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/40krpg/ 40k Roleplay General

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Reanimation Protocols Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Who's making the new 40k RPGs?
http://www.ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
Ulisses-Spiel, very well known in Germany. It' set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

The Good, the Bad, and the Alpha Legion (v1.0.0) (Total Conversion Deathwatch into the Horus Heresy)
http://www.mediafire.com/file/sbaiodixbeoxxd1

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/d28i243u2k7di3z

Previous Thread: >>54846056

What's the single most corruption-inducing thing you've ever witnessed in a session?
>>
first for people who use homebrew are fags
>>
File: Ritual of Unholy Resurrection.pdf (583KB, 1x1px) Image search: [Google]
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Alright, this is hopefully the final draft of the resurrection ritual. Comments, suggestions, and criticism welcome.
>>
>>54874179
>What's the single most corruption-inducing thing you've ever witnessed in a session?
Well, one of my players firebombed a school once.
>>
So, I'm relatively new to TTRPGs(I've played roughly 10 sessions of Pathfinder) and played my first Deathwatch game on Saturday. I have a few questions:

>Tips for playing a Space Wolf runepriest?
>Are knowledge skills worth it? I picked up Warp and Psyker.
>And this one is more specific to roll20 than to DW itself. If I upgrade a characteristic (Weapon Skill) to simple, which is +5, do I add that 5 to my characteristic or do I just select simple from the drop down? I can't tell if that +5 was actually added for when I make rolls.
>>
>>54874454
>roll20 question
You should BOTH select and add. Selection is for reminding whether you still can advance that, addition makes the characteristic work.
>>
>>54874454
>Tips for playing a Space Wolf runepriest?
Similar to a druid, or the seer from Vikings. Rune Priests have a close relationship with the spirit of their home planet, and their powers primarily concern natural phenomena.

>Are knowledge skills worth it? I picked up Warp and Psyker.
Not always in DW, but those two are pretty useful. If you're picking up lores, always try to stick to ones that will help with learning more about potential enemies.
>>
>>54874512
>You should BOTH select and add.
Ok, that does make sense. I was thinking about it earlier today.
>>
>>54874544
>Similar to a druid
Awesome, ok, I played a druid in Pathfinder. And I do know a fair amount of 40k lore.
>If you're picking up lores, always try to stick to ones that will help with learning more about potential enemies.
That's what I was thinking. I was thinking about grabbing Traitor Legions at some point too.
>>
>>54874597
This might be a bit meta, but you could also ask your GM what sorts of enemies you'll be facing this campaign. Not asking for anything too specific like Emperor's Children or T'au, but just general stuff like Chaos or Xenos to help ensure you don't pick up lores that end up being useless.
>>
>>54874647
Well, we have currently killed a bunch of Alpha Legion sleeper agents (they wore the Hydra of the Legion, but weren't Space Marines) and the ship we are investigating suffered a Gellar shield failure.
>>
>>54874252
I would say having to roll a mutation or malignancy and rerolling if it is a mental condition for Mind and Soul, but that is just me.
>>
>>54874179
>What's the single most corruption-inducing thing you've ever witnessed in a session?
My Thousand Sons Sorcerer bound a daemon to a rhino and then fed some of our crew to it.
Craig was best rhino
>>
>>54875116
Is there even any space to use a daemonengine rhino as a transport or did you just use it to kill things on it's own?
>>
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Fixed some of the issues that was pointed out to me during the last thread, but they should all be fixed now
>>
>>54875632
Yes to both but using him as a transport required some coercing.
>>
>>54874252
What program are people using to make homebrew stuff look nice like this? Why isn't Shas using it?
>>
>>54874179
>What's the single most corruption-inducing thing you've ever witnessed in a session?

My Astropath once looked directly at the Navigator by accident when he opened his Warp Eye to explode some Orks.
>>
>>54875696
Population numbers look more reasonable now for a mining operation.
>>
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>>54875792
I use OpenOffice. It's not the most user-friendly program in the world, but it definitely gets the job done. I've thought about making tutorials on how to make shit like this and putting them on 1d4chan or YouTube or something, but idk if there's enough interest in this sort of thing.
>>
>>54875915
Good to know that is ok, anything else that needs to be added/changed. I am editing right now since I noticed as I posted it that I forgot to include an F in Firefangs
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>>54875968
Basic climate type? Seems pretty complete to me.
>>
>>54876090
I guess I can add something like this:
>climate: temperate
>>
Any advice for making sure games go smoothly and stuff doesn't get bogged down?
>>
>>54874217
Agreed.
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>>54876112
Have everybody read the book at least twice and know the damn rules.
>>
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>>54875696
Alright, finaly fixed all the mistakes, and it should be good to go now
>>
>>54875946
Do it man. I've got a big ol' document of homebrew that I've posted a few times in the past, but I'd love to see how you do it, indesign is a pain in the arse.
>>
Dark Imperium? What is that?
>>
>>54875795
>My Astropath once looked directly at the Navigator by accident
Aren't astropaths blind?
>>
>>54877610
>opened his Warp Eye
>>
>>54877610
They have a psychic sight thing going on.
>>
>>54877610
They have psychic sight

