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/osrg/ Old School Revival General Beholder Edition

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Thread replies: 324
Thread images: 77

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>The Tired Joke Victims:
https://discord.gg/qaku8y9
>Trove:
http://pastebin.com/QWyBuJxd
>Online Tools:
http://pastebin.com/KKeE3etp
>Blogosphere:
http://pastebin.com/ZwUBVq8L

Previous thread: >>54787411

Beholders are very iconic of D&D, but how many times have you faced one in a game?
>>
>>54843021
>Beholders are very iconic of D&D, but how many times have you faced one in a game?
Never :/
>>
>>54843021
>Beholders are very iconic of D&D, but how many times have you faced one in a game?
Never.
>>
>>54843021
>Beholders are very iconic of D&D, but how many times have you faced one in a game?
Never.
>>
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>>54843021
Twice. The players are going to find a variant of one today.

And then they're probably going to eat it.
>>
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>>54843109
c-c-c-combo breaker
>>
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Reposting from last thread.

V3.0 of Tomb of the Serpent Kings is up: https://coinsandscrolls.blogspot.ca/2017/08/osr-tomb-of-serpent-kings-30.html

It's got an improved map, better layout, and a hundred other useful tweaks and changes. Nothing's changed substantially from 2.0, but it's a much more useful and coherent document now.
>>
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So. I ran Lost Mines of Phandelver for my players (using me 5e/Lotfp hack) and after the module ended, I had them be invited to join a secretive group Sildar was a part of; The Viridescent.

Made up of Keepers (ex-soldiers), Seekers (wizards and historians) and Reclaimers (people like my players) they're trying to solve an ancient mystery. Far below the Great Library in Not-Neverwinter, are 8 massive green crystals and strangely enough, 6 of them contain people that look exactly like my players, and 2 that do not (a man and a faerie).

They know these crystals absorb magic. They know they are aeons older than the city. And they think if the crystals fade from not being fed magic, something awful will happen (think Lost and typing the numbers). Their best Seekers are pouring over historical and arcane texts while they send Reclaimers to find magical artifacts to 'sacrifice' to these crystals. On a Reclaiming mission, my group found one of the Seekers diaries explaining he had discovered a Shadowstone in his possession can act as a conduit for these crystals, but he doesn't know what will happen.

What it will actually do is send my players into the far past.

Now here's where I'm losing ideas. Do I pull a Shannara/Wizards and have the ancient past be an Earth-like, post-apocalyptic jungle? Ruined buildings and massive vault bunkers? Unrecognizable tech that may as well be magic to them? This is a good excuse for me to run Anomalous Subsurface Environment and add some gonzo lazer rifles and shit into my game. Or do I have it be just more of a bizarre, unrecognized past and use something like Putrid Island of the Whatever-it's-called?

Throw me some ideas anons, you guys always impress me with your cleverness and I need help.
>>
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>>54843205
Time flickers!
Other time travelers!
Closed time loops and mini paradoxes!
Paradox Angels (pissed off and firey)

Also, you have a legitimate excuse to use: http://goblinpunch.blogspot.ca/2013/10/dinosaur-clerics-new-class.html

Which is a WONDERFUL opportunity.
>>
>>54843109
>And then they're probably going to eat it.
Are you Skerples? Any terophidians yet?
>>
>>54843205
Have straight up magic AND unrecognizable tech, plus a very few sci-fi items that use both.
As far as adventurers are concerned, it's all the same thing.
>>
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>>54843205
>Do I pull a Shannara/Wizards and have the ancient past be an Earth-like, post-apocalyptic jungle? Ruined buildings and massive vault bunkers?
Whole planet was a desert. MUs lived there. Moon vomited up the sun. Sunlight dispels magic. They all went underground.
Non-magic society develops on surface. Agriculture and forestry eventually choke out desert. Tech gets pgood. Nuclear war, or whatever.
Massive earthquakes. Techy ruins overrun by trees. Half morlock cities crushed, half surfaced. (both are now dungeons)

>>54843408
>a very few sci-fi items that use both.
Broken tech and dispelled magic leaning on each other.
>>
>>54841239
>Under consent of King?
Consent from the prince, but not the one that's the heir. They've thrown their hat in with the wrong camp.
>>
>>54842376
>Didn't rotate the numbers on the rotated crops
>>54841239
>Those sacks are full of something though..
Winter food for the local orphanage, they'll parading it around to steal belief.
They vaporize and snort it for (false) prophetic visions. Also to get stupid high. Not super helpful, but at least you know what WON'T happen.
The fatter monk has 800 grams of the stuff in a bag on his belt.
>>
>Cheshire Displacer Beast
Stat it, OSR.
>>
>>54844298
Same stats as displacer beast, only difference is that it's striped.
>>
>>54844298

>Cheshire Displacer Beast
>1 HD, 10 Morale, Claws deal d6
>+2 to hit and AC every round when it warps
>Only fights for as long as things are funny.
>>
>>54844533
>edgelord party enters dungeon
>cheshire displacer beast doesn't even bother
>>
>>54843021
The closest I ever got to facing a beholder was a spectator in 5e. Every other DM has shied away from anything beholder related.
>>
What is the easiest way to incorporate psionics into B/X?
>>
>54844526
>No offense but I think your approximation is a bit off. That's an extreme lowball on the price of a medievalish horse.
For a draft horse or a war horse or even a good horse, for sure.

It's like "$1,000 is way to low to buy a new car. But I can get a decent used car that works for 6 months or more for $1,000, easily."

We have a warhorse going for 75 tournois here
http://www.maisonstclaire.org/resources/pricelist/pricelist.html

I'd say 1 tournois = 1 fantasy gp, give or take. So a warhorse, by my approximation, is $7,500 (which is low, of course, but then again I've got citations of famous warhorses selling for thousands of pounds, so it's really the difference between a Willys Jeep and an sports car.)
>>
>>54843755
>>Didn't rotate the numbers on the rotated crops
Didn't make the map and didn't want to needlessly bother map anon. Could be worse, anon. You could have to pay for it.
>>
>>54843021
Isn't that a gasbag?
>>
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>>54845765
>>
>>54845737
80 seconds in MS Paint
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>>54843357
I wrote those up ages ago.
>>54312346
http://archive.fo/1AQvC#selection-2275.0-2279.0
>>
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>>54845806
>This work is licensed under Creative Commons CC BY-NC-SA
Plus, I also didn't make 3.0. It was this guy. nthdecree.blogspot.com
Who is very nice. and did a lot of work for free, so don't be mean.
>>
>>54845776
So is it not?
>>
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>>54845871
No, it totally isn't a gas spore. I thought you were being silly and imitating metagaming players arguing about stuff.
>>
>somebody uses OGL
>doesn't designate Product Identity or Open Game Content

STOP DOING THIS REE
>>
I feel like doing some random tables. Anyone have any requests?
>>
>>54847019
Toxic fantasy flora that only druids can grow.
>>
>>54847019
Unusual pastimes, be they sports, board games, card games, etc.
>>
>>54847019
A "good omens" table to go with teh ill omens one you made for me a few months ago?
>>
>>54847019
Dead bodies on a space station.
>>
>>54847238
>d8 Spaceborne corpses

1. Old and vacuum-scarred, an obvious veteran of the high frontier. Dead at his post, slumped over a control board that's edge-to-edge red warning lights. (Assuming gravity; in microgravity, he's floating in the vicinity.) Cause of death: a bolt from a rivet-gun through the temple. His face betrays nothing but surprise. The control console is smashed beyond usability.

