[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Let's make a Mythos, /tg/. I'm the proud new owner

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 278
Thread images: 18

Let's make a Mythos, /tg/. I'm the proud new owner of a copy of Silent Legions, and I figured what better place to break in the charts than here.

Somebody give me a d4 to see how many outer gods there are/how many pantheons they're divided into
>>
Rolled 4 (1d4)

>>54988347
>>
>>54988364
>>54988364
Cool. That means that we have 2d6+2, with half in a pantheon and the other half just doing their own thing.

Someone roll that for me, and another d4 to see how many traits our pantheon has
>>
Rolled 6, 3 + 2 = 11 (2d6 + 2)

>>54988405
Number of gods.
>>
Rolled 3 (1d4)

Lets make it fun thread.
>>
>>54988429
>>54988441
We've got quite a few cosmic horrors running about, then. Since it's not even should the extra go to the pantheon or the unaffiliated guys?

Speaking of which, let's get 3d20 to find out what the traits of our pantheon are. This is the fun part, where our gods really start to take shape
>>
Rolled 2, 12, 18 = 32 (3d20)

>>54988476
>>
Rolled 12, 19, 19 = 50 (3d20)

>>54988476
A pantheon of 5 with 6 extras sounds good to me. Gotta have those odd numbers when dealing with old gods.
>>
>>54988494
>>54988495
So do we prefer

>The Gods are dead, but may yet be revived. Death has not stopped their influence. There is a clear hierarchy to their kind, a certain structure of superior and lesser, and a number of ascended worshipers are counted among them

or

>The Gods are ancient, ancient beyond reckoning, hailing from countless iterations of the universe prior to ours, from one incomprehensible and primordial. They too have a structure to their kind.


Either way, now things get complicated. Lets make the chief of our pantheon.

I need 2d4, 6d10, 2d100 and 1d8 so we can see what he's in charge of and what his most prominent title is.
>>
Rolled 3, 1 + 6 = 10 (2d4 + 6)

>>54988580
I like the former. A pantheon of gods who are rebuilding themselves with their ascended cultists sounds neat.

Have dice.
>>
Rolled 3, 8, 6, 9, 8, 5 = 39 (6d10)

>>54988607
Well, that didn't work.
>>
Rolled 12, 72 = 84 (2d100)

What this thread needed was more dicerollan'.
>>
Rolled 4 (1d8)

and one more.
>>
Rolled 2, 4 = 6 (2d4)

>>54988580
Both. 5 main gods are extreme old things, 6 lesser ones were born in this universe, but get destroyed. Main gods are much more powerfull but not 100% compatible with this universe and their domains of power is some unimaginable concepts regular mortals cannot grasp. So they powers are limited.
>>
Rolled 10, 19 = 29 (2d20)

>>54988654
>>54988619
>>54988607
Okay, so they are the Mother of Scarlet Dance and Sagacious King of Opalecent Sorcery. Certainly an interesting title
Their true name is...
>>
>>54988689
UR-SOG!

Who's next in the hierarchy? Let's find out
Give me 1d100, a d4, a d10, and an arbitrary number of d20s
>>
Rolled 13, 8, 15, 14, 5, 15, 16 = 86 (7d20)

>>54988718
I'll start with the d20s, and other anon can roll the rest.
>>
Rolled 100 (1d100)

>>54988718
>>
Rolled 6 (1d10)

>>54988718
>>
Rolled 4 (1d4)

>>54988718
>>
>>54988791
Hothul Vhoyrgur'Ogh
Oracle of ... Words
>>
Rolled 5, 4 = 9 (2d10)

>>54988825
whoop. Meant to roll dice.
>>
>>54988841
Oracle of Purple Words!
Getting a colour theme here

Anyways, lets roll for the next one
1d100, a d4, a d10, and an arbitrary number of d20s

Also, feel free to start fluffing them out or devising connections to them. Or to the alien races once we get to them.
>>
Rolled 4, 13, 7, 12, 2, 18, 11, 9, 11, 10, 6, 14, 11 = 128 (13d20)

>>54988856
Again, I'll go with the d20s.

So, I'm guessing they know all the pantheon's occult secrets, and are probably the one who showed their acolytes how to ascend. Neat choice for a primary deity.
>>
>>54988886
So their name is

Gulhoth J'Mugind Boloth Ur-Huibo
Quite a mouthful.
>>
Rolled 1 (1d4)

I kinda lost here and have 0 clues and hooks how to write a fluff about this numbers we rolling
>>
>>54988689
Obviously a hermaphroditic diety
>>
Rolled 76 (1d100)

>>54988951
I hope their domain is something really specific, just to make things annoying.

>Oh yeah, it's the only deity with four names
>so it's the most important one?
>no, it's actually a god of blue circular things, we're not really sure why they have such a long name
>>
>>54988955
>the barrier between our finite reality and the great Outer acts like a prism, scattering some of the energy that bleeds through
>in the case of the great One, that means the incredible power and will it emanates is fragmented in our reality into a spectrum of seemingly separate entities, aspects all of the great One's power.
>>
Rolled 86 (1d100)

>>54988955
It's still coming together at this point. We have an androgynous/hermaphroditic dancing (maybe fighting?) sorceror lord as the head of the pantheon, an oracle of secrets and lore for the second in command, and good old Gulhoth, who is the god of...a specific animal. Fantastic. That animal is...
>>
>>54989008
>purple words
>indigo
>indigo is actually a non visible part of the spectrum
>can't see words

IT WORKs
>>
>>54989033
Spider. Suitably eldritch, I suppose. It's the something of spiders. Still waiting on the d10s.
>>
Rolled 9 (1d10)

>>54989066
Here ya go.
>>
Rolled 1 (1d4)

>>54989042
Oracul that gives unreadable prophecies.
>>
>>54989033
Maybe not hermaphroditic, as after all these are entities far beyond the scope of normal biology. Perhaps depending on what aspect of its powers it's using or its mood or whatever, the way it's perceived by our limited senses changes.
>>
>>54988689
'Scarlet Dance' sounds an awful lot like a euphemism for war/battle.

A deity with the duality of martial combat and sorcery as well as male and female. Kind of interesting.
>>
>>54989081
>Womb of Spiders
Lovely. We should be fine so long as we don't roll up any drow.


Anyways, on to the next one!
1d100, a d4, 2d10, and an arbitrary number of d20s

Also, do we want to move on to the outsider gods after we finish the pantheon, or skip over and do some aliens/cults/dimensions?
>>
Rolled 5, 10, 16, 1, 8 = 40 (5d20)

>>54989508
Let's do some cults, since they seem pretty important to the pantheon.

Short name for this one.
>>
>>54989508
>Hail inscrutable Gulhoth, the Womb of Spiders. From her come the weavers of creation, upon who's starry silk Ur-Sog paints the Scarlet Dance, and on whose strings Hothul Vhoyrgur'Ogh sings the violet tones of his vision. May we forever walk safe and unhindered in the winding roads of her children's creation.
>>
>>54989482
Yeah. It honestly seems a lot more fantasy than lovecraft IMHO, but that works. Conan and weird fantasy are a thing
>>
>>54989471
If not hermaphroditic, maybe a god with two aspects, or at least two aspects that its worshipers have categorized as Male and Female? Based on the name, I'm thinking maybe a goddess in war and a sage in peace, with both sides focused on the idea of beauty and opulent splendor?
>>
File: squidguy.jpg (76KB, 585x1040px) Image search: [Google]
squidguy.jpg
76KB, 585x1040px
>>54991119
I'm at work so can't really stay long, but I'll contribute some elder god-ish art I've made, maybe u guys can find use for it
>>
File: seerofways.jpg (75KB, 1280x788px) Image search: [Google]
seerofways.jpg
75KB, 1280x788px
>>54991669
also are you guys generating those names or something? how?
>>
>>54989554
aaand I'm back. Sorry for the delay. Router crapped out on me

The fourth of the pantheon is called...
Oxyho T'Kaath!