So him looking at the Navigator's eye was even worse than it normally would be
>>
>>54876799
It's the part of the imperium that was cut off from terra by the great warp rift (what used to be the eye of terror, which expanded across the galaxy to the edges of the tau empire). Basically everything in segmentum obscurus and the crap bits of ultima segmentum.
>>
>>54874179
Is there a regiment sheet for Only War, or is that something I'd have to make myself?
>>
In DH 2nd ed, does evasion count for all the hits of Lightning Attack or do you just evade one hit and you have to take the rest?
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Time for a trial for one of my players accused of heresy, The inquisitor is allowing a trial instead of just blamming him on a whim, what Kind of fun can be had here.
>>
>>54879590
Degrees of success vs. hits landed.
>>
>>54879810
Counter-accusations of heresy
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>>54875792
Is R'Myr (I assume you mean R'Myr) still around? I haven't lurked on this forum in YEARS.
>>
>>54874179
can anyone direct me to a place i can get only war can find it anywhere.

also can some tell me how to kill my players in DH2 using the rules.
>>
>>54880979
you could just make some demons

also the books in the firsts post
>>
>>54880979
Make them fight a bloodthirster.
>>
>>54880979
See>>54881141
There are links for the PDFs in the first post of the thread.
If they don't work, there are alternative links listed in the first post of the 40k general.
>>
>>54880979
1- the mega trove R tard

2- you are clearly new so it is probably hard to think of how to kill your players. so I'll get into it by opening with.
>The players shouldn't die because of YOU
>they should die because of THEIR actions.

now for example

1- party is on a lead of a possible cult, tracking their target through the "streets" of an underhive. they move through some alleyways the players making it a point to keep moving forward, lest they lose the person they are following. eventually they find themselves in a small courtyard, not trying to waste anytime they push forward trying to keep there eyes open, but still moving quickly.

after they fail an awareness test, they are hit with several flashbangs and are stunned, it's an ambush!

R1 the gangers get a surprise round, two cultists manning a salvaged heavy stubber surpress the group, while they don't do any damage all but one of them fail their pinning test. another 3 gangers use autoguns with half aim semi auto bursts with focused fire and catching the PC's out of cover manage to down 2 of them.

R2 the pc's are stunned from the grenades 1 manages to get out of stun and fire their weapon at the gangers they are being supressed so they fail

The heavy stubber supresses again and actually wounds and downs another pc

2 pc's left

the other 3 gangers fire and down another

1 left

last pc goes and tries to throw a grenade rolls a 100 and blows himself up


the pc's die because of their own actions, they didn't think before they moved, they didn't take into account that they had earlier failed to mask their presence well, and were quite stupid you don't need to throw deamons or anything, gangers with flamers and autoguns can kill almost any party no matter how well equipped.
>>
But how much ERP can you have in your 40k rpgs is the real question?
>>
>>54882140
As much as you want unless if you are incapable of the RP part of ERP.
>>
>>54879881
Yeah, he shows up from time to time.
>>
Reading through The Good, the Bad, and the Alpha Legion, Dark Angels seem to be really lackluster in comparison to the other Legions. Is this an oversight or just because Angelus isn't out yet and there aren't enough details on Crusade era Dangels yet?
>>
>>54883321
>Is this an oversight or just because Angelus isn't out yet and there aren't enough details on Crusade era Dangels yet?

Probably the latter. The rules the do have were sorta "that'll shut them em" filler stuff they came up with while figuring out was to pad out the Heresy farther.
>>
>>54884306
They're described in-book as swordsmen and the solo mode shows this, but the advances are all about being jack of all trades, with the reasoning that they are the original legion. All it does it make them moderately shit at everything. Too bad Angelus is like a year away.
>>
>>54874179
I'm reading through Kingsblade at the moment and on of the first passages describes and "industrial trade terminus". Do you guys know where I should be looking if I want to find out more about trade and industry in the Imperium?
>>
Do you guys have a quick and dirty way to handle diplomatic meetings in RT ? Do you use the rules in Into te Storm, or something else altogether ?
>>
Starting a game of Dark Heresy soon, and ended up rolling an Adepta Sororita. Do I have to basically be a righteous bitch the whole time to RP them effectively?
>>
>>54885318
Varies a lot depending on who, when, where and why. What kind of meeting are you looking to have anon? Who are the parties involved?
>>
>>54884927
Necromunda, Dark Heresy 1st edition have a lot of info, but it's scattered.
>>
>>54885506
Ok, little backstory. It's a campaign where the Rogue Trader and his trusty second-in-command (a voidmaster) are looking for a shorter warp route to Damaris, using the warp current from Footfall to Dolorium (which takes 6 days). They are doing system hopping and sometimes encounter older human colonies, and xenos that aren't always hostile.

