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/5eg/ - D&D Fifth Edition General

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>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread
>>54771058

Tell me about liches in your games, 5eg
>>
How's the stone sorcerer/warlock multiclass?
>>
>>54779129
Depends on what you're trying to achieve with it
>>
Does anyone know of any even halfway-decent adventures surrounding an enemy thieves' guild? Doesn't necessarily have to be 5e. Trying to come up with an idea of how to run one against my players, and could use some inspiration/steal some bits.
>>
>>54779176
Basically an in your face meleer.
>>
A creature has natural armor (body shells, hardened skin, etc), which is calculated as Base 10 + DEX + bonus natural armor as its AC. This creature then uses the unarmored defense feature from a class, which means the creature will keep its natural bonus armor plus the AC from Base 10 + DEX + WIS, with a total of 10 + DEX + WIS + bonus natural armor. Is this correct or am I reading the rule wrong?
>>
>>54779264
https://twitter.com/JeremyECrawford/status/642542166040948737
>>
Chris Perkins had insisted modrons to be included in the new miniatures set. Planescape set to be confirmed.
>>
>>54779264
You're reading it wrong. You do not combine base AC calculations. If you're given a formula for armor class, you can't use another formula along with it.
>>
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>>54779278
Is it bonus to AC or not?
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>>54779298
Also this
>>
>>54779301
>In which case it has an AC equal to 10 + its Dexterity modifier + its natural armor bonus
When you use Unarmored Defense, your AC calculation changes to 10 + Dexterity modifier + Constitution/Wisdom modifier. This formula does not include natural armor.
>>
>>54779323
So the creature simply loses its natural armor when it learns unarmored defense? Doesn't make sense.
>>
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>>54779298
That's not how their natural armor ability works.
>>
>>54779338
It's for balance purposes. Get over it.
>>
>>54779354
Sounds more like an unnecessary nerf to me.
>>
>>54779338
>>54779358
well if by "Unarmored Defense" you mean "take the hits like a bitch" yes. Armor Class isn't just raw taking-hits power, it's also dodging and parrying and etc. abilities. This is why strength attack rolls overpower AC: parries are negated with brute force, dodges are too slow, armor gets smashed through.
>>
>>54779358
Having a free +3 to AC that could stack with other AC calculations is absurdly broken
>>
>>54779298
That looks an awful lot like you took it from a different DnD-alike. Definitely not the stats for a Lizardfolk in 5e.

Sounds like you're either trying to make a Lizardfolk Monk in the hope of giving yourself a very high AC, in which case the answer you're looking for is "ask your GM, /tg/s opinion doesn't matter", or you're trying to make an NPC using PC rules, in which case the answer is "don't do that, you can assign any stats to any monster as long as your players think its fair/logical in play".
>>
>>54779276
Or just a setting neutral adventure based around Modrons.

Or he just likes them.
>>
>>54779366
Exactly. A creature with unarmored defense uses dodging and parrying as an "armor" like you said, so a creature with natural armor should have a class of armor plus its ability for unarmored defense.

>>54779377
Page 282 from DMG. There are other examples.
>>
>>54779274
>Jeremy said this

Well holy fuck, my DM will pretty much follow his ruling for anything and I'd been planning on a Lizardfolk Sun Soul.
>>
>>54779382
It means anything with natural armor can NEVER be unarmored.
>>
>>54779094
>Tell me about liches in your games, 5eg
Extinct. Is what everybody wants to believe. It's been hundreds of years since the last incident involving a lich and the knowledge of transformation ritual is thought to be lost.
>>
>>54779395
Surely somebody could petition the gods for some arcane shit, they like to mix it up. Vampires are too queer.
>>
>>54779264
>natural ARMOR
>UNARMORED defense
:thinking:
>>
>>54779389
Now you're getting it.

>>54779391
It means a creature with natural passive defensive properties should add those statistics to their defense attribute (a.k.a. Armor Class).

>>54779418
If you are going to judge the Armor Class as strictly Armor-related just because of the name, then unarmored defense shouldn't be even used for AC calculations.
>>
I've never played a Bard before, but I was planning on trying my hand at a Half-Orc Valor Bard. Any suggestions/tips? Should I stick with 1h/shield or ranged? Do I get anything out of using a 2her? How offensive can I get?
>>
>>54779358
You want a level 1 character to have an AC of 20?
>>
>>54779425
>Okay so for this you need to move very flexibly
>just strip off all that skin you're wearing so you can access unarmored defensive techniques
>>
>>54779438
>peel off your hardened skin
>chop off your body shells
>cut off your thick hide
>there you go, now you can use dodge and parrying and sidestepping as part of unarmored defense
>>
>>54779425
>then unarmored defense shouldn't be even used for AC calculations
Anon are you autistic?

I'm not judging armor class by the name, I'm judging unarmored defense by its name. You do not get unarmored defense while using armor.
>>
>>54779463
Why can't a naturally armored creature use unarmored defense abilities?
>>
>>54779466
Because they're entirely different ways of avoiding damage
>>
>>54779382
>Page 282 from DMG. There are other examples.
Ah, interesting. I haven't read that section of the DMG.

Third option, then; you're trying to create a PC using NPC rules. Even worse than the first option. The rules for PC Lizardfolk are in Volo's and they're quite different to the ones for quickly knocking together an NPC.

To be honest, that +3 AC is pretty dangerous even on an NPC. A GM might think that the sword and shield dragonscale-wearing lizard knight they knocked together would make a pretty cool boss fight, but if they gave the guy an AC of 23 based on that table then everyone who makes attack rolls is going to be miserable fighting him. The CR24 Ancient Red Dragon only has an AC of 22.
>>
>>54779466
Because it breaks game balance.
>>
>>54779475
This has become off-topic, we are arguing if there should be both AC and a second mechanic strictly for things like sidestepping, dodging, parrying and other defensive mechanisms, but the intention of AC is to sum all of those into one thing.

>>54779477
No, I'm not. It says creatures with natural armor bonus add it to their AC, and if you use Wild Shape you keep your class features e.g. Unarmored Defense.
>>
>>54779466
Because an attack that is powerful enough to get through one is powerful enough to get through the other, so they can't be considered to stack.

But seriously, the answer is >>54779485. It's a game. Why can a level 20 dude shrug off being stabbed while asleep and tied up? Why does the same healing spell completely restore an ordinary person but not that same level 20 dude? Because it is a game. Narrate something that makes sense in the moment, but stick to the rules of the game, because it is a game.
>>
>>54779534
>fail dodge
>somehow my natural armor doesn't absorb any damage
wew
>>
>>54779501
>It says creatures with natural armor bonus add it to their AC
No, it says to give a +3 AC bonus to Lizardfolk NPCs. These rules are completely separate from the rules for PCs and you should not be conflating the two.
>>
>>54779501
Using Wild Shape is just a commonly sanctioned version of using NPC rules to make PCs.
>>
>>54779557
See >>54779301
>A monster that doesn't wear armor might have natural armor, in which case it has an AC equal to 10 + its DEX m + its natural armor bonus
>+ its natural armor bonus
>>
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This discussion is over, lads.
>>
What do you use to identify enemies when playing on a grid? We use spare dice, but we are looking for something better. The DM in another group had these tokens which were great, but I can't find those anywhere.
>>
>>54779537
That would be damage reduction's place
>>
>>54779579
>Crawford tells us his house rule
Fuck off, there's nothing conclusive about how the rule works there
he's wrong anyway
>>
How strong/good is 3 (2 at 7th level, 1 at 3rd) rerolls with accepting second result at 10 level for knowledge checks (WIS and INT) on barb, who most likely would dump those two anyway? Presented charsheet to DM, he hasn't said anything yet. We're both new, so I'm unsure and don't want to ask for too much free stuff (current aim is to add some flavour).
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>>54779602
>>
>>54779575
Again, those are the NPC creation rules, not the PC rules. I refer you to >>54779340 for how Lizardfolk's natural armor ACTUALLY WORKS.
>>
>>54779602
My group uses a mix of random figures, coins, dice... sometimes we use Skittles, and whoever land the killing blow gets to consume it.
>>
>>54779602
Our DM has bunch if warhammer minies of orcs, skeletons and goblins and we use those to represent pretty much everything.
>>
>>54779603
Why do the rules say natural armor bonus is added to AC and not damage reduction, then?

>>54779625
They are creature rules, not just lizardfolk. A shit ton of beasts, monsters, etc have natural armor bonus, and a druid/barb should absolutely use their unarmored defense class feature along with their beast form natural armor.
>>
>>54779579
Only if your GMs name is Jeremy Crawford.

