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/BGG/ Board Game General - 'Twilight Imperium Fourth Edition'

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/BGG/ Board Game General - 'Twilight Imperium Fourth Edition' Edition

Last thread:
>>54760776

Pastebin:
http://pastebin.com/NA2W929q

Alright it's official guys.
https://www.fantasyflightgames.com/en/news/2017/8/11/twilight-imperium-fourth-edition/

>For twenty years, the custom space operas created by Twilight Imperium have thrilled gamers like nothing else. Now, Twilight Imperium Fourth Edition builds on the grand space opera found in previous editions while streamlining rules and putting player interaction center stage.

>Twilight Imperium Fourth Edition aims to be the most complete version of the game ever printed. Seventeen playable races are included in the game, offering a wide variety of starting faction options. Twilight Imperium Fourth Edition brings a galactic space opera to your table, and no two games will ever be the same.

I never played it but I'm excited.
>>
>>54819371
>Barely get TI3 to the table
>Coveting the expansions, praying for reprint
>TI4

I don't know whether to be excited or furious.
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>>54819421
>I don't know whether to be excited or furious.

Why not both?
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>>54819421
At this point I could sell Shattered Empire and have enough money to buy TI4.
I think I might do that if it's good.
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>>54819371
I'm actually really surprised at how little of the core mechanics they seem to be changing. Pleased with most of what I see.
And rolling all the races into the box from the start makes me happy. Waiting for updated versions of expansions to attain content parity with the old version of a game pisses me off to no end.

Pre-Ordered instantly.
>>
>Seventeen playable races are included in the game

fug
>>
>>54819564
OP here. As I mentioned I never played TI3 but was always tempted. Some comments online mention gameplay problems such as balance.

What's that about? Is there anything you think needs fixing?
>>
>>54819421

I was coveting 3E for some time, played several times with buddy who has it, and it's glorious.

But if 4E is going to fix the balance issues (Both faction balance and other issues, like weakass dreads. I hope it will) and put some expansion material in the core game... i would be even more thrilled.
>>
>>54819575
It's just all the ones from 3E and expansions
>>
>>54819636
You think 3E is worth keeping now?
>>
https://www.fantasyflightgames.com/en/products/twilight-imperium-fourth-edition/

MSRP: $150

Seems it includes some of the modules of Shards and Shattered Empire; racial tech, flagships, revised strategy cards and factions, and I believe they've gotten *ahem!* inspiration from Shattered Ascension..

I have failed to get TI3 to the table, I guess I won't be getting TI4. At least I'll be able to resell my copy for a profit.
>>
>>54819693
>I believe they've gotten *ahem!* inspiration from Shattered Ascension

What specifically?
>>
>>54819609
There's balance issues, to be certain, but they're a long, long ways from crippling. Fighters are a little strong without expansions, for instance.

Still, there's enough room for improvement that I've put a lot of work into implementing the fan-made shattered ascension variant, which is as much a balance pass as it is an expansion and revision. But I'm probably a lot more motivated than most.

>>54819682
Hard to tell this early, but they don't seem to be ruining anything great about TI3 in the revisions here so far.

>>54819693
The pre-order edition also comes with a hardbound rulebook and a couple art prints, so the standard version might be priced a little lower. Still, it looks like the only significant feature they're missing from TI3+Expansions is 8 player support. . . which was always a trap anyways.
>>
>>54819769
Well perhaps the new edition will have improved balance.
>>
Wish they changed the combat desu. Hate a million dice.
>>
>>54819619
>FFG
>put some expansion material in the core game
Nigga what. If anything, they're gonna do the opposite.
>>
If you're wanting to try and get your friends into heavier games such as TI3/4, Forbidden Stars, etc, what games would you recommend?
>>
>>54819889
Pretty much a given, the balance issues of the last edition have been pretty well identified and much discussed for years.

>>54819890
I'm actually pretty shocked they didn't, custom dice with symbol-driven resolution has pretty much become synonymous with FFG.

>>54819909
Look for yourself.

>>54819923
What kind of stuff are they already into?
Broadly, I recommend Kemet as a universally enjoyable middleweight with serious legs that serves as a great stepping stone to longer/heavier thematic games.
>>
>>54819890
>Wish they changed the combat desu. Hate a million dice.
On that topic, they actually doubled the amount of dice in the game box from 4 to 8. Was always annoying to have to go dig for more d10s to play this game cause fights end up rolling so many dice.
>>
>>54819955
Carcassonne, Catan, Pandemic, Forbidden Island, and Hive are pretty much all I've been able to teach them so far
>>
>>54820051
Kemet would be a not-insignificant step up, but if they're not potatoes it's probably doable. Probably what I'd recommend if you wanted to go from where you are now to the likes of Twilight Imperium / Forbidden Stars in two jumps.
>>
>2 /bgg/ threads up both on page 1-2
I suppose it's better than having to start a new thread daily because it kept dying.

>>54819769
The biggest question is why are they doing it in a coffin box, instead of one of those extra deep boxes like MoM 2e, or Rebellion. No one really makes the coffins anymore because they're a bitch to store
>>
>>54820077
Awesome, thanks a bunch
>>
I literally just bought a copy of 3rd edition last week.

Motherfuckers.
>>
>>54820099
Between the conservative core changes, throwing in a ton of the expansion content, and the coffin box, I think they really want this to "feel" very much like third edition. And the bigass coffin is a not-insignificant part of 3E's personality.
>>
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Honestly my biggest gripe so far is the SpaceCat on the box isn't as regal as the TI3 one or as badass as the one on Rex.
>>
>>54819758
That was merely speculation, but the Shattered Ascension community discussed, analyzed, houseruled and hotfixed a number of the most problematic issues of TI3.
Combat, overpowered fighter escorts, some issues regarding racial abilities. Basically they did a full overhaul, and I wouldn't be surprised if Petersen actually stole some of these changes. I wonder if SA will be credited.
>>
BUT WE JUST FINISHED HOMEBREWING 3E
>>
>>54820464
I wouldn't use the word "stole" in this context.
>>
>>54819371
is this the ultimate version with all things in or you just get hammered with new expansions fast ?
>>
>>54820761
>not reading the thread
They seem to be including most of the stuff from the 3E expansions right off the bat this time around. Who knows what their plans for expanding 4E are, but I wouldn't put a red cent on "nothing".
>>
>>54820747
Take, use, pick up, steal, inspire, add, reimplement, plagiarize, modify, rework, extrapolate, append.
Use whichever word suits you, some of the content SA produced will probably find its way into 4th ed.
>>
>>54821115
It's not about whichever word suits me. Some of the words you listed are crimes, others are not. That's a pretty important difference.
>>
>>54821239
Arguing semantics is not the point (unless you're taking personal offense about me speculating things).
Even if the actually used some of SA's rules without permission (assuming it was needed in the first place), no crime can be proven unless the exact word-by-word phrasing was inserted into the final published product, which even then could have zero legal implications.
I do not know if there's any agreement or collaboration between FFG and whomever, I just believe the community discussed a lot about the rules of a beloved game and some of that is bound to end up one way or another in the new iteration of the official rules.
>>
Great, they just fuckin ruined Twilight Imperium.
>>
>>54822302
>ruined
How?
>>
>$150
lol I'll continue to never come in contact with this game. No one out of all my board game friends (and me) wants to spend the money or time on this game
There's a chance I'll try it at PAX Unplugged. I don't know if I want to spend more than a couple hours on one game there
>>
>>54821707
Even if they'd copy SA in its entirety it wouldn't be a crime because SA is fanmade content based on their own property. They can do with that what they want. They are the copyright holders.
>>
>>54822540
Why not split the bill? If you are 5 people it would be just 30 bucks a head.
>>
>>54819693
I'm happy with it as long as it includes the best of what the expansion packs did. Flagships were the most important thing to me and it looks like they're back.
>>
>>54822559
Yeah, figured as much, hence >>54821707
>assuming it's needed in the first place.
>>
>>54819564
>>54819575
>Fourth Edition not only streamlines many of the rules found in earlier editions of the game, but also places further emphasis on player interaction.
https://www.fantasyflightgames.com/en/products/twilight-imperium-fourth-edition/
>>
>>54822410
Cause it loses the special collectible geeky magic sparkles if any old person can just go online and buy a copy for $100 without jumping though hoops.
>>
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>>54822792
Great, so they made Cosmic Encounter again. Modern Fantasy Flight is such a 1 trick pony.
>>
I've waited for this moment for so long.

