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/swg/: Not A Pound For Air To Ground Edition

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Thread replies: 369
Thread images: 57

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Previous Thread: >>5
Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>http://pastebin.com/cJY5FK9T
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign
>>
>>54880483
Whoops, forgot to put the previous thread
>>54773292
>>
>>54880483
>clone wars viewing guide
>all that good shit cut out
>nevermind even the 'bad' shit is still quality star wars nine times out of ten
4plebs is a very accurate name
>>
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Remember that time Vader levitated a cup of coffee while choking out Motti?
>>
>>54880483
>>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0
can we please remove this from the next thread
it's been redundant for ages
>>
>>54880483
I realized where the imbalance and abundance of agency-stealing from X-wing Wave 11 came from- TLJ got pushed back from may until december.

There are 6 missing SKU codes.

X-wing wave 11 was initially planned on having the TLJ ships (Silencer, FO Bomber, Resistance A-wing, Resistance Bomber, some random shit for Scum) and it was pushed back 7 months towards the end of its deveopment.

That meant that something needed to be bumped up to fill the release window, and the only thing in the chute that was far up enough was Wave 11. So they cut 7 months of design and testing from the wave, and that's how we got Nym, Deadeye Scurrgs, Cruise Missiles,and Lowhrick- They start with the power level very high, and have the playtesters determine how much to nerf stuff until it is deemed balanced. 7 months of that didn't happen, so it just got released in the current power level.

Thoughts on this theory?
>>
>>54881227
>quality jarjar binks bottle episodes

Only if your time is worth nothing
>>
>>54883156

I think FFG playtesting has some serious flaws in it anyway, so it's impossible to tell if it got the right amount of playtesting or not. Just look at the Jumper or the TIE Phantom.

Also, some of those missuing SKU codes could be for Armada. I doubt we were getting 6 TLJ ships. 4 maybe. Or some stuff for Rogue 1 they were waiting for the right point in the meta to do (Krennics Shuttle, the Freighter, TIE Troop Transport are all large base shuttle like ships, so you can't really do them all at once.)
I do feel it's likely that the reshoots TLJ needed did push FFG's schedule back some and at least three of those SKU's are probably for TLJ (Resistance Bomber and Silencer are definitely going to be in, the other stuff might come in a second wave, like the SF and Upsilon)

We'll know more after GenCon this week I feel.
>>
>>54885616
>I think FFG playtesting has some serious flaws in it

If the rumours are true, then the only reason 85% of playetesters do it is to get their hands on new kits and FAQS ahead of time.

Barely any of them reported feedback, and FFG listened to less than half of the reported feedback, so really, everyone gets what they deserved about from the average customer who gets shafted.
>>
>>54885755

They need a much larger or more open beta testing system. They also need to take feedback from the OPPONENTS of those playtesters as well.
I'm 99% sure that's how the Jumpmaster happened. Scum players say the Jump is great, nobody listens to the Imperial player he just sodomized right through the denim about how badly undercosted they are.
>>
>>54885616
They are 100% not armada products, every FFG game has its own product codes. Even X-wing and X-wing mats have a different code system. >>54885755
Well, developer testing time would be useful then- wave 11 is really out of whack in terms of power and fun- what was added was a TLT carrier, a deadeye carrier, a bomber that tells aces to go home, and a second Biggs- there is no way this was tested enough. >>54886000
Well, Jumpmasters fucked rebels to death, not Imps (palp aces was the natural predator to the jumpmaster deadeye builds)

And while a public playtest would be possible for the FAQ, it wouldn't be for new product.
>>
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>>54880483
I didn't realize how absolutely tiny the A-wing was. That motherfucker must really take off when the engines fire up.
>>
What unique attributes would you give to some of the more important ships in the galaxy? Like for example, the Millennium Falcon is one of the fastest ships in the galaxy, TIE-Fighters have incredible maneuverability, The Delta-7 Fighter were effectively stealth vehicles, etc.
I want to give my crew an experimental ship with something unique, like powerful shields or a BFG that makes them (and that particular ship) famous across the galaxy, but I'm drawing blanks outside from "IT CAN GO REALLY REALLY FAST!"
>>
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>>54886566
Yeah, its pretty much strapping your arse to a fusion reactor
The ETA-2 was even smaller so don't pack for an overnight trip and go to the toilet before you leave.
>>
>>54883781
>implying Bombad Jedi and Jar Jar And Mace's Excellent Adventure aren't both kino
>implying you don't have time to burn if you're posting on the tabletop gaming subsection of a Stewjon Nerf Husbandry Holonet channel
>>
>>54880483
>>54886566

so do you lose your legs when you hit the eject button? cause the feet are aways up there
>>
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>>54887282
The afterburner is the eject button, anon. If the A-wing goes then you're going with it.
>>
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>>54886715
>T-65
Versatile, muscular, sexy, and cost-effective. You know her, you love her, and she's loved you since you first met as kids in '77. Back-to-back Death Star champ. Still the best kill record in the galaxy.
>Y-wing
MILF who can still keep up with the kids. Durable, more versatile than the X thanks to ion and bigger ordnance bays, but prone to bullying by TIEs.
>Z-95
Also MILF-tier. Still has a rocking body, especially with swing-wings. Low price, easy to mod and maintain. Dream girl for Outer Rim yokels and F-14 fans.
>YT series
Reasonable price, great potential for custom builds and aftermarket mods. The hot rod and pickup truck of the Outer Rim.
>Legends A-wing
Ludicrously fast. Mk Is were hand-made with locally sourced parts and held together by duct tape and prayers. Mk IIs were mass-produced--goodbye wood paneling, hello proper construction and god-tier ECM.
>Rebels TV show A-wing
Death sentence.
>B-wing
High-maintenance rich girl who has expensive tastes in snacks. Still hits like a truck. Can speedrun ISD-IIs if flown right.
>Imperial-II Star Destroyer
The classic SD and gold standard by which all other big capitals are judged.
>TIE/LN
Underrated, low-maintenance, cost-effective, and great for killing pre-X-wing starfighters.
>TIE Interceptor
The epitome of classic Sienar design philosophy. Cheap, fast, hits hard for her price, and considered an equal match for the T-65 in a dogfight.
>TIE Defender
Expensive, lethal, and capable of tearing almost everything else apart.
>Missile Boat
Designed to kill Defenders. More expensive, more lethal, can solo entire fleets. Can SLAM and jam.
>Neb-B
Rebel Nebs are jobbers and medical ships crewed by whiny escort mission VIPs. Imperial Nebs are annoying little shits that microjump around and spew TIE Bombers to make Rebel Nebs' escorts miserable.
>CR90
Affordable, common, easily modded, fast.
>Pinook
The Dan Hibiki of starfighters
>K-wing and ARC-170
EXTRA THICC
>>
>>54887395
>arc-170
Gonna be honest, I never knew I'd want to ram my flightstick into anything that wasn't a TIE before the arc.
>>
>>54887282
>ejecting
>in space
>because your ship was blown up by an enemy
What are you gonna do anon? Parachute to the ground and hope the Huns don't strafe you on the way down?
>>
>>54887576
>atmos combat has never happened in star wars
>>
>>54887595
Is an A-Wing an atmospheric fighter that can also operate in space?

Or is it a starfighter that can also fly in atmosphere?
>>
>>54887576
If the pilot's home carrier is present, it can still send out a search and rescue shuttle to pick the pilot up. It happens all the time in the flight sims and X-Wing novels.
>>
>>54887395
Where does the Wookie gunship come in?
>>
>>54887342

fair enough. It's not like any shot that hits the ship isn't also warming you up
>>
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>>54887684
>Where does the Wookie gunship come in?
Alaska. The LAAT/i is still the more iconic Space Hind, though.
>>
>>54887659
Neither? Shit I don't think non-atmospheric craft even exist in SW, though there's a handful that'll operate better/only in-atmos
>>
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https://www.fantasyflightgames.com/en/news/2017/8/15/vaksai/

THIS IS FUCKING SAVAGE. ASSAULT AND HOMING MISSILES BLOWN THE FUCK OUT. CONCUSSION MISSILES ON SUICIDE WATCH.
>>
>>54887884
So this is gonna kill Fair Ship Rebels, huh?
>>
>>54887395
Put your name back on and give us more top gear, XWW
>>
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>>54888028

Not outright. It hurts it somewhat, but it doesn't straight out kill it. Certainly that build needed something like this to keep it in check. But its no solution to Nym and other Scurrg menaces.
Hell, this fucker actually buffs Nym.
>>
>>54888073
Jostero with Harpoon is a bane against Fair Ship Rebels, but it also doesn't mesh with the AutocorrectBlaster Nym, since he'll need to stay out of Range 1.
>>
>>54887884
SPLIT YOUR LUNGS WITH BLOOD AND THUNDER!
>>
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>>54888066
>more top gear
I wish I could but I'm too busy to write. Maybe some day I'll have the free time to get back to it but for now, assume the next chapter for any of my writefaggotry will come some time between the release date of Super Bombad Racing 2 and the heat-death of the universe.
>>
>>54887282
>so do you lose your legs when you hit the eject button?
eject button?
Naw man we pulled that thing out, too much weight.
>>
Weep for me /tg/. I once had a game of Edge of the Empire in the spring that I ran. It was fun, fast and loose while we all learned the system. Alas, The national guard stole my entire summer and thus my game. One day I shall return to the Edge of the West
>>
>>54888230

Man fuck top gear, I just want starfighting again.

I mean there's a new ace combat to rip off soon man
>>
>>54888272

I mean hey, if it starts up again and my current campaigns are quieted down, I'd be more than happy to come play more my man.
>>
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>>54888323
>new Ace Combat
Even worse, because then I'll be too busy playing that and spouting its new memes to actually continue Ben and the Antilles sisters' bogus journeys.
>>
>>54887884


BIGGS NERFED FINALLY
>>
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>>54888457

Kek
>>
>>54880483
Anybody here ever done a game following characters loyal to the CIS?
>>
>>54888415

Well yeah i mean aside from that fact.
Fucking lasers and drones and space elevators man, im insanely fucking hype
>>
>>54887884
Alright, everyone hail your new Scurrg Overlords- the one thing that was keeping triple Scurrg in check was Stage 4 Rebels with Selflessness and Draw Their Fire- now, they get the Splash Damage needed to be able to alpha down Biggs and Rex on the initial go.

Triple Scurrg, Double Scurrg+ace, and Double Scurrg+support are now going to be the meta lists to beat.
>>
>>54887884

I mean, theoretically, Assault would be "better" for the AoE because it triggers instantly, and your opponent can choose to just ditch the harpoon and take a 50/50 shot of damage, but at the cost of their action. No crit fishing.