But seriously, I'm the GM for my game, so I'm right. Anyone else with a different opinion who is GMing their own game is also right. The guy putting forward his "this sort of character should have super AC" argument is probably wrong, because he sounds like he's trying to make a PC using all the rules he can get his hands on, and his GM (statistically speaking) either doesn't exist or isn't going to agree when he turns up with his Lizardfolk Druid Monk Whatever with AC 27.
>>
Any interesting multiclasses for a Land Druid? The rest of my group is new and so far stuck to very cookie cutter characters, thought I might be able to mix things up with an odd multiclass.

Stats are 8, 14, 14, 10, 16, 14 at the moment and I'm level 3. I thought about maybe Rogue for skills or Sorcerer for metamagic.
>>
>>54779643
Because they're using it as armored defense.
>>
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>>54779602
Paper, cardboard or styrofoam tokens. Numbers, letters or colored pins and so on to identify them.
>>
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>>54779645
>the rules are wrong, stop using them
>>
>>54779643
>and a druid/barb should absolutely use their unarmored defense class feature along with their beast form natural armor.
No, they shouldn't.

The limitations for wild shape say
>You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.
Your animal form can not physically use your unarmored defense
>>
>>54779659
The rules aren't wrong, you are.
>>
>>54779680
>if the new form is physically capable of doing so
????????
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>>54779656
This whole thing would be easily avoided if they adopted something else than Armor Class, like Defense Class or Defensive Mechanism, because defense involves more than armor. This is beyond the discussion, though.

>>54779680
This is pathethic
http://dnd.wizards.com/articles/features/rules-answers-january-2016
>Similarly, a druid/barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor with natural armor).

>>54779690
Oh now you are using kindergarden arguments.
>>
>>54779680
You are wrong, unarmored defense absolutely works in beast form and you can pick which AC to use. This is RAW.
>>
>>54779710
>>54779708
>can use either the beast’s natural armor or Unarmored Defense
But you can't fucking use BOTH, which is what the original fucker was arguing for
>>
>>54779719
You said in >>54779680
>Your animal form can not physically use your unarmored defense
>>
What are some ways to interrupt/prevent a party's long rest?
>>
>>54779727
That's a different anon
>>
>>54779659
C'mon! Even Crawford admits >>54779579 that rules are not exactly clear about this one.

Also: I am not native speaker, but i am pretty sure saying "i err on the side of generosity .." does mean "It is not right way to do it, but ..."
>>
>>54779708
a shield is only armor if you hit it, 3e adopted all of those things and you know what? It fucking sucked. AC shouldn't stack with other AC because this is what you're using to defend yourself at the current moment in time.
>Worn armors other than shield should be damage reduction
fite me
>>
I want a bottle of Goodberry wine. Given a bottle requires about 600 grapes, and the whole thing needs to be done in 24 hours, how many characters do you need to pull it off?
>>
>>54779767
Depends on their character levels. Wine has to ferment for fucking ages though.
>>
>>54779767
One use of Goodberry produces 10 berries, so you would need to cast the spell 60 times to obtain 600 berries.
A level 20 Land druid has 22 spell slots.
With Natural Recovery, this druid can regain all 4 1st-level spell slots and all 3 2nd-level spell slots on a short rest.
If the druid uses all 22 spell slots to cast Goodberry, then takes repeated short rests to regain 7 spell slots each, it would take 6 hours of resting to make up the remaining 38 spell slots needed, which can easily be done in a single working day.

Therefore, a single level 20 Land Druid can make enough goodberries in a day to make a bottle of goodberry wine.
>>
>>54779733
>but i am pretty sure saying "i err on the side of generosity .." does mean "It is not right way to do it, but ..."
It doesn't meant that. It means there are multiple ways to interpret the ruling and he gives the PC the best possible outcome
>>
>>54779602
Lego minifigures with non-human heads. We use dressed up minifigures for PC's.
>>
>>54779602

I collect bottlecaps, so using ones of different colors helps for me. If people are facing a bunch of goblins, for example, I'll say "there's a goblin with nasty, infected orange eyes (orange cap), one a bit jaundiced (yellow cap), one with scars and scratches all over its body (red cap) and one wearing some kind of salvaged blue tabard (blue cap)."
>>
>>54779094
So are immortal mystics good fun to play as?
>>
>>54779852
>>54779767
Keep in mind that goodberries lose their power within 24 hours. That''s gonna be some crappy wine.
>>
>>54779767
It wouldn't last long enough to ferment. The most you could make was goodberry juice.
>>
>>54779767
Be druid, find a candle of invocation matching your alignment, infinite berries.
>>
>>54779852
Doesn't Natural Recovery only work once per long rest
>>
>>54779247
Xanathar Guild in general
>>
>>54779730
Ask them if they're sure they want to try to rest here. This is a good all-around DM trick to make players second-guess their decisions.

Have monsters find them and, rather than just attack them like idiots, have them alert the entire dungeon first and have every monster convene on the PCs at once. Next time they'll know not to rest if it isn't safe.

Introduce a time limit somehow. If they take a long rest, the portal will close or the hostages will die or the dungeon will take off into orbit.
>>
>>54780044
Shit, you're right. Guess you'd need at least 3 druids then, since 22 base + 7 from short rest is just short of half of what you'd need to cast
>>
>>54780058
>X sets a watch during rest, exhaustion point
>Lantern/fire/torch during full rest
>How much spare oil did you guys bring again?
>>
>>54780149
That sounds super annoying and unfun, and probably just force someone to know alarm as ritual spell instead.
>>
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>>54780149
>the rogue has 300 flasks of oil
>>
>>54780178
It is not a serious threat but it IS a threat. Bitches best watch their backs in the dungeons.

>>54780188
>If I'm going out, I'm taking everyone with me
>>
>>54780149
unless you are autistic enough to know how much oil a lamp burns over X amount of time you could punish them in a different way

say- increasing the chances of an encounter due to the bright "here we are" sign that a lamp is?
>>
>>54780204
>not enslaving a fire mephit as a torch
How basic.
>>
>>54780149
You are allowed to stand watch for not longer than 2 hours during long rest without losing the benefit.
>>
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>>54780215
>not representing everything the party owns with IRL objects
>not setting fire to a torch when the party uses one to see how long it lasts
>>
>>54780215
I only intended it as a way to subtley influence their actions, keeping them on their toes and make them second guess themselves, like previous post >>54780058

I give no fucks about how long lantern oil burns, just maybe they don't know that.

>>54780224
Right, the guy on watch did not receive the benefit of long rest and received exhaustion instead.
>>
>>54780244
... Anon, a standard party has 4 players in 3.5e, and 5 in 5e. If you are playing with less players, maybe, but in most cases you have enough people to keep rotational watch over the entire long rest. And after they get interrupted they are allowed to fight etc for an entire hour before the long rest is interrupted.
>>
>>54780266
>putting the blind deaf fucks on watch ever
>>
>>54780298
Why the fuck do you have blind and deaf people in your adventuring party
>>
>>54780305
I didnt dump their stats
>>
>>54780244

Long rest and exhaustion from lack of rest aren't actually related; this is just a very, very common house rule. In fact, the only penalty of not receiving long rest is... Not receiving long rest. The GM is free to make judgment calls on when to dish out exhaustion stacks, but "not receiving long rest for 24 hour" does not mechanically equate to exhaustion.

Though even I would hand out a stack of exhaustion if someone refuse a long rest - say they take 8 short rests instead of a long rest in order to cheese something up.
>>
What is the absolute most fuckery you can get up to with a time stop spell?
>>
>>54780341
>say they take 8 short rests instead of a long rest in order to cheese something up
What could you possibly accomplish in 8 short rests that you couldn't with a long rest?
>>
>>54780360
If you're a warlock it means you could cast a normal amount of spells in a day
>>
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>>54780380
delet this right now
>>
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>>54780380
SHUT YOUR FACE
>>
>>54780360
Something really stupid. Sorc/lock, short rest to recover spell slot for warlock pact magic slots, use existing sorcery points to flexible casting into spell slots, and burn the warlock pact magic slots to recover your sorcery points.

The errata update on sorcerer's font of magic says that the spell slots are gone after a long rest, which you didn't take; you took 8 short rests instead.

