993508
Rocky
Supernal exarch of rock stuff
Rank 10
Influences: Hard stuff
Bane: soft stuff
>>
What's the worst story in the CofD fiction anthologies? So far I'd have to say "Open Carry."
>>
>>54993589
What was that one about and why did you find it weak?
>>
>>54993507
Dude what? How is that bait?
>>
>>54993551
>Bane: soft stuff
A black guy named Apollo
>>
>>54993665
Bait's Bait
>MUH METABAIT
see I reversed the green text that makes it's meta. Seriously no one cares
>>
>>54993616
Gun control, and it was lazy caricatures with little connection to Mage. Might have gotten away with it as a WtA story with banes though. Author: Matthew McFarland.

Same collection also had The Tahmanawis Stick, similar but a lesser offender, and even better suited to WtA. Muh ecoterrorism basically.
>>
>>54993508
Honestly, Supernal entities don't seem like a very fertile area to mine. Astral entities, Ghosts and Spirits just seem to have more character to me.
>>
>>54993616

That's the one about gun-owners getting possessed into committing mass shootings. It was a little heavy-handed.

I don't know if enough people have read all the CofD anthologies for this topic to really flourish. I get the impression that most people have just read DaveB's contribution to the Beast Anthology, which to be fair is a really fun story.
>>
>>54993780

Some of the werewolf ones are good.
>>
>>54993780
The beautiful thing about Apocalypse is it's made for this kind of thing. If this is what WW/OP writers want to write, they should do it for Apocalypse where it fits.
>>
>>54993742

One of the best Mage 2e stories was actually hidden away in the Beast Fiction Anthology.

The story was "Premeditation" by DaveB. It was about a Beast, Mage and Changing Breed crossover, and their antics in the Astral to kill another Beast. The Mage was a Mastigos Silver Ladder named Halcyon, and he was the perfect mage arrogant asshole who knew everything, and had no hesitation reminding people of his obvious superiority.
>>
>>54993780
I read a mage one with people being possessed to go off and shoot people, and they go to the gun range.

Was that Open Carry?

I actually thought that was okay because the witch was a cute. Plus at the end of the day it wasn't the fault of the gun owners, so it isn't like it made them out to be bad.

The people using the range would have been responsible gun owners, if it wasn't for a jerk spirit messing that up.
>>
>>54993757
>Supernal entities don't seem like a very fertile area to mine. Astral entities, Ghosts and Spirits just seem to have more character to me

Supernal entities don't matter until a mage needs to cast a magical effect that is beyond his capabilities or breaks the magic rules, and he needs help.
>>
>>54993856

I think that was Open Carry, yes.
>>
>>54993795

Chris Allen wrote a pretty good one for the Forsaken anthology.
>>
>>54993847

One of the best parts of Premeditation was DaveB pissing on beasts when he had Hal accuse the beast of be little more than a Goetic claimed (and sin-eaters as ghost claimed).

Dave is true to his word that he considers all splats assholes by nature, mages and otherwise.
>>
>>54993928

I hope Chris becomes the new Forsaken developer. I think the problem might be that he doesn't have the time and inclination for such an undertaking.
>>
>>54993847
I read that story. Was a little boring, really. Mostly because the tension between the beast chick and the mage dude felt forced and silly.

Also the cat chick was pointless.
>>
>>54993962

It'll be one of the new regulars, pay attention to whose getting on more books. Danielle Lauzon's on the fast track to full VtR dev, and it looks like Meagan Fitzgerald is taking on CtL once corebook's out. Dunno who'll get WtF but it'll probably be someone like that.
>>
>>54993928
Isn't he the Hunter: The Vigil guy?
>>
>>54994155

No, you're thinking of Chuck Wendig, who developed Hunter 1e.
>>
>>54994275
Then what the hell did Allen do? I remember him writing something good.
>>
Alright, semi serious question here.
So in the world/worlds of the various game lines, its generally accepted that, while by and large the masses have no clue about the supernatural things that go on behind the scenes, there are people here and there who either had a strange encounter once or even major parts of the true supernatural world. Given that, and given that things have been this way as far back as human history goes, how much freaky porn do you think you can find on the internet of supernatural stuff?
>>
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>>54994319
>>
>>54994319
About as much as you can right now.
Except there are probably more guro fans.

So like always, darkest timeline.
>>
>>54994300

He's mostly written for Forsaken. Among others, he wrote the Gift and Rite section of the new corebook and the Lodge section of The Pack.
>>
>>54994319

We have vampire and furry porn now. I doubt much would change in the CofD, except any porn with real supernaturals would be quickly quashed for "copyright violations" or somesuch.
>>
>>54994390
Probably easier to leave it up in this modern age, and just pretend it is photoshop/cg.
>>
>>54994390
>>54994424

I think the only thing that would change is that Pornhub would add a category for "bloody money shot"
>>
>>54994467
"We're about to film the finish, stick this blade up your dick"
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>>54994590

>roll for frenzy<
>>
fucking topkek shit. never change. meanwhile, i'm thinking of malks posting shitty memes. because only the batshit crazies and the sewer rats would do that sort of thing.
>>
Music Video on X cards
https://www.youtube.com/watch?v=sXQkXXBqj_U
>>
I'm trying to actually stomach all of Mummy. So here I go with the first impressions.

Opening story: Why not a sexy fem-mummy? Get it together Walter, you watching the guy's shriveled raisins or something?

Also, yeah the Mummy is stronk, but he was somehow deceived in where to find the relic, and ended up at a fake?

Intro, Theme, Mood:
Just try to get me not to imagine Brendan Frasier, JUST TRY!

Man, they really put their neck out for this game eh? Too bad there.
>>
>>54995347
"Welcome to Mummy: the Curse. Mummies are lame. Now let's begin."
>>
>>54995347
Lexicon: I honestly thing this is as far as I made it last time. Because jesus christ this lexicon page makes Mage's lexicon page seem intuitive and clear.

So little of the words here seem or sound like what they are. It is almost intimidating in how overdone it seems. Which is a shame, because when you read it all, there is a sense that there is something interesting underneath it all. But at once, I look and thing 'I'm totally going to confuse ab and ba, at least 100 times'.
>>
>>54995749
90% of the magic words in that game start with an S, making them even harder to distinguish.
>>
>>54995815
For Anon's records:
Sekhem
Sesha-Hebsu
Shen'iatu
Shuankhsen
sheut
Sickness
Sothic Turn
Su-Menet
Sybaris

Yeah, there are too many.
>>
>>54995880
Is that even half of them? What about:
Sadikh
scarab
sutra
sahu
Sekhiru
Ser-Kheru
Ser-Tihu
Seq-Qesu
Shet-Kheru
>>
>>54995880
It isn't sorcery without an S
>>
>>54995915
I just grabbed what was on the Lexicon page.
>>
>>54996005
Yes, on top of everything else, the Lexicon section is incomplete.
>>
Lol a mummy can literally call out an Archmasters name and kill her instantly
>>
>>54996216
Yeah, until Dave said "No, that's not how it works."
>>
>>54996282
Oh yeah forgot about that. Fuck that guy he didn't even write mummy so I am keeping it as is
>>
>>54996309
Dave wrote for every gameline except Hunter, you turd nugget.
>>
>>54996329
Writing a chapter isn't writing the whole book fanboy. I doubt he even wrote the chapter on utterances anyway.
>>
>>54996350
Mummies as written don't have to have inactive periods. Worse rules quality control than Geist.
>>
>>54996309
lol ok, keep using something that didn't make any sense out of pure hatred for Mage.
>>
>>54996216
Nope, go thread the crossover section of whatever dark era had them both.
>>
>>54996390
How does it not make sense? You utter the true name of a supernatural and they die plain and simple
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>>54996459
It doesn't make any sense with Archmages, as they function quite differently.
>>
>>54996459
Because while a trick like that would work for a Master, Archmasters are effectively immortal. It'd be like trying to use that power on Luna or one of the True Fae.
>>
>>54996459
It wouldn't work on an Archmage. it would work on lesser Mages, assuming they got a good roll.

It's not an 'instant win' ability by any means.
>>
>>54996479
Wait wait. Archmasters aren't Exarchs, they haven't ascended or anything. They can fight godlike beings, but they aren't yet gods themselves. They still live in the material right?

So why wouldn't an Utterance work on them? They aren't beyond having a true name.
>>
>>54996494
Yeah but Mage unmaking and aggravated damage dealing unraveling spells are
>>
>>54996494
only 1 fucking person has even read mummy, what fucking trick is this?
>>
>>54996534
BECAUSE DAVE BROOKSHAW FUCKING SAID SO MUMMYFAG
>>
>>54996494
That particular utterance like most utterances doesn't have a roll. It just succeeds because the mummy decree so.
>>
>>54996554
Have we found another trigger for mage players?
>>
Feedback requested on character sheet for the Slender Man:

https://pastebin.com/tMwkuTtG
>>
>tfw my Kindred has a newly awakened Obrimos at the 2nd level of Vinculum
>>
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>>54996583
We found that one a while ago anon
>>
>>54996657
That's stupid since Mages can easily dehook themselves off of vitae addiction
>>
>>54996657
Wait, doesn't drinking from a mage kill a vampire?

