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/5eg/ - D&D Fifth Edition General

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Thread replies: 345
Thread images: 37

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>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>54752050

How do you incorporate metallic dragons into your worlds and campaigns?
>>
Mearls browses /tg/ and stole the XP system I use.
>>
What do you think is the rationale behind the last two arcanas? Is Mearls malicious, or just retarded?
>>
>>54762027
We were playing high level curse of Strahd, and so I true polymorphed the statue of Argynvostholt into a Young Silver Dragon

Anyway, copper dragons are the best bros in the world
>>
So I would like some opinions, I use the Story-Based-Advancement System for my game, but I have characters at varying levels in my party. (1 level 9 who has been alive since the beginning and 5 level 8's who have died/ joined in at varying times.)

What should I do? Should I try and keep everyone on about the same leveling scale or keep them at different leveling scales? What about when someone dies and they make a new character? Should they come back at the same level or one level lower? Should there be a limit as to how far down they could go?
What if a new player joins the game should they be at the same level as the party or less?
>>
>>54762042
Pretty sure they're just testing content for an "alternative systems" book

Not every new thing can be exciting on its own
>>
>>54762078
It was two pages of fucking nothing, anon.
>>
History vs Religion for guy whose purpose is to remember ancestors, properly bury them and pass them to afterlife? I'm thinking which of the two is the better fit, since I take Performance (actually telling the tale).
>>
>>54762089
But anon, this system is easier to understand for new players and emphasizes the use of social and explorative XP rules, not just combat. It also gives you XP without outright removing it and making the DM figure out when to level the party via story or milestones.
>>
>>54762075
Use the new leveling UA :^)

For real though, keep everyone on the same level. When a new character comes in have them be the same level, even if you need to spend a bit dropping hints to the party that this new character is also powerful.
>>
>>54762136
It was a half-asses "compromise" between outdated exp systems and non-autistic milestone leveling, that like most compromises satisfied neither side and actually hurt the one people SHOULD be using.
>>
>>54761989
>>54761951
>>54761892
>>54761879
This guys Artificer Revised fixes most of that.
http://homebrewery.naturalcrit.com/share/rJ-lzWkNB-
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>>54762236
>http://homebrewery.naturalcrit.com/share/rJ-lzWkNB-
meh, lacks an alchemist subclass, i like the mad bomber archetype
>>
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I want to piece of equipment i'd like to commission a blacksmith for, just wanted to float the idea here first before I ask my DM about it.

Basically my Ranger uses a shield but I want to have a free hand to cast spells if the need arises. Could I get a blacksmith to craft me a plated sleeve (pic kind of related, but less ornate than this) and have it give +1 AC (as opposed to shield's +2) and let me still have a "Free hand"?

Would you let one of your players have an item like this? If so, at what level and would you allow them to craft it and for how much gold?
>>
>>54762232
Explain further the system seems fine to me. Whats wrong with it on a technical level?

>>54762236
I'm a touch confused as to how explosive blast works. And I'm not sure how balanced this is as written.
>>
>>54762236
>Homebrew

Which is fantastic, but sadly I'd rather see what the official crack at it can do because I prefer to keep homebrew to the minimum possible to have fun.

Also I will never allow a Homebrew Class on principle. Archetypes, spells, races, feats and all are fine, but never homebrew classes because the balance is too much to expect me to review as a DM and it opens the floodgates.
>>
What are the best shenanigans to get up to during a time stop spell?
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What are some interesting things for the players to be as a group, other than "ragtag group of mercenary "adventurers" who kick over goblin dens for coin until they inevitably get roped into a quest to save the known world"

I've gotten pretty burned out on what feels like the expected format for progression in these games at this point. I want something, anything other than "will adventure for coin" that works with this system
>>
>>54762324
Fantasy spec-ops strike-team.
>>
>>54762324
Siblings. Siblings working for money to save the orphanage they're from.

Holy Champions of different gods.

Chosen ones that fate forces together.

>>54762334 something like this is good. Make them THE special forces, assembled from some of the most effective and promising people they could find to solve political and supernatural problems.
>>
>>54762293
1000gp, custom fitted to you so nobody else can use, imposes disadvantage on dexterity ability checks
+10k go for mithral and eliminates disadvantage
Alternatively make it a magic item requiring attunement.
You could also get the War Caster feat.
Are you playing PHB or UA Ranger?
>>
>>54762293
Yes. Any level they could afford it. A couple hundo.
>>
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>>54762324
>>
>>54762360
I'm playing PHB, Hunter archetype and so far I haven't felt significantly less powerful than the other PCs, although I might consider asking my DM if I can switch to the UA variant at some point.
>>
>>54762293
Probably just allow it for nothing? It's basically -1 AC in order to save dropping weapon, casting and picking it up. Gives no advantage you can't already get aside from your character doesn't look retarded dropping his weapon all the time.
>>
>>54762324

All you have to do is give your players set guidelines for their backstory so you can come up with some reason for them to all be together. Like make them all be related to a certain nobleman by association or blood so they can be part of his armed forces. Or maybe have them all be kidnapped and sold into the same slave camp early on in life. Or maybe have them all rise to prominence in some form and be called into court to aid with a task that requires their combined abilities. Maybe have them all right their backstories so they're zealots of some form that came to be affiliated with some secret society or something

The options are down to your imagination. The only reason why the ragtag group of mercenaries is so common is because it's one of the few sensible premises for DMs who don't want to restrict their players in how they write their backstories and motivations. I say sometimes taking away a little freedom in many ways can improve the adventure, after all many adventures start at high levels, which straight away removes the ability to start out as a weakling.
>>
>>54762293
that reminds me of the ward cestus from 3e's arms and equipment guide

Ward Cestus: This is a stout leather gauntlet with a well-forged metal weight sewn into it over the knuckles. A strike with a ward cestus is considered an unarmed attack. If you take a Total Defense action, you gain an additional +1 bonus to your Armor Class, representing blows you block with the back of your protected hand. Your opponent cannot disarm you of a ward cestus.
and it cost 10g
>>
>>54762394

>right their backstories

write*
>>
>>54762131
DESU I would say both.
>>
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>>54762324
Put all the players in service to a noble, especially an eccentric one. Sets the party up for everything from diplomatic missions to treasure hunting expeditions.

Make the players members of a noble family and have something threatening their kingdom. Rip off the plot of a Fire Emblem game.

Make all the players students at a magic school, rip off the plot of a Harry Potter book.

Have the players found their own guild. Yeah, they're still basically mercs for hire, but now there's reputation-building and an attachment with their home community going on.

Make the players part of a merchant caravan dealing with the dangers of travelling across a fantasy world filled with wars, monsters, and exotic wares.

Make the players part of a criminal organization trying to work their way up in a city or region, rip off the plot of a GTA game or some good heist movies (This is REALLY fun if you have a group of good roleplayers).

Players are part of a monster hunter group assembled by the church or dominant religion of your setting. Rip off the plot of a Castlevania game and throw in elements of supernatural investigation media.
>>
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>>54762433
>Make all the players students at a magic school, rip off the plot of a Harry Potter book.
Why would you even want to rip off one of the dullest franchises in the history of movie franchises. Seriously each episode following the boy wizard and his pals from Hogwarts Academy as they fight assorted villains has been indistinguishable from the others. Aside from the gloomy imagery, the series’ only consistency has been its lack of excitement and ineffective use of special effects, all to make magic unmagical, to make action seem inert.

Perhaps the die was cast when Rowling vetoed the idea of Spielberg directing the series; she made sure the series would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable cross-promotion for her books. The Harry Potter series might be anti-Christian (or not), but it’s certainly the anti-James Bond series in its refusal of wonder, beauty and excitement. No one wants to face that fact. Now, thankfully, they no longer have to.

>a-at least the books were good though
"No!"
The writing is dreadful; the book was terrible. As I read, I noticed that every time a character went for a walk, the author wrote instead that the character "stretched his legs."

I began marking on the back of an envelope every time that phrase was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Rowling's mind is so governed by cliches and dead metaphors that she has no other style of writing. Later I read a lavish, loving review of Harry Potter by the same Stephen King. He wrote something to the effect of, "If these kids are reading Harry Potter at 11 or 12, then when they get older they will go on to read Stephen King." And he was quite right. He was not being ironic. When you read "Harry Potter" you are, in fact, trained to read Stephen King.
>>
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>>54762448
I wish I hat one of these for /lit/.
>>
Is there ANY reason to use the vanilla Ranger rather than UA's revised version?
>>
>>54762482
Not really. I mean, beastmaster is slightly less dependent on his pet than beast conclave, but that's kinda the problem.
>>
>>54762324
>>54762373
this, though i bet your players will act NOTHING like it and be spec-ops in title only.
>>
>>54762324
I've thought the same thing for a while now. Remember you'll have to get the players to work together during char gen for it to really work. Also your options will open up a lot more if your players are willing to play with asymmetrical relationships in the party (i.e. if they're not emotional children). Some ideas:

- A group of acolytes from some church on a holy mission to kill a vampire/convert the locals/find a relic/etc.
- A noble and retinue (guard, confessor, court wizard, etc., not just squires) on a quest to reclaim ancestral lands/do something EXTREMELY HONOURABLE.
- A merchant and hired guards. The merchant seeks out artefacts etc. to sell and needs muscle to protect him & do most of the actual retrieval work. Him being nominally in charge is balanced by him taking a backseat role in dungeons.