Now, this is terribly inefficient, but it's something doable, and I usually note that I don't allow this as a houserule to sorclocks on my table, but YMMV - warlocks might need that buff depending on who you ask.
>>
>>54780014
It'll turn to wine eventually, it just won't have any healing or nutritional properties.
>>
>>54779259
if you're talking about bladelock, i'm almost certain you could look it up instead of dredging that stinking corpse up in here again.
>>
>>54779129
Any melee Warlock is basically a reflavoured paladin without healing or auras
>>
>>54780438
I'm a touch confused why would you want to burn warlock slots for sorcery points? Are the Metamagic features better than the short rest spells?
>>
>>54780699
Well, you can only keep amount of sorcery points equal to your maximum sorcery points. So when you are maxed out, you have to drain your sorcery point pool a little before you refill it with the warlock spell slot -> sorcery points.
>>
>>54780360
Make an army of undead with create undead or animate dead
>>
http://homebrewery.naturalcrit.com/share/B1PUGoNJX-

Someone turned a lot of Pokemon into a lot of magic items.
>>
>>54780350
I once set up a bag of holding/portable hole bomb by setting up the bag of holding wide open and the portable hole folded up into a line that'd fall directly into it above it, then teleported out, destroying an entire royal lineage and crippling a tyrannical kingdom in a few seconds.
>>
>>54780711
Okay, so I would want to burn the Warlock slots if I had any left before a short rest to get more points.
>>
>>54779276
They were mentioned as being in Tomb of Annihilation a while ago and the Roll20 video confirmed it.
>>
>>54779129
Hexblade Warlock or anything else?
>>
>>54780822

Yeah. I'll just do a quick example. Say you are a Sorc 3/Warlock 3. You have 2 level 2 spell slots from Pact Magic, and maximum sorcery point of 3. If you are taking a short rest and somehow haven't used any of your spells (EBlast OP?), you can:
1. bonus action to burn 2 spell points and make a level 1 spell slot under Flexible Casting, (1/3 sorc point)
2: bonus action to burn 1 of the pact magic spell slot into 2 sorcery points. (3/3 sorc point)
3: Repeat 1 and 2 again to use up your last pact magic spell slot.

Now you have extra 2 level 1 spell slots under your Flexible Casting, and your warlock spell comes back online after you finish your short rest.

You can do this every short rest, so if you take 8 short rests over 1 long rest, you don't recover any spell slots or recover any hit die, but you gain 16 level 1 spell slots, with perhaps a stack of exhaustion and the GM's ire.
>>
>>54780909
Ohhh that's cheeky I like it.
>>
>>54780940
The cheeky part is that before errata, the flexible casting spell slots used to not have stated duration, and would've carried over from day to day. They now go away after a long rest. Which you don't have to take at all.

I mean, for the rest of you, you are also casting protection from good and evil and similar spells on your party members to make sure that none of them are charmed or possessed by some fiends in secret, right? And the druid's burning their spells on 24hr Goodberries before the long rest? You don't really have a reason not to be prepared if you are resting somewhere safe - and you can always so the cheeky casting at the last stretch of the long rest, as they often take less than an entire hour to finish.

Of course, if you wish to do something that might be considered abusive, be sure to inform and communicate with your GM and fellow players first. You should only do something like this if everyone will be having fun from you doing it.
>>
>>54779264
No. If you have multiple AC calculations, you gotta pick one.
>>
Am I the only one who rages when reading /r/DnD or any other plebbit dnd sub?

Some threads in the front page:

Some guy drew a dungeon, everyone pats him in the back
A 14 years old "I'm gonna play with grown ups and I don't want to bother me, btw I am super mature for my age" (one response is something like "as an adult who is 19 years old I can tell you that...")
Some shitty story about a crappy home rule
Some obvious whore looking for approval "Is it selfish to want to be a player sometimes?" (This one is the worse so far, such an obvious attention-pats in the back seeking)
Shitty drawings


And everyone there is so dumb, it is like the most vanilla, mind-numbing, sterile run of the mill responses are upvoted while any response that is critical or strays from the hugbox opinion gets downvoted.

Such a disgusting place, it makes me so mad every time I open it yet I can't stop reading it somehow.
>>
>>54780149
The Light cantrip lasts an hour. If you have enough folks in your party who can cast it just do that.
>>
>>54781447
The main DnD sub is shit. Filtering out [art] helps a LOT, though.

/r/dndnext is much better if you ask me.
>>
Druid - CoTL
Cleric - Life
Paladin - ?
Ranger - Hunter
Rogue - Assassin
Human Fighter/Artificer

This is my party /tg/, what should I play to round it out?
>>
>>54781588
Another caster couldn't hurt
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I wanna /r/ the Freedom ain't Free Spurdo of the Loremaster Wizard going something along the lines of "Wizards of the Coast not martials who can boast"
>>
>>54781588
Can use a heavily offensive caster, or heavy control to enable the rogue and paladin. Support might step on cleric's toe, but more support > less support due to concentration. Bard works fine, so does Diviner wizard (or any wizard, really). If you aren't opposed to the idea of running Mystic, that works as well. Regardless, it's a large party, so you can work around that.
>>
>>54781447
/r/dnd is fucking horrible, and although /r/dndnext is much better, it's still pretty shit. Both of them are amazing compared to Giantitp.
There is a reason I love /tg/ so much.
>>
>>54781727
How is GITP worse than reddit? What the fuck are you smoking.
>>
>>54782041
I don't know the details, but from what I remember ever since the early 3.0 days there's been a lot of rivalries between /tg/ and GITP. Don't pay it too much heed, take what you need and pick up the pitchfork to blend in.
>>
I've been away from DnD for a while, has WotC given up on UA?
>>
>>54782041
>How is GITP worse than reddit? What the fuck are you smoking.
Three reasons. First, shitloads of lgbtqhaofkadsf+ neosuperfeminist genderfuck transfaggots that dominate every single fucking thread with their disgusting degeneracy. Secondly, hordes of absolutely autistic rules lawyers and other scum that 3.5 birthed that can't fucking shut up for a second. Emperor Tippy is a notable example. Thirdly, jackbooted mods that make Nazimod look like a reasonable man.
I posted on giantitp for about three years, and by the end of it I just couldn't take it anymore. I don't remember what the last drop was, but I think it was 50+ pages discussion on how to produce an heir to a gay royal couple without making it stressful, problematic or sexist.
>>
>>54781668
>Wizards of the Coast not martials who can boast
It's literally the first result when you search for images
>>
>>54782306
>hordes of absolutely autistic rules lawyers and other scum that 3.5 birthed
Are you talking about /5eg/?
>>
Is Battlemaster Archer still the best archer, or has it been surpassed with UA?
>>
Which would be the best race for the mystic class released in Unearthed Arcana?
>>
>>54781677
>7 people
>it's a large party

Oh you.
>>
>>54782492
Flavor or mechanics
>>
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>>54782306
>>
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>>54782640
the ones that compliment it best
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>>54779617
Where do you buy the ones with numbers?
>>
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Tips on fleshing out character? Had a small talk with players (session will be 3 days later) that got me concerned.
DM is more inclined toward social part rather than murderhobo (so one player says and DM did mention that there could be peaceful solution to second encounte of the game). Don't really have a problem with that, but it's first game and not sure what to do. I can get by well in problem-solving, I think. I'm the only gnome/short person/druid in party, so that give me identity somewhat. But with social part I feel kind of lost, especially compared to player who says that surely current plot hook will turn out this way, and that as a character he's planning on indulging in some intrigue (that is, not solving problems but rather making them to be solved).
Or just don't give a fuck for now and tag along for the ride?
>>
>>54779438
What is a skeleton
>>
>>54782352
No, it's nowhere near as bad here.
>>
>>54782766
Try this: http://www.miniworld.com/adnd/100ThingsAboutUrPCBackGround.html

Even if most of it never comes to pass, it gives you a great idea of what's important to your character.
>>
>>54782758
Pretty sure they're drawn on.
>>
How do you roleplay without being a caricature/meme? I feel like every character I've played has either been forgettable or extreme in a silly way. Is there a middle ground? Am I just a shit roleplayer?
>>
>>54782918
Don't.
>>
>>54780909
Wouldn't 8 short rest just be considered a Long Rest?
>>
>>54782918
Pick your moments. It's alright to be a caricature when it's interacting with some town merchant but if that same merchant is the one responsible for the death of your characters children then you have to step up a bit
>>
Is there a collection online of some campaigns or oneshot adventures? Our DM is going to be out sick for a little while and I've been charged with running the adventure. I've never been on this side of the DM screen before and feel a little overwhelmed and I'm trying to find a few pre-mades to work with the group until I can make my own.
>>
>>54782306
So it is a SJW version of /5eg/, how is this different from reddit?
>>
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Rate this homebrew.
>>
>>54782129
They went to monthly releases instead of weekly. They stopped testing subclasses and are toying with subsystems instead. Last two were focusing on initiative and experience and leveling. Especially first one was received poorly on /tg/. I think second one has some merit, but it is still boring compared to UA classes or subclasses.
>>
>>54782306
>heir to a gay royal couple without making it stressful, problematic or sexist.