Or was that just huff and puff from the story of the Tremere?
>>
>>54996703
Yeah because a Mage that just awakened is going to instantly know everything about the world
>>
>>54996725
Some things are pure instinctual and being able to break blood bonds is one of them retarded vampfag
>>
>>54996745
>delusional mage poster thinks they are completely undefeatable

>>54996723
vinculum is feeding blood to someone not feeding off of someone
>>
>>54996761
Duh, my bad.
>>
>>54996778
It's no problem. 3 levels of blood bonding. 3rd level is pointless
>>
>>54996761
I never said mages were unbeatable. I just said that bloodbonding won't work on the Wise unless they want it
>>
>>54996745
>>54996872

Breaking a blood bind is not instinctual last I knew. Please post evidence to the contrary.
>>
>>54996872
Yes and no, if you can actually get a blood bond to work on a solo mage it would work, but should a fellow mage ever find out what your doing, he could pretty easily remove the bond and ruin the rest of (very short) unlife.
>>
>>54993320
Well V5 is back to using 9 attributes instead of 3.

And they have put zero thought into how paths or elder powers are going to work.

They are still sucking the collective girlcock of the tranny community.

And they still think their hunger system is good
>>
>>54996534
>Archmasters
>They still live in the material right?

Actually, no. Archmasters are an entirely separate (super)splat that don't live by the same rules.

Archmasters exist as their Golden Road, and project themselves out into the material. This is similar to how regular mages exist in the material and project themselves into the Astral. You cannot just disintegrate their projection, and expect them to be out of action for millennia. That's not how a Golden Road works.

Also note that Dave not only was an author on Mummy, but actually wrote the *official* Mummy / Mage crossover rules in Dark Eras Companion. You might consider Dave King Magefag, but when it comes to Mummy/Mage rules issues, his word is law.

In fact, a lot of the 1e (Mummy) and pre-2e Mage CofD material just doesn't work with the new Mage rules. Some of the Hunter tactics are the worst offenders (e.g., the lobotomy maneuver that actually cannot stop a mage from using magic).

These issues are one of the reasons why Dave is careful about crossover advice concerning soon or unreleased material (although as he often writes critical section of these books and/or speaks with their developers, Mage consistency is often built-in).
>>
>>54996725
>Yeah because a Mage that just awakened is going to instantly know everything about the world

Not necessarily, but that free dot of Occult and Order training and resources sure as shit is going to mention major issues with vampires, a high-population, major splat.
>>
>>54996579
No, there is indeed a roll to affect another Template.
>>
>>54997001
What about Dave's comments seem 'careful'?
>>
>>54996911
>Breaking a blood bind is not instinctual last I knew

It would probably depend on the mage's Arcana spread.

However, a bound mage would be quickly noticed among the more experienced members of the Wise in the Consilium or Seer Ministry. The reaction would not bode well for the local leech population.
>>
>>54996662
Oh thank god. I thought there were going to be pumpkins in that picture.
>>
>>54996992
I don't think Kindred are the type to ever loudly announce their machinations or make it obvious..

And if that poster does in fact have a mage under their characters Thrall, could their pet mage just use magic to hide the blood bind?
>>
>>54997038
To be fair, i would think that 1 dot would just mean knowing vampires exist and not all that much about they're biology.
>>
>>54996997
>V5

I think nuWW needs to bring over Phil Brucato to help with V5 mechanics and setting. Phil's obviously a natural at such things.

Of course, someone new will then have to develop M20. The fans will understand the sacrifice...
>>
>>54997075
Counterpoint: mage wouldn't be noticed because magic
>>
>>54996723
Mage blood is like a really bad acid trip to Vampires. A very dangerous one. They gain a lesser version of Mage Sight for a time.

>"want to see not even a fraction of what I deal with on a daily basis? Have a taste, leech."
>>
>>54997064

Dave hates commenting on crossover and rarely does so, particularly without consultation with the other applicable developer, and has barely mentioned it for upcoming 2e games like Changeling and Geist, the latter on which he's a major contributor.

The fact that you might not like Dave's answers (or Mage's rules generally) does not make Dave any less circumspect.
>>
>>54997155
>hates commenting
>rarely does so
>whole galleries of Dave responses related to any splat type

Something doesn't add up here.
>>
>>54997136
>>"want to see not even a fraction of what I deal with on a daily basis? Have a taste, leech."

>Leech tastes blood of an Obrimos
>Meets angels and is found wanting
>Greets the morning dawn
>>
>>54997090
I admit, i'm not a expert on Mage (i only know what i know due to that discussion a while back the Chicago book) but i would imagine that the mage Anon specified (a disciple) probably would not have the power to do so.
>>
>>54996997
It used 3? Like Monster Garage or what?
>>
>>54997212
I'm not an expert either, but the usual discourse in these threads are is that Mages can do anything and everything at any level so I just assumed it was an easy thing for them
>>
>>54997183
>whole galleries of Dave responses related to any splat type

Dave mostly comments on Mage-only questions, and only after repeated pestering and due sarcasm, does he note obvious facts that yes, mages who control entire purviews of reality, like Spirit, Death and Fate, and pretty damn good in matters of spirits, ghosts, contracts, etc. This, of course, has implication for crossover, something which he did not design Mage 2e to accommodate, and cares little about because it doesn't priorities Mage themes and setting.
>>
>>54997090
>could their pet mage just use magic to hide the blood bind?

Not for long, particularly against more powerful mages versed in Arcana like Death, Mind and Prime.

Never forget that mages are an obsessively paranoid group, and mental compulsion of their constituent members is something that would be screened against and punished with extreme prejudice.

>And really, what self-respecting Obrimos isn't itching for an old-fashioned vampire hunt every now and again
>>
>>54997257
>Something he did not design mage 2e to accommodate
Someone probably should have told him what the future held for OP.

Or maybe they did, and DaveB is just a shit dev.
>>
>>54997115
>would think that 1 dot would just mean knowing vampires exist

We're talking mages, not some two-bit psychic.

It doesn't take much for one mage to tell another mage, "vampires bad, more manipulative than Mastigos, movie banes work great, they have slaves, and yeah, don't drink their blood, it's addictive and it'll subvert your free will in service to the leech. If approached by a vampire, notify your Moros or Obrimos Councilor immediately."
>>
>>54997303
>what self-respecting Obrimos

If we're talking about the Thrall, you know they're going to be incredibly in love with the guys PC right?
>>
>>54997307

Except for Beast, which was an unmitigated disaster, the second editions of CofD games only prioritize internal balance, not crossover. That's one of the reasons why we're getting the Contagion Chronicle, to have a reason for something so ostensibly foolish and to somehow make it work (and good luck to the developer for that thankless task).
>>
I will never understand how you guys can shitpost about the same stuff over and over again. It's honestly impressive.

Anyway, on to something productive. Any ideas for uncommon and fun monsters to put into a Hunter chronicle as enemies for low-mid exp Hunters? Stuff you might have used for your own is perfectly fine.
>>
>>54997390
>If we're talking about the Thrall

No, I was referring to every other Obrimos in the Consilium/Ministry who will quickly notice something's amiss with their command of Prime, and once they realize a vampire is responsible, will not be kind to the leech.
>>
>>54997424
Chupacabra
>>
>>54997362
It's still just 1 dot man. I would imagine the knowledge given would just be the basics (the fact that they exist, popular weakness, tendency to gather in secret societies and that they're one of the more common monsters.)
>>
>>54997407
How could someone say something so clearly not true, and believe it?

Every book that has released in 2e mentions other splats in some way, making crossover a clear intent.

The Dark Eras book made every setting in there a crossover. Every single one splitting between two splats, and often giving advice on how to bring them together in play.

We are getting a second Dark Eras book with more of that.

Plus we got Beast, which was built from the ground up to be a crossover heavy splat.

But somehow people still regurgitate the idea that crossover was not a priority?

Are you actually retarded?
>>
>>54997424
>>54997442

For low level Hunters, it's always fun to go the cryptid route.

A ST can scale the monsters as may be needed, players will not know what to expect, it allows a lot of variety and is consistent with the entrire Horror genre.
>>
I think the biggest thing non-Magers have a problem grasping is how damn easy it is for Mages to root out phenomena.

Or how easy it is for them to do so many things in general, a lot of which appear to be 'overpowered' in comparison to others, while not so within their own gameline.

Just my observation.
>>
The capacity for shitposting this general has never fails to amaze me. Even by 4chan general standards this is impressive.

Anyway, onto something productive. Ideas for cool and underused monsters for enemies in a Hunter chronicle? I need a few more just to be sure I have a wide variety of stuff for them to run into.

Also share stories about coolest monsters you've encountered in a Hunter chronicle.
>>
>>54997465
It is pretty powerful in their own gameline too, to be honest. Just because everyone else can do something, doesn't mean it doesn't trivialize a lot of possible encounters.

