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How would you go about creating a class or character that's

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Thread replies: 34
Thread images: 13

How would you go about creating a class or character that's centered around devouring its enemies?

In addition, post character art and ideas for characters that do so.
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>>54437902
First I'm going to need a written document from your GM that they have allowed you to insert your disgusting fetish into their game.
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>>54437928

here you go
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>>54438222
Trips of "This Guy" gm. We proceed.

>>54437902
Pathfinder has a 3pp supplement called Gonzo2. Basically all about making whacky non setting specific classes.

One classis called Ungermaw. Which is all about becoming humanoid Kirby. Is actually really good Idea at mage killing and single target lock down.
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>>54437902
Are you devouring enemies whole, or tearing them to bits as you go about it?

If you're tearing them to bits, add all sorts of single target shit that does big damage and ha a chance to cripple the enemies in some way, so you're wearing them down into a helpless mass of half-eaten flesh. Make it violent, make it brutal.

If it were based around devouring enemies whole? Honestly, I'd probably just go kirby-style. You get limited abilities based on the kind of enemies you eat, or their material, or you can spit them up. Maybe you can only eat them when they're weakened heavily to balance it out, or as a sneak attack sort of deal.
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>>54437902
Must defeat enemy before devouring their heart (or other symbolically appropriate body part). For each enemy devoured, gain a benefit from a list loosely based on monster type, with maybe a few more special boons for notable monsters. Keep only from the last X creatures devoured, so you have to be picky about who you devour for power. Hold on to a longer set of benefits as you level up. Maybe have an option to eat smaller foes for health instead of gaining a long-term boon.
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>>54438439


Maybe start at ripping and tearing, and then graduate to swallowing whole?
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Been there, done that.
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>>54438391

>Ungermaw
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>>54438472
That might be a good idea too, actually. Some sort of heavy violence class with a (brutal) powerup on kills.

I'd also suggest that, possibly, the character has to hide this method of fighting in civilized places like cities. Unless it's a world where there's something like the worgen, and it's totally cool for someone to fight by monstrous bite attacks, I don't think someone fighting back muggers by devouring them should play well.
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>>54438472
Could work.
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>>54438490

>Ungermaw
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>>54437902
Google "Ozodrin Homebrew"
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>>54437902
>no kirby in the first three replies

What gives, /tg/?

Also consider The Thing, Pacman, and Math Muncher.
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>>54438578
>>54438391
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>>54438578
Kirby is not a character, it's a force of nature where hope and dreams gather to die.
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>>54437902

Either a demonspawn taking advantage of their demonic nature.

or a beast gestated in the bottom of a wizard's tower that got loose and was taught manners.
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>>54437902
I think /tg/ actually came up with vore class some time ago.

Just find it, refluff it so it wouldn't be fetishistic and done.
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>>54438770

pretty much that. just minus the manners.
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>>54438486
I hate it so much, but I need that blue magic.
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>>54437902

What about a class that gets powerups from eating food?
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>>54439569
that's called living.
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>>54437902
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>>54438578
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>>54438601
I herp'd so hard I derp'd.
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>>54437902
Eating enemies is tied to a skill, which can't be used for (amount of time) after successfully consuming an enemy.

Let's just say digesting is automatic success, lest your PC gets knifed from the inside out.
Eating somebody gives your character a buff for a period of time, based on what they were/their stats.

Strengths: Basically reduces a mob by 1
Weaknesses: Large enemies,
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>>54437902
Kirby or Cho'Gath?
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>>54439869

Why not both?
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>>54440027
The unsatisfactory mechanical tension of being expected to feed at every opportunity yet giving up favored skills when feeding?

Though, actually, serious reply - I'd do it like the Game Boy Final Fantasy games. Stat out 15 or 20 monster categories x 5 stops through your game's eventual HD range, create an "x + y = z" logic of some sort (or steal/adapt theirs!), the character sacrifices access to any equipment in favor of being able to transform into a fully-rested other monster in an initially unknown but reproduceable pattern.
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>>54437902

Before or after cooking them?
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>>54438801
This one, presumably. It's foor DnD 5th edition, and is fairly complete with multiple different specialisations.
https://pastebin.com/Y89yH0LU

There's also the all-devouring vore-loli somebody made up in case you want to play as meme version of Kanna.
https://pastebin.com/ZqSGrwwT
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>>54438801
>Just find it, refluff it so it wouldn't be fetishistic and done.
That'd be kind of hard to do, since the whole class was built around swallowing enemies whole, so to remove the fetish you'd have to remove 90% of the class features.
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>>54444141
not really. So long as you don't describe anything the class does with sexual intent then you don't have a fetishistic class.

Conversely, you can have a perfectly normal unarmed strike paladin build fluffed to be smiting evil with your dick.
Thread posts: 34
Thread images: 13


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