2. Spacewalker. Somehow locked out of the station while on EVA, attempted to cut his way back in with a welding torch. Running low on oxygen, panicking, the clumsy gloves of a spacesuit- he accidentally got it turned around in his hand and sliced open his suit. Dead of decompression.

3. Medical bay, strapped down in preparation for his monthly bone-density treatments. Someone sabotaged the autodoc; his wrists and ankles are bruised, almost broken, where he struggled against his restraints as it initiated its 'autopsy-a-cadaver' routine. Everything is eerily, surgically clean; the vacuum-array easily sucked up all the stray blood.

4. Half a body, legs, pelvis, and stomach up to about the navel floating in the middle of the engine room. He was deep in the middle of some massive and complex machine, repairing it, when it suddenly reactivated itself. His body jammed it up, and now it's throwing sparks everywhere. Smoke and blood fill the room.

5. A charred husk floating in space alongside the station amidst a debris field. An error in the life-support system- a cabin filling with excessive amounts of oxygen- the release of a cloud of aluminum dust- a spark- an explosion. It's a miracle the entire station didn't depressurize.

6. A man drifting far away from the station at high speed. Kitted for extended EVA- the throttle of his thruster-pack somehow became jammed open, sending him rocketing into space. Everyone back on the station was too preoccupied or too dead to try and rescue him. Death was by hypoxia.
-
>>
>>54847654
7. A man, in the accessway to the central computer core. Carrying a rivet-gun with the safeties stripped out. Hacked to death by a fireman's axe, neither quick nor clean. Arterial sprays all across the accessway.

8. A man in the central computer core, carrying a fireman's axe, dead of bloodloss from multiple holes punched in his torso. The computer is hacked to pieces, diagnostic screens displaying crazed messages. Droplets of blood hang in the microgravity like a necklace of rubies.
>>
Can someone sell me on AEC for Labyrinth Lord? I find it very uncomfortable as a referee to add a half-dozen classes that remain human-only, while simultaneously keeping up the appearances of having race and class separate.

Of course I don't have any nostalgia over AD&D but I'm sure that there must be some reason for people to prefer it other than rose-tinted glasses. Right?
>>
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What is "game design"?
>>
>>54848507
A lie we tell ourselves to feel better about playing pretend as a hobby.
>>
>>54843021
Several times

First ever was the Spectator ( >>54845483 )
in L1 The Secret of Bone Hill

Roughed it up with Xanathar and his crew in Waterdeep

Went to a city of stone pillars policed by gargoyles and BAM
two beholders were running the show
got petrified and smashed to pieces on that one

I wrote an adventure where the foil was a innocent woman infected to become a brood mother. Pinched that from an old Savage Sword of Conan.

And I remember an encounter with a bloated, headless corpse that was being driven around by an Eye of the Deep like a meat puppet from Half-life.

But I haven't put eyes on a beholder in years since...
>>
>>54848576
So like fantasy football but for nerds
>>
So is a more or less 'freeform' magic system a bad idea, even if the power level is limited and actual uses of power or restricted per day?
>>
>>54848778
Fantasy football is for sports otaku.

>>54848987
Most of the game is already freeform desu, but freeform magic can be a problem because wizards can make a solution to anything, given the resources. I suggest making people specialize in a school of magic in addition to whatever restrictions you're using, just to make sure they can't overcome everything with spells.
>>
>>54848987
If - IF - I was going to do a "Freeform Magic" system, I would assign each attribute a different thing it controls - say, Strength is Earth, Dexterity is Air, Constitution is Plants, Intelligence is Animals, Wisdom is Water, Charisma is Fire.

Then I'd give the wizard a number of "spells" per day equal to his class level.

To succeed on a "spell" he tells me what he's trying to do and which stats govern it. I then make him roll under the lower of the two stats. If it succeeds, OK, the spell goes off. If it doesn't, whelp, sucks to be you, backfire time. Or maybe it just fails and uses up the magical energy.

Basically magical stunts in the form of a resource to manage.

I don't really like this, though. I think the Vancian, or Vancian-like (I'm the guy who did the Scrollcasting thing two threads ago), is kind of important to the OSR, and you'd need a freeform casting thing that somehow still felt "Vancian" in nature.

Maybe if you could write spells as programs, and when the wizard prepared spells he was literally "readying" effects and committing them to be cast?

So he wants to have a Fire Stunt that's a projectile ready, a Water Stunt that lets him walk on water, so on, so forth. He spends eight hours, he writes what he's doing down on a piece of paper and hands it to me, and then when the time comes I call the roll?

That seems like a good idea. I'll dick with this later, I feel like there's potential here not to slow down the game enormously. Maybe I'll put it on my blog and then I too can be an OSR biggie-wiggie and get meme images posted about me.
>>
>>54849130
I don't know what otaku is but I know a nerd when I see one
>>
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>>54849464
>I don't know what otaku is
Wait.. and you're on 4chan?

WAT
>>
>>54849464
go to bed, dad
>>
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>>54849464
>>
>>54849590
yeah, probably should do that

yr mom needs her dicking
>>
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I wrote up the SAGE class magic idea from last thread.
>>
>>54849891
she really does

probably not gonna get it from you, though, faggot
>>
>>54850730
>probably

I like those odds
>>
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>>54843197
Whoever wrote this is a legend in my books.
>>
>>54851083
Nice try skerples
>>
>>54843197

Have you considered resubmitting this to 10FP for a re-review?
>>
Is it wrong to give the fighter 'stamina points' which can be spent to deal bonus damage or get extra attacks, and can take a turn out of combat to catch his breath and restore it?

What balance problems might come of this?
>>
>>54852980

No balance issues. Just boring upkeep.
>>
>>54852980
>Is it wrong to give the fighter 'stamina points' which can be spent to deal bonus damage or get extra attacks, and can take a turn out of combat to catch his breath and restore it?
No.

>What balance problems might come of this?
It's obviously a boost to fighter strength unless you compensate for it somehow. Depending on which edition you're playing, fighters may be a bit limited though, and this might not be an issue.

Pic is a method for doing multiple fighter attacks by drawing poker chips. You start combat with a certain number of chips, and draw 1 per round. You can spend 2 chips to make an additional attack, and can never hold more than 3 chips at a time. Starting with -1 chip simply means you don't draw a chip on the 1st round, like you normally would.

This may be a bit more limited than what you're talking about since it only relates to additional attacks (and is designed to parallel the extra attacks fighters get in AD&D), but it's a least a step towards it.
>>
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>Party enters a goblin market
>"I'd like to buy a ring of invisibility, a gauntlets of ogre power, and boots of elvenkind."
Legit almost gave me a stroke.
>>
>>54853476

Why are you getting so butthurt?