'Oh wow, a mystery!'
>Stares at it intently for a little bit
'Nevermind, figured it out.'
>>
>>54997478
Shapeshifting serial killer. With no consistent description, the hunters have to rely on analyzing cases and predicting behavior based on the killer's MO.
>>
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>>54997478
Hunter is shit until 2e comes out so nobody talks about it. Instead lets talk about how shitty Geist 2e will be. I guarantee Dave will insure that Geists will be the only splat to get weaker from 1e to 2e
>>
>>54997507
Mortal Remains exists. With it you can run Hunter 2e with ease.
>>
>>54997507
Mortal remains makes Hunter still functional in 2e.

I honestly forgot it didn't have a 2e.
>>
>>54997454
>Every book that has released in 2e mentions other splats in some way, making crossover a clear intent.

I believe you miss my point. I never said nor implied that the splats cannot interact or do not exist in the same universe.

However, that does not in any way mean the splats are "equal" or even remotely balanced against one another.

The possibility of crossover does not mean interactions will be fair or equitable.

If you're vampire wants to fuck around with mages, mummies and demons, it will not end well for him under RAW. I would suggest that next time you vampire wants something from a mage, he ask nicely and provide adequate payment. Attempting action like blood bonding a mage will result an a short and painful requiem.
>>
>>54997507
If it does, so what? Geist thrives at street level.
>>
>>54997567
Geist doesn't strive at all buddy.

They tried to make it street level by purposely not writing the last third of the character creation section.
>>
>>54997583
Ghost handlers are best in a milieu where ghosts are hot shit.
>>
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>>54997507
>I guarantee Dave will insure that Geists will be the only splat to get weaker from 1e to 2e

Dave loves Geist, and I believe he's one of the people responsible for expanding the ghost and related rules.

I sin-eaters to fare just fine in 2e.

>However, they'll still suck compared to mages.
>>
>>54997551
>>54997552
I honestly did not know that guess I got some reading to do
>>
>>54997625

Mortal Remains is garbage. Don't get your hopes up.
>>
>>54997624
Every time I look at that fucking profile pic I get vehemently angry
>>
mages are boring to talk about because there is no limitations to what they can do or any real threat.

people who have mage as their favorite splat are guaranteed to have some sort of superiority complex or the type of co-worker to always try to one up a conversation bc they didn't get enough attention in their formative years

if you notice in these threads, whenever someone talks about a splat thats not Mage the magefags insecurity flares up and they need to post about how Mage does X way better and far more effortlessly.

how is mage fun?
>>
>>54997625
It was a sort of 'patch' they put out right after the God-Machine chronicle released.

Since hunters are just mortals with points in a few special powers (and sometimes not), Mortal Remains spends time telling you how to hunt some of the monsters not yet covered in a supplement (mummies and demons), and then gives you some ways to alter some of the existing rules. I think it then gives new XP costs.

That's it, but it makes Hunter functional for now.
>>
>>54993488

>V20: Beckett's Jyhad Diary
>W20: Changing Ways (player's guide type thing?)

Are there any more details about these?
>>
>>54997625
The rules are fine, makes running Hunter in 2e easy and no homebrewing required. Lot of new dread powers, some new compacts & conspiracies, and practical exp done with beats.

Oh, and they made risking willpower slightly better.
>>
>>54997666
How the fuck would hunters hunter either of them? Not even an entire werewolf pack would try and fuck with a mummy
>>
>>54997662
This place is for discussing WoD

Mage is part of that
>>
>>54997739
and I am discussing Mage. It's a boring game line for boring people that have extremely low self-esteem
>>
>>54997719
I never actually read those guys.
But honestly, Hunters rarely hunt the 'true' evil. They think they are, but usually they are hunting some side creation or offspring.

Like, Hunters will kill a Pandoran, and think they took down a Promethean. You know?

So if it rose from the dead and is wearing stuff that looks Egyptian, they think they are fighting a Mummy.

But that said, I believe that books conspiracy were the guys that eat a patron to gain strength. So in the end, they weren't mummy hunters, they were pretty much a Hunter Cult based around a Mummy. Eating parts of its flesh in a ceremony to gain power for other hunts.
>>
>>54997752
Oh boo hoo, keep cryin' you wanker.
>>
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>>54997662
>>54997752
>The triggered vampfag that has never played Mage yet is somehow an expert on the line.
>>
>>54997788
>>54997799
Hot damn those digits.
>>
>>54997767
Oh ok I was just wondering how you could successfully chronicle a bunch of hicks with shotguns taking on an Arisen without the ST severely nerfing the mummy
>>
>>54996997

>Well V5 is back to using 9 attributes instead of 3.

The only thing I'm genuinely disappointed in.

Forever and always companies are having to cave to Nostalgia even if those systems are complete garbage.
>>
>>54997819
Yeah. All I can think would be if they knew and waited for the Arisen to get low on their descent. But that kind of knowledge would really only come with being part of a mummy cult.

Time to infiltrate mummy cults and then send them on wild goose chases until they are weak enough to shank!

YEEEEE HAAAAAAAW!
>>
>>54997819
Mummies nerf themselves. It could be a Sekhem 1 Mummy about to go back to sleep.
>>
>>54997846
That actually sounds really fun. Bunch of hicks infiltrating a cult, playing its members off on each other, and eventually finish off the mummy after it gets incredibly weak in what is still the fight of their lives.
>>
Honest question are we going to split the threads up when new CWoD comes out? Can we put cwod/20th in that General if it happens?

I've been here mostly working for at least a year now and I don't see them ever get discussed unless it has something to do with Mage or trolling. I believe rightfully that most of the poster is here only really care about CofD and probably wouldn't lose anything from having cwod isolated to atone General thread.
>>
>>54997946

>lurking
>>
>>54997946
Do you think there's enough interest to keep a general going?
>>
>>54997946
I wish owod would gets its own general, for their sake and ours. I don't feel like I can help when owod people have questions, which feels crappy. Plus, I bet they wish they could be free of our infighting here.

But like has been said, I don't know if there is enough interest for one. Maybe a trial period?
>>
>>54997946
Good riddens. Cofd does not deserve to even share a name let alone a general with Classic. I can't wait till the books come out and I'll help make a general that is a million times better than this cesspit and it wont be filled with awakening shills
>>
>>54997978

Maybe with V5, really depends on if any more of their games come out and people like them. If you manage to pull off something like a spiritual successor to Bloodlines I think you're going to get a lot of people coming here looking for cwod and the new game. V5 alone mught do it. Even if it turns out to just be a nostalgia-ridden rehash of the old game ... well to give you an example Dungeons & Dragons 5th edition has been doing spectacularly and the only thing it's done is appeal to nostalgia and act as an apology for 4th edition. A lot of its mechanics are just cleaned up versions 3rd Edition. I'm expecting something similar.

I like both game lines but I understand that most of the posters here do not enjoy cwod. It would be a real pain in the ass for you guys if you kept having these newfags come along asking about cwod or V5 or whatever when this thread is mostly centered around cofd.

If their rebranding fails and flat lines on day one then sure don't bother.
>>
>>54998046

To add to that I feel like a lot of people who like Bloodlines and Revised or 20th, feel like Chronicles of darkness is their 4th edition Dungeons & Dragons. It's petulant but it's true. When they get their own new game they're probably going to want to keep themselves separated.

It sucks because I think Chronicles is a lot better than they give it credit for. At the very least they should have learned from the mechanics in the ideas that have been put into those game lines. I fear for V5 being regressive and out of touch with its mechanics.
>>
>>54997946
Do you honestly think the magefags won't infest an owod thread?
>>
>>54998132

Oh they will, owod mage has its own problems. I started playing wod around '98 and even back then people would argue and circle jerk or masturbate themselves to the idea of Mages turning other splats into lawn chairs. Chronicles at least seems to allow some sort of a defense against that sort of thing and generally seems better thought out even if people still disagree with the inherent power level. Anyway it's always been an issue and it's probably not going to go away but I think you could dilute it a bit. It would be more conversations going on with in both threads, and I'm sure some of the bleed off would ultimately be a net positive. It's harder to avoid year because it's so condensed. It also makes you wonder how many people are there who just lurk and have stopped posting because of the trends going on in this thread currently.

Maybe they would engage in conversations more if the focus was spread out across two or three different threads.

And just as another example Warhammer has a separate thread for Warhammer 40000 Warhammer age of Sigmar and even Warhammer fantasy despite that game line being discontinued. I believe we can sustain a separate thread once the new game is released and we have a solid release cycle shown to us.
>>
>>54992554
Prometheans have to build another one of themselves during the Pilgrammage. Which means that, with the final deaths of some very few prometheans and the slow rise of Pandorans, there will eventually be no Prometheans at all. Just Pandorans. Short of a new Progenitor, anyway, who'll probably be some serial killer stitching salmon and women together in his basement for make a fuck dolly.
>>
>>54998279
Because of the guiding hand of the principle, I can imagine that there will never be an age with NO prometheans, unless the principle completely dies off (which could be a plot point... if the principle was understood enough for that to be a thing Prometheans worried about).

We live in an age of constant new ideas and innovations. You just know new avenues for new progenitors are always coming up.