Of course, harpoon having so much bullshit fucks with your opponent way more, so the economy is worth the delay. Especially when you Vaksai to bargain down some of those points. Free Failsafe, free chips, get yourself a cheap crane and go nuts.
>>
>>54888334
Were you in my old game?
>>
>>54888743

Yup.
Dr Harren.
>>
>>54888771
Damn. It was only supposed to be for a month but then they put me on orders.
>>
>>54889329

We did kinda wonder where you disappeared to.
Glad it wasnt anything bad though, just badly timed.
>>
Guys, I want to learn to play sabacc properly, and ideally, I want a proper sabacc deck.

Why must (cool translucent/transparent plastic) custom card decks be expensive.
>>
>>54889670
Incoming dump

The Cards
=========
Sabacc is played with a deck of 76 cards made up of four suits--Sabres, Staves, Flasks, and Coins--and a set of face cards. Each suit is made up 11 regular cards (numbered 1-11) and four ranked cards: the Commander, the Mistress, the Master, and the Ace (numbered 12-15). The set of face cards consists of 16 cards, each with a *negative* value. (Note that it is possible to have a hand with a net negative value.) In addition, each face card has a special name and symbol. There are two instances of each face card in the deck.

Using Tarot Cards
-----------------
If you are using Tarot cards to play sabacc, you'll need to use *two* decks and remove some of the cards. Two things that are a little tricky to remember are that the "special" face cards are *negative* in value, and that the "royal" cards in a suit are numbered 11-15. The following table summarizes the conversion, if you are using the common Knight-Ridder tarot deck:

>Sabacc Tarot
>Sabres Swords
>Staves Wands
>Flasks Cups
>Coins Pentacles

>1-10 I-X
>11 Page [This is the most confusing conversion.]
>Commander (12) Knight
>Mistress (13) Queen
>Master (14) King
>Ace (15) Ace

>Idiot (0) Fool (0)
>Queen of Air and Darkness (-2) The High Priestess (II)
>Endurance (-8) Strength (VIII)
>Balance (-11) Justice (XI)
>Demise (-13) Death (XIII)
>Moderation (-14) Temperance (XIV)
>The Evil One (-15) The Devil (XV)
>The Star (-17) The Star (XVII)

In the Star Wars galaxy, electronic pulses randomly shift the faces of the cards until they're locked in place when the player holds them in a "neutral field." The following rules include several mechanics which simulate the effect of the random pulses.

1/???
>>
>>54889777
Rules of Play
=============
The object of sabacc is to have the highest card total which is less than or equal to 23. A total which is over 23, under negative 23, or exactly 0 is called a "bomb out," and requires the holder of the hand to pay a penalty, as described below.

There are two pots to be won in the game of sabacc. A pot is the total amount of credits staked by all of the players in one hand of the card game (just like poker). Each pot should be kept clearly separate from the other. The first of the two pots is called the "hand pot" and is taken by the winner of the current hand. The second is the "sabacc pot" and continually builds over several hands until it is won with a special hand, as described below.

To start a game of sabacc, choose one player to be the dealer of the first hand. Other players wishing to be dealt into a hand must first ante by placing one credit into the *hand* pot. Each player must also anter one credit into the sabacc pot it is empty, including the first hand of
the game.

Each player takes a turn in order, beginning with the player to the dealer's left, that includes the phases listed below. Once a player has completed all the phases, his or her turn is over and play proceeds to the left. After each hand, the "dealership" roates to the left.

Phases of a Hand
================
Betting Phase

Each player is dealt two cards. The player to the left of the dealer begins play with the option to bet. If he/she chooses to do so, that bet is placed in the hand pot. If a bet is placed, each player must match that bet if he or she wishes to remain in the hand.

Only the player whose turn it is may place a bet, but that bet may be raised by any of the players in turn. The betting and raising limits are three credits. Before moving on to the next phase, the player whose turn it is must ask each player if they wish to fold. A player may only fold during the the betting phase, and must pay one credit to the sabacc pot to do so.

2/?
>>
>>54889794
Shifting Phase
--------------
After the betting phase is completed, the player whose turn it is rolls a six-sided die. If the result is 1, 2, or 3, *shifting* occurs. [Ed. note: i.e., odds are 50-50 that your card will shift during any given turn.]

During a shift, each player must discard one card from his or hand, chosen randomly by the player to the right. All of the players' discarded cards are then gathered by the dealer, reshuffled, and then dealt to the players in order. Note that if a player folds on his or her *own* turn, the player must still roll to see if a shift occurs, but his or her cards are not used during the subsequent shuffling and redealing.

Calling Phase
-------------
After the shifting phase is completed, the player whose turn it is asks if anyone would like to call the hand. When a hand is called, each player must immediately place their cards face-up on the table and declare what they have. [Ed. note: in the Star Wars galaxy, the table emits a
low-frequency "suspension field" that locks the values of the cards in place.] See "Winning a hand" below for victory conditions and penalties.

A player may only call during the calling phase of another player's turn; i.e., he or she may *not* do so during his or her own turn. No one may call the hand during the caling phase until every player, including the dealer, has had at least one turn.

If a hand is called, play proceeds to the drawing phase. If no one chooses to call a hand, play goes back to the betting phase for another round.

Note: You may wish to increase the minimum number of turns required before a hand may be called when playing with less than four players; this allows for more interesting (and richer!) hands to develop.

3/?
>>
>>54889812
Drawing Phase
-------------
After the calling phase, the player whose turn it is has the option to draw one card from the deck. If the player holds more than two cards, he or she has the option to exchange one of the cards in his or her hand for a card drawn from the deck *or* simply draw a card from the deck and had
it to his or hand, but not both. Note that discarded cards are removed from play and not put back in the deck.

There is no limit to the number of cards that a player may hold in his or her hand, but a player may not have *less* than two cards at any time.

Winning a Hand
==============
When a hand is called, the player with the highest card value which is less than or equal to 23 wins the hand. A player may also win a hand if every other player folds. Note that the winning player wins the hand pot only, not the sabacc pot.

If any player has a total which is greater than 23, less than negative 23, or exactly 0 when the hand is called, he or she has "bombed out." When a player bombs out, he or she must match the number of credits currently in the hand pot and pay it to the sabacc pot.

In addition, if the player who called the hand does not win it, he or she must pay the sabacc pot just as if he or she had bombed out.

If two or more players are tied, they must participate in a "sudden demise." In a sudden demise, the dealer deals each tied player an additional card from the deck which is then added to their original
hands. The best modified hand, which is still equal to or less than 23, takes the pot. If there is still a tie after the additional deal, the players split the pot.

4/?
>>
>>54889670
Not really convenient without an application like the mobile game to cover the in-hand randomization and interference field.
>>
>>54889828
Special Hands and the Sabacc Pot
================================
To win the sabacc pot, a player must have one of two special hands. The first occurs when has a card total of exactly 23. This hand is called "Pure Sabacc," and is usually accompanied by an ethusiastic cry of "Sabacc!" when the cards are turned over.

The other special hand is called an "Idiot's Array" or "Literal Sabacc." To achieve this hand, a player must have the Idiot face card (value 0), a two of any suit, and a three of any suit; i.e., a 0-2-3.

An Idiot's Array beats a Pure Sabacc, but if two or more players have the same special hand, a sudden demise is held for both the hand and sabacc pots.

Note that a special hand, like any other, can only be declared when a hand is called.

5/5
>>
>absorbed most thread memes either through lurking or because it's shit I actually remembered as a kid dark greetings etc. etc.
>still have no fucking clue what the transparisteel leg thing is about
>>
>>54889931
You complete philistine.
Read the Wraith Squadron books. They're probably my favorite old EU books overall.
>>
>>54889931
Go read the Wraith Squadron books. Then you'll understand
>>
>>54890001
>>54889999
For some reason I genuinely thought it was something from a nu-canon work, that explains the confusion.

Somehow Rogue Squadron and similar shit is like the one thing I never touched and I have no idea why. What's good other than Wraith for space-fightan adventures?
>>
>>54890063
The Rogue Squadron books are okay, but of the X-Wing books Wraith Squadron is better, as is Starfighters of Adumar.

If you don't mind getting your balls broken by oldschool difficulty I also recommend the X-Wing/TIE Fighter games
>>
>>54890114
I've played a fair bit of TIE Fighter, but I was half-raised on flight sims so getting back into it wouldn't be that big a deal, outside of having to go hunt down a flight stick.
>>
>>54890063
>Rogue/Wraith Squadron books
>I, Jedi (spin-off to Rogue Squadron series)
>Farlander Papers (X-Wing game novella)
>Steele Chronicles (TIE Fighter game novella)

Honorable Mention
>Courtship of Princess Leia (mostly campy pulp action but has some space fightan stuff and serves as a conclusion to the Rogue Squadron series)
>>
>>54889841

Yeah true enough, but I mean that *could* be approximated.
You have your hand and you can put stuff from it on the table for the interference field.
Then for randomising, everyone just shuffles their hand back into the deck and redraws the number they had before.
It's a bit more clunky but doable. The problem would be deciding when to do the randomising.

But I mean, even without the randomising so its just poker with negative numbers and a bunch of fancy shit as well, it'd still be fun to just sit down and play.
Most custom card places probably wont let you have a non-52 card deck though, and the only one ive found that'd print on transparent plastic (the only way to approximate the sci-fi factor a star wars card deck should have) will only do minimum orders of 500.

I dont have the capital to set up an etsy shop just for the production of sabacc decks sadly or I'd do it in an instant.
And disney would shut me down two instants later.
>>
>>54890406

>I want to print my playing cards on transparent plastic so everyone can see each others hands.

What the fuck are on?
>>
>>54890448


...Anon you have it set up so the value and house is on one side and on the other side its a fancy emblem or whatever.
As in, there's a circle which on one side has an emblem and the other side has flasks/coins/sabres/staves or whatever face card.

Real playing cards already exist like that.
I would just want to use them for sabacc since they just feel more star warsy than normal playing cards with star wars shit drawn on them, you know?
>>
>>54882355

Could he even drink it?
>>
>>54891539
I don't think that was the point.
>>
>>54891539
With a straw.
>>
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Question: What kind of ships would likely be in a privately-owned fleet? What would likely be their "flagship"?

