I'm doing a bountyhunters game set in samurai not-japan (with some steampunk tech to have space for adding whatever shit i come up with)
I need to have some interesting bandits to catch. What are some criminals with a nice twist to them I can use?
>>54977734
A man using dark science to produce endless replacements of himself, cheating death every time; the realm will not be free of his mischief until the source is destroyed.
"Bandits" who are just samurai that the Empire grew tired of, dislike, and don't want to pay anymore. Don't need to pay traitor bandits, right?
>>54977734
Was going to suggest wokou, but perhaps not!chink foreigners specialized on small unit tactics might be more interesting and challenging:
http://greatmingmilitary.blogspot.com.br/2017/03/chinese-infantry-tactics-p2.html
http://greatmingmilitary.blogspot.com.br/2014/08/unique-weapon-of-ming-dynasty-lang-xian.html
In any case, links for wokou:
http://greatmingmilitary.blogspot.com.br/2016/06/enemy-of-ming-wokou-p1.html
http://greatmingmilitary.blogspot.com.br/2017/01/random-mythbusting-part-2.html
>>54979410
Not!jurchen pirates coming to not!japan for booty and booby.
https://en.wikipedia.org/wiki/Toi_invasion
>>54977734
Gang that gets tech on the cheap because they find defunct steam engines.
They use them as bombs, smoke screens, and "flamethrowers"
Actual vikings. /thread
>>54977734
bump
>>54977734
What about this:
There was a war loke 20 years ago, and the lord who won wants to track and kill five guys that went missing during the war and that he still fears for some reason.
Maybe one was a former ally that knows too much, or that is too powerful to be uncontrolled. Maybe a scientist that fought against him; or that holds a secret that he wants to unlock.
Twist: they have their own motives to do all they did
Twist 2: Once you find/kill the first two, the others will ally or prepare against your group