I'm looking forward to get them in touch with exodite eldars, and a human colony founded around the time of Drusus.
>>
>>54885633
thanks, I'll give them a look
>>
>>54885479
You're a power armored nun with a flamethrower/Bolter basically so, yes. Just don't ruin other people's fun.
>>
WOAH WAIT WHAT

They've finally licensed out new RPG books for 40k? Great!

What are the chances they change things up dramatically?
>>
>>54888422
What things are you talking about?
It's a whole different system.
>>
>>54888422
It's a different game system, made by the guy who made DH, RT and DW. d6 pool based from what I know.
Prepare for untold disappointment.
>>
>>54879881
Yeah, I still see him around from time to time
>>
>>54888756
>d6 pool based
Dammit, I like the percentile system. It makes things a lot simpler and smoother, imo
>>
>>54888880
I liked playing with the d100 system, but it had it's own glaring flaws the more I ran games with it.
It seems like we are stuck in a RPG system limbo and need a new system to grab hold. This holds true for all RPGs, no real innovation has happened in the most popular ones outside of... 4th ed DnD?
Even then it's all the same shit.
>>
>>54879810
Is he a psyker?

>party getting questioned by sector government for heresy
>they have a psyker in the room when my telepath enters
>they start asking shit about if I felt a taint at this warpfire pool a few missions ago
>I ain't feel shit son
>"and why's that?"
>they super think I've gone chaos
>"my will is too strong to be influenced..."
>their psyker's trying to get into my mind
>son I been pilfering minds far stronger than yours I think I know how to block that shit
>block that shit
>proceed to blow up in a rant about how their psyker should stick to his own mind
>resist the urge to start fucking with their minds
>they essentially kick me out of the meeting

>tfw unsanctioned and actually have Tainted Psyker
>but the sector governance can't touch my mind and have no proof or evidence
Can anyone say next Tzeentch sorcerer?
>>
>>54884306

It's definitely the latter. White scars and blood angels are in the same boat, but at least the WS havent changed much and the BA have ripper mode.
>>
I'm working on a Vietnam-style Imperial Guard regiment that likes to outsmart their enemies and are steadily falling to Tzeentch, what are some nasty tricks they can use on their enemies and/or the party?
I'm talking booby traps, comms sabotage, hiding grenades under bodies, that kind of thing
>>
>>54891994
Dummy radios wired with explosives to discourage battlefield looting by the locals.

Hope your characters don't mind offing kids.
>>
So, there are no Eldar anywhere that worship chaos, right?
Are they just so psychically potent that the moment their souls are vulnerable, whichever chaos god is on hand just instantly devours them?
Or does Slaanesh have a claim to all Eldar souls?
>>
>>54877610
see >>54878767

I luckily was able to resist the damage, but for an Astropath it's like staring at the sun through a magnifying glass.
>>
>>54892705
Slaanesh claims all Eldar souls. The moment one turns to Chaos they're slurped up like a soup dumpling.
>>
I hope the new game references Calixis somehow, especially if it's further in the timeline
>>
>>54892705
There are brief mentions in some of the older books that there are a few eldar that turn to active chaos worship, and that the ones that do end up becoming some of the most powerful servants of the gods around. But unless I've missed something that was only ever a single line that got thrown into some of the core rulebooks in passing and never expanded upon further.
There are also other mentions of some eldar still somehow surviving on the old eldar worlds in the eye of terror who've naturally become corrupted, but again I don't think it's ever been discussed in detail.

In short, not impossible, but if you're going to include them you'll be making everything up yourself.
>>
>>54893235
Thanks.

Follow up questions:
Do chaos legions have navigators, or are their ships guided and protected by their respective powers? Are there entire fallen navigator houses?

Do any beastmen that fall to tzeentch become tzaangors, or is there a specific breed that the thousand sons use?
>>
>>54893519
Tzaangors are native to the Thousand Sons' homeworld.
>>
What's a good system choice for running a necromunda style game where the players are all gang members?

I don't know a ton about the different systems and the power of characters in them but I was thinking of what I know dark heresy would be the most appropriate (given it has a lower starting power for hte players) however I'm concerned that even that may be too much given that DH characters can start with lasguns and flak armor if they like, both kind of rarer commodities among hive gangs.