All you've got to say is "Sure, and they ask you to pay for it with a captured moonbeam, the crown of the king everyone has bowed to, and the firstborn son of your firstborn son for the next 85 generations."
>>
>>54845979
Oh, sorry. I was kind of tired when I made that post.
>>
>>54843205
>>eons

An aeon is not a measurement of time
>>
>>54854490
>a unit of time equal to a billion years.
>>
>>54854490
It is, unless you're using it to mean 'an absurd amount of time' in a hyperbolic manner.
>>
>>54845825
I was asking if they'd come up in play.
>>
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>>54852346
I have, but it's not urgent. I mean, v 1.0 got an 11/22, which is pretty OK in my books.
>>54851083
Thanks!
>>
>>54856729
I don't really use Arnold's stuff in my games, other than his rules. And skeleton jellies, arguably. So no, sorry.
>>
>>54843021
2 times.
One was a friendly one we called Frank and he traveled with us until GM got bored and killed him in an arena.

The other was the BBEG of a oneshot.
>>
>>54853476
>party enters a magical market known for having ogres, elves, and rings of invisibility and want some magic shit
>one dude drops to the floor and starts screeching autisticly.
Why are you here, also, see >>54853509
>>
>>54843755
The actual pdf has that very page look different, with the map untouched and aligned properly
>>
>>54845737
If I get the chance, I'll go full retard for the next map.
>>
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Anyone played the game The Forest?

It's a survival/crafting/horror game, not an RPG, but when I get to the caves or stumble on a cannibal tribes camp I get a big OSR vibe from it. Resource management, discovering better things as you take bigger risks, etc.
>>
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>>54860171
Sounds good. Practice your building and interior mapping. This one is a castle, and not a ruined one.

It's also tricky, because the windows on the outside of the building matter, and will be labeled with the room #s inside. Luckily there aren't many, but it does mean room arrangement is important in 3D. Eugh. Fun times.
>>
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Anyone got any similar maps on hand? There's nothing more inspiring than this kind of stuff.
>>
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>>54861319
More color.

I wish I could find this in a bigger version.
>>
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>>54861411
>>
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>>54861319
Like this?
>>
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>>54861319
I have a few, but this is my favourite.
>>
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>Your world map will forever be a shitty MSPaint drawing
>>
>>54862360
reminds me of silmarillion
>>
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Tired of searching for one page dungeons to populate your hex crawls? Do you want to make small dungeons more or less on the fly? Then read the blog post below and tell me how what I've written is trash and how to fix it.
http://melancholiesandmirth.blogspot.com/2017/08/dungeon-construction-and-stocking-in.html
>>
>>54863619
You need to explain that explanation better.

You say that if you roll a 4, or
>1d4+1 Rooms + Visible Stairs from Level 1a to Level 2
you get
>2 levels. The first would have 2d4+1d6+1 Rooms, 1d4 Rooms hidden by a secret door, and 1 set of stairs going down. The second would have 1d6+1 Rooms.

Where do all of those 1d6s come from? And the secret doors? And really everything about that explanation needs explaining. Because from what I can tell from it, rolling a 4 means that you get 2 floors, one of which has no rooms and the other of which has 1d4+1 rooms.

The rest kind of indicates that maybe you do some sort of "as above, but ..." and such, but it's not clear and the numbers are probably messed up even if that is the correct interpretation of things there.
>>
>>54849312
>Then I'd give the wizard a number of "spells" per day equal to his class level.

Talk about being weak in the early levels and powerful in the late ones.
>To succeed on a "spell" he tells me what he's trying to do and which stats govern it. I then make him roll under the lower of the two stats.

Relying on chance for every roll is a great way to make players rage quit.
>>
>>54863619
It seems like a walk-through example both of the mechanics and how you fill in content as you go would be useful.

Just a 1 or 2 sentence about what you put in each room, how they link, a map, etc. It'll make it clearer and demonstrate how you tailor the descriptions to your campaign world.
>>
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>>54863619
It's gone!
>>
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>>54864004
>>54864432
Oh fuck me, I published the wrong draft.
>>54864489
Yeah, give me like 5 minutes to fix everything.
>>
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>>54864709
>Yeah, give me like 5 minutes to fix everything.
Heh, given your previous posts, that'd be a miracle.
I kid, I kid. Should be good. :)
>>
So I got BFRPG printed out for my new group and I was wondering if there was any campaign settings that would be compatible with the system that I could use for our game?
>>
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Made another Druid class, this time based on Monks.
https://pastebin.com/2GkNFBZU
I have two more like these left, one is just a storm based retooling of the Zulon Druid and the other is a retooling of this one except more weapons and armor. And since I like my elves squishy in my setting, I'm going to remake the elvish nightblade into a proper thief and add an elf class that's strictly mage but better.
>>
>>54864879

Any fantasy setting should work as BFRPG is geared towards that. Where BFRPG differs is not in the settings it can support, but the difference in game mechanics from other systems. Think of BFRPG as BX D&D with a few 3E conceits (e.g. ascending AC) thrown in. Once you have that down, it's just a matter of what other source material you want to bring in and what it would take to convert it.
>>
>>54864971
Alright thank you
>>
>>54864182
If that argument held water, nobody would play the game. It's exactly the same as making a fighter roll for attacks with a bonus up and down for stunts and descriptions, except the fighter isn't allowed to declare that his sword spits a gout of fire and roll an attack roll.

10-20 spells depending on the edition that can do literally anything he describes as long as he rolls under one of his stats is not overly-punishing when he can do literally anything as long as he can slightly justify it within one of the six paradigms suggested.

It's not PERFECT but the arguments you made don't really address the actual problems (scaling freeform magic to begin with, the limits of effects and level, the problem with making magic rely on attributes).

If you have a magical answer to these, please, tell me. I'd love to know.
>>
>>54862216
this is a brutally retarded setting but i love it every time i see it
>>
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>>54864004
>>54864432
>>54864752
I fixed it!
http://melancholiesandmirth.blogspot.com/2017/08/dungeon-construction-and-stocking-in.html
>>
>>54850692

Should Sages get -1 to spell rolls after rolling a 1, which almost always ensures a failure on that roll, or a 6 which always ensures a success on a basic roll?
>>
>>54865761
It works! It's handy. It's not amazingly interesting to me, but it does work!
>>
>>54865761
Much clearer. Although you still have the 1d6s which I assume is just a typo.
>>
>>54865761
Neat. The diagrams helps a lot. Format wise I find things easier if the images are next to the mechanics but that might just be me.

Your travelling outlands bits are good stuff too, thanks.
>>
Holy water. How is it made, and what does it do in your game?
>>
Redpill me on setting Greyhawk in the modern day

CY 1000
>>
>>54866678
You put some water in a vial and pray for like a month. It makes evil stuff burn.
>>
>>54866678
Paladin pisses into a flask. It's effective against evil stuff because they know how it's made and it super grosses them out.
>>
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What hooks do I make for the swordsman who quests for the perfect cut?
>>
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>>54861411
>>
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>>54868305
Hearsay of legendary sword: so fast that no one can bare its eyes on its blade without being cut.
Unusable for the unskilled, can only be used safely if the user is capable of drawing and sheathing it in a single motion.
Might drive its owner insane. Owner will feel extremely paranoid, often staying in a place where he can never be surprised, like a small bare room with a single door.
The sword attracts spirits it has cut down, but those spirits can be cut down again by the same sword.

