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Warhammer 40,000 General /40kg/

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Thread replies: 449
Thread images: 63

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Moon Man Edition

>previous thread: >>54574540

>Konor Campaign: Chaos comeback? edition
https://konor.warhammer40000.com/

>Check your local store's contribution
https://warhammer40000.com/fate-konor-galaxy-flames/

>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/

>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Latest news :
https://www.warhammer-community.com

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf(and epub), SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA

>novels here
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>Other megas
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA (no 8e stuff here)

>WIP Math-hammer doc (Chart-Anon doing Abaddon's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
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>>54577568
?

why
>>
Alright, lets get this out of the way

>>>>>SM CODEX SCANS PLZ<<<<<<<<

There, now we can go back to the shitposting.
>>
>>54577568
Hahaha what the fuck?
>>
>>54577568
I wonder why they did this. Maybe GW actually cares about diversifying the different Chapters more again?
>>
>>54577568
There is literally no explanation for this restriction other than spite.
>>
>>54577568
GW wrecks them furries.
>>
>>54577539
I can't be the only one that see's moonman here.
>>
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9th for Tzeentch
>>
Gimme your 1k or 1.5k necron lists
>>
>>54577568
Khorne worshipers confirmed
>>
>>54577568
>Chapters best a close combat
>Give them the gimpiest weapons

Why?
>>
Last time posting this: Anyone in the Albany NY/western MA area up for a 500pt game this weekend?
>>
>>54577609
try reading edition
>>
>>54577613
Witnessed.

Now watch this 7 for Nurgle counteract you.
>>
>>54577639
Fuck yiffs.
>>
>>54577568

They don't even have chainswords. Will the multi-part one come with them?

If they do, I'm going to be pissed my vanilla guys can't take chainswords.
>>
>>54577639
maybe they get specific bonusses to Chainswords? like chainswords being actually better than Powerswords
>>
>>54577648
Sorry anon, close but no cigar. Maybe you'll get it next time.
>>
>>54577669
>like chainswords being actually better than Powerswords

That would be OP considering how many chainswords you can spam. Imagine a horde army full of 13-14 point marines, all with super power swords.
>>
>>54577669
>maybe they get specific bonusses to Chainswords?

Well they don't, and their codexes aren't on the horizon so what gives?
>>
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>>54577539
At least put in the effort anon
>>
>>54577679
It's almost exactly how Blood-Angel (death company) is supposed to be.

They still before they get close enough
>>
>>54577568
>we dont provide rules for models we dont make
where is the logic

>gw logic
yeah..
>>
>>54577708
still die*
>>
>>54577724
>>gw logic
More like legal system logic. Blame chapterhouse
>>
>>54577736
did you not just notice they provided rules for a primaris sarge with a chainsword who they dont make a model for?

and yet autocannon dreads are gone
>>
>>54577568
>deathwatch can take primaris apohtecary
>deathwatch can't take regular apothecary
but y tho
>>
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P-Post your models, b-baka
>>
>>54577750
Contemptor Dreadnoughts Lost almost half their Weapon Variety
>>
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>>54577613
Witnessed.
The Fateweaver knows all.
>>
>>54577775
yeah so theres zero consistency, yet again
>>
>>54577639
Intercessor sergeants with curse of the wulfen were just too damn strong in pre-testing.
>>
>>54577750
>who they dont make a model for

You saw the Intercessor multi-part sprues already?

>and yet autocannon dreads are gone

No they're not. The fuck? It's like you have no idea how to play 8E.
>>
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>>54577770
>>
>>54577770
Jobs a good'un boss
>>
>>54577770
Nice Ork.
But I don't want too. Might ruin the thread more
>>
>>54577797
>one additional power sword attack breacks the game
okay, and the Blood Angels?
>>
So. Clarification needed.

Does, or does not, a single velocity tracker on a Crisis Suit unit leader provide the bonus to the rest of the squad?
>>
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>>54577812
>>
>>54577736
That's... not what that case was about. Fuck it, lets just blame Chapterhouse for everything.


Is 10 Hellblasters with plasma incinerators worth it?
>>
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How do you even lose to a knight army this edition?
Unless you have a little kid army with like 10 models, there's practically no way to lose to them.
They're just as tough to AT as last edition, but cost 100 more points, have less damage potential,
and can be wounded by the rest of your infantry, instead of them being useless like in 7e.

Are all the people still complaining just running little kid armies instead of grown up armies?
>>
>>54577809
hmm youre right, i havent seen the sprues actually
its just weird that they would include a chainsword in there and not let generic marines take it

dreads are gone from the codex, you know what i meant so dont be a baka
>>
>>54577539
Why does he have a face like a fucking moon?
>>
>>54577688
Hehehe. I can already hear the song.
>>
>>54577568
So does this mean that Blood Angels, Furries, Dark Angels, ect. aren't getting their own dex?

I sure hope so.
>>
>>54577852
Does not.
>>
>>54577809
>You saw the Intercessor multi-part sprues already?

Funny that GW would put out rules for something that doesn't even have models announced. So far a bunch of Primarine models have gotten rules as they come out. But here we have a rule with no model for it.

They just want Chapterhouse to fuck them once again...
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Anyone have the scans for the SM Stratagems?
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>>54577869
Does this mean that running a centrepiece Knight in big games is no longer worth it over just a bunch of regular tanks and such? Dammit, I never got to use my Admech Knight last edition because I was magnetising him. Is the Knight Crusader worthwhile, even at like 600 points?
>>
>>54577902
No. Their Codices were confirmed months ago by GW. At least one of them will be released in August.
>>
>>54577844
unleash rage was just nuts.
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>>54577908
>as they come out

No, multiple weeks before they come out. See: Reivers and HQs.
>>
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>>54577885
Because he's sicker than your average nigger killer.
>>
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I want to start mass converting eversor assassins but I need to get skull helmets for them, does anyone have suggestions on where to get them? I'm going to be making them out of dark eldar wyches and skitarii bits
>>
>>54577902
Oh, I'm sure they will.

I for one am eagerly anticipating the Primaris Fallen.
>>
>>54577858
>the result of chapterhouse isn't why GW no longer provides rules for things that don't have models
The fuck? What do you think chapterhouse was about anon?
>>
>>54577877
>you know what i meant so dont be a baka

THIS IS /tg/ YOU'LL NEVER STOP US FROM BEING BAKAS
>>
The next four codex releases are Space Marines, CSM, Death Guard and Grey Knights. Probably not in that exact order.
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>>54577967
Grey Knights is likely coming before DG.
>>
>>54577869
>How do you even win when going first every game, getting first blood every game, and never giving up any kill points

youre bad
>>
>>54577927

>Does this mean that running a centrepiece Knight in big games is no longer worth it over just a bunch of regular tanks and such?
Correct. They are trash now.
Lose to almost any army in the game.

>Is the Knight Crusader worthwhile, even at like 600 points?
Fuck no.
They can even be tar-pitted by non infantry in melee.
They're a joke unit.
>>
>>54577952
Reiver rules came when the easy to build Reivers came out. Their rules got updated to include all the options when the multi-part kit came. Librarian and non-Gravis Captain rules came around when the models were announced, apothecary and chaplain rules came now that those models were announced.
>>
I want to play Blood Angels but the combination of Robby G, Ultramarines chapter tactics, Ultras Warlord trait are just too fucking good.

I kind of want to hold out to see what BA get but I think we'll get screwed again.
>>
>>54577964
Chapter House made models for units with no rules, thus GW couldn't make models for those units.
>>
>>54577957
>eversore
>ass-sassin'
>>
>>54578000
And the easy to build Intercessors have been out for months. Owned bitch

Valiant and handsome defenders of Konor: 1
Chaoscucks: 0

Easy game easy life
>>
>>54578010
So then why did you say chapterhouse wasn't about that?
>>
>>54577991

>>How do you even win when going first every game,

>being too stupid to deploy important units out of los

>>getting first blood every game,

Who cares? They do fuck all damage unless you're running a little kid army.

>>and never giving up any kill points
Doesn't matter when you table them turn 2-3
Also good luck ever holding a single objective.
>>
>>54577935
God damn it.

Salty Black Templar player.
>>
>>54578010
And now you know why GW doesn't make rules without models, moron.
>>
>>54577997
Sonovabitch. Ah well, he'll still look cool when I've finished him, and it's not like Admech is seething with top-level units to replace him with.
>>
I have a question regarding the Primaris in a Deathwatch army: as of right now, they technically don't enjoy the use of the special ammunitions rule of the DW, because bolt rifle and such are not mentioned among the weapons that can use special ammo.

Would you enforce this on your opponent, or let them use the Spec Ammo rule say, only on the Intercessor?
>>
>>54578033
I still don't understand why BT are upset about being rolled into the SM codex.