Generally just having some common features in background and a defined quest is enough to mitigate the problem somewhat.
>>
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>>54762448
Your one of those people who spends 3 years world-building then bitches because your players ruin your grand epic story that you should have just written a book about in the first place, aren't you?
>>
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So, played my first session in a newish campaign yesterday. Posted a bit about this in the last thread, but fuck it.
>DM and at least one player are low-ish key furries
>i decide to give the campaign a shot because fuck it, why not
>races are mostly pretty similar to standard, with a few exceptions
>a few haven't been clarified or seen yet, but the relevant ones are
>Arachne, giant fucking spiderpeople
>Avariel, elves but with wings
>mild_concern.jpg
>fuck it, whatever
>i'll play a regular human dudeman and kick ass
>end up creating a pseudo-scottish wizard/shaman/necromancer who's on a quest to become a big damn hero so he can go home and not have to worry about fucking paladins and their fucking idiot mobs trying to burn down his village because he spoke to a spirit ONCE
>Party is level 5, they've been going for a few sessions
>they're currently between adventures, so I introduce myself by walking into a tavern and loudly proclaiming that i'm looking for men and women of skill and good character to hunt down a wanted criminal while brandishing a poster
>i'm looking for some shifty necromancer asshole who's killed people and stolen a shitload of bodies
>conveniently run into a band of professional murderhoboes
>An avariel sorceror, a fucking HUGE kratos looking bastard who is apparently a Goliath barbarian and a human paladin
>They seem interested enough once they learn there's a reward, and agree to tag along
>We set out to track this guy down at his last reported location, a city to the north
> Run into some chick who's apparently a half-Arachne on an island full of them
>i guess she's like a quarter spider
> Apparently the giant spidermen are kinda dicks to half-breeds, as is tradition with literally every fantasy race ever
>i'm still not sure if I'm in a magical realm right now
> She asks for safe passage to a city slightly past our destination, and offers a "scroll of angel wings" as compensation
>i have no idea what the fuck that is
Cont'd
>>
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>>54762526
>DM and at least one player are low-ish key furries
>>
>>54762236
Stop shilling this stupid shit. Wandslinger is completely busted.
>>
>>54762210
This seems like the way to go. My group is pretty nice, but I'm *slightly* worried that they might exploit this.
>>
>>54762526
>Spider chick mentions that there have been rumours of displacer beasts in the forests around this area
>i am now concerned
>We set out to our next destination
>We set up camp as it gets dark
>DM asks who's taking watch
>[concerned scottish noises]
>I take watch
>"You see something moving in the forest"
>I cast light on a pebble and throw it at the movement while poking the barbarian with my quarterstaff to rouse him
>It's a fucking displacer beast
>The barbarian gets up
>Some worgs come out of the trees
>what the fuck is going on
>Paladin is still sleeping, as is the escort quest
>Displacer beast gets two attacks on her before she wakes up
>some jokes about the first tentacle attack being on a female PC ensue
>worg takes a bite out of her
>the paladin is now, to be charitable, fucked up
>Spiderlady heals her because she can do that?
>I use Ray of Enfeeblement to protect the barbarian from the displacer and then move to the opposite side of the campsite
>the fire is now between me and the rest of the party, who are between me and the wildlife
>I narrowly dodge two arrows from the treeline behind me and take a fair chunk of damage
>[ANGRY SCOTTISH NOISES]
>at this point I do the only reasonable thing
>I run directly up to the treeline, shout something and cast Thunderwave
>I hear something shouting in pain and crashing through the forest
>Good enough
>Meanwhile the barbarian is turning out to be much, much stronger than I thought
>like holy SHIT
>He's got the "Soulfire Greatsword", which is apparently a weapon they got from their last adventure
>It's just a big sword that gains a small amount of damage when it kills something with a soul, that resets after an encounter
>He's still fucking insane even without it
>this displacer is pretty much trying to fight Havel the Rock with a broken sword
>Suddenly two more arrows come at me from a completely different angle
cont'd
>>54762584
surprisingly not, they're pretty good so far
>>
>>54762526
>>54762653
Format this like a regular human being and maybe I'll read it.
>>
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Those new xp rules sure do look good. Hope my DM uses them!
>>
>>54762804
You seem familiar. Have we met?
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>>54762661
Aight, senpai.
So, our barbarian finally gets a chance to hit the displacer and begins turning it into chunky salsa. Spider-whitemage begins patching up the paladin, who starts beating on the worgs.
I'm now trying to spot the two bow-wielding assholes hiding in the trees. The sorceror is sleeping and somehow remains undisturbed because his player hadn't shown up yet and we were sitting him out of the encounter. Damn elves.

Suddenly, our woodland animal abuse incident was interrupted by a new challenger. Someone bundled up in heavy, obscuring travelling clothes runs straight through our melee and out the other side of the campsite. The worgs and displacer retreat back into the woods while we're distracted, and no more arrows come from the treeline.

This shifty asshole is our last player, a dragonborn? sorcerer, who attempts to sneak up on the campsite to get a proper look on us. He rolls a six. At the sound of cursing and crunching leaves and snapping branches, I light up another pebble and toss it into the darkness. "Alright, who's there? We're not gonna hurt you."

Our new guest emerges from the treeline. He looks halfway between your standard dragonborn and a lizardman - Basically, think a slightly bulkier and more draconic lizardman with silvery scales, but not quite as excessive as a vanilla dragonborn. At least, I think he is. He's wrapped up in so much shit it's hard to tell. As for my character, he doesn't know what the fuck he's looking at. He only found out spiderpeople were a thing when he got to this island, and suddenly there's a silver lizard guy and squid-cat-things.

I mean, at least this one wasn't trying to kill him or making him feel like the 5'8" manlet he is. Our new pal is cagey, preferring to say as little about himself as possible. OOC, this makes total sense - dragonborn are almost myths in this setting, and are the subject of a vast number of rumours. In-character, however, I'm suspicious as hell.
>>
>>54762855
We (somewhat reluctantly) agree to let this guy tag along with our merry band of misfits and freaks, at least until the next town. The rest of the journey passed without incident.

Anyway, in this next town we enter a tavern, as is adventuring tradition, before buying rooms and staying the night, as is also adventuring tradition. The next morning the place is surprisingly packed, and I decide it's time to start gathering information in the most sensible and reasonable way possible. That is, by walking into the centre of the room and holding up a wanted poster before shouting "HAS ANYONE SEEN THIS MAN?", before detailing the charges. 3 counts of murder, 17 counts of grave desecration, and at least 20 counts of unlawful and unwilling reanimation.

The vast majority of the bar's patrons look at me before quietly tucking away or pocketing copies of very similar looking wanted posters. As much as I wanted to try and get them all on board and bring forty murderhobos to a zombie fight, I decided against it on the grounds that:
A. I can't afford it.
B. They'd probably steal everything I own.
C. It'd be like herding those stupid fucking squid-cats.
So, instead, the party shuffles over to a spider-man in the corner who had gestured at us earlier. Some brief questioning reveals that there have been grave robberies occurring at a cemetary outside of town. We unanimously decide to go check it out on the grounds that it was probably magic fuckery.
>>
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>Play with DM's younger brother
>Guy says he wants to be a support/healer character
He plays a warlock/artificer
>Only uses healing spells on himself
>Only uses "support" spells on himself
>Gets pissed at anyone who starts using those spells because "That's my job"
Don't get me wrong he's not a bad kid, but I sometimes I just want to bitch slap the little brat.
>>
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>>54762947
We set out for this spider graveyard, and it's at about that point I realise we're going to be fighting not just zombies, but eleven-foot spider zombies. While that particular realisation was setting in, we arrived at the graveyard and started looking around. As reported by our informant in Murderhobo Inn, there were quite a few empty graves. The soil hadn't settled around one of them, which meant that the last body had to have been taken recently. And by recently, I mean that the paladin pinged a zombie moving away from the graveyard a few seconds later. After setting up an alarm on what looked to be the next grave in line for looting, we gave chase. Quietly. About an hour later, we find the zombie's destination, a dodgy looking cave. Peeking through the entrance revealed about fifteen giant zombie spiderpeople, at least that we could see.

We were hopelessly outnumbered by enemies that were substantially larger and tougher than us, and we were pretty sure there was a necromancer in there too.

Hell, this was starting to look like fun.
>>
>>54762804
Well, i'd be happier if my DM used those, than what they do now, but milestones master-race, anyway.

I just don't see the fun in counting experience points. If i wanted to make leveling more predictable than DM fiat, i'd go with:
-You gain level every 2/3/4 sessions you attend.
-If you're not highest level player in group, you gain level after each session instead.
>>
>>54762039
No, mearls shitty UA doesn't handle combat XP as smoothly as your screenshotted suggestion.
>>
>>54762516
That's pasta
>>
>>54762042
He's definitely retarded. I wish people(>>54762136) wouldn't act like his video game XP system addressed the three pillars in any improved way though.
>>
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>>54763294
>I was only pretending to be retarded!
>>
>>54763319
What? Are you that paranoid that you think I'm the same anon that posted that stale shit?
>>
>>54763389
Are you?
>>
>>54763319
>editing down this image down to nothing

What's the matter, Redditor? Loli doujins upset your delicate sensibilities?
>>
>>54763295
All I think it did was make it easier. Why don't you think that is an improvement over the complexities of what the current system grants us?
>>
>>54762448
>The Great Gatsby

Pointless drivel

>The Stranger

Arguably the worst book I have ever read in my life that was intended for adults.

>Don Quixote

Fantastic if you have the time. Should be read while listening to the soundtrack of "Man of La Mancha", though I think the book is better than the musical.

>Les Misérables

Fantastic if you have the time and don't mind the fact that the first 50 pages focus on someone who not only isn't the main character (and said main character doesn't even show up until those 50 pages have passed), but in fact doesn't even show up again after his scene with the main character is finished. The stage musical is probably better even if it leaves out some important details.

