I'm making a DND 3.5 level 6 wilder for my friends short campaign, I noticed I can pour power points into one spell called "inertia shield" and it gives me +4 AC and a bonus 1 AC per 2 power points.
with 38 power points can I give myself +23 AC for the duration of the spell?
>>54855871
i have another question there's a 30 point buy for stats or I can roll 4D6 drop the lowest, which one gives better average stats?
You can get a total of 78 stats i think with the pointbuy and I think the average stats on rolling would be 11.25 for each but i'm not sure, am I right that the pointbuy is better than the average for rolling?
>>54855871
tits
>>54855975
>>54855871
First up, the ability to augment a psionic power is limited by your manifester level; you can only spend a number of points on a given power equal to your manifester level.
As a 6th level Wilder your manifester level is 6, meaning you can only augment the power twice (1 point to activae, 4 points for aument, 5pts).
That still gives you a +6 Armor bonus to AC for 6 hours, which is pretty damn solid. If you use your wild surge ability when manifesting it, you can get it to +7, though you have to be wary of the backlsh.
As far as point buy versus Rolling, that should be decided by your DM, will rolling generally done in the company of the group. As far as stats go, Point Buy is designed to guarentee you one exceptional stat where you need it. Rolling is always a gamble that can net you anything from superman to unplayble dreck. I've always been more fond of point buy because it lets you put exactly the stats you need where you need them.
>>54855871
>I'm going to play a psychic character but not actually read how they work!