Guaranteed updates, guaranteed rules.
>>
>>54578030
>They do fuck all damage unless you're running a little kid army.
Nigger what? If you can't do damage with knights then you just suck
>>
>>54578030
>good luck ever holding a single objective
>stand directly on top of an objective
>base size is larger than the range of the objective

Easy.
>>
>>54578041
>Would you enforce this on your opponent

Yup.
>>
>>54577964
Chapterhouse was about them making models for the spore pods with the GW name attached to it. GW never registered the name for themselves, but since they had written about them before, they could claim ownership of the term. In written medium. Chapterhouse made models and could thus could claim ownership of the name in miniature form.

This whole "doesn't make rules they don't make models for" isn't all true, since for several editions GW kept giving units and options with no models rules. Conversion beamers, vendettas, etc. lacked (GW) models, but had rules.
>>
>>54577967
>>54577987

I saw somewhere CSM confirmed for Aug 22, and GK described as 'mere weeks away' by GW a week ago
>>
>>54577935
>At least one of them will be released in August.
No they won't.
>>
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>>54577770
>>
>>54577997
>They can even be tar-pitted

You can't tarpit Knights in 8E.
>>
I'm thinking about magnetizing my Fire Warriors so I could use them both as FW and BT. Should I just magnetize arms and heads or maybe should I go full autist and magnetize backpacks too?
>>
How many Quad Launchers is too many for an IW army?
>>
>>54578050

>little kid army player detected
Meanwhile in grown up 40k, armies with more than 10 models rape them all day long.

>>54578054

>tar-pitting yourself
No wonder you think knights are good, fucking idiot.
>>
>>54578064
>since for several editions GW kept giving units and options with no models rules

Until the Chapterhouse case. And now they don't.

Vendettas and Conversion Beamers have had models for many many years, FW is GW.
>>
>>54578021
>And the easy to build Intercessors have been out for months.

Yet none of them have a chainsword armed sergeant, even though rules for one exists now.

Maybe you shouldn't blow your load so fast?
>>
>>54578075
You can't tarpit ANYTHING in 8th edition unless you magically get enough movement and bodies to surround them.
>>
>>54578075

>being this retarded
Go read the rules, brainlet.
>>
>>54578091
>tar-pitting

You keep spamming this word in completely inappropriate contexts but I don't think you even know what it means. Considering that Fall Back is a thing now too.
>>
>>54578091
>Meanwhile in grown up 40k, armies with more than 10 models rape them all day long.
Ok, so you just suck. Good to know, now git gud faggot.
>>
>>54577997
is this anon conducting anti knight psyops?
cant beat em so dissuade people from taking them?

>8e meta takes a strange turn
>>
>>54578066
CSM are not confirmed for the 22nd and almost definitely won't be out that day.
>>
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>>54578085
you're playing Guard so your objective is to make your opponent fall asleep in your shooting phase or become so bored they die

So yes.
>>
>>54577869
Because they wreck shit? Watch this! (It's what happens every game I play Knights)

>go first turn one because always less models, and shoot all his anti-armor off the field (not really hard desu)
He shoots back with now signifigantly weaker firepower, and puts down all (if any) deep strikers. Usually no melee ensues, and if it does nothing that kills me
>I fall back if in combat, sustaining at maximum MAYBE 6 wounds on one guy, then go through the same process of shooting/chopping his anti-armor off the field
His turn he's now lost a good deal- if not all- of his anti-armor, and is reduced to regular weapons fire and D1 stuff that has no real effect.
>my turn three I repeat the process finally, having killed any and all heavy weapons or melee threats, and start slicing up the rest of his objective grabbers (or at least ones pertinent to me)
He's fucked and tries to start playing objectives, but may have killed a knight, hell maybe even two! But he literally can't kill the other two, taking killpoints off the table.
>and that's it. I focus on 2-3 objectives and hoarde them while he's hopeless to stop me, and enjoy winning in every arena

A smart tactician can beat em, but even then it's tough. You can down 1-2 easily but will have lost everything with a punch by then, so 90% of armies lose pretty easily.

Remember, ability to wound != good at killing. 50 conscripts rapid-firing with the double shot command only does 3 damage.

I figured out my tactic listening to front line, effectively 'feed' them a knight or balance damage between them, but either way armies just can't muster more guns than I can kill.

Pretty easy desu
>>
>>54577927
Knights are still good units, they don't make a very good army by themselves, mainly because none of the variants have enough rate of fire to tear through hordes effectively. But a knight can take a lot of punishement whilst being decent at killing big shit down to elite infantry.
>>
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RETURN TO THICC WHEN
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>>54578101
It's amazing how many autists on this board miss the incredibly obvious jokes that don't even try to hide the fact that they are jokes right in their face. Is that what it's like to be autistic? To never be able to get a hint and embarass yourself constantly because of it? That's exactly what autism is like, isn't it.
>>
>>54578064
>This whole "doesn't make rules they don't make models for" isn't all true, since for several editions GW kept giving units and options with no models rules. Conversion beamers, vendettas, etc. lacked (GW) models, but had rules.
Except those models did have rules, FW exists
>>
>>54578085
1, wyverns do their thing better.
>>
>>54578121
>He's fucked and tries to start playing objectives
You're playing against retards if someone playing against all knights doesn't try playing objectives on turn one.
>>
>>54578102
Yes you can. Several units have special rules preventing the enemy from falling back.
>>
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>>54578121

>>go first turn one because always less models, and shoot all his anti-armor off the field (not really hard desu)

pic related
>>
>>54578046
It removed a decent amount of our special troops. It means that while rules may be updated, you aren't going to get new models, vehicles, ect. unless they are universal.
Essentially relegated to a minor chapter.
Part of the Templars whole point is they don't follow the codex.
>>
>>54578094
>Until the Chapterhouse case.

No, for a long time after Chapterhouse case. That was in 5e, yet various things continued to exist despite not having models.

>Vendettas and Conversion Beamers have had models for many many years, FW is GW.

Then why are they removing things with FW models? Medusas and Griffons have had FW models for ages, yet 6e codex didn't include them from 5e.
>>
>>54578118
Nah, CSM with RnH support for artillery.
>>
>>54578155
>No, for a long time after Chapterhouse case. That was in 5e, yet various things continued to exist despite not having models.

Because the verdict wasn't until 2013, you walking facepalm.
>>
>>54578106
Knights only move over infantry, dipshit.
Anything else, and they're fucked.

>>54578109
Nice damage control kiddo
>>
>>54578135
>only pretending.jpg
>>
>>54578155
Anon when do you think the chapterhouse verdict came down?
>>
>>54578152
If you're determined to continue being bad at the game, we cannot help you.

Knight were crushing so hard in playtesting ITC changed the tournament format to indirectly nerf them.
>>
>>54578185
Anything else and it isn't a tarpit, it's feeding a unit to a knight.
>>
>>54578178
Meaning they had 6e and 7e time to remove all the models without GW models from their codexes, yet didn't.
>>
>>54577927
A really good unit generally can deal 1 wound per 30 points of its cost to either marines or rhino equivalent vehicles per turn. Knights are best against vehicles and to reach that ratio crusaders have to fire all their weapons and charge. They're alright defensively, an efficient lascannon shot cost around 40 points and they can take 23-24 of them. Around 1.5x their cost to kill, so they will tie up equal point worth of shooting for multiple turns.

I think there are better options out there for big vehicles, LR Achilles, Storm Ravens, or Leviathan dreds maybe.
>>
>>54578110

You can literally do nothing but put ork boyz on the table, sit on objectives, and win against knights. They literally can't kill their points worth, even if you just let them shoot you point blank all game.
>>
>>54578191
>he thinks >>54578021 was a serious post

You're not even pretending to be retarded.
>>
>>54578219
to be fair this is making sound like "nothing but ork boyz" is a bad army when it's honestly one of the better things you can field
>>
>>54578217
>they had 6e time

Why the fuck would they remove them when the verdict isn't even out yet? What if they won?
>>
>>54578217
Why the fuck would the remove the rules when the verdict hadn't come out yet? If they won the case, they'd have no reason to remove the rules
>>
WD preview on the NZ show has some readable stuff about new GK and CSM.
>>
How likely is it that Salvar Chem Dogs will get a <regiment> when the next IG book drops?
>>
>>54578206

Fucking lol.
Yeah you keep on thinking that retard.
In the real world, you just throw a cheap unit of scarabs or whatever at a knight, and watch it get locked in combat 6 turns in a row.
>>
>>54578219
>you sit on your 3 objectives
>he sits on his 3 objectives
>he goes first and gets first blood
>he continues to kill your units and accrues extra points
>you only accrue objective points at the same rate he is
>somehow you win

Yeah no.
>>
>>54578223
>so ass blasted he even admits pretending
>>
>>54578185
>Anything else, and they're fucked.
Why would you ever give anything else to a knight in combat? Outside of a few units like guilliman, there's no reason to do that unless you're retarded
>>
>>54578247
shop*
>>
How many points of tyranids and GSC is it safe to paint before I become unstable and start posting selfies in /40kg/?
>>
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>>54578154
>Part of the Templars whole point is they don't follow the codex.
Well they do now Timmy.
>>
>>54578253
if you mob a knight sitting on an objective in close combat you get the objective
>>
>>54578250
>knights can't kill scarabs in 12 rounds of combat

For all you newfags, if it isn't any more obvious this guy is full of shit, this is the post.
>>
>>54578238
>>54578243
If the verdict comes out in 2013 and 7e comes out in 2014, what edition do you think we're on between the verdict and 7e?
>>
>>54578269

No, because you're not in range of the objective due to how massive the knight is. You'd have to go completely around it.
>>
>>54578283
And the IG codex was from 6th, so they never bothered to update the rules.
>>
>>54578227

Replace it with any infantry unit.
The only basic infantry unit they make up their points in 6 turns of shooting are MEQ's and the like.
And that's only with 6 turns of unmolested freefire.
The only way knights ever win is against small elite armies.
Otherwise they literally cannot beat you by any means other than extreme luck or retardation.
>>
>>54578283

6E, which was created in 2012, so they couldn't remove the things like you said they should have. The fuck are you even asking.
>>
>>54577770

No one wants to see my night lords again
>>
>>54578250
A max squad of scarabs holds a knight up for two rounds of combat, or one of its turns, assuming it reached the knight taking no casulties. And not many armies have scarabs.
>>
>>54578154
>It removed a decent amount of our special troops.