>The Count of Monte Cristo

Fantastic

>The Picture of Dorian Gray

The only book that's ever scared me.

>1984

I honestly found the book-within-the-book more interesting than the book itself.

>Ulysses

James Joyce should not be billed as a great Irish writer. He left Ireland as early as he could and never went back. That Ulysses is set in Ireland means little. Also the man needs to get over his phobia of punctuation marks.

Ulysses itself is meh.

>Charlotte's Web

Classic

>Hamlet

I honestly think that Shakespeare's comedies are better than his tragedies or histories. Having said that, Hamlet isn't nearly as good as MacBeth, and both of them hope to be The Tempest when they grow up.

>The Lord of the Rings

I've tried, I've really tried, to get through it. Can't.

>Harry Potter

Starts out okay, is very good for books 3 and 4, fades in the stretch. To this day I can't remember what actually happened in Book 6 other than Snape killing Dumbledore.

>To Kill a Mockingbird

I've read it, but barely remember it, which speaks poorly as to the book's ability to impact me.

>Everything else

Never read.
>>
>>54762027
How to build a Immortal Mystic that doesn't suck? They are using point buy to set up our characters
>>
>>54763533
>Snape killing Dumbledore
Dude spoilers.
>>
>>54763588
I have a rule of not spoiler'ing anything more than 2 years old.
>>
>my DM's never heard of the point-buy system
Hmmm
>>
Mystara seems interesting and I'm tempted to use it. How would you insert some of the more modern D&D stuff into it, though? Things like the Feywild, Shadowfell, or some of the outer planes?
>>
>>54762324
Suicide Squad of scoundrels goes on adventures on the behalf of a powerful and moraly questionable entity in order to gain something in return, be it freedom, power or redemption
>>
>>54762293
I did this for my player. It was a robot Arm.

Then watched him loose his shit when Strahd came around welding Shatterspike
>>
>>54763163
>I just don't see the fun in counting experience points.
I don't see the point in the players keeping track. The DM can keep track of 4-6 people's points, and if it's group-wide (which it typically will be, unless people miss sessions) then it's even easier. The only reason at that point is for the players to know how close they are to leveling.

I don't like this new system though. I feel like leveling is going to go WAY too fast.
>>
>>54763780
What did you use to make this? It seems handy.
>>
>>54763819
Different anon, but it looks like Hexographer.
>>
>>54763819
>>54763836
I didn't actually create it, I saved it from an older thread.
>>
I'm convinced grappling is one big meme. Why waste two feats and two turns for mediocre utility and damage when you could just hit something twice and pick better feats?
>>
>>54763975
Believe it or not but not everyone cares about pulling big numbers and they try to have fun.
>>
What do you guys think of orcpub2?
>>
>>54763975
Prone/grappled is an ugly condition to suffer, and your main drawback is using one hand to keep the guy grappled. What two feats are you talking about?
>>
>>54764058
The problem is that some people think it's useful. Not to mention that you're actively dragging down the rest of the party.
>>
>>54764087
>Prone/grappled

These aren't the same thing.
>>
>>54764076
It's extremely useful, to say the least.

>>54764090
This isn't 3.5. Some things might be unoptimal, but they're still useful.
>>
>>54764108
I meant it as combo of prone and grappled, which means you can't easily stand up. Depending on your party composition it can be murderous or outright stupid to do (e.g when you are the only melee combatant).
>>
>>54764117
Grappling by itself is nearly useless.
>>
>>54764090
If the party cared enough they'd speak up and it's not like a grappler will wipe the party. And even then who cares how someone else plays in someone else's game?
>>
>>54763975
I'm not sure what the second feat you're talking about is, but I can see grappling being useful enough, in certain situations, to be called on. I will never get tired of pushing people off things and into things.

Also, I can see a strong Rogue/Roguebarian using grappling and the grapple feat to gain easy advantage or lock down a mobile enemy. With a high strength, and Athletics expertise, and rage giving you advantage on the roll, you could easily just grab a dude and shiv him repeatedly. On a Berserker, that could be a more versatile higher-defense alternative to the more common TWF and Reckless Attack combo.

Makes me think of the temporary HP webm from Wolfenstein TOB.
>>
>shitty players who don't realize stopping a creature from moving, gaining advantage on melee attacks on it, or shoving it away can each have their own benefits in certain situatons and can even be combo'd with one another

Is battlefield control really that difficult of a concept? By the way, I'm talking about straight up grappling. The Grappler feat is a complete trap option and a direct downgrade to it.
>>
>>54762293
That's called a manica.

I'd allow it. Probably about the same as the cost of a shield.
>>
>>54763486
>emphasizes the use of social and explorative XP rules, not just combat.
It's a simpler XP tally, but it doesn't handle the three pillars better. It's still just giving as much xp as you want for whatever reason you want.
>>
>>54764207
Are you retarded? Most of that either requires Grappler or has nothing to do with grappling.
>>
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>there are people who don't understand the greatness of grapplers
I feel sorry for you desu
>>
>>54764202
This actually looks pretty fun, as I keep looking at it. A 5th level Barbarian has 40ft movement and two attacks, so they can take a target they're in melee with and move them 25ft with a grapple and a push if the dice are with them. Advantage on +7, vs say +4 if you're up against a CR5 Troll or a CR6 White Dragon; make friends with a Warlock and Hex will put disadvantage on that roll. Unless your GM hates fun, you will encounter situations where the terrain matters enough to skip a couple of greataxe attacks in exchange for that forced move.

And that version doesn't require the feat. The feat seems pretty weak, unless you're routinely restraining enemies non-lethally or attacking enemies you've grappled. Those two are circumstantial enough that I'd add +1 Strength to the feat; make it into one of those half-feats, like Observant or Resilient.
>>
>>54764266
>When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Atlack action, this atlack replaces one of them. The target of your grapple must be no more than one size larger than you, and it must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check, a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you succeed, you subject the target to the grappled condition (see appendix A). The condition specifies the things that end it, and you can release the target whenever you like (no action required).
>Using the Attack action, you can make a special melee atlack to shove a creature, either to knock it prone or push it away from you. Ifyou're able to make multiple atlacks with the Attack action, this atlack replaces one of them.
PHB pg.195

Being grappled reduces a creatures speed to 0.
Being prone causes melee attacks on the prone creature to have advantage.
Standing up from prone requires half of your movement, which you can't spend if your speed is 0.
You can subject someone to this combo in one turn as soon as you get Extra Attack provided you're decent at Athletics.

Shoving someone backwards 5ft per attempt can also have its own benefits depending on terrain features.
There's also the benefit of being able to move grappled creatures with you, although your speed is halved for that movement.
Are you unironically looking at all these potential things you can do when hitting the monster with your sword isn't the most effective option and saying "It's shit"?
>>
>>54764447
1. You can't grapple a prone creature.

2. If you grapple a prone creature, you are also prone.

3. Shoving has nothing to do with grappling.
>>
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>>54764591
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>>54764591
Can you kindly point out where in the rules it states this just as I did?
>>
>>54764591
Do you go out of your way to be this wrong or does it just come naturally?
>>
>>54764591
>>>54764447 #
>1. You can't grapple a prone creature.
>2. If you grapple a prone creature, you are also prone.
Well, which is it?
>>
>>54762027
In my current campaign? They kind of are and kind of not.

Dragons used to be this demi-god-like race that ruled the world in pre-history, fucked up a bunch of stuff, and then got fucked in return.

Fast forward twenty five thousand years later when the campaign is actually set and half of what the players and everyone is dealing with is some delayed fallout from their ancient empire. The most direct being the Dragonborn waking up after being put on ice for millennia.
>>
>>54764647
Up to the DM. I'd personally go with 2.

There's a reason why you need a feat to pin shit.
>>
>>54762131
I'm a fan of letting players chose the highest if they're is enough overlap
>>
>>54764661
Pinning means you can restrain a prone target. That's something separate from grappling them.
>>
>>54764647
You know those are two different posters arguing against each other right?
>>
>>54764688
Visually and physically it's the same thing.
>>
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>>54764713
>Visually and physically it's the same thing.
But not mechanically, read the rules faggot.
>>
>>54764713
Mechanically it isn't, which is the key factor. Delayed blast fireball and fireball are the same thing if you don't delay the first one, but they don't have the same mechanics do they?
>>
>>54763163
It's a Skinner box sort of thing: another way to feel like progress is happening and get some satisfaction out of it. If the DM's focused less on adventures and their own storytelling beats showing the party's progression XP is a useful tool.
Personally the 3 Pillars XP strikes me as a good compromise between milestones and the chunkier more-art-than-science XP system. Normally I'm a milestones kind of guy, but I would't be opposed trying it out just to try it out. I think one of my friends is considering it for their Eberron game that I'm a player in, which could be interesting. It'd suit the setting fairly well for most campaigns, I think.
>>
>>54764728
The spells themselves are different. Don't be retarded.

>>54764724
Explain how grappling someone, shoving them to the ground, and continuing the grapple is any different from shoving someone to the ground and grappling them.
>>
>>54764778
They're talking about the Restrained condition being very distinct from the Grappled condition.
>>
>>54764713
As a longtime practitioner of rasslin, no it isn't. "Grappling" refers to holding onto someone when they don't want to be held on to. It can be anything from grabbing someone around the torso to holding on to their arm. This can also be done on the ground.
"Pinning" refers to a lock - the kind of stance where they literally can't move (at least without experiencing severe pain), like an arm bar.

>>54764788
>>
>>54764801
You can be pinned without a lock though, locks are like a level higher than that in terms of stuck.
>>
>>54764788
I know. That's why grappling sucks. A lot of people get that confused.

