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>Itt:Describe the campaign you want to run and why you haven't/will

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>Itt:Describe the campaign you want to run and why you haven't/will never run it.

Dieselpunk game where the players are guerrillas fighting against the fascists that've invaded their country. I'll never run it because I'm too awkward to get people interested, I've tried building hype for other games and it usually doesn't Work out.
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>>54827385
Sounds fucking rad. Drop that in the next game finder thread. What system would you use?

I've always wanted to run a campaign where the mundane rule the surface world and force magic users underground. The party would have the choice of supporting either side. I'd run it like a cross between Dreamfall, Dark Souls, and Hotline Miami.
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I've spent a lot of time writing up a space opera setting that I will never have a chance to run a game in because my group has a player who is space phobic. She hyperventilates when I even describe things going on in space.

It's tough out there for a creative GM.
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>>54827471
Don't worry, Anon. Players come and go, and you'll be able to run that some day.
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A wolfenstein/saboteur style game set in 1949.

When I try to get a group together, everyone just wants to play more fantasy. I just want to run a game where my players slaughter Natzis by the truckload, is that too much to ask?
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I've had an idea for a game that combines elements of the Matrix and Tron, where the players are part of a digital world run by a collection of warring godlike AIs who need the few truly self-aware "ghosts" in the machine to achieve their ends. Instead of buying gear or leveling up, players modify and upgrade their bodies instead.
I just have no idea what system would work to run that.
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>>54827471
>My group has a player who is space phobic. She hyperventilates when I even describe things going on in space.
How does one develop a phobia of outer space
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>>54827779
Dunno, don't care.
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>>54827464
I thought about using savage worlds, but after getting some more experience with the system, I feel like it doesn't convey the feel I'm going for. If need be I'd probably take only ware or a similar system and see if I could refluff bits and pieces to make the system fit.
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>>54827385
Hard/irony mod: players are trying to wage gorilla warfare against islamic rapefugee invasion backed by communists and jewish elites.
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>>54827987
I'd play this game. I'm a Jewish elite though.
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>>54827987
>>54828024
Dante Must Die Ironically mode: players are jewish refugees waging gorilla warfare against communists backed by islamic elites
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>>54827987
>>54828083
How do they get the gorillas to fight for them? Are they sentient?
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>>54828125
>he's never seen a Jewish gorilla before.
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>>54828125
There are local africans players can befriend with watermelons and shieet.
>>54828024
Good. Live it throw expiriences of a common Joe.
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>>54828083
This isn't even that ironic to be honest. Israel was once waging war against the reverse (Islamic armies backed by communist elites). And French Jews are having to guard their schools and grocery stores with armed security to stop Muslims brought in by their socialist handlers.
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>>54827385
>what I want
Heavy roleplay campaign in a homebrew setting where I actually map out the geography, make town maps, and write up some more noteworthy characters for each place. Then sit down with the players individually and help them write out their backstories for the setting, providing them information up front that would otherwise have been garnered by in-game checks (like telling a player with a high rank in the Nature skill what beasts and monsters live in what areas, or giving a Cleric an actual history of his church and some sample scripture) so they don't have to ask me what they already should know in character, but still give them the option to roll for it if they forget.

>why it'll never happen
Other than the laundry list of reasons why it wouldn't happen for most people (only so many hours in the day and whatnot), I play with a bunch of fucking faggots that have never once stayed with a campaign for more than a few months, and usually end up changing characters before that time. It's always "I like this game BUT WOULD ANYBODY BE INTERESTED IF I RAN AN [X] GAME INSTEAD" and "this character I've been playing for three months and regularly talk about how I enjoy isn't turning out how I wanted, so I rolled 5 other characters and now I want to play all of them" and "we can always come back to this game later (except we never actually do)" and "I'm going to complain about the system even though I'm the fucking one who wanted to play it."
Bastards and whores the lot of them.
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>>54827385
Here is one ambitious goal: to make a space opera setting inspired by this http://www.rodon.org/andreev/trotw.htm#a8

It isn't happening yet, I want to brainstorm it with some creative people I know as good DMs and players but I am not in a good shape for it to make it happen, mentally and financially. Might probably be in few months.
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>>54827385

A full on Cyberpunk Heist game. Like with twists and turns and all the good stuff. I can never get all of my players to want to play a certain game at once. I lose half the party every time I try to start a new game, since they don't want to play the system/setting.
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>>54827385
Play a game where you're fascists fighting against a shitty democratic government flooding the country with third worlders in order to influence voter demographics and drive down wages.
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>>54827385
>Bronze Age Horror

Conan the Barbarian with a heavier atmosphere of dread and hopelessness.

No one wants to play it. Every complaint is about the lack of high level magic, plate armor, or steel weapons.
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>>54827471
>She
found your problem right there. your player stinks of sjw special snowflake bullshit
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I want to run a game where the players enoy slice-of-lifing in the setting and especially with NPCs, then accidentally commit murder (in one of those contrived 4-people accomplice things).

From there on, they slowly lose all capacity for emotion, sanity or pretty much anything but the thrill of the kill.

I'll never run it because I'm not good at GMing or setting up ambiances and it would show.
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>>54827385
want to eventually run a game set in my cyberpunk/near future sci fi homebrew setting, complete with underground deckers, conspiracy theories metal gear style, and internation conflict between the EU, Russia, a Japanese-led East Asian coalition, and a North African confederacy

sadly this will never happen because the only cyberpunk games people want to play is fucking shadowrun, which is hard as fuck to learn how to play since the handbook is incomprehensible as fuck.
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i've always wanted to run an AdEva campaign based off of Shinto mythology with invisible background timers running in the background where if the players don't solve them not!NERV's plans activate and everything comes TUMBLING DOWN. uni life sucks

captcha: entrance public
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>>54828728
Nah. She's more or less fine outside of that. I have another player who won't play horror campaigns. People have their own redlines.
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>>54828733
I'd play the reverse. PC getting capacity to feel positive emotions. Might rub on me as a player if there is good DM.
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>>54827385
idea: the second most powerful coven of vampires on the planet hire the party to get the things needed to resurrect their leader. these things would loosely correspond to important materials in blood( iron and copper would be replaced with celestial steel and golden fleece, respectively), and while this is going on the party gets caught in the cross fire between the 1st and 3rd covens and the anti-vampire establishment.

why I can't do it: i'm not on good enough terms with my group to implement some of my more twisted ideas, and I stauchley refuse to remove them from the project
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>>54827579
Eclipse Phase

>what I want
To run a straight fantasy game with the regular adventures being hack and slash fare, while doing individual character development side quests with players. Eventually, those individual character quests cause players to run into each other in unforeseen ways, eventually weaving every player's separate stories into a crazy climax as the consequences of those narratives smash together.

Brief story time, if you'd like.

>why it didn't happen
It takes a while to set up such long arcs, so drop outs can hurt. Also, it takes players with strong role play skills.
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>>54828822
Your friends sound like a bunch of squares
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>>54828207
A Goyilla
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One of my ideal campaign ideas I had essentially amounted to getting the PCs to defend their country against a perceived threat. And have them slowly earn their way to power and fame. Only to find that in the end they have been the baddies all along. Sort of a rise and fall of the Third Reich thing. But getting the players so wrapped up in nationalistic fervor and involved in the campaign takes far too much effort, time and commitment on both my part and my players.
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>>54832265
bump
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>>54828125
IIRC, there's an African village that trains monkeys to defend their village using spears.
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A colonial frontier across the ocean. Hunting monsters for rare parts, exploring, trading maps, trading good around while trying to delve into the ruins of ancient civilizations. Really, I've always thought that the age of colonialism and imperialism would be fucking excellent for a fantasy game.
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>>54837336
That could be pretty excellent. Hunting large predators was a legitimate occupation at one point. Helping push the frontier back, dealing with the natives, maybe culminating in a war against a rival colonial power. Fantasy 1600s America.
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>>54827385
La voyage Dans la lunes style exploration of the lowest level of heaven. Haven't run it because it might be a bit high level.
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Homestuck campaign. 4 or 2 players making kids, ensuring they're suitably shit people full of personal failings and insecurities. Game is run via seperate clients for each player - possibly R20, with each 'board' working as a sburb console screen displaying a sprite-assembled approximation of a static homestuck panel. They basically play via inputs and I do my best to be Hussie's greytext at the bottom.

Combat would be run in a barebones system using a ground grid, and featuring 4-5 attributes with names like 'pluck', 'vim' and 'grit'.

The only interplayer communication would be IC, via sburb-approximating clients with myself as a silent observer.