Like what?

>Essentially relegated to a minor chapter.

Which is your place.
>>
>>54578264
Wat
>>
>>54578285

>No, because you're not in range of the objective due to how massive the knight is. You'd have to go completely around it.
Holy fuck you're retarded.
That's exactly the best way to rape them.
If the knight sits in combat with you, its an auto win.
>>
>>54578298
Yet saw fit to remove a whole bunch of stuff with no GW models. Nor did the 7e SM codex get rid of all the options they themselves didn't make any models for.
>>
>>54578102

Wyches can tarpit infantry. I wish Hellions had no escape, too. That would actually make their Hit and Run useful
>>
>>54578285
knight is 4" wide, objective is 6" round
>>
>>54578310
>>54578271

Check your math dipshit.
>>
>>54578305
The rulebook does not contain unit entries, anon, those are in the codexes. And I'm quite certain GW released some codexes between 2013 and 2014. Just a hunch.
>>
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>>54578268
>>
>>54578154
>It removed a decent amount of our special troops.

What are you talking about? I have the codex right there and all BT lost were the Vows and some special items. Literally every unit that could be fielded can be fielded now, some just changed names.
>>
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>>54578351
While I do understand your point; I want to point out that you missed the joke.
>The Black Templars now follow the rules and stipulations agreed upon in pic related.
>It's the Codex
>>
>>54578154
>special troops
Which were what?
>>
Anon who converted the epubs: What exactly is scribe? I have a bunch of the xhtml raws ripped out of the epub but when I convert them with Prince they are locked to a tiny size and I can't find a way to scale it to the page.
>>
>>54577539
What kit is he from?
>>
>>54578076
Any tips?
>>
>>54578388
>>54578311
Sword Brethren, Sword Brethren Terminators, Crusader dedicated transports. As well as the possibility of ever getting anything else unique.

>Which is your place.
>6x as many Marines as the smurfs
>>
>>54578411
He's a herald of tzeentch that comes with the burning chariot and can either be taken with or separately from the chariot.
>>
>>54578261
What I'm picking up from this is that all knight armies, like all terminator armies of editions 3-6, had glaring weaknesses that made them poor to field.
It did not make terminators bad units, but they had a purpose and did not do well without a more rounded force.
>>
>>54578442
Sword Brethren are just footslogging vanguard vets.
>>
>>54578316
There was a camwhore here once.
>>
>>54578465
Not really no. They'll mulch any really scary things except for a very few models like guilliman, and they can't be tarpitted so hordes mean fuckall
>>
>>54578442
So company veterans, terminators.
Did they have functionally different statlines or rules compared to their counterparts?
I had thought that BTs could still take landraider transports.
>>
>>54578442
>Sword Brethren

Veterans.

>Sword Brethren Terminators

Terminators.

>Crusader

Crusaders were always general Marine.

>6x as many Marines as the smurfs

Ultras represent an entire genetic lineage and are first founding, not second founding plebs.
>>
Is Celestine too stronk for a friendly game?

Also, autocorrect thinks Celestine = creatine
>>
>>54578497

>can't be tarpitted

Holy Fuck Nigger
Go read the rules
>>
what would be the best detachments to lay this out as? Currently have it as a spearhead and two patrols but that doesn't give very many command points

>GSC acolyte icon bearer
>four GSC rock grinders
>hive tyrant
>swarm lord
>haruspex
>two units of 3 warriors
>two carnifexes
>tempestor prime
>4 person tempestor command squad with plasma
>5 person tempestor squad with volleyguns
>taurox prime with missiles

Everything big runs forward and slams into things. Troops sit on objectives. Tyrants buff the rock grinder, which have the TYRANIDS keyword and with average roles can threaten to charge anything in a 20" range.
>>
>>54578456
Ahh thanks anon

Definitely have to fit him somewhere into my thousand sons somehow
>>
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>>54578524
You were saying?
>>
>>54578442
>Sword Brethren
Literally 4th edition veterans with a different name

>Sword Brethren Terminators,
Literally Terminators

>Crusader dedicated transports.
That's not a unit, and with the changes to FoC it would be useless.
>>
>>54578497
That is where the terminator reference is from: they are anti-elite/MC/vehicle units, not general purpose or infantry slayers.
You see old one eye and a bunch of fexes, you send the knight after them. Bloodthirster coming your way, send the knight. Avatar mulching your dudes, bring the knight.
You see a mob of ork boyz, that is not a knight job
>>
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>>54577770
My Ruststalkers are done, quite proud of them. Next up, strip, reprime and paint 6 Grav Kataphrons.

Total backlog is those, some Infiltrators, Kastelan maniple, Knight and two Dragoons, then repaint my Mars Skitarii and buy something else to paint. Probably some electo-priests and an Archmagos, or some more SC Skits boxes.
>>
>>54578540

>>>>>>>>>>>>INFANTRY
Any non infantry unit tarpits them.
>>
>>54578503
>Did they have functionally different statlines or rules compared to their counterparts?

No. All the differences where because Codex Space Marine had a 5th edition release and BT where still in 4th. If you compare them to their 4th edition counterpart they were the same.
>>
We got some leaks https://www.games-workshop.com/en-NZ/White-Dwarf-August-2017-ENG

IN MIDNIGHT CLAD - 1 CP
Use this Stratagem when a Night Lords Infantry unit is targeted by a shooting attack. For the rest of the phase, your opponent must subtract 1 from all hit rolls that target that unit.

The rest are described rather than exact text:

VETERANS OF THE LONG WAR - CP cost unknown
Allows a Chaos unit (probably Elites choices, it's mentioned it can be used on Berzerkers) to add 1 to their Wound rules.

FURY OF KHORNE - 3 CP
Allows a Chaos unit (probably those with Khorne keyword) to Fight an additional time in the Fight phase. Can allow Berzerkers to Fight 3 times.

Grey Knights
MENTAL FOCUS - 1 CP
Allows a Grey Knights unit to manifest an additional psychic power.

PSYCHIC CHANNELING - CP cost unknown
Grey Knights unit rolls 3 dice and uses the 2 highest when manifesting a psychic power.
>>
>>54578572
Are you literally retarded? You can fall back from anything, that's in the BRB. They also can shoot and charge im the same turn they fall back, so they in no way can be tarpitted
>>
>>54578572
What non-infantry unit are you going to wrap around a Knight with?
>>
>>54578581
>MENTAL FOCUS - 1 CP
>Allows a Grey Knights unit to manifest an additional psychic power.

Wow, that is useless, considering you can't cast anything but smite only once anyway. Already have units and characters not casting their maximum number of psychic powers.
>>
>>54578583

>enemy with a 12-14 inch move runs up to you and charges
>gets around more than 50% of your base
>you now cannot fall back because it would require you to move through a non-infantry model
>you are now locked in combat with some shitty beast unit or whatever for like 3 turns, which cost less than a tac squad

Kill yourself, you fucking idiot.
>>
Is anyone else finding GSC armor annoying to paint? Is the metal collar supposed to be the same color as the ribbed bodysuit? Why is it just a smooth transition from the metal box to the ribbed rubber suit on the back of the model?
>>
>>54578599
Brimstones, scarabs, jetbikes, rippers, ect
>>
>>54578583
If you surround them with something that is not infantry they cannot fall back. What's so complicated about that?
>>
>>54578629
>tarpitting with vehicles
>>
>>54578626
I feel like lone units of brimstones were a mistake, I am suprised the FAQ has not changed them.
>>
>>54578599

Want me to go through all the indexes and point out the dozens of cheap fast moving non infantry units?
(in most cases units the knight wouldn't have enough time to kill if they just let it shoot them anyway)
Spoon feed yourself, nigger.
>>
>>54578622
>>enemy with a 12-14 inch move runs up to you and charges
>>gets around more than 50% of your base
Anon, please, how many non-infantry models can be spammed enough to wrap around a fucking knight, while also not being something the knight wanted to be in combat with anyways
>>
>>54578626
>JETBIKES
hahahahahahahahahahahaha, you are fucking retarded.
>>
>>54578620
You also can't cast smite with the same unit more than once.