>>54764801
>he actually calls it rasslin

Fuck off hillbilly. I've been going to MMA classes for 8 weeks and I guarantee I could kick your white ass trash all up and down your trailer park.
>>
Alright I genuinely tried to be cordial and polite but this nigga is fuckin retarded, read the rules you caster supremacy advocating retard. Just gotta force realism on the martials but not the casters, huh?
>>
>>54764778
Since you need it spoonfed like a retard, go here https://crobi.github.io/dnd5e-quickref/preview/quickref.html and read: grapple, shove, grappled, prone and restrained.
You can apply restrained to both yourself and enemy (pin him) via using Grappler feat, which by the way is a trap option and is only beneficial in very specific situations.
>>
>>54764778
See >>54764801

>>54764820
Is there a level higher in the rules? AFAIK pinning is the pinnacle of the grappling rules. I might be mistaken, though.
>>
I'm getting really tired of the arbitrary nature of how class based systems work. Is there a system that's more open ended in regards to what skills I want to improve or take as I advance in "levels"? I'm looking for something similar to Star wars Galaxies (the MMO) skill system. If I'm a Fighter that wants to learn a couple spells, cool. Or I'm a wizard that wants to learn tracking and survivalist shit fine. Etc. Etc.

I'm posting here because I actually like most of the streamlined stuff of 5e what with bounded accuracy, advantage disadvantage, and generally how the d20 system resolves. Just looking for some alternative systems to sink my teeth into outside of d&d.


Tldr what's a good system that has no class restrictions for skills, but doesn't have a lot of accounting, and a simple straightforward way of resolving actions?
>>
>>54764821
I actually call it judo, but then again you just unironically bragged about 8 weeks of training, so you're probably baiting.

>>54764832
Nobody respond to this bait please.
>>
>>54764970
>Nobody respond to this bait please.
Too late, this guy responded to it.>>54764970
>>
>>54764957
Multiclassing exists. Although it's technically an optional system, few DMs will stop you from taking a level or 2 in wizard. Or taking the Arcane Initiate feat. Or playing an EK.
Similarly, play a wizard with a level of ranger. Shit, you don't even need ranger - take the outlander background.
If you want something a lot more granular than that, then perhaps D&D isn't the system for you.

If all you want is
>a good system that has no class restrictions for skills
5e is good enough with backgrounds letting a character of any class pick up skills usually associated with other classes (acolyte, criminal, outlander, soldier, etc.).
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>>54764970
>you just unironically bragged about 8 weeks of training, so you're probably baiting.
>>
How do I make my players more interested in exploration and using what's around them? I'd say they're not very creative. Everytime I give them an item that isn't an obvious pointy thing they just shrug it off. I had them talk to a seriously strong elder wizard who gave the barbarian a manual of bodily health, didn't read it once. He also gave the sorcerer a pair of homebrew socks, no interest either. They'll equip every obviously cursed item like a suit of armor found in a pool of blood and a ring taken from the eye of a demon statue.
Now I'm running Curse of Strahd and they're getting worse. They just wait for their turn and straight up attack the closest foe.

>ranger dies
>allow paladin to resurrect him by giving up all of his light
>allow paladin to break every tie to his old life and seek power in darkness, oathbreaker
>he now acts like an edgelord at every opportunity
>called Strahd a faggot on their very first encounter

I just don't know what to do
>>
>>54764591
wasn't there a ruling that basically stated that you could maintain a grapple with a prone person with just your foot or something by keeping them down using your body weight? besides, there are ways to grapple while someone is prone,twist their arm behind their back and hold onto it as they're shoved to the ground and use your foot and push them down from their back.
>>
>>54762027
>>54762039
>>54762042
I wasn't a super big fan of either of the last 2 Unearthed Arcana's. This one was especially awful because my group and are huge fans of milestone leveling. We get new levels when we reach certain points of main story or if we do something on the side that is sufficiently awesome. And Greyhawk Intiative is pretty garbage.
>>
>>54764947
>Is there a level higher in the rules?
Not really. You could handle that ad hoc with some conditional Advantage/Disadvantage and requiring the grappler to have their hands free and such.
Sort of a de facto middle ground situation.
>>
>>54765060
They sound like a lost cause. My group came across a few rings with spells in them and they've all been forgotten about.
>>
So Im trying to bring in a group a new friends to tabletop. I picked 5e because it seems the most noob friendly. At the session start, I had 4 people who are good friends and sat down with them all to discuss the scope.

I wanted 5e core rulebook only. No homebrew, no dnd wikia, no special stuff. It was their first time for the most part. One guy played a small bit of dnd, but he said it was about 3-4 sessions.

So we sit down. I lay out the rules and scope.

Last night was another sit and chit chat about how it's going. One guy threw a homebrew necromancer at me and wants to be Neutral Good. He also wants to start with a magical item.


Another wants to be a merefolk. The other two are abiding by the rules and playing from the core book only. The necro guy is arguing with me saying that the game should have lots of cool magical loot and that him having a magical item from the get go isn't that big of a deal.

I argued him down to "I guess I'll just be True Neutral" and basically told me I was being too much a stickler for rules and etc.


I need some advice. I relented on core only and let the person play a merfolk, and I said I'd let the "necro" play a Cleric with one or two of his homebrew spells. I put my foot down on starting with the magic item and he finally relented. But he's still saying I'm being too strict on alignment and items.

I already don't want to DM this (its my first time DMing) because of this guy butting heads with me. Everyone is extremely excited and I think the best way for this is to just give into his demands and let him roll over me and do whatever he wants. At least the entire party would be having fun (most likely), but I'm looking for some advice.
>>
>>54762131
I'd say religion as it includes the last rites and also there is no guarantee that your ancestors were historically significant but you can guarantee that they were significant to you in a religious sense. Also I think it makes more sense for religion because why would knowing your ancestors tell you about the history of unrelated cultures?
>>
>>54764947
>>54765077
Well a grapple is inherently escapable but there are spell effects stronger/weaker that could roughly approximate stronger locks.
>>
>>54764862
>You can apply restrained to both yourself and enemy (pin him) via using Grappler feat

So naturally grappling something that's prone will force you to go prone as well.
>>
>>54765146
Restrained isn't the same thing as prone, restrained means can't move which obviously you couldn't do without bringing him with you or letting go. There's plenty of ways you can pin someone to the ground while standing (on them).
>>
>>54765098
You're gonna be in for some hell most likely.
>I think the best way for this is to just give into his demands and let him roll over me and do whatever he wants
You're the fucking DM, nut up and don't let players walk all over you.
>>
>>54765098
Let him have the item. Just take it away a few levels later using some npc. Even better, you should put him in a position where the best way out would be giving up on the item.
>>
>>54765161
>There's plenty of ways you can pin someone to the ground while standing (on them).

Not really.
>>
>>54765098
I agree with you being a bit stodgy on alignment.
Sounds like you handled the rest alright enough. What magic item did he want?
>>
>>54765098
you already fucked up by letting the guy play a merfolk. you don't have to concede to the players, you're the DM. homebrew, especially when stated it's not allowed, it a big red flag, and with red flags that big, no game is better than that game.
>>
>>54765188
Yes, really. Depending on size differences you could literally hold them in your hand so why would you need to completely throw your entire body on top of such a creature? The rules are generalized and while there may be some circumstances where it would be necessary to do that it is not RAW'd because that would not be general enough.
>>
>>54765214
>why would you need to completely throw your entire body on top of such a creature?

You wouldn't. Grappling requires a hand. Grappling a prone creature means you're either going to be squatting very low or bent over in a dumb position.
>>
>>54765140
Not talking about spell effects. My point was that the grappling rules have 2 stages - grapple and pin - that roughly approximate to the real-world concepts of grabs and locks.

>>54765161
>>54765188
>>54765214
I'm gonna have to go with the skeptic here. I've never seen or studied a lock that works on a prone target that doesn't at least require you to kneel.
>>
>>54765282
or holding them up by the legs, or twisting a prone one-size-larger's arm behind his back.

>>54765306
Plenty of leg locks/bars could be done while someone is prone and you are standing but most of that probly wouldn't constitute a full-pin by the rules.
>>
>>54765352
If a creature is in the air, it isn't going to be prone, and twisting an arm runs into the same problem of kneeling.
>>
>>54765098
You did the right thing with the magical item. Magic item flow should be up to the DM and the game he wants to run, and 5e specifically supports DMs who want few to none.
You also did the right thing with the class. There's a LOT of terrible homebrew out there - probably the majority. Until you're experienced, you won't be able to easily tell the shit from the good.
As far as alignment, you're probably taking it a bit too seriously - most experienced players play it a bit loose, and 5e downplays it quite a bit.
Oh, and whatever you do, don't listen to >>54765171. Never take magic items away from players. They are extremely important to their feeling of character autonomy. You should only ever take them away if it's a plot hook and you're planning on them getting them back. And even then, I'd avoid it. It's not worth the hard feelings, justified or not.

Above all, remember that these are your friends, and you're all there to have fun. If you have a conflict, talk it out. Explain your positions, empathize with theirs, and find a resolution that makes the fewest people possible feel like they've been cheated (that includes you - don't give in just because you're the DM and they're the "players").
Good luck and have fun.
>>
>>54765306
>>54765392
Well grappling doesn't require any of that but I dunno where the pinning rules are if any
>>
>>54765410
I pulled the guy aside and told him why I felt the way I did. Explained it from my side. and even gave direct examples of why I wanted to stick to core only for the first campaign.

Essentially got no where and he just argued (not in a hostile way though) that I was being a bit too stickler and that it wasn't a big deal. He's always been a bit like this though, and at this point I just feel like I want out. I want someone else experienced to DM and to just let me play a PC with them so I don't have to put up with him as "my player".

