>party has 2 good aligned characters, 2 neutral characters
>I make a lawful evil dude with high charisma, figure it'd be cool to see how we end up working together
>3 sessions in I've convinced them to burn down almost everything and brought the two good-aligned people down to neutral and the two neutrals to evil
>mfw
>>54816942
That's nothing, when I go on the internet, every character I play had a 14" schlong and maximum charisma and they're all named Geralt.
>>54816975
Shouldn't you be doing plumbing for someone at the moment or something, Andrzej?
>>54816942
Are you playing as Satan?
>>54816942
1. How many chaotics?
2. Did you burn down almost everything to punish law breakers or how are you lawful?
3. Why didn't you issue a challenge to the good guys to prove to you that good is stronger than evil throughout the campaign?
4. When they broke their good alignment, why didn't you punish them for betraying their cause?
Lawful Evil exists to prove that Good is ethically inferior. If they forfeit their Good willingly, they must die traitor's deaths.
>>54816942
>using dnd alignments
I've found the most interesting and morally virtuous PCs have either existed outside these constructs or sidestepped them as much as possible.
If you take away the forbidden-fruit status of acting like a douche and start calling it like it is, it can lose a lot of its attractiveness to players as they start to understand how sad and wretched it is to act that way.