>>54578581
I feel sorry for the Night Lords. They get the Raven Guard's stupid op USR for one phase at a cost of 1 CP and it only works on one unit.
>>
>>54578645
>>54578644
>>54578629
>>54578626
Fenrisian Wolves aren't infantry, granted the knight should be able to obliterate them
>>
>>54578645
Hormagaunts are literally made for that.
>>
>>54578639
Are you suggesting anything that is not infantry is a vehicle? Cuz at that point I don't know what to tell you. You haven't even read the rules
>>
>Local store has Chaos winning
>Dont have army ready and put together

What is the reccommended points level? My local manager said it doesn't really matter what level it is but I want to know what size of army to build
>>
>>54578645

>Anon, please, how many non-infantry models can be spammed enough to wrap around a fucking knight,
Jesus christ, you can spam units that can do this for cheaper than a tac squad.
Easily put hundreds of models down.
Meanwhile the knight player has 4 bases on the table.

>while also not being something the knight wanted to be in combat with anyways
There is almost no unit a knight should be in combat with aside from shit like vehicles and some mcs
>>
>>54578678
3000
>>
>>54578665

Yes, but they might get their infiltrating as a trait, though more likely some type of fear effect like what Raptors (unit) have. Also, there is no range limit on the NL one.
>>
>>54578672
Hormagaunts are infantry dumbass.

But this whole discussion is moot because GW will obviously errata Knights to step over Beasts and Swarms too. They'll probably change that ability to read "not Monsters or Vehicles" instead.
>>
>>54578643
Ignore brims. They're infantry. My bad.
>>
>>54578645
Sentinels would do it... I just found a new use for them.
>>
>>54578599
Finally my army of 16 Rhinos will be useful!
>>
>>54578620
You'll have 6 powers in the Codex, though, so it becomes a bit more useful.
>>
>>54578713

>They'll probably change that ability to read "not Monsters or Vehicles" instead.

Hopefully, because as they stand, knights suck against any army that isn't low model count.
I'm not even a knight player, but I considered getting one before I realized how objectively terrible they are.

(not the guy you replied to btw)
>>
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>really want to play some 40k at local store for the first time
>know fate of konor is happening
>the only army I have is a terrible painted and partially unpainted dark angels army
I'm never gonna play this game am I
>>
>>54578665
>They get the Raven Guard's stupid op USR for one phase at a cost of 1 CP and it only works on one unit.
>falling for the OP Raven Guard meme
The Night Lords one works at any range, not only outside of 12".
>>
>>54578723
Army name: the Herd
Lead by a white painted rhino prime
>>
>>54578657

They're not infantry, anon. Also, using Reavers to surround things like transports ton kill the unit inside has been a thing since forever
>>
>>54578752
Start painting mother. Shit aint even hard, just get some Caliban green primer and fill in the other details.
>>
>>54578672
Gaunts are infantry retard
>>54578681
>Jesus christ, you can spam units that can do this for cheaper than a tac squad.
>Easily put hundreds of models down.
Such as? What armies are putting down hundreds of non-infantry models that are
A) good units
B) not going to die to the knight
C) not a sign of list tailoring
>>
>>54578623
I feel your pain brood brother. That thing on the back sucks to paint.
>>
>>54578752
Go get those models painted for the lion battle brother
>>
>>54578345
12 attacks
8 hits
6.666 go though
takes less that 2 d3 on average to kill one, so that's somewhere above 3 dead per round
squad size is 9

You are right, it takes 3 rounds not 2, which wastes one of its turns, not 6 of them.
>>
>>54578626
Brimstones have the keyword Infantry.

Nobody runs enough jetbikes to survive a round with a knight in cqc(5-6 dead bikes before including overwatch) and still have a full surround. Their units also cap at 9 so like, good luck. I guess a seer council has 4++ but a council that could survive a round with a single model left will cost 348 and if you want the surround you're going to need 500+ points in the unit and still lose in melee to the knight.
>>
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>>54577770

Just as an additional post,

I'm completely new the W4H0K and as such know absolutely nothing about what's good and what's not, only learning the basics of painting right now.

As someone wanting to build a small force of IG, is there anything you feel will be great in 8e, or should I just get what I like and don't go silly with the quantity. Looking to get a Sentinel to paint next
>>
>>54578823
memescripts and manticores
>>
>>54578644
>Want me to go through all the indexes and point out the dozens of cheap fast moving non infantry units?
Yes, because you are insisting mightily that you are correct, but not really backing it up.
I don't even actually care, but your knight shitposting has turned grating on the same level of the white room mathhammer nonsense that infests this board.
>>
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>>54578823
For a small force of IG I'd reccomend you start with a modest 250 conscripts.
And the commisar.

Those work great in 8e so far.
>>
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>>54577539

>1 FREE relic per army
>additional relics reduce your command points rather than take a chunk out of your army size
>same with chapter master

>no artificer armor option in datasheet
>it's a (free) relic though

>no rifleman dreadnoughts
>but 3 different types of improved plasma gun for hellblasters

>no meltabombs except for vanguard vets
>sternguard vets get stalker bolters, actual special issue ammo variety is only for deathwatch

ok what is going on here
>>
>>54578623
>Why is it just a smooth transition from the metal box to the ribbed rubber suit on the back of the model?

Adults can paint inside the lines.
>>
>>54578868
You can still use the rifleman dreadnought with the datasheets from the index
>>
>>54578868
Riflemen are nice. Quad lascannon dreads are pretty rude

Free relic is pretty bs. They'd better give me some fucking playable relics in my army's book because holy fuck i've played 2 editions with shit like smashfucker thanks to that fucking system and free just screams abusable.
>>
>>54578868
Sternguard vets get special issue boltguns which are rapid fire 1 30" guns, not stalker bolters which are Heavy 1. But yeah, special issue ammo got squatted for vanilla Marines to give Deathwatch more uniqueness.
>>
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>go to FLGS to pick up a russ I ordered a week ago
>apparently GW has like zero stock of tyranids and IG because both blew up in a huge way and they didn't expect it
cool
>>
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>>54578823

take it from a guy who has made a lot of mistakes over the 12+ years he's played IG:

>identify what about the hobby is legitimately fun for you

Do you like the competitive aspect of the game? The painting? A mix of both? Figure that out and be honest with yourself.

>whatever army you make, make it yours not GW's

Don't do what the codex tells you. Paint your stuff differently, make a unique backstory for your doods, choose which models you like and avoid those you don't like. Unless you just want to play the game and not the hobby, never spend money on ugly models no matter how good they are and don't paint stuff just because that's the way they usually are painted. You will regret that later. Last thing you want 5 years from now are a bunch of green and tan cadians when you have figured out you don't like green and tan cadians that look like everyone else's green and tan cadians.
>>
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Continue the assult Xenos/Chaos brethren! Konor will burn yet!
>>
>>54578910
why would you order online when you have a flgs?
>>
>>54578528
>trying to turn 1 charge with trucks
>>
>>54578868
Generic relics don't seem to be that powerful desu and costing CPs seems like a good way to balance them
>>
>>54578910
Almost like if you give armies good rules instead of letting some retarded shitter write them for 3 editions they actually sell more, holy shit GW!
>>
>>54578921
It looks like we're getting saved by the fucking Xenos smashing Imp face. Hopefully my games go well tomorrow and I can make up for some of our shame.
>>
>>54578933

Shield eternal halves damage taken, it's good.

Armor Indomitus is now just how you get artificer armor on a non-named character.

Primarch's Wrath is juicy powerful but it can't be taken by a model in Terminator anymore which ruins what I had it modeled on.

Tome of Malcador is nice if you are taking a lone librarian as your HQ or something.

Burning blade now has no drawback.
>>
>>54578924
You get it shipped to your local warhammer store for free shipping Anon!
>>
>>54578924
you can order things through most FLGS', man
>>
>>54578981
>>54578985
yeah but why wait when the FLGS probably has the product?
>>
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How do thousand sons recruit new dudes? and are they also turned into dust or are they dudes in suits like normal chaos marines?
>>
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>>54577677
>>
>>54578992

they turn Blood Ravens to the dark side
>>
>>54578992
not all thousand sons are rubric marines
>>
>>54578992
They stick the souls back inside armor if a Rubric dies

They recruit other librarians and sorcerers
>>
>>54578988
>go to FLGS to pick up a russ I ordered a week ago
please put 2+2 together
>>
>>54579003
Weren't the ones that resisted the spell sorcerers or made powerful enough to become lone sorcerers after?
>>
>>54578868

GW decided to stop making rules for models they don't make.

Except they make a model for a rifleman dread, its just a regular dread with a left arm auto cannon from FW

But GW doesn't want to acknowledge that FW exists, and that you can buy basically every upgrade for every space marine army from them, so unless an option comes on that models sprue it doesn't get rules.

Except that they acknowledge that you've probably already bought the components to make a rifleman dread from FW, so they put rules for it in the index

I hope this has cleared things up
>>
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>>54578976
Day 1: Imperials are winning.
>Woo look at that; Chaos BTFO, their tears are delicious, meme on. Look at the babies getting royally rekt.

