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Have you ever played more than one character at once? As a player,

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Have you ever played more than one character at once? As a player, not as a GM of course. How was it?

My backup character was introduced as an NPC and it seems they're sticking around while my main PC is alive, so I'll play both characters at once until one of them dies. Not sure how it's gonna turn out, but it sounds kind of cumbersome.
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>>54735157
The closest I came was back when I subjected myself to the torture that is Pathfinder. In that case I was playing a Witch and her familiar. However given that the familiar wasn't really a "character" in the sense of being able to fight or adventure on it's own, I'm not sure if it's really comparable. The only things I actually had to roleplay for the familiar was it's dialogue and reactions to things going on around it.
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>>54735157
I've had secondary characters who have left the party hang around the setting before, but I haven't actually played multiple characters at once. Those secondary characters are purely for 'Meanwhile, elsewhere...' write-ups.
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>>54735157
Had a game where everyone made a Monster Trainer kid and a pet monster, but then they had to swap their monster sheets around and everyone played their own trainer but someone else's monster. And no you couldn't just trade monster sheets with another player, whoever got your monster, you got a monster to play from a different player.

Ended up being really fun, had some good conflict between trainers and monsters until we all got better at working together.
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>>54735157
Yes, I did. It was for a friend's homebrew game. He wanted to get a decent stress test for how it ran, and so had a few of us double up on characters. Fun times were had, and the legend of Maw, the Hugger of Ghosts was born.

As a GM, I allow my players to RP their familiars, or if a former Character of theirs shows up as an NPC, sometimes we'll have little breaks of them doing something not important to the plot.
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>>54735157

We are doing it right now. It's difficult to roleplay, but most people at the table have a strategic gaming background so it's not to bad. Battles are very well coordinated and we are eager to run entire armies.
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I do so all the time with Labyrinth Lord. Having backups is important when lots of things can kill you.
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>>54735157
Not counting times I've controlled another player's character in combat because no one else was as familiar with the skillset as I was, and also summoners, it's happened twice, though I can only recall the details of one.

My initial character died(multiple times that campaign) and I had my backup prepared and introduced immediately after the dungeon. The party just sort of lugged my old character's corpse around as spare parts or something, and by the next session, within the resurrection time limit, someone in the party managed to revive my dead guy.

It was overall not too bad an experience, I generally just set it up so that my original and backup never had to interact, and were rarely in a room together during scenes. If they had to interact, I kept it brief.

Initiative was still handled for each character separately, but I wasn't allowed to do things like use one for scouting while the other hung in the back, though I believe that was self imposed.
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>>54735157
First RPG tabletop was with only two players, and at that time I didn't know how to reduce the conflicts during a battle (CR levels - 5e) so I had them play two characters at once and it went pretty well, the thing is, you don't want them to have two warriors with the same psyche, but instead have a character that embivalent with the other player character.
And then everything is going well.
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