Alchemy would be done between sessions over the course of maybe an hour.

The setting would see the players as 'custodians' preparing the medium for the arrival of the actual kids - growing their planets from kernels, placing key items in key places, eliminating the prospitian jack and his gang etc.

The reason I'll never run it is because it would involve infinite prep and for me to manage so much fucking game at once that I'd die; throwing together art and scenes as I do it.
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A supers game where the players are a team of young, untested, angsty heroes who are filling in to protect not!Superman's city while he is off fighting intergalactic terrors with the not!Justice League. The League only gave the group the assignment because they thought it would be an easy first job after not!Supes cleared out the most dangerous villains, but little did they know there was a new wave of evil lurking just under the surface. Now the rookie heroes are left to combat a threat that's above their pay grade all while trying to win the heart of a city embittered by a bunch of nobodies trying to replace their hometown hero. In the process, the team learns what it truly means to be a superhero.

Never gonna happen because I and everyone I game with only know D&D and I wouldn't feel confident trying to run a game, learn a system, and teach that system all at the same time. I don't think any of my players want to go through that either.
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>>54837438
Exactly. Add a little bit of mines of king solomon/hunt for el-dorado deal if you want dungeons and maybe a bit of wild west vibe with tracking down outlaws and criminal gangs.
It's odd that "fantasy new world" is so rare. Most of the examples I've seen murrica fuck yeah and focus on the revolutionary period too much imo.
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>>54828708
The Hybrian Age is neither bronze age, nor does it lack plate armour
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>>54838003
*Hyborian
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>>54837542
>homestuck
ugh.
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>>54837663
>fighting the fascists
>punch the nazis lmao xDD
>im too awkward to run it
sounds to me like a case of being a beta AntiFa(g). my solution is to neck yourself OP
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Probably normie D&D where all races have began metaphorically (and sometimes literally) sucking dragon's dicks and worship them like deities except for humans, which in turn are hunted and enslaved by pretty much anything in the set, so they live in hiding and are the only dragon hunters remaining.

I want to change dragons to something more original, but I want to keep the "big beastie" thing going.
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>>54838139
>>54838240
It makes me irrationally angry that these fucks have stolen the Red Dawn / Resistance themed storys
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>>54838895
fighting back against the commies would make any rightist happy. unfortunately now its cool to like communism on the left. saboteur campaigns are cool too, you can just trigger people depending on who is the evil guys (nazis, russians, chinese, ect...)
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Survival game where the players try to live their lives in a dangerous land.
Most players are retards and don't know what to do if you take the reins off for one second and don't railroad them.
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>>54827385
Anno Apocalyptic setting where people succumb to diseases that turn them into demons that start to murder anyone who is resistant or immune. It's a very serious and hard campaign.

But I'm afraid that I either play it with newbies who don't know shit or experienced players who just turn everything into a fucking joke.
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>>54838114
>>54838125
Homestuck would make for a pretty good campaign base and has been discussed on teeg multiple times actually.

Remain upset, friendos.
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An AC inspired campaign where the players play a mercenary squadron who gets dragged into an international conspiracy.
Aside from time constraints, forcibly separating communication/roleplaying from combat is kind of clunky and locks off a lot of opportunities.
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>>54827385
robots doing stuff on a pristine planet after crash landing
dunno what system to use, didn't like gurps
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>>54839872
You should quit being a pussy and use gurps then.
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>>54839871
Forgot to add: goofy, impractical superweapons are a given.
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>>54827385
I want to run a game in my fantasy setting with my own homebrew system. It will never happen, because I will never finish either.
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>>54827385

>Itt:Describe the campaign you want to run and why you haven't/will never run it.


I have two!

Fantasy in my homebrew setting that is heavily influenced by disney and ancient mesopotamia, with the stagnation of a divinely sanction empire as a major theme. I might actually run this now that I've figured out how to do magic decently in gurps, it's just question of polishing the setting an getting my players together.


The one i'll never get to run.

Hard Scifi set in a Jovian-style system (several habitable moons around a gas giant) dealing with several planets with different (but perhaps biologically compatible) species 'growing up' together and coming into combat.

I want to do it because I have a hard-on for hard-as-diamonds scifi without FTL, and a system around a gas giant makes for the only way I can think of to superficially retain the 'other planets' vibe without resorting to dumb shit like alien biology being compatible. Panspermia is much easier to explain here too.

Main problem is hard scifi is HARD, and I'm not certain what the players would be.... doing exactly. It would probably degenerate into me narrating a novel while the players watch anime, which isn't fun for anyone.

I've considered trying to use the disapora combat system to see if I could leverage that for spess battles. I usually end up getting bored partway through though.
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>>54840146
Oh, I also forgot, 'Evangelion campaign set in an alternate cold war timeline where there are two NERV-like organizations and an alien threat.'

I'll never run it because ad-eva is a shitty system, homebrewing an Evangelion system that works well is fucking hard, and the other guy in my circle of friends who was invested in Evangelion and pushing me to run it had a falling out with me and another friend because of dumb political bullshit. Even if I could smooth that over, it's not worth it because he's basically a conservative version of 'special snowflake triggered' now, except he refuses to telegraph when he's invested in something and goes from shitpost to triggered in .5 seconds.
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A game with one player, at least initially. The setting is a distant post apoc one where humanity has recovered in numbers but has never recovered the technology or industrial base.Though 'Knights' (suits of self repairing power armor) still exist but in very limited number. The land is broken up between rival warlords who employ Knights and Knights Errant (mercs) to enforce their rule and combat the genetic abominations left over from the last war.

Since the armor is rare society has developed into a dueling culture (at least between knights) where instead of killing each other favors and debts are owed to the victor. Creating an interdependent system of honor debt that keeps the Knights and Warlords on top of the power structure and full fledged war from breaking out.

The PC, in true anime style, stumbles upon an undiscovered suit of Armor and we follow his adventures as the fresh blood in the setting. All the while slowly introducing new PCs into the setting as his friends and support characters.

TL;DR A slice of life/political drama game of Mecha and friendship. As weeaboo as I can make it.
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>>54841472
I would unironically play the hell out of this
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>>54827385
I'd love to play a campaign in a setting I created myself.

I'll never do it because I'm a shitter who never finishes what he starts.
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>>54840257
are you me? at least as far as the NGE campaign goes.
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>>54841677
Thanks. Too bad all my players want to do is bash in doors and loot the corpses. Or have total ADD so after one session they all start forwarding new systems and campaign ideas.
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>>54841760
fuck this is my life, especially the second part. all my irl friends are too lazy, drop out, or don't want to commit the time for a ttrpg campaign. thankfully im lucky and dont have too many tryhard powergamers but still i feel you. what sort of system were you thinking of doing?
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Anything even remotely serious.
Every campaign I've ever done has devolved into episodic LULSORANDUMB adventures in goofy fantasy land. While that can be good fun (and I'm probably part of the reason why it always ends up that way), I actually wanna run something more mature for once. Literally anything.
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>>54841931

Yeah, getting people invested on a more serious level can be a challenge. Try running non-fantasy, and telling your players what you're trying to do. A genre shift can shake things up and make people think more realistically, but nothing will work if people aren't on board.
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>>54841844
There is a mecha system I was eyeing Remnants. I hear it has a few faults . Mostly that drones are broken as fuck. With hem basically being a force multiplier. But it has fast easy but fairly comprehensive mecha rules. But the mecha aren't SO powerful that a large group of normal people aren't a challenge. rules for out of mecha stuff and enough different things statted out that I could be lazy in that department.