Plus some lines don't have a full line yet. Like the nuclear prommies. But give us a few years and uh... love can find a way.
>>
>>54998326
>love can find a way
Frankenstein getting caught with his dick in a north korean reactor. Copy that.
>>
>>54998279
Nuh uh, because a Promethean can create multiple new Prometheans, right? And some, like the Centimani, are never going to complete the Pilgrimage.
>>
>>54998390
I'm pretty sure the Centimani eventually become Pandorans anyway. And most Promethean aren't going to create multiple versions of themselves. I'm pretty sure the final population balance is on the negative side.
>>
>>54998415
>>54998390
That and the Principle often tries to nudge even more lost Prometheans back on the right path.

And by nudge, you know, send an Angel that will rain down divine storms and cataclysms until they get out of their stink and get back on the path of the divine spark.
>>
>>54998443
I'm sure the Great Cigar Bar In The Sky where all the ultimate go fuck yourself forces hang out - Fate, whatever the Fae become after Wyrd Transcendance, the Third Realm Above The Supernal, The Dark Mother - is basically a bus station because the poor bastard Principle is in and out yelling abuse at Its angels to get down there and incinerate that lazy fuck while the others laugh and steal Its cigarettes while It is busy.
>>
>>54998494
Of all the super-gods, I do like to imagine the Principle as the most old, grandpa, grumpy one.

Daddy Principle seems to live on a very 'pull yourself up by your bootstraps' mentality, and gets super abusive of his kids. The guy is a mean drunk.
>>
>>54998565
Parenting takes a nasty turn when 'thrown scotch bottles' and 'vicious beatings' become 'thrown bolts of divine fire' and 'unending storms of purest Torment centered entirely on you'. Suddenly I don't feel so bad about my childhood. Thanks, Prometheans! There's a refinement for you.
>>
>>54993488
Princes Gambit is a board/card game. Basically Avalon.
>>
>>54998279
>stitching salmon and women together in his basement for make a fuck dolly

>Salmonsexuals

>Don't give OPP any idea

>#SalmonLivesMatter
>>
>>54997674
Beckett' Jyhad Diary is going to be a transition piece to pave the way for the new V5 setting.
>>
>>54995749
This last section was long, and I kept getting distracted because man there was a lot to go over.

Origins:
Ah, here is some interesting stuff. We get to hear how the Arisen were created, about their old empire. I remember reading before how they aren't the great sorcerer priests, but instead are the ones who built the place, and were enslaved so they could be slaves forever effectively.

Even then, they give us a bit of rigmarole about the great trials they went through in their own special underworld (because the cosmology needed ANOTHER underworld). It is pretty cool, but at once it is a lot of information.

The sothic turn, and the info on the different times they will wake up in, is interesting and useful. Also, I found the main reason no one here plays Mummy.

>You are probably African or Asian

Yeah that was a risky plan OP.

Unlife:
Though it is cool to see how they merged the usual themes of being a mummy with the play of it. You get woken up if someone disturbs your body, or your relics. You can be woken up by your cult to do stuff. You also wake up every Sothic turn (most recent one being 2012).

The whole idea that a Mummy who just wakes up is so bristling with power that they are likely to fling out magic is a good call back to the Mummy's curse. Oh you broke into my temple and stole something? Enjoy being destroyed with the full of my power.

Of course then, some Mummy like to go on soul searching journeys, or search for more relics. Or maybe their cult woke them up to decide on the winner of a cosplay competition.

Doesn't matter what a Mummy wakes up for, they take it... as serious as they can manage. So your cosplay mummy is going to spend their descent looking up anime, watching all they can, figuring out good rules to judge by, and then finally making their decision. This is their life, they aren't going to go halfway on it.

Then they go back to bed, waiting to be woken up again.
>>
>>54998892
> (because the cosmology needed ANOTHER underworld).
It's a Lower Depth, and probably the source of the Rite that incinerated part of reality to create the Mummies. Not a 'real' underworld.
>>
>>54998892
>So your cosplay mummy is going to spend their descent looking up anime, watching all they can, figuring out good rules to judge by, and then finally making their decision.

IN EVERY ERA
HE MUST CHOOSE A WAIFU
>>
>>54998892

Sheesh, mummies (un)life really sucks.
>>
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>>54998957
>>54998957
What do you mean, 'choose'? There is only one possible waifu in any situation. Her coming was foretold.
>>
Is it just me, or are the B&S Coils sort of underwhelming? I mean, Coil of Quintessence is neat, but it's pretty much just reworking the Csalad bloodline with a few scales instead of devotions.
>>
>>54997946
Splitting the threads has never worked before, do you think it will now?
>>
>>54998892
Last of it tonight I guess.

Maa-kep:
The spy X-splat, cool. The history and purpose there gets a little wonky, but in the end they are the helpers. They don't want to fight, they don't want to build, they want to be the middle-man who helps make sure it all gets done.

Suck a dude off, and he will give you exactly what you want. Mummy blowjobs.
>>
I didn't have much trouble keeping Mummy straight, linguistically, but the way they handled Nomenclature sort of pissed me off. They basically said "THE ULTIMATE POWER. NOMENCLATURE.. which everyone already had, here, just use these things and tell your players that the rest is lost and terribly mysterious".

Do fuck off. At least the Deceived have the best horrifying unlife of all the mummies, and the best ascension.
>>
Anyone here get Shattered Dreams?

What did you think of it?
>>
>>54999589
I accept your gay werewolf tribute.
Unfortunately I do not have what you seek.
>>
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>>54999611

Only the gayest for you, my Cliath
>>
Resistant damage can't be healed with any magic or powers, right? It can only heal at a normal rate?
>>
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What's the comfiest splat to play?
>>
>>54999651
Mage or Werewolf.
>>
>>54999661

This, honestly.

Werewolf does a great job of making it feel like you and your adopted family are against the world. A deep sense of trust, which can cause even greater despair when that trust is violated or someone from the pack is lost.

Mage on the other hand, also plays around the idea of trust and peerage, but more that you can't trust anyone else but your counterparts - if even then. Its you versus the cosmos.
>>
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>>54999688
Packs are comfier than Cabals
>>
It's been asked here a couple of times if an injury healed by a spell would come back once the spell is dispelled or if the duration runs out. The answer is no. Healing spells have a Lasting Duration, which means that their effects persist after the spell is gone.
>>
>>54999710

Is that why Mages are always angry? Are they jealous?

If they were nice and helped us curbstomp some spirits i'd let them into my pack. They could get in the cuddle pile and receive pets too!
>>
>>54999651
Hunter. Nothing more comfy than wrapping yourself up in a blanket and roasting marshmallows over a burning supernal.
>>
>>54997946

The threads can't survive separately. If V5 is anywhere close to the success White Wolf wants, I could see it happening. Otherwise, no, probably not.
>>
>>54999710
>>54999733
Yes, but the true question is if there's anything comfier than an Archmage's Golden Road.

The answer is no.
>>
>>54999771
This thread would survive. The split one would die.
>>
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You can't contain the Magefags
>>
>>54999649
You could probably heal it with lay on hands, but yeah. It's also not accelerated, healing time wise, by powers that accelerate it, like body temple or the quick healer merit.
>>
>>54999651
Purified.
>>
>>54999832
Would Pepe the Frog exist within the Astral, you think?
>>
>>54999727
Except the ones like regeneration which explicitly have durations.
>>
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>>54999775

Good luck getting that far.

Meanwhile, comfy lodges with good puppers await us.
>>
>>54999710
Packs can contain anything. It's normal for a pack to be werewolves and wolfbloods and humans and a totem. But why not throw in another spirit, a mage, a ghost, a Pandoran, a couple of housecats, and a fetch? Werewolves true crossover masters
>>
>>54999851
He'd be in the fucking Dreamtime by now, as a huge face filling half the sky, locked in eternal feels with Wojack.
>>
>>54996662
Wait...how many leaves are in that picture?
>>
>>54996657
Well, you are going to end your night as his blood provider, when he realises that he can chain you and drink your blood forever.
>>
>>55000875

Exactly 100,000
>>
>>55000920
Can't ghoul anything with a template. Didn't even think you could vinculum them, but I guess that's changed since 1e.
>>
>>55000875
10x10^4
>>
>>54997205
...How would this work for the other four Paths? Because the way I see it, drinking from a Mage would make you see one of the things you lost when you joined the Kindred through the lens of their Awakening.

God help everyone if you drink from a Scelestus.
>>
>>54997454
>But somehow people still regurgitate the idea that crossover was not a priority?
Well It was, but that priority kind of got lost in the huge...tracts of land.spouted by the author.

the Re-Write didn't help and in some ways Conquering heroes only made things worse (though the idea of a Hero blasting away at a Woof only realise his mistake and apologise to said Woof was rather funny)
>>
What happens when a Mage falls in love with a Vampire? Would they purposely convert to Lichdom to prevent their lover from watching them age?
>>
>>55001078
The city probably gets a new prince, or the mage very abruptly dies a terrible death.
>>
>>55001078
There are easier ways to age gracefully than seeking immortality.

Also we'll see how long that relationship lasts when both parties realise they have highly addictive personalities, and neithers is likely that compatible with the others.
>>
>>55001107
That or we get Mage Gomez Addams.
>>
>>55001126
I like this best.
>>
>>55001189
Which path would be the worst fit for Mage!Gomez?
>>
>>55001211
He'd be a Warlock ideally, so let's go with Acanthus as his nadir.
>>
>>55001219
And his order would be Free Council?