Day 2: Chaosfags are pulling back in.
>Aknowledges help from third faction players.

This is the reason I deduct my points from imperial players.
>>
Does anyone have a pdf of the old 3rd edition rulebook? Alternatively do they have the art of the Dark Eldar from that book?
>>
>>54579067
Are you still asking for it?
>>
>>54578976
>Maui Your welcome plays in the distance.
>>
>>54578010
>thus GW couldn't make models for those units.
Wrong.

The ruling was that they couldn't claim copyright infringment for someone making a model based on GWs IP if they didn't make a model of that thing themselves. GW was and is free to make models of anything from their own IP whenever the fuck they want.
>>
>>54579057
Imp players, specially SM, are the worst kind of players
>>
>>54579070
Yeah I'd like to get a look at the art in it.
>>
>>54579057
Welcome to the winning team, Orkbro. Let's krump these beaky fuckers!
>>
>>54578076
Are the fire warriors and breachers the same box set?
>>
>>54578868

You can make a rifleman dread from a FW mortis dread
>>
>>54579080

The problem is how GW started autistically removing units from existence because they hadn't made models for them yet. The strange one year disappearance of drop podding and neurothrope dickery from Tyranids, tons of non-Cadian characters vanishing from IG, etc
>>
>>54577568
They are probably going to chapter specific equivilant like Blood Sabres and Wolf Blades or some shit
>>
>>54579057
Being carried to victory by xenos is more humiliating than losing desu senpai

And besides, I don't follow nurgle so I feel like I should stab my rival in the back just as much as the imperium.
>>
So special ammo types for Heavy Bolters(hellfire shell), Missile Launchers(flakk missiles) and Thunderfire Cannons(tremor shells) now require command points to activate. Is it worth doing it for a single shot?

The tank squadron and artillery spotter command point abilities look great though.
>>
>>54578992
new dudes, one short story mentions that a 1k son sorcerer was post heresy having been abducted as a boy.
>>
>>54579127
We might be able to tell you if you reveal what the fuck those things do. Most of us aren't sitting behind a screen sniffing the brand new marine codex anon.
>>
>>54579127
Considering that they either cause mortal wounds or halve ALL MOVEMENT including charges and shit makes them pretty useful even for costing CP imo
>>
>>54578868
pretty sure special issue ammo became a stratagem
>>
>>54578985
My FLGS is pretty terrible at getting GW orders in. Their supplier always delays like nobody's business and it takes like a month to get normal stuff in. Or I could order online and get it guaranteed in less than a week, for the same price/5$ shipping more, and not have to drive to my flgs on non-game days to pick it up.
>>
>>54579144
>>54578992
Ahriman creates a paradox to get his acolyte
>>
>>54579154
Literally everything has been spoiled for like a week you dumbfuck, catch up
>>
>>54579118
Well, should chaos win too hard I suppose supporting the other side would not be out of the question.
Everyone loves the underdog after all.
>>
>>54579165
It did not. There's a Sternguard Stratagem that gives them +1 to Wound for a phase instead.
>>
>>54578318
A renegade Knight can kill 20 ork boyz a turn, they aren't as bad as you make them out to be, only in knight only armies which deserves to lose.
>>
>>54578979
Still not that good. THe shield is really nice but with the rest... Having to get the armour as a relic is not an improvement I think. Primarch's wrath is nice but a combiplasma is probably going to be better. Knowing another spell when you know 2 out of 3 base is not really that overpowered and the burnng blade is only D1 with no blind, ap -5 is nice but most of the time is going to be overkill and the -3 from a normal relic blade that does D3 D seems good enough.

I don't think giving relics for free when you can only get 1 is that gamebreaking
>>
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>>54579186
ye thats what i meant

so much for codexes bringing back flavour to units, huh?
>>
>>54579166
really? Mine's basically clockwork with GW unless there's something fucked up in memphis, in which case everyone is fucked.

the only company that comes close to being as good for orders is PP
>>
>>54579154

Hellfire shell: one infantry-carried heavy bolter fires a single shot that deals d3 mortal wounds this turn

Flakk missile: one infantry-carried missile launcher fires a single shot that can only target units with Fly, gets +1 to hit and deals d3 mortal wounds

Tremor shells: thunderfire cannon fires ammo with -1 strength but halves move, run and charge distances next turn for non-flying non-titan enemies

Killshot: predator gets +1 to wound and +1 damage vs vehicles and monsters if two other predators with same chapter tactic within 6"

Datalink telemetry: landspeeder spots for a whirlwind causing its rocket barrage to automatically hit(number of hits is still random though)
>>
Would anyone here be interested in a PDF version of the rulebook (with matched play and terrain rules immediately after the core rules and missions AFTER them ) and indexes with all the fluff ripped out (i.e. Crunch Only) and the errata added in-line (in blue to show it's errata)
>>
going to buy some thousand sons to start 40k today or tomorrow, and am a little bit uncertain about paints and using duncans painting guide have settled on these paints

Retributor armor
Thousand Sons Blue
Reikland Fleshshade
Nuln Oil (for weapons and metal bits
Leadbelcher (metal bits of weapons)
Averland Sunset (yellow bands on armor)
Celestra Grey (tabards)

is this a good starting point for paints? already looking at easy $50aud for all this but these paints i would use for just about all 1k sons models.
>>
>>54579231
Seems like a lot of work that you'll have to redo again soon when a new FAQ comes out.

Just wait a little while, but definitely thanks for the offer.
>>
>>54579211

Space Marines now have 6 spells to choose from
>>
>>54579247
Seems like you've got just about everything you need there.
>>
>>54579247
Good start sir/ma'am may the weaver of fate guide your brush!
>>
>>54579254
I hadn't seen that. but still +1 spell is not that bad
>>
>>54579165

it's only a stratagem for heavy bolter, missile launcher and tfc, nothing for regular boltgun ammo
>>
>>54579231
I'll double what >>54579248 said.
I considered doing it myself; but there will be a FAQ 1.2 pretty soon after the SCM codex. Then we can do some legitimate work.
>>
>>54579257
thats good to hear, i was getting a bit caught up on highlighting and shit but i need to go in and actually do a painting lesson first so i have half a fucking clue how to make my plastic army men not look like abominations. looking really forward to building up 1k sons. starting small with just rubric marines but after thaat ill consider getting termintaors or a hellbrute and slowly go from there. tzaangors and chaos spawn look pretty cool too though painting models like that looks difficult to have shades of flesh and things other than metal.
>>
>>54579286
>but there will be a FAQ 1.2 pretty soon after the SCM codex
Did GW say this somewhere?
>>
>>54579165
No, but sternguard gets a special bolter with range 30'' and ap -2. I suppose that the ammo most people used before
>>
>>54579296
Lots and lots of great videos online. Just keep at it and don't be afraid to strip and do them over.
>>
>>54579098
You are correct. However people constantly defend GWs legalistic autism saying that they just HAD to do whatever dumb thing is in question.

They could have just left everything alone and accepted that third parties may make models. Or they could have just made models for the units in question. Instead they went full retard and took a hacksaw to their entire product over something that an actual court of law deemed was not causing them a loss of revenue.
>>
So what is lost in the Space Marine Codex compared with the index ? It is true Dreads lost its Heavy plasma cannon, Multi-Melta and Twin Heavy Flamer?
>>
>>54579229
These all sound like they could be usefull in certain situations
>Hellfire shell : finishing off damaged character, vehicle or monster with a mere heavy bolter
>Flak missile : same as above but then only againt units with Fly
>Tremor shells : good way to cuck a melee unit in the turn before they reach your lines
>Killshot : when you're spamming predators and really want that one vehicle or monster dead
>Datalink telemetry : seems neat to use in combination with the CP reroll to make sure you really damage that large blob of cheap chaff that is getting a little too close.
>>
>>54579316
>ignore thing
>fix thing
>saw off your own arm
I'll take option C
>>
>>54579169
I thought it was a time loop, not a paradox?
>>
>>54579306
No. Purely my own speculations.
But 2 opposing codexes will surely bring around situations that will need to be errata-ed quickly.
There is already a backlog of questions people are asking, so it just seems to me that when the next codex drops would be an opportune time for the newest FAQ.
>>
>>54579286
I mean the vast majority of the word is exporting the xhtml to pdf, once I have that I can edit the text inside the PDF easily. Good point on 1.2 though, I'll wait for that.
>>
>>54579316
>an actual court of law deemed was not causing them a loss of revenue.
The actual court of law in question here was sort of retarded.
>>
>>54578752
Poor sad skelemarine. Why don't you go bring your stuff to the store to paint and see if anyone can give you tips. Good way to make friends. I'd never hold unpainted/crappy painted ness against someone if they were actively trying.
>>
>>54578581
Whelp looks like another edition where my nightlords use regular space marine rules. If GW bothered to give OP rules to minor factions they'd sell a whole better.
>>
>>54579311
Kraken ammo the one that used to be AP4?, yeah it was pretty much what everyone used i really miss Vengeance ammo tough
>>
>>54578755
Is this supposed to be an argument? Most scary range units are beyond 12 inches anyway.
>>
>formation abilities available as things to spend command points on
>taking relics or a chapter master or getting quick tactical advantages are the other things to use command points for
>number of command points depends on army list taken, the more logistical unsound or specialized your army the less command points you get

is this GW's way of merging force orgs and formations into player-tailored custom styles of play?
>>
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>>54578581
>FURY OF KHORNE - 3 CP
>Allows a Chaos unit (probably those with Khorne keyword) to Fight an additional time in the Fight phase. Can allow Berzerkers to Fight 3 times.
>>
>>54579425
Jesus Fuck Khorne is going to be terrifying.
>>
>>54579379
>If GW bothered to give OP rules to minor factions they'd sell a whole better.
>There are zero Night Lord specific models in 40k