The books setting is similar to what I have in mind. So not a ton of rewriting. And I can always bring in new baddies from the borderlands if I want to challenge the group or add something new into the mix. Maybe monster tamer/riding baddies or a more technologically advanced empire just beginning to extend it's reach into the region.
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>>54827385
a game set in the underdark, players are drow sent to investigate disappearances, realizes they have to fight mindflayer colony
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>>54842191
that sounds really cool. you should post a recruitment thing in the game finder thread sometime, i know i would definitely be down.
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>>54841931
i've never done online dnd before, maybe i can help? i gotta got but i'll be back in a few hours. if the thread is still up maybe we can work something out
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>>54841931
>>54842277
same here, i would totally be down for helping. what sorta game/setting were you lookin for?
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A reunification military asian themed campaign(like romance of three Kingdoms or sengoku period),at least if ill'do a weeaboo campaign i'll do fully and not some ninja in a european setting.
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>>54842418
Not done because i had'nt time in the last months cause studies and also every time i tries to be the DM some problems kill the campaign in the First sessions(and now i want to be a player not having time to invest).
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A grimdark fantasy victorian era sort of setting where the players are ethereal beings from another realm inhabiting the bodies of the recently diseased humans. Magic in the setting revolves around gems, cut in such a perfect way that they channel otherworldly energies as a conduit, influencing the world the game takes place in. The magic gems are inspired in part by HEX(a card game) and Morrowind's tonal architect. The player characters are pretty much just one of the factions from HEX, and the entire plot is inspired heavily by the same game, where the still living humans seek to drive the undead abominations from their lands, while the Arrisen wish only to carve out a place for themselves. Lots of politics and such in the setting with the underlying message of "what makes a human?"
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>>54842418
>sengoku period military campaign
Where can I sign up for this?
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>>54827385
A post-post apocalyptic sci-fi. Basically, a few hundred years before the game time, the Earth went tits up in every way possible. I'm talking nukes, super plagues, mutated animal/monsters, wild but localised terraforming mishaps, crazy AI and killer robots. Most of humanity gets wiped out, with the only survivors those that rapidly barricaded in certain fortunate cities. Some cities were vaporised in nuclear fire regardless of what they did or were overrun with zombie-like infected before they could stop it, others weren't strict enough in their quarantine procedures and got overrun by internal outbreaks of infection, others simply ran out of food and resources, while others that survived all those challenges still fell to infighting and power struggles.

Fast forward a few years, there's basically a dozen or so of these cities left functioning in the world. Each is different, with varying political, legal and ethical systems, but they've managed to rebuild themselves into shining bastions of human resiliance. Giant walls surround every city, holding the rampant overgrowth of nature at bay and keeping the mutant terrors out. The players are recruited into an elite special force with the almost exclusive privilige of being able to go outside the city walls to scavenge, research or address threats, but they can also take action inside the city like they're SWAT.

Imagine a cross between Fallout, Judge Dredd and Aeon Flux and you're on the right track.

Haven't run it yet because I haven't settled on a system, and also I'm not an experienced GM.
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A game where my players are at least trying to take things seriously. Just once. Just for a little while even. I'd be happy with that.
Even the most basic attempt at a story line that isn't either farcical from the outset, or so basic as to be "go here, kill this, get loot" suddenly swan-dives into lolrandum bullshit. I try to put even a little depth into characters and they're either ignored, murdered, or turned into a walking punchline. Any reprisal or attempt to curb behavior is met with either whining about things "not being fair" or laughed off as "lol oh well I died guess I'll just reroll a catgirl supa kawaii ninja".
Fuck I hate my players. I used to have fun. Really I did. I just can't keep running a joke of a game for 5 years.
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>>54842674
Sounds interesting, but yeah, I'd be at a loss as to what system to use for that.
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>>54842696
>>54841931
>>54842277
here ya go senpai
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>>54842724
I was set to use Ultramodern 5 for it, but I haven't used the system before to get a good handle on it. I made a game advert on Myth Weavers once and it got zero interest.
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>>54842772
Yeah. I guess I deserved that.
But anyway. To the point of the topic.
I'd love to play a game of Exalted, 2nd or 3rd ed, where the players are Dragonbloods and the Realm has gone full out fractured civil war, maybe seven or eight factions. Players have to navigate the various factions and have a hand in shaping the future of the Realm while fending off challenges both internal and external. I'd love a scene were they get through an absolutely brutal battle with another faction, only for a single Anathema to show up. Play the whole scene for maximum "Oh Fuck" potential and show off how goddamn terrifying Solars are from the perspective of everyone else. I just think it'd be fun. Sadly, I don't have enough players who are actually keen on exalted, and those that are don't care for DBs.
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>>54842823
I run into that often. So many systems out there look interesting, but I don't have enough experience with them to feel comfortable investing in running a game with them. The systems I do know are mostly only because someone else ran them for me first.
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>>54827385
Literally the most important background activity in my setting, and one that I will occasionally run one-shot adventures in between adventures in the modern setting roughly 25 years later. Just tweak the dieselpunk fascists into magitech fascists. So I guess I done did good.
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>>54827385
I've started making campaigns/adventures I can't run into i interactive videos instead

https://youtu.be/RUBxklHSzdw
>>
>capricious deities powered by belief
>bronze age tech
>city states
>ruined empire
>rare mysterious magic
>all characters are goofy chainmail bikini ladies doing cute stuff with ten layers of plot armor bubble wrap
>>
Magic is powered by virginity so all combat is done through rape.
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>>54843015
That was actually pretty fun. I need to steal some ideas from that for the next game I run.
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>>54828819
AdEva is impossible to find good players for, though.

In terms of the game I want to run, though? Basically Turn-A Gundam, with the world being some reverted Earth society, with a technological level analogous to the early 1900's.

A few weeks before the start of the first session, the local miners guild finds something interesting, but their crude excavation methods have inadvertently activated a beacon of some sort. With Earth having signed a treaty to bury ancient weapons in exchange for peace, the people living on the moon are led to believe that the Earth is breaking said treaty. The players are in the right place at the right time for the scout mecha(s) to arrive, which in turn activates the old weapons systems, and a collapsing cave system puts them in the same chamber as the newly awakened Earth Mecha.
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>>54828708
I'm the opposite of your party, I want more magic-less games, tired of this bullshit, it's always too overpowered and game breaking
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>>54838003
Conan also uses a steel sword, and the guy explicitly mentioning all three of those things should have been enough for your brain to click and go "Oh, he mean's Conan the Archetype, not the actual Conan setting!" Instead, you let your autism win, good job.
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>>54843767
>AdEva is impossible to find good players for, though.
this. AdEva is filled with memers or powergamers. Or both.
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>>54828795
yeah, cyberpunk was made by satan to take more people to hell
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>>54843767
I'd like to play Ad Eva againn haven't played since the 2.5/borderline split.
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>>54843899
>shadowrun
ftfy
no one fucking knows what cyberpunk means anymore its literally the new steampunk, which is just an A E S T H E T I C created by pot heads and entry-tier weebs. i absolutely hate it. instead of trying to re-invent the genre (because of the new reality we live in being super close to the cyberpunk future that was envisioned) people just converted it into a fucking meme aesthetic. fuck my life.
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>>54843909
AdEva can be hard to play since 3e is a fucking mess and borderline has its own set of problems as well.
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>>54843892
>>54843909
AdEva generally speaking is the most fun when people are familiar with the source material, but don't consider it the very brickwork for the campaign you're running.

Creating a new mythos and general ruleset for the world tends to work a lot better in my experience, since the players come in expecting typical Angels and get nonsensical, warped reflections of Norse legends screaming alien obscenities.
>>
>>54844013
Which is why I wanted to run a Shinto-themed campaign. People come in expected Angels and Christian imagery and get stuff about Izanami/Izanagi, kami, Kusanagi, and Japanese Shinto secret societies
>>
>>54837552
>Never gonna happen because I and everyone I game with only know D&D and I wouldn't feel confident trying to run a game, learn a system, and teach that system all at the same time.
I've done that a few times. It really isn't that bad at least assuming you (and preferably your players) do your homework and actually read the rules a couple times before the first game.
>>
>>54843873
The Bronze Age had plate armor though.
>>
>>54827521
>wolfenstein style, is it ok
as long as you mean RTCW
>>
>>54844178
Not in what you are likely thinking of when you say 'plate armor'.
>>
>>54844178
Don't double down and go full retard on us.
>>
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that thing is a ye olde Titan and that makes me smile
>>
>>54845785
meant this image >>54827385
>>
>>54837552
....so you want to play Young Justice the Tabletop?
>>
>>54827829
Run that shit in Ballad of the Laser Whale my dude
>>
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>>54827385

Underground Diesel/Brasspunk fantasy, where the world was forced to live in underground megacities after an apocalyptic war.

Imagine a siren lounge singer seducing a target to be assassinated. An orc enforcer with a massive 1890's gatling gun strapped to his left arm. A team of elf soldiers calling in artillery to strike a rock face and crush a massive Wurd Husk.

And Guns. Elf "rangers" getting in John-Wick esque shootouts with Bergmann 1910 pistols, casting flame magic in conjunction with pistol shots.

Giant, black cloud spewing hoverbikes, and the desperado's riding them, carrying a bounty strapped into the back.

No idea for a system, though. Maybe GURPS.
>>
>>54837552
GURPS: Supers

GURPS has what you need, for powers, scenarios, etc.

You can find a shit ton of free refence materials online.

Bio-Tech villian? Splat for that.

Kung Fu? Splat for that.

Mecha? Bet your ass there's a splat for that.