>they fixed the imperial card
>and they even made it into a version we were always using
>flagships and all races are available in the base box

Those are some good decisions on their part. I'll wait for the full rules and then probably buy it. My group will be really excited for this.
>>
Also, making trade tokens dependent on the territory is pretty cool. I already imagine how my favorite Hacan Emirates will be able to exploit this.
>"Khajit has wares, if you have coin! Don't mind 4 dreadnoughts on your border, they're trade dreadnoughts, yes!"
>>
>>54818092
Asking from the previous thread.
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>>54823058
Look at the turn summaries on the player aids.
Look at the unit stats.
Look at the strategy cards.
All of it reads VERY close to the third edition rules.
They certainly haven't gutted it and turned it into cosmic encounter.
All the streamlining I see is things like disabling politics until someone grabs Mecatol, which should speed up the early game.

>>54823153
>trade dreadnoughts
The Shattered Ascension Hacan Flaghsip is totally this.
>>
>>54819371
Anybody know games that use stacking dolls or stacking cups?
>>
>>54823885
Quick Cups, Top That!
>>
>>54820339
The box is fucking terrible.
>>
>>54823957
Lions look more regal on it. That's the only thing that matters, good customer.
>>
>>54820339

It looks more like the space cat from previous TI editions to be honest. I'm more dismayed at just how big a change the design of the Norr is.
The Jol-Nar look about the same, and the humans battle armour doesn't appear to have much changed about it, and Letnev appears about the same, heck it might be the same guy just older. Assuming that guy is a Letnev and not a Winnu of course.
Xxcha look like they've had their design altered a little, but they're still obviously soace turtlers, and most likely still crap.

At this point, Xxcha being useless is almost as much a part of the game design as the combat system.
>>
>>54822559
>>54822783

Plus, you can't copyright game mechanics.
>>
>>54824284
Yeah, the angular N'orr are almost giving me a Starship Troopers movie vibe. Not sure if I like it yet.
>>
>tfw I have no real interest in TI3, but am happy that everyone else here is so excited

Anyway, which do you think is better as a "narrative experience" game - Fortune & Glory or Tales of The Arabian Nights?
>>
I was hoping to be able to completely control the economy as cats, but it seems like it won't be possible now.

I'm okay with it being TI3.5, really. The one thing I'm not okay with is the combat, that was the first thing I wanted changed.

I'm perfectly happy otherwise!
>>
>>54819371
Didn't TI3rd have unique ships shapes for different colors/races?

Or am I thinking of something else?
>>
>>54825187

Something else for sure. They have unique flagships, and that's it. I wouldn't MIND some semi-unique ship upgrades tailored for your race, I also wouldn't mind some kind of optional upgrade tree rather than a straight progression for them as well but I doubt I'll get it.
>>
>>54819564
So, did FFG effectively roll both the v3 Thrones and S.E. expansions directly into the v4 core box for the $150 price tag? If so, I'm on-board.
Damn crack-dealers...
>>
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>>54825187
At a guess - you're thinking of pic related, which is Ship Pack 1 for the Eclipse board game.
>>
>>54825350
I don't see any evidence they included the Councillors variant or distant suns and domain counters, or shock troops (I WANT MY DAMN SHOCK TROOPS) but most of the major pieces seem to be there.
>>
>>54825442
I actually don't see any extra fighter tokens anywhere. Which is really interesting. Do you think they'd make fighters component limited?
>>
>>54825350
I doubt they will include all the modules from the expansions; the mercs, the Lazax scenario and the politics/diplomacy/trade variant are probably not in, nor are the pieces for 7th and 8th players.

The extra systems, the expanded races, the racial tech, te revised strategy vards and the flagships are probably all you needed from the 3ed expansions anyway, the rest was mostly rules bloat.
>>
Also SU&SD are apparently doing a short documentary on TI4's development. Should be the most interesting thing they've done in. . . ever?

>>54825513
Probably just excluded for the sake of reducing clutter, so maybe shock troops are still in too.

>>54825546
I wish I liked especially the mercs more, but they don't add enough to counteract the time and effort of tracking them.
>>
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So, what's about gamezone's heroquest? will it go to sale someday? the page have not been updated since april
>>
>playing the Elder Sign app
>tablet charger starts to make sparks
>red sparks
EIther I need a new charger, or I just summoned an Elder God
>>
>>54825702
Probably just star children in the rectifier diodes, nothing to worry about.
>>
>>54825442
>>54825546
Thank you both. As long as they got the meat and the potatoes in, I won't grumble to loudly if the parsley on the side didn't make it into the box. The main problem for me is that there's still plenty of stuff on my 'Wish List' and damn game-designers keep coming up with more...
>>
Does anyone play Shogi here?

http://www.irasutoya.com/2015/12/blog-post_6.html

Which icons here does /tg/ think would best represent
>King
>Gold
>Silver
>Knight
>Lance
>Bishop
>Rook
>Pawn
?

My only thoughts were maybe Fuji would make for a good King or Rook, but I'm not sure at all.
>>
>>54825606
Never. They made the game without the license
>>
>>54825596
>Also SU&SD are apparently doing a short documentary on TI4's development. Should be the most interesting thing they've done in.

I'd like to say I'm excited / interested. But SU&SD just makes me cringe. I can take Rahdo in small doses as his enthusiasm makes his scattered and often somewhat disorganized presentations at least bearable. But between SUSD's forced 'humor' that lacks... 'humor', and their cringe worthy SJW shiz, I have almost no desire to watch anything they make. (Seriously SUSD - if I have to look to a bunch of hipster board gaming nitwits to be my morale compass, then I am already fucked beyond all repair.)
>>
>>54825596
>so maybe shock troops are still in too
Honestly you could very easily just houserule those in, especially since you already have the pieces.
>>
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In case anyone hasn't seen this yet
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>>54826203
I already have TtR on my tablet, and I think Mysterium would lose a lot without the face-to-face aspect
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>>54826093
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>>54822583
My board game friends are single serving. We don't really hang out outside of game night and I see them once a month at most, why would I share a board game with them?
>>
>>54826203
>Due to the very high demand, we have to pause the free game redemption program until August 17th, when Gen Con opens. Thank you for your patience and your understanding.
Thanks, bro.
>>
>>54825606
It's rumored that Restoration Games is announcing their own edition at Gencon
>>
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>>54826436
Luv ya like a brudda STEEV, but ya 'shoopin game needs some work.
>>
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>>54826783
Whoops meant to save as .jpg
>>
>>54819371
Does it still take 7+ hours per game like the old ones?
>>
>>54826931
It only takes about 45 minutes per person once everyone knows how to play.
>>
>>54827113
Shit, are you serious?
>>
>>54827113
Which is bloody feckin' unlikely, given most people who actually own the game will only get to play it once or twice a year, if at all.
>>
>>54827344
Yeah, sometimes STEEV gets two games a day in, apparently.
>>54827396
Only because people are intimidated by its reputation. It's like teaching calculus to grade schoolers, don't tell them it's supposed to be hard and they'll learn in no time.
>>
>>54826436
I just looked up the rules and you don't even need the cardboard tokens, you can easily just use pennies.
My only real complaint so far with TI4 is that it doesn't seem to include the wormhole nexus.
>>
>>54826783
In my defense, I was on my way out of the house to go stab someone.
. . . And also devoid of artistic talent.

>>54827451
>Two games in one day.
Hell, I wish. We've certainly had the opportunity, but everyone always wimps out on it and want to wind down with something else.

>>54827523
I'm sure I saw a saw tooth edged tile, but it was probably just the Creuss home system.
>>
>If there are another faction’s ships in the activated system, your forces and theirs collide in an epic battle. In battle, players will roll one ten-sided die for every participating ship—should that roll be equal to or greater than the ship's combat value, a hit is assigned to the enemy. After all dice are rolled, players assign the hits rolled against them to their ships. Some ships may only take one hit before being destroyed, while others with the “sustain damage” ability may take two. The process then repeats, with both players having the opportunity to declare a retreat and moving to a friendly adjacent system at the end of the next round of combat.