Just as further proof that the Arrow doesn't hold a monopoly on combat monsters.
>>
>>55001243
I don't think he'd have an order. He'd be that creepy Nameless-turned-Apostate who just sort of turns up places that the Arrow is getting ready to siege, or the Mysterium is investigating. You know, they go to slaughter the manifestation of whatever and Gomez worms his way out of its belly from the inside. The Mysterium scholars pull a brick out of a wall to gain entry to a previously undisturbed 10,000 year old temple.. to find him staring at them with that creepy motherfucking grin on his face. That sort of thing.
>>
>>55001261
So he'd probably have Dots in Space then as well as Time and Fate.

The best part would be if he didn't use any of them when sword fighting, he's just that good.
>>
Daily reminder that using the Mind Arcanum to get your dick wet is akin to RAPE
>>
Is there a compilation of all known mage the awakening spells? Need some inspiration for Creative Thaumaturgy
>>
What if mage chooses volume of space and unmake everything in it using all arcana what ends up filling this space. Nothing? Abyss?
>>
>>55001486
Let's not get back into the Skill/Control dilemma.

>>55001822
If you destroy the contents of space with matter or life (to destroy whatever matter exists within it), then it will be quickly filled by whatever gases are around, as per fluid/gaseous dynamics.

If you destroy the space itself with Unmaking Space.
Then nothing fills the 'space', becuase there is no more space.
Full stop.
>>
>>55000920
blood addiction =/= vinculum

vinculum makes them absolutely in love with the binding kindred and to even do anything hostile is a very far shot
>>
>>55001078
>What happens when a Mage falls in love with a Vampire?

Reality television. And the apocalypse.
>>
>>54999897
>Packs can contain anything.

Can mage cabals contain non-mages?
>>
>>55003964
Sleepwalkers can help I think?

Logically they probably could contain whatever, but merits for the cabal only benefit the mage really.

Packs on the other hand have benefits that extend even to non-uratha.
>>
>>55004197

If a Thyrsus was in a pack, would they gain the totem benefits?
>>
>>55004303
I don't believe it excludes supernaturals
>>
>You have to pay to playtest the new V5 packet

It's only a dollar, but I wonder how long they'll keep up the "pay to playtest" thing. I assume a free release will come later.
>>
>>55004972

Where is it up at?
>>
>>54993856
But could they kill anyone if they didn't have guns?

>>54998279
>Prometheans have to build another one of themselves during the Pilgrammage.
As of 2e no longer true.
>>
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>>54999832
>>
>>55005216

World of Darkness store, on their website. The store is, at the moment, completely and utterly broken, so you can't buy it. Apparently they gave away coupons to waive the one dollar fee for GenCon attendees, which appears to be the only way to get it at the moment.
>>
>>54999848
this guy knows
>>
>>55005390
>But could they kill anyone if they didn't have guns?
We managed to kill each other just fine for millennia before guns.
>>
>>55005390
Yes. Humans are pretty good at killing. Pretty sure they could manage.

The matter of guns is that the spirit of the place had been tainted with acts of violence, plus the nature of the gun itself (to shoot. That is a gun's function). So the spirit was clearly troublesome just because it was making these people poo off despite their responsible gun ownership. Which, to be fair, is an actual issue. It isn't like the only people that shoot people are already criminals.
>>
How did cavemen not get wiped out by the myriad of flesh eating supernatural predators?
>>
>>55005502
Mages
>>
>>55005502
Mages protected them
>>
>>55005502

They had Mages to protect them.
>>
>>55005502
Not cavemen, for one.

The time period had mages living in most villages (and a supernatural world wide web of them communicating on best practices) and the werewolves keeping powerful spirits from slipping into the material. Since father wolf was alive, he took care of the big godlike ones, and the werewolves and firstborn took care of stuff he let slip through the cracks.

(The mages didn't help with this process by killing pangean gods and stealing their souls. But whatever, they needed them to protect humanity)
>>
>>55005482
>It isn't like the only people that shoot people are already criminals.

No, but in the USA, most people convicted of gun crimes were already ineligible to own guns due to a felony or other applicable criminal conviction.

This along with the actual demographics of gun crime are some of the reasons why the issue is so politically fraught in America. For instance, most of the left's gun "safety" proposals such as background checks and "assault weapon" bans would do nothing to lower crime rates. All rifles, no less scary black rifles are almost never used in crimes and firearm offenders procure their weapons on the black market. However, targeted enforcement and more severe sentences for gun crime will disproportionately affect minorities in urban areas.

>Good Times...
>>
>>55005502
>How did cavemen not get wiped out by the myriad of flesh eating supernatural predators?

You really need to read Sundered World in Dark Ears I.

Mages were far more heroic in prehistoric times than today.
>>
>>55005596
>heroic
No, they betrayed gods and then lie about it.

They also got a free pass in society in a time period where no other caste really did. They were the start of the priest caste within society.

Not to say they didn't do a lot of good. But it isn't like they were selfless and doing it for nothing.
>>
>>55005580
That's fair.

I still think the story wasn't negative of gun owners though. There are a ton of gun positive liberals so it seems unfair to assume the writer was anti-gun.

The premise itself is good just because of the controversy, and there is a saying, 'the best stories are those that make the writer uncomfortable'.

Writing gun owners in a negative light where everyone is tense around them even though they themselves haven't done anything wrong is interesting.
>>
>>55005642

Yeah, it was more a mutual relationship than any sense of heroism. Getting ostracized is a death sentence in pre-historic times, even for Mages. It just so happened that they probably had more loyalties to clan and tribe than to each other, and also they still looked human, so it was easier to fit in.
>>
>>55005710

Many people don't realize that in the USA, gun rights are not a clear left/right issue. There are a whole lot of liberal gun owners, particularly in true blue places like Vermont, Oregon, Washington, etc. Gun rights is more a urban vs. rural and exurban issue, and it's killed Democrats across many areas of the South and Midwest.
>>
>>55005642

They betrayed gods in order to get the Heartstones to protect their human villages.

Also, given the era and level of technological advancement, Mages could easily take control of settlement, and the chapter describes some instances where they did so. However, this was considered unacceptable and stopped by other Wise.

During these perilous time, mages generally resisted the corruption of power and protected and shepherded their people when no one else could. They might not have been saints, but in ancient CofD, humans probably would not have survived without the sacrifices of the Awakened.
>>
>>55005854
To be fair, they wouldn't have survived without the potters, or the farmers, or the hunter cult before that.

Mages did an amazing thing, no doubt. But a part if the setting is that everyone was necessary, because failures got people killed, and lost whole villages.
>>
>>55005902
They being humanity.
>>
>>55005902

True, in ancient time, the contributions of everyone were essential for survival.

In ancient CofD, however, a village not under the protection of the Wise was not long for the world. Villagers could learn to be farmers or potters, but supernal magic was incredibly rare and powerful. When those who possessed such power chose to serve, rather than rule, it is a testament to their sacrifices and dedication.
>>
I may or may not start to work on a Budapest by Night for oWoD. Anyone who did a similar thing, any pitfalls I should avoid?
>>
Quests for heartstones in modern times are great Mysteries and plot hooks.

I'd love to see some references to them in future Mage supplements.
>>
Is mage magic vancian? What is the major differences between mages and wizards? Coming from Dnd btw
>>
>>55006047
If you're stuck ruling, then you miss out on investigating all those sweet mysteries bro!
>>
can someone here tell me how to play mummy? I'm interested in wod but if cofd is better/makes not sense/ more fun I would love to hear about that too.
>>
>>55005785

This.

The biggest issue is they keep trying to push the idea that it has to be a Federal or state-wide piece of legislation, when it should be left up to districts and counties or urban areas in particular.

Guns being banned in the big city? Makes sense. Anywhere else? You're going to piss off your voter base. And of course gun manufacturers don't appreciate it either, and we all know America is ruled by lobbyists and bribes.
>>
>>55005854

This is just my grognardism acting up but I really hate the idea of 'muh enlightened humanity smite deh ebil gods lul' shit that goes on. Keep it to cape comics or bad D&D settings.

All throughout mythology there is one recurring theme; don't fuck with the divine. It takes also half (or two-thirds) divine heroes to even stand before the trials and tribulations of the Gods, and even then they still get fucked over and die tragically. This sentiment only grows in strength the closer you get to monotheistic religions taking over much of the world.
>>
>>55005785
Can we all agree it's too easy for the crazys to get guns. Where it counts the gun laws are kind of nonexistent and laughable. You just have to look at the series of domestic terror attacks. Locally radicalized and locally funded and locally armed. The problem with the US is a problem within not a problem without, no matter what your nationalist leader believe, the numbers say differently
>>
>>55006122
No.

Magic in Mage involves you working out your dicepool, adjusting for modifiers and then rolling it. If even a single success comes up, the spell goes off as planned. There's no limit on your resources like in Vancian - you have a Mana pool, but that's just to fuel more powerful effects. In theory a Mage can keep going endlessly without running out of magic power.
>>
>>55006122
No.
It is almost more like a minor god working their purviews.