Wew lad, so much entitlement for the most NPC legions of them all.
>>
>>54579425
WHAT THE SWEET FUCK MY GOODNESS
>>
>>54579342
>Turns traitor because GK destroyed his Chapter
>GK destroy his Chapter because he turned traitor
>>
>>54579405
It's GWs way of giving worthwhile rewards to people for building diverse armies
>>
>>54579080
Imagine if some pulled that shit with some Star Wars expanded universe characters
>>
>>54579400

You can deep strike stuff like Scarab Occult 9 to 11 inches from raven guard and do massive damage while ignoring their bonus, but night lords don't have to worry about this workaround.

Still, spending a command point per unit per phase adds up pretty quick. We'll have to wait until we see what legion tactics are, remember Night Lords' legion tactic was nuts last edition. If they get good base rules, you're basically saying that spending a command point on Hatred(CSM) is bad because CSM get Hatred(Loyalists) for free
>>
>>54579247
I'm going to recommend abaddon black and probably white scar or ulthuan grey as next purchases so you can highlight every color properly.
Those colors are really useful when working on a budget.
>>
>>54579425

I don't know man thats a lot of fucking cheese pizza for one more fight phase for one unit
>>
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So battlescribe has "Mechanicus Auxilliaries" on the Astra Militarum section. How do I go about using these legally in my army? I can't find anything in the index about it. Do I have to make a full separate detachment?
>>
>>54579446
That's a closed timelike curve, not a paradox.
>>
>>54579501
It is but depending on when and where you use it, you can swing a game around.
>>
>>54579425

>loyalist have to spend cp to fight twice
>khorne fights twice and spends cp to fight a third time

corpse worshipers btfo?
>>
>>54579405
Guardians are troops
Guardians are literally conscript militia used as a last line of defense. Aspect warriors are the dedicated military force but aren't troops.

your argument just fell flat on it's face.

CP are just GWs way of rewarding spam and armies like IG that can casually fill out entire FO charts.
>>
>>54579551
Won't be any corpse to worship once Khorne is done with em.
>>
>>54579569
>>54579551
SHOTS FIRED!!! Imperials on suicide squad!!!
>>
>>54578519
Depends on point level.
>>
>>54578472
We have been trying to tell them this for a long time now.
>>
>>54579502
Just slap them into the same detachment. They have the IMPERIUM keyword.
>>
>>54578572
God this is one of the dumbest things I have read. The dread can walk the fuck away including OVER enemy infantry. It says it right there but you are trying to argue it because some other neckbeard validated your cheating.
>>
>>54579604
Thanks. Do I lose anything for taking them?
>>
>>54579615
At the moment, no. When the codexes come out you get rewarded for "pure" detachments.
>>
>>54579095
yeah

different parts though. different guns, different heads, different backpacks and different guns/hands.

im not sure magnatizing them would be worth the work.
>>
>>54579316
>They could have just left everything alone and accepted that third parties may make models. Or they could have just made models for the units in question.
No they couldn't have. Once Chapterhouse won some of the cases they lost copyrights to making models for those things.
>>
Ok I got an idea for a 1000p Deathwatch list. I don't think it's really competitive because I wouldn't really be able to capture many objectives but it looks fun.

>1x Drop Pod carrying:
>1x Watch Master
>1x Librarian with Veil of Time, Might of Heroes, Boltgun and Force Sword
>1x DW Kill Team, 4x Veterans with Shotgun and Stormshield, 1x Watch Sergeant with Shotgun and Combat Shield, 1x Biker with Force Sword and Homing Beacon

And hidden somewhere during deployment
1x DW Kill Team, 4x DW Terminators with Stormbolter and Chainfist, 4x DW Veterans with Frag Cannon, 1x Watch Sergeant with Storm Bolter


Idea is, deep strike with the Drop Pod, put the Beacon 9" away from the enemy you REALLY want to fuck up, teleport the other Kill Team within 6" of the Beacon (Doesn't specify on the FAQ or the manual that you need to be 9" away), cast Veil of Time on the unit and Might of Heroes on a terminator within the unit. You can now shoot the frag cannons with either rounds (Auto hit or S9), and 5 stormbolters, reroll a 3" charge, and shit out 3 S10 3+ws vp -4 d2 and 6 s8 3+ws vp-4 d2 attacks. Oh and you can repeat hitrolls because Watch Sergeant.
>>
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Is there even a point to taking Servitors anymore? They're complete gutter trash that accomplish virtually nothing. Even as an escort for a Techmarine, they have no purpose, as Scouts are cheaper and more durable. They don't even give a bonus to the Techmarine!
>>
>>54579652
they can take guns

a-and thats good!
>>
>>54579615
Not at the moment. Maybe your <REGIMENT> bonus and the ability to use that <REGIMENT> 's strategems in the future, once your codex hits.
>>
>>54579379
Overreacting much, faggot? It's a good Stratagem and it's still just the Stratagem, we haven't seen their actual Legion Tactic, their Warlord Trait, their Relic, or any of the other generic stuff that helps them out.
>>
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i have looked around italy's Shops and the results are interesting. Xenos have around a sixth of the total campaign points, seems pretty strange, since when are xenos so underplayed?
(also i found this, imagine the depression of playing in this shop)
>>
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>>54579551
>Implying you'll get to your fight phase after having 3/4ths of your army shelled into ceramite shards
>>
>>54579662
If they move they hit on a 5+, or worse, a 6+ if their Techmarine master manages to get hismelf killed. And yet, they pay the same amount as a Space Marine for their Heavy Weapons. Oy vey.
>>
>>54579169
also good stuff, although as I saw it, the acolyte seemed to be somewhat involved...its the classic bootstrap paradox.
>>
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When will Ultramarines get the their own codex or at least a supplement? They finally got some unique content during GS3 but that all went away with the coming of 8th edition.
>>
>>54579671
Wowzers.
>>
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>>54579671
what is up with peopel, how is this happening? are these fanboys farming points between themselves or do places like this really exist?
>>
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Okay guys, what do you think of my 750 point list? At the moment it adds to 727.

Aegis Defense Line - Icarus Lascannon (125pts)

Company Commander - Boltgun (31pts)
Lord Commissar - Botgun (51pts)

Conscripts - 50 (150pts)
Conscripts - 50 (150pts)
Infantry Squad - Botgun Sgt, Lascannon, Meltagun (73pts)

Tech-Priest Enginseer - (52 pts)

Cyclops Demolition Vehicle - 3x (120 pts)

Trying to avoid tanks because I will be unable to paint them by tomorrow, but I can finish my guardsman/weapons teams. Would love some feedback. The Enginseer is there because the game will be apocalypse and the team will be bringing some superheavies I could heal.
>>
>>54579707

They got a fucking primarch who gives a better buff than all other chapter tactics combined, is that not good enough?
>>
>>54579567
>Guardians are literally conscript militia used as a last line of defense
This is not true, anon, and that is the hinge your entire argument fails on.
Biel-tan and Iyaden especially use Guardians as bulwarks.
>>
>>54579707
Why do they need their own Codex or supplement? The Space Marines Codex is basically theirs.
>>
>>54579720
>>54579671
Find these places and show them bring the word of Logar!
>>
>>54579720
>Imperium play vs friendly Xenos
>Imperium wins, +1 point
>Xenos wins, -1 point from Chaos
>>
>>54579707
> More ultra toys.
>>
>>54579745
Maybe they can't register any xenos victories to remove points from Chaos because Chaos doesn't have any points.
>>
>>54579745
But the ones in question have zero of any other faction recorded.
>>
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>>54579745
no , the site lists xeno victories and imperium victories separately, there are really only imperium players there.(or no players at all and 1 2 point farmers)
>>
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>>54579742
I don't want Chaos to win just because how fucking annoying the chaos players get any time they get a little attention.