Woooow is this for real? People gush over TI and the combat is barely a step up from Risk? What the fuck why? You have this huge epic game and the combat works like that? What a fucking disgrace.
>>
>own pandemic
>decide to expand to on the brink expansion
>dat price tag

Holy fuck why is it so fucking expensive??
What the fuck!!
>>
>>54827876
One thing I really hoped they would fix for a 4th wdition was Action Cards.
And by fix I mean eliminate.
I'm not a fan of Agenda cards already states to fiddle with VPs either. When playing with my group we always removed Political and Action Cards that alteres the score.
>>
>>54828103
Between printings likely; Z-Man was like Asmodee even before becoming part of the monster, they let games lapse a while between printings.
>>
>>54827960
It's a 20 year old ameritrash design, it enormously predates dice falling out of favor as a combat resolution method.
But yes, it's a little weird that they haven't given it a facelift.
>>
>>54827960
>>54828318
Don't tell Steev or he'll start sperging out about how it's great because politics are built into the game and far superior to Eclipse because of that.
>>
>>54828503
Nah, I'm not blind to the systems limitations. I was expecting at the very least something like Rebellions dice+cardplay system, but I was underestimating how much of the game they wanted to keep sacred by quite a bit.

I will say that it works a lot better than most dice vs target number systems. I love Tannhauser to death but holy balls is it a mess mechanically.
>>
>>54828503
>Eclipse
has the same goddamn battle system, just with a higher customizability for number and efficacy of hit dice.
>>
>>54828589
>>54828318
>>54828982
Speaking of TI's combat, has anyone tried to homebrew a new combat system to use? I'm really not a fan of rolling a d10 for each ship one after the other.
>>
>>54829262
You can always normalize it to the total hit range of your fleet / 10, with unspent remainders carrying over to the next round or rolling a single die for that remainder, something like that.
>>
>>54828503
You do realize that I'm the one that typically points out the lack of political options in Eclipse as one of its sorting comings when people here ask about it or 4x games in general, right? I do like Eclipse for what it does well, but it isn't the ultimate in 4x games by any stretch of the imagination.
>>
>>54829727
>sorting comings
Yea and you've been called out for being retarded as well haven't you?
>>
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FUCK YOUUUUU
>>
>>54829771
been screwed harder by autocorrect, desu
>>
>>54829798
Whenever it rolls an X on someone else's turn I hear Bill Hader's Keith Morrison impression
>oh that pesky play die
>>
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>>54829771
OMG! A typo for 'short comings'. How will my life ever continue?
>>
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Is there any way to get War of the Rings in an affordable manner? Will they do a new print run or edition? Because this anniversary stuff is making me worry that they will never come back to it.
>>
>trade strategy secondary costs a counter
>can't use your own trade goods
>can't trade without adjacent territory
Hey guise, let's take this thing that needed improving AND MAKE IT WORSE
>>
>>54832665
good games generally always come back into print. Ares still has the license and is still active with it. Don't see why they wouldn't reprint it.
>>
I was always hesitating to buy TI 3, but now I should do it finally.
Still afraid that it won't see too many plays though...
>>
>>54829727
Honestly I think that the random tech draws are a bigger flaw in Eclipse then the sparse politics.
>>
>>54832738
Primary lets you pick anyone you want to not have to pay the counter, which is actually more lenient than the old one requiring the Trade player to approve your agreements.
And you can use your own trade goods. Instead of giving someone your trade agreement card you now just straight hand them the trade goods from your commodity pool. It's essentially the same thing but with less formality about making/breaking trade agreements. It's a good change.

And trading without adjacent territory is almost a non-issue if you're not playing with a ton of people. And if you are it forces you to engage in negotiation with people you might actually be contesting systems with instead of the guy off in his own corner. I think it's a good change overall.
>>
>>54832665
Check out the board game geek marketplace.

That said I grabbed the expansions. Even if I don't play them I can sell them for the mad loot.
>>
>>54833004
Trade player having the power to deny trade was one of the best things about the card. It was a huge part of early bargaining.
>It's essentially the same thing but with less formality
No, it's not. Giving out money is simple bribery, something you could already do anyway, the other is also having a formal economic and non-aggression pact that has consequences if broken. Removing this and limiting bribery dumbs down diplomacy.
>And trading without adjacent territory is almost a non-issue
It's a gigantic issue because it prevents you from using money to influence distant parts of the map unless you play Risk to keep lanes open, which I'll bet won't be worth the expenses.
>>
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Posting some of the art that will probably be in the collectors edition of TI4.
>>
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>>54833448
>>
>>54819421
I feel exactly the same way
>Get a great group for TI
>Friend buys the core game, I buy an expansion
>Group breaks up as people move away, I buy friend's game so I don't have an expansion with no core game
>Have yet to play it since
>Hear about TI 4
I've been trying to get a group together to play TI before the new edition comes out so I can get some use out of my copy before it becomes obsolete or whatever you would call it (outdated? last year?).
>>
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>>54833464
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>>54833475
>>
>>54825606
There's never going to be a real new version, right? Nobody's actually going to get Milton Bradley, GW, and Chaosium to all come to the table.
>>
>>54828318
>It's a 20 year old ameritrash design, it enormously predates dice falling out of favor as a combat resolution method.

Then again, don't most "heavy" wargames still rely heavily on combat resolution via dice? I'm mostly thinking hex-and-counter or block type wargames here btw, though for example the COIN series also have some level of die rolling. Or does dice resolution simply work better in those types of games for some reason?
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>>54833487
>>
>>54824506
I cannot play Tales of the Arabian Nights after the last time. The game seems to be purely random, your decisions and skills seem to relate in no fucking way. Want to be aggressive and attack lots of things? Magic or swordfighting are no more useful than storytelling. I spent 90% of one game in fucking prison failing to break out repeatedly despite choosing different options.

I like the theme and the concept, but whenever I play tales I feel like my actions mean nothing and if I choose randomly I will probably do as well as if I decided to think about the best possible choice.
>>
>>54826809
What would we do without artifacting?
>>
>>54827344
Once you get it down, my group could finish a four player game in 2.5 to 3 hours. I imagine it might scale differently once you went all the way up to 8 players but I still couldn't imagine it taking more than 7 hours.

Even then if you are playing a huge game you might as well make a day of it. Start around 9, play for 3 hours take a lunch break, come back, and finish around 4 or 5. I personally like sitting down with a bunch of my friends and playing one or two huge board games over the course of several hours taking a break for food.
>>
>>54832878
No fool buy TI4!
TI3 is deprecated, it'd be like buying a TI-99 to do your taxes.
>>
>>54833500
Wargamers recognize that manipulating the dice is another facet of strategy instead of REEing at randomness.
>>
>>54833988
Manipulating the dice by throwing a bunch of fighters for a better chance to roll a hit?
There's no options in TI3, this isn't a mtg deck where you can build around the rng.

Unless you know more about it and are willing to share, I would want nothing more than to be sold on TI3/4 combat.
>>
>>54828103
just bought on the brink
totally worth it
>>
>>54834041
It's really just buying better tech.
I houserule the fuck outta combat desu.
>>
>>54834059
Also I was speaking generally about wargames, not specifically about TI.
>>
>>54834059
Well wargames sure, because the combat is the only thing that matters. Losing combat in TI3 costs you time, rounds and resources - so planning ahead and getting fucked by luck is way worse than in, say, 40k.

What houserules do you use?
>>
>>54834073
I don't, I lied.
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>>54834088
Well fuck you
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>>54834088
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>>54819693
>I have failed to get TI3 to the table, I guess I won't be getting TI4.
My brother has TI3 which we have failed to get to the table more than once. The issue here I'm afraid more than anything is my brother is not a teacher. He's a teacher in the sense that a robot reading the entire instruction booklet cover to cover is a teacher. I really want to get 4th because I bet it's a little easier to teach and then I would be teaching it, and I teach a LOT of games. But then I feel like I would be getting him kinda salty that I'm devaluing his big game.