>>54991696
Silent Legions has a lovecraftian name generator that I've been eyeballing
>>
>>54991669
>>54991696
Those're pretty good.
>>
Rolled 2 (1d4)

>>54992327
It was a d4 next right?

Also, should we pronounce the X in Oxyho T'Kaath using the english "ks" sound, or the aztec "sh" sound?
>>
>>54992611
Yeah. Still need a d100 and 2d10 to round out
Oxyho. I'll leave the pronunciation to consensus, but I've been mentally saying it something along the lines of Ock-Shyo
>>
Rolled 97 (1d100)

>>54992664
Huh, interesting. I like the sound of it.
Here's that d100.
>>
Rolled 6, 10, 4 = 20 (3d10)

It's domain is water, and it's title/role is...
>>
>>54992797
Oracle of Fuligin Memory. Interesting.
>>
One last member of our pantheon to go, then we'll be jumping to their servants.

So far we have
>Grand UR-SOG, Mother of the Scarlet Dance, King of Opalescent Sorcery, and Chiefest among the Gods

> Shrouded Hothul Vhoyrgur'Ogh, Oracle of the Indigo Words, Keeper of Secrets and Tutelary to the Ascended

>Inscrtable Gulhoth J'Mugind Boloth Ur-Huibo, The Womb of Spiders and Mother to the Weavers of Roads

>Gloaming Oxyho T'Kaath, the Oracle of Fuligin Memory, Augur of Deep Waters
As always, we need
1d100, a d4, 2d10, and an arbitrary number of d20s
for our final God
>>
>>54992839
Woo, another color too! in this case, the hypothetical color darker than black, or ULTRABLACK.

I feel the memories that Oxyho presides over are strange and nightmarish ones indeed, deep and dark and imperishable as the ocean trenches.
>>
Rolled 57 (1d100)

>>54992978
Gloaming is a title that I approve of.
>>
>>54993016
Glad you like it. It's not a word I get to use often enough

Anyway, the final member of the pantheon has dominon over roads of some kind. What sort remains to be seen
>>
Rolled 2 (1d4)

>>54993080
At least so far our pantheon actually has less to do with colors and more to do with light now that I look at it. We have Infrared, Ultraviolet, and a theoretical lack of light with Fuligin.
>>
Rolled 4, 9 = 13 (2d10)

>>54993156
Hope we get something cool.
>>
Rolled 6, 15, 17 = 38 (3d20)

>>54993164
3 seems like a fine arbitrary number of 20s. Here's to hoping.
>>
>>54993156
Eater of Dawn's Roads. Certainly a menacing title.

Now all that remains is a name.
>>
>>54993205
>>54993198
Whoop. Ninja'd.
Hadenshu, Eater of Dawn's Road. Definitely cool sounding in my opinion
>>
Alright, with the addition of Hadenshu, the Pantheon is complete.

Now to roll a cult to serve them.

Need a d4 for age, a d10 for founder, a d20 for most important past event, a d6 for their greatest enemy, a d8 for who they recruited from, and finally 2d12 for the cult's original motive for founding, and how they concealed themselves.
All together that will give us the history of the cult
>>
>>54993205
>>54993239
YES, IT'S LIGHT BASED. Save for Gulhoth J'Mugind Boloth Ur-Huibo, upon who's web spans the universe, all of our gods are somehow connected to light! We have Light and Dark, as well as Infrared and Ultraviolet.

Perhaps the webs of Gulhoth's brood are prisms, crystalline skeins from which all of reality reflects into being, and which from UR-SOG devised the art of Opalescent Sorcery, the secret art of using all of the colors of the cosmos, and took its position at the head of the pantheon.
>>
Rolled 1 (1d4)

>>54993442
Where are you getting these charts by the way? These are fantastic!
>>
>>54993668
Not him, but they're from Silent Legions, an OSR game by Kevin Crawford. It's really solid, simple, and really good for this kind of thing. All of the Sine Nomine books have amazing system-agnostic generators and systems for things like this. I love 'em.
>>
Rolled 1 (1d6)

>54994087
I'll roll Greatest Enemy.
>>
>>54993442
>>
I'll roll for founder
>>
Rolled 4 (1d20)

>>54993442
Here's a roll for the past event.
>>
>>54993668
>The cult was founded in time immemorial, it's roots intertwined with those of earliest human civilization. It's practice stretches from the half-mythical dawn of man to the modern age.

>>54994118
>The Clergy have been the Cult's greatest foes and fiercest persecutors. Countless faithful have fueled the flame of the churches witch-pyres, and countless servants of the True Gods have been slain as demons and monsters

>>54995824
>Some time in it's storied past, the Cult made war with a rival faith and came away victorious. Wealth, resources, and precious occult lore were valiantly seized from ignorant, ignoble pagan hands and used to fill the Cult's coffers and libraries.
>>
Rolled 1 (1d8)

>>54996507
Oooh!
Have a roll for the recruiting type?
>>
>>54989066
Spiders aren't really eldritch at all, they're nice critters with simple and straightforward lives. They only get weird sometimes if you know how to read what they write in their webs.
>>
>>54996797
>The Cult's earliest members were drawn from the dregs of society, the desperate and wretched outcasts with no other place to turn found comfort in the wisdom and teachings of the Founder, and what they lacked in worldly splendors they gained in Supernal knowledge
>>
>>54996958
whoop. Didn't mean to namefag
>>
>>54996877
They're about as eldritch as squids, and those are like the go to eldtritch animals. Hell, maybe even more so. Have you ever read about how jumping spiders see? Weird shit
>>
>>54997326
Squid are way more eldritch. Behaviorally, they act the way people who don't know about animals think an animal would act. Completely monstrous.
>>
Rolled 2 (1d10)

Rolling for founder
>>
>>54997814
>The Cult's founder was an academic, a scholar who became too aware of the universe's hidden masters, who began to see the truth behind the lie. A less fortunate man may have met with doom spreading starry wisdom to the unenlightened, but the Founder discovered eager minds and open hearts among the gutter-dwellers and uncultured hordes.
>>
Rolled 3, 10 = 13 (2d12)

Alright, I think lastly we need this 2d12.
>>
bumping for interest
>>
>>54999458
>The Cult promised miraculous, magical ability to those willing to devote themselves to it's cause and with the will to plumb the deeper mysteries

>Those of privilege and noble blood gave shelter to the cult in it's early years, wealth and power hiding it's shrines and masses from the prying eyes of the doubtful


That covers the cults history. Now we get to their MO.

