Does anyone have advice for talking to our DM?
The problem: The game has no teeth. Nothing is dangerous, or there is nothing present to be dangerous. We are in a Fallout setting.
>first exiting our vault
>see raiders escorting slaves
>we want to help, we're good little boys
>slaughter the battle hardened raiders with no effort whatsoever
>clear an entire TOWN of them
>no injuries
>we chalk it up to DM's inexperience with the system making enemies too weak
>have never seen raiders again
>radiation doesn't seem to exist
>except in small areas, where it's instantly deadly, requiring radsuits
>we have radsuits
>there is never any hazard or enemy of any kind in radioactive areas to threaten the radsuits' integrity and create danger
>almost all buildings are empty, unlooted, and structurally sound
>no ghouls, no traps, no rotten floors to collapse, nothing
>we spend hours being cautious, only to be 'rewarded' with the mcguffin we came for after zero conflict
>one of the few occasions where there IS something in a building
>it's a mutant creation that goes from dormant to Halo Flood shit spreading across the wasteland in like 2 turns
>I should mention the DM let us steal literally dozens of chemical warheads and we found 6 literal NUKES (actual city obliterating nukes) earlier
>we call the only nearby town, tell them to shoot anything weird, and run home to grab some superweapons
>we just lob a few chemical warheads and it's dead before it can really spread, as the core dying killed the drones
>looting a building
>open a door to 3 supermutants
>we're legitimately excited because holy shit combat
>tactically retreat and set up an ambush
>slaughter them without effort when they come after us because we waited around a corner to bushwhack them
>apparently that's enough surprise to 1 shot supermutants
cont
>>54948464
>Does anyone have advice for talking to our DM?
Try talking to your DM and saying the things that you typed in your OP.
>>54948464
cont
We ended up in an odd cycle of doing nothing before finding an enemy beyond human comprehension and nuking/chem blasting it. Hell, even some stuff we could have dealt with we blasted off the map because we could. In and out of character we realize we're flush with superweapons, so why take the risk?
We had a couple of good sessions where he actually managed to somehow create an interesting hazard in a building and a good combat with hostages to prevent us from just gassing the place. However our last session was another trip to a featureless, pointless, empty complex. That was 4 weeks ago. A couple sessions were lost to legit reasons, and the other couple are due to people just not being arsed to show up to another 6 hours of 'perceive at the empty room' simulator.
Is there any way to salvage this?
try screencapping your posts and sending them to the gm
>>54948464
Tell your DM everything you told us just now and then suggest that your group switch away from D&D to Apocalypse World or Gamma World or that your DM at the very least read Apocalypse World, because he really needs its GM advice.
>>54948464
Just fucking tell him that empty complexes are boring (and possibly that they lead to no plothooks.)
Why do your characters bother to do anything if they're well-off and loaded with superweapons?