I shouldn't worry too much. I've given him chances to bring it to the table and he doesn't, and our group even wants to play it. He's a great player, just man you should not own games you're not prepared to teach.
>>
>>54834231
that is one thing - the other is the question - what this title does better then other 4E titles ? (like Eclipse) - and is it worth those extra 4 hours and middle cut off point where players are playing with knowledge that thay will lose anyhow ?
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>>54834384
I'll take any 4x game without Eclipse's randomness bullshit over it any day.
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>>54834447
>Can't handle randomness.
>Playing a game with dice.
>>
>>54834462
There's a difference between getting bad rolls and drawing boring tech.
>>
All this discussion has me thinking, there really should be a way to overhaul TI's combat system into something only pseudo-random, more "total strength, add roll, compare" than "roll for hit."
>>
>>54834475
This. I don't mind dice being in a game. But having to slowly watch myself lose over 3 hours because some faggot didn't draw any combat tech except when he was picking first is fucking bullshit. And that's on top of dice resolution combat and random draws for exploration (which can also fuck you over).
>>
>>54834522
Maybe something similar to Forbidden Stars? Dice rolls augmented by combat cards? Maybe give everyone a small deck of 10 or so cards ala Kemet that they can only use once until all have been used?
>>
>>54832665
>will they ever redo their most popular game?
Ares just did a run of it to restock over the winter, it sold out because it's popular and they're not giant so the print runs aren't massive.

>>54832752
They also have problems with their supplier or transport, because Hunt for the Ring has gotten pushed back a couple months again.
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>>54832993
>Honestly I think that the random tech draws are a bigger flaw in Eclipse then the sparse politics.

I noted the same thing - pic related. I own Eclipse and all the Eclipse expansions and the 'mini-expansions' with the additional hexes too. And I do still like playing it. I would guess that the 'random elements' are what make it so appealing to many. In Eclipse you can still win the game just by being lucky. Using good strategy and tactics helps, but it doesn't guarantee a win.
>>
>>54833493
Not from the guys who *tried* to run the KS. They apparently never really secured the license(s) (though they might have been mislead about having the OK). The details are a bit sketchy, but sadly it seems like the answer is a resounding NO and will remain that way for the foreseeable future.
>>
>>54836636
>just by being lucky
While I'll agree that luck can have a large impact, I disagree that the game can be won or lost ONLY by luck.
>>
>>54834231
>I shouldn't worry too much. I've given him chances to bring it to the table and he doesn't, and our group even wants to play it. He's a great player, just man you should not own games you're not prepared to teach.

The problem here is obviously more than just your brother being bad at teaching...

Are you and the rest of the group incapable of reading a copy of the rules in advance for yourselves?

Are you and the rest of the group incapable of finding / sharing / watching "How to play TI3" videos from YouTube, etc?

Are you and the rest of the group incapable of pitching in by finding and printing out 'gaming aids' that help players understand and play said game more easily? (Because there are a metric butt-load of them out there.)

Trust me, I know (I KNOW) it can be hard difficult to get a group of gamers to prepare for something in advance. But if you and the others really want to play an epic game like TI3 - it shouldn't be THAT hard to get everyone motivated to do a bit of pregame research. Try delegating a bit to different members of your group. 1 should find videos, 1 will send out the rules PDFs, one will find helpful player charts and tables, etc. If the group as a whole can't get its act together and do what needs to be done in order to have a good game of [insert any game name here], then odds are good that you didn't really want to play it all that much.
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Smash up?

Seems awesome but it also seems like showing up for a free tourney where you get a single faction deck for free would be a bad idea.

I mean reading about this it sounds like something where a little bit of knowledge would go a long way and as the new guy you'd just get slaughtered in round 1 by some munchkin who has some power combo deck they'll force all night.

I'd have to make a moderately large effort (long drive, forgo family time) to make this tourney and I'm thinking it would be a lot like trying to play MtG for the first time in a tourney or playing your first game of dominion with a lifetime player and using the base decks (e.g. absolute ass ramming)*

*I've actually played Dominion twice, both with huge Dominion collectors and both times I came in 2nd. The second time was with the base decks and the owner nearly doubled the rest of our scores.

So I'm thinking good game, making a big effort to get to a tourney not a good idea.

Thoughts?
>>
>>54836758
Favorite example of getting hosed by luck in Eclipse:

5 player game - myself, a player with a couple dozen games of Eclipse worth of experience, and 3 first time players. The Experienced player also plays a lot of war games and is used to dealing with dice and RNG.

Game starts and we begin teaching the new players - things are moving along. Veteran player's first 3 sector explore tiles drawn are 'Alien' sector, 'Alien' sector, and a '2 Aliens' sector'. Which means he's mostly hemmed in during the early game and struggles to get an economy of any sort going. (The alien tech tiles he got were OK, but the sectors themselves give little in the way of VPs or long term resources. And without an economy, its damn near impossible to beef up a fleet.)

So mid-game rolls around and the veteran play might be OK if he can just get some much needed techs like 'Advanced Mining' or 'Advance Science' to improve his economy. <Nope!.jpg> Either the Tech tiles he needed didn't come up, or someone else bought it before he had a chance to snag it. (Pretty much described turns 3 - 7 for him when it came to tech.)

By the time the late game rolled around, the veteran player knew he wasn't in the running to win the game. Even the newbies had larger and better equipped ships / fleets, and far more VPs based on sectors held and tech developed. He was a good sport about it and the newbies had fun and were willing to play more games of Eclipse, but I know that kind of sucked for him. He didn't make any 'terminal' mistakes, he simply got hosed by: poor sector draws, followed by 'meh' combat dice rolls early game, followed by bad luck with the 'tech' mid game.

I ended up winning that game as the newbies all battled it out for control of the center with the 4 VP sector while I managed to steal a sector or two from my neighbors on either side on the last turn.
>>
>>54837675
Smash Up is... alright, I guess, I'll play it if someone wants to, but won't pick it myself.
So, I would not go out of my way to make it to a tourney just to play the game itself (especially not with a long drive), but maybe you'll have the chance to meet gamers in your area and/or play something tastier than Smash Up.
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>>54837740
When I played Race for the Galaxy I was dealt a fully escalating military hand with only one gap. The entire game I only needed one more +1 military to fucking blow the thing out of the water.

Turn after turn no military cards showed up. I finally drew 8 cards (explore + bonus) two turns, back to back and only one card - the sixteenth card in a row I drew was that +1 military. I lost the game by two points because it ended a turn before I could put down either of my high point military cards I'd been holding since the deal, each of which would have been worth more than 2.

Fucking luck man.
>>
>>54837811
Damn man, I hate when that happens
>>
>>54837675
It's OK.

It gets geometrically better with expansions since there are far more combinations to explore (I've got Pretty Pretty and Obligatory Cthulhu myself.) Elder Thing Robots and Cat Faeries are pretty mean. Princess Wizards, fun as hell.
>>
>>54837811
Welcome to race for the galaxy: Sometimes the cards don't like you.

Not quite as soulcrushing as dropping card #12 as military going fast as fuck only to have someone else have dumped an insane value 6-cost development on the same turn and win when you ended the game.
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>>54837811
> when you need that 'one last bit' to complete an awesome strategy...
> and it arrives to late.

MFY
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I'll keep collection wagglan until you guy like me.
>>
>>54838645
Well, you can fuck right off, you needy emotional cripple :^) good taste, good spread btw
>>
>>54838645
Can you tell me more about San Juan and Seasons?
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>>54838645
Terrible collection. I'd only play about 85% of those games if given a chance. ;) (Though I would have to take a hard-pass on Dominion. Just cannot into Dominion.)

*******

Things on my 'Want List':

Heroes of Normandie / Hereos of Black Reach stuff - $315
Near and Far 2nd Edition - $120
XenoShyft Dreadmire + expansions $100+
Kemet + Ta-Seti - $102
Level 7 - Extreme Prejudice expansion - $38+
Mare Nostrum - Atlas expansion - $45
Sekighara - $46
Shogun Big Box - $75+
survive: Escape from Atlantis - $28
Three Kingdoms - $42

Total = $911 How appropriate!