Fall of Cadia? (A tie) 4 fucking months of the stupid meme shit and cocky attitudes over nothing.
>>
>>54579767
Ah, then it's probably either Imperium vs Imperium games which somehow contribute towards them winning (who thought of that system?) or just Imperial players painting a lot of shit.
>>
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>>54579724

I love gully but he is not good for friendly or pick up games

>>54579734

They should atleast get some warlord traits and relics, when they did get some in 7th they only had like 3 months to use the them
>>
>>54579767
Some people just don't play Chaos. I've only got two people at my shop out of the 30 that play there who do.
>>
>>54579784
They have a Warlord Trait and Relic.
>>
>>54579778
But a victory for chaos is a victory for grimdark. Row boat winning screams noble dark we can't have this.
>>
Anyone got pdfs for the 8th edition Forge World rules? Wanna see what the Slaaneshi Dreadnought does.
>>
>>54579652
L
E
G
A
C
Y

C
O
D
E
>>
Does Pask count for the "Start Collecting" bonus if I add him to my guard list?
>>
Dumb ass situation came up in a game I just played
>Opponent's turn
>I have a unit locked in combat and a character that had just deep struck in
>There's an enemy unit almost exactly halfway between the character and the melee
>Half the models in that enemy unit were closer to the character, half were closer to the combat locked unit
>The enemy models didn't have any other visible targets beside these two
Are the half that aren't closer to the character unable to shoot? The rules say that they cannot target a character unless it's the closest visible model, and that they cannot fire into combat period. Everyone was a bit floored by these retarded happenings and justifiably tilted so I wanted some other opinions. It's dumb, but I cannot find anything that contradicts this interpretation. plz help
>>
>>54579814
see
>>54577539
>>
>>54579820
12 pages of rules Anon. 12.
>>
>>54579823
I checked the mega under 8th, but didn't find anything. I'll look again, I guess.
>>
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>>54579798

Every chapter does, i just don't want Ultras to be left in the dust like they were during 7th. Which is strange since they're the poster boy faction
>>
>>54579833
Turns out I'm a fucking dumbass.
>>
>>54579707

Every chapter's unique content got sheared away a bunch. Ultramarines are on the same footing as the other chapters but have more special characters and can take their Primarch too.
>>
>>54579800
Chaos was grimdark until autists like Carnac ruined it by wanking about childish shit like Be'lakor too much.

The real grimdark ending now would be Tyranids slowly rolling over everyone and just sweeping the entire galaxy flat world by world until everything is dark, barren and empty. None of this egoistic "laughter of thirsting gods" bragging rights shit, just cold haunting silence and the soul-crushing weight of the meaninglessness of it all. That's grimdark.
>>
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>>54577539
Relatively new player here. How big of a base am I allowed to use with a Gravis captain? Am I restricted to the 40mm base or can I use something a little bigger?
>>
>>54579836
So you want them to have more before other chapters have anything?
>Space Smurf players everyone
>>
>>54579848
You can make it bigger if you like, but it would only have to be to make it a more scenic base.
If you're going to just stick him in the middle of an imperial knight base to boost his buff range, then people are going to avoid you.
>>
>>54579836
i don't get it, are you whining ultras are in the same situation as other chapters?
>>
>>54579784

Everyone gets 1 unique warlord trait, relic and stratagem. Even Templars. You're doing just fine lad.
>>
>>54579847
I understand the sentiment wholeheartedly. I just really don't like the idea of "PAPA SMURFS HOME!" Cue ticker tape parade and angelic choirs singing. Put humanity back on the defensive let them lose something of note in recent history.
>>
>>54579843
S'fine broheim
>>
>>54579820
You roll off on it if neither of you can read.

But the rule as stated says if they're not closer, they don't shoot the character. Half the guys realize the character is a credible threat, the rest are too focused on the melee. It's not rocket science.
>>
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Chaos across the pond is making a pretty good push!
>>
>>54579907

I'm not even a Death Guard fan but these guys need a good victory in the fluff, we can't let GW get away with making an event just for ultras to win!
>>
>>54579919
Deathguard are fucking gay tho.
>>
...someone mentioned a SM Codex scan last thread. Were they trolling?
>>
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>>54579868
Nothing stupid like that. I was just hoping to upgrade to something like a ~50-60mm base simply to make the base more interesting. I had planned to surround my captain with his harem and a few leftover corpses since my chapter master is the "party hard, kill harder, and fuck hot chicks hardest" kind of radical party animal

He's essentially there to put the chad in chadmarine
>>
>>54579919
deathguard want to suffer, though
>>
>>54579919
I really wanna see the fluff for a chaos victory here. We have seen lots of space marine happening recently let the Death guard have a moment.
>>
>>54579931
Yes.
>>
>>54579919
chaos aren't done paying off the sins of that one overpowered codex years ago

they deserve only bullshit half victories that are actually losses

>were gonna capture cadia then terra!
>err we totally meant to DESTROY cadia not capture it!
>primaris marines? pah these grapes aren't sour at all we LOVE marinelets
>>
>>54579940
>>54579919
As an AdMech player who fluffed his Skitarii as being from Konor before this campaign was even announced, I am obligated to tell you gentlemen to fuck off.
>>
>>54579247
If your on a budget that's not a bad paint list, once you can you should at least try to pick up 7 primary colors, then white and black, you'll have a nice range and will be able to blend them
>>
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>>54579870

No what I'm saying is that during 7th, Ultras were the only ones who didn't get their 6 relics, 6 warlord traits and formations until the dead end of 7th. Assuming all first founding chapters get a supplement this edition then I hope Ultras get one too. I don't like special characters(yes even Gully), i just want a list of relics and traits
>>
>>54579104
Space Wolves already have their equivalent - frost blades.
>>
>>54579961
You get to add an exploaded homeworld to your fluff! Really let it mold your narrative Anon.
>>
>>54579707
>>a supplement
>>for the codex marines who follow the codex
Fuck outta here. You already get more shit than any other codex compliant first founding. I'd eat children to have telion and chronus. Or fucking Guilliman. Are like 90 special characters, the entire transfer sheet, and 90% of the core codex not enough for you?
>>
>>54580005

Not everyone likes to use special characters, anon
>>
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Guys Badab War chapter tactics when?

I need rules to hail and kill with my pulp barbarian hero marines
>>
>>54580026
Then don't play the most vanilla, goodie-two-shoes chapter
>>
>>54579972
>No what I'm saying is that during 7th, Ultras were the only ones who didn't get their 6 relics, 6 warlord traits and formations until the dead end of 7th
boo fucking hoo. You get a primarch, 6 special characters and two unique units. You can fuck off asking for more when other chapters don't have most of that shit
>>
>>54579707
What? Smurfs have a broken ass Primarch and all goodies and you want more? Girlyman is a serial rapist as long as you don't play like a raging dipshit, and even without him those blue bastards still can punch above their weight.
>>
>>54579972

You have your relics(just one) and traits(just one) just like everyone else
>>
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Two updated lists. Would love feedback from Guard players.
I have two updated list ideas I would like opinions on. Both are going to be in a Armageddon game
First - Battalion (748 points)
HQ
Company Commander - Boltgun (31pts)
Knight Commander Pask - Lascannon, Plasma Sponsons, Punisher Gatling Canon (247pts)

Troops
Infantry Squad - Lascannon, Meltagun (73pts)
Infantry Squad - Lascannon, Meltagun (73pts)
Infantry Squad - Lascannon, Meltagun (73pts)

Elites
Commissar - Boltgun (31pts)

Heavy Support
3x Cyclops Demolition Vehicles

Fortification
Aegis Defense Line - Icarus Lascannon (100pts)
Second - Battalion (727 points)
HQ
Company Commander - Boltgun (31pts)
Lord Commissar - Boltgun (51pts)

Troops
Conscripts - x50 (150pts)
Conscripts - x50 (150pts)
Infantry Squad - Lascannon, Meltagun (73pts)

Elites
Tech-Priest Enginseer (52pts)

Heavy Support
3x Cyclops Demolition Vehicles
>>54579723

Fortification
Aegis Defense Line - Icarus Lascannon (100pts)
>>
>>54577539
so does that mean i can get 2 melee weapons AND a pistol witha normal marine lieutenant?
>>
>>54579707
Nigga you got a Primarch, chill.
>>
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>>54580034

Watch your tone, pleb
>>
>>54580026
Not everyone can even choose not to use their extensive roster of special characters.

Like the iron hands, still not a one. I doubt we'll see supplements for first foundings for some time, if at all. There's chapter specific relics, warlord traits, and stratagems for everyone in the new book.

There's even unique ultramarine specific units currently available, like tyrannic war vets.
>>
>>54579961

You'd better start playing in the campaign then, the Death Guard are trying to steal your factories!
>>
>>54579879
To be honest, GW really didn't pick that bad of a way to shake some shit loose. Given, GW can fuck up falling off a building, but this isn't quite as hamfisted as some of the shit they pulled in the past.
>5e
>>
>>54580073

The smurfs' unique relic is actually good, too. 3++ that doesn't take up a weapon slot(it's a backpack mounted shield generator) and also gives you psychic defense? Pretty good desu
>>
>>54580059
Yeah.
>>
>>54580059
yes

Master crafted boltguns are pretty gr8 though. I'm not sure I'd want to replace it.
>>
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>>54577770
My renegades. Just won a big ebay auction, so they're gonna have some friends soon.
>>
>>54579965
wasnt so much as a budget decision as a "i dont want to complicate my painting because ive never done it before" decision
>>
>>54580097
Yeah. I think I get that friggin' bolt pistol matt ward made four years ago that just won't die. Joy. Elation.
>>
>>54580149

don't you mean a full auto master crafted SNIPER bolt pistol? xD
>>
>>54579732
Biel-tan is all about path of the warrior, not guardians
Iyanden is the wraith faction

Codex 4E
>(guardians page)They are primarily a defensive force employed when a craftworld itself comes under threat as the aspect warrriors are often not numerous enough to overcome the hordes of the enemy without support.
The ulthwe page does mention their black guardians but since you can't take them in that book they are relegated to a footnote
Biel-tan and Iyanden don't even mention guardians.