I assume Star Destroyers of any class are going to have that government contract on them so only the Empire is even allowed to purchase them, not to mention that the cost and upkeep and crew expenses would make them unappealing to anyone who is not a moff, or on the level of a moff.
>>
>>54893271

I'll be honest, I'd imagine everything from Kuat would be on government contract.
Clone Wars era stuff however might be a different matter. The odd Acclamator due for the breakers might have changed hands if you know the right palms to grease over the years.
Nevermind all those capital ships from the wrong side. So, Hoersch-Kessel are probably in constant fire-sale during this period.
Corellia would probably sell to whoever had the money, as would stuff from the Hutt sector.
>>
>>54893271
Older frigates, corvettes and gunboats/patrol ships, mostly. Maybe an old cruiser or two, but probably not a dreadnaught-class due to not wanting to pay sixteen frigates worth of crew for one cruiser.
The flagship would probably be a semi-modern cruiser, maybe CW surplus if they're imperial. At the absolute most, you'd be talking a Victory or Venator for imperials or a REALLY old surplus battleship
>>
>>54893271

Pretty much anything from the Clone Wars could work - any ship, of any size, could have been half-wrecked and left for lost.
CIS stuff especially since they wouldve had droid crews, so if you can reprogram those you already have a crwe to make it work.
>>
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>>54893271
>the cost and upkeep and crew expenses would make them unappealing to anyone who is not a moff
Alleviated somewhat if you rent out crew space and allow advertising on your hull.
>>
Is there any reason to take the Overwhelm Emotions talent from Force-sensitive Exile if you plan to take the Influence Power? It just seems like a jankier version of the Control upgrade of Influence that allows you to add force dice to social checks, and as far as I know, they don't stack.
>>
Just dropping by here again because gamefinder is fucking dead.
I'm looking for one more person to join a campy rebellion era game of star wars revised. I'm on EST(EDT) timezone and I'd like to run it tuesday or thursdays.
If you'd like to talk more about it, or have any questions, please add me on discord AlonelyBard
#7430
>>
>>54890001
>>54889999
I can't read
>>
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>>54895158
This ass whupping sponsored by Brawndo!
>>
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>>54893271
>What kind of ships would likely be in a privately-owned fleet?
Pic related.

>What would likely be their "flagship"?
CR-90?
>>
>>54893271
Skipray Blastboats are pretty common and impressive little things.
>>
>>54895699

>inb4 this pos is announced for X-Wing this friday

Any gencon predictions, boys?
>>
>>54895447
Whyyyy would you play revised :(
>>
>>54880483

In my current AoR campaign, I've got a squad of Imperial commandos acting as recurring antagonists/rivals. My PCs did some pretty serious damage them last session, so I think it's high time they got some upgrades. What sort of cybernetic enhancements should they have for their next encounter with the party?
>>
>>54896414
I'm hopeful that after seeing how popular the corellian conflict was we get paper campaigns for X-wing and Armada.
>>
>>54897367
Give one of them that retinal tracker thing from the hutt book that gives you an automatic advantage on ranged heavy.
>>
>>54897367
Integrated jet boots and one with a micro rocket launcher.
>>
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>>54897367
Implant comm implant, maybe a bit fancier with high grade cryto on it as well so they never have to speak to each other in the field (maybe a tactics bonus?)
Implant Armour, easy as it makes them a bit tougher
Q-22 Retinal tracker for extra shootyness
Repulsor fist, because love is a fist
>>
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>>54880483
>>
>>54897367
Turn them into Phase Zero Dark Troopers.

http://starwars.wikia.com/wiki/Dark_Trooper_Project
>>
>>54896414

Resistance Bomber, TIE Silencer, [Barely playtested Scum Ship], Krennic's Shuttle.
>>
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Spider walker bump
>>
>>54901259
another shuttle?

and way too early for TLJ stuff
both R1 and TFA expansions were announced in September
>>
>>54901259
>TIE Silencer
When are we getting the TIE Loudener?
>>
>>54893271
>Question: What kind of ships would likely be in a privately-owned fleet? What would likely be their "flagship"?

The Rebel Alliance is basically a coalition of privately owned fleets, Anon.
>>
>>54903878
I was thinking more TIE Compensator or TIE Muzzle Brake
>>
Will there be a FFG conference at gencon, or how do they annouce new stuff?

Will it be streamed?
>>
>>54896414
Phantom II for Rebels

front and rear arc, two crew slots, astromech, can dock to the Ghost, more hull, less shields than the Attack Shuttle
>>
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>>54896414
Scum Pinook
>>
>>54896414
Let's see what we are still missing from the places FFG likes to take stuff from:

X-Wing Alliance
Rebels
>YT-2000
>T-65C-AC2 (Probably Title)

Empire
>Assault Gunboat
>Delta-class Escort Shuttle
>Skipray Blastboat
>TIE Experimentals (never ever going to happen)
>Missile Boat (never ever going to happen)
>Space Trooper (never ever going to happen)

Scum
>T-Wing
>R-41 Starchaser
>Supa Fighter
>T-Wing
>Pinook
>CloakShape
>Razor Figther
>Toscan Fighter

Star Wars: Galaxies
Rebels
>Heavy-Z (Probably Title)
>Y-Wing Longprobe (Probably Title)
>Advanced X-Wing (Probably Title)

Empire
>TIE Opressor
>YE-4 Gunship

Scum
>Ixiyen
>Rihkxyrk
>Kimogila
>Krayt Gunship
>>
>>54904403
skipray has a potential to be a compeltely unbalanced, underpriced scumm ship with a bar full of upgrades
>>
>>54904431
It's more likely that the Skipray will be the Empires answer to the Jumpmaster.
>>
>>54904459
>empire getting nice things
>empire getting non-TIEs

what game do you play

Karrde and Zann used blastboats, if this ship gets introduced I bet it will be scum

with canon, missiles, torpedoes, crew, great dial and a set of broken upgrades
>>
>>54904513
ah, and forgot it also has a turret
>>
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>>54904403
>Space Trooper
That sounds like it would be goofy and fun as hell to play. I'd definitely pay for a barrel of XWM space troopers.
>>
https://www.fantasyflightgames.com/en/news/2017/8/16/dont-underestimate-the-force/

Won't be any real new content in the book itself and it seems they won't be making additional supplements, but for those interested, 30th anniversary edition of the WEG/d6 Star Wars Core + Sourcebook.

>>54903973
There will be a panel/conference for new FFG announcements, usually everything except the Star Wars RPG. It usually isn't streamed. Following twitter tends to be the best bet, I know Team Covenant tends to be there and post pictures in real time, but searching for FFG during the panel can help find other users who might be posting updates.
>>
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>>54904513

Hey, Imps also used skips, and they put Rebel Captain Nym in the H-6, there's nothing saying they wouldn't/couldn't drop a Scum pack with some imperial cardboard. I need to check how they described the Skipray in EotE what they printed there is probably still okay to use for X-Wing stuff.

Alternatively if this concept art was actually used instead of just "TIE Bomber with white panels" Imperials have their equivalent to the Skipray mechanically and it's still a TIE.
>>
Any fa/tg/uys going to Gencon? I'm heading up tonight and I'll be playing Imperial Assault tomorrow and X-Wing on Friday. It's my first time going so I'm hype.
>>
>>54905207
oh, i like this one
>>
>>54904544
>https://www.fantasyflightgames.com/en/news/2017/8/16/dont-underestimate-the-force/
Came here to post this.
>>
How's Fenn Rau when combined with Expertise? I tend to use PTL on him, is that better overall?
>>
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How bad did I fuck up, guys?
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>>54906434
I'd cut rapid reload for APTs on foresight, and honestly you're going to want a fighter force that can take care of itself better than what you're bringing. Even just Hera and 2 Z-95s would be better. Your fighters are just going to sleepily nuzzle up against a target, die in droves to any other ship including tie fighters, then not put out enough firepower to effectively fight.

Additionally if you have Leia you could fit quad battery turrets instead of spinal armament on the MC80, and bring along an X-I7 to tell redirects to fuck off.
>>
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>>54883156
I think it's more likely that Hired Guns was the one that got the bump up, given the order of the SKUs. Wave 11 might have been pushed out faster, but I imagine it was always intended to be first. They might have made it smaller than intended though.

Also, are deadeye scurrgs a thing at all? No one in my area has been playing them.

>>54888073
I do think FFG is learning how to make low-PS named pilots with abilities actually worth taking. Jostero is a fun one, as is Thweek.

>>54888669
Except that the splash doesn't affect Biggs himself, and they're still using all the defensive tricks.

That Harpoon condition card is so damned confusing it is for sure getting FAQ'd to be what FFG intended. It isn't even clear if you can stack the card or not.

>>54896414
6 SKUs. Like, fuck I don't even know

>Given
TIE Silencer
Nu A-wing
[something] for Scum, probably not from the movie

>Maybe
Resistance bomber, but I still think this will be later on

TIE/Fo bomber, also think this will be later on, because Disney loves to not tell people stuff
Heroes of Scarif X/Y pack getting tumbled in this somehow.

>Personally want, probably not
ArkAngel, Scum ship but with an Imperial Aphra pilot, and BT-1 and 0-0-0 crew cards.

Sentinel-class Landing Craft, Imperial ship with a Scum Hondo pilot with Last Chance title. Throw in a Thrawn crew while you're at it.

I actually doubt we'll ever get Krennic's shuttle.

>>54906434
Supposed to only be a 300 point game? Cut some of the upgrades and get yourself a transport, even with nothing on it. Two ships is still pitiful, especially when one of them is a MC30.
>>
>>54907656
>>54901259

Well, here's the thing - we're not gonna hear anything about TLJ ships at Gencon - that doesn't match either previous year's pattern. Disney has a tight hold on marketing dates, those ships are always announced later at a "Force Friday" type thing.

That's not to say those ships won't be in Wave XII, especially if FFG has had more time to develop them since the film was delayed, but ships announced for X-Wing would probably be regular - I expect more Rebels or SWG stuff. Maybe a Reaper to tie into R1.

>>54907656

> It isn't even clear if you can stack the card or not.

This I think is just condition cards in general. They were originally clearly designed to all be unique, so I don't think there's any reference to multiple conditions because it started being impossible. I suspect it'll be like Lancers and Deadman though - you can stick multiple harpoons on the same ship but they only go into effect one at a time - so like if it blows up, you only get one.
>>
>>54907656

>Except that the splash doesn't affect Biggs himself

Not sure what you mean - depending on the trigger it does though. Every other ship at range 1 suffers one damage for the crit effect, or the deadman effect. Then the ship which was actually harpooned takes a facedown if they are hit with the crit one.

So, if you use the TL to bypass a ship which isn't Biggs (which BTW, means you're not using Deadeye, for people rattling that cage again), if you kill that ship or slap a crit on it, it explodes and splashes everybody in the R1 bubble. If you just plug it on Biggs, he will take the crit effect and splash everybody at R1, or whittle them at R1 when Biggs goes down. Or he can lose his action and take 50/50 on taking damage. And if Biggs is denied his action he can't shed it - same for any other ship.

This is on top of having a 4 die R2-3 missile which has mods still.

My main issue with "Scurrg Harpoon Masterrace" is how are you triggering the Harpoon? If you're loaded up with Harpoon missiles, what are you doing to get the crit or blow up the ship? Do you have one harpoon carrier and then one guy with Cruise or Concussion? Do you all have harpoons because that seems really inefficient to potentially waste harpoon bursts hitting the same target repeatedly, especially if FFG does something crazy like making Conditions effectively "Limited". And if you only have one harpoon carrier, how does that guy not suffer the issue of immediate target priority?
>>
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>>54907952
>Not sure what you mean

I failed at reading comprehension, and forgot the extra damage card you take when you proc the crit.