Is there an alternative system I'm not thinking of that might be more appropriate? Should I tweak the gear a bit? Should I just switch things up a bit with the gangs' access to tech ("hey turns out its not too odd for a hive ganger to have a lasgun...just hold on to it tightly")

I'll take pretty much any advice I've only run like 2-3 games total among all of the 40k rpgs.
>>
>>54874179
>What's the single most corruption-inducing thing you've ever witnessed in a session?
summoning a Pink Horror.
3/5 PCs in my BC group avoid that shit like the plague.
>>
A missionary has spent too much time on a feral world and has gone a little native. What are some behaviors/beliefs/items he brings when the crew picks him up?
>>
>>54893955

Dark Heresy 1 no question
>>
>>54894060
Blood sacrifice
Wearing primitive clothing
Carrying fetishes/totems
Prefers melee, especially primitive or mono- weapons
Stops cutting his hair/styles it in a Mohawk or topknot
Can make a meal out of any part of an animal, and enjoys it
>>
>>54894060
>>54894410

Occassionally calls the Emperor "Lord Beyond The Stars" or "Master of Meh-Tal".
Has to wear his purity-seal Bandanna at all times.
Keeps wondering why unmarried women haven't been eaten by phrox-cats.
When purging ship of mutants, insists each one be buried in the ships plumbing so the water will purify their souls.
Once re-learning the beauty of guns, actually prefers lasguns to flamers now, as 'fire is too precious to waste'.
Once reintroduced to civilised food, declares all spices to be heresy, but quickly develops a sugar addiction.
Asks tech-priest to convert 15 tribesmen friends heads, in the form of shrunken heads, to servo-skulls.
>>
>>54894060
>he's learned from the natives how to induce a ritualistic state of trance, where he may commune with the Emperor more directly than ever before
>chanting and dancing is now a regular part of his prayers, as well as the sacrifice of foodstuff and livestock
>has taken up the practice of venerating ancestor spirits
>strongly believes in malign spirits now
>avoids bragging about abundance or good fortune - all good things come from the Emperor, and he can take them back just as easy, so it's best not to remind him
>has a keen eye and specific rituals to determine if witchcraft is afoot, and find witches
>>
>>54894060
smokes and constantly smells like what is obviously pot but insists it's some sort of spiritual incense

wears a kilt made out of something unsavory everywhere, no matter what

pulls his fallen foes teeth and wears them on necklaces

tattoos and piercings, lots of piercings

does the rain dance indoors and causes it to rain... indoors

finds imperial food extremely bland compared to the wild cat and rhino he normally ate

believes alcohol is the source of all possession

doesn't cut his finger or toe nails and hasn't in whats obviously some time

randomly just shouts random ass syllables, claims it's devotional

will kill anyone that attempts to take his machete or some odd ass coin with someone on it only he knows who it is, apparently a patron saint against venus man traps

constantly covers himself in motor oil, claims the fluid and subsuquent zits purify the soul

whittles
>>
Here's an interest check on how many of y'all would like to play Black Crusade on Mondays or Wednesdays EST Evenings
>>
>>54895946
Would like to, cant.

Sorry.
>>
>>54895946
How late in the evenings? My job may or may not keep me out until 9-10 EST, but after that I'm game.
>>
>>54891994
Speed-read Gaunt's Ghosts for ideas?
>>
>>54893955
>>54894101
>DH1e
>the system where you can end up as a full-blown Vindicare within a couple sessions

Yeah, no. DH2e has a much lower starting level and characters build up pretty slow if you drip-feed XP. Much more indicative of gang members, hell our 2e party even posed as a gang for a mission once.
>>
>>54897210
are they in any of the megas?
>>
>>54897242
>Lower starting level
I don't agree with that as starting 1e characters start with 400 exp while 2e starts with 1000 and condensed skills (and some talents) mean that a few skills are worth 2 or 3 of 1e skills along with a wider range of weapons being usable.
>>
>>54895946
Would be interested, but work may get in the way (casual job). Would me being missing every now and then be too much of a problem or would you have the numbers that it would be okay? If it's on the Wednesday I doubt work would get in the way much at all anyway.
>>
>>54895946
I'm busy monday and wednesday nights until september starts
>>
>>54897317
XP all works differently in the two systems though you can't really compare it like that. Characteristic increases can be so expensive in 2e and the Char max at chargen being 40 is so low, that I always find myself sinking the majority of that 1000 into Characteristics and having less than 400 to spend on talents. You backgrounds etc also give you so little, out of chargen you'll end up with just two weapons, generally autogun/autopistol, you have to use at least one equipment acquisition on armour, and you'll have maybe 2 or 3 talents, if you're lucky.