If the autistic "Stats for the third nipple of a Himilayan Milk-Goat in the event you need to roll for the durability when shot with a CZ-75B at medium range with +P rounds" shit bothers you, you can ignore it.

GURPS is magical.
>>
>>54843767
>Turn A Gundam
>1900s fashion alongside giant robots

Yes. Me too. I would also kill to play in this kind of setting provided it had rules that weren't ass.

That, or Skies of Arcadia. Just, Skies of Arcadia. I've always wanted to run a Skies of Arcadia game, or even just a dieselpunk sky piracy game about fighting the technocratic elite.
>>
>>54827385
All I want is a campaign where I don't have to fucking shout from the rafters what's going on for people to get it. I swear, the playing groups (and yes, I mean groups, I've shifted from several but all of them seem to have this problem) in my shithole of a city all seem to need to have some sort of authority figure tell them about something before they'll fucking think it's important. I have literally had people wondering if a man shouting for help, before vomiting a tide of beetles and dying, was something important that they should check up, before deciding that no, someone would have told them if it was.

For once in my life, I would like to have a campaign go on where I could allude to a problem and someone would fucking notice.
>>
idea for a >tank rp
>a game where each player controls a specific section of a tank
>GM has a manual on each part of the tank explaining what happens when x gets x done to it
>like if a 3mm shard of shrapnel lodges itself into the treads
>usually have 1 driver, 2 machine gunners, 1 main gun user, 1/2 mechanics.


But here's another I've been thinking about
>Vampire rpg
>nothing like any other Vampire system
>true Vampires are born in eggs and raised by spiders the size of rabbits
>start out as a multi-legged creep that has to drag things into your hole
>you are still highly magical and need to manipulate the world around you to work in your favour
>everything is described in heat vision
>grow into larger larval forms
>once you've hit an arbitrary level you sense where there is a corpse to use as a host
>it's in a battlefield
>players decide which body they want from a selection of corpses
>they get to chose who wants to have have a corpse of a combat medic/priest, a warrior, a hunter or a daggers guy, etc.
>The larval Vampires make the corpse their home
>They remain like zombies for a short while
>not unbearably so, but the player needs to mow down on unsuspecting helpless humans which they need to eat
>they become ghouls afterwards, which are fast moving sneaky types that usually crawl on all 4's and eat flesh
>finally they go into a coma like state and become vampires
>Anne Rice like Vampires that fly and have insane powers, it's like going from level 6 to 16.

I feel like once you are a vampire I've written out all that can be done really, so I've drawn it out by making it so you settle down and make your own magic unholy castle
>inside is a gate to limbo and the proceeding 9 circle of hell
>I've written out some Zdzisław Beksiński like areas and would use those as references.
other than that it would be like Spore but with vampires.

Would anyone let me know what they think? I want to temper the idea into something even better.
>>
>>54827385
>Itt:Describe the campaign you want to run and why you haven't/will never run it.

An Exalted game where the players either start off as Heroic Mortals and become their chosen Exalt type, or an all Dragon-Blooded game. I won't get either of these, because starting with Mortals will be a lot of commitment for a group (because it'd be awesome to see them go from normal-ish life to demigod power level), and the general "I wanna be an overpowered demigod straight outta the gate!" vibe of the system.

Also playing D&D in the Dark Sun or Eberron setting. Won't get that because everyone wants medieval fantasy.
>>
>>54846953
Nowhere to go? Get politics involved, of the human and vampiric types.
>>
>>54828728
But ironically, anon was the snowflake all along.
>>
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Sand planet that is tidally locked around a star. People travel in sand ships fighting pirates and beasts. PCs work as traders/contractors on various assignments while working to a larger plot. All currency is water. Unique animals, plant, factions, nations, cults. Freedom to wander and choose what jobs to take and fight whoever, I pride myself on being a very improv GM. Cant run because no players and I have so little free time. Have the whole setting and history written down like a hopeless loser.
>>
>>54828822
Oh you're the special snowflake. Get the fuck outta here with that redline shit. Don't you see me tapping my X card?
>>
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Magical Girl campaign with the setting twist that there is not one singular entity/animal familiar who bestows powers. They all sort of are jockeying with each other for power and dragging the girls along for the ride by making them fight each other.

Players would have a really lazy and apathetic familiar who really does not care about any of this in-fighting, and encourages his Magical Girls to 'work freelance'

Essentially Magical Girl Mercenaries.

Never gonna happen because I know no one at my table who could stomach Magical Girl shit.
>>
>>54850012
hey there mr internet tough guy

what's it like sucking your own dick?
>>
>>54837552
I've played quite a few super hero games, even I've with slight genre changes, but never a teen-hero game.

I'm not sure I get the appeal.
>>
>>54850161
I would play the hell out of this anon
>>
>>54850169
Can't speak for other people but sucking mine's pretty great wanna give it a try?
>>
A Lord Conrad's Time Machine/1632/Sword of the Bright Lady/Connecticut Yankee/Destroyermen style game.

Basically the party plays fictional versions of themselves dropped in a fairly generic fantasy land. They quickly find out that there's no way home and they have to make the best of thier situation.

Basically them introducing gunpowder/the printing press/democracy/steam engines etc to the setting and dealing with all the fallout. Dragging a standard fantasy setting kicking and screaming into the modern era. Dealing with the engineering, logistics, economics, and politics of their innovations.

I'll never run it because, I don't think I could do the find willing players, and if I did I don't have enough of the hands on knowledge to know what is and isn't feasible.
>>
>>54850361
too busy fucking your wife, you cuck
>>
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>>54850361
>>54850431

ok let the big kids talk now
>>
>>54850431
That's all right son I wouldn't want you and your mom to bump heads down there.
>>
>>54850530
>>54850811
>redlines

FUCKING WEIRD
>>
>>54827471
if you told her that earth is in space....would she die?
>>
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>>54827385
first is literally just pic related, adding nothing, removing nothing and doing it by the book

i've also wanted to run a campaign about a world where nature has gone wild and humans survived in a small over-industrialised hive-city thing, lots of steampunk, players wielding chainsaws and flamethrowers fighting against plant monsters, insects and fungi

third option would be a campaign about killing godlike creatures and saving the world, running it like a hack n slash game, little story, and very complicated miniature based combat.

I don't run them because
>group I used to play with is a bunch of faggots who don't like giant robots simply because I like giant robots too much
>players don't enjoy coherend worlds and would enjoy choosing races and going into tantrums because I won't let them be a half-nanomachine-construct-half-elf even though it's not coherent int he world
>I don't have miniatures and miniatures are hard to get, and I tend to have hard times creating strategic scenarios that are hard and fair
>>
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HONG KONG ACTION THEATER
>>
>>54851295
I've been trying to drum up interest for a game for two years now, with literally zero people ever expressing interest in the incredibly niche system.
>>
>>54828708
Bronze Age Horror sounds fucking dope anon, i'd play the shit out of that
>>
>>54827385

Sci-fi game about humans split into the survivors of an alien invasion, the violently xenophobic, vaguely nazicommie terrans and the half-spessh elves who got spirited away to a garden world before it happened. Unfortunately, the galactic community has ruled they are both part of the same human race and they must conform to the will of the galactic UN or be destroyed. Interstellar buddy cop culture shock at best, desperate and broken people fighting for survival in a political minefield full of treachery at worst.

Even ran an intro campaign featuring the two marque characters, Starsinger Eliyassah Mchalfpagename and KomDiv Adam-D44
>>
>>54827385
Traveling heist crew vs various evil overlords in some sort of dark fantasy, think Ravenloft. Obvious pitfall - players will never decide if they want party to be plucky rogues or "pragmatic" edgelords.
>>
>>54827385
So basically a Wolfenstein The New Order campaign?
>>
>>54846561
I was planning on using Mekton Zeta to run it, anon.
>>
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>>54827385
>The players are a scrapped together mechanical unit, trapped behind enemy lines, and living on borrowed time. Outgunned and outnumbered, their only hope is to use their superior speed and tactics to outmaneuver a technologically advanced but over-extended foe as they make a mad-dash for their mission objective: the last friendly-held space elevator and the only remaining evac point on the planet.

>emphasis on tactical movement, fairly speedy combat, and resource management such as ammo and food. Lots of looting and scrapping, ad hoc modifications to the party's vehicles, trying to keep below the radar when they can

Lot of reasons I probably will never run it. Never GMed before, don't know a system that would work for this, and my play group goes full-retard whenever they have to make tactical decisions. Knowing my luck, they'd nuke an ammo depot on purpose and then get mad at me when it calls the big dogs down on their heads.
>>
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>What I want to play
A tactical, modern fantasy squad based Operator game.
Would love to play an erudite/psychic point man.