>you triggering the Harpoon?

Presumably with other GC ordinance. But then you're really hoping that you don't run into a list that doesn't mind being dispersed or has the ability to strip your bullshit. Anyway I've had this conversation before, and I still think triple Scurrg is overblown. We'll see if it places at all at Nationals.
>>
>>54907814

>This I think is just condition cards in general. They were originally clearly designed to all be unique, so I don't think there's any reference to multiple conditions because it started being impossible. I suspect it'll be like Lancers and Deadman though - you can stick multiple harpoons on the same ship but they only go into effect one at a time - so like if it blows up, you only get one.

My FAQ requiring question is when the timing of After this Attack Resolves comes before or after removing a ship because it's been destroyed.
My running theory is after because technically you don't remove ships until their PS timing step is completed.
>>
>>54908033

I mean, I think the H-6 is good, I think it was supposed to harken to torpedo jumps In a sense but try and be more measured in how stupid all the upgrades could be but I agree that the sky is falling level isn't yet precedented. Four-ship rebel builds seems to be the high-level bullshit in terms of mathematical efficiency people should watch out for and harpoons will help with that.

Specifically though, I think the Harpoon is mostly about the psychology. Looking at it, it's way too conditional and RNG based. You can do crit gen, like with GC+some ordinance but then you have to also set all that up, you need to have the ships to support it - depending on who your missile carrier is you have to think about PS and initiative and stuff - it gets very fiddly. It works best by forcing your opponent out of his formation comfort zone where he has to try and work around the harpoon hanging on a ship. It might force him to break formation at a bad time or just make them make sloppy mistakes.

But, if an opponent keeps their head and can stay in control, or they're willing to go outside of the box and try and work your own harpoon against you I don't think it'll be as strong for the user. It's one of those cards that we can look at the math all we like, but we don't know how "good" it is until we see what human players actually do with it in the field.
>>
>>54907814

Is there anything left from Rebels to put into X-Wing at this point? Mining Guild TIE's so even Scum can have TIE Fighters, and...?

We still have the TIE Reaper, Krennic's Shuttle and the big Freighter, but they all kind of occupy the same niche.

Personally, I could do with them finally giving us both flavours of Gunboat. But a TIE Hunter or TIE Bizarro would be fine also. After this much time I'm not confident though.
Whilst there's probably a few more SWG Scum ships they could bring in, I personally would prefer to see things like the T-Wing, Cloakshape or Starchaser. Again not likely.

Plus, the N-1 is still likely to be in at some point.
>>
Hey, don't mean to be that guy but
For the FFG Star Wars character generator thing linked in the pastebin
How the devil do you download any of this?
https://www.bigtent.com/groups/swchargen
Am I expected to create a login just to get the thing?
>>
>>54908259

Phantom II/Sheathipede like >>54904029 suggests.

The Sentinel has appeared most recently in Rebels - that could be a midpoint of aggressive ships between Ups and Lambda.

The Kom'rk has a shitty scale for X-Wing but has been in both TCW and Rebels. Since it was used by both rebels and imperial collaborators it'd work much better as some kind of cross-faction ship for Armada.

Some people also keep expecting the Police Gunship, but I'm personally not sure if that's an atmospheric craft or not and it might not pass FFGs personal design limitations or LFL requirements. The LAAT/i appeared in AoR and is very explicitly an airspeeder with a 1,000 km altitude limit (I/E, on earth-sized planets it's limit is where you officially pass into "Space"). Also card art is not a guarantee a ship will be added later. You can see a TIL-1200 in the background of ol' Captain Jostero doesn't mean that's gonna be a mini any time soon.
>>
>>54908345
Basically, yeah, just sign up and it'll let you into the group where the files are
>>
>>54905282
Unfortunately, i can't take the time off of work since I just started a new job.
>>
>>54904544
>>54905594

Is it going to be First or Second Edition?
>>
>>54911399
1st I think

it has the 1st edition's cover art
>>
>>54908345
>Am I expected to create a login just to get the thing?
It's easier than to expect the OP to get updated every time someone puts out a new set of spelling fixes or adds a new book.
>>
https://community.fantasyflightgames.com/topic/256411-star-wars-legion-large-scale-ffg-ground-combat-minis-wargame/#comment-2930389
Either someone is trolling or we might get a new star wars game announced at Gencon. Sounds like its 40k esque but star wars. Hard to judge with only an ad blurb though.
>>
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Anyone else own This?

I remember at the end there was a full 2-page graph comparing hyperspace and sub-light speeds between almost every EU & Canon ships.

It was sweet.
>>
>>54913329

That'd be bad for my wallet if it's any good.
>>
>>54913434
that and the essential guide to species that had blurbs that were either standalone mini-stories or from the main character of the galaxy of fear books were my fucking jam
I'm a little worried we're never gonna get anything on these levels again. The propaganda book was pretty good but is still kinda barebones (references to shit like baby ludi and meta jokes about clone wars char designs were tops though), and apparently the warfare one was underwhelming and didn't really do anything fun or interesting with lore shit.
>>
>>54913594
>references to shit like baby ludi

Wait, what? Seriously, they referenced that? Can you post a pic? I feel like I'm constantly referencing that story to point out what is one of the few examples of the Jedi actually taking a kid from their parents, when I'm arguing with people who claim the Jedi were kidnappers.
>>
>>54913594
They were def awesome.

It's been over ten years now but I had almost every essential guide.

I think there was:

>Weapons & armor
>Vehicles and Vessels
>Alien Species
>Wildlife
>Maybe a Old Republic Lore(?) one

The guides would even reference stuff from the Old Star Wars Marvel Comics. I remember the Aliens guide including a page on Zeltrons, who were introduced as a species of Space Sluts in the original comics from the 80's.
>>
>>54913329
I just want a clone army with the gunships painted like Vietnam hueys....
>space fortunate son intensifies
https://www.youtube.com/watch?v=QgR0tDwfBqs
>>
>>54913434
Had it, that shit was pretty great.
>>
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>>54914161
>Hueys
Those are clearly Hinds. The U-wing is the space Huey.
>>
So rumour has it the big announcement for Gencon is Star Wars: Legion, some 40kish minis game?

How hype are you, /swg/?
>>
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>>54914626
>Star Wars tabletop wargame
Everyone's going to play Empire, GAR, and/or CIS, I'm guessing.
>>
>>54914708

If we get Mon Cal, Wookiees and/or Sullustans like the Rebellion vidja I'd be down with playing AtRtR
>>
>>54914719
>Wookiees
I know it's probably logistically impossible for FFG, but a full, separate Wookiee faction would be cool to see. Hell, I hope FFG goes full Galactic Battlegrounds with its faction offerings. The idea of playing a Gungan army sounds pretty fun.
>>
>>54913329
Fuck it, I'd get that if it's a more-tactical 40k.

Did anyone else hear the rumor that the OP of the thread is hearing,- that FFG might end Imperial Assault since Hasbro owns the Star wars board game license (FFG owns the miniatures game license) and IA is a hybrid?
>>
>>54914768
Imagine if you could get CYO Jedi/Sith as force commanders

I really think we'll get OT/ST so that doesn't happen FWIW
>>
>>54914828
>Did anyone else hear the rumor that the OP of the thread is hearing,- that FFG might end Imperial Assault since Hasbro owns the Star wars board game license (FFG owns the miniatures game license) and IA is a hybrid?

Nope, but if Legion is true it could just be a replacement.

Also, fuck Hasbro in that case. They signed off on it at the start and only now they wanna get some credit?
>>
>>54914835
Seems like a waste to ignore the PT in this case. For all the flak the PT gets, it would be a major selling point for a ground-based Star Wargame. The GAR and CIS unit variety presents endless merchandising and miniature opportunities.
>>
>>54914626
>How hype are you, /swg/?

I already play X-wing and Armada, and I'll be getting into L5R this fall. I'm pretty gamed out desu. Which honestly might be a problem for getting people into it. They literally just launched Runewars too, and I know some people who got into that as well. If you have to paint them I'm right out, I don't have time or space for that anymore.

It would tempt me to no end to start a GAR force, but I just don't see it happening.
>>
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>>54913329
Kind of a risky move (again) as the last SW mini's tabletop warfare games from the D6 and D20 eras got a hefty beating from a very commercially competitive environment (mostly 40k and Fantasy settings) at the time. So they really failed to make much of an impact. Not that I'm really in touch with that market, but there's still quite a lot of sci-fi wargames out there which it'll go up and be compared against.
>>
>>54913656
Don't have the book on me, but it's just a 'chassisplast'/bumpersticker that's in plain text saying Justice For Baby Ludi
The bumper sticker is on the "canon" page for baby ludi now on the wook (because that's literally the only material on her) though
They referenced it because Pablo wrote most of the holonet news shit and he's the one that did the prop book
>>54913842
there was an ANCIENT characters one (after the movies but definitely not too far into the EU, like a little while after the thrawn trilogy or right before), I believe there was also a droid one. the book you're thinking of with the Old Republic was like 'guide to the force' or some such, which had a lot of OR lore in it (and my favorite star wars pic of all time in a two page spread)
also zeltrons appeared in other shit, legacy or whatever being the most notable
>>
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Sup /swg/ I have an offer for you.

I recently sponsored an X-wing bounty on the Carolina Krayts podcast, and no one has managed to do it.

The bounty was to either go undefeated in swiss or win a tournament with a list that is comprised solely of a single small-base ship. The intent is to bring shit like the world's fattest miranda, or just Corran Horn.

No-one's managed to do it in a month- should I make it easier? If so, how?

I was going to give out playmats as the prize for people winning (more playmats with different designs for doing it at a larger tournament)

What do you think of the design for the first one? It's intentionally over-the-top, and I'm not sure if I should make it sillier.
>>
>>54915824

First I'm hearing about it, and I'd totally do something like that. Especially with a fat Nym.
>>
>>54893271

Marauder corvettes and correlian gunships are the bread and butter of any PDF fleet. They both pack more firepower than the standard blockade runner, and the former can even hold a fighter squadron(which will probably be Y-Wings, Scyks, or Pinooks depending on budget, history, and availability). On smaller local fleets the Marauder will probably also serve as the flagship.

Once you go smaller you obviously have skipray's as the dedicated gunship type. Those are old and common enough to be essentially anywhere. From a tactics perspective they're good for fire support for your actual fighters and small groups of them can flank reasonably well due to their high firepower and relative maneuverability. The Krayt Gunship is an even better alternative if you can get your hands on it, since it's newer, faster, and with good firepower on it's own. At the other end of the scale a refitted Y-Wing with proper turret can do a nearly as good job while being slightly smaller and easier to tuck away in a cargo hold or docking rack.

The absolute biggest thing you could reliably get in a fleet like that is probably a Strike Class Cruiser. It's large enough to be a true capital ship, if only barely, docks enough fighters to mean business, and is reasonably affordable and manpower friendly for your average government or interplanetary corporation. The only real alternative being an aging dreadnought with some kind of refit.

