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Traveller General--Fanzine Edition

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Traveller is a classic science fiction system first released in 1977. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint.
Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.

Library Data: Master Archive:
https://mega.nz/#F!lM0SDILI!ji20XD0i5GTIUzke3iv07Q


Galactic Maps:
http://travellermap.com/
http://www.utzig.com/traveller/iai.shtml

Resources:
http://1d4chan.org/wiki/Traveller
http://zho.berka.com/
http://www.travellerrpg.com/CotI/Discuss/
http://wiki.travellerrpg.com/Main_Page
http://www.freelancetraveller.com/index.html

Traveller General Homebrew:
https://pastebin.com/G1kb29aT

Music to Explosive Decompression to:
>Old Timey Space music
http://www.youtube.com/watch?v=w34fSnJNP-4&list=RD02FH8lvwXx_Y8
http://www.youtube.com/watch?v=w0cbkOm9p1k
http://www.youtube.com/watch?v=MDXfQTD_rgQ
http://www.youtube.com/watch?v=FH8lvwXx_Y8
>Slough Feg
http://www.youtube.com/watch?v=ZM7DJqiYonw&list=PL8DEC72A8939762D4
>Goldsmith - Alien Soundtrack
https://www.youtube.com/watch?v=3lAsqdFJbRc&list=PLpbcquz0Wk__J5MKi66-kr2MqEjG54_6s
>Herrmann - The Day the Earth Stood Still
http://www.youtube.com/watch?v=3ULhiVqeF5U
>Jean Michel Jarre - Oxygene
https://www.youtube.com/watch?v=nz1cEO01LLc
>Tangerine Dream - Hyberborea
http://www.youtube.com/watch?v=9LOZbdsuWSg
>Brian Bennett - Voyage
http://www.youtube.com/watch?v=1ZioqPPugEI

Servers:
Discord:
https://discord.gg/3bcgzB

Anyone know if Challenge is up in the archives?
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>>54447792
bump
>>
TRAVELEEEEEEEEEEEEEEEEER

I FUCKING LOVE THIS GAME
>>
anybody got an answer?
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>>54452308
cool ship
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>>54452401
Vir Inter Astrum ships always struck me as Traveller-relevant
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>>54452591
what?
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anyone know if any of the Traveller races, per the OTU use biotech?
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>>54453474
Vir Inter Astrum. It's this... setting, I guess? Been floating around for a while. Reminds me of Orbital, kinda.

Vega Strike is an interesting place to draw from for inspiration, too
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Gonna be running a game in the near future, and although the people I'm running for are fairly seasoned with RPGs they don't always seem to know what their characters are doing during downtime when asked. Are there any good lists (random tables would be even better) for things to have happen on occasion while the Travellers are spending their free time in jumpspace? Tried searching the archives, though I wouldn't be surprised if I missed it.
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>>54456110
Not to my knowledge?
>>
It is in the archives. Zines folder is a mess though. Some are in the JTAS folder, some are in another (that slips my mind at the moment)
>>
There is a random Jump Event Table on pages 23-24 in the Star Trader Solo book.

Also found a discussion on random ship events on Citizens of the Imperium board.
http://www.travellerrpg.com
/CotI/Discuss/printthread.php?t=10508&pp=50

There might even be an article in JTAS or Challenge.
>>
>>54456110
If you strike out, use your favorite divination method -- that describes the feel of the jump.

It's easy to forget that this is a week, in not too much space. It's great fodder for roleplaying. Ask questions. What's food like? Who's doing what. Something probably always needs maintenance.
>>
>>54456110

Dip into Rogue Trader. Pretty sure they have lists of shit to happen during a warp jump.
>>
>>54456110
Travellers pretty much always spend their down time training their skills. They do a jump, ref says "ok everyone has a week, you can add one week to your skill training". Of course they don't have to, but usually jump time is the only time they'll have for skills. Refs tend to like to keep things moving once they can.

Its like the only real xp or downtime travellers get.
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>>54459315
Orbital's good for that
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>>54451249
To the Challenge question ? yes, yes they are......
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Anybody know which languages Marc speaks?
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>>54452308
That's not an accurate displacement for the length in Traveller terms. This thing is the length of a Scout and skinny. 70 dtons tops.
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>>54454482
Use it, yes. That includes humaniti. Use it exclusively? None that I know of.
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What version of Traveller should I use?
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I've been reading Hammer's Slammers lately and I think it be pretty fun/easy to adapt it to Travellers.