I'm feeling extremely weeaboo writing this. I hope you're happy.
>>
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>>54868960
>>
What are helms good for?
>>
>>54871240
This has a number of interpretations.
http://www.necropraxis.com/2012/02/28/helmets/

Personally, I favour the idea that if you don't have one, it makes your head a lower AC and intelligent creatures will be more likely to target that. Also protect against falling rocks.
>>
>>54871240
They block traps and hazards that come from the ceiling.
>>
>>54871240
I remember someone saying that if it's in 3LBB OD&D they always ruled it as if an enemy rolls a six for damage on the dice it means it's a headshot but that helms let you ignore that.
>>
>>54871642
Can you clarify? You mean a character wearing a helmet could ignore all rolls of 6 for damage, or ignore some extra effect on top of that?
>>
>>54871796
Ignore one roll of six for damage, then the helmet is broken.
>>
>>54871838
That's a really good rule. I can't believe I've never heard of it.
>>
>>54871838
Okay, thanks! As an OD&D guy myself, I don't really like that rule, since my reading is that the armor tables presume a helmet and also that the helm isn't fragile, but I appreciate the clarification anyway.
>>
>>54872122
I think the rule has some issues, but it's odd that there are just helmets offered for sale that seem to be separate from the armor. Gygax in AD&D did say that Helmets should just be assumed with the full suit.

Who knows, though.
>>
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>>54872122
What's appealing about OD&D? Why not just play Labyrinth Lord or S&W? Do you really think less rules more fun?
>>
Has anyone here had any success with running episodic adventures? Specifically, hopping from adventure module to adventure module with very little to ZERO tie together?

I would love to run a game where I just start with "This week, our characters find themselves in [X]." Where I don't really explain to the players how they got there, but they are at the beginning of some new module.

Anyone have any tips on this sort of game? Especially any idea, if any on how the players keep finding themselves in these situations?

An advenuring guild perhaps? Working for some big boss guy who sends them out to jobs? IDK!?
>>
>>54872470
Different guy here. OD&D is mainly a historical artifact but it's appeal to me is that of emergent game design. Since the rules are poorly explained, houserules are outright required to run the system whereas you can run later edition out-of-the-box,.

>LL
A shittier B/X and nothing like OD&D

>S&W
It takes the interesting features of OD&D (the ambiguities and incompleteness) and then slaps in a bunch of bloggers' houserules, completely missing the point. S&W was a mistake.
>>
>>54872690
Perhaps they work for a wizard who sends them out to different worlds to retrieve magical artifacts for him?
>>
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>>54872470
>Why not just play Labyrinth Lord or S&W?
>Do you really think less rules more fun?
>>
>>54872758
Interesting, but don't you just end up playing a messy, unorganized version of Basic D&D?

Can't you just play the older editions or the retro clones along side your house rules?
>>
>>54872949
This is like the "why don't you play newer editions lmao" posts but internalized
>>
>>54872758
>S&W was a mistake.

Really, I like the whole AD&D-lite thing S&W Complete does.
>>
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>>54862216
Somehow all the existing countries on this map seem accurate in their description
>>
>>54872470
>What's appealing about OD&D?
Tons of shit. The elegance and simplicity of many of the rules once you grok them. Chainmail combat. The necessary and integral adaptation-to-campaign that >>54872758 highlights.

>Why not just play Labyrinth Lord or S&W?
Neither has the good combat and S&W has a bunch of saving throw faggotry integrated in it, IIRC.

>Do you really think less rules more fun?
It's not about less rules as such -- but in some cases yes. For instance, the OD&D spell writeups are about as long in full as the summaries of them in some other games, and sometimes inscrutable ("Hold Person is like Charm Person but stronger and doesn't last as long"? What?).
Mainly I like it for the different rules, though. The orc entry in the bestiary is great; so is the djinn who can't grant wishes, only do Arabian Nights-appropriate stuff.


Note that this is all LBB-only OD&D. Once you start throwing the supplements in more than very selectively, you more or less end up with badly-wrought AD&D.
>>
>>54874262
Is Delving Deeper a good clone?
>>
>>54874262
What's so good about the Chainmail combat specifically?
>>
Say your campaign had various hinterlands in their continents: the deep jungles and forests of the Southlands, the wide expansive steppes of the Easterlands, the dark forest of the Northaners, and the rolling plains and hills of tge Westemires. You aren't particularly running a hex map, but you would still like to do an expedition based quest. How would you go about it?
>>
>>54874790
Maybe switch it to something a bit less generic at first.
>>
>>54874966
Those are just placeholder names for the thread, I'm only interested about how the mechanics would work for it.
>>
>>54874490
Never tried it, due to the extreme cheapness of the illegal OD&D reprints on Lulu.

>>54874564
There's really a lot to like about it. Fighting-Men get one attack per level against Man-type opponents, so they're basically walking fireballs by level 5; mass combat resolves really quickly; Man-To-Man takes armor and weapons into account in a totally cool way, but then when you get into heroes and monsters fighting, the weaponry and armor totally stops mattering except whether it's magic. Oh, and for large engagements the scaling to wargame is seamless since mass combat IS a miniature wargame resolution mechanic. And an assload of OD&D monster writeups which involve meeting like 184 bandits or whatever are written with that in mind. I just really like the integration because I like minis wargames AND RPGs.
>>
>>54875397
>illegal OD&D reprints on Lulu
Do you have any links for those..?
>>
>>54874790
You could do a pointcrawl maybe.
>>
>>54875524
What's that?
>>
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Old-School
>Resurrection
>Revival
>Renaissance
>Resurgence
>Restoration
>Regeneration
>Reincarnation
>Rally
>Revelation
>Republican
>Repulsion
>Ray of Enfeeblement
>Rigid Thinking
>Read Magic
>>
>>54874790
Not sure I understand the question. Hexes are just a convenient way to measure distance and time for travel. Figure out what the scale is on your map, roll for encounters over whatever ratio of distance:time you want.

I use two different types of encounters. Interesting events/places and interesting groups of creatures. There's some overlap, but the second group is more inclined towards direct conflict, although not necessarily so. Roll for both at the same time, mix results as needed.
>>
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>>54875721
Rakshasa.
>>
>>54875457
I don't want to repost them, for not-nuking-them purposes, but some diligent scurrying through past /osrg/ threads in the tiggy archive should turn up the links. The search there is quite good.
>>
>>54875809
>Hexes are just a convenient way to measure distance and time for travel.
And encounter interval! And hex-based movement makes it really easy to roll for random directions whenever the party get lost, or for whatever other reason.

Really, it's just a very compact, multifunctional abstraction.
>>
>>54875948
>encounter interval
Good way to phrase it. Ratio of distance:encounter is clunky.

I've got a warhammer scatter dice for random directions but d8 or d10 work fine for arrows too. You could use a d12 and clock facing if you had to.