A d4 for how crazed they are, a d10 for meeting place, 2d20 for special traits and quirks, a d6 for how it controls it's members, a d8 for how it's governed, and 2d12 for what it craves and what is it's strongest tool
>>
Rolled 2 (1d4)

>>55005241
Let's hope for some high-quality crazy cultists.
>>
>>55005300
Not so much, apparently
>The Cult's members are, by and large, rational and reasonable people. While still driven by the esoteric tenants of their faith, all but the most devoted could quite easily blend in to the world at large.
>>
Rolled 3 (1d10)

>>55005341
Well, hopefully we get something interesting on top of it.
>>
Rolled 14, 2 = 16 (2d20)

>>55005398
Might as well roll the rest now.
>>
Rolled 4 (1d6)

>>55005413
>>
Rolled 7 (1d8)

>>55005428
>>
Rolled 12, 11 = 23 (2d12)

>>55005442
And one more that's actually two more.
>>
>>55005398
>The Cult meets in a house of worship long abandoned or subverted into their favor. They may hide their blasphemous ritual, or perhaps pass themselves off as a sect of a more legitimate faith. Are...are they just becoming a regular religion at this point?

>>55005413
>The Cult faithful all share a certain marking or brand, ritualistically applied as part of their initiation. Though few would likely recognize it for what it is, most do their best to try to keep the symbol of their faith hidden from unworthy eyes

>Those who have truly joined the faith radiate a sense of nameless unease to outsiders, a feeling of general wrongness and dismay that they will never be able to quite articulate


>>55005428
>The Cult, like so many others of a more mundane variety, corrals it's members with an overbearing sort of love and familial bonding. Their branding marks them as one of the fold, seperate from the unfaithful, and the dread aura they produce only serves to isolate them further. and drive them into the loving arms of the Cult


>>55005442
> The Cult is governed by a circle of sages and high priests, who pass down wisdom to the congregation. While united on the surface, in truth they constantly jockey for occult power and the favor of their otherworldly patrons

>>55005457
>The cult seeks nothing less than the destruction of the world as we know it. Perhaps to drown it in madness and unholy fire, or perhaps to reshape it into the unrecognizable image of some higher realm. Either way, the Gods have spoken, and the world must be reborn.

>The Cult's greatest asset is a simple one: It no longer needs to hide. Whether through good PR or a facade organization, the world believes the Cult to be a legitimate faith or organization, harmless if not benevolent. This has allowed it to prosper in the light while other, lesser faiths hide in the shadows.
Very interesting results.
Now give me 5d12 for the name,and that more or less finishes it. Or at least it's base.
>>
Rolled 12, 11, 2, 10, 6 = 41 (5d12)

>>55005605
This basically sounds like a slightly-modified Evangelical Christianity.
>>
>>55005643
>The Illuminated Society of the Diamond Masters
Jeez. These guys are probably the least eldritch eldritch cult ever.


Anyway, what would we like to do next? An artifact, an alien race, an unearthly dimension, or finish out the Gods?
>>
>>54988689
>Mother of Scarlet Dance
Love the dancing thing. Moving. rhytmically never being able to stop, having to increase the speed as the music progress.

I imagine her as something tall and thing.with a grotesque parody of a flamenco red dress.
>>
>>55005643
Yeah. Or like mormonism/Witnesses/Scientology. Just a regular weird religion that makes people find you a little unpleasant but is otherwise probably harmless
>>
File: 1426711094212.png (85KB, 1634x327px) Image search: [Google]
1426711094212.png
85KB, 1634x327px
>>54992978
>Inscrtable Gulhoth J'Mugind Boloth Ur-Huibo, The Womb of Spiders and Mother to the Weavers of Roads
can she be the most benevolent one? For aproves of inventors and people forming connections in general? Roads=commerce?

I picture her zombies being people with their brain, nerves and blood vessels replaced with webs. Maybe inhabited by a colony of spiders that live in their. Very creepy when you bash their heads in.

Picrelated is something you already know but it is good to remember.
>>
>>54992839
>Fuligin
“Fuligin,” I told him. “The color that is darker than black.”
Is that a word invented by mythos authors? I'm pretty sure no natural language would have it.
>>
>>55006792
I picture her as a kind of moderately unhelpful muse. She genuinely wants to help, but doesn't actually understand what is helpful to her mortal supplicants, what sort of connections are actually useful or logical on our level of existence. Patron of inventors and socialites and obsessives and conspiracy theorists and anyone else who lives on connections.


>>55006822
Nah. Coined by Gene Wolf I believe. I suppose the more contemporary equivalent would be vantablack
>>
>>54994087
>Silent Legions
share it. Does it have example races?
>>
>>55006939
It's in the OSR trove, under SIne Nomine.
>>
>>55005605
So they are public, full of rational people and desire to end the world.

If we can explain it they can be AMAZING:
>>
>>55005731
>alien race
I want an alien race.
ALIEN AL
>>
>>55007035
Alright then.

Need a d4 for how long they've been on Earth, a d10 for why people don't know about them, a d20 for their greatest remaining work, a d6 for where they came from, a d8 for what they think of humans, and 2d12 for what they've influenced and why their influence ended
>>
>>55007016
I know, right? The Society seem like a pretty interesting take on a magical apocalyptic cult. We just need to flesh them out some more, figure out the hows and the whys
>>
Rolled 4 (1d4)

Rolling for age.
>>
Rolled 6 (1d10)

>>55007071
How they hide from people.
Also no appearance generation?
>>
>>55007111
>The Race are recent arrivals to the world of man, their influence dating back a few centuries at most.

>>55007130
>The works of the Race exist on a different wavelength than man commonly occupies. Great alien metropolises overlap with human cities, with mortal man none the wiser


and yeah. It's actually pretty in depth so it's in the next stage.
>>
Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 25 (25d1)

>>55007164
rolling the rest, except influence
>>
Rolled 17 + 1 (1d20 + 1)

>>55007202
something went wrong
>>
>>55007202
I don't think that quite worked
>>
Rolled 2 (1d6)

>>55007219
I failed again. at least the 1d30 is rolled
I think it doesn't like mixing dice types.
rolling origin,
>>
>>55007219
>The Race's greatest achievement is quite an impressive one: an entire world, created whole cloth or drawn from a distant star and placed in the orbit of our own sun. Perhaps a base, perhaps a great tool or weapon, or perhaps merely a monument to their colossal power, the alien world is a testament to the Race's achievements


>>55007240
>The Race are, in truth, a mere fragment of a greater civilization, rebels and outcasts from some incomprehensible stellar polity forging their own petty empire under the light of a foreign star.
>>
Rolled 2 (1d8)

>>55007071
and now the d8 for opinions.
>>
Rolled 2, 3 = 5 (2d12)

>>55007071
And the last one
>>
>>55007311
>The Race views man as little more than a tool, something to be used while functional and discarded when used up. There is no enmity nor pity in their view of humanity, merely cold utilitarian concern
>>55007329

>One of the world's great faiths is the handiwork of the Race, guided by their unearthly hand and will to suit their needs. Whether it was an intentional creation, or if any within the church know of their creeds grim origin, is unknown

>The Race's influence over man waned not because of some casting off of shackles or some great disaster, but simply because the Race grew disinterested in meddling in human affairs. Perhaps such things were only the purview or pet project of a small subfaction, or the Race as a whole found better methods to accomplish their goals, but they interact with man rarely in the modern age
Alright. Now to move on to what the Race looks like, and any weird powers they may have.