A strike cruiser, a couple of marauder corvettes, and a handful of Correlian gunships, alongside the thirty or so fighters and four or five skiprays is a sizable enough fleet to make anyone think twice about fucking with you while still being in the believably range of a prosperous planet or sector militia. An imperial counter to that would be to secure a full scale destroyer or an entire battlegroup of equivalent size to yours.
>>
>>54915824
That's a glorious mat
>>
>>54914885
I think the "flak" PT gets is vastly overestimated, just look at BF:EA2's marketing.

FFG has prequels in Destiny, and prequel ships and characters in X-wing. I'm optimistic.
>>
>>54914708

Rebels all day every day.
I just love their soldier aesthetic like a mad bastard.

I dont even care if theyre individually underpowered to hell and I have to have lots of them, I just love that shit
>>
>>54917467
Asiatic Hordes: Star Wars Edition?
>>
>>54917595

I was thinking more Imperial Guard, ironically, but that works too.
>>
>>54916551
>The absolute biggest thing you could reliably get in a fleet like that is probably a Strike Class Cruiser.
What? Strike-class is an Imperial ship. It wasn't made for the private market.
>>
>>54917595
COMPNOR reports suggests the capabilities of the T-65 X Wing were distinctly less than popularly believed.

Cheers.
>>
The more I think about what Legions core set could be, the more I think it'll be either Hoth or Scarif.

Scarif would be brutal desu. Rebels getting airborne reinforcements and air support for both sides.
>>
>>54917806

Id say Scarif, simply because the ground battle at Scarif has both sides pretty much equal in terms of materiel.

Alternatively, they might just come up with something their own.
Arda 1 maybe?
>>
When is FFG panel?
>>
>>54914626
>40kish minis game
I want something more simple. Like Memoir 44, but with star wars skin (those rebellion figurines are neat, i`m tired of MUNIATUREZ). Skariff, endor or Hoth battles in a core box. Also, modular board, batellore 2ed style.
>>
>>54917918
Yeah my thoughts as well. Its also super fresh in people's memories.

Doubt Arda 1 as thats basically "desert-Hoth". Onderon perhaps, given they've referenced it heavily in IA and AoR?

Also, take this with a grain of salt, but I'm hearing that this might have been the reason GW and FFG split, so don't be surprised if its more 40k than Runewars

>>54917951
Friday Lunch time local time senpai. Which is like 2am my time.
>>
>>54917974

I suggest Arda simply becuase its theirs and they built all that stuff for the AoR story, but yeah, I could see it being Onderon.
>>
So, here is the leak:
Epic warfare is an inescapable part of the Star Wars™ universe, and you can lead your troops to victory with Star Wars: Legion™, a two-player miniatures game of thrilling infantry battles in the Star Wars universe! As a miniatures game, Star Wars: Legion invites you to enter the ground battles of the Galactic Civil War as the commander of a unique army filled with troopers, powerful vehicles, and iconic characters. While innovative mechanics for command and control simulate the fog of war and the chaos of battle, the game’s unpainted, easily assembled figures give you a canvas to create any Star Wars army you can imagine.Star Wars: Legion
>>
>>54918001
>While innovative mechanics for command and control simulate the fog of war and the chaos of battle
Sounds like Command and colors advertising. I REALLY wish it to be command and color star wars reskin.
>>
>>54917985

Right. I'm saying that the whole battle is basically "Hoth, but not" right down to battling a probe droid right before the Star Destroyers arrive. In which case, why not just do Hoth?
>>
>>54918013

I'd say becayse people have certain expectations of Hoth.
I mean, Arda, or Onderon, or somewhere else they can just do whatever the fuck they like.
Put in or leave out whatever they want.

With Hoth, there's this very specific set of expectations -
>Rebel defence lines with turrets and towers
>AT-AT walkers, some AT-STs
>snowspeeders
>probably a shield generator the Rebels have to defend


I mean, I personally dont mind a damn if they just make a different part of Hoth, but i mean this is Star Wars. There are people who will scream blue murder in a heartbeat if it doesnt autistically ascribe to their every expectation of the battle of Hoth.
>>
>>54918001
FFG SWL01
Star Wars: Legion - Core Set
$89.95

Loses my interest at
>unpainted

But I think this makes it safe to say the rumors that FFG expects to lose the Star Wars license soon are dead and buried.

X-Wing, Armada, Destiny, and the RPGs are each among the top five selling lines in their respective categories, and now this.
>>
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>>54918001
>any
I'm going to be very disappointed when FFG doesn't let me field an army composed entirely of deep-striking Mandalorian ODSTs and basilisk droids.
>>
>>54918068
>Loses my interest at
>>unpainted

>not painting your own minis
What the fuck are you even doing here?
>>
>>54918049

Yeah thats fair enough. Hence why I think Scarif. Lets see;

>Heavy Armour in the form of AT-CT
>Airborne (U-Wings, that weird Bomber looking thing)
>Spec Ops (Deathtroopers, Saboteurs)
>Characters

And then your regular bloody infantry. Though I would be 99% sure we'll get a 501st card in the opening wave

>>54918073
Supercommando Faction when?

pls no Sabine
>>
>>54918084
I'm lazy don't bully me

I didn't quit 40k for nothing

I paint my Armada squadrons but I'm not happy about it
>>
>>54918103
>I paint my Armada squadrons but I'm not happy about it

>autism.png
>>
>>54918089

Yeah, I agree on Scarif, I think it's the most likely option if they go for a film ground battle.
IM pretty hype to see f this is a real thing, honestly.
>>
>>54918108
don't

bully
>>
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>>54918123
Geonosis also seems like a pretty good option for an introductory battle.
>HQ: Jedi and Clone officers vs. Dooku and named Geonosians
>Elites: RepCom vs. SBDs
>Troops: Regular clones vs. B1s
>Plenty of armor and vehicles on both sides
>Nearly everyone looks the same and you're fighting on a monochrome desert, so it becomes slightly easier to manufacture
>>
>>54918188

Leaks said Galactic Civil War. Sorry, mate.
>>
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>>54918103
But man, its plastic star wars mini's, you know you want them
>>
>>54918230
I don't play IA, I won't play this

I'm happy it exists but it's just not for me

I want my new spaceships announced though, Friday can't come soon enough
>>
>>54918084
Not that guy but I'm colorblind
>>
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>>54918204
Well, darn, tabletop and vidya ground war is all the Clone era was good for. Hoping for something non-film for the introductory core set scenario, then. Hoth's been milked to hell and back and these generals have burned me out on Rogue One with all the past arguing.
>>
>>54918188
>Now was it red, red, green or red, green, red?
Why must you do this to me, anon?
>>
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>>54918420
Because EA has not yet seen fit to allow Star Wars fans the fun of accidentally Scorching the hostage.
>>
>>54916038
Go ahead and try- the way to usually run this is to destroy 1 ship and then run away until time is called to win on MoV.

I want these mats out of my house.

Is there somewhere else that I should advertise this bounty?

>>54916663
Try to win this, or my other 2 retarded mat designs.

You can do it Anon- i believe in you.

Also, I might do a giveaway of these in the near future for people running tournaments if you are more into the social aspect of things.
>>
>FFG website down

just cloudflare my shit up senpai
>>
>>54911680
It's the 1st. Which is fine, the 2nd edition's changes aren't that extensive (and arguably adding in the Wild Die from Ghostbusters is more trouble than its worth), and it's the 1st edition core book plus sourcebook which are of historical interest to the franchise because those are the two products which really made the Expanded Universe possible and kept Star Wars alive when it was about to fade away.
>>
>>54880483
>halfway through Q3
>Fully Operational still in development
>Cyphers and Masks still in development
I'm becoming upset.
>>
>>54918370
I really wish I could get some players around for this game ;;_;
>>
>>54918001
never played anything besides X-wing, how do you simulate fog of war in a wargame?
>>
>>54919680

and where the fuck is Ghosts of Dathomir? at the bottom of the ocean with Leviathan?
>>
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>>54918204
Yeah they've utterly lost my interest then. Clone Wars is the one with actually interesting ground battles.

I am continually annoyed at FFG for tip-toeing around the Clone Wars all because some middle-aged faggots have their panties in a bunch about some sub-par dialogue. The GAR and CIS are easily some of the most well-realized sci-fi militaries put on a screen. To make a ground war game and not have the Clone Wars in it is just goddamn stupid. There was no meaningful ground war in the GCW.
>>
>>54920858
Either Disney won't allow it or there's no money in it.

The core fans want clone wars but the casuals don't.
>>
For the Edge of the Empire starter set adventure, what are some changes I can make to make it feel fresh for someone who has played it before?
>>
>>54920882

Disney would definitely allow it. There's no embargo on using prequel content.

If anything, it's probably FFG not wanting to do prequel stuff - that's what they said for X-Wing, at least, IIRC.
>>
>>54920858
Clone wars stuff are overrated, fanboi.
>>54920882
Core fan here, i dont want any of that, but ffg will listen to the CW faggots. Shame.
>>
>>54920858
Clone wars bulshit literally have no persoonality.
>>
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>>54920882
Considering how prominent clones and droids fighting each other in Theed of all places was in the Battlefront trailer, I'm gonna go with it's not Disney. And the masses ate that shit up too.

No, I think it's as >>54920964 said. It's FFG themselves. In part I think because most of their designers are in that prequel hating group that I mentioned. The fact that a CIS ship shows up in the art of one of the latest Armada releases I'm taking as something of a good sign, in the same way that the Scyk showing up on card art before Scum was announced was. Because I really want Clone Wars factions in Armada. They've already almost run out of content for the Rebels and Imperials.
>>
I`m afraid FFG will follow Destiny path and Legion will be all-periods-divided-between-darkness-and-light. Fucking disgusting, to be honest.
>>
>>54921130
Multiple clone wars era ships have come into Armada when they were "civil war era-fied" by nucanon novels or Rebels.
>>
>>54921130
>It's FFG themselves. In part I think because most of their designers are in that prequel hating group that I mentioned.
I fucking wish that was true. FFG actually hates Original Trilogy with burning passion.
>>
>>54921160
It's better than the alternative, which is each faction having 1/3 as many options, or having to wait 3x as long between waves.
>>
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>>54921184
I know. Pelta, Kitty, and the Victory if you want to get technical. Though they did that because Rebels did it, no doubt partly to save on design time. There's quite a bit of Clone Wars stuff in X-wing too, but people tend to ignore that.

>>54921203
I mean they're actually in the game. They were in it first. Original ships being bad has far more to do with the fact they were designed first and designed poorly.
>>
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>>54920882
Disney doesn't have eny problem and there is shitload of money.