DH1e gives you a lot more shit at chargen and characters build up much quicker.
>a few skills are worth 2 or 3 of 1e skills
Sure, but skills and talents in your advancement table in 1e are cheap as chips.
>a wider range of weapons being usable
Wut, have you actually played 2e? You start off with rubbish weapons and getting better ones is all a case of the GM giving them to you, because you can't just save up dosh to buy them.
>>
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>>54897549
so, uh...
the fuck is this?
>>
>>54897616
Just uploading it here for someone else, pay it no mind.
>>
>>54897731
Mixtape.moe you schlong
>>
Dark Heresy looks cool and all, but can it wargame?
>>
>>54897259
No, and as that would be directly fucking with a GW subsudiary, its gonna stay that way. I already burned a Mediafire account on this, not burning my MEGA by poking that particular bear.
>>
>>54897543
>Sure, but skills and talents in your advancement table in 1e are cheap as chips
So what you are saying is that it depends on how the GM dripfeeds xp in both cases.
>>
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>>54875946
Definitely interested. I did a very rough mock-up of one myself and I hated the way it turned out.
>>
>>54885637
So anyone got an idea on how to handle diplomatic meetings quick and dirty ? Should I simply go with an interaction challenge with the appropriate RP ?
>>
>>54900122
No, DH1e characters start off a slight bit more powerful, and end up way more powerful than anyone can get in 2e. The fact that you can actually play shit like the proper assassins proves that.
>>
>>54900567
Yeah you can end up as a vindicare... At around 18k xp.
>>
>>54900649
And not have the actual title of Vindicare unless your GM sorts some RP shit out, whereas in 1e you can start as an assassin in training and mechanically ascend to Vindicare. You will also never be as good as a 1e Vindicare.

Death Cult assassins for example get shit that allows them to do like 3 or 4 attacks a round and a free instant movement that can still be executed when they're in melee engagement. Show me how to do that in 2e, please.
>>
>>54900150
That actually doesn't look too bad though.
>>
>>54900683
Two weapon wielding, lightning attack, assassin strike. If you're surrounded by 3 or more enemies in melee, whirlwind of death.
>>
>>54900749
>>54900742
Vindicare Assassins in 1e are why "CQC Rape Blender" is a term occasionally used here.
>>
>>54900683
>And not have the actual title of Vindicare unless your GM sorts some RP shit out, whereas in 1e you can start as an assassin in training and mechanically ascend to Vindicare. You will also never be as good as a 1e Vindicare.
What you are showing here is that the top level (or the base level of an Ascension campaign) is higher in 1E - It's true, since 1E can handle power levels from street scum to Lord Inquisitor/Space Marine commander/Living saint/Sector governor.

It doesn't change the fact that at a street scum level (under, says 1500-2000xp), 1E and 2E have a pretty similar power level.
>>
>>54900749
That doesn't actually get you to what I said.

>>54901064
Similar sure, but as I've said starting 1e chars are still slightly better off.
>>
>>54901132
>but as I've said starting 1e chars are still slightly better off.
1E chars are more specialized (better base stats but less skills). I guess at this point it's up to the campaign the GM wants to run.
>>
>>54901161
The original point is that 2e would be better for playing a gang, because it starts off that little bit lower level and never gets as stupid high as 1e. Let's stop just arguing for arguement's sake now.
>>
>>54901187
Your argument is stupid. If the GM doesn't want the players to get stupidly high, he can simply avoid giving them enough XP to get too much power.

1E also has the advantage to be compatible with all the other systems
>>
>>54901213
1e shill pls go and stay go. You have no idea what you're talking about.
>>
>>54901265
Nice argument.
>>
>>54901213
>Your argument is stupid
The point at which you decide a preference for 1e or 2e re: scum groups is stupid. They're right that 2e has a lower ceiling.

>1E also has the advantage to be compatible with all the other systems
Now you're just talking bollocks. None of the systems are decently compatible without extra work or straight up not caring about blatant imbalances.
>>
>>54901213
>he can simply avoid giving them enough XP
Yeah sure, but in 2e he doesn't really have to worry much at all.