The answer is willing and able consorts, or any other gender neutral term for concubines. Respectful harems and/or stud farms that aren't filled with sex slaves.
>>
>>54782129
Not given up, just gone back to how they used to do it since they don't need a huge wave of releases in preparation for a crunch book now.
>>
>>54782683
Well, half-elves have +2 charisma and two free skill proficiencies - if you take persuasion and deception, i think they're gonna be the very best at complimenting anyone.
>>
Convince me not to roll a spellcaster? I've been looking over the different classes and while I'm not sure which caster is better, I'm very sure that they're better than tje marital classes.

They've got access to a variety of combat options, they seem to be able to shit out damage or control way more effectively, they look squishy but have so many options to reduce or avoid options...I honestly cant come up with a reason to not play a caster
>>
>>54783435
Martials are really, really good at what they do (turning monsters into meat pulp).
>>
>>54783388
The first feature is already ridiculously overpowered. But for some reason I kept reading.
Swift Opportunist, RAW, applies to anyone attacking next to you, enemy or ally.
Incredible Vigor is actually not that bad, surprisingly.
Taunt should have a saving throw DC of 8 + other stuff, not 10.
Vitality Aura is interesting and I'm not sure how to judge its balance.
Let me reiterate how fucking broken Iron Arm is, though.
>>
>>54783388
Boosting AC out of Bounded Accuracy is a no no
Swift Opportunist should be limited to only yourself.
Incredible Vigor: how about you leave Barbarians their toys?
Taunt gives guaranteed disadvantage? Seems too powerful. Also, why is the taunt DC using your strength mod?
>MY PECS WILL DRIVE YOU TO FIGHT ME
Vitality aura should give temp hp. Healing isn't free in 5e.
>>
>>54783388
2/10, stupidly overpowered. You just took existing abilities from other classes and dialed them to 11
>>
>>54783435
The fact that you think that Sorceror or Warlock are close in capability to a Wizard, a Cleric, or god forbid a Bard is the first sign that you should avoid spellcasters.
>>
>>54783435
Play a cleric.

Every party needs at least one.
>>
>>54783495
Strength for the save is because he's just copying a Battlemaster maneuver and making it twice as powerful as it should be
>>
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>>54782918
depends, really. It IS a fine line to walk, but what style is your game run in? Is it combative, political, or story heavy, or a mix? How do the other players roleplay? DO they roleplay? I ask only because there are appropriate groups to roleplay in-- sometimes, when a group comes together to 'kill stuff, get loot', they can find people who insist on roleplaying to be annoying. What is your group like?
>>
>>54780238
Speaking of setting things on fire: https://www.reddit.com/r/DnD/comments/6rxj85/wasnt_sure_how_long_to_have_torches_burn_for_so_i/
>>
>>54783388
>Homebrew Guide
>Here's a handy homebrew guide, whether you are making or thinking about using:
>If it has more than 2 attacks, is it better than fighter?
>If it has two attacks, is it better than Paladin?
>Does it have any attack augmentation better than 1d6 per two class levels, FOR ANY ATTACK EVER?
>If it is a full caster, is it as or more powerful than a wizard?
>Does it use terminology that doesn't exist in 5e?
>Did you find it on danddwiki?

>If the answer to any of those questions is "Yes" it is shit.

Can you find any reason to NOT play this class (when trying to do what this class does)?

If the answer is no, it is shit.

>Bonus: If it's a homebrew spell and it does more damage/lasts longer/has a stronger effect than a spell of it's level it is shit
>can the power fantasy/archetype be made with a conceivable 2-class multiclass, using existing or even new homebrew archetypes? If "yes," then do that instead.
>>
>>54782683
Oriental flavored Hobgoblin Wu Jen.
>>
>>54783718
Not really relevant to this one. It's just an overpowered fighter archetype.
However, with a 7th-level feature that has NOTHING to do with exploration or interaction, it's clear the homebrewer didn't read http://dnd.wizards.com/articles/unearthed-arcana/modifying-classes, which should be required reading for everyone who plays this game, not just homebrewers.
>>
>>54783995
which is why i emphasized
>Can you find any reason to NOT play this class (when trying to do what this class does)?
probably should have emphasized this as well:
>If it has more than 2 attacks, is it better than fighter?

since it is fighter, but with d12 hit die, and +2 ac
>>
>>54783388
>proficiency bonus to AC at level 3
>7th level feature isn't for exploration/utility and is worded like shit
>10th level feature is boring and is just "you gain more meat points!"
>last feature is also worded poorly and can force constant out of turn rolls if there's a lot of misses

15th level feature is cool but that's it. i give it a light 2/10.
>>
http://homebrewery.naturalcrit.com/share/rJ-lzWkNB-

Thoughts on this revised/altered version of the Artificer? Anything you wish was in the base class?
>>
>>54783434
>>54783816
I choose the hobgoblin
>>
>>54781447

/r/DnDBehindtheScreen is really good in my opinion.
>>
>>54781447
Any lowest common denominator sub is pure and utter shit. /r/dndnext is fine, and the dm subs (/r/DnDBehindTheScreen, DMAcademy for questions) are usually pretty good.
>>
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>>54782308
Y-yeah I f-found it

Pls no bully this image is so funny to me
>>
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So, all I need to kidnap a king is a Candle of Invocation.

>Light Candle and cast Gate
>Name the King
>Better use the full title, so I don't get some bumblefuck named after his dad, and his dad before him...
>Jump the king when he shows up

Seems pretty useful for assassinations or when in a war of succession. All you need is enough money to buy a small keep to buy the candle, probably.
>>
>>54785478
Oh, and I need a pocket dimension. Should be easy enough with rope trick.
>>
>>54785478
Foolproof plan friend.
Not like the court wizard hasn't placed a dozen protection spells on the king. And I'm pretty sure you can't just stroll into town and buy a magic item of that magnitude.
>>
As an oldfag I must say:

5th edition > 2e >>>>>>>> PF > 4e > Dogshit > 3.5 >>3.0

You millenials and Z generation are truly lucky to be playing DnD at this time. I have a few gripes with 5e but so far it is the best.
>>
>>54785478
Well, it IS 9th level spell.
>>
How is the mystic so far? I looked at it and so far it seems really underwhelming compared to the Psion's previous incarnations.
>>
>>54785546
3.5 had dope manuals though

probably the best dungeon masters guide to date
>>
>>54785546
Whad do you appreciate about 5e and 2e that other editions lack?
>>
>>54785546
B/X > 5e though

and 1e > 2e
>>
>>54785684
Elegant simplicity. 3.X and PF are a brick of rules and autism with really bad balance. 4E is an attempt of clonining a video game.
>>
>>54785695
Never played 1e so I can't say.

>>54785666
They are really ugly.
>>
>>54785666
Satan plays 3.5? Color me completely un-fucking-surprised.
>>
Is it possible for a Hag to be good? Like a bloodhag that keeps an eye out for whatever part of the forest she is at or village just because she likes the status quo? Maybe a blood hag that just demands a tribute of blood every full moon from the village and keeps them safe in return?
>>
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>>54785842

How much blood are we talking about?
>>
>>54785842
>Demands blood tribute
>Good
with that at best you got a supernatural protection ring, which i am gonna steal
>>
>>54779382
>>54779377
Surprise surprise, monsters and player characters do not have not interchangeable features.
>>
>>54785888
Depends on the blood type, arcane or divine are worth a lot more. Exactly a gallon, does not have to come from one person. If it is divine from cleric or arcane from the magically gifted she only needs a vial.
>>54785891
Its a blood hag if you want to know for your adventure. You're right, but that doesn't necessarily mean evil. I am saying is it possible for her just use most of the blood to protect the village or her land, and a little bit more for her magic.
>>
>>54785988
>Exactly a gallon

Good luck transporting enough of that without it coagulating. It is probably going to have to be fresh.

Could it be cow's blood?
>>
>>54786055
That's rather easy to solve. The villagers just need to institute a draft (or some kind of list) and then the selected just head off the miss Hag's house to have the blood extracted on-site.
Hell, the PCs could get introduced the story by escorting those folk to the spot, unaware of what's about to go down.
>>
>>54785988
>>54786227
>Exactly a gallon
Jeez. If that is taken from one person they will die.
That is a Class IV Haemorrhage right there.

http://www.webcitation.org/mainframe.php

https://en.wikipedia.org/wiki/Bleeding#Blood_loss
>>
>>54786310
Thanks god the poster said it doesn't have to be from just one.
>>
>>54786364
Every month there is a blood drive? People will find out very quickly that the same people shouldn't be "donating" every time.
>>
>>54786392
Are you dumb or baiting?
>>
What are Sorcerer's good for?
>>
>>54786469
Twinning concentration buffs
>>
Anyone has the homebrew of the gish that was basically a Paladin with arcane magic/Int focused? i remember that one of the specs gave him a kind of barrier. I lost the pdf and forgot the name of the class.
>>
>>54786462
>Mentioning that medieval medicine woun't know too much about repeated blood donations
>Baiting

No, you.
>>
>>54786469
Absolutely nothing.
>>
>>54785684
My favorite thing about 5E is that it doesn't have horrendous content bloat.
>>
>>54785842
>>54785988
The Blood Hag risks the infection of villagers with diseases every single month. in return she kills the odd beast that a Hedge Wizard could kill.