Apparently pic related...
>>
>>54837675
I love Smash Up. One of my all time favorite games to get people in quick and have a fun time. It gets better with more expansions certainly but even just the base game is good

That said I have no idea why you would want to play it in a tournament setting. I would assume everyone is either going to just play Geeks or Wizards with some face smashing faction and that sounds incredibly boring if not aggravating. I'd say pass on it and just buy the All-Stars faction when the price drops. That was my plan at least
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>>54838645
Here's mine. I don't feel the need to get TI4.
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>>54839643
Which is your Favorite Vital Lacerda game? Are you planning to get Lisboa?
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>>54838884
Thanks!

>>54839012
San Juan is a really good role selection card game that plays in 30 minutes and still leaves you with plenty of interesting decisions to make. It takes less than 10 minutes to explain and once it clicks, it's very easy to play. Personally I prefer Race/Roll for the Galaxy but San Juan is a perfect stepping stone and a very good game on its own.

Seasons is a dice rolling game with elements of drafting and resource management. I like it but it's not great. I found that a lot of the times the game is decided in the drafting before the game but you still have to go through the next hour of gameplay. It could have been a lot more if the cards were better balanced. Maybe the expansions help, I haven't played with them yet.

>>54839038
I still like Dominion, no other deckbuilder comes close to the number of combos you can pull off on a single turn. It might be dry on theme but who needs theme when the mechanisms work this smoothly?

Regarding your wants, I'd go for the regular Shogun rather than big box, the expansions are honestly rubbish. For Kemet, Ta-Seti is nice but not necessary, all of its changes are beneficial but the game is great even without them.

Extreme Prejudice is a must have and I'd go for that first.

>>54839412
Nice one! I've been looking for a reasonably priced Starcraft but it's impossible to find.
>>
>>54839690
Currently Kanban but I have high hopes for CO2 v2. Looked at the Lisboa kickstarter but decided against it, just seemed unecessarily overbuilt and not a fan of the art style direction of that and the new Vinhos.
>>
>>54839719
>looking for a reasonably priced Starcraft but it's impossible to find.
I lucked out desu. I got mine second hand off ebay for $90 and it seemed like a good deal. The box has some water damage, but the contents are complete and in great shape.
The best part is, I got Brood War and Typhon in the box for free, previous owner didn't know they were in there.
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>>54839799
I envy you so much right now.
>>
What's some cheap games with good miniatures?
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>>54839894
You'll have to be a lot more specific.

Fantasy Miniatures?
Sci-Fi Miniatures?
Post Apocalypse Miniatures?
Zombie Apocalypse Miniatures?
etc...
>>
>>54839894
Abaddon costs 20 bucks now and has good quality minis.
>>
Never played TI. Why can't you play it with just 2 players?
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>>54839894
The d&d board games come with so many minis that the price per mini is pretty low
>>
Went to a meetup today, played some nice stuff

>Pit Crew
Easy to get to grips with - reminded me a bit of 5-Minute Dungeon

>Sagrada
First game was pretty close and really easy to play... second game we got screwed with public objectives and some crummy powers.

>Laser Riders
Joyfully wonderful aesthetics, but it hides a fair amount of depth. Think X-Wing, but a race game with random objectives
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>>54840533
>Pit Crew
The one from Stronghold or the one from the Brazilian publisher?
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>>54840082
You can, it's just less interesting. A great deal of TIs appeal is negotiating with and manipulating the other players and their agendas. With two there's no such thing as shared interest or compromise at any point - you're going to cut out the other guys heart and eat it or lose.
>>
>>54840742
But on the website it says 3-6 players.
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>>54841130
Because that's what it's designed to work well at. Christian Petersen isn't going to show up at your house and come at you with a knife if you go off-menu.

But I still don't recommend it much, there's no shortage of really good 2p games out there. Two player TI can be an interesting curiosity, but it's far from the full experience.
>>
I quite like a few things about TI4 from what I see.

The new tech tree system is a much more elegant way of handling pre-requisites and science planets matter more than just a discount. They can allow you to jump up the tech tree which folds them in neatly with the new paradigm.

Also giving every ship and building an upgrade form and placing it directly on the play mat is an elegant way of folding in upgrades and making referencing what your ships can do amazing.

(For example, I imagine the Embers of Muaat race just has their weaker War Sun on their sheet instead of on a racial box taking up space. They can then use the same upgrade everyone else uses to get the full war sun stats.)

The Construction action actually solves a minor issue I had with building Space Stations in the previous game, it just felt... kind of backwards and over-complicated to build a space station I guess?

Also, locking politics to behind Mecatol Rex means that there's this bigger emphasis on Mecatol being not only the capital, but the owner of it starting a new Empire in the Twilight years of the setting.
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as long as we're posting collections...
anybody wanna give me some recommendations?
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>>54841262
>implying Petersen doesn't have dozens of underpaid interns ready to murder LGS owners so ANA can complete their master plan
He would gut you like a trout if it meant he got 3 more LCG/X-wing customers, what makes you think he wouldn't for fucking around with his baby?
>>
>>54840696
Stronghold... I think. What's the difference?
>>
>>54842259
Two different games, same name; haven't heard much about either other than that they look good, and the Stronghold one is an Englestein game (which usually means interesting mechanically)
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>>54842288
Well, the one I played had cars "sponsored" by different board games e.g. Piratoons, Terraforming Mars, etc.
>>
>>54841619
Check out Tammanny Hall
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>>54842332
Stronghold one then, been hearing it was solid, good to know that wasn't *all* hype. All that's out on the Brazil game is in Portuguese
>>
>>54841619
Throw out 70% of your collection and start again.
>>
>>54842530
I wouldn't bring it out every game night, but I'd definitely play it every now and then.
>>54842752
Oh, come on! He only needs to throw out 15%, maybe 20% at most!
>>
>>54843617
Machi Koro, Munchkin and some of the Catan spinoffs
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>>54844317
I like Machi Koro, but I agree with you on everything else.
>>
>>54838645
would play with/10

>>54839412
>including expansions
absolutely munchkin

>>54839643
>Valley of the Kings
Mein Negro

>>54841619
Need better games/10

Here's mine so you fags can rip me apart.
>>
>>54836863
In my experience, boardgamers are too ADHD to get them to put any forethought into anything.
If I care about playing a game I have to read and reread the rules, understand them perfectly, prepare mental examples and then bring them to the table the same evening / sunday afternoon e are supposed to play.
The mental exercise is good, though. Also I have made quite the reputation at our club as the "rules guy". It's gotten to the point where I can usually dictate what we are playing at boardgame night by just stating "if we are playing a game I don't like someone else has to learn and explain the rules."
>>
>>54844529
Cross thread post for relevance.
>>
>>54844617
In the modern era people are used to being swarmed with ads, tweets, and other 30 second tid-bits. Anything that takes longer than 1-2 minutes is too much for them to be bothered with. I definitely do not mind teaching TI3, as I've done it before, but everyone I knew before hand who would easily stick out a 8-12 hour game and were always thinking in advance.

I am hype for TI4, even if I may never get to play it.
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Clearly needs some work.
>>
>>54844617
While I agree that it's a problem - I don't think it's just gamers. Modern society seems like it has been conditioned to have a "all knowledge based answers come easily, and in 30 seconds or less" mentality. So many people here in BurgerStan (U.S.) have little or no ability to focus on things that require a bit of long-term effort. It's frankly appalling how few adults here actually read a book once they graduate High School or College. So it isn't much of surprise that folks don't want to read game rules or do other activities that require more than a few moments of mental prep work.
>>
>>54839719
>Dominion

That's the weird part - I know it's a good game. I played it with a group of friends I've known for ages and they're good at teaching. It just fell absolutely flat with me. When people ask about deck-builders I do recommend it, I just have zero desire to play it again much less purchase it. I love Core Worlds and own it plus Arctic Scavengers, Eminent Domain, etc.

>Regarding your wants, I'd go for the regular Shogun rather than big box, the expansions are honestly rubbish.

It's Queen Games - but I'm somewhat of a completionist when it comes to board games.

> For Kemet, Ta-Seti is nice but not necessary, all of its changes are beneficial but the game is great even without them.

I've heard plenty of good things about base Kemet, but again, it's that damned 'completionist' gene. ;) (Though in this case it isn't a bad thing.)

>Extreme Prejudice is a must have and I'd go for that first.

I haven't heard much feed-back on this one, but I do like Omega Protocol (and Gears of War) so this one seems like an 'easy A+' for my collection.