But none of my friends are into DnD and I'm the only experienced player. and desu, it's only 8 months of experience with a different game entirely, but it's tabletop so I have caught on quick to 5e systems.

It's just really frustrating and I'm bouncing between just cancelling the game or begging someone online to DM via Roll20 at this point.
>>
>>54765459
>>54765392
oh thats specific to the feat, I dunno honestly. It's not explicit but there's also not really rules about static-reach as moving within a limited amount of space is always implicit. Maybe kneeling/crouching part of the round and standing for other parts is acceptable to some DMs, maybe not.
>>
>>54762027
Make them just as likely to be evil as chromatics.
>>
>>54763533
ahw come on swan song was a nice book
>>
>>54765513
I get where you're coming from. I've been fortunate enough not to have my friend/players raise too much of a stink over actually important things (a couple get petty sometimes, but I've learned when to yield). But people are built differently.
At this point, it sounds like you have your conflict sorted out, even if some hard feelings linger. I'd advise you to let those go. If the player doesn't take out his frustrations on the game itself, there's no reason it won't be fun for you.

>>54765546
I actually really liked metallic dragons in 4e. They were noble, and wise, and has lofty ideals... but shit, mate, they were DRAGONS. And dragons are greedy and proud and petty, no matter what the color.
>>
What are my options if I want to murder people with my shadow?

Of course, it doesn't have to literally be a shadow, but I like the idea of having a familiar that I can sneak around and do things with, while also managing my pc.
>>
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All I want to do is make a human druid based on Maui.
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>>54765596
Refluffing your spells, mostly. There's nothing very much like what you're describing.
>>
>>54765630
>hunmie

The guy is an Aasimar.
>>
>>54765596
At my table, I let players use combined CR to create more powerful undead through Animate Dead

Through that option, you could cast Animate Dead on your own Shadow to create a Shadow and attack.

Other than that? Go Undying Warlock Pact of the Chain, I guess, and ask your DM to Refluff your familiar into a shadow monster
>>
>>54765673
But both his parents were human?
>>
>>54765703
>>54765634
>>54765596
I mean familiars aren't REALLY animals, they're bound spirits anyway. Shouldn't be too tough to manage it.
>>
>>54765709
That's where Aasimar come from

Have you ever met an Aasimar Lizard folk?
>>
>>54765730
All familiars in Curse of Strahd are technically undead...
>>
>>54765756
Well that probly just means they're bound ghosts, not really different at all.
>>
>>54765709
Man, I made Maui as an Aasimar Druid and it à was a blast.

Not only I got Demigod resistance to Necrotic and Radiant, I got that +1 to Wisdom and +2 Charisma for maximum YOU'RE WELCOMES. Physical Stats didn't get much love, but Moon Druid, so who cares.

Not only I got into animal shenanigans just fine, the combos are also right silly (healing hands and Radiant Soul in animal and elemental form, especially those like Sharks and Dinosaurs)
>>
Reposting from last thread for advice.

I'm running a homebrew campaign where the land is shrouded in difficult-to-navigate and possibly-magical fog, and during the night undead swarm the place and fuck up every humanoid they can find.

When the party is overland traveling I want to input some kind of timing system to see if they end up getting caught in the night without me saying "OK, it's nighttime, you're fucked. Because I'm the DM and fuck you, that's why." Dick move.

I'm torn between:

Using a realtime to game time conversion (not really fair for combat, but it would probably balance out). But I don't know what conversion to use, especially if it's a 6-8 encounter adventuring day. That's a lot of combat and it'd make the game go really slow.

Having them roll group survival checks (average everyone's rolls) and figuring out how far they can make it in a day based on how close their average roll is to some DC (changes based on terrain). If they fail too much, they aren't able to navigate as far/fast thanks to the fog, and if it's too bad then they get caught out of the fortified towns during the night and have to improvise.

Or I can just arbitrarily add time as they travel. I've done that already but it hardly seems fair.
>>
>>54765779
Yeah, I was trying to make your point stronger
>>
>>54765836
What does undead swarm fog have to do with time/movement? They can't just "get caught," that's not a thing.
>>
>>54765836
Why not use a customized version of the Random Events table in Curse of Strahd?
>>
>>54765730
Sure, but none of the familiars are combat familiars (for now, at least). So just refluffing won't get you what you want.
>>
>>54765889
You can cast touch spells from them. Illusion it up as a shadow, vampire touch all the things. I mean if someone can spot it it will get squished fast but you can always dismiss it.
>>
>>54765889
Unless you a Warlock

Speaking of what do you y'all think of a Will O' Wisp as a Pact of the Chain familiar?
>>
>>54765864
Poor choice of words. Basically, I'm trying to figure out how the magic fog messes up their navigation so they take too long to travel and end up outside shelter at night when the zombies/ghouls/other nasties come out.
>>
>>54765980
Sounds like a job for DC, or a perception-ish check for time or any of that. You don't determine distance and go without reacting throughout that. Go til something changes or they change their minds.
>>
>>54765919
Sprite - CR 1/4
Will O Wisp - CR 2
I'm going to say "no." Warlock familiars have combat applications, but they shouldn't be warriors.
>>
>>54765980
Van Richten's Guide to the Vistani has something about Mist Navigation for 3rf edition that you might enjoy
>>
>>54765980
>>54766055
Just treat their travelling as a forced march difficulty and make them exhausted, then compound that with having to keep watch throughout the night to not rest as much. Exhaustion is a motherfucker.
>>
>>54766058
The Imp and the Quasit have a CR of 1....

Honestly think the Sprite is just the highest CR tiny Fey available at the time. I already allow the Quickling as an alternative
>>
>>54766087
The sprite also has (sized) ranged and weapon attacks, there's versatility in it if not raw power.
>>
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Why are D&D players so fucking entitled?
>>
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>>54766123

Why are D&D players so fucking entitled?
>>
>>54766123
Wow, what an entitled fucking faggot
>>
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>>54766186
At least screenshot it with the same color, faggot.
>>
>>54765836
finding your way through wilderness is survival, so I think survival checks would be helpful here. whoever is the party's "guide" should be the one making the rolls here. i wouldn't base it off just one roll, though. depending on how long the adventuring day is, I'd make several rolls throughout, telling them what problems arise during travel.

>"You seem to think you're heading in the right way, but after 30 minutes of traveling, you begin to get a sense of Deja Vu. Suddenly, you realize, the mist has been leading you in circles for the past half-hour or so."
>"You follow the merchants directions to the village over yonder, yet you can't seem to find the wooden walls and gates. You suddenly remember, 'If you reach the Sunken Grotto, you've gone too far' and realized that you're likely a couple of miles past your destination."

I'd have consequences after a certain number of failures. If they fail 3 or 4 times or fail twice by 10 or more, then lock them out of the town.

>"You pick up the pace, the sun falling behind the treeline, enveloping the forest in darkness. You begin to hear groans in the distance, accompanied by notes from crushed leaves and ruffled underbrush. Finally, you see the gates before you, but it's too late. They're barred shut and you're left to fend for the night's danger."

For extra tension, it'd be a cool idea to force the players to delve into the fog by choice despite the risk of being locked out. For example, a fisherman who hasn't been back from his trip that the party would have to choose whether or not to save at the risk of the undead swarms. Let them make checks and see if they can make it back in time, but make it a bit difficult.
>>
>>54766214

Do you feel entitled to screenshots with uniform color, anon?
>>
Every time i look at warlock shit i feel worse and worse for the people who play them, why are they shit?
>>
>>54766285
I don't know I like my Hexblade Stone Sorceror alright. Greenflame Blade and talking sword are pretty fun.
>>
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>>54762448
>>
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>>54766214
>>
>>54766285
They're shit because of the low amount of spell slots.
You have to either be very specialized and have an optimized plan for your build, or you're basically fucked.
>>
>>54766302
>>54766352
they're like the new 3e bards in terms of 'not quite enough of anything'
>>
>>54766285
Because you lack imagination and think classes can't be good without full spellcasting.

>>54766352
No, this is false. They're not meant to use spell slots for combat (beyond hex). Even out of combat, most of their utility comes from invocations.

Why must we have the same discussion every day?
>>
>>54766381
>Why must we have the same discussion every day?
ELDRICH BLAAAAAAAAAAAAAAAAAAAAAST
>>
>>54766343
You motherfucker.
>>
Should I warn my DM I'm going to multiclass or is it not a big deal?
>>
>>54766381
You mom is false.
>>
>>54766343
Over the line.
>>
>>54766455
It would be a good idea to discuss it. Send them a text and tell them about your thoughts, maybe your DM will work it into the story somehow.
>>
>>54766455
Does your multiclass make sense for your character or has it not had any buildup for it to happen?

I feel in both cases it's nice to ask your DM if its cool though.
>>
>>54766302
>multiclassing ua
Gee I fuckin wonder
>>
>>54766455
Seeing as it's an optional rule yes.
>>
>>54766381
I think they have some of the best flavor available but most of the things they do could be done better by other classes. Boons are basically mediocre feats, not class style.
>>
>>54766571
They have better consistent DPS than anybody except a fighter, and better consistent (resourceless) utility than anybody except a rogue, and even then there are things they can do better than rogues.
People need to stop wanting warlocks to be wizards and to realize they're magical utility machines with sick deeps.
>>
>>54766642
DPS is not a class.
>>
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Can six level 8 PCs take on a Beholder if it only gets two eye rays on its turn and two legendary action rays a round?
>>
>>54765098
Quit, you’re not going to enjoy this game, everyone is a faggot.
>>
>>54765098
You should honestly just ignore alignments altogether. It's pretty much a legacy system at this point and causes more harm than good.
>>
>>54766785
I LOVE alignments but I don't think anyone else should ever see what your character's alignment is. It's not a mechanic, if you go against your alignment then shame/characterdevelopment on you.
>>
>>54766285
>>54766352
>>54766381
>>54766434
>>54766571
>>54766642
>>54766664
I think summoning fiends, fey and similar things for example could be an interesting thing to add to warlocks.
Perhaps summoning a lemure or two at level 3 and then better otherworldly entities at higher levels.
>>
>>54766712
Holy christ yes, if they're halfway smart.
>>
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>>54765098
Alignments should not be used with new players. They will get the wrong ideas from them and you'll find them unwilling to give good, creative solutions to problems because their alignment gets in the way just as often as you'll find them justifying retarted and ludicrous actions by saying it's within their alignment. Just remember: you want them to play as a CHARACTER, not an alignment.