>1E also has the advantage to be compatible with all the other systems
Not only is this false, but it's pointless. A gang wouldn't need anything from the other books when they feature even higher powered characters and gear.
>>
>>54900150
Not sure if you want nitpicking, but your mobile hives are home to as many as 6 million people, but the planetary population is 8.2 million. Was that intentional?
>>
>>54875792
There's this thing for D&D:
http://homebrewery.naturalcrit.com/
>>
>>54899059
That's fair. I wasn't sure about the various legal stuff

>>54898040
You'd probably be a lot better off with Only War or Deathwatch. Dark Heresy is more for investigations and small battles.
That being said, Dark Heresy 2nd edition was explicitly made to port the Only War game rules, so that might actually be decent at it
>>
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Anyone know where I can find a stat block for a Valkyrie / Vendetta Gunship? Couldn't find one in any of the rule books nor the RP armoury compendium.
>>
>>54902546
Apparently the RT book Warpstorm 2: Citadel of Skulls has a valkyrie statblock, but that's it for official material. Otherwise, you can Google shit yourself and find something fanmade.
>>
>>54879881
>>54875792

I don't think he cares about how it looks, as long as he fits his numbers in. His books are 95% pure rules, after all.
>>
>>54897259
>>54902302

Basically, Gaunt's Ghosts are (originally) a regiment of Space Ninja Scotsmen equipped with camo cloaks with a scout sneaky beaky like enough to out stealth a Dark Eldar Mandrake.
>>
>>54874179

Uh, I'm finding amazing deals on Poxwalkers on eBay right now. Like 20 for $20.

Regular cultists are around 10 for $20.

Am I missing something here? Why the cheaper rates?
>>
>>54903502
Wrong thread, friendo.
>>
>>54903502
Probably people wanting to sell of their chaos units from the Dark Imperium set from back when you could only get Primaris through it a few weeks back.
>>
>>54902546
You've found the one blind spot in FFG's systems
>>
>>54902546
There is one in the warpstone trilogy books
>>
So, fellow BC players, what's the most loyalist thing you've done in your campaigns ?
>My group found, captured and ritually sacrificed a Slaaneshi sorcerer to get back the soul of an Interrogator of the Inquisition
>As a psyker of Tzeentch, I told the Arbites where to find the Nurgle worshipper of my group (just to break him out of prison and be sure he owes me a favor)
>I led the charge with two loyalist Space Marines and an Inquisitor against a rival cult.
>>
>>54901754
It was a draft of a PDF book I was going to put together for my homebrew setting. I haven't progressed past that point because there's just something about it that I don't like. The element on the side doesn't really embody the Baroque Gothic feeling I wanted, the sort of ornamentation you see in Versailles and such. And overall the color balance it too tilted towards yellow. I wasn't really looking for critique, just showing what I'd done similar to what >>54874252 had done to show why there is definitely, definitely enough interest in his process that he should post it. I worked in Adobe Photoshop too because I didn't want to learn InDesign just for a mock-up.

But yeah, it was intentional. The idea is that the mobile hives in aggregate, all 300+ or so of them, have 6 million people living in them. The static settlements have the remaining 2 million, most of them concentrated in the planetary capital.

The idea was that this would be a frontier planet, only "recently" colonized and not really hospitable to a large population and lacking the importance to justify the investment for more. The players could just decide to abandon the planet, or Exterminatus it, if they failed in their objectives, and I didn't want to do that writing thing where all of a sudden a huge event happens and then nothing changes.
>>
New to pen and paper but I'm all for 40k. Can someone tell me how I can get into Wrath & Glory?
>>
>>54904923
You can't til 2018.
>>
>>54904929

Ah okay, but how will it play? Like D&D or has that information not been revealed yet?
>>
>>54904964
It's going to be an action-focused d6-pool-based system.
Nobody knows.
>>
>>54904980

Thanks for the answers. I'll hang around and hopefully more information will be released soon.
>>
Can a character in a sentinel with a melee weapon attachment use melee talents with it? For instance, can they swift attack with it or use assassin strike?

I've been looking though OW and 2e and I've come to the conclusion that they can, but I'm not sure if I've just been missing something.
>>
>>54906758
Personal opinion: Only if the pilot is plugged in via a full MIU interface, because otherwise you'll get players arguing that they should be allowed to use Hipshooting for the HB sponsons on their Leman Russ because "it's not the main weaponry".
RAW you're probably right, RAI hell no!
>>
>>54906955
I was thinking it would make a neat boss fight for a DH group using a dude in a sentinel with a melee weapon and heavy flamer/stubber.
>>
What's the best use for servoskulls?
>>
>>54908023
Remote demo charges bombing
>>
>>54893235
I believe it's hinted in the fluff some Eldar Pirates are Chaos Worshippers. Some of them are described as "darker" with no real explanation.