Thanks for the feedback. ;)
>>
>>54844611
>absolutely munchkin
Yeah, forgot to add the filter. I don't have that many tho.
>>
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One Deck Dungeon dice replacement done.

If anyone on here is interested in one of my three spare replacement sets, let me know before I post on board game geek. Don't know what I'm charging yet.
>>
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So if you game with a group, does your group expect you to know and have played any games you bring? Or do they mind sitting down and learning a new game with you that you all want to play?

I have three new games to bring but I don't have time to fully read and test play all of them by myself, and I have no one else to game with.

The last time I brought something I'd only read through and youtubed people seemed irritated, which I don't usually get when teaching games.

I'm just curious because I'm sitting on three new games with no time to fully verse myself and I was wondering if my group is normal for expecting you to have played anything you bring, or if that was odd.

My group is a meetup but it is also the ONLY people I ever get to game with.
>>
>>54848121
what was wrong with the original dice?
>>
>>54848454
It depends on the game. Unless it's one that has good solo play, I've never played a game before introducing it to my group. People are usually forgiving of my having to reference the rulebook etc. when they're learning themselves.

Why did they get irritated last time? Did you do a poor job of conveying the rules, or did you make errors? What level of game complexity are we talking?
>>
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>>54848497
cheap, light, flawed

just didn't feel good rolling them and moving them around on the cards I was constantly knocking their light, rounded shit over. Half the playing was trying to remember the rolls in case I brushed any of them.

pic is random original dice. lot of flaws.
>>
>>54848604
>Why did they get irritated last time?

It was Yashima. I went in thinking it would be a light move the minis around do battle, but every card has like 5 things on it. It didn't help that nobody cared for the game (including myself).

Actually in retrospect I hadn't prepared at all- I mean I hadn't even watched a how to play youtube, so it was kind of like I thought I was offering flan but accidentally served up salt pork and biscuits with weevils.

The other time was when I somehow just completely missed one small minor note in evolution: the beginning and didn't know that there was a three trait limit. They still make fun of me for that, and they make fun of me for bringing in shrink wrapped games on occasion.
>>
Fellow fa/tg/uys, I might be have a situation coming up in my group before too long.

I have one fellow in my group who has a rather bizarre worldview and some very controversial beliefs. Which in and of itself isn't really a big deal cause ya know, to each their own.

But do you guys have a cut off point for what you're okay with in terms of what kind of people you associate with? Like, if someone is blatantly racist, would you not game with them, even if they aren't directly offending you? Or would you just ignore it? If someone were to say some disgusting and vile things about other people you do know or don't associate with or don't care about, would you stop gaming with them because of that attitude?

And before anyone says 'talk to them about it' I have and their responses have been things like 'I'm just a realist' or 'It's just the way I am'.

To a certain extent I am just fine with letting everyone keep their little bits of crazy under wraps (cause we all have little bits of crazy), but when it starts coming up often enough in conversation, it's getting to a point where I don't want to interact with that person anymore.
>>
>>54849164
Storytiem, anon. How bizarre is this dude? How fucked up his beliefs/values? How is he harshing your mellow?
>>
>>54849164
Idle banter is one thing, but being a genuine asshole is another, especially if it's deliberate.
>>
>>54849293
I don't think it's fair to be specific about their beliefs because depending on yours it could color your response.

In general though, how far outside your own worldview are you willing to put up with other people if they vocalize their own view?

>>54849317
And this is where I'm a bit torn. I don't feel any direct dislike towards them because they are not directly an asshole to me, or to anyone in the immediate vicinity. But they talk a lot of shit about people and things not present. So I'm having a hard time deciding if it's justified disliking them because of that.


And this isn't about 'safe spaces' or any bullshit like that. It's about what someone is willing to accept in the people they choose to interact with.
>>
Between King of Tokyo and King of New York, which would you guys suggest picking up? Is it worth it to get both or better off to just get one?

I've been looking for something to scratch my Kaiju board game itch and I've heard good things. Is there really enough there to justify the price tag though?
>>
>>54849410
Size of your group?

I don't let shit slide. I've told my college professors I'm gay, gotten rolled on by cops for harassing people in handicapped spots and have a real hard time keeping from yelling at every asshole who stinks up my world by smoking. I do try to keep the last one to legit no smoking areas, but most people just figure if like they smoke at the park nobody well have the balls to call them out.

But I mean it does really depend on what he says, if you're otherwise friends and how big the group is. I've taken issues to our organizer just to have him promise to say something and then pussy out, but I'm damn sure going to say something if the issue shows up at my table. I'm pretty sure I've gotten a different problem gamer to stop showing up after our organizer failed to see a problem. It's tough though because I don't want to be the problem and having issues with other gamers and a big mouth is not always a good combo.

So do, share details. Let us make colourful responses.
>>
>>54849748
King of Tokyo has few flaws. I honestly don't know how or if king of New York is different.
>>
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Ffffffffffuck.
Last thread I said I'd eat my own face if they announce anything twilight imperium related.

Well fuck.
>>
>>54849748
I played KoT first and thought it would be nice if it had some more decision-making, then played KoNY and liked it quite a bit, there's some more meat on its bones while remaining a light game with nice interaction and fuck you mechanisms. My vote goes to King of New York, but I understand people liking KoT, it's a great game for non gamers or young players.
>>
>>54849783
chop chop anon. literally.
>>
>>54849783
https://www.youtube.com/watch?v=YA4vDT37rzc
>>
>>54849410
>they are not directly an asshole to me

Again it depends on what exactly he's saying. Like
> all women are just dumb cunts
Would get a do you feel that way about your moms tho? And if he does then, so are you saying that about my moms?

If it's niggers or Jews I'd probably make up some bullshit (or not) about what came up in geneology dna results for me or mine- basically lay out, funny thing, turns out my mother in law is not German at all despite being born and raised there but is half British and lil bit Jewish. Basically make it personal so he maybe thinks twice about spouting off.

At the very least I'd say "dude, inappropriate" every time he opens his cunt mouth.
>>
>>54849164
Probably talking to the wrong people here. If I was "that guy" I would tell you to take your SJW virtue signalling and shove it up your arse.
>>
>>54849748
Yeah I'm gonna go with what the other anon said about KoNY, it's like KoT+. I would really only ever play Tokyo with kids or non gamers. I'd say to go by you're group. If they're newer to gaming, go with Tokyo for its simplicity. If you're group wants something with a bit of extra oomph, go with New York.
>>
>>54849164
>>54850055
I'm not one for pillow lined safe spaces and trigger warnings, but if you're gonna act like an asshole whether it's to me or to someone else, you better be ready to be treated like an asshole.
>>
>>54849410
>how far outside your own worldview are you willing to put up with other people if they vocalize their own view?

I respect worldviews and opinions, if someone gets too vocal or too obnoxious I'll ask not to bring up the subject, not ever.
>>
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So....
Is the 4th edition better than 3rd edition with Shattered Ascension overhaul mod?

Cauz I aint rebuying shit.
>>
>>54850124
Probably more elegant but less interesting. Hard to tell this early though.
>>
>>54850124
Fuck knows. We'll have to wait and see exactly how the modified rules play.
I'd bet you can implement most of TI4's relevant gameplay changes on TI3.
>>
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Considering FFG I'm actually surprised they aren't bring proprietary dice to TI4 and only packaging about a third of what you need to actually comfortably play the game.
>>
>>54849164
From what little you've said it sounds like the guys an unpleasant person to be around in general. Personally I don't enjoy being around overtly abrasive people. My play group is full of people who are politically incorrect, who enjoy black humor, and tear into each other for fun so it's not a safe space issue. I just don't like assholes.

Would you be able to bring new people into your group without worry? Would you have to tell the guy to keep his mouth shut? Would he make the group uncomfortable with just his presence? Cause to me it sounds like keeping him around simply isn't worth it.
>>
>>54819538
You're too late. On my local buy sell trade group, there are about 3 copies going with no buyers.
>>
>>54850112
You say this but I don't think you quite realise how "inoffensively" stiffling a bunch of lefty fuckos are. See I tried it the nice way with my first group. Bit my tongue, made sure not to say anything that flew in the face of groupthink too much because I didn't relish the prospect of yet another 30 minutes of 3 people in their "oh so polite" way telling me I was badwrong. I just wanted to play the damn game and not either sit in silence the whole time or watch every sentence like a hawk.