In addition, put your foot down on the homebrew stuff. Discuss it like an adult and come to a concrete solution; Yes or no. It sounds like you really want to say no to him but you are finding difficulty asserting yourself or confronting him. If you let your player walk all over you as the DM it's just going to lead to him being the only one having fun in the group.
>>
>>54766664
I'm not exactly sure what your argument here is. Are you saying "DPS is not enough to justify a class"? Well, no shit, that's why I specified they also have amazing consistent utility.

>>54766819
Perhaps, but it shouldn't be for all warlocks. Maybe add a pact option - "Pact of the Yoke," or something.
>>
>>54762324
Take a page from Acquisitions Incorporated and form a contractor company. It gives you the opportunity to be standard adventurers, but it also lets you explore other potential themes depending on who hires you or where your players want the company to go.
>>
>>54766877
I want to make the fight at least slightly challenging. What level of Disco Ball should I change him to? 5? The full 6?
>>
>>54766886
They have amazing plot utility maybe, character fluff options that are really great.
>>
>3 players last night
>in the middle of a complicated puzzle (or so they thought, they took a lot of not connected stuff, some lore stuff they discovered 10 sessions ago and decided because there was an altar and a dead end that there must be a way of opening something)
>One player goes to the bathroom, the other one goes outside to vape (I don't let people vape in my house)
>3rd player, "hey so you know, as DM you have to make me roll intelligence checks so I can discover more clues or discover the solution" "My character is average intelligence so you should make me roll so I get more info"

What's the point of a puzzle if you get the solution by your DM telling you to roll WTF, also wtf at players giving me advice on how to DM.
>>
>>54766982
>Just so you know, as a player, it's your job to think. You are presumably also of average intelligence which means whatever your character could find, you could also logically find.
>Unless you were super smart, in which case you don't need me to help your character because you'd have solved it already.
>The answer, then, is that you are of below average intelligence. Wait for the other players, they can help you.
>>
>>54766982
>>54767019
>Okay, roll intelligence
>20
>Nothing changes.
>>
>>54766896
Shamelessly bumping for an answer because our session starts in a few hours and I'm afraid of making what should be a memorable encounter too easy/hard.

While we're at it, anybody got some good boss music? I've exhausted most of my usual stuff and I want something that sounds fresh.
>>
>>54766924
Don't underestimate change self at will, or levitate at will, or read any language. They are master infiltrators and problem-solvers.
Yeah, the fluff is great, too. But the class is by no means bad mechanically.
>>
>>54767058
I fought a spectator last month. Ray of confusion was hilarious, try that one.
>>
>>54767074
Yeah I get that but..... there's better classes with the same features. They can't be very great problem solvers cause they got stuck in a fucking pact instead of just solving whatever personal problems they had themselves. They're the best at eldritch blasting and nothing else.
>>
>>54767019
Isn't that a bit too rude when you are playing with a friend of a friend? I was going to say something in that fashion but I decided not to.
>>
>>54767175
Probably.
Politely explain to him that game tables differ and you fully expect them to come to the conclusions necessary to progress?
>>
>>54766571
Boons should probly just be replaced with a larger list of warlock specific feats but then you've got feat-prereqs on invocations and that makes the class design look REALLY flimsy it's really flimsy
>>
best published third party books?
>>
>>54767255
The chain and tome pacts are so freaking underrepresented in the specifics, and the ones they do have kind of suck.
Hexblade got all the good shit, and hexblade is more paladin than warlock anyway.
>>
>>54767102
I keep showing you things they can do and you keep denying them. No other class can literally change its face at will, or detect magic at will, or speak with animals at will, or levitate at will, et fucking cetera. Other classes can certainly have these capabilities, but they can only use them so much - and, more importantly, using those other abilities cuts into their damage output, because they use the same resource (spell slots) for both.
Warlocks have infinite access to extremely useful utility without diminishing their superb combat damage. And no other class except the rogue can say that. THAT is the class identity.
>>
>>54767259
The Kobold Press Tome of Beasts is pretty good. Some of those monsters are total cheesy horseshit, with a particularly high occurrence of monsters with save-or-die or anti-magic abilities, but sometimes that's what you need to challenge a mid-to-high-level party.
>>
>>54767290
Tome seems like the strongest of them but it's really just a gimped combo of magic initiate+ritual caster feats.

>>54767307
Illusionist wizards can LITERALLY change their face at will. They also get spells to cover the rest of those things (and the slots to cast them). They also have the rest of the spells to fall back on for damage. They could also theoretically make a pact with one of the warlocks' patron beings lorewise so what does WARLOCK have? Eldritch blasts. other classes have weaker eldritch blasts too
>>
>>54767058
To make it a challenge, make sure they're not fresh. Make them fight other encounters beforehand and spend some of their resources. If that's not an option at this point, throw more encounters at them after this one.
>>
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>>54762027
Does the existence of brass and bronze dragons imply the existence of zinc and tin or arsenic dragons?
>>
What's the best way to convince my party that my divine wizard who has very few combat spells and is more focused on utility isn't a useless peace of shit?

He's going to be a useless peace of shit in combat
>>
>>54767449
Calcium bonedragons
>>
>>54767449
Are you the DM? If rule 0 is that DM is always right, rule -1 is that the players are usually wrong. In other words safer not to assume anything about the setting until the DM confirms it.
>>
>>54763975
>two feats

What? Literally all you need is Shield Master. Grapple, use a bonus action to shove prone with Shield Master, and you're good.
>>
So, does anyone have any strong feelings or opinions on the recently announced DMs Guild's Guild Adept Program?
>>
>>54766982
>Okay player, how would you like to use your inteligênce to solve the puzzle?
>Roll history
Yes, you remember how 300 years ago King Biggus Dickus used to have puzzles such as these to have a form of trial by combat

>Roll Religion
>You remember how Penilon God of Puzzles and Dicks used to say to his people that solving puzzles would one day reward them with eternal life

>Roll Arcana
>You realize there is no direct connection to the Weave of magic and the answer to this puzzle.

>Roll Investigation
>You find a puzzle

>Roll general Inteligence check
>You think the answer will suddenly come up to you.... In about 3 months
>>
If I put my hand against a wall and cast Eldritch Blast, would it hurt my hand?
If I put my hand against someone's head and cast Eldritch Blast, would it hurt my hand?
If I held someone's head against a wall and cast Eldritch Blast with that same hand, would it hurt my hand?
>>
>>54767703
It would be extremely painful.
>>
>>54767605
Not really. It's just giving trusted creators some endorsement and coordination with content releases.
Between that and the stuff that gets featured on Dragon+ sometimes it's good that they do it, but it doesn't really effect me with how I play the game.
>>
>>54767703
No but I'd allow it to hurt your hand if you wanted it for some flavor reasons or whatever.
>>
>>54767382
I call bullshit. Show me an illusionist that has all of these abilities at level 5, or 7, or 9, and can cast utility spells ten times a day while still having good combat DPS via combat spells.
I'll grant you the face-changing, but not the rest of it.

>>54767449
My setting replaced brass and bronze dragons with iron and mercury dragons. Keep it to basic metals (all transition metals, no less), and those two have inherently interesting characteristics to them.
>>
>>54767785
By "basic metals" I naturally meant "base elements," not the category called "basic metals" (which is separate from transition metals).
So please don't screech chemistry at me.
>>
>>54767785
It's still an option with scrolls, just not cheap. I'd say the circumstances that would require 10 utility spells per day are rare enough that it would be fairly cheap.
>>
Is it just me or are Rogues a little too good? No matter what level we're playing or who plays one, the Rogue character in my group always outshines everyone else.
>>
>>54768016
Which lvl? rogue in my party feels useless in combat. Lowest damage by a big margin among Warlock, Monk and my Paladin.

But him didnt went booming blade as i had suggested.
>>
Does anyone remember the results of the poll about which official campaign is better?
>>
>>54768070
>Which lvl? rogue in my party feels useless in combat. Lowest damage by a big margin
I don't know what he is doing, but he is definitely doing something wrong.
>>
>>54768070
1-5 and 15.

How the fuck is your Rogue not doing more damage than the Monk?
>>
>>54768079
No, but I've been in this thread long enough to say CoS>SKT>LMOP>everything else with relative confidence.