They learn some spells, but those are just prepackaged effects based on what they could do with their purviews (called arcana).

And their power is based on what they can do within the purviews.

So someone with X amount in death could raise the dead, while a weaker mage can just examine the dead.
>>
>>55006403

If they didn't have guns they'd kill people with knives or home made bombs. If someone is insane and beyond the point of no return, they will find a way to commit mass killings and murders.

And either way, you aren't getting rid of gun culture in the United States. Its too deeply ingrained in every part of the country. We were founded on violent rebellion and that fact gets repeated endlessly in our education. Most Americans are PROUD of that fact.
>>
>>55006403

I think a better solution is to train people better so they can identify these 'crazies' and either seek help for them or get them restrained before they become a potential hazard to human life. Americans are too quick to jump onto violent retribution rather than seeking empathy and preventative measures BEFORE something like that blows up (literally) in their faces.
>>
>>55006437
>>55006441
Sounds pretty interesting I'll take a gander at the book. Does magic have any limitations?
>>
>>55006261
Mummynis the strange kid among the games. Instead of starting weak and growing strong, you are the powerful tool of past sorcerer priests.

Instead of being in one time and playing then, you have been around since 6000 years ago, and have lived in multiple era when the Sothic turn of around 1400 years wakes you up...you have a cult who calls on you to protect their interests, but you also serve the powerful judges of dust, a special underworld.
>>
>>55006485

Not really. That is the problem with the system as well.
>>
>>55006403

>domestic terror attacks

You mean like people being run over with rental cars? Oh wait, that's Europe!
>>
>>55006488
*duat
>>
>>55006485
Each arcana (school of magic) has a rating of 1-5. Each individual Mage will have a certain rating in certain schools, but they cost XP beyond what you get at char-gen so no single mage will be able to do everything

Magic in general is pretty limitless, beyond managing the negative side effects of Paradox, which fucks with your spells and you can read more about at your leisure.

Then there's the epic prestige class "Archmage" where you become a god effectively and each of your spells doesn't just affect the world, but re-writes reality and the laws of physics to accomodate your whims.
>>
>>55006494
>That is a problem of the system
No it isn't. You a leechfag or a wooffag?
>>
>>55006569
>no one can disagree in the fascist mage state
Excuse me mr. Guardian
>>
>>55006326
All you're doing there is making gun smuggling a huge revenue for gang bangers. and that's literally the problem right now. In lue of federal and state legislation the local do make ruling. I mean schools are no gun zones. The problem is that these local rulings have no punch and are limited. At some point the people need to take responsibility for the issues their own practices cause. No one strictly needs a gun. It's a nitch corner of people with a vocal lobby. You need food and water before you need hot lead. A more conservative leaning to gun ownership should be a waiting period and background checks.

Now if you want to be more cynical. You can always say that the NRA is actively making more guns than they plan to sell simple because they want their manufacturers to be in prime shape. and then they sell off the extra to foreign agents Thus continuing the military complex so they can sell more guns to the government to fuel more war. and you can see where I'm getting at
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>>55006509
Nah our terrorists actually own their own cars. Your terrorists are poorfags with knifes
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>>55006626

Its a cultural problem deeply ingrained in American Exceptionalism and jingoism. You will not overcome it with any ease, and certainly not within our lifetimes.
>>
>>55006652

I'm an Ameritard thank you very much! Our terrorists have REAL CARS and REAL GUNS to kill protesters and defenseless children with!
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>>55006684
>Ameritard

It's spelled Amerilard
>>
>>55006535
Sounds interesting but how do you even GM a game with Archmage players? Sounds pretty difficult
>>
>>55006446
>If they didn't have guns they'd kill people with knives or home made bombs
This is a shitty argument. You are saying we shouldn't even try. It's statically proven that you kill less people with knifes than with SMGs. You can't stop people from believing crazy shit but you can certainly keep the gun cabinet locked from them. The more hoops idiots have to go through the more resources that they spend, the more likely they'll just lose.

A guy with a knife takes one guys down. A guy with a gun can take two+ easy. Violence is never not going to happen, but we can at least contain the collateral damage.

>THEY"RE TAKING OUR GUNS
Seriously this was a narrative pushed by the NRA that never even came closed to materializing.
>>
>>55006775
Unironically this
>>
>>55006669
Saying that the problem is impossible doesn't mean you can't attempt to curtail the more extreme outcomes.You're right but. Yeah you're going to lose but how much do you lose by? If you can protect one bystander from a crazy shoot out isn't worth it?
>>
>>55006775
>>55006845

Spoken like someone who doesn't live in the country itself. Gun culture is real and unfortunately vibrant. The NRA might try to cultivate it like a parasite but its an idea and a problem that has existed well before they were formed.
>>
>>55006873
Not really and I was born and raised in South Jersey. I don't know a single gun nut here. And gun control doesn't mean that the government will go around taking your precious guns.
>>
>>55006775
I'd like to point out that most gun related crime happens with illegally owned weapons even in the United States.
>>
>>55006906

Nice anecdotal evidence and continued ad hominem.

>>55006918

Also this.
>>
>>55006403
>Can we all agree it's too easy for the crazys to get guns. Where it counts the gun laws are kind of nonexistent and laughable

Care to provide examples?

We already have *federal* background checks and a multitude of other federal, stoate and local gun laws, and the vast majority of gun crimes are committed by people who cannot own guns.The few times background checks and similar measures *may* have helped, the government screwed-up.

Similarly, we have due process in this country, and firearm ownership is a right. If someone is believed to be a danger to themselves or others, mechanisms are already in place to go to court to dispossess them of any weapons. However, they are entitled to a full judicial hearing, and more importantly, having ideas and beliefs you (or I) don't like cannot be a basis to prevent firearm ownership under the 1st Amendment.

What you and many on the urban left really want is the confiscation of guns and prohibition on ownership, but know better than to actually say so across most of the USA because it would be political suicide.

If you're worried about domestic terror attacks, focusing on guns isn't really helpful. First, they usually occur in "gun free zones" where people are unable to defend themselves. Further, besides being statistically insignificant in the USA as a percentage of gun deaths, as the numerous recent attacks in gun-restricting Europe amply demonstrate, there are more than ample means to terrorize and kill without firearms.

You talk about "numbers," but you're regurgitating talking points, not facts. Feel free to review the FBI and National Institute of Justice data, it's all publicly available, include studies on the effectiveness of past, current and proposed gun laws on crime.

If you really want to tackle gun crime and terrorism effectively, be prepared to profile and massively increase police enforcement in major urban areas. You just need to convince the urban left...
>>
>>55006932

>You just need to convince the urban left...

But then they'll lose their voter base of disenfranchised urbanites and illegals!
>>
>>55006906
>I don't know a single gun nut here

Then you need to get out more. Even in New Jersey, there are a lot of gun owners, they just don't advertise, and given your obvious politics, you probably self-select you social and political circles.

>>55006775
>THEY"RE TAKING OUR GUNS
>Seriously this was a narrative pushed by the NRA that never even came closed to materializing.

If you don't want people to believe you support gun confiscation, it might be prudent to vocally support gun confiscation. When presidents and presidential candidates like Obama and Clinton cite places like Australia and the UK as their ideas of gun control, only a fool would believe confiscation is not the goal.

However, it is indeed true that the the chances of gun confiscation in the USA are remote. That is not because many don't want it and try to implement it, but rather because groups like the dreaded NRA oppose it and most American simply will not tolerate it. It's no surprise that gun rights organization will continue to oppose much of the gun control agenda, as they fully comprehend incrementalism prohibition. It's not different that how the pro-choice lobby opposes even the most benign "safety" regulations like clinic standards and waiting periods because they know the end-game of their opposition.
>>
I was wondering if Reap the Whirlwind for Requiem 2e was a good SAS to introduce newbies to CofD before buying it.
>>
>>55006485
>Does magic have any limitations?
Yeah. It's not cheap, for starters. Each dot in an Arcana or your Gnosis costs 4-5 Experience points, and those are comprised of 5 beats each, which you get for accomplishing things, being a part of events, overcoming obstacles, etc. You can get some good beat generation going, but there's a lot more things to spend Experiences on other than magic.

Second, casting time. Each spell is standardly cast as a Ritual, and at beginning Gnosis (1) the bare minimum amount of time it takes for you to do a ritual is three hours. The time goes down as you get more Gnosis, but you can also spend Reach to move it to Instant, where you can cast it in just one turn. Reach allows you to add additional effects to your spells or other bonuses, but you only have a certain amount of free Reach, based on your dots in the spell Arcanum. Which brings us to number three.

(P.S. You can use Yantras (magic tools, "incantations", locations, etc, to get a better dicepool, but you can only use one Yantra reflexively and only a total amount based on Gnosis. Every Yantra beyond the reflexive one adds one turn to Instant Casting time. Incantations, or High Speech, can't be used reflexively.)