>>54893519
>Do chaos legions have navigators, or are their ships guided and protected by their respective powers? Are there entire fallen navigator houses?
Chaos can use Navigators, Sorcerers or just hope their God lets them get "lucky" when they just randomly dive into the Warp. Khornates are known to do the latter.
>>
>>54893519
In the Black Legion novel, the Legions used Sorcerers to guide their ships in the Warp. Navigators are useless inside the Eye of Terror.
>>
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I just played my first Only War session yesterday and had a great time. I wonder how much of what we did was heresy
>I'm a techpriest, put in what's essentially a penal colony but with a prettier name
>I was sent here because I prototyped mounting rails on a weapon and the other fuckers at Mars wanted to silence me
>Friend is a weapon specialist, wants to be a marksman
>Other friend is a Sergeant
>We start off on a ship, we're about to arrive at our designated location
>Ship gets assaulted by Orks
>We all meet up at a hallway, shoot at a pack of 4 charging boyz
>Sergeant almost gets shot up to death
>ohgodwerefucked
>Some Scions shoot up the Orks
>Fucking toy soldiers
>We arrive at the planet
>We get our shit, go to our designated campsite
>Some stupid fucks already set up camp there
>I bluff and say their equipment seems to be counterfeit and they need to go get it checked immediately
>The fuckers do
>damnitfeelsgoodtobeagangsta
>My squad of fleshbags seems to like me more
>We set up camp and await orders
>>
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>>54908780
>We notice our heavy gunners don't have heavy guns, our marksman has a regular ol lasgun and we don't even have a vehicle
>Not on my watch
>We go to the quartermaster, he says everything is in it's right place
>I say a bunch of shit about how incompetent he is and how I as a tech priest of mars order him to give us our desired equipment
>Hands us an old marksman rifle, a lascannon and a wrecked Chimera
>Seeing the wrecked Chimera disgusts me, but we take it, I can fix this shit
>We go back, we use our spare time to get the Chimera to working condition
>We embark on our mission a bit late but who cares
>Fix up and attempt to upgrade the marksman's rifle in the meantime
>success
>We notice some people around that make us feel uneasy, fail the perception rolls but stay on guard
>Suddenly one of our trucks fucking explodes
>It's fucking renegades
>Sergeant tells the marksman to open up the top hatch and try to snipe from there, him and a couple dudes charge out when we open the doors, I follow behind them
>Someone shoots the fucking Sergeant, hits him in the right knee
>Dude playing the Sergeant had just spent a month in the hospital with a wounded right knee
>We keep going, miss most of our shots, sniper wounds an enemy sniper in the shoulder, our squadmates manage to chip away the enemies health
>It's just me and the npcs, close to the enemy now, the Sergeant is being healed
>I decide to charge 2 renegades because why the fuck not
>Omnissian Axe in hand, I charge at them, kill one guy on the spot
>Other guy tries to attack me with his bayonet, I parry it, it destroys his weapon, I hook his leg then hit him in the head
>The Tech Priest Enginseer is a supporting class
>>
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Is it wise to set the RPG in the Dark Imperium period of the setting? Half the galaxy is in darkness.
>>
>>54903322
because indesign requires money, and a monthly sub which he might assumably rather spend on models unless he has a job reson to have and learn what is usually a professional editing tool?

indesign isn't exactly the most friendly thing to learn on the planet.
>>
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>>54908930
>We get our wounded
>Sergeant tells our sniper and his bitch to go get the other sniper, dude has stealth trained so he should be okay
>He goes, sneaks up, dodges a couple boobytraps, then gets ambushed and hit in the stomach with a bayonet, him and the bitch kill the renegade, marksman tells the bitch to stay put and cover him while he goes look for the other sniper
>He climbs to the roof and sees that the enemy sniper with the wounded shoulder is rappelling down the building
>Cuts the rope, enemy falls and breaks his legs
>They drag him to our Chimera
>Sarge interrogates him, won't say shit
>I crush his remaining working arm
>Won't say anything
>We don't have time for this shit, I ask the Sarge if I can execute the fleshbag
>Sarge is a bro, says yes
>I pray to the Omnissiah and crush the fucker's head
>We go back to the task at hand, get some of the cargo the destroyed truck was carrying
>>
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>>54909052
>We're driving through some fucking slums
>Me and Sarge go off to investigate an area we were told to check by some bolter bitch
>As expected, lots of Renegades
>I don't get to slam them with my Omnissian Axe, we just shoot them up with laspistols
>Some tactical nades let us breach and clear some small base of operations, we find plans for the convoy attack
>We were attacked by noticeably fewer troops and the attack was meant to go through some time earlier than it did, meaning our repair shenanigans could very well have saved our lives
>We arrive at the capital
>Some bitchass Captain sent off his entire platoon to some underground sewers and they never came back, asks us to help
>I tell him to fuck off, Sarge is also skeptical but the rest of our squad wants to help
>We go there, I send out my Servo-Skull to look around the sewers
>We find a couple corpses, some shenanigans lead to the marksman (AKA Butters) to pretend he's a renegade taking a shit to not raise any suspicion
>This fails miserably, a renegade comes to check up on him, he tries to ambush him, misses him a couple times but ends up getting a lucky knife hit in
>We almost decide to back out but we found some holes in walls, I check, it's a fucking underground city of Renegades
>We try to get the fuck out and back to the Captain
>We hear some screams, lasfire and scary sounds
>A fucking Chaos Spawn pops up
>Some guy is crawling and begging for help
>I tell Sarge to take care of him
>Sarge shoots him in the head, medic bitch freaks out
>Everyone wants to escape
>Sarge yells to get the fuck back up and fight
>The Captain's soldiers shoot at the Spawn, do a little damage
>I don't think we can keep this up just by lousy lasfire, I decide to charge the Chaos Spawn because I'd rather die fast than slowly along these fucking imbeciles
>I land a fucking Crit
>I actually fucking kill it
>The Tech Priest Enginseer is a supporting class
>>
>>54909290
>The Tech Priest Enginseer is a supporting class