>>54768070
Does he ever make attacks that aren't qualified for Sneak Attack damage? Because he should not be doing that.
Also, the worst thing about SCAG is that rogues are all pressured to be mages now.
>>
>>54768016
>rogues
>too good
>when wizards, druids, bards, fighters, and paladins exist
??????
>>
>>54768016
Depends on how you rule combat stealth and non-combat stuff. If DM's really nitpicky about combat stealth, rogue can end up a bit sub-par. If reliable hiding in combat is allowed, he becomes pleasantly powerful with a chance of critical mission failure.
>>
>>54768140
>If DM's really nitpicky about combat stealth, rogue can end up a bit sub-par.
how so? Rogue gets to sneak attack anything engaged in melee with someone else. It's nearly impossible to not sneak attack something in combat.
>>
>>54762293
No, you either have +0 AC and a free hand, or +2 AC and an occupied hand.
>>
>>54765709
>I don't know how Aasimars are born
>>
>>54768168
But without battlemasters or AoO shenanigans you only get a single attack, and even with sneak attack it only makes your average damage not suck - because you can miss. If you can stealth, you get three things: you can position yourself better so no cover and better shooting positions, you get advantage so your sneak attacks hit more often and since enemies don't see you, you aren't being attacked (hence the mentioned chance of critical failure: in my games rogue developed a false sense of safety which frequently led him to deadly situations when enemies could somehow detect him).
>>
>>54768275
You deal enough damage even with a single SA per turn, if you're a SS Rogue you deal even more to the point of even competing with Barbs, poor monks have it worse
>>
Is the anon who posted a homebrew pdf of random encounter complications around? Or did anyone save it?
>>
I kinda want to make a character who brews beer for a living during his downtime. He is an adventurer who travels the world looking for rare ingredients to use in his brews.
What kind class would fit that?

Hard mode: Not a drunken fist monk.
>>
>>54768328
Dwarf fighter :^)
>>
>>54768275
i dunno man, I played a Rogue from levels 1-10, never needed to hide during combat, and had the most consistent single target damage in the party. Sure, the rest of the party had better AOE damage and control, but when we needed one motherfucker down ASAP, I was there to fuck his shit up.
>>
>>54768328
Dwarf Battlerager Barbarian
>>
>>54768328
I had a cleric/bard-vintner who worked with a monestary. Bard seems the obvious choice though, I think one of these threads had a Gourmand lore bard, trying to perform with chef'ery and traveling the world for ingredients. Could also pull some drunken master shtick.
>>
>>54768336
Dwarf [class]
>>
>>54767449
Here's a thought: what if in D&D fantasy world, brass and bronze are naturally-occurring metals?
>>
>>54768363
That depends on the setting
>>
>>54768343
I guess the mileage may vary. In one campaign I DMed for a rogue from level 1 to 13 and whenever he had trouble hiding, his damage output compared to the party was getting on the weak side. On the other hand his party included a fighter, a paladin and a warlock, so he had to keep up with A LOT of damage.
>>
>>54768336
>>54768349
>>54768351
>>54768358
Well I am able to do a pretty good dwarf voice, so that could be a good idea - I can't sing with that voice though, so bard is out of the question.
Fighter/cleric seems fun though.
>>
So I want to buy minis for my game can someone suggest where I buy them from? Ive been looking at the booster packs from wizkids are those worth it?
>>
>>54768363
the "natural" brass/bronze deposits were in fact massive ruined constructs from a previous civilization made out of a magically stable alloy with CONSEQUENCES and such

>>54768395
Nah man, the bard COOKED as a performance. Not a singer.
>>
>>54768395
>I can't sing with that voice though, so bard is out of the question.
Can't you be a jokebard, inspiring your party by cracking the dirtiest jokes known to dwarvenkind?
>>
>>54765872
Haven't ever run CoS, I'll take a look.
>>
>>54768363
They're still alloys.
Otherwise, call your made-up metals something else.

>>54768423
I prefer poet dwarfs. Causing riots with scandalous poems like
>Should we disobey the clan and be together? No.
>>
>>54768420
Bardic Inspiration (Cooking):
>PEPPER IN THE EYES, BONUS DIE TO HIT
>I'll cook your favorite food when we get back to camp! Bonus die to attack!

Also makes Song of Rest more believable.
>>
>>54768420
>>54768442
>>54768423
A brew bard, who does dirty poems.
>>
>>54768442
>I prefer poet dwarfs. Causing riots with scandalous poems like
Okay damn, my next character is going to be a dwarven writer/journalist made redundant and setting out to make a living as a bard.
>>
>>54768388
>and whenever he had trouble hiding
this is probably the problem. You don't need to try to fucking hide every god damn round. If someone is fighting someone else, fucking shoot/stab them, then bonus action dash/disengage away from the fighting. Best thing I ever did with my rogue was take Mobile Feat, +10 movement, dont provoke opportunity attacks from guys you attack, dashing across difficult terrain doesn't use extra movement.
I would bonus action dash (80ft), run up and stab someone and run away, leaving me out of harms reach.
>>
>>54768123
We are lvl 6. It surprised me a bit too, the damage that the monk is dishing out, its a revised kensai one.
>>54768130
Yes sneak attack when he can. I'm founding his rounds not pretty good on damage front since we got a second attack. at least no one is having less fun because of that.
>>
>>54768489
He did exactly that, except from hiding so he had advantage to hit. As I said YMMV, the campaign was high power/optimization-inviting. High ACs made his not-sneaking life miserable.
>>
>>54768488
A talentless has-been of a writer who leaves his comfortable life of drugs, whores and alcohol in the dwarven equivalent of Beverly Hills behind to find inspiration for his next book.
>>
>>54768442
>I can accept the existence of dragons, vampires and Prismatic Spray, but metallurgy must be scientifically accurate.
>>
>>54768607
When playing with some ceramic engineers, about three sessions in we had to establish "NO SCIENCE ALLOWED" rule to keep the campaign flow smooth.
>>
What are your thoughts on including potential encounters that your PC's will most likely lose at

I don't mean things like an ancient dragon flies overhead roll initiative, but things like a camp of hobgoblins lead by a captain against 4 level 3's. I plan on (if combat does break out) to be sent in waves and they're less well armed and armored (spear instead of longsword, some have hide armor instead of chainmail, crossbow instead of longbow) than MM hobgoblins but there's still an overwhelming number of them.

The PC's are pretty smart and I don't think they'll say something stupid and start a fight, but I'm worried that if they do it'll be tpk
>>
>>54768656
talk it out with them, explain that running away is a potential option to most encounters and that a longer term tactical response is the key to winning the game. Hire a group of mercenaries to fight them for you and pay the 'survivor discount' or set two factions against each other and kill the winner. Stand up fights are dumb in most cases.
>>
>>54768656
I think it's fine, but I'd make sure there's a reason for the encounter (e.g. it reveals that there's hobgob presence around to be dealt with later) and make a plan B in case the party rushes in to their deaths. An example of plan B being: hobgoblins prioritize enslaving over killing.
>>
One guy in my group took up DMing mantle and now runs CoS except not really.

He ran Death House and now uses Suits of the Mists as a transition (it's shit). I wait patiently for CoS but he is a new DM, very afraid to shake things up (still reads box text aloud), isn't great at thinking on the fly and default Strahd bores the fuck out of me. We also live not too far from Transylvania, so D&D attempts at this folklore are campy fun at best.

What I'm getting at, is there any good Ravenloft content besides Dracula boy? Any edition will do. Domains and dark lords, events, tables, general ideas.
>>
>>54768693
They know about It, basically they're exchanging hostages - 3 hobgoblin raiders for some friends of a merchant they're guarding. They got ambushed by hobgoblins earlier on, and took 3/5 alive

The captain's been established as someone more dangerous, and overall there's 20, not including him. Taking them alive in case of being knocked out is a good idea
>>
>>54768802
>get taken alive
>Hostage trade take two
>repeat
>>
Where can I find naming conventions for the monstrous PC races in Volo's? Specifically hobgoblins.
>>
>>54768607
>I call things bronze that aren't bronze
I'm not asking for scientific accuracy, just consistency with the accepted use of the English language. I don't think that's an outrageous expectation.

>>54768656
This comes down largely to expectations. Lots of players expect every fight to be "balanced" and "level-appropriate." If you tell them ahead of time that the world is an organic, living-and-breathing setting that doesn't necessarily care about their well-being, and some challenges are too great for them, you should be fine.
Of course, a good DM will never force situations where players HAVE to fight something overpowered. But you're also not responsible for the well-being of idiots who charge at dragons.
>>
>>54767726
For you.
>>
>>54768856

My personal flavor of hobgoblins is Eberron one: http://www.eberron5e.com/creating-a-character/races/hobgoblin
>>
Anyone got the 1.3 version of this? http://www.dmsguild.com/product/173822/Epic-Characters
>>
Where were you when Crawford killed Lore Wizard?
>>
How do you prevent your combat from becoming long drawn out whack a mole and 1v1s with the same you hit / miss descriptions for hours on end?
>>
>>54766055
The idea I had was based on the math I did that a horse could make it about 20 mph (between fast trot and gallop), and their survival check out of 20 would determine how far they could make it that hour.

If the party couldn't manage the distance that they're trying to travel by the end of the day (with factors like combat and short rests taken into account), they end up getting forced to keep watch or fight w/o rest as >>5476605 pointed out.

>>54766245
>I wouldn't base it off just one roll, though

I was originally going to, but your way works much better. Could even base encounters on how hard they fail.

And those in-the-night-fog missions are a sweet idea, I like it.
>>
>>54769284
by imagining what the battle would really be like
>>
>>54765072
I think they're fine and if they're were weekly then I'd be happy with them but waiting a full fucking month for two pages of shit that could be summerized in a half is annoying is shit.
>>
>>54767058
If you still have time, I say just throw a full beholder at that. 5e characters are hard to kill.

Maybe a beholder with a bit less HP and it knows it, so it's more tactical. Make sure its lair (or wherever they fight it) has plenty of things for them to take cover behind, else they feel gypped.
>>
>>54767460
Sounds spoopy
>>
>>54767601
Oh damn, sword-and-board grappler would hurt a lot in melee.