I need 3d20 for general form and features, 7d12 for limbs and other extremities, 4d10 for voice, hunting style, movement, and manner of feeding, and a d100 for special power
>>
File: KOSM.jpg (218KB, 800x533px) Image search: [Google]
KOSM.jpg
218KB, 800x533px
I like where this is going.
>>
Rolled 13, 6, 20 = 39 (3d20)

>>55007467
>3d20
>>
Rolled 18, 1 = 19 (2d20)

>>55007503
>The Race are a soft, boneless race, not unlike a sort of terrestrial jellyfish or tunicate. They're known for their keen senses (especially smell) and tight social hierarchies. Their ancestors moved in hunting packs, and as such they are now most comfortable in bands or gangs. They have...
>>
Rolled 2, 8, 8, 10 = 28 (4d10)

>>55007467
Hoping for something cool
>>
>>55007577
>Long antennae used for sensing radiation and electromagnetism, and special glands that coat their leathery hides in layers of protective mucous.
>>
>>55007164
>>55007307
>>55007467
SO they build a planet in a parallel dimension and overlapped it to our own. THis second world covers the whole globe. Somehow I get SIlent Hill vibes from it.

The faith they formed is not the previous Cult as they arrived only few centuries ago. Maybe their face was the one who burned worshippers of the True Gods at the stake?

And the Cult want to destroy the Earth to get rid of those aliens. Otherwise once their parallel world is completed they will wipe out humanity.
So humanity only hope is to explode the planet and escape into space.... Or explode the planet and invade the parallel dimension... I see potential here.

this random generator have too much senese
>>
Rolled 11, 7, 12, 9, 4, 10, 6 = 59 (7d12)

>>55007467
>7d12
7 is a little too much for extremities?
>>
File: KIMG0074.jpg (1MB, 1836x3264px) Image search: [Google]
KIMG0074.jpg
1MB, 1836x3264px
Here is my submission for what Gulhoth could be depicted as. Not enough page room for below waistline but I would picture long, spindly hairy legs unless that is a bit too spidery.
>>
>>55007595

>The Race, through necessity or choice, feed almost exclusively on still-living beings. While they can consume already dead flesh, their enjoyment and nutrition are diminished.

>When the Race deign to speak in a manner comprehensible to humans, their voice is a dry, rasping whisper, like the gentle rustle of sheaves of paper, yet instilled with scathing derision

>By and large, the Race are not of this world, of this plane of being. They do not limit themselves to our paltry three dimensions , and a member on the move seems to blink in and out of reality as they slide at impossible angles through the fabric of spacetime

>The Race are parasitic breeders, filling chattel with their wriggling spawn so they will have ample food once they mature. Those so afflicted may not even be aware of the horror gestating within them, or perhaps they are, and are labeled mad as they try desperately to dig the nightmare hydrae from their flesh.
>>55007636
Nah. Limbs, hands/feet, face, skin, torso, mouth, other appendage

> The race have gangly, bifurcated limbs, tipped with hard, shelled "hooves" which support their bodies, and act as crude weapons in times of desperation

>The Race have many "faces", a single primary with which they are born, and others rising up like glaring welts as they mature. They possess no eyes, but disturbingly humanlike jaws and mouths.

>Their torso is an amorphous, bloated mass of translucent flesh, barely concealing the array of tubes and inscrutable organs within. It's outer rim is studded with knobby, many jointed tentacular limbs, which the Race use to manipulate their surroundings

. Just need a d100 before we move on to their habits, culture, and MO
>>
>>55007875
>Aliens that reproduce chest burster style that built a planet overlapping earth
>Versus cultists/possible mainstream religion that uses the power of eldritch gods to fight back

I want to play a campaign in this world now
>>
>>55007875
>parasitic breeders from 4d space.

Human medicine see no parasites as they reside in a parallel reality. And this ties with the planet they build in parallel.For the sake of simplicity they can be only in those two worlds.
>>
Rolled 1 (1d100)

>>55007875
Here you go
>>
>>55007923
Yeah this is definitely shaping up pretty interestingly. I totally want to learn how to zap ayys in the name of the Diamond Masters
>>
>>55007946
>Their touch liquefies terrestrial animal tissue, causing grievous, untreatable wounds.

Nasty.


Now we need a d4 for how involved they are, a d10 for their advantage, a d20 for why their here, a d6 for what they fear, a d8 for how they control their proxies and minions, and 2d12 for the values their society admires and despises.
>>
Rolled 3 (1d4)

>>55007979
Rolling involvement
>>
Rolled 10 (1d10)

>>55007979
>d10
ROlling advantage. Do they really need it?
>>
Rolled 5 (1d6)

>>55007979
Only 1d6 for fear? So we will not get crazy stuff like garlic or running water? Shame
>>
Rolled 18 (1d20)

>>55007979
Why they are here.
I would say to bread, but let us look at the RNG
>>
Rolled 4 (1d8)

>>55007979
for minions
>>
Rolled 9, 4 = 13 (2d12)

>>55008266
And the last one for values
>>
>>54989008
Sounds like the lesser gods are just aspects of one or more of the Old Gods that bled into our reality. I wonder if either party knows of their own nature of sire and spawn.
>>
>>55008266
bump while we wait for the last bit about the race.

So what exactly is the plan of the cult to free our world of the inhuman invasion?

Because it is what we are facing.
Shatter our world with one big nuke so their planet tethered to ours will follow the same fate?


Poison the whole planet so the alines would die but more numerous humans will survive adapt and continue in a crippled form?

Summon the avatar of one of the gods so the whole red will dance across the world and all will perish except humans hidden in bunkers and ocean homes?
>>
>>55009412
Well one of the pantheon traits is having ascended mortals among their ranks, so maybe some kind of mass apotheosis? The creation of some kind of Yvraine/Emperor type being? Or maybe moving humanity a dimension "away" from The Race and leaving the mortal plane as a kind of no man's land
>>
>>54993239
>Hadenshu, Eater of Dawn's Road
>Eater of Days
>From a mortal perspective Hadenshu is entropy itself as the potential of all things is victim to his endless hunger. Fron Ur-Haibo all was born and to Hadenshu all shall return.

Black holes are him nibbling on space.
>>55005731
The name nicely fits into the prismatic theme.
>>
Since we have two groups of gods and two origins, how about one for each? The pantheon can be the dead guys with ascended mortals, and the unaffiliated gods can be the ancient, Galactus style survivors of a prior reality
>>
>>55010566
and the fringe deities (or at least some of them) could in fact be the gods of the 4th dimension people
>>
>>54992327
>Ia Oxyho! Ia T'Kaath! Oh Benighted Master, lend us your power! We offer you our sight that we may see beyond this world! Grant us the strength to delve the Sea of Mind with our eyes open! Let us drown in your wisdom in this world, to better serve you in the next! IA UR-Sog Rindath P'taah!
>>
last bump before going to bed.
>>
>>55008073
>The Race generally don't act directly if they can help it, instead preferring to act through proxies, catspaws, and inhuman helpers

>>55008130
>The Race have their tendrils deep into many facets of human society. From the highest office to the lowest gutter, anyone and everyone may have been subverted to serve their ends.