Whoever told you this lied. Admech has been the powergamer class ever since DH1.
>>
>>54908972
Rage against the dying of the light, etc. And being stuck in the darkness and dying alone in obscurity works for grimdark.
>>
>>54908972

Then it's your party's job to bring it light.
>>
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>>54909290
>We hear more chaos whatevers
>We get out, escort the Captain's troops out
>As soon as we arrive I tell the Cap he's an incompetent piece of shit, and was of absolutely no use
>Everyone except Sarge looks at me weird
>Captain tries to laugh it off and walk away, I grab him and squeeze his shoulder, tell him to give us the reward
>The reward was some equipment and Chimera parts
>The Heavy Gunners are happy about it
>We get back to the Chimera
At this point I'm on good terms with the Sarge. He's a nihilist, doesn't let emotions or sympathy for other humans influence him. Butters likes me for the gun, our npc Heavy Weapons guys like me because of the gun, the rest of the squad kinda likes me because of the camping incident and the Chimera repair and the medic bitch is kind of scared of me because of the torture and executions.

I think that's it for today. I'd appreciate some feedback towards the vaguely described events of this session. I want to know if we're playing this right. Hope some of you anons liked it
>>
>>54908972
It makes perfect sense. Half the galaxy in darkness has more room for adventure. And, best of all, the Lasguns used in the Dark Imperium are the same as the lasguns used before 999.M41 so you can still play in a pre-Great Rift galaxy.

I say this as someone who hates 85% of new fluff, there's literally nothing wrong with placing the setting the game in the Dark imperium era, if anything it's preferable
>>
>>54909489
>I want to know if we're playing this right.
You're doing pretty fucking well
meanwhile almost half of my squad is advocating shooting child soldiers even if they're on our side
>>
>>54909525
I'll make sure to pass the idea of Child Soldiers to my GM, killing kids sounds fun
>>
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>>54909590
reeeeeeeeeeeeeeeeeeee
desu child soldiers my character a reason to act faster to deal with rebels on the planet
no kid should be forced to fight in wars
>>
Anyone at Gencon this weekend? You gotta get us some details.
>>
>>54909590
>>54909634

Dealing with child soldiers is easy. If your GM brings children into the game, report him to your local authorities for inappropriate actions against children. When your GM is carted off, you've won the game!
>>
>>54904419
>As a psyker of Tzeentch, I told the Arbites where to find the Nurgle worshipper of my group

Judas, must you betray me, with a kiss?
>>
>>54874179
so i been reading all guardsmen and been thinking how to make the wave after wave combat in the beginning fun and interesting.

here is link for those who dont know wtf im talking about.
http://www.theallguardsmenparty.com/index.html
>>
>>54907209
I don't understand why GMs think they have to stick so closely to the restrictions put on the players, especially in 40K where all the various xenos exist.

Just give it to your boss dude. Ignore the hard rules, let him do it and explain it away as him specifically training melee with a sentinel if anyone asks. Or don't even give an answer, you're the fucking GM you don't have to explain shit.

Also
>making boss fights in a system where the party can literally blow a hole in your boss with a melta bomb or similar
>railroading at all
You're putting way too much thought into something that could be destroyed in one turn or, if you're not actually railroading, avoided entirely.
>>
>>54908930
>The Tech Priest Enginseer is a supporting class
No, a "Support Specialist", key word there being specialist not support. A Commissar is one and can wreck face as well, it also helps that a Tech Priest just gets given a fucking power weapon.
>>
>>54910544
I'll be going, I'll try to get in line for the event. It's at noon right? I'll be coming out of Battletech Bootcamp but I'll try and get to it.
>>
>>54911327

fuck off reddit
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