Variant human fighter or barb would wreck shit with multiattack. Actually, any v.human with multiattack would do massive damage. Free advantage if you can knock someone down with your bonus action.

And even if you don't you can still hit like a truck.
>>
>>54769280
Wait, you mean that banter between him and Mearls?
>>
>>54769391
>sword and board
What are you grappling them with, your dick?
>>
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>>54769491
>>
>>54769299
this. dnd is only as boring as you make it. You can make a level 1 skirmish with goblins the most exciting thing if you're good enough at narrating.
>>
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>>54769491

Not quite.
>>
About how powerful is an ability to add 1-square knockback to an attack? As a potential PC magic item or bonus.
>>
In my campaign the party will soon be meeting an undead orc who is in the process of turning himself into a lich. How should I handle this encounter? The party is evil but I don't want them to make friends with a future lich
>>
>>54769578

>>54769299
Ahh, so git gud


I don't know why I expected any help, but I do know why everyone says these generals are shit. Thanks.
>>
>>54769833
Warlocks get it as an invocation, so it's probably not too powerful. Just don't give it to a rogue (because that frees up a powerful bonus action), monk (because it's redundant with a resourced ability they have), or a fighter (because that's just too much control).
On second thought, maybe it's not a great idea.
>>
>>54769943
Stop the fight when it gets boring. That's all you have to do.
>>
>>54769943
It's not our fault you're retarded
>>
>>54769943
dnd might not be for you my man

play something with only casters in it
>>
>>54769943
You posted less than an hour ago. Get over yourself. You're getting a series of shitty trolling right now, but that's because you were childish enough to say "generals are shit" because your specific question didn't get answered in half an hour.
As for your original question, spice up the battlefields. Cover, special terrain, traps, hazards, and so forth give players options beyond just rolling to hit.
>>
>>54768710
So, any Ravenloft fans in here or no?
>>
>>54769925
>but I don't want them to make friends with a future lich
why not? If you're worried about them having someone that powerful as an ally, just remember that the lich may not give two shits about their problems. Once he's a lich, he pretty much set for (un)life. The living can go fuck themselves at that point.
>>
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Anybody else have a player in your party stalking your every move, checking your rolls and even going as far as miscalculating your rolls and shouting it to the DM before you can even finish adding up all the modifiers?
>>
>>54770221

No, but frankly, you should tell them to pay closer attention to their own rolls-their bad math by have affected their own performance.
>>
>>54770262
It seems to me that this guy in my party just want us to rush our turns so he can have his, but not intentionally. He's a cool guy but it gets in my nerves every time I have to shout over him to the DM that this wasn't what I rolled or did, and it gets worse when I roll something high and have to prove it due to this guy saying something wrong. I don't want to be disrespectful since it's his first D&D game, but another session of this bullshit and I'm telling him to cut it out. You have a point, though, he isn't very good and needs to chug a potion of healing or two in every encounter the party goes through.
>>
>>54769491
....I'm retarded.
>>
>>54770221
You are probably taking too long and he is helping you play faster.
You should know the modifiers before you roll, and as soon as the die hits say that number plus your modifier.
>>
When a character dies, how does your group handle creating a new character?

My DM is saying that new characters will enter the game at lvl 1, regardless of what level the rest of the group is. Would you guys play in a game with a rule like that?
>>
>>54770319

Doesn't sound like he's being very respectful. Tell him he's getting your rolls wrong, and he's just making it harder to play because you have to constantly correct him when he tries to butt in on your turn, which just means you have to waste more time explaining why he's wrong.
>>
>>54770412
Nooo. Current party level, or else you'll get caught in a cycle of death.
>>
>>54767703
Eldritch Blast requires you to target a creature spefically
>>
>>54770412
>>54770423
One level below current party level
Alternatively, start them off at the baseline xp for the current party level if the party at least halfway to leveling up
>>
>>54770423
That's exactly what I told him. It's a death spiral, the more you die, the more likely you are to have your next character die as the rest of the party keeps leveling.

He doesn't want new characters coming in with custom picked gear, and wants there to be an 'opportunity cost' to switching characters.

I was like "Fine, lets not do that stuff, no switching characters, new characters don't get magic items, but at least let them be a comparable level". He didn't go for it.
>>
>>54770461

How does he intend to balance level one characters in a much higher-level party?
>>
>>54770461
sounds like a jackarse
>>
>>54770450
>Alternatively, start them off at the baseline xp for the current party level if the party at least halfway to leveling up
Yeah, that's what I'd do.
>>
>>54770485
This is the relevant portions of the email I received.

>I think it's a variety of reasons. More than anything this feels right to me, the right balance between options and opportunity cost. It's described this way in the books, which always makes it more attractive to me, esp. when I'm not super experienced in the system. It also elegantly solves a lot of problems, like higher-level characters hand picking magic items (this is an incentive for players to switch spontaneously, which all-things-being-equal is not good because it is disruptive to the story line) and that it encourages builds that are only fun starting at higher levels (I admit this a personal gripe of mine).


>I haven't found any rule that says you can't advance more than one level at a time. After enough adventures to bring a character from level 5 to level 6 a parallel level 1 character will advance to level 5. After enough adventures to bring a character from level 8 to level 10 a parallel level 1 character will advance to level 8. This doesn't seem game-breaking.
>>
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>>54770461
you have 2 choices :
- leave the group
- create a character that will never die

sounds like a shit DM though
>>
>>54770558

Well, that's dandy and all, but how is a level 1 character supposed to survive in adventures intended to bring level 8 characters to level 10?
>>
>>54770564
Leaving the game would be a bit awkward, but not impossible. It alternates every other week with another game, DMed by another guy in our group. I also DM, but just finished a 4 year long 3.5 game and others wanted to DM.

As for the unkillable PC, I made a Lizardfolk Nature Cleric, who should be pretty tough. I made that choice before I knew we'd restart at lvl 1.

I feel bad for the 8 con monk.
>>
>>54770601
>the 8 con monk
What the fuck was he thinking?
>>
>>54770564
>create a character that will never die

You forget option C

Halfling Diviner with the Lucky feat
>>
>>54770601
>8 con monk
He brought this on himself
>>
>>54770558
>This doesn't seem game-breaking.

Pretty immersion-breaking though, and I accept levels for what they are, a gamey abstraction.

>It also elegantly solves a lot of problems, like higher-level characters hand picking magic items

Assuming it's a problem. There's no rules for it in 5e whatsoever. You create a 1st level character, then you level him up.

I like high stakes and starting from the bottom in my OSR, but this guy just grognards through 5e without any thought.
>>
>>54770596
The other players and I joked about putting the lvl 1 character into a locked, metal box and opening it at the end of the night to see if they survived the session. Schrodinger's Adventurer.
>>
>>54770670
>Assuming it's a problem. There's no rules for it in 5e whatsoever. You create a 1st level character, then you level him up.
>I like high stakes and starting from the bottom in my OSR, but this guy just grognards through 5e without any thought.

The DMG does have a wealth by level table. We've used it in our other 5e game when characters die. It's pretty underwhelming, even on the High Fantasy option. That DM had me pick a couple extra items, which was cool, but not at all necessary.
>>
>>54770641
>>54770631
Is there any class that can actually dump con? Seems silly to allow 8 con.
>>
>>54770718
I guess if you want a really brainy rogue without dumping athletics, or a moon druid
>>
>>54770718
Maybe a Sorcerer/Warlock with Distant Spell metamagic, Eldritch Spear invocation, and the Spell Sniper feat
>>
>>54770718
Any ranged character with good mobility can work. Rogue comes to mind, Warlocks can also keep enemies at bay with repelling meme + frost lance on eldritch blast
>>
>>54770756
A rogue with 8 con will not survive long enough to use their brain. A moon druid could work, though.

>>54770718
Maybe also a ranged fighter could afford it.

>>54770804
I feel like the rogue and warlock have too low of an AC and health pool to be able to afford this, even if they're ranged. One level-appropriate fireball can fry them.
>>
>>54770837
Rogue has prof in dex saves, uncanny dodge and evasion to help with area of effect attacks.
>>
>>54764591
>Push someone down
>Grab their foot and hold on.
>They cant stand up
>???
>profit
>>
>>54770837
>One level-appropriate fireball can fry them
Warlock with Eldritch Spear can attack from 300 feet
Add the Spell Sniper feat and you can attack from 600 feet at will
The range of Fireball is 150 feet
>>
>group doesn't want to make a pact with demon because demon
>I want to make a pact a with demon but not in front of the group because they will dislike it because what it wants us to do
>Sneak off at night and make a pact with the demon, do the shit it wanted the party to do secretly
This is probably going to bite me in the ass
>>
>>54770901
I've literally never had a combat take place in an area big enough for eldritch spear or spell sniper to ever be of use.
>>
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>spent a good amount of time explaining what each stat does
>talk about why you would take this as that class
>go to check what my players have decided to do
>druid has 10 WIS and 8 DEX
>>
>>54770917
I had a "fight" accidentally take place at that range once. My party was chasing a guy across a plain and when we reached ~300 feet away the warlock suddenly remembered his absurd 600 foot range and started spamming eldritch blast
>>
>>54770485
A lot of DMs don't care about inter-party balance.
>>
NEW THREAD
>>54771058
>>54771058
>>54771058
>>54771058
>>
>>54767457
The one ice cantrip that gives disadv on attack rolls is bretty gud for a support mage.
Other than that just give a big hitter a buff and chill
If you havent taken that cantrip you could just grab grease or something
>>
>>54771179
I killed a dozen guards with grease once. I used it at the top of large staircase during a chase and every single one of them failed their DEX saves and started tumbling.
Thread posts: 345
Thread images: 37


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