Anyone know if it's already been done?
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>>54469039
It has been done. It's kind of not bad.
http://www.drivethrurpg.com/product/63338/Hammers-Slammers
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>>54468850
If you have strong opinions either way about D20, GURPS, Hero, FATE, or bell curve vs flat probability mechanics, we can aim you a little better.
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>>54469039
it's mongoose, so editing errors ahead, but it's more 'mongoose's light cavalry book' than 'a proper adaption of Hammer's Slammers'
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>>54469039
Here is a pretty damning review of Mongoose Trav Hammers Slammers...
https://rockymountainnavy.wordpress.com/2011/02/06/931/
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>>54470493
Taking this a grain of salt, since both HS and Traveller attract a lot of /k/artoons.
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>>54470350
Not really, just want to know what version other people are using and why
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>>54472684
You'll find the majority split between Classic, the two versions of Mongoose, and maybe Cepheus Engine, all of which are closely related with generally interchangeable tools.
Every other edition has players and fans who use bits and parts.
>>
Alright, I have some questions about Mongoose Traveller 1e that I haven't been able to find, or that I just want to make 100% sure on.

Is there a cap in the rating you can receive in a skill, either in general or at chargen, and if so, where is the source on that? I've seen people say there is, I've seen people say there isn't, and I haven't been able to verify it either way so far. Maybe I'm just missing it.

If I have a career that requires End 7+ for Advancement, I have End 15 for +3, and I've taken nine terms of that career, and I roll for Advancement to get the tenth, and I roll a total of 8, which passes, am I forced out of the career after this advancement or can I still continue?
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>>54474250
1e does not have an explicit individual skill cap, and I don't think the Classic total cap (INT+EDU) appears in MGT1 either.

If the career has an "up or out" clause listed then you will be forced out of that career at the end of the term. If not, you may continue.
>>
>>54459315
If I was stuck in something that was the size of a small house with 2-8 people for two weeks to several months at a time, I'd probably spend most of it reading/watching things on a computer screen trying to learn new things to pass the time.

I'd also argue that after a few months worth of space travel, everyone on board the ship would know Steward 0 (sharing duties cooking for everyone every few days), Engineering 0 (helping out with ship maintenance), Vac-Suit 0 (nothing better to do, might as well learn how Vac suits work) and possibly Guns 0 (guns in ship's locker), simply out of trying the shear boredom that would come from life on board a small ship. Probably would add gambling or videogame trivia too.
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>>54475492
That ship maintenance default will be Mechanical in some editions, but otherwise yes.
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>>54474170
>and maybe Cepheus Engine
I'd definitely say that's a pretty big "maybe", too. The CE seems to be heavily pushed by just a couple of /tg/ posters (at least one of whom acts like he has some kind of personal vendetta against Mongoose) to the point of borderline shilling, and doesn't have nearly the same level of presence as any other version outside of here.

Not saying Cepheus is bad, but it's extremely reminiscent of the days when every D&D/PF thread was spammed by the same guy trying to convert everyone to Fantasy Craft. Traveller is unfortunately not as popular as many other games out there, and the last thing I'm going to do to get new players into it is say, "We're going to be using this third-party homebrew that's based off Traveller but also kind of isn't." We don't need the community fractured any more than it already is between the different editions.
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>>54470493
>>54471193
Looks like it's the typical case of mong publishing having an actual mongoose do the editing instead of the dude just shittalking the concept.
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>>54480185
A mongoose could do better editing.
>>
>>54474380
What do you mean by an up and out clause? I'm sorry, I've only been learning this about a week or so. Could you cite a page, please?
>>
>>54481298
"Up or Out" is the general rule you are citing, from page 5 (checklist) or 9 (text): Advancement roll must exceed terms served or they retire you, never to return to that career. Most MGT careers have an Advancement/Promotion roll, so they are subject to the rule. That said, Drifter is never closed to a character.
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>>54484867
a speeder bike?
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>>54479701
This is awesome and unknown to me.
Does anyone have a source, or incorporated designs like these before?
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>>54491269
ooh, something cool on tumblr that's NOT porn, I'm shocked

Now, for something traveller related: Best non-human major race, what is it, and why is it the Droyne?
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>>54493289
The other view
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>>54493289
>>54493351
What is--oh, an air raft, made of...legos?
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>>54493433
computer render, but boxy instead of sexy. The default Air Raft is a barge, not a racing boat.
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>>54491587
http://70sscifiart.tumblr.com/
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>>54493289
>>54493351
>windshield wipers
That does not look like the hovercraft you would take in the ran.
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>>54491587
See, that's where you're wrong.
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>>54495710
Bugs and dust are still a concern, though.
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>>54491587
well, he said major race, a thing which bwap are not.>>54498098

But the best race (cetagory) are uplifts, look into your hearts, you will see the truth.
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>>54498098
Bwap would be a close second to Ithklur if I asked about minor races though
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>>54500517
Those guys are fucking amazing, i mean they mess with hivers by beign so blunt about things that the hivers have a hard time manipulating them.
>>
>>54500620
they are, that's why they're my favorite
>>
tell me about the ancients, or equivalents IYTU, anons
Thread posts: 70
Thread images: 24


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