I like the aesthetic of hex maps but sketchpad maps are good too. I think hex maps give a more concrete measure of distance for players and blank paper gives more leeway for the gm in regards to time/distance. I've been more into blank paper recently because the players aren't as excited by math, and I enjoy the uncertainty of distance to represent an uncertain cartography in a points-of-light setting.
>>
>>54875616
https://hillcantons.blogspot.com/2014/11/pointcrawl-series-index.html

Crawling without hexes, basically.
>>
>>54875721
Razzle-Dazzle If I end up making the new thread that's gonna be the title
>>
>>54875864
It looks like they were taken down in December 2016

Or at least that's what someone in a past osrg said around january of this year
>>
>>54876478
Are you gonna put the g or are you a filthy nogeer
>>
>>54876599
If you read on in that same thread you'll see him saying that he found them. I went ahead and confirmed for myself that the link still works, just now. Keep looking.
>>
>>54876614
/osg/
>>
>>54876614
>>54876641
No, just Razzle-Dazzle! with an OSR image as the attached file.
>>
>>54876639
Nice, is it the digest edition you found with all in one volume? I'll probably get that, but if you know where they are as three separate booklets let me know
>>
>>54876270
This is the exact sort of thing I'm looking for, thanks! Any idea how to implement it in ACKs?
>>
>>54876750
>Nice, is it the digest edition you found with all in one volume?
Yep, that's the one. There's a separate volume with supplements 1-3 if you wan tthat, should be linked in the same place. Ironically it's about twice as thick.
>>
>>54877278
Yeah, I found that supplements one first. I might pick that one up later though.
>>
>>54877135
Sorry, I've never actually used it myself --- at least not formally. I prefer hexcrawls.

Though I'm not sure what you need for ACKS that makes it harder to implement? It seemed pretty system-neutral to me when I read it.
>>
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>>54871240
>What are helms good for?
Bonuses to physical saving throws, and saves versus certain sensory attacks and called shots. Penalties to surprise, though since the party pointman usually doesn't have a helmet that's less of a problem.

>>54872470
>What's appealing about OD&D? Why not just play Labyrinth Lord or S&W?
Because OD&D is framework, not entirely a game yet. It's an in-progress hack of a skirmish wargame, and the genesis of the hobby. I played my first game with my dad's group, who'd just been playing LBBs with JG support since 1978. I picked up Basic when I started running things at the age of 12, but that doesn't mean you can't learn a BUNCH of shit from running OD&D on your own.

>Do you really think less rules more fun?
Begging the question, my man.

I personally prefer LotFP, but that's as may be. What I like about OD&D is that the rules come out of actual PLAY. Not theorycrafting, or translating an older game into a more modern/codified ruleset, or trying to retro-create a formalized system to cover what you did as a teenager - which is exactly what S&W is, and most of what LL is. OD&D is about a wargame becoming a campaign becoming something entirely new, and teasing out the threads of that.

As I said, I prefer the LotFP/BX route myself. The people writing them are ones who, again, need something that works on the goddamned tabletop with a minimum of fuss and tracking.

There are different goals going into each system. ODD/CM is pretty great >for wargamers<. They're about getting your players from "adventuring party" into position to lead whole armies and break out of the micro-scale combats.
Zak Sabbath's rules for mass-combats, by contrast? They're aimed to get your whole team of players involved in a fracas, right now, in a clean and trackable way with minimal bullshit to keep track of. Sure you don't get to see the whole battle, but no-one ever did until the invention of the hot-air balloon anyway.
>>
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>>54864934
The last of the Druid based classes, finally.
https://pastebin.com/iW2NWX6V

I'm not particularly sure how to proceed with the beastmen classes, I may just do what I've been doing and split them up in different categories. The elves won't take as much time though, it's just a matter of replacing proficiencies and adding additional XP costs.

I might make a halfling burglar or explorer classes just check all my bases. What's the general point of the Explorer class in ACKs, by the way? What does it do that the Fighter doesn't?
>>
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So annulments seem to be a hot topic right now. Here's how to use them in a medieval-ish OSR game.

Also, secrets.

Also, tables.
>>
>>54878888
Sorry, posted without putting in the link to get those sweet sweet quads. https://coinsandscrolls.blogspot.ca/2017/08/osr-annulments-divorces-and-secrets.html
>>
>>54878328
Here's tge batch of classes if anyone wants to review or critique them. Feedback either way would be appreciated.
>(Fire)
https://pastebin.com/16TvLTv3
>(Earth)
https://pastebin.com/r0nWgfXa
>(Water)
https://pastebin.com/2GkNFBZU
>(Ice)
https://pastebin.com/9tMXiEPr
>(Air)
https://pastebin.com/iW2NWX6V
>>
>>54879257
>Feedback either way would be appreciated.
Druids are gay. Elemental druids are double gay. Elemental druids accompanied by weebposting are triple gay.
>>
>>54879727
>yume nikki
>"weeb"
Show some respect.
>>
I want to headpat a beholder
>>
What are the best OSR games for scifi settings (namely something like Ghost In The Shell)?
>>
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>>54875721
>>
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>>54881477
>>
>>54879766
It was bad.
>>
>>54868960
Didn't the autistic monk beat the absolute shit out off that katana HikiNEET?
>>
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>>54866788
>how do the American frontier, but today
You could sooner ask how to set the Age of Sail in modern times.
That might actually take less gymnastics.
>>
>>54880544
probably best off just modifying a regular fantasy OSR game for your needs
>>
>>54866788
>>54881632

Read Greyhawk 2000 from Dragon

Deduct 1000 years from all the dates and make the tech less retarded.

Boom, no need to shit yourself over >Muh Fantasy
>>
>>54843021
Fought a beholder in 3rd edition back in the day, probably the most tactically interesting and biggest clusterfuck of a fight I experienced in that edition.
>>
Woould you pick Traveller ot Mechanations of the Space Princess as better OSR sci-fi to fun?
>>
>>54883289
Traveller isn't OSR, but it is my pick.
>>
>>54883289
Star Frontiers... its straight up Old School and completely free for some reason, even tho its a TSR/WotC product

http://www.starfrontiers.com/
>>
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>>54883356
>http://www.starfrontiers.com/

That website.
>>
>>54883565
oh yeah, its some of the most atrocious stuff out there as far as design goes, but there is literally everything ever printed officially there... for free.

I remember playing that game in the early 80ies, ran through all the Volturnus modules and had a blast. Its just a ruleset, theres really no setting beyond the really light framework of the modules, and its also pretty rules light
>>
>>54883593

This.
>>
>>54877938
What are your thoughts about the Iron Falcon OD&D retroclone?

http://ironfalcon.basicfantasy.org/download.cgi/Iron-Falcon-Rules-r52.pdf
>>
>>54876270
Reminds me of a Dokapon Kingdom overworld map actually. Fun times.
>>
>>54885717
The Dokapon Kingdom map is supposed to mimic the real world, my friend.
>>
I think the Stonehell in the trove is an old version or otherwise faulty: some of the stairs in the lower levels are plain nonsense.

For instance, the level 7D has a staircase going down to 8D, but the only staircase I find on -that- level goes to 9B, then the 9B stairs go up to 8F instead, and the stairs I find -there- go to 9D. The 9D stairs have no indication on where they go at all, but the room description indicates that it's at least the right place.

Is this because of the nixthisis fucking things around? Where's that explained?
>>
Why is the DCC advertising copy such bullshit?