Of course it eventually came to a head when they trotted out their token transfluidgender (aka completely fucked in the head) person whose every conversation was "oh woe is me I can't decide whether to chop my dick off yet, by the way don't misuse my pronouns (which I changed again before I came over) shitlord" and I got into another lengthy "debate" about how there is no pay gap, women are just lazy dumb fuckers.

So yeah, from the viewpoint of the other guy, good for him. If you don't like it then straight up tell him to get out or shut up about it.
>>
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>>54850117
Get them you beast.
>>
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>>54850330
>>
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Can we go back to talking about board games?
>>
>>54850330
I wonder if these types of people can get along nicely with anyone outside their safe space echo chamber.
>>
>>54850427
Give this man a VP.

I joined a gaming group few weeks ago. Meetings in a pub, from 15 to 30 ppl. So far looks like everybody there pays attention to take care of the games but nonthenless beers and snacks are there constantly.

Im trying to push myself to bring my games but none is sleeved and my collection is still small so i treat every box as special. Dpes this feeling go away with time?

Organisator seems to have most of games sleeved but not all of them and yet seems like he doesnt mind bringing his collection to random people.
>>
>>54850550
After you go there a few times come of 'em won't be randos, but acquaintances. Maybe even friends if things go well. I'll still insist on care being taken and beverages kept well out of the way.
>>
>>54850550
I only sleeve things that are either collectorish, or are going to see lots and lots of shuffling. So I typically sleeve deckbuilders and some other card games, but not too much else. Of course I play mostly in a game store where it's a rare thing for our group to buy/bring snacks.

If you don't feel comfortable bringing your games, then don't. If there's plenty of games there already then there's no need for you to bring yours unless you wanted to play a specific thing you have.

I've gotten more and more relaxed over time with my games because they're meant to be played after all. But I completely understand the desire to keep them from being destroyed. Watch how they treat other peoples games and if they seem to take care of them, then you could decide if it would be safe to bring yours.
>>
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I hope I get to play Ashes, Resident Evil and Eldritch Horror some day.
>>
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>>54850427
>Can we go back to talking about board games?

When do we EVER talk about board games here? It's mostly just talking about our imaginary board game waifus...

And speaking of shiz we don't talk about, why do we have two Fallout games coming out? Looks like one is from FFG (Fallout) and the other that has some nicer looking minis (Fallout: Warfare) is from Modiphous. I like a lot of Modiphous' RPGs, but DAYUM!, can they get any more irons in the fire? I wonder how long it's going to before they bite off more than they can chew...
>>
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Any recommendations for games that can fit 6+ players? Preferably something with at least some mechanical depth, not just "it's Mafia but there's a twist". Downtime isn't such a huge issue, but of course the less the better.
>>
>>54849164
Are you Dylan? I think my statement about a triangle trade game was perfectly apt concerning Mombasa.
>>
>>54850221
TI doesn't make Star Wars aspie money.
>>
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>>54851232
Came in third by a very thin margin because I didn't know that gold was worth 1vp each and spent it foolishly.
>>
>>54836863
I do admit I could put more of an effort into learning the game myself, but I think anyone who has been a part of a roleplaying group knows how well assigning homework goes over. ESPECIALLY reading a PDF of a book. No one wants to sit at their computer and read a fake book. And I know you're going to say "Well that's your own fault!" but life is busy. Player aids are nice but only go so far, and everything else is asking people to do work on their own free time for a game, and in my experience people learn boardgames best at the table. When you're just watching a video you often don't have a lot of context as opposed to being in front of the board actually picking up and moving the pieces, and I have had an extremely hard time finding a finely cut rules video in the past. So many times I've seen people doddle off into poor transitions, fail to show what they're talking about, or get caught up too much showing themselves shuffling a deck on camera in real time which is always a riveting watch. These all might serve as potential substitutes to actually having someone teach a game, but by far the most effective way to learn the play a game is to have someone good who has thought of a good order to teach the game in there showing you and answering the occasional question.
>>
>>54837675

My brother has all the decks. It's in our groups game box. I play it every now and then. It's alright. Just play robots and wizards and you'll be fine.

>>54819371

So if I thought this was catan and risk in space would I be wrong? If it is, I'm gonna get this for my brother for Christmas. After reading about it for 2 minutes it seems pretty cool.
>>
>>54851640
>So if I thought this was catan and risk in space would I be wrong?
https://www.youtube.com/watch?v=vfcKY4GUzOk&index=5&list=PLuhACAvGwzxeXsCitr5UTFNnt3C4e85nU
>>
>>54851640
Twilight Imperium is like, pinnacle "Ameritrash" design. It's complicated for the sake of complication. It has components for the sake of components. It puts theme as its primary focus.

It's awesome, but it's very much not Catan.
>>
>>54851379
Tricky number because most good heavier games are better with 3-4 (maybe 5); short answer for 6 you should own For Sale/Diamant/KoT/etc for beginners and not-Dune for experienced gamers
>>
So what's the best way to get Gloomhaven right now?
>>
>>54852733
Aren't there pre-orders up for the next printing?
>>
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Holy shit some of you people have sick collections. Mine is tiny comparison.
>>
>>54852781
>encounter
>marco polo
>a couple good 2p light-medium games
Naw your collection's good the rest of us are just addicts.
>>
>>54852737
I only found this information on their kickstarter:

Please take note: There are no late pledges.

If you missed the Kickstarter, don't worry! The game will be widely available in retail this August/September, so you can pick it up there!
>>
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My small collection in comparison.
>>
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Posting mine.
Looking for news titles, including one more game to play with nieces..
Carcassone works with them but i'm tired of it.
Patchwork with simplified rules works.
KoT and Jamaica arę slightly too complex too.

Thinking about Escape the cused temple but i dont know if its not going to be a bit scary. Hints?
>>
>>54853272
Ravensburger's Labyrinth games are great for kids, as are Tsuro and Indigo. Zooloretto, Takenoko, Cat Tower have the cute factor.
>>
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>>54852781
>>54852862
looking for recs. i mostly play with my gf and she can't handle arboretum - it's actually tense.
Our favorites are concordia and pandemic
>>
>>54852781
Better to have a small collection of games you love and get to the table than a warehouse full of stuff you might only pull out once a decade.
>>
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>>54833448
Ahahah why the fuck does Letnev guy look so goofy wha t the hell
>And the thing people complained about was the lion guy
>>
>>54853601
My gf loves Raptor. It's incredibly fun and also tense but not in a nailbiting sort of way. Check it out.
>>
>>54853799
Well, spacecat is the most recognizable of the TI universe races. Hell, I own TI3 and couldn't tell the Jol Nar apart from the Winnu or the Mentak without looking at the race sheets.
Unique aesthetics are great for immersion, but familiarity helps you recall and identify. Space cats, turtle men, tree people, !swamp thing, etc. are good enough descriptors.
>>
>>54840533
>Sagrada
I've seen people rave about that game. Did you think it was worth the hype?
>>
>>54844611
>Forbidden Stars
>Fairy Tale
>Merchants and Marauders
Can you tell me more about these three?
>>
>>54848121
Nice! If I had a copy of 1dd I'd snag one from you
>>
>>54853601
Look at Blokus - it's fun and low stress.
>>
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It's a little cluttered with all the KDM stuff
>>
>>54855164
1.5 campaign stuff? I paid for my Black Friday lantern but refuse to put it in my collection until I physicall have it
>>
>>54851379
Eldritch Horror
>>
>>54855679
I just did it so I don't forget later, but I wish expansions were on a different list
>>
>>54855784
You can always cheat like I did. I have two BGG accounts. One I use to list my main games, and the other one to list main games plus expansions. When it comes to posting a collection on /bgg/, I just screen shot the smaller list. Problem solved.
>>
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>>54851504
that's racist bro
>>
>>54853601
Onitama is a great two player game. There's also Patchwork, which my wife loves, and Seven Wonders Duel, which is nothing like Seven Wonders but is still a damn good game.
>>
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I'm a casual, what can I say
>>
>>54855941
we already all of them
my gf doesn't like onitama, too chess-like
we both love patchwork
seven wonders duel seemd scripted
>>
>>54851536
1. I fully understand that life is busy and there are a ton of distractions and responsibilities.