>Why can't I play it
Only game I could find in this country(NotAmerica) was kind of spergy, home-brewed larping, rules-lite garbage.
Nice guys, WAY too randumb .
>>
>>54827779
Space is fucking terrifying. I mean, just think about it. Think about how vast it is. Your wrong btw. The dimensions are much, much bigger than you can comprehend. Once you start drifting off, nobody will find you, you can only hope that the Oxygen runs out fast.
>>
>>54839051
Sounds like Stand Still, Stay Silent.
>>
>>54828474
Are you me?

>>54827385
I've always wanted to run a game where the players control a party of 5-7 characters (each with an archetype like Tank or Scout) as a group instead of having individual characters. They decide which actions a character will take by discussing their strategic and tactical options, then voting for a particular action. If they can't agree, the character hesitates for a round and does nothing.

The characters would be persistent, and level up and have storylines that affect their behavior in play (ignoring or disobeying orders, panicking, favors from off-board NPCs, etc), and the players could keep a large roster of characters to swap in and out like Final Fantasy Tactics.

I'll never get to do this because my group of players isn't consistent enough to ever get invested in the game, and I'm too socially anxious to run a game with online strangers.
>>
>>54854461
Holy shit i love this idea and i dont just want to play it in a group i want it to be a fucking game a movie and a series all at once fuck i love it
>>
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>>54827385
Essentially the entire plot of The Mummy
But
Replace all instances of Egypt, mummies and such with Romania/Bavaria and Vampires
>>
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>>54856196
>Those ampharos in the bottom corner
I want one.
>>
>>54828728
It's a woman, therefore SJW.
Please, go touch a boob.
>>
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>I'll never run a light sci-fi setting game with lots of anime mecha where player characters come together out of necessity and team up to stop a threat bigger than themselves
>I'll never be able to use all the set pieces I want like players defended a colony as it's evacuated, having to try to outpace missiles, face down giant mobile armours or fight their way out of exploding space stations
>I'll never get a chance to use the kinda crappy miniatures I've 3D modelled for the setting.

Because all anyone ever wants to play is medieval fantasy.
>>
There's a surprising amount of frustrated mecha fans in this thread.
>>
>>54859137
because all people wanna play is high fantasy dnd murderhobo sperg fests
>>
>>54827385
I've had a very similar idea since before the MTG Kaladesh set came around, but the story of Kaladesh really helped refine it. I'd really like to run a sort of magi-tech campaign (not sure what rules system would suite this best) where a World's Fair sort of deal is going on in a massive city-scape with several different districts of varying societal caste level of the population, terrain, features, etc. The brightest scientists, inventors, philosophers, engineers, you know it, they're there. It's a celebration of what civilization had accomplished thus far.

Anyway, halfway through the World's Fair, an oppressive government faction enters the scene and arrests and imprisons the brightest minds of their generation, seizes their inventions and ideas, and weaponizes all that they can. Of course, this inspires a revolt among the vast quantities of common people attending the fair as well as those bright minds who hadn't been captured.

The opening scene of the campaign to really solidify in the players' minds that the government was in the wrong here is a peaceful protest by the common people simply demanding an explanation of what was going on (at this time, it was only known that some of the top minds of the fair had gone missing, and that a coupe of sparse government meetings/documents had been leaked so that the people know that the government knows something they don't).

A few of the city's 10-foot tall peacekeeper robots arrive on the scene to help 'prevent escalation towards violence.' Violence escalates, and dozens of innocent civilians are utterly CRUSHED by the robots merciless, unfeeling fists. I'm talking a sort of Bloody Sunday type thing, blood and viscera aplenty to scar the minds of those who witnessed it.
>>
>>54859283
As to why I'll never run it? One, because I fear ridicule from 'stealing' a pre-existing idea once Wizards of the Coast released the story for Kaladesh, and two, because I'm just not sure how well I'd be able to keep the story open enough for the players to enjoy. I feel it would be quite difficult not to set it EXTREMELY on rails.
>>
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>>54846953
FUCK. YES.
>>
I would love to run a Redwall/Mouseguard game, but I don't have a system I particularly like.

>why not use mouseguard
nah, I don't like burning wheel that much.

The first issue is I don't have a group. The second is I don't have enough faith in my ability to homebrew to make an engine, a setting, and the story when I'm just attracted to the idea of little heroes in a really big world.
>>
>>54859455
thinking about little heroes in a big world, has anyone ever made a one shot based on The Borrowers?
>>
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>>54859455
Maybe The Warren? it's Rabbits and Watership Down. But I'm sure you could reskin it or make a few new playbooks. Not sure if it would work because I'm not too familiar with Redwall. But I figured I'd throw it out there in the hopes it helped.
>>
>>54827385

I want to run a game that takes place in a 2030s Africa that is somehow more fucked than it is now. All of the PCs will take the roles of economic hitmen, manipulating enemy intelligence agents, PMCs, rebel groups, leaders willing to take unbalanced loans, and any other number of elements in order to ensure that their patron nation's influence is secured in the region while they themselves are attempting to ensure that they won't get dicked by their superiors after their mission is done.

Basically light-cyberpunk with afrofuturism, heavy on political and economic RP with the stakes being the fate of massive swathes of an entire continent.

I won't run it because I have no friends.
>>
>Want to Run

A game where low level thieves commit heists escalating in craziness and scope, while juggling the challenges of owning a start up business which is used as a front legitimize their illegal activities.

Silicon Valley meets Leverage.

>Why not?
No idea what system could even run this kind of thing, let alone find the kind of players who'd dig it.
>>
>>54862270
sounded like blades in the dark until you mentioned silicon valley. Easy to modify for the setting though.
>>
>>54856591
Well your enthusiasm makes me want to give it a shot. I don't know how I'd do the scrapping mechanic though. Ostensibly it'd just be stat manipulation within a system but I don't know any mecha systems where that would be a thing for individual parts. Maybe I could cobble something up from Mechwarrior?
>>
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I would love to play through any kind of campaign. Never had a chance to since my friends are a bunch of dude bros who couldn't even finish a game of monopoly
>>
>>54827385
Just wanna do a ww2 style squad based game but things like military organisation, Guns and tactics dont translate well to rpgs
>>
>>54865722
The Regiment maybe http://apocalypse-world.com/forums/index.php?board=35.0. GRUNT for sure. https://www.drivethrurpg.com/product/92334/Grunt--Roleplaying-in-the-Vietnam-War?
>>
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King disappears, people look in his penthouse and finds a bell that floats by itself. King's notes explain that depending how you tune the bell you can travel to other universes and turns out the king had been exploring other universe in his free time developing a network of war and intrigue to conquer them. Now the player have to dimension hop and find him.
The other universes are the most otherworldly shit I can imagine.
>>
>>54828795
Are you me?
>>
>>54867668
tell me about your cyberpunk setting anon
>>
>>54867675
It's in the early stages of planetary colonization a-la Do Androids Dream of Electric Sheep, with a bit of a used-future retro feel to it in the vein of Alien/Aliens.

I'm unfortunately light on details (mobile poster and sheeit), but it would give opportunities for Neuromancer-like shenanigans in the big cities and largely-populated planets while the outer colonies have this Firefly/Wild West feel with megacorporations and early transhumanism reaching the masses.
>>
>>54867675
>>54867842
The megacorps and nation-states vying for power results in a lot of Metal Gear-sequences conspiracy-type shit, while there is something of a lot of brush wars going on in the colonies because of resources in the vein of Titanfall.

It's kind of my own little cyberpunk kitchen sink. Hopefully I haven't shattered your hopes there.
>>
>>54828728

>snowflake

yet the concept of having to game with a woman clearly triggers you.
>>
>>54843971
>(because of the new reality we live in being super close to the cyberpunk future that was envisioned
No it's not you fucking mouthbreather.

>>54867842
>>54867873
It's pretty clear you don't really know what cyberpunk is.
>>
>>54867921
woah here comes the cyberpunk expert. watch out guys
>>
>>54867921
>it's really clear
Meh. It's being workshopped. I'm having fun with it, so it's whatever.

I've tried explaining it before and was effectively forced to say "kitchen sink cyberpunk," so the person could more easily quantify it.