Point three, Paradox. Casting in front of a normie or spending Reach you don't have causes Paradox. It can warp your spell, give you malicious conditions, and summon cosmological horrors. People say that Paradox has no kick anymore, and it really isn't as outright punishing as it was, but it can still fuck you up. You can combat Paradox, but it can still mess you up. Even outside of being stuck with Conditions that affect spellcasting (like causing every spell to roll Paradox no matter what and/or being unable to contain it) it only takes two successes on a Paradox roll for your ST to decide that your harried lightning bolt splits in midair and one bolt goes into your getaway van, killing that guy you needed.
>>
>>55006569
Actually I I'm a demonfag. But I'm not surprised you couldn't tell, mr. Mage :^)
>>
>>55007092

It's a fun adventure but you'll need a bit more prep to pull it off. The adventure's more of a skeleton of a scenario than a full one.
>>
>>55007145

>4-5 experience is hard to get

on what fucking world

That's like what, maybe 2-3 sessions at the most?
>>
>>55007218
You get 8 beats/session?
>>
>>55007145

>implying you need anything but MORE ARCANA
>>
Arcana are also one of the best XP values among all the CofD games. Due to Creative Thaumaturgy, a single point opens up a vast array of potential abilities along with an increased dice pool.
>>
>>55007217
What sort of work does it need? Are other SAS for Requiem more complete?
>>
>>55007269
Even moreso since they can be bought with arcane beats - the free XP on top of the normal XP everyone else gets
>>
>>55000943
But seriously, I want to know what a vampire would see during a trip induced by the blood of the other Mage Paths.

If Obrimos blood makes you it so you are met the Angels and found wanting...what would the other Paths do to you?

I guess Thyrsus would be the worst because it would give you a taste of the Primal Wilds, a place of Life and vibrant energy, when you came down from this...

Not sure on the other three though
>>
>>55007514

Drinking Mastigos blood and experiencing the demons of Pandemonium might have an effect similar to experiencing the angels of the Aether. A taster of Hell could certainly change a vampire's worldview, particularly if they don't know what's happening.
>>
>>55007514
>I want to know what a vampire would see during a trip induced by the blood of the other Mage Paths

What's seen in Mage Sight by Path is a subject that will be covered in Signs of Sorcery.

SoS will hopefully soon be released, and it should provide ample ideas.

However, regardless of Path, vampires will definitely experience a "bad trip" similar to the effects of the Prime 4 spell "Apocalypse" when imbibing the blood of the Awakened.

I could also imagine that the experience could be addictive, particularly for more religious vampires like the Lancea et Sanctum.
>>
>>55007557
I think Acanthus might just outdo Mastigos for the sheer "Wut" factor.

Isn't the Pandemonium Watchtower supposed to drive you into confrontations with your own inner demons as you undergo your Awakening?

In that case would the Leech see the demons of the Mage he drank from...or his own?
>>
>>55007269
As a wolffag I would kill to have arcana instead of having to put exp in renown, gifts, PU in addition to needing to put exp in combat merits. Beasts are also super exp efficient
>>
>>55007284

You probably want something to have as a prologue adventure to establish the court and what a dickbag the Prince is. Blood Red+Ash Grey could work for that and you probably don't even need to covert the Stat Blocks to be VtR2e friendly.

That's about it, really. You can play it as a one shot, no problem, but for full effect you're probably going to want to give it a couple session worth of length if you can.
>>
>>55007650
>Beasts are also super exp efficient
Shame that hardly anything else about them works though.
>>
>>55007726
Thanks!
>>
>>55007729
Not that guy but shut up pol
>>
>>55007637
>In that case would the Leech see the demons of the Mage he drank from...or his own?

I would think the vampire would see his own demons, likely the faces of all the people he's killed or harmed. It would not be pleasant.

Stygia would also be terrifying for a vampire. I imagine the shades of death and transition would have much to say to a vampire.

>>55007598
>What's seen in Mage Sight by Path is a subject that will be covered in Signs of Sorcery.

SoS cannot be released soon enough.
>>
>>55008061
Hopefully Dave will post another blog soon.
>>
>>55008054
I was talking about the mechanics.

>>55008061
>Stygia would also be terrifying for a vampire.

Seems quite accurate really.

I think the Primal Wilds being a world of "No please let me stay, I don't want to go back!" for Vampires would be a good one.

Still undecided about Arcadia though.
>>
>>55008098
>Hopefully Dave will post another blog soon.

I think he's probably done with SoS spoilers as he (hopefully) is near finished with the book and will be sending it off for approval, editing, art and layout.

The next Mage spoilers will likely be for Tome of the Pentacle.

I personally would like to see Fallen Worlds before TotP, but no such luck.
>>
>>55008054

>implying you have to be /pol/ack to hate on shitfest that is Beast the Poorly Written
>>
>>55008193
>Still undecided about Arcadia though.

Arcadia's the very definition of bad trip.

Although I can imagine a vampire seeing his own past, tormented by his future, and then plagued by "what could have been" if he wasn't embraced.

Time and Fate can be very, very cruel.

No doubt that drinking the blood of a mage from any Path, even with their consent, is an extremely bad idea.
>>
>>55008264
>No doubt that drinking the blood of a mage from any Path, even with their consent, is an extremely bad idea.
Though I have to wonder...would the end result be a hit to your Morality track?
>>
>>55007650

I'm honestly surprised they don't. I may start implement seperate xp or beats just for those if I run WtF.
>>
>>55008314
>Though I have to wonder...would the end result be a hit to your Morality track?

Given the unpleasant scenarios discussed, I seriously doubt a vampire's Humanity could survive unscathed against a brush with the Supernal, although some experiences might be worse than others.
>>
>>55008264
>No doubt that drinking the blood of a mage from any Path, even with their consent, is an extremely bad idea.
Something tells me drinking from a Scelestus would be even worse.

I mean at least with the other non-Seer mage Villains it would be quick or unpleasant respectively (Drinking from one of the Mad might make you suddenly explode and Banishers would just result in a couple of days of External Screaming).
>>
>>55008372
On that note, when we consider the Obrimos again, how would your average Lancea et Sanctum vampires react to the Sight or a summoned Angel? Would they all go greet the Sun? Create a cult devoted to the mage?
>>
>>55008437

The Abyss-tainted blood of a Scelestus would be warm and soothing, enticing the vampire with visions of his perfect world, if only he would tread along a different path...
>>
>>55008453
>On that note, when we consider the Obrimos again, how would your average Lancea et Sanctum vampires react to the Sight or a summoned Angel? Would they all go greet the Sun? Create a cult devoted to the mage?

There's always the risk that the vampire takes it as proof of the divine and his damnation, and that reaffirms his faith in his mission. I cannot imagine a worse vampire zealot.
>>
>>55006373
>'muh enlightened humanity smite deh ebil gods lul'

That's not remotely what happens in the Sundered World though.
>>
>>55008474
In a weird irony it would be that case that every realm except the Burning Iron Spiral does this.

Given how the speculation on the trips connected to the Primal Wilds went (it's a vibrant experience you never want to end which leaves you with crippling depression when it does), it seems obvious that Kindred who ended up experiencing the Burning Iron Spiral in all it's twisted and horrifying glory because they nommed on a babby version of the Nemean or Joe Beal would want to get the fuck out of there as soon as possible
>>
How powerful are/were Pangeans? Could they challenge an Archmage?
>>
>>55008612

I don't necessarily agree with the prior Primal Wild visions.

When sensing the Primal Wild, I would expect the vampire to experience his own "smallness" and insignificance as he's confronted with primal predators much more cunning and dangerous than any vampire could ever hope to be.

The vampire's beat would not react well to the Primal Wild.
>>
>>55008704
>How powerful are/were Pangeans? Could they challenge an Archmage?

Regular mages killed some Pangeans in order to claim their heartsones. However, some of the most powerful among them are definitely in the archmage weight class.
>>
>>55006932
Why do you need an assault rifle anon? Do you plan on shooting up some rebel deer? Stop being a faggot. gun smuggling is fucking real. the guns are bought legally in the farm land and then illegally sold in the city. No one is breaking into gun stores to loot guns. That's a fantasy. You want to stop gun violence you go to the source. The urban regions can't do shit about the guns sold on the farms.

And yes we should actually fucking pay our cops an actual fucking wage and actually fucking train them. the US cop only goes through a fraction of what other countries go through. Otherwise you get shit cops who panic and fire into cars with kids in it.
>>
>>55008704
The Rank 6+ ones yes.

The rank 4 and 5 ones, not so much. Although the sample ones have very odd powers that might cause some archmages problems, like Space and Time being useless against Fox.
>>
>>55008320
That is a bad idea. Woofs having a bunch of exp sinks is a design choice since they scale better than any other splat bar Mage, Mummy and Demon. Though to be honest I don't see the hype about Demon. They are only really powerful in Loud which is only a once a campaign kind of thing. Merciless gunman and knockout punch only work on humans.
>>
>>55008704
They didn't need to really?
I mean, mages were so fresh st that point in doubt we had a ton of archmages running around.

But as stated, all about rank .the rank 3 guys can't even beat some normal mages.