Codex 6E
>(guardians pages)They are primarily a defensive force employed when a craftworld itself comes under threat as the sheer rarity of the aspect warriors means they are too few...
>When the farseers and autarchs of a craftworld deploy guardian defender squads they do so knowing that they are risking the lifeblood of their people. For that reason guardian defenders are briefed to avoid the closest and most furious aspects of combat wherever possible.
Again, haven't been able to field black guardians since 3e.
>>
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>playing a game where dice rolls are 90% of it competitively
>>
Nobody got uploaded the digital edition anywhere?

REEEEEEEEE
>>
>>54580167
Matt plz, have mercy.
>>
>>54580067
>Play a chapter whose shtick is being simple and by the book Because they wrote it
>Gets an ass ton of characters anyway
>"Why can't we have a second thing we're really good at too"

Only ultramarines
>>
>>54579972
There are literal fucking factions with less unique units AND less special characters than you get.
>>
>>54580122
You the Albany anon? I missed your reply last night senpai
>>
How do I log into Sylvia White?
>>
So it's possible to do a simple 2 gun Chaplain (AkA Reaper) conversion with this bit, interesting.


Altho i want that bit for something else.
>>
>>54580122
Smart use of granny grating on those bases. It's surprising what household stuff can be re-purposed for wargaming.
>>
>>54580304
You could always make a small mold with it and make a couple greenstuff duplicates. I really wanna see someone actually make a converted Reaper chaplain now.
>>
>>54580337
That's why I said "simple". I knew about that mirror molding stuff.
>>
>>54580264
Oh yeah, I am. I'm thinking about going to Zombie Planet tomorrow evening to get a pickup game, unless you want to play.
>>
>>54580310
Thanks! Unfortunately, I got the idea only after I glued my cultists/conscripts to their bases. I'll just deal with that sometime down the road.
>>
>>54580383
I was thinking of stopping by, unfortunately it's been humid so I haven't been able to prime my boyz yet, just building like a madman
>>
>>54580418
That's ok. I haven't gotten too much done recently between work and life stuff, but I have enough built for a 500pt game. Most of my stuff is unprimed, only a few painted.
>>
>>54580448
>>54580418
Honestly warms my heart glad you guys are within a half sane distance of one another.
>>
>>54580448
I've been building towards 850pts/50PL so I could easily scale it down a bit. I'll keep an eye out for those renegades if I can make it in tomorrow, I could use some small games to get a feel for the game desu
>>
>>54580304
>stepping on your fallen brothers

Rude
>>
550 point IG list made out of all the stuff I currently own. What do folks think of it as a starting out list? Next thing I'm thinking of doing is add a few infantry/scion squads, a Russ or two, and a few more commanders/psykers/commissars. Suggestions on the list and/or where to go next?

HQ
Company Commander - P Axe, Plasma Pistol
Primaris Psyker

Elites
Commissar - P Sword, Boltgun
Vets - Plas Gun, P Maul

Troops
Conscripts x20
Scions x5 - Plasma, Melta

Heavy Support
HWS - 3x Missile Launchers

Flyers
Valkyrie - Multi-laser, hellstrike missiles
>>
>>54579501
Yeah, but suddenly a twenty-man unit of CSM with CCW/Pistols is gonna be shitting out a LOT of attacks - and if they charge first they hit first.

I don't even know what it'll do if you use it on Warp Talons or dedicated CC infantry like Berserkers.

This can get really fuckin mean if used in the correct instance.
>>
In the interest of both facilitating pointing out errors in my data-entry and in encouraging further analysis of statistics, I'm opening up the chart to comments! If you spot an error, something interesting, or have a noteworthy observation, don't be afraid to leave a comment!

https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing

Sadly I'll be indisposed for the next week or so, but afterwards I hope to finish up the IG Extras, Tyranids, and tackle the SM Codex.
>>
>>54580730
>20 CSM with bolt pistols and chainswords
>40 attacks per fight phase since chainswords give a second attack
>80 attacks total
Whatever you just pointed that blob at is DEAD, and that's not even counting re-rolls from chaos lords or dedicated CC units like Berzerkers.
>>
>>54580693
I was going to recommend more basic infantry units with platoon commanders, but a commander and command squad is two elite choices. That's just stupid.
Hope that gets fixed in the full codex.
>>
File: 7133704221 By Filsy.jpg (148KB, 640x480px) Image search: [Google]
7133704221 By Filsy.jpg
148KB, 640x480px
Want to make a bunch of space marines (probably run as vanguard veterans with jump packs or company veterans) that have storm shields and power lances. For the A E S T H E T I C S obviously. Is this horribly unviable? Will I burn points and get stomped on so hard that it won't be any fun for me?
>>
File: July26RumourEngine.jpg (8KB, 400x220px) Image search: [Google]
July26RumourEngine.jpg
8KB, 400x220px
What is it?
>>
>>54580987
Las pistol to... something?
>>
>>54580987
A badly clipped out lasweapon.
>>
>>54580987
Steel legion guardsman seems like a good guess. Armageddon may well have a large 4th war in 8th edition. Makes sense to me that they'd be a good contender for top spot within the Guard with Cadia being destroyed and such.
>>
>>54580944
Depends how many you bring. SS is overcosted on a normal marine and power lance is slightly worse than a sword. Should be fine if you don't go overboard, if you found a source of +1 attack from them they'd be pretty decent.
>>
>>54580784
Godspeed chart Anon and happy travels the codex should be an interesting one!
>>
>>54580987
Squats Las rifles
>>
>>54580987
The return of stormtroopers for the GK codex?
>>
>>54581167
How angry do you think IG players will be if they find out it's actually squats after thinking they're getting new plastics.

How angry do you think sisters players will be if they find out it's actually squats.
>>
Is there a DL of the marine dex yet?
>>
some hidden duncan guys.

the jap-only space marine heroes.

https://www.youtube.com/watch?v=24SGa637s3k
>>
>>54581217
>How angry do you think sisters players will be if they find out it's actually squats.
maximum assblasted.

OJ got released from jail before plastic sisters did.
>>
>>54581233
I love how it is extremely new friendly
>>
>>54581233
Where you got that video link?
>>
>get second hand shit from ebay
>know you're going to strip it but whatever I know how to do that
>get it
>it's painted in multiple layers of enamel paint
>it's going to take fucking forever

Why do people do this
>>
>>54578389
Hey buddy, I converted over the Forgeworld pdfs. I'm not sure what scribe is, but I used Sigil. The only thing you really have to worry about is making sure the fonts match up like they're supposed to. FontForge can help you make sure the family names are done properly in the style sheets. Sometimes you have to swap out the fonts with the full versions of them instead of the ones that are encoded in the file.

Is there one you need help with?
>>
>>54581077
>of +1 attack from them they'd be pretty decent.
What kind of source are you thinking? I haven't found a scan of 8th ed yet, but is there chapter tactics stuff that could give me that?
>>
>>54581243
>>54581217
Fuck those people, everyone else wants Squats since eternity began.
>>
>>54580987
Revamped Armageddon steel legion laspistol
Necromunda laspistol (either Necromunda guard or gangers)
Brand new regiment we've never seen before that is preeminently copyrightable
or
rough riders (when the AM codex comes out, they're going to either release rough rider models, or remove them as an option)
>>
File: Kor_Phaeron_vs_Guilliman.jpg (191KB, 960x1394px) Image search: [Google]
Kor_Phaeron_vs_Guilliman.jpg
191KB, 960x1394px
>download the new SM codex
>read the lore
>Imperium vs Chaos
>Imperium vs Chaos
>Imperium vs Chaos
>Imperium vs Chaos
>Imperium vs Chaos
>minor xenos mention
>Imperium vs Chaos
>Imperium vs Chaos
>Imperium vs Chaos
>Imperium vs Chaos

What the fuck?
>>
>>54581390
>hey people like the Horus Heresy
>that must mean people want a chaos vs imperium narrative!
>>
new thread
>>54581408
>>54581408
>>54581408
>>
>>54581390
Didn't you get the memo?
Chaos this edition's punching bag.
>>
>>54579848
Wtf I love sluggos now
>>
>>54581353
Chapter specific stuff, Pedro Kantor does it. A Blood Angels spell does, as does the Sanguinor.
>>
>>54578921
How do you get this view? I cant tell whos winning from the stupid green scale thats on the screen. I dont know which way indicates winning/losing.
Thread posts: 449
Thread images: 63


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