>lmao all you do is crawl through dungeons, no npcs, story, gay settings
>read the DCC adventures
>nothing but npcs settings and story

what
>>
>>54877511

not him

but, ACKS is really fucking hex-based. To make a proper campaign, you build your world and your dick and shit with hexes.
>>
>>54883289
For Sci Fi there is also Stars Without Number, completely free: http://www.drivethrurpg.com/product/86467/Stars-Without-Number-Free-Edition

it's basically B/X in space
>>
did anyone here ever play metamorphosis alpha?
>>
>>54881826

Which fantasy game would be easiest to do that with?
>>
>>54879836
well where else would you pat them?
>>54879727
>Elemental druids accompanied by weebposting are triple gay.
What do you think /tg/ stands for?
>>
Honest question from a literal oldfag:
Why does gygax get so much hate here? Not /osrg/ per se, but /tg/ in general...
I mean, I've sat at his game table a couple of times (mostly for lejendary adventure stuff) and he was the nicest guy around.
Is it because this place as a whole is just contrarian for the sake of being contrarian?
>>
>>54887928
nice guy, dubious business practices. Arneson got kinda screwed out of his place in history, and he's (in many ways) just as much responsible for how the game ended up.
>>
>>54887928
People tend to focus on the parts of his life where he wasn't advocating creative freedom, like when more and more competing rpg companies were showing up and he started saying that one needs to adhere to every rule in the AD&D rulebook to play true AD&D. The whole Arneson thing sours his reputation a lot as well.
>>
>>54887971
I can't refute that at all. His business practices did suck, but he did have the Blumes stealing from the company left and right, that didn't help
>Arneson
Yeah, he did get fucked hard. Though I did see some news earlier this month that he was bringing his Aquaria realm to print via a kickstarter, so at least he's still got work
>>
>>54888046
>so at least he's still got work
...Arneson's been dead for eight years. I think you're thinking of Mentzer?
>>
>>54888198
That's it
t. literal oldfag doing literal oldfag memory fart shit
>>
>>54885746
No no, this sort of map
>>
>>54880544

https://img.fireden.net/tg/image/1456/75/1456758838679.pdf
>>
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Today, I again prove to myself that all you need for graphic design is MS Paint.
>>
>>54889713
>breddy gud
>>
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So who's going to get Frank Mentzer's new Empyrea campaign setting (all affiliation with Greyhawk implied as intended)?

http://www.enworld.org/forum/content.php?4356-Red-Box-Developer-Frank-Mentzer-To-Produce-Empyrea-Setting-For-D-D

I would have thought you guys would have been all over this.
>>
>>54890262
I'm waiting for the kickstarter before I decide.
>>
>>54879257
Bump
>>
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Absolutely unbelievable: people have signed up for round 2 my D&D game from late May. Only one player returning, couple of new people, I have nothing prepared and it's Saturday already but i'm PUMPED.

I can't redo or continue Tomb of Serpent Kings because of that one repeat player but I do need something. I'm half considering taking some of Dyson's stuff and jumbling it around, unless someone here has a funner suggestion.
>>
>>54891029
Village of Hommlet and Maze of Nuromen are both pretty top-notch starting dungeons.
>>
>>54891103
>Village of Hommlet
Always kind of wanted to run a true classic. Is there an updated/cleaned up version somewhere in the trove?
>>
>>54889713
Damn
>>
Does anyone have some recs for some dungeons with a "primal" sorta feel? Fertility goddesses and things lining up to equinoxes, stuff like that.
Trying to wrack my brain for ideas on the next campaign. Saw that my last dungeon got another review though so that's good.
>>
>>54891990

The 'hallways' of the dungeon are super tight and crowded lanes between trees. The 'rooms' are just clearings.

You could also just use a natural dungeon like a cave or burrow and just have all the enemies and hazards be natural stuff; strangling weeds and giant venus fly traps, all that good stuff.
>>
>>54843021
Why aren't beholders covered with fearsome spikes? Is it so they can still make love?
>>
I noticed that the BFRPG treasure tables seem to hand out magic items pretty often. Does anyone have experience using them?
>>
>>54893065
They reproduce asexually by vomiting.
>>
>>54893272
That doesn't answer the question.
>>
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So originally I was using a +1 per piece of armor you have equipped as a system. But it also felt a bit too easy to max out your AC.

Should it be reserved for full sets of armor? Maybe if you're missing a piece of armor you get -1 to your AC?
>>
>>54893065
They aren't because that would cause them to get stuck in narrow passageways.
>>
>>54893342
I think that armor should be abstracted the way it already is when it comes to combat. Each piece of armor can have other utilities though, so I would focus on that.
>>
I stumbled upon this
http://thealexandrian.net/wordpress/587/roleplaying-games/dd-calibrating-your-expectations-2

And I have to say that, while insightful about some parts of 3e's design, the entire concept strikes me as mind-bogglingly stupid. What did people think of the post around the time it came out? Did anyone other than that guy really argue for 3.5 being better than AD&D because it was more "realistic", or that it had fewer design issues?
>>
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>>54894466
Anon, if your bait is that old, it's time to stop fishing.

Stirring up a ten-year-old fight for no reason seems silly. If you want to know what people thought about it, just google search the link and see who linked to it and what they said.

>>54893342
>. But it also felt a bit too easy to max out your AC.

AC won't save you.
>>
>>54894525
Again, I just found out it even existed, and I ask here because elsewhere I almost exclusively find people arguing about whether the conclusions of the essay are correct, which isn't really what I'm curious about
>>
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>>54894466
>>54894700
>they had succeeded brilliantly. They stayed true to the roots of the game and captured the best parts of it, while shedding decades of detritus and poor design.

Fucking dropped right here.
>>
>>54894466
Didn't Alexandrian do a full 180 into the OSR later on?
>>
>that guy who wrote that weird library adventure got a review from Bryce
>"This is PWYW on DriveThru, with a suggested price of 
 $0!"

lol

http://tenfootpole.org/ironspike/?p=3770
>>
>>54895312
This is fascinating to read. Then again, hindsight is 20/20.
>>
>>54895312
I wonder how Bill is today
>>
>>54895312
>Take heart, Bill: you're wrong
KEK
That's comically arrogant even in 2000 but now it just looks... oh man, fuck
>>
>>54895501
He means Oswald set that as the suggested price on DT, not that he, Bryce, suggests it. Spoiler: he seems to have actually really liked the adventure. Good for you, Anon/Oswald!
>>
>>54895312
The wise sage of Lakehurst.
>>
>>54895312
>pic
I'm laughing, but actually I'm furious.
>>
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>>54895933
But DUDE in 3rd Edition your characters will be COOLER and MORE POWERFUL than EVER!
>>
>>54896032
>The new game emphasizes (...) practicality over complexity
In what fucking universe
>>
>>54896270
>>54895766
Corporate line, my friend. It's bad in games about elves, but it's far worse in (say) military procurement, medicine, and cars.
>>
>>54896270
The same one where
>If It Ain't Broke
>Yes, the 3rd Edition D&D game is going to be different from earlier editions, but it's still the same game
I guess.
>>
>>54896032
>Skip Williams bleating about things
Why didn't they just kill Skip when they bought TSR? Apparently the fucker was part of the package deal to Lorraine, so they must have owned him at that point.
>>
>>54878888
>>54878903
Bumping for commentary. There was some good stuff posted on G+ about consummation (which basically boiled down to "all your friends and family turn up and watch just to make sure it actually happened and so you can't back out later". Also, bloody bedsheets. Still a thing).
>>
>>54895312
Let me guess, faggot pussy spawn of Lorraine Williams (show me the birth certificate) Skip Williams is the one shitting all over True AD&D™? The man is human shit and so is Penny Williams. Death to all Williams.
>>
>>54896337
Dude he's related to her. He was the inside man at TSR that brought her onboard in the mid '80s. They've been hiding the birth certificate ever since.