But pangeans were effectively gods. And guys like father wolf in his hayday would challenge an archmage.
>>
>>55008704
I'd say it would depend on the Archmage. I mean, a potentially powerful (and foolishly obsessive) enough Seeker could probably challenge Luna of all things.
>>
>>55008840
I need my assault rifle in case our Fucking government decides to go totalitarian on us. It's the main fucking reason why we even have the 2nd Ammendment
>>
>>55008881
The hype about their power level is false. That doesnt really matter. The real hype is the fun of their setting design, and their spy atmosphere caused by all of reality being in the lookout for them.
>>
>>55008916
What about Sol? What about the spirit of the supernassive black hole that keeps our galaxy from drifting apart?
>>
>>55008935
Should have figured it was a meme. The game looks fun but I think it would take a really good/smart Story Teller to run.
>>
>>55006932
>1st Amendment.
I'm calling bullshit on this one. That protects free speech. Not the right to arms. That means the government can't arrest you for being a nazi. but doesn't protect you from losing your job, for a being a nazi.
>>
>>55008942
Sol is the same rank as Luna. I'm not sure a spirit-god of a supermassive black hole would exist.
>>
>>55008797
>The vampire's beat would not react well to the Primal Wild.
Kind of makes me more alarmed by the fact that the Dur-Abzu would be considered examples of a Vampires "Prefect World"

I mean The Deluge is a literal ocean of blood, the Buring Iron Spiral is a mutant infested endless city, Drugaskan has only the voice of one person echoing in it and nothing else, Arallu is a realm of constant rot and decay and Ao Si is a land of broken promises, inescapable curses and terrible gardening decisions
>>
>>55008979
And why wouldn't it? And you are not going to convince me that Luna is just as powerful as Sol. In fact Sol is so powerful Luna has to actively hold back his power so he doesn't kill every living thing on earth
>>
>>55008881
>hey are only really powerful in Loud which is only a once a campaign kind of thing

That is not true. If you are crafty/have enough Covers to spare you can go Loud multiple times in a campaign. Hell, there is no rule stating you can burn a cover each fight you are in. You need enough Covers though.

>Merciless gunman

There is nothing in the rules stating that it only works on humans.

>knockout punch only work on humans

There is nothing stating that it only works on humans. Both those embeds only state that you do those things to targets. Merciless Gunman does work differently if your ST does not use Down and Dirty rules, yes. But going by RAW both of those work on supernatruals


The one that has in its description explicitly stated that it does not work on supernaturals and/or mortals with "special destiny" is and Exploit, Death by Probability. It imposes a special Tilt on them if they are not mortal/are plot important.

Demons are not Mages. They are nowhere near that versatility and power. But they are tied with Mummies for second place power wise. Because their powers are cheap, easily acquired and Demonic Form is Gauru but far more malleable and easier adapted to tasks other than just slashing folks with claws.
>>
>>55006873
>Gun culture is real and unfortunately vibrant
Guns are tools to kill people. They use no other purpose that to cause harm. Guns don't protect they threaten violent retaliation. It's a mini MAD doctorate. You are literally saying a cult around a killing tool is real and vibrant.

Does that mean America is a Death Cult??? 8-X
>>
>>55009039
Something tells me the Eclipses are her giving him a physical reminder to not be an angry bugger...by punching him in the teeth.
>>
>>55008979
It likely would exist. But like most of the celestial chorus, it is so alien to us that we wouldn't even recognize its actions unless it decided to omnom whole galaxies or something.
>>
>>55009039
Helios and Luna are rank 8 spirits.
If Gaia exists, it would be a rank 9 entity.

Godly hierarchies are also conflicting/contradictory based on the relevant supplement.
>>
>>55008840
>Why do you need an assault rifle anon?

That's not the standard, and not consistent with the fundamentals of American jurisprudence. Unlike our European cousins, in America, the government usually must properly demonstrate why we must be prohibited from doing or owning something.

The proper question why should assault weapons be prohibited. How many crimes are actually committed with them. Moreover, "assault rifles," i.e., fully automatic weapons, are already tightly regulated. The issue concerns purported "assault weapons," which do no have anything close to universal definition, and usually amounts to "scary black rifle" with nothing to do with matters of use, lethality, etc. This is what happens when gun controllers know little about the products they want to eliminate or strictly regulate. It again demonstrates that true means to reduce crime or increase safety are not paramount, but rather the intent is bans and confiscation.

You complain about the guns in rural areas, yet fail to explain why exurban gun crime rates are not proportional to urban crime rates. Is there something about certain urban dwellers that make them more violent and criminal? Maybe this is the issue that needs to be addressed, not laws that will punish lawful gun owners, but do little to nothing to reduce gun crime.

I would also suggest you review the statistics for crime rates among lawful firearm owners. As a group, they have one of the lowest crime rates in the nation.
>>
>>55009050
Oh so you are one of ""those"" players. Not to mention Mummys Sin eaters and vampires can't be knocked out period.
>>
>>55001486
Well, yeah. Like dominate. You;'re jamming parts of yourself inside them. It's rape even if it's not for fucking.
>>
>>55009077
It *could* exist, only there's currently not even a smidget of proof that it does. Nobody has ever met Gaia, which could be a rank 9 spirit-god.

It's not an easy thing to clarify.
>>
>>55009120
Vampires cannot be knocked out? Huh. That would make them immune to Knockout Punch then. And yes, both Mummies and Geists are immune to it by default. Hell, Vampiers are immune to Merciless Gunman too, as stated in the rules. They are given as an example of how the Embed can not go off. Most likely because bullets are not lethal to them. Outside of that mercilessly gunning down supernaturals is far game according to the DtD rulebook.
>>
>>55009140
So since there is no proof of extraterrestrial life it doesn't exist either right?...
>>
>>55009140
Sure. And outside of some grand super high tier adventure into the shadow of the deepest space, we will never find out.

So it ain't all that important I guess.
>>
>>55009205
This is the WoD we're talking about, Anon. It has an unrealistic focus on a planet called Earth.
>>
>>55008972
>1st Amendment.
>I'm calling bullshit on this one. That protects free speech. Not the right to arms

I'm assuming (or at least hoping) you're not American, or you obviously slept through high school social studies.

The Second Amendment. and the clear majority of state constitutions, protect the right to keep and bear arms. The First (and Fourteenth) Amendment, however, among many other things, prevents the government from denying certain rights based on the content of one's speech, ideas, religion, etc.

Thus, while people can (and should) socially shun and peacefully protest Nazis (along with their violent counterparts on the far left), the government cannot prohibit someone who otherwise can possess firearms from doing so because he's a Nazi or maintains any other offensive ideas. This is black letter American law, upheld by liberal and conservative jurists for decades.
>>
>>55008972
Not that guy, but way to be so up your own ass you miss his point that you can't violate people's constitutional rights because the said something you don't like. Any of them.
>>
>>55009222
Sounds pretty discriminatory to me.
>>
>>55006261
Mummy OUGHT to be the easiest game to pick up and play, because the PC type wakes up with amnesia, so the player shouldn't have to know much in advance.

In practice they completely squander this advantage and the game frontloads as much homework as anything else in owod/cofd.

To answer your question, find an ST interested in introducing a new player.
>>
>>55009120
>>55009166
Actually, I cannot find the part where it is stated that Vampires cannot be knocked out. It does say that they stay concours without a roll when all of their health boxes are filled with bashing damage. But there is nothing about them being immune to Knocked Out Tilt. Maybe I'm just missing the part.
>>
BAKE NEW BREAD NOW
>>
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>>55009316
nah
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>>55009222
Doesnt the cosmology of wod make extraterrestrial life possible, but probably unable to contact us?

Between Luna and the Exarchs, they wouldn't let them in.
>>
>>55009390
Luna keeps ayy lmaos out

Helios keeps us in
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>>55009375
YES
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>>55009401
no
>>
>>55009390
Only if they're part Twilight being.
>>
>>55009390
The Exarchs would be a massive threat to aliens and the universe as a whole. Their concepts define existence.

>"these wizards on this pebble of a planet can turn gravity into bubblegum"
>"fuck"

Not that they would do it...
>>
Favoured mystery cults across splats?
>>
>>55009432
Well as far as I've heard, if they did it, another that disagrees would just undo it. So it really stops mattering.

Only with massive problems they all agree on would it work.

Aliens are probably one of the few, since they mess up status quo.
>>
>>55009532
>Implying they aren't among us already
>Implying that Art Bell isn't a follower of the Gate, and uses his show to lure in aliens
>Implying the Place Between isn't chock full of xenomorphs and greys.
>>
>DaveB is a reptilian ET
>The aliens are already here

>The End is Nigh
>>
>>55009722
There was that summon focused book in 1e that had greys wasn't there? Where were they from?
>>
>>55009809
Verges about 200 feet off the ground, usually.
>>
>>55010052
>>
>>55007218
I didn't say it was hard to get, just that it's not cheap, and it's not. It's also inaccurate to say that it's just 4-5 for an Arcana dot. I should have clarified. You're also blocked by Gnosis requirements. You can start as a Disciple in one of your Ruling Arcana, but if you want to take the leap to Adept ASAP, you need Gnosis 4. And then to be a Master you need Gnosis 5. So that's like 14 for Adept level if you start with standard Gnosis, and then 23 for Master. If you stick with just 2 and 1 dots in your other 2 Arcana and don't spend Experiences on anything other than magic.
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