I mean, you seem pretty autistic. So I'm not sure why I'm explaining.
>>
>>54867931
You say that when the pretentious motherfucker I replied to was saying "lol cyberpunk is real" alongside "no one fucking knows what cyberpunk means anymore its literally the new steampunk, which is just an A E S T H E T I C created by pot heads and entry-tier weebs. i absolutely hate it. instead of trying to re-invent the genre"
>>
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Honestly as over used as 40k is I wanted to give it a more high-flying 80's kung fu action rush with an opening to the campaign where the players are residents/gangers/enforcers or are have found themselves in an underhive. After introducing characters through their own little personal interactions tailored to their background I'd lay out an opportunity for them to somehow obtain a warrant of trade and saving a telepathica (unknown to them) allowing them to them experience more of the 40k universe on a bigger scale by via warp travel etc... Most of my usual players are new to the universe and I'd like to introduce them with a slow crawl through an initial sci-fi RPG in a grimdark (made a bit more goofier) setting then kinda laying on more things like chaos' and eldar, etc.. As they start getting out and about on their RT adventures. Plus once at that point if anyone wants to say change up a character to play a xenos why not
>>
>>54827385
>Players are regular guardsmen on a transport ship traveling to battle
>Ship's gellar field momentarily fails
>Crew manages to drag the ship out of the warp almost immediately
>Despite that 75% of the crew is dead, 20% have been driven mad from their brief exposure to the warp, 2.5% are possessed, and 2.5% are (mostly) sane
>PCs must traverse their ship warped by its brief exposure to the warp and find a way to escape and survive on the hell ship
>>
>>54867842
>>54867873
Oh I see. Thank sounds really cool, especially the brush war stuff. Mine is a bit more grounded/near-future. Think a mix between Deus Ex, GiTS, and Blade Runner. There's an east/south east asian alliance of nations, a large expansionist russian empire, an emboldened EU lead by germany, and an isolationist america. not to mention a north african coalition that has formed due to russian aggression. shadow/proxy wars have started to break out in countries caught in the crossfire, like india, greece, and egypt. not to mention all the new tech that deckers are starting to get their hands on (that governments and megacorps have already been doing inhumane experiments on to push the limits of tech for years now). but yeah that is basically it.
>>
>>54828125
Gorillas are secretly supporting the muslims. Much like Muslims gorillas practice polygamy.
>>
>>54867968
he didn't come off pretentious at all though. and besides
I T S
J U S T
A
M E M E
B R O
>>
>>54855656
>Not just playing Twilight 2000
Commie
>>
>>54868000
Sounds rad. I tried to more or less flavor mine so that the players could have the more grounded and dark Neuromancer/Deus Ex experience or more light Firefly/Titanfall experience depending on where they were and what they were doing. I'm a sucker for variety.
>>
Gritty, low fantasy, medieval game using something like harnmaster. Wounds take a long time to heal, pace is slow, any fight can end in death. Feudal Lords own swathes of land and men to protect it and are in conflict with one another a via arms and intrigue to gain power. Players start under one of these lords and his house to start off with some structure but can go there own way. Nothing original but as far removed from modern D&D as it comes.

Players are all special snowflakes who want to be superman and cant take any roleplay seriously however so it will never happen
>>
>>54868061
Yeah mine was more flavored towards a metal gear-ish type feel with operators and politics/conspiracy theories with some room for freelance work as hackers/PMCs and the like. Though I guess considering the time period it is entirely possible for private companies to start asteroid mining. And where there are asteroid miners there are low-orbit space pirates.
>>
>>54868079
>low-orbit space pirates
Daaank.
>>
>>54868075

Hate to break it to you man but those games tend to really just delve into politics and roleplaying.

Fighting sucks, wounds heal slowly and fighting means death so why would you aim to fight at all. That's not me condeming your idea that's me saying you need to have a focus on what's appealing about this. I don't mind not being a superhero with sword lasers but if the game is just "well shit sucks better rub actual shit into those wounds and die of gangreen" then that's not really engaging.

Unless agian: it's a politics and RP heavy game.
>>
>>54868098
I mean it doesn't seem that far of a stretch considering implants, cybernetics, and augmentations. Considering the applications of exoskeletons and powered armor-space suits, i would assume a lot of revolutionaries or people who wanna fight the corps would head up to space to be a part of that lucrative black market.
>>
I would like to run a game with a focus on tactical space combat where each player commands their own starship and the group functions in the capacity of semi-autonomous police unit in a questionable frontier region of space.

I don't actually have a group at the moment and that game would be likely to require a custom system, which would require me to make it and for players to be willing to learn it.
>>
>>54868125
I was literally just going to start fluffing in a few independent space stations. This seems like a fantastic "underworld in space," opportunity.
>>
>>54868204
"independent stations as the new city-states" is one of my favorite tropes in hard sci fi. It's especially great once you factor in asteroid mining and ice hauling into the mix.
>>
>>54868325
>tfw no balkanized america
>>
>>54827385
A long time ago there was a super powerful human empire. They had phenomenal technology, bordering on magic. Some of the wealthiest owned multiple planets, even systems, and started to turn them into Game Worlds. Game Worlds were built for fun in classic genres, replacing video games for the true enthusiast market. The empire fell millennia ago, but their creations live on.

The Game World of Aggalon is one such creation. Based on classical fantasy archetypes, Aggalon was created to give gamers a traditional gaming experience in the form of hyper-LARP. On Aggalon, magic is real and the classical races of Elv, Rrk, and Dorf are real. In the time since the fall, the Hybrids, the Fallen, and the NPC races have fully populated the planet.

The players are one of those races, unknowing of the past. They know only the back story of Aggalon. There are many "relics" of the "Ancients" scattered around the world, mostly just stuff the ancient humans tossed or put into storage units when they got onto the world. There are some ships in storage in hidden garages under major settlements or in mountaintop fortresses, all but unreachable to NPCs or Player Descendants... but the PCs are all special and have a little bit of the PC in them so they're more likely to get there than most.

Basically, space opera hidden behind a veil of old school fantasy.
>>
A star wars empire campaign. Internal security, Intelligence. James bond, but star wars
>>
>>54827385
Ravenloft but everyone is a fat frog
>>
>>54868793
I can't run it because my players don't like Ravenloft so I'm stuck playing Shadowrun but everyone is a fat frog
:(
>>
>>54868547
I just cannot into star wars. Love the movies, games, ect. Just cannot into setting up locations, fluffing the stuff and all that. Just, the scale boggles my mind. It's all so large.
>>
>>54868956
Is Star Wars really that large?

Every planet looks the same all over (desert, ice, forest etc) and has just one or two important locations.
>>
>>54869019
Maybe not. But my brain just process scale that well. And the movies did a great job in making it seem grand, for me at least.
>>
>>54868115

Exactly, I'd like to run a politics and roleplay heavy game where combat is the last resort when all else fails as it's horrendously dangerous. If men on horses come to fuck your peasants up and you're the only guys who can stop them that should be scary , not one of the 8 combats you'll have today before you sleep it off and instantly heal by morning.

Rather than combat being the first option everybody takes because they're all superheroes and there's often little consequence to it which I'm aware is because that's how D&D is meant to be run, which is fine. I just want to run something different within the same context. Likewise you need to use a system not D&D as D&D sucks when it comes to non-combat scenarios.
>>
>>54850161
I've expanded my idea a bit, now I've come up with the perfect system for this game: Modified Warbird rules.

Early Nanoha and other magical girl fights all basically boiled down to big flashy dogfights with friendship lasers, so it's a perfect fit. Other than changing how weapons and traits work to give it a more magical edge the only major rule change I'll need is one that accounts for melee, since I wager a lot of players will want to be punch magical girls ala Vivid Strike. I have a few ideas on how to make it work but I'm not 100%. Strafe rules are perfect for if/when you fight monsters/demons so no changes there.

This also funnily enough solves the issues the base game had where out-of-plane combat was kind of broken and hilariously deadly and having to deal with separate sets of skills/stats for both. Now they are one in the same so I can just combine them together easily.
>>
>>54827779
>Show me where the asteroid touched you
>>
>>54836312
That seems like a good way to be overthrown by spear monkeys anon
>>
Either Charlemange or more Post Roman Fall Germania.

The Germans are known for having a brutal but fiercely adhered to code of laws. You would play their Paladin esche Judge Executioners meting out arbitrary dark age justice in a backdrop of chaotic transition.
>>
I've always wanted to do a three-sided Weird War II with all the trimmings. The Reds get most of Asia, the Red Pope, vampires, and psychics. The Nazis have necromancy, Deep-ones, flying saucers, the moon, New Schwabenland, and head-in-a-jar Hitler. The Allied monarchies of Europe get some diesel-punk tech, rune magic defectors, the Avignon Pope, the Illuminati (and friends), and their colonial possessions. To make it interesting, America is a complete cluster-fk (civil war, plague, and being looted 3-ways). I'd have the characters work for the Allies (and competing conspiracies) hunting monsters, doing spooky stuff, traveling to exotic locales for fun/profit, and spy shenanigans. It'd be a grand excuse to dig up every bit of "unknown because not lend-leased" war materiel, give the Merovingians ten minutes of fame, and yes, shoot Nazis on the moon like you've always wished you could.

