>players are idiots so they got the IMMORTAL caretakers of a chain of orphanages killed
>players are impulsive so their characters take up the reigns
>players are trying to be pragmatic but they're still idiots, decide to do something useful with the orphans
>player characters are neutral at best so they come up with two ideas
>players are dicks so they want to train the orphans as assassins
>players are greedy perverts so they want to train the orphans as whores
>players believe in compromise
>the dice gods are laughing at me so the orphan whore-assassin training rolls are really good
It's not even really at odds with tone of the game or setting but... did you ever in your games reach a point where you wondered what you did as a GM to deserve this? Because as I made tokens from images of scantily-clad lolis holding knives, I started to wonder.
>>54830820
Would be fine without the whore-assassin thing.
>>54830820
Whore assassins make a lot of sense, but wouldn't be effective if it's a bunch of kids. I feel like they'd have better luck making it a thieves guild, an army of tiny pickpocketting little nimble fellas at your disposal.
So Antivan Crows?
>>54830820
>>players are idiots so they got the IMMORTAL caretakers of a chain of orphanages killed
Why were the caretakers immortal, and how did the PCs kill them?