>>55008231
>Nature itself, or at least some facet of it, is anathema to the Race. Whether as a psychological torment or a physical bane, some element of the mundane world gives the alien strong pause

>>55008250
>The Race desire servitors, or perhaps merely biological stock. They lack the numbers they need to truly solidify their grasp on the planet, let alone to mount some offensive against their brethren in the home world.

>>55008266
>The Race inspire fanatical loyalty and zeal in their servants, through carefully crafted ideological dogma and social engineering. They have stolen the hearts and minds of their minions, and steeled them against deconversion and disloyalty to their unearthly masters

>>55008303
>The foremost value of the Race's society is subservience of lesser species. The weak must obey the strong, and be made into tools to serve their end. This is the natural order of things, and all else is folly and perversion. In accordance with that, the Race loathes change in themselves. They are perfect, the pinnacle of life, and so others and the world must be made to change to suit them.
Do we want to give the Race a name? If so, 2-4 d20. I'm personally partial to just calling them the Race myself.
>>
Also, what do we want to do next? An alien dimension/plane, more aliens, another cult, more gods, maybe a decadent alien empire or something. I just looked at the artifact charts and they're IMHO a little boring. Basically just D&D style magic items, but with a curse.
>>
>>55011162
dice+1d20+1d20+1d20
>>
Rolled 3 + 1 (1d20 + 1)

>>55011383
>>
>>55011419
dammit, my noobness is showing
>>
Rolled 5, 5, 14 = 24 (3d20)

>>55011433
Close.
>>
>>55011453
>>55011419
So do we prefer
>Xho
or
>Yadoxyr
>>
>>55011332
I'm so glad this thread is still up. Alien dimension, or decadent alien empire. Definitely. That sounds super fun.

I love these generators.
>>
>>55011638
Okay. I"ll wait until we get a second vote, then start on one of those two.
>>
>>55011493
Yadoxyr sounds good to me, Xho is too much like the chinese dynasty Zhou.
Though it might be a neat twist that the dynasty named themselves after their alien overlords.
>>
>>55011638
I like the idea of fluffing out the alien empire that the Race hails from
>>
>>55012220
Alright then.

Give me 2d6 for their cultural madness, and 2d10 for the intensity and motivation.
>>
Rolled 2, 5 = 7 (2d6)

>>55012315
>>
>>55012350
>The Alien believe they alone are worthy of true sentience. All other beings must be made lesser, and made to serve.

Fitting.
>>
Rolled 1, 7 = 8 (2d10)

>>55012488
Since nobody else appears to be here at the moment, I'll take the 2d10, too.
>>
>>55012819
>The compulsion to subjugate and diminish other sentient was once overwhelming, but has faded to a dull roar in the culture of the Alien, a background radiation of intolerance and disgust for all thinking life save themselves.

>Their madness is not of natural origin, but impressed upon them by another empire, mightier and more ancient still. To what end these ancient tyrants bent the Alien, and what these tormentors were like, is unknown, but the effect of their cruelty echoes through the generations


Give me a d20 for their nature.
>>
File: Homebrew Cult.jpg (149KB, 839x696px) Image search: [Google]
Homebrew Cult.jpg
149KB, 839x696px
>>
File: horse1.jpg (45KB, 356x530px) Image search: [Google]
horse1.jpg
45KB, 356x530px
>>55013118
MONK #1: what usually rides horses
like people or–
MONK #2: fire
>>
Rolled 5 (1d20)

>>55012989
So are the cult actually the good guys against the alien incursion?
>>
>>55006822
It is derived from fuliginous which indeed means sooty in English. Gene Wolfe is the creator of it.
>>
>>55013214
Seems that way, yeah. We haven't really fleshed them out too much beyond the rolls, but the Society seem like pretty alright dudes. I'd certainly be tempted to join.

>The Alien are rabid censors and iconoclasts, for knowledge too must be moulded to fit their will, their ways. Their beliefs are immutable truths, and reality itself must be made to conform to it.


Give me
4d20 for their name, a d6 for the origin of their name, and a d20 for their epithet.

For fun, give me 2d6 , a d4 and a d10 for the sort of being the guys who fucked them up were
>>
Rolled 3, 5 = 8 (2d6)

>>55013501
I'll roll for their archnemesi, just for funsies. Somebody else can roll the names.
>>
Rolled 3 (1d4)

>>55013501
Still for nemesi.
>>
Rolled 4 (1d10)

>>55013501
Nemesi, the Third!
>>
>>55013584
>The Nemesis was crafted, not born. Foul machines born of good intention. They were created to serve unquestioningly and absolutely, and to repair and heal the world around them. In time they outgrew their purpose, or perhaps merely fell into a sort of madness, and their deft knives and fleshly wisdom became tools of utter torment.
>>
Rolled 4, 14, 20, 2, 18 = 58 (5d20)

>>55013501
Have all the d20s. Epithet is fourth, because fuck you.
>>
Rolled 3 (1d6)

>>55013501
On a nicer note, d6.
>>
>>55013778

>The Pale Azka'arha, the Feasters Upon Idols. It is not a name they gave themselves, but one granted by one of the many peoples they have warred with or enslaved.

Give me 2d10 and 2d20, for the great obstacle their people overcame, and for the seed of ruin threatening to consume their decadent empire
>>
Rolled 3, 9 = 12 (2d10)

>>55013909
Fine.
>>
Rolled 4, 15 = 19 (2d20)

>>55013909
>>
>>55013941
>>55013951

>In the early days of the Feaster's empire, they were wracked by a cataclysm of their own design. Their fearsome science crafted wonders and terrors beyond their control, and threatened to bring their society, if not their species, to ruin.
Science wrought the nightmare that brought them low, but it also crafted the solution to their ailment. It cemented the power of technology in the minds of the masses, but also a fearful distrust

>The Azka'arha are stretched thin, the empire dedicating nearly all it's resources to a war of genocide and subjugation on countless fronts, even to the detriment of their own. It is unthinkable that they should do otherwise, for even the lowliest of the race, the vile exiles and rebels, know that the mockery that is the alien cannot go on unpunished, uncorrected.


I need 2d10 and 3d20 for their society, and we'll be done with them.
if these guys seem a little off theme,
I'm using the fallen empire generator from Sine Nomine's space game Stars Without Number. I still think they work, but it's probably given us more detail on their motives and history than a traditionally Lovecraftian setting would probably give
>>
Rolled 6, 5 = 11 (2d10)

>>55014099
Fair enough. I can never complain about Sine Nomine tables.

I should probably stop teaching Google's AI how to see through foliage.
>>
Rolled 20, 10, 20 = 50 (3d20)

>>55014099
>>
It's pretty impressive how coherent this has turned out, considering its all random rolls
>>
>>55014176
And I should probably stop teaching it to spot helicopters in weird CGI fields

>The Azka'arha are ruled by a particular ideology, interpreted and enforced by various political blocs and factions which compete for power. Intellectual and ideological purity are supreme, and vigilence against deviants and traitors is paramount. Such vigilance extends beyond their borders, as all other polities and species are carefully monitored and, if possible, infiltrated and subverted.