If you have to ask why not, you're likely deaf and illiterate.
>>
>>54872317
Do you have detailed setting notes to share?
>>
>>54829512
Requesting story.
>>
Death Road to Canada meets 08th MS Team with a slice of Vietnam Vietnam. Players are a squad of grunt mech pilots, each with different roles, whose transport was shot down whilst it was landing on an occupied planet. Now with only a mobile repair/storage vehicle, they have to reach the rally point 1000 km away, through hostile territory. Highlights include having to scrap enemy mechs to repair and rearm your own, hostile indigenous pops, and a constant paranoia that the enemy is just out of sight at any given moment.

Ideally by the end the players will be piloting frankenmechs that will fall apart as soon as they hit the repair bay, having accidentally caused their invasion to succeed in their quest to get a warm bed and some good food.
>>
>>54872376
It's not written down as yet, just some big ideas I've extended semi-rationally. The Nazi saucers need cold temperatures for max performance so they rule the Arctic & high altitudes. They can go anywhere 1-way but hauling cryogenic gear limits return flights from most places. The U-boats + Deep-Ones means traveling the seas is actually dangerous (fast vessels can outrun both torpedoes and swimmers). Once you sideline US industry, Russia vs Europe is pretty close match-up (especially if weather-control magic can quagmire the steppe at need). Halter gets assassinated in Fascist-held Britain by an aristocratic coup lead by the Stauffen heir (backed by ???) who then is immediately co-opted by his French Merovingian-bride. What happens in the US isn't fleshed out atm, but I like the idea of plague survivors being unexpectedly resistant to mind-control psy.

btw the GURPS WWW sourcebook is the best gaming book purchase I've made.
>>
>>54870961
I like this, it fits because nanoha is one of the darker/more action heavy of mahou shoujo genres so it fits the overall tone of mahou shoujo PMCs.
>>
>>54870961
>>54872943
if it isn't already noticable, if you ever wanted to run this sign me up.
>>
Crossover World of Darkness campaign where the players play themselves, the rpg group, thrust into the Supernatural world. Each player plays a different splat, and it would be a story about trying to keep the connective tissues between them all while being pulled between different responsibilities as these new creatures. Also, the St is secretly a demon, whose covers are the various NPCS they encounter, all trying to keep them to adhere to a goal
>>
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>>54873342
>where the players play themselves, the rpg group
Then they decide to have a breather session after intense stuff and play another RPG in-character...
>>
A Space Opera game that isn't trying to ape on 40K or Star Wars.

>Smaller amount of planets with greater detail about planets themselves rather than just one city.

>Less of those ships that are basically meant to be the sci-fi equivalent of bi-planes

>Less emphasis on broken space wizards. Space Magic is fine but it tends to dictate the entire setting.

>without games that devolve into "Being space pirates" or "Being space nazis" being traders can be just as exciting.
>>
First, space opera with all the cheesy elements that that brings, from laser swords and psionics to giant robots. It would probably end up being less star wars and more rogue trader w/Gundam.
I don't know what system to use, I can't get my players interested and im worried that only ever playing fantasy has ruined me for all other settings.

Second, JJBA. I just want to run a stand-user based game in the 90's or a ripple user game in the 40's either way.
I think I could actually run this one okay but all my players are hardline anti-animu, so the only way to run it would be to try to describe it without making any reference to the source material which seems kind of daunting for the stand user one.
>>
>>54873768
Have you looked at rogue trader? I get that you specified not wanting 40k but you could always tone down the space wizards.
>>
>>54827385
A Metal Gear campaign run in GURPS, with a spin off mercenary company that runs similar to motherbase and goes in tandem with the main story of Peacewalker.

Can't run it because my players are god awful at reading a damn thing and wont learn a new system so I'm stuck with D&D 5e forever. Would have to manually explain every rule in GURPS to them individually.
>>
It's World War One, but with all the casualties everyone's sustained, people are resorting to raising the dead for their armies, as meat in all its forms is fantastically malleable for necromancy.

There's No Man's Lands that are built out of corpses and viscera instead of mud with how many have died, risen, and died again in those fields, and there have been revolutions in weapons technology with how you can add charged meat into things - need to take out a guard tower, for example? Throw a necromantically-charged satchel of meat at it; it'll explode into horrific meat tendrils that yank in anything organic nearby to be murdered/pulverized, leaving a gory hole in the ground when it's done. The soldiers in the trenches are horribly mutated and deformed by dint of shrugging off all the battle damage that would kill normal humans, and STILL there's such horrific manpower shortages that the armies of the world are taking whatever bodies, living or dead, they can get their hands on... which is where the PCs would come in, as this would be a game of Nechronica. Little zombie girls undertaking horrifically lethal operations to clear trenches, wipe out human leadership, and send as many of those opposing undead bastards to hell as they can possibly manage, all while struggling to not go completely insane at something that'd turn hardened men several times their age into gibbering wrecks.

Unfortunately, I'm unbelievably shit at actually properly preparing anything ahead of time, I'm already running a game of Nechronica, I'm in several other games as a player besides that, and I frankly do not want to burn up what free time I've got left working on -another- campaign on top of what I've got going on.

At least I can theoretically run it someday, once my schedule clears up. The dream lives on.
>>
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>>54828728
>>
The level 15 party are hit by a spell in a red dragons layer that turns them all into their levels worth of kobolds, they mist tactically command their small weak multiple selves through before they become her thralls like many others
>>
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>>54843873
>Archetype named after setting that doesn't fit in the archetype
>>
Guttenberg lagaan sequel cam pain where the various non humanoid races, not deamed a threat by the Anti spirals due to their lack of spiral aptitude find out that the spiral races have been freed, they treat humans and their new allies as an awoken ancient evIL because all they have to go on are what the agents of the anti spiral have said.

The players are humans, beastmen and some home made humanoid aliens all with their own takes on the over the topportunity super mecha, fighting against alien war walkers and other assorted machines
>>
>>54865696
I'd play with you anon
>>
>>54827385
Future/space opera game where the players have to chase down a phantom thief after said thief made the government believe he was one of your party members... by having their DNA

That is to say, video footage and DNA evidence point to your party member, and you need to find out how this thief has the same DNA as your party member. I won't be able to run it because my group is really heavy on the murderhobo (they don't like starting at 1st level with new characters)
>>
>>54874565
Sounds pretty dope, sorry about the players
>>
>>54827385
A hex crawl Mesopotamian-like setting with little to no magic and a heavy emphasis on traveling and equipment threshold. I've still been working it out in my head so it may come to fruition one day, but I haven't found a good system for this so I'll likely just homebrew it

I'm concerned my players won't enjoy it though, considering a lot of them enjoy playing magic roles
>>
>>54841472
Where do I sign up?
>>
I want to do a gothic horror/folklore kind of thing where players act like monster hunters. Quests revolve around killing monsters and resolving curses, so instead of just being obstacles on the quest, the monster is the goal, which means the quest itself has to involve gathering information, identifying the threat, finding their weaknesses, learning the nature of the curse, etc. like a series of detective stories. Partially Witcher-inspired in that regard, but I'm thinking less high fantasy. If Ravenloft were to be updated for 5e that would be a great starting point. I think I might want to restrict the players' access to magic though, but I'm not sure how to do that without completely gimping the system. But perhaps one day I'll sort it all out.
>>
>>54827385
I'm actually in a game that is pretty much this
>>
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>>54828125
Every gorilla is sentient. Sentient means it has senses. I think what you mean is, are they like trained or paid or what.
>>
>>54846953
This is fucking amazing
>>
>>54846953
I love this.
>>
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>>54846953
Same anon, Here's something like level 1 Larva
>>
>>54839783
>actually
>>
>>54837542
I think I played in this exact game as Gold styles
>>
>>54851062
It would be extremely painful
>>
>>54878184
Space is a big place.
>>
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>>54874486
Really?
>>
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>>54829613
>>
>>54827385
>the campaign you want to run
I don't have one. I don't have any. I don't have stories, guys. There aren't any narratives or plotlines in my head. I'm empty.