I'd say that old core fans are more likely to be Abrams level OT-only purists than casuals and new fans.
>>
>>54921203
>FFG actually hates Original Trilogy with burning passion.

u wot

They hate it so much it's the centerpiece of every star wars product they produce
>>
>>54921240
why is Rey so much squigglier than Maul
>>
>>54921219
Its not, its fucking disgusting. I hate it, just like FFG hate Original Trilogy ships.
>>
>>54918073
Ugh. Please, no.
>>
>>54921271

She's fast
>>
I expect given how X-Wing and Armada are doing, they probably think a GCW focus is safe - and it avoids the CW problem (So, are Clones Imperial are Rebel?) in a minis focused game and also means they don't have 4/6 (and then if Scum comes in what the fuck do they do?) factions to balance right away. Destiny does all eras but can get away with it because they do a light/dark split. Bad guys are bad guys, as it were that really doesn't work for unit distribution. Old Clones can be rebels, but Battle Droids are also rebels, kinda? We'll have to see if it's legit and what the materials are before making any final judgments though.
>>
Hey /swg/

I have this list but I have three points to spare; should I put Plasma torpedoes and guidance chips on Norra, keep the three points off for initiative, or modify the list all together?

ARC-170: · Norra Wexley (29)
Push The Limit (3)
· BB-8 (2)
Tail Gunner (2)
Alliance Overhaul (0)
ARC-170: · Shara Bey (28)
Predator (3)
Targeting Astromech (2)
Tail Gunner (2)
Alliance Overhaul (0)
TIE Fighter: · Sabine Wren (15)
Push The Limit (3)
Targeting Computer (2)
· Sabine's Masterpiece (1)
· Kyle Katarn (3)
· Cloaking Device (2)
-- TOTAL ------- 97p. --
>>
>>54921605
How hard is it to make four fractions? They don't have to start with four, they can add them later.

Scum in X-wing are retarded, although they could in theory be not reatrded in X-wing format, they were just executed horribly, but why would you want scum in a grund battles game, presumably larger scale than IA?
>>
Hey /swg/

I have this list for X-Wing but I have 3 points to spare. What should I fill it with, or should I keep it for initiative?


ARC-170: · Norra Wexley (29)
Push The Limit (3)
· BB-8 (2)
Tail Gunner (2)
Alliance Overhaul (0)
ARC-170: · Shara Bey (28)
Predator (3)
Targeting Astromech (2)
Tail Gunner (2)
Alliance Overhaul (0)
TIE Fighter: · Sabine Wren (15)
Push The Limit (3)
Targeting Computer (2)
· Sabine's Masterpiece (1)
· Kyle Katarn (3)
· Cloaking Device (2)
-- TOTAL ------- 97p. --
>>
>>54921847
Duplicate post because the other one didn't show up as being posted - can a mod delete that post or something please? I apologize.
>>
>>54904544
I saw this. Made me oddly happy. Definitely getting a copy.
>>
>>54921858
you can delete you own posts
>>
>>54921827

I mean, if you want to pull in PT era stuff, Black Sun, Shadow Collective and Mandos were all pretty notable independent forces, Nightsisters too even. Those guys are clearly "bad" but are also not the CIS or the Republic. Some of the scale of those fights gets up there.
>>
>>54896414

I'm thinking

Gencon announcement Wave 12

>Resistance Transport for Ŕebels (The mangled B-Wing thing from Force Awakens) with the Coordinate action and updated crew cards for Luke and Leia.
>Ark Angel for Imperial. Think something in the vein of Scum large based ships. Way customizable, mobile firing arc, loads of upgrades (Turret, crew, two systems) Scum cardboard for Aphra. I'd prefer see this is Scum, but Imperial need the ship more.
>Xanadu Blood for Scum. Cad Bane's starfighter. Cloak action via a unique title.

Force Friday announcement adds to Wave

>New A-Wing for Rebels with two missile icons so that it can up it's primary weapon with Unguided and be a proper ace for Rebels.
>TIE Silencer taking everything that's good about other Imperial Aces and combining them onto one platform. Only downside is the cost.

Later we see

>Hammerhead Epic release for Rebels, with special mechanics for ramming opposing Epic ships and a primary weapon based around close range brawling. Comes packaged with a Y-Wing and throws some Y-Wing love for Rebels including a generic with an EPT.

That's 6 SKUs accounted for.
>>
>>54922158
why would you want those, especially instead of GAR and CIS

they were in like two epsiodes of TCW each and have nothing besides one or two types of foot infantry, a civilian speeder and a transport craft.
>>
>>54922363

Scum Epic 2 will be announced before the next non-scum epic, I guarantee.
>>
>>54922397

But what is it?
>>
>>54921666
Predator and targeting astromech are redundant. Ditch one. M9 g8 maybe?

Also, R2-D2 and C-3p0 are great on norra with PTL- as is Vector Thrusters/Engine for repositioning.

That sabine you have is a little bit pricy- it's a 25 point ship with 3 health at PS 5. If you want a similiarly crazy Sabine that costs 17 instead just run Sabine with Intensity. You don't need a targeting computer on a 2 attack ship.
>>
>>54922629
Action-series transport
>>
>>54922629
>>54924801
As much as I love Karrde, I want a damn Ministrel Class Yacht, but it's unlikely since they shoved Jabba in the fucking C-ROC.
>>
>>54925268

I mean, it's canon again, so there's still some wiggle there. There were multiple Minstrels in the EU also, not just Star Jewel but at least Dragon Pearl.
>>
>>54922781
>>54922781
To defend Shara having Predator and Targeting Astromech, Shara won't be getting TL'S for herself, and instead will be locking for Norra (so Norra has two TL'S: one for dice mods and one for the free focus result; same reason why Norra is PTL for Focus+TL every turn). Predator ensures her own dice mods

Sabine I justify less but I'd rather stick to PTL for having up to four actions per turn (boost/barrel roll, PTL, green for distress, focus from Kyle Katarn, and finally normal action)
>>
>>54925268

Hang on lads. If FFG are republishing the old WEG D6 sourcebook and rulebook, does that mean anything in those books is now fair game for X-Wing and Armada?

...I do wonder how the conversation went down between FFG and Disney on doing this.

>FFG: We want to reprint this old original Roleplaying game as a one-off anniversary thing.
>Disney: I dunno, isn't basically none of this stuff canon?
>FFG: You gave Abrams literally these books to use as a design bible.
>Disney: Yeah, but it's not like we said he had to read them...
>FFG: Also, here's a graph showing how much money these books made when they were first released, before 25 years of nostalgia.
>Disney: ...so, a D6 system you say?
>>
>>54926004

I mean, they already draw on shitloads of WEG stuff for the RPG, and the guys making Rebels pull WEG stuff out all the time, it's not like it was beyond their reach.
>>
>>54926004
Lucasfilm is the licencor, and Disney is generally hands off with small stuff like this, they would've talked directly to Lucasfilm. That said, Lucasfilm has been fine with republishing old stuff that isn't considered canon, I doubt it was much of a hurdle, especially since Pablo Hidalgo is a notoriously huge fan of the game and would've helped push it forward if anyone else in Lucasfilm would hesitate.

And as I recall, FFG's been pushing out shit for all nearly all their games already that haven't been re-canonized but have shown up in the original d6 stuff.
>>
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>>54926225
>>54926171
>>54926004

Case in point
>>
>>54926225
>Pablo Hidalgo is a notoriously huge fan of the game

Understatement, given that he helped write several sourcebooks for it, including part of the DarkStryder campaign.
>>
>>54921271
It's symbolism you see. Cause the future is uncertain, whereas Maul's fate has been sealed.
>>
>>54893271
Some planetary forces can afford Star Destroyers, but for the most part system defense forces and corporate fleets rarely field anything larger than a light cruiser.
>>
newbie FFG RPG question

if I start as a Smuggler with the Pilot specialization, and I want to take Piloting (Space) twice as one of my free rank ups, can I do this to start with the skill at Rank 2 for free?
>>
>>54927960

Yes.
>>
>>54927960
Yep. Can't exceed 2 at character gen though, as an fyi.
>>
>>54927986

Unless you're a corellian human.
>>
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>>54926250
Couple of the guys like Keith Kappel and Sterling Hershey who do current FFG material worked on D6 (and some D20) era books, plus Pablo was in the D6 era as well writing for the odd book, some magazine editing and stuff. So there's still a few of the old school content writers out there.
>>
>>54904403
>TIE Opressor

Okay, that's going to be next. I can feel it.

If we get a Wave 12 reveal today, I'm calling this to be in it.
>>
>>54931036

Yeah but for X-Wing the ONLY Legend content that was new that we've gotten since the Disney buyout has been stuff from Galaxies (The Scurrg was in Armada prior to the buyout)
Everything else has been from Rebels or the Films since then. Not even the comics have gotten anything.
There is definitely a stronger emphasis for the better selling model games to only stick to canon sources as opposed to the RPG which seems to have a lot less oversight.
>>
>>54933998
Don't they have shitload of non-canon stuff in their RPGs?
>>
>>54933958
Looks like hot shit, I hope not.
>>
>>54933958
Looks terrible, but it's a bomber, so possible.
>>
>>54934408
>>54934375

I didn't say I wanted it. I said it's what FFG are going to do next.
If FFG were doing stuff *I* wanted we'd have the Missile Gunboat by now.
>>
>>54934338

Read the last line of his post again my dude.
>>
FINAL BETS FOR GENCON

In-flight report is in three hours. What're we gonna get?

>Armada next wave
>X-Wing next wave
>Legion announcement/scale
>etc
>>
>>54935162
Release dates for the AOR splats.
>>
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>>54933998
I'd like to see the V-19 Torrent, the Deltas and the Eta-2 make an appearance some time

>>54935162
Imagine they're going to spin Genesys pretty hard
>>
>>54935162
They'll briefly announce next waves, and spend a lot of time on Legion, but expect runewars, cthulhu and L5r shit to also get announced.
>>
>>54935162

Genesys details and showings, a little bit of X-Wing and Armada's next waves, and hopefully this Legion thing with some details, pics, and scale details.
>>
Thoughts on the Obi Wan standalone film that's in the works?
>>
>>54935987
It'll be interesting to see how they work a death star into it, seeing as Disney's yet to make a movie without one.
>>
>>54935987
I'd rather not have another movie about a guy who was a lead in three movies and six seasons of a TV show, had an importnat part in another 3 movies, and a cameo in another TV show.

Also, the double standards in in SW community are pretty amusing. Han Solo movie is unnecessary but they get orgasm hearing about Obi-Wan...
>>
>>54935987

Im kinda intrigued to see what it is.

A prequel to the films, where he's still a padawan? Will he be introduced to Qui-gon Jinn at the end of it and leave the stage open for TPM? Or a mid-piece set as he tries to settle in on Tatooine?
>>
what are some interesting and original ideas you could provide your players with in a sandbox pirate campaign? i mean, obviously there is a lot of raiding freighters and running away from star destroyers, but i wanna spice it up a little.
in the last session, i had the players discover a derelict lucrehulk from the clone wars, in which a crazed pirate lured them into a series of jigsaw-killer like scenarios.
I need more stuff like that, to break up the standard space piracy.
>>
>>54936047
Obi-wan was barely in 2 of the 3 OT movies. It's not really comparable.

