How do you handle time outside of battle? The GMs I have played with have time based events happen at their discretion making it wise to use status buffs outside outside of battle.
>>54864318
For the most part fast and loose. Unless the PC's are directly interacting with NPCs in front of them, people just say what they're doing and I slap on an apt time that it takes, possibly modified by how well/badly players roll (better=faster, worse=longer).
Actually, in retrospect most of time ingame is noncombat - casing targets, investigating bullshit, negotiating with NPCs, covering their tracks, etc.
Pretty unstructured compared to when some kind of conflict is happening. I describe the current situation, ask what everyone wants to do usually one at a time, roleplay some NPCs during conversation, get them to roll some dice if they're trying to do shit they might fail at, mostly stay out of the way when party members are interacting. And move things along once things slow down, either by moving time forward, or giving them some kind of a push if they're stuck.