Even before we get into what she will be doing with the blood, she sounds pretty evil.
>>
>>54786582
>implying the hag won't want variety in her stock
>>
>>54786469
Pissing off Mearls and Cook with their very existence.

Double points if you remove Wizard from the game and make Sorcerer spellcasting work off Int.
>>
>>54786689
It will depend on what she is doing with all that blood. Isn't a Blood Hag the one that wears people's skins?

>The Burgomeister doesn't send over the same criminals that are just rotting in the dungeon every month.
>>
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So I just got done playing Furi, and the honorable duel against a dude with a galley oar got me thinking about something similar.

What would you want to see if someone pulled out a pitchfork against a party of higher-level players?
>>
>>54786790
Using it to rip their weapons out of their hands.
>>
>>54786469
Barbarian cocksheath.
>>
>>54786781
If she wanted the same blood all over again she could just keep a few undesirables in her basement and don't have to worry about protecting a whole village or something.
>>
>>54785842
If you put a good hag in your campaign your game table won't explode. It's physically possible to say that this one hag in your fictional world is good. The question you should be asking is, it is a good idea for a hag in my campaign to be good?

I'd say no. Hags are archetypal evil witches, meeting in secret in the wilderness, usually in groups of three, hating and cursing and secretly envying normal civilized folk, offering backhanded bargains for selfish or sadistic reasons. That's fun. The closest thing to a good hag that I would advise you to use is something like the witch from Into the Woods. She's not good; she's not nice; she's just right. She's the bearer of truths that nobody wants to hear and the doer of horrible deeds that must be done but that "nice" people don't have the stomach for. Maybe true neutral, maybe some kind of subtle lawful evil, but still not someone to fuck with.
>>
>>54786790
>Accidental glory. One of the most recent magic items created, this once ordinary hoe dates back to only a few years ago when one of the first mages (a bush mage of no real merit) to succumb to the illness that now plagues all mages, was asked to both repair a broken pitchfork for a local farmer and enchant a sword for a warrior. Unfortunately, his perhaps-never-to-be-repeated-enchantment has made this pitchfork one of the better melee weapons around today. This pitchfork can be distinguished by it distinctive red, glowing head. Be wary if thou dost ever face it.
>>
>>54779992
>>54785641
Really fuckin' fun to play. Mechanically my favorite class in 5e.
>>
Any good crafting systems for 5e?

Why do 20th level wizards take the same amount of time to create a potion as a 1st level barbarian?

How to I make crafting useful but not ridiculously op?
>>
>>54787542
>Why do 20th level wizards take the same amount of time to create a potion as a 1st level barbarian?
Because potions are relatively easy to make but take a minimum amount of time to brew
>>
>>54787693
Just haste the potion
>>
>>54787542
The Downtime UA has some decent crafting rules
http://media.wizards.com/2017/dnd/downloads/UA_Downtime.pdf
>>
>>54783388

Not Great/10. All of the abilities are overpowered in a way that won't actually be fun to play at the table.
>>
>>54787721
These are actually pretty decent rules, thanks.
>>
>>54787721
Jesus christ, a year of 8 hour work days to make a rare item? No way to reduce the time, and it requires a quest beforehand? That's never going to happen.
>>
>>54787840
What's so unreasonable about one year to craft a rare magic item?
>>
>>54787917
In my personal opinion the time it takes to craft stuff should scale w/ proficiency.

A lich shouldn't take the same amount of time as a basic wizard to make an item.
>>
>>54788060
A lich doesn't give a shit about how long it takes to do things in the first place
>>
>>54788108
Heh, fair.

But they should have better magical prowess than some alchemist.

Do they have to sleep? Maybe they could have 3 8-hour workdays in 24 hours.
>>
Does anyone have that comic where there's so many dark corners for mysterious people to brood in that the Tavern is some MC Escher hellscape?
>>
>>54779615
What? You can't just give yourself features you groin
>>
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>>54779615
>>
Will someone, ANYONE, who has a copy of the old DM's Guild part of the trove,..please... for the love of god.... upload it again somewhere!!!
>>
>>54788296
https://m.imgur.com/4PHakP5
>>
>>54788561
What are you even looking for? The DM's Guild Trove was a thing a really long time ago and it's nowhere near current. It's that what you're looking for might not have even existed. You know there is a pdf share thread, right?
>>
Adventures for a greek setting?
>>
>>54788746
*Freeing Prometheus from his rock
*Helping Medusa relocate to a safe shelter
*Travel to the Underworld to interrogate a soul
*Find a macguffin to reinforce Tartarus
*Assist Hercules on one of his labors
*At high levels, become an Argonaut and join Jason's quest for the Golden Fleece

Or, you know, just play Titan Quest and rip off literally everything.
>>
>>54788746
Colonizing the Mediterranean
>>
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>>54779615
>rolls 3 times
>accepts second result
>>
>>54788989
Pretty sure he means you can reroll 3 different checks
>>
Gotta bump the thread during the American commute/dinner hours...

Why are goliaths so popular? They fit basically the same roles half-orcs and dragonborn do (bruisers). Fluff-wise, I'm not sure I understand the appeal - can someone explain it?
Or is it 100% for optimizing mechanical reasons?
>>
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Tell me your inspiring and dastardly tales of betrayal, /5eg/. bonus points if it's NOT your PC being an edgemaster and fucking over the party because ha ha i was evil all along
>>
>>54789385
People want to play a Big Tough guy without being related to orcs or being a scalie.
>>
Does anyone know if Tomb of Annihilation is literally gonna be the same dungeon as Tomb of Horrors but with more story and extras added on? A friend and I want to play through ToH for the first time with one of our DM friends but not if it's gonna ruin ToA as we've agreed to run through that with a different DM friend when it releases.

Any idea? Online material is incredibly vague, surprise surprise.
>>
How valuable is a winter wolf pelt? I skinned one but I don't see anything in the PHB about how much I should get for one
>>
>>54789427
It's not Tomb of Horrors. The final dungeon is bound to be much bigger (called the "Tomb of the Nine Gods" going off the Roll20 promotional video) and less bullshit, and most of the adventure will be focused on exploring and adventuring in Chult.

It's like Princes of the Apocalypse and Storm King's Thunder: inspired by older adventures but still very much different.
>>
>>54789427
>>54789427
ToH and ToA are different. if you want to run ToH you just run the updated module from the book they just put out.
>>
>>54789438
Just make creature parts worth their CR * 100. Then a Winter Wolf pelt would be 300 gold, which doesn't seem unreasonable to me.
>>
>>54780223
>not casting Continual Light on a rock which you jam into the polished interior of a metal pipe and cap on one end with a shard of broken mirror and clay
Once played a Cleric of Kossuth who mass-produced flashlights for commoners. Had his own heavy-duty version the size of a beefy MagLite and holding enough glow to make 20 target lanterns feel ashamed.
>>
>>54789472
Probably more like CR *10, imo. Normal wolf pelts being worth 25 gp? Get outta here.
>>
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Anyone want to help build a few more tables for other locations like: City street, Tavern / Building, Jungle, Temple, etc. etc.?

Last thread we came up with stuff like:

City Encounter
1. Loose cobblestones: street (but not sidewalks or porches) is difficult terrain. Requires a passive acrobatics skill of at least 11 to not have a 50% chance to trip and fall prone for every 5ft of movement.

2. Dung piles: the smell of horseshit is distracting. All creatures that can smell roll a DC10 Con save or be poisoned for the first round of combat. Replace with plague corpses or similar as needed.

3. Runaway animal: horse enters the battlefield, trampling anything in its path.

4. Small child runs into the fray chasing a runaway cat / pet.

5. Basket of (fruits, chairs, barrel of beer, whatever) spills out into a 10ft cone, causing difficult terrain or potentially knocking a player prone vs. a DC10 Athletics check

6. Guards step in attempting to detain ALL parties involved.
>>
>>54789485
>normal wolf pelts even being worth 2.5g
Not even if it were 1842 and 90% of the French voyageurs had spontaneous heart attacks.
>>
>>54789485
Winter Wolf pelts being worth 30 gold? Get outta here.
>>
>>54789438
Best I can do is 5 silver.
>>
>>54789507
A beaver pelt is worth 10 gold according to LMoP, I think you have a very wrong sense of scale with D&D currency
>>
>>54789537
Game developers have a very wrong sense of scale. They state your average unskilled laborer earns 2 silver a day, while a skilled one earns 1 gold piece.
The game's economy is a fucking joke.
>>
>>54789537
>a beaver pelt is worth $1861
>>
>>54789616
>implying you can directly convert the value of a gold piece to its modern day dollar value
>>
>>54786849
This is really clever, I like it.