2. I understand that having a good live instructor makes a world of difference when it comes to learning. I teach tech classes for a living.

But I'm reminded of a comment a friend who served in the military made:

Q: "What's the maximum effective range of an excuse in combat?"

A: "Zero meters"

So lets see if we can summarize the situation:

Friend (brother) owns game, and group wants to play said game, but owner isn't good at teach said game.

Solution: Owner is entirely responsible for everyone else's enjoyment (rather than 1 or more players taking responsibility for themselves). If owner isn't a good teach, then simply abandon game.

Wow! If your level of commitment is "I'll learn to play, but only if someone else does all the mental heavy lifting for me (i.e. I'll put in the bare minimum mental effort into learning it myself).", then the simple truth is you / your group really *Doesn't* want to play it all that much.
>>
>>54856013
abalone
>>
As someone who loves big epic games, how is TI more than just space Risk?
>>
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>>54856029
>>
>>54856029
>game night is combat

Not the guy you're responding to but sometimes it just isn't worth the effort of being the guy who knows everything and always does everything to pick up the slack of people who don't bother.
>>
>>54856162
That's like saying you're a fan of big epic rock bands, and then asking how Queen is any more than just smash mouth with a gay vocalist.
>>
>>54856162
It is literally just space Risk except they made the countries hex shaped to suck in Catan fans.
>>
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>>54856250
You've done it now anon
>>
>>54851930

But I mean, you can fight right? As long as its not Catan-tier passive aggression.
>>
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>>
>>54856737
Its not fucking Catan or goddamn Risk anon. It's hyper-ameritrash Diplomacy in space with not-death-stars.
>>
>>54856162
Limited command points
Unit production and resource management
Tech tree advancement
Several unit types
Politics, goals, objectives
>>
>>54856796

No, see, I'm asking if the game is comparable to something I have previously played and enjoyed.

I only meme part time so I don't know what ameritash diplomacy is.
>>
>>54856162
>big epic games
define "big epic games"
>>
>>54856755
>25 Games
>6 ultracasual/kids/complete garbage
It's not the world's worst start but you could do to both expand and refine and the only games I can say with certainty that you should throw out are Munchkin and Scrabble.
>>
>>54856893
"Ameritrash" is the owned derogatory term for non-Euro Games, or specifically games that go against the Euro philosophy. The most consistent defining feature of "Ameritrash" games is direct Player-versus-Player combat. That is, if you don't like someone else's board, you can go over and burn it down presuming you have and are willing to spend the forces to do so. Other typical traits are random outcomes (Where dice/card draws can help decide the outcome as well as strategy. Seldom and never in good games do the dice decide without the players' say), asymmetry (Unique player powers in many cases, sometimes non-symmetrical roles), and Player Elimination as at least a possible occurrence, if not the win condition of the game.

Diplomacy is a somewhat famous game of 19xx Europe where players submit moves simultaneously to be revealed and enacted at once to take over regions and score their wins, and are encouraged to make (and betray) deals with others in order to win.
>>
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>>54857108
I know rite?

Upwords masterrace reporting
>>
>>54856200
That's exactly my point. The brother is attempting to do all the work, and those not doing the work are unhappy because the person who is willing to put in the effort isn't up to their standards. There are so many viable solutions to this 'issue' and all require some sort of 'effort' on someone's part. But the least effort choice is of course "We give up". Bravo! on the path of least effort. Like most things in life, you get out of it what you're willing to put into it.
>>
>>54855004
>low stress
Your doing it wrong
>>
>>54857268
>>54857108

Scrabble isn't, strictly speaking, a bad game the same way that Munchkin or Monopoly is. There is just a golden rule that there is one kind of person who under no circumstances are you permitted to play Scrabble with should you desire a good time: the kind of person who plays scrabble
>>
>>54857535
Brother isn't attempting to do work though. Like I said, he's not learning the game on his own time and even trying to summarize it, he literally just reads the manual to us cover to cover. And we're not exactly like being him to bring it to game night, he wants to get it played more than anyone followed by me, we'll just always play something else if he's not going to learn it and lend me the game to go over rules myself. People want to play it, I didn't say they were begging him to play it.
>>
>>54857266

Thank you for the well composed post. I'm pretty sure I'm gonna get this game after my next mtg purchase, budget willing.
>>
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>>54856250
>TI3 is literally just space Risk...

Anon, you are so in luck! I've found a 'board' game just for you that should test the limits of your mental abilities. Pic related.

> P.S. If it proves to be too challenging, you can google up the solution.
>>
>>54857660
So the problem is that he's putting in as much effort as the rest of you are willing to put in (i.e. none or just above none). I'm not really seeing where "He's putting in zero effort, therefore it's OK for us to put in zero and then bitch about it." is an improvement over the previous scenario. You can LITERALLY download the rules from both BGG and from FFG's site! And a simple google search could have easily yielded this information.

>>54857697
There's a list of board gaming terminology (though it could use a fair amount of improvement) on Board Game Geek.

https://boardgamegeek.com/wiki/page/Glossary
>>
>>54857759
I'm about 110% sure he was kidding.
>>
>>54850330
I get the feeling that you're an asshole, and you just came into contact with another bunch of assholes who happened to be a different flavor of asshole to you.
>>
>>54854243
I'd say it can be the right level of challenging, provided you don't do dumb shit like choosing a 5-dot window design for your first time, or starting your dice placement in a corner.

That said, you an quite easily fuck up by forgetting the "no same colours/numbers touching" rule, or getting screwed with some ridiculous public objectives/dice rolls i.e. all fives or sixes.
>>
I have a party coming soon, expecting 6-8 ppl to show up, what are your go-to games for a bigger crowd?
>>
>>54858146
Cash n' guns
Bang! dice
Saboteur
The Resistance/Avalon
Secret Hitler
Mafia de Cuba
Codenames
Telestrations
>>
NEW THREAD
>>54858388
NEW THREAD
>>54858388
NEW THREAD
>>54858388
NEW THREAD
>>54858388
>>
>>54858408
>4 posts early
>tg on a fucking weekend
Seriously anon, let it go to page 8 first
>>
>>54838645
I have Imperial 2030, do you pref it over the original or should I pick up Imperial?
How is the 2 player Caverna and 7 Wonders? Either worth buying to fill a 30-45 minute slot with just 2 players?
Is warhammer quest any good?
>>
>>54858766
>>54858746
You can bump it to make your new thread less terrible, but /tg/ still moves slow and this thread will be up for another hour at least
>>
>>54858425
0
Happy now?
>>
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>>54858788
>>
>>54857907
And now you're just blatantly ignoring the rest of my posts.
>>
>>54858846
Oh you must be new here, this place is full of angry old men and OCD/autism triggering, this is just going to end up another maglev train fiasco
>>
>>54858146
Also good:

One Night Ultimate Werewolf
>>
>>54858900
>I don't full well know this
>>
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>>54858866
No, I did not. I pointed out that you / the rest of the players were putting in zero effort to learn the game outside of "I show up at the table - now teach me." Whether or not your brother is or is not good at teaching, or prepping in advance, nothing prevents you and the other players from finding the rules, reading them, and being ready to actually play *before* your brother plonks the game down on the table. Nothing besides "Meh - I'm busy." or "Meh - I don't wanna read a PDF." Pic related.
>>
>>54856162
Okay, here we go... I'll probably forget a lot, please be gentle.

In TI3rd your goal is getting to most VPs - by completing Public, Secret and Objectives, not just conquest.
You have more resources to manage - tactical actions, strategic actions, action cards, planets' resources, trade goods, planets' influence. Managing resources is dynamic and done by using selecting and activating Strategy cards, either your own or other players'.
Variable powers, especially with expansions, can be staggering with race-specific abilities and technologies, general technologies, flagships, and Leaders. And that's only scratching the surface of additional modules and expansions...
All this may sound imposing, but the game is less rules-heavy and fluid than it seems. That's much more than space Risk.
>>
>>54819371
>preordered!
>>
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>>54834462
Not OP but I'm watching DS9 right now when I saw this, what a coincidence.
Thread posts: 319
Thread images: 71


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