Guys, I need help planning a session I have scheduled for tomorrow, I don't have anything to go on. The system is d&d 5e and they're in the forest.
Goblin tribe is taming giant spiders to attack nearby village
Some werebeasts are serching for mates
There is an evil druid making plant zombies
wolves
trees coming to life
giant spooders
A tribe of musclegirls kidnap them and force them to have snu-snu. A hard fortitude roll is required, on failure they break their pelvis'
Treants have chained themselves to local elf girls to protest their inclusion in the draft.
Players are captured by scouts of a hidden, treehouse-dwelling dwarf kingdom and have to negotiate for their release while being forced to vocally admire the "stonework" of their "fortress."
Players come across elf hillbillies engaged in a domestic argument over which of them needs to lay off the hooch and get a job.
Orcs
Goblin ambush, if they survive they get attacked by wolves, if they beat the wolves they get attacked by a bear, if they beat the bear they get attacked by an owlbear, etc
the forest is no place for level 1s
>>54703338
>>54701020
>>54700386
>>54700339
>>54700292
I love how all of these are monster ideas. Because D&D is so fucking combat-focused that any other kind of story falls apart in the shitty unimaginative video-game setting it tries to portray. Makes me so glad I stopped using that system.
>>54703458
I start a session off with combat within the first 30m with newer groups/less experienced players because combat gives people unfamiliar with roleplay a chance to get into their character that they may find easier than talking.
It's also a bonding thing for a new party, teamwork and all that.
>>54703458
>Monster ideas
>They must want to fight!
Orcs and goblins can talk you know. It's not the game's fault you have a shitty imagination.
>>54700222
Have a cabin in the middle of a clearing. Everytime one of them goes in to it, they are covered in shadows and can't be seen besides their outline. Things can effect the people outside from inside, but not vice versa. If someone was to touch a person inside the cabin from the outside, describe it like touching writhing worms. If they sleep inside it, near it, or try and destroy it, it disappears without a trace the next morning.
Never explain it til the day you die