>>54786918
The goal was to go for a mundane weapon, but that's still something to keep in mind.
>>
>>54789615
What's wrong with that scale, exactly?
>>
>>54789438
Aren't winter wolf pelts traditionally in the 250-500 range? Because they're fucking dangerous?
>>
>>54789643
Nothing wrong with it, personally. It's just that the rest of the game doesn't conform with it.
>>
>>54789537
>Hunt one beaver
>Live comfortably for 5 days without doing any more work
I think it's LMoP that has a very wrong sense of scale.
>>
>>54789668
Danger is irrelevant if the item procured isn't more useful in some way than easier shit. If winter wolf pelts aren't more beautiful, durable, resistant to cold, or some other shit, why would any significant amount of people pay the premium unless they were fucking nobles who want to say "oo look this is real winter wolf pelt, aren't i fancy for having enough money to hire a guy to kill winter wolves JUST LIKE ALL OF YOU"

>>54789438
Figure out what winter wolf pelts DO in your setting and base the price on that.
>>
>>54789762
I'm literally just running Storm King's Thunder so whatever they would be worth in the Savage Frontier
>>
>>54789788
Baseline 70gp, +/- 20% for quality of the pelt (your skinning check).
>>
>>54789891
Should the pelt not be of lower quality by default just assuming the party beat the shit out of it? I imagine to do enough damage to kill a winter wolf, you're fucking up its pelt pretty bad too. Right?
>>
>>54789922
Depends on how you kill it. Lots of bludgeoning weapons? No problems. Cutting off its limbs or cleaving it in the skull with an axe? Cool. Riddling it with arrows and fire spells? Nah.
>>
>>54789389
My half-orc got tired of another PC being a douchenugget and demanding more than his fair share of the loot, threatening NPCs, etc.

So he mudered the son of a bitch in cold blood.

Another time he got tired of a drow prisoner's lip and beheaded him while the bard interrogated him.
>>
>>54789690
Yes, because trappers scored beavers every single day, with no travel time. Why, they'd just take the shuttle to the river, and score a few beavers in a few hours, then head home to play vidya the rest of the day!
>>
>>54789922
Yeah, minuses for fire damage, slashing and such.
You gotta beat it into a pulp (heh) with a sledgehammer. It also pre-tans the leather.
>>
>>54789970
I bet it didn't take 5 days to catch a beaver and nothing else in the meantime.
>>
What skill do you use to determine how well you skin the pelt?
What is the DC?
How long does it take to skin a wolf?
>>
>>54790014
Survival
Depends
Depends
>>
>>54790014
Survival. DC is for "yes/no" rolls, "how well" is a scale. The bigger the better.
>>
>>54790006
I bet you don't even support yourself financially.
>>
>>54789518
I'm gonna need about tree fiddy
>>
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>>54790014
>RNG, for a task in which you are quite skilled, in out-combat-situations where there is no chance of danger.
>>
>>54789489
Temples:

1. A secret trapdoor that a priest can hide in to fake the voice of the gods when they weren't actually answering. Require DC15 dex save or fall 10 feet.

2. Braziers. Anyone within 5 ft takes 1d4 fire damage from the sheer heat. Can be knocked over to create a 10-foot cone of the same damage and difficult terrain.

3. Pews. Lots of pews, that require an extra 5 ft of movement to clamber over, but provide high ground (advantage on attack rolls) if you climb on top of them.
>>
>>54789762
>Danger is irrelevant if the item procured isn't more useful in some way than easier shit. If winter wolf pelts aren't more beautiful, durable, resistant to cold, or some other shit, why would any significant amount of people pay the premium unless they were fucking nobles who want to say "oo look this is real winter wolf pelt, aren't i fancy for having enough money to hire a guy to kill winter wolves JUST LIKE ALL OF YOU"
actually, I can totally see winter wolf pelts being worth 300gp just for that reason. It's not like WWPs are going to be flooding the market, they are rare beasts who will more often than not kill you rather than you killing them. There's plenty of shit in OUR world that costs far more than it's "worth" simply because it's hard to get and dumbass rich people will pay for it.
>>
>>54785666

Satan is the prince of all lies they say.

check'd
>>
>>54790014
I use Dexterity (Survival)
>>
>>54790142
It should obviously be an auto-success if you're in any way proficient with it (let's not pretend all outdoorsmen or people with Survival know how to skin an animal), but a check is still useful to see how well you do or as a randomized element of base pelt quality to begin with before you start slicing.
>>
>>54790142
Part of the roll could be recovering the parts of the pelt that has been damaged after you and your party beat the hell out of the monster.
>>
>>54790071
I wish. Daddy cut off the money flow back when I switched majors, and I have been working ever since. But it's probably the best thing my old man did to me.
>>
>>54790006
probably takes a day or two to reach beavers, equal time to get back, day or two to process any pelts you have, reset traps, resupply, and sell pelts. Doesn't really seem too unreasonable to me.
>>
>>54790014
In these situations I actually allow a few options. I would take Survival or Sleight of Hands adding your dex mod opposed to Wisdom for Survival.
>>
>>54790212
What you'd really do is head out innawoods and live in a fucking hole for two months until you trapped so much shit that you needed a sled to haul the pelts back to civilization, at which point you sold them and were set for the next three years provided you didn't go down to ye olde saloon and blow $10 every day.
>>
>>54790212
Add to this that they are reasonably uncommon animals in most environments, and the nearer you are to population centers the further you have to go to find wild beavers.
>>
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i know pact of blade warlocks have been disused here before, but if i want to play a human warlock of the undying patron that uses a big scythe as his pact weapon, how do i make it viable?

the thought of a brawny warlock is pretty cool so im willing to invest in str instead of dex
>>
>>54790276
That makes much more sense.
>>
What's the last house rule you implemented, and how did it go?

I stole this pretty much from Angry DM, but it's already lead to some interesting RP decisions for my players. They're definitely more entrenched in the constant mindset of "what would my character do?"
>>
>>54790308
If you wanna go strength, pick Mountain Dwarf or multiclass with fighter for heavy armor proficiency. (You can also do paladin but people who play warlock/paladins are douchebags).
Make your DM let you use UA invocations for smiting.
>>
>>54790338

Inspired Actions
> Players start the session with an Inspiration. That Inspiration can be used to take an Inspired Action, or actions that are directly influenced by either that players' Ideal or Bond.

> Once per session, a player can take a Setback, or disadvantage on a roll for an action that was directly caused or directly ties into their character's Flaw. If they do so, they gain an Inspiration. A player can only have one Inspiration at any point in time.
>>
>>54790276
>provided you didn't go down to ye olde saloon and blow $10 every day.
so in reality, about 2 months. But yes, realistically they would do a long trip, but that also means a longer trip back, you aren't gathering that many pelts all in one place. You'll have to hit many sites and the further you go/longer you're out, the more likely you'll run into something nasty. Aside from normal wolves/bears, in DnD they'll also have to worry about fey, goblins, owlbears, etc.
>>
>>54790354
>>54790338

For clarification sake, an inspired action is just an action with Inspiration (advantage on the roll) as long as it's an action that has a strong roleplay incentive based on your character's traits.

I don't have fucktards for players, so it's worked at our table.
>>
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>>54790338
>What's the last house rule you implemented, and how did it go?

Strength gives +1 hit and +2 damage instead of +1/+1.
Did it three levels ago, has been working well. The encounters are deadlier and faster paced with big monsters, and the STR-based martials in the party can actually use Dual Wielder and sword and board and be effective. I started it at 5th level, you'd have to be careful not to use too many high STR encounters at lower levels.
>>
>>54790416
By the gods, dragons and giants suddenly became even deadlier.
>>
>>54790471
Yes, stuff with inhuman strength gain CR, and become more threatening. As 5e really lacks in the upper CR's monster-wise, it's something I like.
>>
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Anyone here like dnd?
>>
>>54790338
Nerfed sharpshooter and great weapon master so that they don't have the -5 to hit +10 to damage anymore.

Wanted to take it out entirely. Ended up compromising with 2X proficiency bonus damage.

The archer fighter walked out at the end of the session. RIP.
>>
>>54790513
I don't care about homebrew, but I like D&D.
>>
>>54790513
Never touch the stuff
>>
>>54779094
Would the illusion created by Minor Illusion trigger an AoO on itself if it runs in and out of an unsuspecting enemy for the purpose of drawing them through the tunnel?
>>
>>54790416
I also instituted a rule from the start that being reduced to 0 HP gives you a level of Exhaustion.