Prequels be prequels.
>>
>>54936091

>obviously there is a lot of raiding freighters and running away from star destroyers, but i wanna spice it up a little.
>raiding freighters and running away from star destroyers, but i wanna spice it up a little.
>running away from star destroyers, but i wanna spice it up a little.
>i wanna spice it up a little.
>spice

Answered your own question.
Spice dealers.

Steal it from people, buy it from people, sell it to people, avoid Imperials trying to stop you, avoid Hutts trying to undercut you or just cut you, make the Kessel run in less than 11 parsecs just to fuck with that Han Solo douchebag, deliberately get people addicted so you can sell it better, huff glitterstim before fights, see the future, fuck the cosmos.
>>
>>54936148
fuck that's pretty good.
Kessel Sector it is then.
thanks bro
>>
>>54936116
He was the lead character of the prequels and TCW, in addition to the OT. He had wayyy more screentime than Han Solo and we know much more about his life.
>>
T minus 40 minutes

I'm hyped

dunno why, last FFG thing I bought was the ARC
>>
>>54936215

If you really want, they could try and run a jailbreak on Kessel - pretty good way to get some nameless crewers if theyre planning to upgrade to a bigger ship/fleet sometime.
>>
>>54936215
>>54936274
On the subject of jailbreaks, how about your players have to break out of an imperial jail after they get caught?
if your players are really good at escaping, have them face an interdictor with a sufficient escort.
>>
>legion would be awesome
>hate painting

>Armada will get a new wave
>won't release for six months

>don't care about any other FFG product

Why am I excited
>>
>>54936370

Looking forward to seeing cool star wars models and then shitting on them mercilessly with the rest of the thread?
>>
>>54914828
If they scuttle Imperial Assault while leaving Rebellion -- which is so much more board-gamey -- alone, I'll be pissed.
>>
>>54936232
Spotted prequelfag!
>>
stream just started on team covenant facebook
>>
>>54936370
>won't release for six months

Steady on mate. This isn't X-Wing you know. 12 to 18 months at least.
>>
>>54936917
Every Armada wave has come out 6-8 months after announcement
>>
finally they are starting
>>
Genesys has "tweaked and revised vehicle rules".
>>
>>54935987
It's "reportedly" in the works. Disney/LucasFilm themselves have been mum on it, refusing to comment. Other sites are saying it's happening, but until we get an actual confirmation from Disney/LucasFilm, take these rumors with a grain of salt.

On the other hand, people - including Ewan McGregor himself - have been wanting an Obi-Wan film for years.
>>
>>54937164
That's for the best, though, isn't it?
>>
>>54937189
It is; just thought people would like to know since, ideally, it shouldn't be too hard to port whatever changes to SWRPG, which I'm sure many folks here would be looking forward to.
>>
>>54937214

My only desire for Genesys is that FFG go COMPLETELY batshit with it. Put out setting sourcebooks on every license they have and can get their hands on.

>Twilight Imperium
>Netrunner
>Fallout
>Doom
>Skyrim
>Arkham
>L5... actually scratch that last one

Just throw everything at it. Lo and behold FFG becomes an RPG maker again.
>>
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HOLY SHIT THEY PUT THE GUNBOAT IN
>>
M12-L Kimogila Fighter, Phantom II, and Alpha-Class Star Wing.
>>
Armada news coming eventually. Imperial Assault app still in development. Legion is real.
>>
>>54936370
well I guess I'll just kill myself now
>>
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>Armada
>Something big
>*Stay Tuned*

WHERE ARE THE ARMADA PLANS?
>>
Has Vader ever been statted up in any of the lines, or by anyone?
>>
>>54921068
>core fan
>still acts like the prequels don't have their merits
Try again, anon. Here's your (You)
>>
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I CAN'T BELIEVE THE GUNBOAT IS HAPPENING

AND IT HAS SLAM
>>
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>>54937646
>something big
>BIG
Hmmm
>>
>>54937646
We have been betrayed
>>
>>54937431
>FFG splat for fallout
It would never happen. Bethsoft can't afford for someone to take their IP and make a story that isn't trash again.
>>
slightly better images are starting to emerge of the new wave

https://twitter.com/WatchItPlayed/status/898578461777829888?fref=gc
>>
Early 2018 for Legion. Units group together, and if I heard/saw right, they use rulers and such not to different from X-Wing and Armada. Units will have stat cards and there's smaller upgrade cards, again, similar to X-Wing and Armada. Custom dice. Previews are happening now/soon, so expect gameplay videos soon-ish.

>>54937662
Do you mean the FFG RPGs? Officially, not really. He's shown up in one adventure and it's pretty much just if players get to close, they die. I'm sure you can find a ton of different interpretations on how he's statted if you google or check the FFG forums. But like anything, if you give it stats, expect for it to fail and/or die.
>>
>>54937523

I have never been so glad to be wrong about the TIE Oppressor.
Although I suspect it WILL get in at some point.

>>54937671

I think they might be merging the Assault and Missile Gunboat into a single ship. Maybe with titles to differentiate? In anycase, we're looking at something with 3 Shields, I can see a Focus but no Evade, so TL and Focus, maybe no BR.
>>
>>54937733

>Reload Action
>Can cause Jam tokens

Oh god it's still happening.

>Gila Monster gets it as well, also Deadeye arc.

Well that just sounds hilarious. Geniunely excited for this wave. ESPECIALLY since it's going to probably include TLJ stuff as well.
>>
>>54937738
Yeah, sorry should have been more clear about the system. It's Rescue at Glare Peak that has him show an murder the PCs if they're within a Maneuver of him, I was just curious whether or not there was an official - or even unofficial - statline for him as a comparison. Thanks though.
>>
Force Friday for TLJ is September 1st.

Armada sequel era announcement then?
>>
>>54937733

Alright, so, here's what we can see:

Kimogila is 3/1/6/2 with a [Torp][Missile][Salvaged][Illicit] bar. It has Focus, TL, Barrel Roll and a new "Reload" action, and also has something new called a "Bullseye" Arc which appears to be the zone straight in front of it. It has a Title, a new unique astro, 2 copies of what look like a new ilicit, a new missile (looks like Scrambler missile) and a new EPT "saturate" something. Cost for the PS7 is 27 points, so even for a small base it must have a pretty average to shit dial.

Phantom II is 2/2/4/1, with [Crew][Astro]. New versions of Phantom II and Ghost titles. Focus, TL, Coordinate, and has the rear Aux arc. Comes with a new generic astromech (Flight Astro looks like) and a copy of Chopper as an Astromech, and one unique and one non-unique crew. Top pilot is motherfucking FENN RAU at PS9 and 20 points.

Alpha Class Star Wing is 2/2/4/3. [Torpedo][Missile] only by default, but looks like it has a title called "Assault Configuration" which at least can net it a Cannon for JAMMING BEAM. I think it has another title or mod too. Focus, Target Lock, SLAM and Reload. Has a copy of Cruise Missiles for all those imperials who want one, that "Saturate" EPT again, Jamming Beam and another cannon ("Light Batteries"). Also a copy of Advanced SLAM.
>>
>>54937671
It also has reload action that can cause Jam tokens (presumably you get to reuse ordnance but have a chanse to jam and have to spend an action to rmeove the token before you can reload again, or something like that).

In other words, you can SLAM and JAM!
>>
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>>54937733

>The Gunboat has a SLAMM action as well as an action that can cause it to gain JAM tokens.

...
>>
>>54937968

>It comes with Advanced SLAM so you literally can SLAM and JAM at the same time
>>
>>54937955

Oh, and the highest cost on the Gunboat is 26 points, so the empire still keeping it real with spam and pocket aces. "Major Vynder" it looks like gets +1 AGI when you have the weapon disabled token.

Given their similar upgrades and both having the new action, I'd say it looks like the Kimogila and Gunboat are meant to have similar roles, as "attack ships". They can't carry as wide a variety of ordnance as dedicated heavy bombers but can probably get it back with reload for fairly consistent attacks. The Gunboat has slam, so it's dial is gonna look a lot like the K-Wing, and that's probably okay.
>>
>>54937955
Wait, by default it comes with a Torpedo AND a missile slot?

Combine all that with the Slam Jam and they're really just giving the Star Wing all the kit of a Missile Boat.
>>
I'll bet money that the Gunboat can shoot after SLAMing.

>>54937955
Good writeup. I'm guessing the Kimogila has a decent dial though because 27 points for a 8 hp one agility ship is bad. Those things are gonna go pop so fast.

Phantom II looks like a real support ship.

>>54938055
The gunboat actually looks like a lot of fun. They didn't make it an Imperial B-wing, which was always my fear. It has a bunch of different titles and upgrades associated with it, should be a fun ship.

Now just waiting on the official article to find out a few more upgrades.
>>
>>54937989
>>54937987
>>54937968

https://youtu.be/psiqAeKXXWM?list=PLWHfZVQjg-eSsKON4H5kO853v-qxvfuC1
>>
>>54938061

Yeah, and then it looks like it has two titles, Xg-1 Assault Configuration and then OS-"something" loadout.

XG-1 definitely gives it the Cannon and does something with it (TIE/D double taps?), but can't make out what OS does. Torpedo upgrades, maybe?

>>54938094

Yeah, now having made the comparison to the Gunboat (though Kimogila has more extra shit by default) I'm gonna say they're probably similar, though the Kimogila will be able to go at least 4 (it's showing a 4 K) and I'm not sure the Gunboat will with SLAM. The M-12 doesn't have cards for sloops or T-rolls, so we know it doesn't do that, but it does have salvaged astro, so all it's 3 speeds can be green if it feels like it.

It'll need something to keep it alive because it looks like the Gunboats method of surviving an attack run is to dump munitions and then on the next turn SLAM the fuck out of there, possibly using Advanced SLAM to reload.
>>
>>54938172

The Gila also appears to be coming with at least 2 new ordinance missiles. Upgrade slots appear to be EPT - Missile - Torp - Salvomech - Illicit.

I'm actually pretty hype with this entire wave. Not so much Phantom 2, although even there the support options it brings to the table are interesting.
>>
>>54938268

I mean, if nothing else, the Phantom II has to be like a 12-13 point Coordinate on the table. I think the Upsilon isn't so successful because it's a big, ol' expensive shuttle. But this thing, damn.
>>
>>54938094

>I'll bet money that the Gunboat can shoot after SLAMing.

Hey, you got your wish. I'm reading from internet detectives that the Assault Configuration means you can use Cannons which cost 2 or less points even with weapon disabled.
>>
Putting it out there.

Gunboats are a terrible ship and the fact FFG is putting them in shows just how bottom of the barrel FFG's choices are for new ships.
>>
>>54938501
>you can use Cannons which cost 2 or less points even with weapon disabled.