Please...can't one of you run something?
>>
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I want to weld Yu-Gi-Oh with a simple 1-page dice rolling system. Basically roleplay a story akin to the tv shows, 1-4 players, use the dice rolling system for anything not card game related, but use the card game for most everything else.

To do it, I'd need a bunch of pre-built decks to serve as the bad guys, something I don't have the money to invest in to.
>>
>>54851599
I've been planning on setting loose a random monster from myth, like a Gorgon, Hydra, or Serpopard, on a city. The players would play to survive a few nights until they can track down the monsters lair and rally a brave enough group of men to confront it. Inside the lair is when the real fun would begin.

Or, they're dropped/stumble into the realm of some terror like the Minotaur, Gorgon, or Rabasa and must find the exit before dying.
>>
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>>54827385
I want to run a campaign that's actually enjoyable but I can't because I'm a fucking horrible GM
>>
>>54872570

You bet. Setting based off modules with tweaks, as I was still a rookie GM.

Here's the players I had:
Dwarf Cleric, a kind soul, slow to anger, seeking vengeance for her father's death and solving the mystery of who ordered his death. Knows Paladin and Wizard, through Holy circles.

Paladin, on orders as a sort of holy policeman, arrogant and boisterous, but upholds the greater good. Son of a deposed noble family, the noble family killed by dragon cultists. Seeks vengeance.

Human Wizard: The buddy cop to the paladin. The cooler headed of the two, seeks to be a magical scientist.

Elf Assassin, more like a thug in demeanor, a member of the Zhentarim, but using the organization to find information on his master to complete his final test. Quest: Find and assassinate his master. Buddies with Warlock, as they were both street rats.

A fireborn warlock, feral born in the forest, inadvertently made a pact with a unknown demon, who has since acted like a father figure to the character. Quest: Wants to make Dad proud.

Human Druid, raised in a normal family, but touched by the inter dimensional abyss as a young boy, which made him fascinated about learning about nature. Quest: Wants to learn and return to the abyss.

Barbarian Dwarf 1: Brother to Barbarian Dwarf 2, The older and cooler tempered of the two. Quest: Seeks to restore his clan, after massacre by dragons. Found the Druid through their wanderings, and they become buddies.

Barbarian Dwarf 2: Brother to Barbarian Dwarf 1, The youngest (by 3 minutes) and hot headed one. Quest: Kill all dragons.

TO BE CONTINUED
>>
A continuation of WW1 in which the entire British Channel is a no man's land, magic has been rediscovered.

In France they fall in to a Monarchy with the Knights Templar enforcing their will.

In Britain, they took away the monarchy and became something of a republic in the loosest sense, the richest and the most powerful bend their fortunes to fight off most of Europe each taking (Or being taken? Oooooh) the guise of one of King Arthur's knights, with The Arthur being the leader of the nation.

Germany breaks in to tribes, becoming a quasi-feudal state ruled by the Reichmont, the heads of the strongest tribes.


It is a shifting world of alliances, magic, brutal trench warfare and quasi-alternative/historical fiction.
>>
>>54872785
I like this. I'd add in some Blue Gender to make it dangerous for the support staff to even follow them around.
>>
>>54828083
Ultra mode: players are jewish muslim communist refugees waging war against gorilla elites.
>>
>>54881498

Quest Pairings:
>Fireborn, Paladin and Wizard.

Fireborn would have to do bad things to please Dad, escalating from pranks and graffiti to outright demonic crap.

Paladin and Wizard would be investigating why all the demonic crap is happening, only to find out it's their party member!

But wait! It turns out that Dad had a Second Son, who hates the first, and wants to frame him for the more heinous demonic stuff. The Second Son would lead all to the sewers.

>Cleric and Assassin:
Both trying to get information and favor from sleazy rich auction house owner on their quests, who's also an info broker.

Auction house owner's auction (which held a key item to both their quests) got raided by thieves. Quest is to get info on underground thief networks in the sewers for transporting black market goods, and to retrieve all the stolen goods. In exchange, they get to keep key item, if they find it.

This leads to infiltrating an underground fight club, but they got captured and sent to prison in sewers. Their goal is to escape and find key item.

>Dwarf Bros and Druid:
Druid would go on his abyss vision quests, all detailed in their lovecraftian glory, eventually the abyss would gaze back at him, and he'd be subtly manipulated to find abyss artifacts to weaken reality.

Dwarf Bros, looking for their lost friend eventually see him starting to transform into a lovecraftian monster, and chase him to save him.

They end up losing him in the sewers, encountering all sorts of crazies below.

Eventually all of them would fight their way through their individual parts of the sewers, culminating in the climactic fight at the Underground Vault.

Turns out Second Son is working with Auction Thieves, and ALL of them are Dragon Cultists, who also hold abyss artifacts. The enemy's goal? Defend the vault until the goods are sent away to fund their cult activities... leading to Hoard of the Dragon Queen.

FIN
>>
>>54878899
UUUU
>>
>>54827471
>She hyperventilates when I even describe things going on in space.

How neurotic do you have to be to freak out about a place you have never and will never experience? A place that less than a hundred people have ever been to.

She's fibbing.
>>
>>54828125

They pee on their trees, showing that they have infringed on their territory.
>>
>>54827987

Be sure to include that the commies are actually armchair idealists living in an upper crust capitalist paradise.
>>
Call of Cthulhu where each week is a new horror story.
>>
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I'd like to make a campaign about mad scientists and monsters in the Victorian age.

It would be like world of darkness, but the bleakness would be historically accurate-er.
>>
>What I want

There's a sci-fi mecha game I want to run, combining the atmosphere and general tech-level of stuff like the original Gundam series and Crest of the Stars with the narrative framework of stuff like Romance of the Three Kingdoms. The players would be the personal bodyguards/commanders/inner circle of one of the many heirs of a galactic empire, and their job would be to help that space princess win the throne and then conquer the rest of the galaxy--i.e., the PCs would be the Guan Yus, Zhang Feis, and Zhuge Liangs helping the NPC Liu Bei, more or less.

The game would involve a lot of military operations (to help the space princess win the war and thus her throne), diplomacy & intrigue (since the space princess can't do everything via force of arms), and much shooting of space knights and dystopic cyberpunk corporations.

>Why it'll never happen

Just don't have the time or energy for it. Plus, I'm secretly worried I don't have the GMing chops to pull it off.
>>
I've had two ideas for a while now. One for a campaign that has the characters relive the same five days in a ground hog loop, where there'd be an objective they'd need to complete in those five days and if they failed or (more likely) died they'd start right back the beginning. If they succeeded they'd move on to the next 'check point' with a new problem to sort out. Though I'd probably never get that one off the ground because of the sheer amount prep work I'd have to do to set up a timetable for each five day period.

The other idea was a cross over between WH40K and Exalted. Mainly because I wondered how tech priest would react to Autochthon, but also because I feel you could make a whole series of campaigns about how a few demigods wandering about the Imperium could shake up the galaxy.

The problem with THAT one though is... uh... where the fuck would I START >>
>>
>>54827385
Shit son, I'd play that.

>>54828795
Check out the Infinity RPG when that comes out. If not then I'm sure something like GURPS can work.


>>54827521
>>54844345
You mean W:TNO, frienderino.

>>54862270
Sounds like my first white whale. A Shadowrun/Payday campaign set in a european micronation after a massive tech boom has made it $fucking rich$ and income inequality is massive.

The factions at play include an old-world mafia and a slick new cybercrime organization which are slowly pushing the local organized crime forces out of business. There's also an automotive not-quite megacorp (Kilocorp?) and a google-tier software company on the rise who basically provide 90% of the jobs in the nation between them. Last but not least we've got agents of foreign governments looking to dig up dirt and a couple of international private security companies that are basically serving as the nation's police force.

>why don't I run it?
Christ on a stick that would need SO much prep. I'd basically need a micronation sized map because to do that kind of sandbox I need to let players pick their targets. Also, car chases are a MUST so I'd need drawn out roadways.
>>
>>54827385
I've been trying to figure out how to run a Macross game recently but I need to find both a system and a way to give my players so agency in a setting pretty heavily dominated by the military. Also convincing my players to actually want to play a mecha campaign to begin with.
>>
>>54885517
Giant Guardian Generation exists, and it's intended to run mecha. I'm not sure about its quality, mind you.
>>
>>54868500
Other one I really want to run: our standard DnD setting (lighthearted anachronistic fun-fantasy adventures against classic Bad Dudes) but with a hidden nihilistic Lovecraftian undertone. Essentially, a big ass blanket of happiness pulled over a terrible world run by unfathomable horrors that are beyond all common understanding.
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