This makes being knocked to zero more than a minor inconvenience, and prevents someone from being cantrip'd back to 1 over and over again in a fight.

But as exhaustion is more common, I've introduced a potion that can reduce it by a levels (with side effects if more than one is used in 8 hrs) and a Clerical means of restoring levels of exhaustion less powerful than Greater Restoration.
>>
>>54790601
enemy adjacent square that is
Keep in mind they have no clue he's coming
>>
>>54790561
>Sorry Sharpshooter, your martial damage is too effective bro!
>What's that Caster? You want to one-shot the monster with spells or burn the entire room for shit-tons of damage? Good on you!
>>
>>54790561
Let's hope he finds a better DM somewhere.
>>
Do you roll for treasure hordes?

If I had a camp full of bandits that have been raiding travellers and merchants what kind of stuff should they have?
>>
>>54790698
hoards, friendo.
>>
>>54790601
>>54790623
I'm not 100% clear what you're asking, so what you want to do is for the illusion to sprint down the tunnel and draw the enemies away, but if they AoO it the illusion will dissipate?

If I was DMing I would just roll a perception check to see if they noticed the illusion. If they don't, they are surprised by it and don't get an AoO. Or maybe just rule that they are startled and have disadvantage on the AoO attack roll or something.
>>
>>54779602

Re: tokens

https://www.amazon.com/dp/B01CSV14JE/ref=cm_sw_r_cp_apa_rJ7IzbVXD1CQ2

I bought a 50 pack of these and pasted various color circles on them, both sides. Pretty simple and satisfying. Larger sizes than 1 inch that fit the rules are leas common, probably gonna cut those out of a sturdy board.
>>
>>54790698
Oh and this is your job as the DM, to make treasures interesting and flavorful.
>>
>>54779602
Pathfinder and homemade pawns.
>>
>>54790717
Oh oops

I should have a treasure horde in a dungeon though
>You pick open the lock and push the door open, revealing a massive pile of jewels, coins, and other valuables
>"I start stuffing it in my backpack"
>Ok, as you grab at the money, the treasure gets a surprise attack
>A wave of coins crashes over you, everyone roll initiative
>>
>>54790719
Basically to loop in the adjacent square back to the tunnel
the enemies are just dick in hand doing mook shit
>>
>>54790765
See: Tome of Beasts, Golem, Hoard.
>>
>>54790779
So combat hasn't actually begun yet? Sure, they're startled, don't get an AoO, and some enemies chase the illusion down the tunnel, where I assume you're going to ambush them?

You said dick-in-hand so I assume the enemies aren't intelligent enough to know it's an illusion.
>>
>>54790825
>So combat hasn't actually begun yet?
nope
As for the intellegince they were kobolds but none made the save anyway but everything else is correct
>>
How would you build/play as a Bard (or possibly a Rogue) named Gorgeous George?

No rules or restrictions really, you just have to be named Gorgeous George.
>>
>>54790649
>>54790676
He was still incredibly effective in combat. Pretty much carried every encounter in that session, like he had beforehand. Between max dex, archery fighting style, and the sharpshooter fighter abilities, he was basically getting free 10 damage every time. The feat's too damn good, he outshone the other martials and casters alike.

He was using the Sharpshooter fighter UA, he was still incredibly powerful without it.

I was really just feeling it out—if it nerfed his character too much I would revert the changes.

But he got mad when they bought a bunch of cursed items from a creepy archfey in the woods and left.
>>
>>54790276
>>54790366
beaver pelts were also in huge inflated demand due to silly hats being a thing. There's a reason they were hunted to near extinction. Wolf pelts are shit by comparison, 10g for non-boom beaver pelts is pretty high but so is 2.5g for wolves
>>
>>54790891
Yeah, I personall can't see any reason why that wouldn't work. I took a look at the wording of minor illusion and there's nothing in there that says the illusion can't move, so I think you're good. Illusions are fun and I hope your DM lets you do it or are you the DM?
>>
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>>54791087
No he let it trigger an AoO despite my protests, but he rolled a 1 so JUSTICE I guess
It was the last spell my Trickster had sadly but we murderfucked them all
>>
>>54790928
As a homosexual lady's man.
>>
>>54791129
>It was the last spell my Trickster had
Anon... Minor Illusion is a cantrip. They have unlimited uses.
>>
>>54791152
I meant Silent Image not Minor Illusion
>>
>>54791129
That makes me wonder, what is the AC of an illusion?

And yeah from stories i've seen in this general DMs seem to never want to let illusions succeed for whatever reason.
>I want to deal damage to these enemies!
>Sure, just roll damage, the spell auto-hits, or in a worst case scenario does half-damage
>I want to use an illusion to divide the enemy forces to give us an advantage!
>Ok, just let me roll like 8 checks, if any of them succeed your spell doesn't do shit.
>O-ok...
>>
>>54790416
Wow, so like a +3 STR mod would give +3 to hit, +6 to damage?

I might use that.
>>
>>54791040
Felt was an incredibly useful material in olden times, and beaver fur was the best material possible for felt-making. This is why their pelts were in huge demand.
>>
>>54791248
Yes, exactly like that.
Now that everyone is 7th level, I find it helps to keep combats from turning into slogs against higher HP monsters.
>>
>>54791220
>Ok, just let me roll like 8 checks, if any of them succeed your spell doesn't do shit.
They're probably rolling perception checks for everyone in there.

In general, I'd probably roll then, and if over half fail then the group would rush after it. Maybe 3/4 if they're more coordinated
>>
>>54791275
felt was always pure luxury item though, wolf hide is cheap shitty leather for peasants. 2.5g for X 0.1g belts or something with weeks-months of peasant labor behind it.
>>
>>54791334
Armored warriors used felt as padding under armor, and it had arrow-stopping properties.
It was used as far back as ancient Greece.

American beaver prices were so high because the European beaver had been essentially wiped out, creating scarcity.
>>
>>54790158
>1. A secret trapdoor that a priest can hide in to fake the voice of the gods when they weren't actually answering. Require DC15 dex save or fall 10 feet.

Lol nice. Temple could probably bring in some supernatural "traps" or "hazards" as well, involving celestials and fiends now that I think about it. Would be kind of cool to have more than just generic "terrain obstructions".
>>
>>54790158
>1. A secret trapdoor that a priest can hide in to fake the voice of the gods when they weren't actually answering. Require DC15 dex save or fall 10 feet.
I demand the staff to be all halflings
>>
>>54790158
Why in the name of the Gods would it need to be 10' deep?
>>
>>54791363
Well I didn't know about arrows but having your own armor was a middle/upper class status symbol that whole time too. Neat.
>>
>>54791420
Shits and giggles?

I was imagining it as part of a basement level, which would require some standing height.
>>
>>54789489
For immediate response
>>54790158
To track everything I've done
>>54791395
Because you gave me the idea.
4. Based on who has done the least damage to the temple/been more respectful to the patron god, the deity heals all of one side or the other by a few HP.

5. The fight interrupts a delicate balance of magic, causing a fiend that was sealed here long ago to erupt to the surface and immediately try to slaughter the people inside to consume their souls for strength—creates a temporary common enemy for both sides, or turns a 2-way battle into a melee.

6. Infuriated by the violation of his/her/its temple by combat, all fighters take 4d6 radiant/necrotic/other damage as appropriate, or half as much damage on a DC15 CON save.
>>
>>54791248
Dexterity: +1 to hit, damage, AC, best saving throw, Acrobatics, Stealth, Slight of Hand

Strength: +2 to damage, +1 to hit, almost worst saving throw, Athletics, carry capacity
>>
>>54790939
>The feat's too damn good, he outshone the other martials and casters alike.
yes, god forbid the fighter be good at fighting. Oh the horror!
>>
>>54790939
when something is too strong, modify your npcs to make it feel worse. Don't fuck with your PCs.
>>
>>54791429
>having your own armor was a middle/upper class status symbol that whole time too
Depends on the time period
>>
>>54791655
Some people ban Sharpshooter and GWM outright. Maybe I should have done that instead. I was trying to compromise.

>>54790939

I want my PCs to be good at what they do, but the guy could literally have fought enemies designed for a party of 4 and been just fine on his own.

I didn't want there to be a "archer guy and his 3 pals" campaign. That's lame.
>>
>>54791526
You forgot initiative for Dex
>>
>>54791757
>Some people ban Sharpshooter and GWM outright
And they're even shittier DMs than you
>>
>>54791757
>I didn't want there to be a "archer guy and his 3 pals" campaign. That's lame.
so make the others better, not the other guy worse.
>>
>>54791757
>>54791775
The only non-harmful way I could see banning them would be banning them at level 1, maybe, then requiring them to pick them up later. What you can do is make engagements that can't easily be solved by just shooting things.
>>
>>54791775
And some people play without feats at all.

