>The villain/monster utters a long, boastful speech about how powerful he is and how many enemies he's horribly slaughtered before politely asking the PCs who they are and inviting them to do the same.
>>54864969
>and you are?
>>54864969
"Hi, I'm Steve, and I'm an alcoholic."
>>54864969
The Average Warhammer Fantasy party, consisting of a Chimney-sweep, a Dung-Collector, a Ferryman, a bone-picker, and a vagabond too poor to afford vowels approach pic related.
Chimney-sweep: "I clean chimneys. If it's in your chimney, I can kill it, just give me a few minutes to Mary-Poppins this bitch."
Dung Collector: "You're a big guy, where do you take care of nature's business? More importantly, can I take my handy-dandy cart over there and grab some of it to sell for fertilizer?"
Ferryman: "I'M ON A BOAT! WHATCHU TRYING TO PROVE HERE BOY?"
Bonepicker: "I bet you got some sweet loot of those DnD scrubs that came through here last week, mind if we trade some exotics?"
Vagabond: "Cl'n'k f'rus sum ch'nge mst'r!" *Holds up a mug with a few pence inside*
>>54866066
Goddamn I love Warhammer Fantasy Roleplay
>>54865756
"Hi Steve, it's ok, we're ALL alcoholics"
>>54866092
I'm only alcoholic by habit, not chemical dependence. That makes it okay.
>>54864969
Party's response is the trigger word for the "circle of entrapment"* that they drew around it while it was preoccupied with its speech.
>*"circle of trapment" for magical realm settings
>>54864969
>que rocky theme
>training montage that ends in climbing the steps of the dark tower
Villain is best coach.
>>54866066
If only the game played well enough for these interesting characters to actually go on adventures.