Just look at some of Penny Williams' editing work in late 2E. It's incomprehensible gibberish, as if it was written by a first-grader who speaks English as a second language. Then she goes on to be in charge of entire books like Serpent Kingdoms?

SHOW ME THE BIRTH CERTIFICATE. That's right, they can't. Because Skip Williams is excommunicate from True AD&D™ and so is Penny Williams. Anyone Skip Williams has had his dick in is excommunicate. This therefore includes Jean Wells. All Skip Williams is apocryphal at best and heretical at worst.
>>
>>54896645
As a pleb of medieval history I thought the topic was well-researched and interesting, but this sort of material doesn't have a place in my setting. It was a good read though.
>>
>>54896645
I thought it looked pretty interesting, but honestly I can't imagine using half of those plot hooks.
>>
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So instead of giving my players unlimited use cantrips, which I know most of them are used to, I had the thought of introducing magic rods or staves that function in a similar way but are both more limited and you also require the resource (the rod) to actually cast the spells, which could always be stolen or broken.

They deal a small (d4 or d6 for better ones) amount of magic damage + intelligence modifier

So how do you think these should work exactly? Make a roll at the end of combat if it was used to see if it loses its charge? Give it a set number of uses? How about side effects based on the element?
>>
Is Maze of the Blue Medusa in the trove? I can't find it.
>>
>>54897415
wands already exist. just give them wands. what problem does your mechanic solve
>>
Should I get into OSR with B/X, or should I learn TRVE AD&D instead?

Gonna be honest with you, years and years of internet gatekeeper-ism has taken a psychological toll on me, so much so that it makes me want to play AD&D for no other reason than "I guess there must be something to it if people are being pricks about it", even though I know in my head that's fucking asinine.
>>
>>54897650
Most stuff being published in the OSR is for B/X and its retroclones, and it's a good system in general, so for practical purposes B/X is king.

You should learn AD&D if you want to learn AD&D, and there are a few reasons, namely to be a prick
>>
>>54897650
>not using B/X as your PHB, 1e as your DMG, Complete Psionics Hanbook as a step in chargen, and Boot Hill rules for ranged attacks

shaking my head
>>
>>54897798
>Most stuff being published in the OSR is for B/X and its retroclones
I'd like to see a source for that.
>>
>>54897811
Courtney Campbell's Psionics book seems like the go to for that nonsense (or Carcosa) but I haven't actually used psionics so what do I know.
>>
>>54897866
Everything published for Labyrinth Lord, Lamentations of the Flame Princess and the associated sci-fi thingamajig, ACKS, BFRPG, and assorted B/X-compatible systems like SWM
>>
>>54897972
SWN*
Also, I'm not sure about the entire clusterfuck with the different versions of S&W, but I THINK Core is B/X
>>
>>54898029
S&W is OD&D isn't it?
>>
>>54898036
Yes.
>>
>>54897650
B/X is a part of True AD&D™, a necessary component that can be experienced as its own insular system.
>>
>>54898036
Yup, you're right.
>>
>>54897592

I don't like those wands.
>>
>>54885463

Check out the Iron Falcon forum on Basic Fantasy's website. They appear to be discussing it there.
>>
>>54898340
Real Man wands will always be AD&D-style in my understanding of their power and operation.
>>
>>54898340
they do exactly what you want without you having to reinvent another wheel
>>
What's your take on rival adventuring parties? How would you play a race to the dungeon between the two of you?
>>
>>54899014

>Casting way too powerful spells for something that would be a 'standard' weapon version of wands
>have to have bookkeeping of charges instead of something more nuanced

Yeah, no. I meant what I said.
>>
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>>54899870
here i solved your problem. just give everyone guns
>>
>>54880544
Gigacrawler
>>
>>54897415
Putting aside the other anon's shitposts, you probably should make them at least moderately valuable and not readily available, like any other magic item, otherwise you're essentially giving them a crossbow with infinite ammo that can only be used by the MU.
>>
>>54891029
Tower of the Stargazer?
>>
>>54881547
Of course he did. The only reason he had any difficulty beating the user is because he specifically had to keep the sword intact.
That said, I still think the legendary artifact as a dungeon works pretty well. Remote ruins, vengeful undead, a boss that can be beaten in clever ways, and a dangerous cursed weapon to boot. Now that's One-Page dungeon material.
>>
>While wearing armor, you get -1 to saves equal to your AC bonus from armor

Sound like a good way to balance people wearing armor and not wearing it?
>>
>>54897415
>+ intelligence modifier
Worst idea
Not that I like the rest of it (what is it with you people and needing the magic-user to be constantly wizarding the wizard with wizard wizard, but only in combat?), but unless you're playing OD&D without supplements, giving the INT modifier as a damage bonus is legit broken. Crossbows don't give a Strength bonus to damage, so it changes the magic-user from "bumbling fuckwit of war" to "better at ranged combat than the fighters".

That and it pretty much makes the rod better than a Magic Missile spell, which feels like a no-no to me.
>>
>>54885463
I want to approve of any OD&D clone in a way, but what niche does it fill when the PDFs, WoTC premium reprint and bootlegs are all available?

All of these I've seen have also been "straight rewrite but I changed some rules because I'm scared of copyright problems", which is the least useful to my mind. Honestly, I can only see myself paying for a retroclone under one circumstance, which is if it were LBB-only, preserves all the rules as exact as possible, and integrates Chainmail combat into the book with clarifications and explanations of how things were meant to work. That would be genuinely useful.
>>
>>54897650
You'll probably want to start with B/X, but feel free to read AD&D on the side to figure out whether it'd be something to move on into later. Personally I feel like it would be, but you should draw your own conclusions.
>>
>>54891103
>>54891272

Just be aware that Hommlet was designed for expert players with Level 1 PCs. Newbies not use to smart enemy tactics might die in the courtyard if you DM as specified. Of course the random encounters getting to the moathouse are tough enough anyway.
>>
>>54897650
>internet gatekeeper-ism
What? People have been trying to stop you from playing AD&D? OSR people? My impression is the OSR's split pretty evenly between Basic and AD&D guys.


Anyway, True AD&D is a local meme, based off a local troll, so disregard that. Regular actual AD&D is fine, though, but if you're just getting into OSR B/X is probably a better choice to start with just because that's what it's for: teaching you the game.
>>
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OC
>>
>>54901189
Why would this need to be balanced? Do you actually play?
>>
>>54902270

What reason would a fighter ever have to not use the heaviest armor available to them if there isn't something to balance it out?
>>
>>54902379
What reason SHOULD a fighter ever have to not use the heaviest armor available?
>>
>>54902379
I assume you're not playing with encumbrance and movement rules then?
Having platemail usually guarantees a fighter that doesn't have above average strength is going to be encumbered slightly, which makes him move slower and therefore = more wandering monster checks. If he's on a trip OUT of a dungeon, it's good to assume he's now lugging treasure which means he is even slower than before.