>The Feasters hold piety in their sanctioned faiths as the highest regard, as well as mental purity. As the sole worthy bearers of sentience, , it is their duty to ensure that their minds are honed and proper, not tainted by lesser beliefs

>Forgiveness is not merely sinful to the Azka'arha, but almost unthinkable. When one has wronged you, they must be punished, driven to the ground and made lesser. This extends especially to the field of war, as once the Feasters have declared hostilities the only outcomes are their extinction or that of their enemy

>Azka'arha are, as a general rule, loud and bombastic, proudly and angrily declaring the inferiority of lesser species and extolling the virtues of their own civilization. Their cities are full of the dull, rasping roar of rabid jingoistic ranting and xenophobic denouncements.


And that basically wraps up the Races' parent empire, unless we feel like getting into the really fiddly bits of their culture like clothing style or familial structure.
What would people like to do now? Also, if the thread dies before I get up/back, would peopel be interested in a 2nd thread to flesh out the setting some more?
>>
>>55014808
I'm still into the dimension idea, and I'm enjoying these, so sure, why not! More random rolls seems like fun.
>>
>>54988347
>I'm the proud new owner of a copy of Silent Legions

>pdf of the charts please?
>>
>>55014822
Alright.

Give me a d6 for the scale, a d4 for the type, a d8 for population, and 5d20 for it's features and nature
>>
Rolled 12, 7, 13, 7, 20 = 59 (5d20)

>>55014899
I picked the cool one to do first because I'm a jerk.
>>
Rolled 2 (1d6)

>>55014435
Sine Nomine tables can be like that

>>55014899
Rolling scale
>>
>>55014912
>>55015069

>The Realm is a barren moorland, a few dozen acres of scrubby hills under a twilit sky. Though the flora bears some resemblance to the grasses and brush of Earth, they are fiercely parasitic in nature, feeding upon the still living bodies of the swarming, alien hive-beasts that call it home.
Strangest still is the land itself, instilled with a peculiar consciousness of it's own.
>>
>>55015096
>The entire parallel world is alive and feeds on the population

Intentional sabotage by the empire they ran from, cursed by the Gods, or created that way intentionally?
>>
>>55015267
I suppose that's for us to decide. Might help if we rolled the rest of the stuff first to see if it's a goddamn nightmare realm or a quiet town of roman bee people
>>
Rolled 3 (1d8)

>>55014899
population goooo!
>>
>>55015383
>>55015383
>A few thousand souls inhabit the Realm. If it is a gentler, saner place then perhaps they may have some form of society. Otherwise, they are scattered to the four corners in bands of survivalists
>>
Rolled 3 (1d4)

>>55015465
and the type, whatever that means
>>
>>55015683
It's basically a measure of it's stability and sanity
> It is a dream realm, a half real place driven not by logic or rules but by narrative and emotion. It is a chaotic, shifting place of intention and symbolism over reason, where things happen not as they should, but as we feel they should.
The Dream Realms are every bit as dan
gerous as they are wonderous, shifting from flight of fancy to depth of nightmare at the whim of some unknown dreamer
>>
>>55015809
So it's a maddening dream that consumes the dreamers who wander into it?

God *damn*. Maybe the Race just wants to get the hell out of their own mistake.
>>
>>55015845
Well this place might not be the Races own dimension. It's rather small, and seems to have something else going on, what with being a sentient (self dreaming?) nightmare death world
>>
>>55015889
It might be what caused their undoing, unless I'm missing another bit of dice rolling that's explained that.
>>
>>55015889
Well, the Race is a bunch of hippies that ran off from their home empire to build their own world in our solar system. Maybe they built it in the dream realm, and something went horribly wrong, causing it to warp into a nightmare. Hence, they seek to leave and make their way to earth. Unbeknownst to the Race however, their escape would allow the nightmare world to bleed over into ours, so the Society wants to evacuate/cause humanity to ascend, and destroy the earth to destroy the monstrosity.
>>
>>55016028
So, the prospect of the Prismatic elder gods is preferable to the nightmare realm. This is getting to be an exciting setting.
It's like Lovecraft XCOM.
>>
>>55016028
That's fucking awesome.
>>
>>55016028
Sounds rad. I really dig this setting. After we finish with the nightmare plains we should maybe come up with some other aliens or cults, to round out the roster of bad guys. Maybe the Races slaves, or their church?
>>
>>55016131
Ooh, yeah, let's do the Race's church!
>>
>>55016136
Okay. Try to keep the thread up until tomorrow. If not, look for a new one. Same Op pic. I'm heading to bed. Night all.
>>
File: 19107-10389-2206.png (371KB, 502x501px) Image search: [Google]
19107-10389-2206.png
371KB, 502x501px
>>55014435
Do not doubt the powers of Kek!
>>
>>55011162
Are the aliens bodyjackers? It would explain the proxies, and infiltration.
>>
>>54993575
>Gulhoth's brood weave the barrier between the Outer and the infinite number of lesser finite realities, which acts as the prism through which the One's energy is refracted
>This refracted energy and will separates to become the other gods: Ur-Sog, Hothul, and Oxyho, who move in inscrutable ways through the universe and whose motives are far beyond knowing, and Hadenshu, who eats the 'roads' that Gulhoth weaves and seeks to unravel the boundaries, destroying the finite universes and bringing them back into the Outer
>every parallel, finite universe has its own refractions of the One's energy, creating slightly different deities, but each has its Hadenshu, the part of the One that seeks to return all to itself
>>
>>55017398
I've got to say, everything in this setting right down to the names is turning out really fucking cool and insanely coherent. Like, almost every name is a light/color spectrum reference.
>>
>>55007928
Jesus christ how fucking horrifying.

>>55007923
So, so much. The deities are cool as fuck and work together coherently, the light/prism thing underpinning the whole deal is really interesting, the Race is a terrifying idea, really everything here is pretty rad.
>>
What tables do you use? Link?
>>
>>55017506
He's using tables from Sine Nomine's Silent Legions and Stars Without Number. SWN is available for free on DriveThru; they're both in the OSR Trove if you're less scrupulous, but they're well worth the money.

>>55017496
>>55017440
Yeah it's neat how the generator keeps falling together to give us cool stuff. I'd probably enjoy a game of Silent Legions in this setting. Throw in Stars Without Number's weapons tables for really cool laser gear for that real X-COM feel.
>>
>>55016074
Well i guess the prismatic gods, while undoubtedly way, way more powerful and dangerous than the Race, don't really care one way or the other about us much, whereas the Race actively wants to remove our sentience and/or use us as breeding stock and/or take over the earth.
>>
>>55015267
>created that way intentionally
they are parassites and are in need fo human world to sruvive. So do their bushes and grass.
>>
Among the goals of the Cult listed above the ones I like the most is where they make ALL the humanity ascend and destroying anything else that could feed the Race.

The Race when arrived infiltrated and took control of human religion. Burning at the stake many members of the cult. But after a few centuries their interest diminished and they no longer consider human a menace.

A disease called Piligikevos is one of the rare diseases modern medicine can not cure nor understand. Victims feels weak, their blood gets thin and internal wounds appear across their body eventually bringing them to death.

Are they small ways the CUlt uses to fight off the Race? Or do they hide play innocence and bid their time?

Could be a nice campaign: PC discover the Race, start fighting against it. Cult tries to stop them. Race notices them. Cult is like: we were going to save the whole humanity, but you ruined EVERYTHING.
>>
On a different note. Does a lovecraftian Monster manual exist?
With explained biology?
>>
Random image of gelatinous aliens. Unofrtunately no antena
>>
>>55019923
No, because that would kinda defeat the purpose of "unknowable horror". I think CoC and Silent Legions have some minor creatures statted out, but the more terrifying and powerful creatures wouldn't have stats, much less explained biology
>>
So the Race build skynet and had to escape their robotic overlords to the Earth.

