I've been here multiple times, looking for advice on seeking a gm for DRYH. Gave up on it. Now, I have to be one.
I want y'alls advice on player powers. A player of mine has suggested a power that's extremely versatile, but incredibly random. It requires two rolls to function at all, and can potentially kill them on the second roll.
For those familiar with the DRYH setting, here's the power list:
1: Brick is Red: Throw a brick, whether or not one is available. Harm or break something.
2: Barbie Girl: Target is frozen solid
3: Father to Son: Depending on the roll, teleport an object to its intended target. If the targets are father and son, the success is guaranteed. 1-3 is a failure, 4-6 is a success.
5: Cherry Bomb: Similar to Brick is Red, but hits everything in an area.
6: Don't You Forget About Me: 1-3, character exists, but other players perceive him as a threat. 4-6, character dies, and half his dice are passed on to others.
>wtfamireading.exe
It's kind of how the game works. The character's "Madness" ability is "Jukebox"
Seriously, two days ago, people knew about the game. Now I get this?
Okay, this is why you all bug me. I'm trying to seed (admittedly) a mediocre game. but..
I post: Level 13 Target casts prismatic ray casts prismatic ray from behind on a Beholder. All eyes are focused forwards, and it intends to hit the body and eyes as seperate targets.
What do.
You'd be fuck in.
>>54733995
>>54733255
So, um...what's the question? Do you want random player powers for NPCs or are you asking how to implement that or what?
>>54733255
>>54733358
Having a madness ability that requires two tiers of randomness is a disaster, and also would require extra rolls. In addition, your proposed power works nothing like an actual Madness ability.
I'm not exactly sure why the hell you would accept this.