...that's pretty balanced, that covers probably one of the new cards, Flechette cannons and Tractor Beams.

>>54938512

No, that's the TIE Oppressor. This is just them bowing to peer pressure.
>>
>>54938512
Yeah, they pretty much ran out of ships fot the Empire.
>>
>>54938532
>No, that's the TIE Oppressor.
They are both shit.
>>
another ship for the tail gunner, nice

I wonder how useless the new generic astromech will be
>>
>>54938512
Unfortunately true. Unless they dip much more deeply into the EU and start adding in Old Republic era ships or a Yuuzhan Vong faction or something, which I don't see ever happening. Expansion releases are likely to slow down significantly soon because it'll come down to having to wait for generic "new" designs in the annual film releases.
>>
Also, I wonder if the Phantom II title will be different than the first one.
>>
>Legion email specifically stated epic large battles
>at least 28mm scale
Am I missing something? They physically can't include AT-ATs or anything remotely approaching a large battle with such huge models.
>>
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Those of you who guessed correctly, take heart.
>>
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>>54938501
> I'm reading from internet detectives

Curious.

>you can use Cannons which cost 2 or less points even with weapon disabled.

Interesting. Means that the beam cannon is probably 2 points. Probably doesn't do damage. Flechettes do though. I think I'm actually going to enjoy this ship. Also means /D Defenders are getting another cannon, which could end up being great.

>>54938512
Beyond the fact that it's probably the most requested ship and so FFG would be insane to not do it eventually, them reaching back into Galaxies for another scum ship shows that much better.

>>54938620
>I wonder how useless the new generic astromech will be

Worse than R3. It has to be. They haven't made a good generic astro since wave 4, they're not going to start now.

>>54938654
That would be the point I think. Wonder what it will do differently, and if you can mix and match the titles.

>>54938658
No, they made it explicitly infantry. Which means I'm out, the scale is much too big.

>>54938664
Community did a pretty good job, didn't it? All three are up there, including the generic SWG Scum ship no one remembers.
>>
>>54938658
That's what you get when you or your fanbase are retarded OT purists.

Article is up, btw.
https://www.fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/
>>
I'm slowly becoming interested in Legion desu

Wish it came out today instead of in six months
>>
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Apparently this is Fenn Rau's ability:
When an enemy ship inside your firing arc at Range 1-3 becomes the active ship during the Combat Phase, if you are not stressed you may receive 1 stress token. If you do, that ship cannot spend tokens to modify it’s dice when attacking this round.
>>
>>54938767
>>54938731
>>54938726
>>54938658

It looks like Imperial assault model scale, some of those Stormtroopers look like IA ones as well.

If anyone sees it, please figure out if it is Imperial Assault models, or if they are hard plastic. Multipart vs monopiece would be nice to know as well.
>>
>>54939009
it says you have to build your minis, and that they come un assembled.
>>
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Legion
>>
M-crew in Phantom II seems to be Maul

The first line looks like Scum and Rebel only... although the italic text has two full lines before the proper card text starts ("When...")
>>
So what is the point of Legion when Imperial Assault already exists? Are they not the same kind of game? Legion looks like Warhammer type stuff, but I thought IA already was too? Forgive my ignorance, I only play X-wing, Star Wars Destiny, and D&D and my only knowledge of Warhammer comes from all the video games so miniature games are not my area of expertise.
>>
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>>54939066
>>
>>54939097
Oh shit! clone scout walker!
Jizzin over here!
>>
>>54939085
IA is skirmish (and is technically a board game).

Legion is for larger battles and model counts.

You can't just scale up skirmish rules for N models, eventually the rules implode in on themselves. Making movement interesting for 5 models and fast for 50 models requires different rulesets.
>>
>>54939085
Imperial assault is dying as it is; plus IA's rules are tied to a tile system whereas Legion def looks more like it can be played anywhere ala 40k
>>
>>54939085
IA is a seudo rpg/boardgame in it's core

Question to yall.
Is it in the same scale as IA?
Because putting in some IA minis in the existing squads would be cool.
>>
>>54939085
IA is played on a grid map.

I think this is sorta dumb. IA does skirmishes just fine from what I understand, so it just seems like FFG is competeing with thenselves. I probably would have been all over Legion if it was 15mm.
>>
>>54939161
>>54939009
People are saying the models are slightly larger than IA.
>>
I wanna be really silly and use fighter plane models for X-wing. What would be some good planes to use?
>>
>>54939176
Hm.
I keep hearing smaller.
Well Im gonna go scour their forums for info.
>>
>>54939167
>I probably would have been all over Legion if it was 15mm.
Or Clone Wars.
>>
>>54939097
"A miniatures game of epic battles"

that's false advertising, ffg
>>
>>54939176
holy fuck, LARGER than IA? Fuckin AT-ST models are going to be expensive as fuck
>>
>>54939030
Any idea as to the plastic type? What's the intended battle size? Largest model that they will have?

I'm wondering if my IA stuff will be useful for this at all.
>>
>>54939180
X-Wing is 1/270 scale so anything approximating that

>>54939200
They haven't even got the minisite up yet so who knows

Also incidentally the product description says the core set includes "terrain" hmm hmm
>>
Are FFG and GW going to essentially be in a console wars situation now?
>Legion announced to compete against 40k
>Rune Wars against Sigmar
>Imperial Assault against Necromunda
And Geedub will probably announce Battlefleet Gothics return to go against Armada.
>>
Sorestro just put out a Legion Luke Skywalker painting tutorial.
Check it for size reference.
https://youtu.be/1OVnCFq1j04
>>
>>54939254
>It isn't RotJ Luke
Why even bother?
>>
>>54939215
Expect Warhammer 40K tier prices. Totally outrageous.
>>
>>54939253
Why do you think they lost the 40k RPG license? Probably no coincidence, one probably triggered the other

>>54939246
Oh, it's out

https://www.fantasyflightgames.com/en/products/star-wars-legion
>>
>>54938901

Sweet christ. What does FFG have against Imperial aces?
Well, that's improved the stock of the following
>Stress giving abilities and weapons ESPECIALLY ones that go off as actions or prior to the combat round. But less so ones on low PS attackers.
>Swarm lists + Howlrunner
>Poe (since he doesn't spend his token)

It also limits the new [Target Lock] only ordinance in it prevents them from spending their TL to reroll.

Is there ANY way Fenn can remove stress in the middle of a combat round? I'm thinking no off the top of my head.

>Why not just arc dodge.

Because it works out to range 3 instead of range 1 like it fucking well should because it's Fenn Rau, the guy who is only supposed to work at range 1.
>>
>>54939278

Were gonna get Hoth, Short for a Stormtrooper and Bespin Luke (with missing hand variation) first.
>>
>>54939253
Not much of a war. Star Wars wins. Warhammer 40K is cool, but not Star Wars level cool. FFG is crushing GW to be honest, way more variety and product lines. Also, isn't Battlefleet Gothic more like X-Wing gameplay wise?
>>
>>54939337

What. Christ no. It's Napeoleonic Naval warfare in Space. It's also got some of the best models GW ever made period.
But the next one out is probably going to be Mordheim.
>>
How much do you guys think that the Concussion Rifle in FFGSWRPG relies on its ammo limit for balance?

Because even compared to the Repcomm one it's based on it's got one shot too few per concussion cell, and really the classic ones just used standard power sources.

>>54939380
I think he's talking about the importance of positioning, broadsiding and knifesiding are apparently somewhat simpler in Armada.
>>
>>54939288
So basically:

You have a hand of (at game start) seven prechosen command cards which allow you to activate units in range of your comnander, or you can activate one of your units at random (drawing a random unit type token and assigning it to a unit of that type to activate), until all units have activated. Initiative is determined by comparing both players' chosen command. Neat.

Game lasts seven turns.

You use an Armada-style movement tool for your squad leader, and the rest of the squad goes anywhere within cohesion. Neat.

You've got unit and upgrade cards with slots and point costs, as usual.

Models are unpainted and unassembled.

If it's anything like previous core sets, and based on the points costs, it looks like model count will rival 40k.
>>
>>54939278
Well, this kind of rounds out the original trilogy versions of Luke between Imperial Assault and Legion.
Imperial Assault core gave us A New Hope Luke in his farm boy outfit, and the latest full wave gave us Return of the Jedi Luke in his black outfit. So now we get the Empire Strikes Back Luke in his Bespin outfit.
>>
Do you guys think they'll ever do the Skipray as a Scum/imperial option?

Or are Capital ship class cannons too out there?
>>
>>54939479
Surely there is nothing too out there if it's for Scum.
>>
Imperial Assault and Legion are different scales, right? IA minis will look tiny by comparison?
>>
>>54939585
Not tiny. If they're different they're pretty similar.
>>
>>54939585
they will be very similar, but just different enough so that you'll have to buy all the characters again
>>
>>54937431
I only agree with your last listed item because I want it to continue using it's own system.
>>
>>54939689
Good news is, I never bought IA. Was just wondering if I could save money by picking stuff up secondhand.
>>
Where's the armada news
>>
>>54939806
All they said for Armada was 'We're working on something big'.

So 2018 is my guess.
>>
https://www.youtube.com/watch?time_continue=28&v=c_PYrbXmKy0

Phantom 2 has a tiny Chopper, love it.
>>
>>54939806
They said big news is coming, but not during GenCon.
>>
>>54939699

You can feel they have been angling for a Netrunner/Android RPG for a while now, a Lovecraft sourcebook would be piss easy to do as well, although it'd need a custom sanity mechanic.
The best thing about it is, it doesn't matter if they've only got the licence for like 6 months or something, they can STILL do the book and then it's out there.
Hell, we could have gotten a Starcraft RPG sourcebook if FFG had thought this up 10 years ago.
>>
>>54939289

We don't know it actually works to range 3, I hear people saying different range bands. Unless somebody posts a clear image, don't take any range value as certain. I think R1 or R1-2 is more likely.
>>
>No Sabine pilot for the Phantom II
Looks like I have an excuse to fly her in the Phantom 1 alongside the II then
>>
BTW, based on how long dev time takes, I think Rebel Fenn Rau is actually supposed to be a counter to himself, and other Mindlink token stackers. You can give yourself all the focus bullshit in the world, doesn't matter if you can't spend 'em.
>>
>>54940012
Someone edit a picture of Fenn Rau on the "Trust no one, not even yourelf" meme
>>
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Since we're on page 9 and falling, I'll create the new thread.
>>
New thread
>>54940166
>NEW THREAD
>>54940166
>New thread
>>54940166
NEW THREAD
>>54940166
>>
>>54939097

>rebels with those Clone blaster miniguns
Oh god yes
>>
>>54940386
and Stormtroopers with rocket launchers
>>
>>54939180
A game called Wings of Glory
>>
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>>54935987
Fingers crossed for Yojimbo in space.
Thread posts: 369
Thread images: 57


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