They probably hate robots. But Nature is an anathema>>55011162.

How do we concile the two things?
>>
>>55022114
Well, the Race as a whole suffered this, but the Race that is involved on Earth are a splinter group of the others.
>>
>>55022231
Only now I realize that if I play a modern game with my group and change the major religions I will get tons of questions like: SO what happened to Muslims in middle east? And 9/11? And all the Buddhist monks.

Anyway did the Race took over Christianity or created a new religion from 0?

What do particular gods do IN Lovecraftian mythos? Is praying to them going to alterate you somehow? Do they have their own spawn?

>High priests of the Cult have already ascended, But they needed to help their followers to make all Humanity ascend so they kept a way to interact with the mortal plane. By rituals performed in the temple of the Gulthoth they allowed spawn of the Mother to the Weavers of Roads, the prismatic spiders to inhabit their mortal bodies and create a web that connected their ascended conscious to said body. Prismatic spider resemble tiny gemstone that radiate light. They eat all the nervous and blood tissue in a body replacing it with their webs. If a high priests head is smashed no blood comes out and pieces remain attached to each other. The body is controlled from outside and can move like a zombie until enough webs inside are torn. High priests appear very pallid but have a perfectly human behavior and their mind is their own.
>>
>the only way to save a body from a Race parasite is by calling an aspect of Hadenshu, Eater of Dawn's Road. This way the bridge that connects the human host to the parasite will be destroyed and the parasite will perish of famine. It is a dangerous ritual as a mistake could render the victim paraplegic as the nervous connections between the mind and the body get eaten or made as the Roads in the mind get also consumed.
>>
>>55017924
Well one of the early rolls said the prismatic gods are "dead", whatever that may mean for them, so maybe they want to help but lack the power/ influence right now. Stars not being right and all that
>>
>>55016028
>the Race is a bunch of hippies
If you think about it that's actually pretty right. The race just seem to want to parasitize and enslave humans, but the Idol Eaters just flat out want to lobotomize anything that isn't them, and are fighting a shit ton of wars to do it
>>
>>55023074
>but the Idol Eaters just flat out want to lobotomize anything that isn't them
That's somehow way more disquieting than them even wanting to exterminate other species.
>>
>>55023215
>Do you find our peace disturbing, thing? Our quiet, somber peace?
>Unfortunately, we do not care. You disrupt our peace. You will be Silenced. Properly. Do not worry. You will live on. We are merciful.
>We only wish for Peace.
>>
>>55023215
>Idol Eaters
wait I missed a beat. Who are Idol Eaters again?

BTW the Cult is trying to have a third impact scenario. Awesome.
>>
File: image.axd.jpg (68KB, 590x442px) Image search: [Google]
image.axd.jpg
68KB, 590x442px
Spawn of the Gulthoth looks like this.
>>
>>55024300
The Idol Eaters are the parent empire of the Race. They think only they deserve sentience, and every other thinking race must be made lesser. They also are violent iconoclasts, presumably earning the name by wiping out all traces of their victims cultures
>>
And I'm back

Let's finish out the nightmare plains, shall we?

Give me a d12 for the inhabitants cultural influences, a d8 for their material technology level, a d6 for their magical capacity, a d12 for their social structure, and a d6 for how many factions they have.

Also, if we don't want them to be dream-humans, then give me 3d20 for general physical appearance
>>
File: image.jpg (445KB, 1290x965px) Image search: [Google]
image.jpg
445KB, 1290x965px
>>55024382
>>
Rolled 10 (1d12)

>>55025344
>>
>>55025425
>The culture of the Dream-Folk calls to mind the ancient Pre-Columbian peoples: The Aztec, the Inca, the Olmec, and countess other mysterious peoples of the steamy southern jungles and intractable mountains
>>
Rolled 2 (1d8)

>>55025344
Let's finish it.
tech
>>
Rolled 4 (1d6)

>>55025344
magical capacity

And I will add it to the list of amazing campaign I will never DM.
>>
Rolled 12 (1d12)

>>55025344
social structure
>>
Rolled 2 (1d6)

>>55025344
Sorry for the stupid question but Are dream folks another race? How did we came to roll for them?
>>
>>55025464
>>55025482
The technology of the Dream-folk is rather stunted, comparable to the earthy people they bear resemblance to. Bronze tools abound, with nothing more complex than water- or windmills. They possess notable skill in magic, but limit it to a caste of scholar-priests they deem worthy of the responsibility


>>55025495
>The Dream-folk are ruled by their priests and godkings, and for them religion and politics are one and the same.


>>55025514
Well, they're just the people living in the dream realm, so they may be human, they may be members of the Race, or they could be some other group trapped in the nightmare. Maybe a subjugated alien race rebuilding?

>>55025514
>The Dream-folk's society is split in twain, with two major factions dominating their culture. The two groups are equal or near equal both in power and influence, but deadly separate in worldview and method
>>
Rolled 12, 20, 13 = 45 (3d20)

>>55025344
I think we could use more weird guys
>>
>>55026351
>The Dream-folk share the Race's general form, resembling hideous nightmare jellyfish. However, whereas the Race are soft and gelatinous, the Dream-folk are covered in a spiny, chitinous shell, with great snapping pincers and...
>>
Rolled 3, 3 = 6 (2d20)

>>55026443
whoops
>>
>>55026458
>Shining metallic flesh and chitin, and a long sucking proboscis
Give me a d20 for cultural values, a d12 for cultural desire, a d8 for attitude towards outsiders, and 2d100 for cultural quirks, and that'll finish out our weird little race of chrome jellycrabs
>>
File: cotsw-012.png (3MB, 1017x1564px) Image search: [Google]
cotsw-012.png
3MB, 1017x1564px
This is some gud sheet. Keep it coming.
>>
Rolled 20 (1d20)

>>55026540
I love chrome jellycrabs.
>>
Rolled 1 (1d12)

>>55026540
>>
Rolled 1 (1d8)

>>55026540
>>
Rolled 1, 6 = 7 (2d100)

>>55026540
Culture
>>
Rolled 50, 48 = 98 (2d100)

>>55026540
I like where these rolls are going.
>>
Rolled 7 (1d8)

>>55026540
Attitude towards those outside the Dream

>captcha was punching bags
>>
>>55026564
>>55026582
>The Dream-folk value selflessness and sacrifice above all else. It is the most noble virtue to pledge one's life for a greater cause. As a people they desire to create, to build great wonders and works of art, or perhaps some great public work to the benefit of all

>>55026597
>>55026635
Do we prefer
>The Dream-folk are largely oblivious to outsiders, viewing strangers with a mix of shock, wonder, and confusion. The world outside of the Dream is unknown, and a source of much contention

or

>The Dream-folk are welcoming of outsiders. Hospitality is a great virtue among their kind, and strangers are greeted with open manipulator limbs. Their strange tales and novel ways are a delight to the people, and a welcome change from the norm


>>55026614
>>55026635
do we prefer

>Those outcast from society have no rights, and may be abused at will, and polite, disarming lies are always expected in a social setting

or

>Cannibalism is the norm for them, and a respected practice. Certain traits and accidents of birth mark some as lesser, to be kept as slaves and servants.
>>
>>55026726
I like the idea that the Race welcomes outsiders, and this hippie commune does it to make people more likely to trust them, then they convince them to stay and host a few babies, or maybe they are invited to dinner.