I'm considering doing THAT because I'm tired of working around broken build-mandatory feats.
>>54791801
I suppose, but ignoring all but full cover and having 600 ft of range means that (beyond me just swarming them with monsters) that he killed his way through every combat encounter I could throw at them with ease.

Literally everything, the guy just carried. I didn't know what else to do.

And like I said, he was still the best martial character in the party even with the feat nerfed (we ended up with 6 damage instead of 10)
>>
>>54791879
>shamans with blindness, wind wall
>spiderhole/side tunnel ambushes
>hit and run
>blur/etc potions
>>
What's a good holy symbol for a chaotic neutral human god of the sea?

I'm homebrewing a pantheon, and he's sort of a "the ocean giveth and the ocean taketh away" kind of guy. Depending on his mood and how much he likes you/your offerings, he'd drown you as soon as he'd grant you the swiftest passage ever.
>>
>>54791943
...that is all some very good ideas.

Wish I would have thought of those.
>>
>>54791944
A rolling wave with one ship riding the wave and one about to be crushed underneath it.
>>
>>54791961
of course you overdo that and its going to be worse for everyone and especially your buff dude, gotta let him have a fight or two sometimes.
>>
>>54791988
Well, it's all moot now.

Between him quitting and the rest of the group having trouble with schedules from here on out, it looks like I won't be able to put that to use.

Oh well. Lesson learned.
>>
>>54791970
Ooh. I like that. Thanks!

Now to figure out how to make that fit into pendants as a holy symbol.

Be easier as a shield emblem, just paint that shit on. Little more difficult when it's jewlerly.
>>
>>54791757
Do you also ban wizard, bard, druid and cleric because they're objectively better than any other class?

If you take a PC's magic weapon away and never give it back because they're too strong, or you have an assassin burn the wizard's spell book because he was too smart and could win your encounters easily then you should consider planning your encounters better instead of ruining the players fun.
>>
>>54792083
I don't see how nerfing an OP feat ruins people's fun.

What about the other 3 players that were getting overshadowed every session?
>>
New thread >>54792148
>>
Why are Bards considered on the same level of Wizards and Druids?
Wizards can just shit out massive damage with stuff like fireball
Druids can shit out damage overtime with a much more efficient use of spell slots with stuff like call lightning
What can Bards do?
>>
>>54791879
>And some people play without feats at all.
Playing without feats is boring as fuck, trust me.
Try removing GWM, adding the bonus attack to heavy martial weapons without reach (greatsword/greataxe/maul) as a new property (Cleave).
PAM could be replaced by giving polearms (pike/glaive/halberd) a property (Poke) that allows opportunity attacks when creatures enter your reach (dump the extra attack thing).
Now your melee martials can do cool things without feats.

Sharpshooter is the odd one here because the only option I see is removing the -5/+10. Maybe try -prof bonus/+2 times prof bonus, but that doesn't fix it, just delays the damage.
>>
>>54792169
Inspiration is pretty solid, magical secrets gives them lots of options, their jack of all trades is godly (+1/2 proficiency on iniative along with everything else they aren't already proficient in), and their non-damage spell selection is incredible when coupled with their damaging spells.
>>
>>54792145
What the fuck were the other players doing that caused them to ALWAYS be overshadowed by a sharpshooter fighter?
>>
>>54792184
>Sharpshooter is the odd one here because the only option I see is removing the -5/+10. Maybe try -prof bonus/+2 times prof bonus, but that doesn't fix it, just delays the damage.
That's what I did and I got friggin lynched for it in this thread.

Oh well, I stand by my decision.

I think in the future I'm removing the -5/+10 from both and leaving everything else the same. Brings it more in line with other feats (good but not great) if you ask me.
>>
>>54792169
>Use magical secret to take fireball or call lightning
>>
Feats were a mistake, they should have never been added to the PHB.
>>
>>54792212
>That's what I did and I got friggin lynches for it in this thread
Is there something wrong with the idea of Sharpshooter/GWM scaling with prof bonus instead of being a flat -5/+10?
>>
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>>54792239
>>
>>54792239
Your mom said the same thing about you, y'know.
>>
>>54792169
>Wizards can just shit out massive damage with stuff like fireball
>Druids can shit out damage overtime with a much more efficient use of spell slots with stuff like call lightning
>What can Bards do?
Thanks to their ability to steal spells from other classes, they can shit out AOEs, DoTs, AND heal.
>>
>>54792231
>>54792192
>>54792278
You don't get to do that until 10th level though
>>
>>54792342
Lore Bards get it at 6
>>
>>54792342
1st (feat), 6th(lore), 10th, 14th, 18th
>>
>>54792355
Ahhh. Okay I understand now.
>>
>>54792212
>>54792244
I think martials vs casters is a touchy subject here. +10 damage on Bounded Accuracy is seem as fine because it's on martials, even though a Bladelock with GWM has better DPR than spamming Eldritch Blast, if it were not for the heavy feat-tax that turns it suboptimal against tomelock.
>>
>>54792048
Maybe the simple form is a Wave with a circle under it and a circle riding it?
>>
>>54792492
Holy shit, you and I were thinking exactly the same thing.

Nice.
>>
What's your favorite bard college? Why?

Are there any gimmicky bard builds that can still work? I've got a not-so-serious game coming up and I'd like to do something that isn't optimized for once, but I still don't want to be a detriment to my team.
>>
>>54793101
I thoroughly enjoyed playing satire bard in a short campaign. Though fair warning, your party may be mad at you doing backflips instead of inspiring them
>>
>>54793101
The game I'm running has a female Aasimar Glamour Bard. The whole characters gimmick is that she's incredibly beautiful and charming and it's reflected in every aspect of her class, race, personality, and even spell list. It works pretty well actually. She sort of reminds me of Priscilla from Witcher 3 if you ever played it.
>>
>>54791757

You sound increasingly shit.
>>
>>54792030

For the record, "schedule trouble" means you got fired as a DM.
>>
>>54793433
Fuck me for wanting a party where everyone can contribute, right?
>>
>>54793524
A fighter with Sharpshooter doesn't make anyone else contribute less
>>
>>54793561
It does when he outstrips the rest of the party.

I didn't want to, I don't like nerfing player characters at all.

I was throwing encounters that should have been impossible at them and he just made them dominate.
>>
>>54793607
>I was throwing encounters that should have been impossible at them and he just made them dominate.
How fucking hard is it to throw high AC enemies at them? What about magical darkness? What about swarms of smaller creatures? It's so fucking easy to deal with a single fighter who is constantly taking a -5 to hit anything that I getting suspicious that this is just bait

Again, I refer you to >>54792206
>>
>>54793607

You are amazingly shit. Stop playing altogether.
>>
>>54790354
Basically FATE points. I like fate points.

>>54790416
I am not daring enough to actually use it, but i can certainly see its merit.

>>54790561
I kind of understand him. Being nerfed sucks, especially when you are the only one being nerfed.

>>54790610
I like this one. I'll suggest it next time we play.
>>
>>54793802
>>54790610
I have a similar thingy that's a little more complex. "Borrowed" a lot of the ideas from some posters in /5eg/. Roll a D20 when you're stabilized.

1 Crippled : Lvl 2 Exhaustion
2 Debilitated : Lvl 1 Exhaustion
3 Battered : Lose half of your hit dice
4 Broken Ribs : CON save when you make an attack. Failed save is an automatic miss
5-6 Broken Arm : Only 1 hand available for wielding weapons/shields
7-8 Limp : Speed -10, CON save on dash. Failed save knocks you prone
9-10 Fear : Frightened of the enemy that landed the finishing blow on you
11-19 Nothing happens
20 Rage : 1 Round of Barbarian Rage

I'm still working on it, I'm not sure if I like the broken ribs one. Also most of these things can be removed with a 6th level healing spell, or a long rest.
>>
>>54794008
the idea is good but so far I think the implementation is a little shit. i'd just give all stabilized characters 1 level of exhaustion, freeing up rolls 1 and 2 for more interesting things. battered, broken arm, and fear are all fine. broken ribs just adds extra rolls. i'd just make it give disadvantage on attacks. limp should be half speed and at the end of a dash, you fall prone.
>>
>>54794126
My main issue with giving somebody exhaustion EVERY time they reach 0 is that my way didn't involve ways to heal exhaustion other than long rests, and I'm not so sure I want to make that a thing. Which is why I made them the worst options, since exhaustion would be so debilitating to a character.
I'll have to agree with the rest of the criticism though, I'll definitely do those things. Thanks.
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