The slower move speed alone seems like a good enough "balancing factor" for armor which should otherwise be an unambiguously good thing to have.
>>
>>54901991
Neat. Thnaks.
>>
>>54901189
>armor reduces the chance to save
I get the agility thing you're going for here, but the effect makes no sense -- in most cases, armor would either help with saves or be irrelevant (and indeed, in some editions magic armor adds its value to saves).
>>
>>54883289
Stars Without Number is better than both.
>>
>>54902379
The fighters are usually supposed to be heavily armored and on the front lines. If you want to encourage them to do something else, I'd suggest you implement something like 2e's kits and put a few that don't let you wear armor heavier than x in exchange for the added powers. You can see how the concept can be applied to other OSR stuff without 2e's subsystems in the BFRPG quasi-classes pdf.
>>
>>54902379
Consider trying to by quiet in heavy armor, trying to swim in heavy armor, trying to carry a big bag of gold in heavy armor, donning that heavy armor when you need to put it on really quickly because your camp has been ambushed.

It's mostly all inconvenience when out of combat, and you're out of combat most of the time.
>>
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>>54843205
Have the past be quiet 1950s pastel-houses suburban America. Have some sort of story arc, then they get captured by the US army running arcane experiments with dark magic because by God the Soviets are doing it to and we have to beat them to it. The army flashes-freezes them into crystals, they awake however many ages later to the place they left off (completing the loop).
>>
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>>54861319
>>
>>54905789
What in the world...
>>
>>54905789
What is this from? Who made this?
>>
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>>54906008
I made it. I posted it because it seemed to be the sort of thing that anon was asking for.
>>
>>54905789
>Hyperbores
>conquered by Napoleon 1814
>The Gap
>USSR 1994
this is dope
>>
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>>54901877
I'm going in. I already have a western marshes thing going so I won't do any of the town shit (which from a cursory glance only seems like combat encounters if the party is into killing villagers anyway) (except the evil merchants). I'm not detecting any random encounters intended for the road to the moathouse, am I missing them? I see random encounters for once you're around or inside it, but none for the road, which works for me because of the homemade map and random encounters.

Question: what scale are these squares? Are they meant for 10ft like written on the guard tower page or is that too small for a real mini-fort?
>>
>>54906060
It looks really neat. Is it your campaign setting?
>>
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>>54906212
Nah, maybe some day, though. I just drew it up one day after sitting down and thinking, "The DnD planescape setting feels kinda bland. Let's take this into another direction. I've got a write up that goes with it but it's free to make of what you will.
>>
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>>54861319
>>
>>54906095 here
at least the dungeon is at 10ft
>>
>>54901954
>local
Global movement you mean
>>
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>>54843021

What's the best games to begin for someone who wants to get into OSR like me ?
>>
>>54908061
D&D B/X. If it's not for you there's a good chance the OSR is not for you.
>>
>>54908061
gurps
>>
Would it change anything if I started a campaign with just Moldvay and integrated X when needed?
>>
>>54908432
How would one do it otherwise..?
>>
>>54908061
Play Advanced Dungeons & Dragons 2nd Edition
>>
>>54908447
I was just wondering if Expert had any changes to Basic's content or if it was a straight expansion
>>
>>54908462
Basic has everything you need for levels 1-3.
>>
>>54908461
I prefer 2e for everything myself but I still say you might want to start with B/X. Give it a few sessions, maybe a short campaign, long enough to familiarize yourself with the game and most of its important intricacies, then move on to the TRUE AD&D.
>>
>>54901877
I'm taking your advice after reading as far as the bugbears, there's too much bullshit there for what's some players' first game. Where are you even supposed to pick up the cultist gesture thing for the ogre?

Looking at Maze of Nuromen now
>>
>>54905789
Where's Russell's teapot?
>>
>>54899488
Any time my players have met rival adventurers in a dungeon it has resulted in the most fantastic Mexican standoffs.
>>
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>>54908902
Oh that sounds great. How does that typically play out?
>>
>>54906745
reminds me that I was fiddling with a Norse influenced OSR campaign setting
>>
>>54843021
I have used them once or twice, but never faced one.
>>
>>54899488
I never really wanted to run one because I'd either
-make it really detailed which is too much work
-make it not detailed enough, which would be boring
but now that I'm running Western Marshes, I have competing parties. I'm looking forward to my first time when a group picks up something a different group tried to go through but couldn't finish.
>>
How do you guys get OSR games going? I can't get my current 5e group to try it out but still want to find some grognards or nostalgiafags to play with.
>>
>>54897451
Yes, 02_Supplements>01_Adventures.
>>
>>54910437
I'm about to start this weekend by running Tomb of the Serpent Kings (Which I have to download the 3.0 PDF). It's a long time coming, but if I could manage to get these custom races done by tomorrow I'll have a sufficient selection of characters for my setting.
>>
>>54905789
>Corpse of God (Yom Kippur War)
>Blūrai
KEK
>>
>>54906095
>Are they meant for 10ft like written on the guard tower page
Very probably, yes.
>or is that too small for a real mini-fort?
Definitely not; if anything it's big (actually, huge). IIRC the Parthenon is about a hundred feet wide including its base, whereas the Moathouse is twelve squares, so...
This is *probably* just a case of how Gygax couldn't into scale, since looking at the side-view picture seems to imply, for instance, that the walls are ten feet wide (compare the figures).

Anyway, going by pure historical precedent the Moathouse would make much more sense at a 5' square scale, but it's probably not intended to be.
>>
>>54910568
Custom races such as?
>>
>>54908061
Sword & Wizardry Whitebox
Into the Odd
Adventure Fantasy Game (+Chthonic Codex)
The Black Hack
>>
>>54910996
Chloroplast Vampire, Wereshrimp, P-Zombie, Hairdresser, Clay-woman, and Mecha-paradigm.
>>
>>54911510
>Hairdresser
It's insightful of you to make this a race, most people would probably not think about it too carefully and make it a class.
>>
I believe in you razzle-dazzle guy
>>
>>54910996
Various degrees of beastmen. Centaurs, fauns, werewolves, mermaids, harpies, etc.
>>
>>54911510
>DUDE DIY DND LMAO

I want hipsters to leave.
>>
>>54910996
Werefossa, 'Elf-Elf, "Activated" Human, Post-modern Orc, Many-faced Shrew, and Cereal Mascot.
>>
>>54912121
>hipsters leaving the osr
Anon I have bad news for you
>>
>>54908462
I can't think of any changes off the top of my head, aside from some provisional, tide-you-over shit in the Basic set to cover levels higher than 3. Oh, and I guess Expert adds staves to the weapons, but other than that, I can't think of anything. The Expert set is a straight expansion, and the Basic set is true to its design as a stand-alone place to start.
>>
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>>54912217
>Anon I have bad news for you
Hello I am here to gentrify your hobby.
>>
>>54912121
>being so thin-skinned you can't recognize a joke at the EXPENSE of DIY D&D
I want you to leave tb h
>>
>>54912127
>"Activated" Human
Are these Almond-Men, or are they regular humans who were left in water until they sprouted and then gently roasted for at least 12 hours to dry them out?
>>
>>54912513
A little bit of column A, a little bit of column B.
>>
New:
>>54912555
>>54912555
>>54912555

Razzle-dazzle anon failed us so I had to compromise
Thread posts: 324
Thread images: 77


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