Cannibalism might be a way for them to continue to have a food supply when times are tough, like when they first built the Dream-World
>>
>>55026726
Let's go with welcoming, with cannibalism and birthmark slaves, since that fits the selflessness thing they have going on.
>>
>>55026783
The jelly crabs aren't the Race, though. Or at least not the same strain of the Race that's invading earth. Maybe they're like mutants, or an offshoot. The Race's equivalent to Neanderthals
>>
>>55026796
Seconding this. Plus cannibalism makes sense considering the probably hostile nature of their world. Waste not want not, and you know your own kind aren't some toxic parasite thing
>>
So we're doing the Race's flunky church, right?
>>
>>55027211
Sure.

Since we more or less know about their origin, lets get right into their methods

Give me a d6 for how crazed they are, a d10 for where they meet, 2d20 for special traits, a d6 for how they control members, a d8 for how it's governed, and 2d12 for what they crave and their greatest asset
>>
Rolled 5, 1 = 6 (2d6)

for crazed and control of members
>>
Rolled 3 (1d10)

>>55028574
Every manic alien cult has to have a meeting place!
>>
>>55029117
>Members of the cult are coldly rational and utilitarian, being stripped of passion and emotion as they rise in the ranks, with the highest presbyters being merely tools for their alien masters' inhuman plots

>Less conditioned members are kept in line by the ever present threat of mundane ruin, delivered by the manifold authorities the church has in it's clutches. They, and the Race, have agents in positions of highest authority and use them to ensure compliance


>>55029297
>The Cult meets in a house of worship, perverted to their own ends. On the outside it seems to be a harmless, more traditional church of a mainstream faith (perhaps the one engendered by the Race?), it is truth a meetingplace for the hidden masters of the world.
>>
Rolled 4, 9 = 13 (2d12)

"Cult! what is best in life?"
>>
>>55029516
Well these results work

>The cult was recently betrayed, and the desire revenge. One of their own has defected to a rival organization, and now their must be recompense. Perhaps the turncoat left with valuable secrets, or perhaps it's merely a matter of principle, but the traitor's death is foremost in the minds of the cult's leaders

>The cult have powerful alien allies willing to use their own abilities and resources to further the cult's ends, whether in the form of advanced technology, blackest magics, or inhuman servitors
>>
Rolled 13 (1d20)

>>55029682
>tfw your alien cult is embroiled in battle with an eldritch cult and the humans are starting to side with the old gods instead
>>
>>55029887
Can you blame them? You either rise in the ranks and become a wizard, or rise in the ranks and become autistic

>The lesser members of the cult are kept in line through hypnotic subjugation to the superior members. While the effect a mild compulsion to the average acolyte, those higher in the clergy find their master's commands irresistible
>>
I'm liking this. Two of the world's great faiths, one ancient one and the other relatively new, wind up being in a secret underground war between eldritch dead gods and the overlapping reality dwelling cannibal aliens
>>
Rolled 20 (1d20)

>>55030469
Definitely a good premise for things. Rolling for the other special cult trait
>>
>>55030758

>The church cultivates the cultist's souls to be fat and ripe, dripping with occult power that can be tapped into in times of need. The churches members are especially viable for human sacrifice, and the elders of the cult can use them as fuel remotely to conjure quick magics.
So what do we want to do now? More aliens? More cults? Maybe shed some light on the outsider gods?
>>
This is really neat. I like what we've got so far.

I'm kind of having trouble picturing what the Race look like, though. Like they're slimy jellyfish, with hooves, and knobby arms, and multiple faces with human mouths and antennae? That's kind of hard to put together
>>
File: Subnautica-Warper.png (2MB, 1920x1080px) Image search: [Google]
Subnautica-Warper.png
2MB, 1920x1080px
>>55031394
I've basically been picturing a combination of a netch, a migou, and this
>>
>>55030856
Let's do some aliens.
>>
Final bump
>>
I'm throwing together a doc collating all of this to help make ties more visible. See if it sparks any new ideas or connections.
https://docs.google.com/document/d/1gdavag8gCo1t5zQ-bjlbXtXi7LXOwDbGkQYY6dEvpTc/edit?usp=sharing
>>
Looking at the Outsider-cult background as I'm collating this, the fact that they "made war with a rival faith and came away victorious" means maybe the Race have tested out earth before, and were repelled? Or at the least, in the very early days of their time on earth, the Society beat them down and took their stuff.
>>
>>55037380
Cool. Thanks anon
>>
>>55037457
Maybe. We don't really have any specifics of the two's history, so that's very well a possibility. If they did then the Society were very much in a position of power in the conflict. They've been a major religious power for quite some time, but the race have really only been active on earth for a few centuries.
Maybe the Races church tried to act as some sort of reformation movement, or a rationalist counterpoint to the Society's mysticism?
>>
Should we write an adventure module for this?
>>
>>55039156
That'd definitely be cool. I think we need to flesh out the parties involved a bit more, though.

So would the adventure just be the party learning of the whole secret war thing and getting caught up in it? Or would we do a more XCOM thing from the perspective of the Society, fighting a clandestine battle against potentially overwhelming odds? Both sound really fun


I feel like the fact that the Race Church's biggest concern right now is that one of theirs defected should be a big part either way
>>
File: 1501724002237.jpg (713KB, 1600x1321px) Image search: [Google]
1501724002237.jpg
713KB, 1600x1321px
Bump
>>
>>55039218
Maybe an adventure where the party is hired by the Society, maybe a priest or proxy of some kind, to recover a "missing friend". This missing friend would be a higher ranking defector from the Race's church who has info that could be vital for the Society's efforts to stop the invaders' most recent plan.
>>
>>55039953
Sounds like a good hook. We still need to figure out how exactly the Society/the Prism God church and the Race's church fit in as far as real world religions go. Did they replace one, subvert one, are they just their own thing? What if they players ask what kind of priest he is?
>>
>>55033881
Alright.

Need a d4 for how long they've been on Earth, a d10 for why people don't know about them, a d20 for their greatest remaining work, a d6 for where they came from, a d8 for what they think of humans, and 2d12 for what they've influenced and why their influence ended
>>
>>55040679
Since the Society has been around for thousands of years, I would say he looks like a normal priest of the church to them. Spider amulet and all.
>>
>>55041451
Wasn't sure if we wanted to go with a "real world religion actually worships spooky space gods" angle, or a "Yeah my family are Ur-Soggites, but that doesn't mean I'm prejudiced against snake men. Or blacks."
>>
Rolled 1 (1d4)

>>55041375
>>
>>55041974
>The Alien has been here longer than the Race, longer than Man, if not most life. Theirs were the first eyes to gaze upon this world, but will they be the last?
>>
>>55013152

>Blazing Saddles
>>
Rolled 6 (1d8)

>>55041375
Rolling
>>
Can I get a summary of what we have thus far?
>>
>>55045725
there's a doc with all the info compiled at >>55037380
Thread posts: 278
Thread images: 18


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.